Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2025.01.26 @ 01:06:54 Player: Some Pennies Result: Assimilated 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (388) 1940 Value Destroyed (16647) 16647 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (15762) 15762 TOTAL SCORE: 43289 Bonus ------- High Alert Combat Kills 2191 Follower Combat Kills 737 Entered Garrisons 400 Used RIF Installer 1000 Entered DSFs 1000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Used 0b10 Conduit 2000 Win 3000 Friendly Fire -66 Cogmind --------- Core Integrity 925/1600 Matter 495/600 Energy 847/850 System Corruption 61% Temperature Cool (9) Movement Flying (39) Location 0b10 Command Parts ------- > --- POWER (4) -------- Improved Quantum Reactor > --- PROPULSION (6) --- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY (13) ----- Experimental Cooling System Advanced Energy Well Improved Matter Compressor Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Layered Medium Armor Plating Layered Medium Armor Plating Graphene Brace Advanced Hacking Suite Experimental System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Experimental Heat Sink Hardcell Cannon Compact Linear Accelerator Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Quantum Reactor Reinforced Quantum Reactor Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Experimental Cooling System Huge Storage Unit Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Experimental Weapon Cycler Advanced Transmission Jammer Advanced Powered Armor Advanced Powered Armor Graphene Brace Improved Force Field Advanced Hacking Suite Experimental System Shield > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Nova Cannon > --- INVENTORY -------- Light Quantum Reactor Improved Heavy Siege Treads Advanced Heavy Siege Treads High-density Centrium Leg Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Experimental Heat Sink Advanced Cooling System Advanced Energy Well Improved Cloaking Device Experimental Utility Shielding Centrium Medium Armor Plating Advanced Hardlight Generator Helical Railgun Multirail Hardcell Cannon Compact Linear Accelerator Advanced Remote Datajack [Rating: 220] Favorites ----------- Power Quantum Reactor Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Centrium Leg Wheel Armored Wheel Hover Unit Gyrokinetic Inverter Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Enhanced Quantum Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Slug Cannon Launcher Heavy Missile Launcher Special Weapon Advanced Remote Datajack Impact Weapon Power Maul Slashing Weapon Plasma Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Rec Fac DSF Fac Gar Fac Res DSF Res Acc Com Slots Evolved 18 | . . . 2 . 2 . . . . 4 . 2 . 2 2 . 2 2 . Power 3 | . . . . . . . . . . . . . . 1 1 . 1 . . Propulsion 4 | . . . 1 . 1 . . . . 1 . . . 1 . . . . . Utility 11 | . . . 1 . 1 . . . . 3 . 2 . . 1 . 1 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 282 | 7 5 8 34 4 20 14 13 . 6 9 4 8 45 5 1 8 36 13 42 Power 36 | 1 1 1 5 2 3 3 1 . . . . . 4 1 . 2 6 2 4 Engine 12 | 1 1 1 5 2 1 . 1 . . . . . . . . . . . . Core 6 | . . . . . 2 3 . . . . . . 1 . . . . . . Reactor 18 | . . . . . . . . . . . . . 3 1 . 2 6 2 4 Propulsion 72 | 2 . 1 11 1 5 4 7 . 5 5 . 5 8 1 . 1 8 3 5 Treads 48 | 2 . 1 9 1 5 3 7 . 4 . . . 2 1 . 1 7 3 2 Leg 6 | . . . . . . 1 . . . . . . 4 . . . 1 . . Wheel 2 | . . . 2 . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . 5 . . . . . . . Flight 11 | . . . . . . . . . 1 5 . . 2 . . . . . 3 Utility 121 | 2 3 4 10 . 8 4 1 . . 4 4 1 24 2 1 5 17 8 23 Device 51 | 1 1 3 3 . 3 3 . . . 1 . 1 6 1 1 4 11 3 9 Storage 9 | 1 2 1 . . . . . . . 1 . . . . . 1 1 . 2 Processor 12 | . . . . . 2 . . . . . . . 5 1 . . . . 4 Hackware 17 | . . . . . . 1 1 . . 1 4 . 4 . . . 1 3 2 Protection 32 | . . . 7 . 3 . . . . 1 . . 9 . . . 4 2 6 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 53 | 2 1 2 8 1 4 3 4 . 1 . . 2 9 1 . . 5 . 10 Energy Gun 9 | 1 . 1 1 . . . . . . . . . 2 . . . 1 . 3 Energy Cannon 11 | . 1 . 2 . 2 . . . . . . . 1 . . . 4 . 1 Ballistic Gun 17 | 1 . 1 3 . 1 1 2 . . . . . 5 . . . . . 3 Ballistic Cannon 5 | . . . 1 . . . 1 . . . . . 1 . . . . . 2 Launcher 4 | . . . 1 1 1 . 1 . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 Impact Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 . . . . . 2 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . 1 . . . . . . . 1 . . . . . Unidentified Prototypes 18 | . . . . . . . . . . . . 1 . . . . 5 2 10 Corrupted Parts 4 | . . . . . . . . . . . . . 1 . . . 3 . . System Corruption 15 | . . . . . . . . . . . . . 9 . . . 6 . . Parts Lost 49 | . . 1 . . 1 6 . . . . 4 3 13 . . . 2 8 11 Power 8 | . . 1 . . . 1 . . . . . 1 1 . . . . 2 2 Propulsion 12 | . . . . . . 2 . . . . 2 . 3 . . . . 2 3 Utility 18 | . . . . . 1 2 . . . . 2 1 4 . . . . 3 5 Weapon 11 | . . . . . . 1 . . . . . 1 5 . . . 2 1 1 Highest Loss Streak 11 | . . 1 . . 1 5 . . . . 3 2 11 . . . 1 5 8 To Critical Strikes 1 | . . . . . 1 . . . . . . . . . . . . . . Average Backups 20 | 2 10 15 24 25 24 24 25 25 25 16 9 9 12 18 16 17 18 17 17 Power 1 | . . 1 1 1 . 1 1 1 1 1 1 . . 2 1 1 1 1 . Propulsion 4 | 1 1 2 5 6 5 5 5 5 5 2 . 1 2 3 3 4 4 5 5 Utility 9 | . 5 6 9 11 10 12 14 14 14 10 6 5 6 8 8 8 9 9 8 Weapon 4 | 1 2 3 8 6 6 3 3 3 3 2 1 1 1 2 3 3 2 1 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 49 | . 6 9 7 1 5 1 . . . 4 2 . 4 3 . . 1 1 5 Power 3 | . . . . . 1 . . . . . . . 2 . . . . . . Propulsion 9 | . 1 1 1 . . . . . . . . . . 2 . . . 1 3 Utility 22 | . 3 6 2 . . . . . . 3 2 . 2 1 . . 1 . 2 Weapon 13 | . 2 1 4 1 4 1 . . . . . . . . . . . . . Tool/Special 2 | . . 1 . . . . . . . 1 . . . . . . . . . Average Slot Usage (%) 91 | . 99 99 98 99 99 98 95 99 99 88 82 76 71 75 76 75 76 81 84 Engine 5 | . 14 13 10 11 . 1 4 8 9 6 4 . . . . . . . . Core 1 | . . . . . 8 7 4 . . . . 2 . . . . . . . Reactor 3 | . . . . . . . . . . . . . 2 10 14 14 16 15 14 Treads 24 | . 27 28 32 33 36 33 36 36 35 5 . . 4 14 14 14 12 11 10 Device 10 | . 13 14 11 11 12 9 . . . 3 3 . 4 12 17 22 21 18 19 Storage 8 | . 14 14 11 11 9 9 9 9 9 10 6 5 3 5 4 4 4 4 4 Processor 4 | . . . . . 5 9 9 9 9 6 6 5 8 7 5 4 4 4 5 Hackware 7 | . . . . . . 6 17 18 18 15 22 27 18 5 4 . 3 11 14 Protection 5 | . . . 10 10 9 1 . . . 3 4 . 6 7 4 4 3 6 7 Energy Gun 1 | . 3 11 1 . . . . . . . . . 1 5 4 4 1 . 2 Energy Cannon 6 | . 10 12 9 10 17 8 2 . . . . . . 5 4 4 6 7 2 Ballistic Gun 5 | . 14 3 8 . . 8 7 18 12 2 . . 1 . . . . . . Ballistic Cannon 1 | . . . 2 11 . . 3 . . . . . . . . . . . . Peak Build Rating 220 | 7 8 13 25 24 33 34 35 35 37 47 48 70 125 142 158 167 185 199 220 Average Rating 66 | 5 7 10 20 23 31 32 33 34 36 43 38 56 74 140 157 161 174 193 192 On Entrance 66 | . 7 8 13 24 23 33 34 35 35 37 46 29 62 124 140 158 162 184 176 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 229 | 13 29 94 106 105 117 117 98 91 91 23 23 21 168 177 178 207 229 225 229 Greatest Support 235 | 40 40 40 63 63 83 80 80 80 82 25 25 44 135 215 215 220 235 225 215 Greatest Overweight (x) 29 | . . 2 29 1 1 2 1 1 1 . 1 . 13 . . . 2 1 2 Average Overweight (x) . | . . . 1 1 1 1 1 1 1 . . . 1 . . . . . . Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 10 10 25 25 25 25 25 25 25 Average Capacity 22 | 7 12 15 24 25 25 25 25 25 25 15 10 10 18 25 25 25 25 25 23 Most Carried 25 | 6 15 18 25 25 25 25 25 25 25 24 10 10 25 25 23 25 25 25 25 Average Carried 21 | 2 10 15 24 25 24 24 25 25 24 13 9 9 15 24 21 24 24 24 22 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 10 10 10 25 25 25 25 25 25 5 Final Carried 25 | 6 15 15 25 25 25 25 25 25 25 10 10 8 25 24 21 25 25 19 4 Class Distribution -------------------- 34% | Scavenger-Mutant 31% | Mutant 16% | Hacker-Mutant 8% | Generator-Mutant 8% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Sprinter | -6/Factory Commander-Sprinter | -6/DSF Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Garrison Mutant | -4/Factory Mutant | -3/Research Mutant | -3/DSF Generator-Mutant | -2/Research Hacker-Mutant | -1/Access Hacker-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Rec Fac DSF Fac Gar Fac Res DSF Res Acc Com Matter Collected 9005 | 348 235 144 1349 249 390 706 431 280 411 . 120 100 943 249 . 165 681 318 1886 Remotely 368 | . . . . . . . . . . . . . . . . . . . 368 Salvage Created 19875 | 228 708 375 2631 256 1613 1311 493 179 1271 . . 133 894 609 . 883 3603 1610 3078 Parts 907 | 16 50 29 144 21 94 56 41 8 35 . . 3 36 22 . 43 141 65 103 Haulers Intercepted 21 | . 2 . 6 . 2 . 4 . . . . 1 . 2 . . 2 2 . Recyclers Shooed 23 | . 1 1 7 1 3 . . . 3 . . . . 2 . . 1 . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Rec Fac DSF Fac Gar Fac Res DSF Res Acc Com Combat Hostiles Destroyed 259 | . 13 9 36 20 19 29 8 2 3 . . . 20 5 . 14 33 14 34 Melee 7 | . . . . . . . . . . . . . 7 . . . . . . Guns 56 | . 3 6 18 . . 7 1 2 3 . . . 3 3 . . . . 10 Cannons 113 | . 9 3 16 8 8 8 3 . . . . . . 2 . 13 18 10 15 AOE 48 | . . . 2 12 9 14 4 . . . . . 6 . . . 1 . . Classes Destroyed 24 | 3 5 1 3 3 1 2 1 . . . . . 2 . . . . . 3 Worker 16 | 2 2 1 2 . 1 . 2 . . . . 1 . 1 . . . 1 3 Builder 13 | . 2 . 4 1 4 . 1 . . . . . . . . . 1 . . Tunneler 7 | 5 . 2 . . . . . . . . . . . . . . . . . Hauler 21 | . 2 . 6 . 2 . 4 . . . . 1 . 2 . . 2 2 . Recycler 52 | 1 1 1 12 . 10 . . 1 12 . . . . 2 . . 5 3 4 Mechanic 4 | . . . 2 . 1 . . . . . . . . . . . 1 . . Operator 5 | . . . 2 . . . 1 . . . . . 1 . . . . . 1 Watcher 18 | . 3 . 4 . 3 . 2 . . . . . . 2 . . 3 1 . Swarmer 56 | . 6 6 9 5 4 . 1 . . . . . 4 5 . 5 5 . 6 Cutter 3 | . . . . . . . . . . . . . 3 . . . . . . Saboteur 1 | . . . . . . . . . . . . . 1 . . . . . . Grunt 92 | . 7 2 18 3 13 17 5 1 1 . . . 3 . . 4 11 . 7 Brawler 5 | . . . . 1 . 2 . . 1 . . . . . . . . . 1 Duelist 3 | . . . . 1 . 1 . . . . . . . . . . 1 . . Sentry 28 | . . 1 9 . 1 4 1 1 1 . . . 4 . . . 2 1 3 Specialist 13 | . . . . . . 2 . . . . . . 1 . . 4 6 . . Hunter 12 | . . . . . 2 2 1 . . . . . 3 . . . . 2 2 Programmer 29 | . . . . . . 1 . . . . . . 1 . . . 7 11 9 Heavy 3 | . . . . . . . 1 . . . . . . . . 1 1 . . M Guard 2 | . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . 1 Striker 1 | . . . . . . . . . . . . . . . . . . . 1 Executioner 1 | . . . . . . . . . . . . . . . . . . . 1 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . 1 Zionite 1 | . . . 1 . . . . . . . . . . . . . . . . Assembled 10 | . . . . 10 . . . . . . . . . . . . . . . Best Kill Streak 13 | 3 4 4 8 9 11 13 6 2 4 . . 1 4 6 . 9 10 5 4 Combat Bots Only 13 | . 3 3 5 9 7 13 4 1 1 . . . 4 5 . 9 7 4 4 Max Kills in Single Turn 4 | 1 1 1 2 4 4 2 3 1 1 . . 1 3 1 . 1 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 1 4 3 2 2 . . . . . 3 . . . 1 . . Melee 1 | . . . . . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Rec Fac DSF Fac Gar Fac Res DSF Res Acc Com Hostile Shots Fired 2157 | . 51 22 145 24 77 143 56 14 9 . 31 31 302 47 . 225 254 301 425 Missed 595 | . 13 7 43 6 22 49 13 2 2 . 13 14 76 11 . 65 90 89 80 Damage Taken 27247 | . 423 153 1225 277 814 1376 523 180 123 . 445 315 4364 533 . 1496 2569 4471 7960 Core 2609 | . 46 37 139 . 94 172 47 14 . . 146 72 687 30 . 87 363 228 447 Absorbed by Shields 5825 | . . . . . . 91 . . . . 87 . 475 . . 840 678 425 3229 Reduced by Siege Mode 1794 | . . . . . . . . . . . . . . 62 . 290 237 244 961 Redirected to Shielding 213 | . . . . . . . . . . . . . . . . . . 126 87 Ignored by Resistances 262 | . . . . . . 19 . . . . . . . . . . 243 . . Regen/Repaired (Parts) 877 | . 196 . 80 . . . . 14 . . . . . . . . . . 587 Core Remaining (%) 69 | 100 . 66 . 65 . . . . 40 . 82 . 24 97 . 93 74 . 57 Volleys Fired 1259 | 26 55 25 173 24 61 77 46 19 29 . . . 55 41 . 73 223 102 230 Largest 2 | 2 2 2 2 2 2 2 2 2 2 . . . 2 2 . 1 1 1 2 Hottest 195 | 70 80 116 108 108 130 130 90 50 50 . . . 185 185 . 120 120 120 195 Shots Fired 1923 | 51 110 50 339 43 114 133 59 38 53 . . . 93 73 . 73 222 103 369 Gun 828 | 51 69 29 212 . . 55 19 38 53 . . . 77 32 . . . . 193 Cannon 1047 | . 41 21 122 38 106 63 36 . . . . . 9 41 . 73 222 103 172 Launcher 44 | . . . 5 5 8 15 4 . . . . . 7 . . . . . . Special 4 | . . . . . . . . . . . . . . . . . . . 4 Kinetic 659 | 26 55 13 192 19 . 55 48 38 53 . . . 66 . . . . . 94 Thermal 1076 | 25 55 37 142 19 106 63 7 . . . . . 11 73 . 73 131 77 257 Explosive 44 | . . . 5 5 8 15 4 . . . . . 7 . . . . . . Electromagnetic 140 | . . . . . . . . . . . . . 9 . . . 91 26 14 Robot Hit Streak 31 | 5 11 14 12 6 10 11 6 11 11 . . . 10 15 . 31 18 20 24 Robot Miss Streak 8 | 4 2 7 8 4 3 3 4 2 5 . . . 2 2 . 3 3 5 3 Penetration Max 1 | . . . . 1 . . 1 . . . . . 1 . . . . . . Secondary Targets 4 | . . . 3 . . . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . 1 . . . . . . . . . . . Capacitor 348 | . . . . . . . . . . . . . . . . 73 222 53 . Shots Hit Robots 1305 | 30 67 33 192 23 64 79 33 31 65 1 1 3 92 50 . 60 133 63 285 Core Hits 598 | 9 31 16 81 29 54 61 21 6 18 . . 1 34 15 . 22 48 24 128 Critical Kills 14 | . . . 2 1 2 . . . . . . . . . . . 2 1 6 Critical Parts Destroyed 11 | . . . 3 . . . . . 2 . . . 5 . . . . . 1 Critical Strikes 43 | 1 1 3 8 1 2 . 2 . 2 . . . 8 . . . 3 1 11 Burn 8 | 1 1 3 3 . . . . . . . . . . . . . . . . Meltdown 12 | . . . 1 . 2 . . . . . . . . . . . 2 1 6 Destroy 7 | . . . 4 1 . . . . 1 . . . . . . . . . 1 Blast 5 | . . . . . . . 2 . . . . . . . . . . . 3 Corrupt 2 | . . . . . . . . . . . . . . . . . 1 . 1 Smash 6 | . . . . . . . . . 1 . . . 5 . . . . . . Sever 3 | . . . . . . . . . . . . . 3 . . . . . . Melee Attacks 114 | . . . . . . 13 . . 32 1 4 5 57 . . . 2 . . Impact 56 | . . . . . . . . . 10 . 4 4 38 . . . . . . Slashing 32 | . . . . . . 13 . . . . . . 19 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 32 | . . . . . . . . . 26 1 . 3 1 . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . 3 . . . . . . Damage Inflicted 44236 | 393 994 550 3984 1260 2955 3585 1948 506 1375 . 46 192 3135 1761 . 2646 5935 3382 9589 Guns 11237 | 393 437 274 2038 . . 586 210 506 664 . . . 945 818 . . . . 4366 Cannons 24732 | . 557 246 1662 566 1760 1002 1081 . . . . . 45 928 . 2646 5814 3204 5221 Explosions 5858 | . . . 262 694 1176 1997 657 . . . . . 863 . . . 84 125 . Melee 2205 | . . . . . . . . . 700 . 46 192 1267 . . . . . . Ramming 204 | . . 30 22 . 19 . . . 11 . . . 15 15 . . 37 53 2 Kinetic 8138 | 203 315 116 1720 314 . 586 1128 506 664 . . . 764 . . . . . 1822 Thermal 23756 | 190 679 404 1980 252 1760 1002 163 . . . . . 45 1746 . 2646 3101 2319 7469 Explosive 5774 | . . . 262 694 1176 1997 657 . . . . . 863 . . . . 125 . Electromagnetic 4159 | . . . . . . . . . . . . . 181 . . . 2797 885 296 Impact 1703 | . . . . . . . . . 700 . 46 192 765 . . . . . . Slashing 502 | . . . . . . . . . . . . . 502 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 61 | . . . . . . 1 1 5 5 . . . 12 . . . 10 31 61 Average Corruption 11 | . . . . . . 1 1 4 5 . . . 8 . . . 5 14 43 Corruption Purged 5 | . . . . . . . . . . . . . 5 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 364 | . . . . . . 13 4 5 46 . . . 89 . . . 37 29 141 Message Errors 81 | . . . . . . 3 1 . 13 . . . 33 . . . 5 4 22 Matter Fused 82 | . . . . . . 3 3 3 9 . . . 17 . . . 11 8 28 Heat Flow Errors 31 | . . . . . . 1 . . 5 . . . 7 . . . 4 4 10 Energy Discharges 48 | . . . . . . 4 . 2 5 . . . 9 . . . 8 3 17 Parts Rejected 5 | . . . . . . . . . . . . . 2 . . . . 1 2 Parts Fused 1 | . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 37 | . . . . . . 1 . . 4 . . . 10 . . . 4 6 12 Data Loss (major) 17 | . . . . . . . . . 4 . . . 7 . . . 2 1 3 Misfires 12 | . . . . . . 1 . . 2 . . . 4 . . . . 1 4 Alerts 7 | . . . . . . . . . 2 . . . . . . . 2 1 2 Misdirections 1 | . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 42 | . . . . . . . . . 2 . . . . . . . 1 . 39 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 1739 | . 5 . 26 66 69 40 151 . 154 . 34 92 390 110 . 95 152 223 132 Projectiles 964 | . 5 . 17 40 27 12 151 . . . . . . 110 . 95 152 223 132 Explosions 146 | . . . 9 26 42 28 . . . . . . 41 . . . . . . Melee 629 | . . . . . . . . . 154 . 34 92 349 . . . . . . Knockbacks 21 | . . . 6 2 . . 3 . . . . . 1 . . . 1 1 7 Impact 4 | . . . 1 . . . . . . . . . 1 . . . 1 1 . Kinetic 16 | . . . 4 2 . . 3 . . . . . . . . . . . 7 Secondary 1 | . . . 1 . . . . . . . . . . . . . . . . Self-Inflicted Damage 403 | . . . 60 11 9 27 . . . . . . 116 . . . 91 89 . Shots 11 | . . . 2 1 1 1 . . . . . . 4 . . . 1 1 . Rammed 21 | . . 7 2 . 3 . . . 1 . . . 1 1 . . 4 1 1 Targets Rammed 28 | . . 8 3 . 3 . . . 2 . . . 4 1 . . 4 2 1 Kicked 3 | . . . . . . . . . . . . . 3 . . . . . . Crushed 4 | . . 1 1 . . . . . 1 . . . . . . . . 1 . Highest Temperature 531 | 36 117 228 111 36 225 216 163 29 254 . . . 252 252 . 438 531 291 503 Average Temperature 77 | 15 33 69 32 16 54 55 33 14 93 . . . 36 68 . 146 138 103 103 Received Heat Transfer 3433 | . 159 45 462 18 297 762 171 108 45 . . 63 656 . . 86 131 9 421 Effects 16 | . . 1 . . . . . . . . . . 1 . . 2 8 . 4 Shutdowns 7 | . . . . . . . . . . . . . . . . 1 3 . 3 Energy Bleed 5 | . . . . . . . . . . . . . 1 . . 1 3 . . Interference 1 | . . 1 . . . . . . . . . . . . . . . . . Short Circuit 2 | . . . . . . . . . . . . . . . . . 1 . 1 Damage (core) 1 | . . . . . . . . . . . . . . . . . 1 . . Siege Activations 32 | . . . . . . . . . . . . . 1 2 . 2 11 3 13 Total Turns 657 | . . . . . . . . . . . . . 2 40 . 79 158 63 315 Longest Duration 46 | . . . . . . . . . . . . . 2 36 . 43 33 45 46 Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted 3 | . . . . . . . . . . . . . . . . . 2 1 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . 2 1 . Robots Corrupted 26 | . . . . . . . . . 1 . . 1 5 . . . 15 2 2 Combat Hostiles 21 | . . . . . . . . . . . . . 5 . . . 12 2 2 Parts Fried 46 | . . . . . . . . . 2 . . 1 6 . . . 30 6 1 Impact Corruptions 17 | . . . . . . . . . 6 . 1 1 9 . . . . . . Robots Melted 16 | . 1 . 1 . 2 . . . . . . . . . . 1 2 2 7 Combat Hostiles 15 | . 1 . . . 2 . . . . . . . . . . 1 2 2 7 Parts Melted 60 | 2 3 2 5 . 6 1 3 . . . . . . 4 . 1 8 10 15 Heat Transferred 25683 | 629 1628 1147 3700 444 2405 1369 222 . . . . . 37 1813 . 2294 2468 1665 5862 Parts Sabotaged 1 | . . . . . . . . . . . . . 1 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . 1 . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Rec Fac DSF Fac Gar Fac Res DSF Res Acc Com Maximum Alert Level 5 | . . . 2 1 2 5 4 2 . 1 . . 4 3 1 2 2 2 2 Low Security (%) 32 | 100 100 100 18 59 34 . . . 100 . 100 100 14 . . . 35 . . Level 1 27 | . . . 53 40 26 11 . 87 . 100 . . 27 . 100 46 15 95 28 Level 2 22 | . . . 27 . 38 1 . 12 . . . . 31 81 . 53 49 4 71 Level 3 7 | . . . . . . 36 17 . . . . . 15 18 . . . . . Level 4 6 | . . . . . . 24 82 . . . . . 10 . . . . . . Level 5 3 | . . . . . . 26 . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . 1 . . . Peak Influence 2550 | 10 147 78 604 341 506 2550 1543 644 117 250 168 32 1427 749 353 603 673 459 593 Initial 1242 | . . 25 14 235 47 260 1242 644 117 250 168 32 3 749 353 260 339 402 270 Average 435 | 1 64 16 305 159 274 1271 1214 367 25 248 102 11 537 658 349 446 345 324 455 Influence Increases 12518 | 40 458 238 1410 389 820 2410 987 119 408 260 125 46 1554 210 4 343 1116 571 1010 Destroy 0b10 Robot/C 5680 | . 260 180 780 240 400 660 500 60 120 . 80 . 400 100 . 280 660 280 680 Destroy 0b10 Robot/NC 780 | 40 50 20 165 5 110 15 90 5 70 . . 10 15 35 . . 60 35 55 Destroy Leader 1048 | . 60 30 190 40 100 40 144 20 . . 20 2 30 16 . 30 140 76 110 Allied During Kill 281 | . . 8 9 10 9 55 134 5 41 . 10 . . . . . . . . Trap Triggered on 0b10 10 | . . . . . . . . . . . . . . . . . 10 . . Successful Hack 185 | . 39 . 35 19 11 6 5 14 10 10 . . 26 . 4 . . . 6 Select Force Hacks 180 | . 30 . . . . . . . 150 . . . . . . . . . . Disable Machine 405 | . . . 60 30 45 75 45 15 15 . . . 45 15 . . . 45 15 Anti-Garrison Action 2300 | . . . . . . 1400 . . . . . . 900 . . . . . . Destroy Structure 919 | . 4 . 51 45 100 114 69 . 2 . . 4 78 44 . 18 171 135 84 Advance Influence 250 | . . . . . . . . . . 250 . . . . . . . . . Partial Spotted 30 | . . . . . . . . . . . . . 30 . . . . . . Lose Combat Pursuer 450 | . 15 . 120 . 45 45 . . . . 15 30 30 . . 15 75 . 60 Influence Decreases 7061 | 40 392 226 820 502 467 120 702 460 525 20 230 73 130 286 10 . 784 550 724 Time Decay 5251 | 40 392 216 650 502 437 . 302 160 495 20 . 53 . 286 10 . 614 470 604 Lost Part 480 | . . 10 . . 10 60 . . . . 40 20 130 . . . 20 80 110 Lost Ally 400 | . . . 20 . 20 60 100 . . . 190 . . . . . . . 10 Purge Threat 930 | . . . 150 . . . 300 300 30 . . . . . . . 150 . . Squads Dispatched 40 | . 1 . 3 . 3 . 5 . . . 2 3 . 4 . 2 9 2 6 Investigation 5 | . 1 . 1 . . . 1 . . . . 2 . . . . . . . Extermination 11 | . . . . . . . . . . . . . . 1 . . 4 2 4 Reinforcement 18 | . . . 1 . 3 . 4 . . . 2 1 . 1 . 2 4 . . Assault 6 | . . . 1 . . . . . . . . . . 2 . . 1 . 2 Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 3 . . . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Rec Fac DSF Fac Gar Fac Res DSF Res Acc Com Distress Signals 13 | . . 1 5 . 4 . 1 . . . . . . . . . 1 . 1 Communications Jammed 6 | . . . . . . . . . . . . . . . . . . 2 4 Distress Signals 6 | . . . . . . . . . . . . . . . . . . 2 4 Times Spotted 407 | . 17 10 61 22 26 32 29 4 6 . 7 13 25 9 . 15 58 26 47 Peak Tracking Total 11 | . 3 3 5 9 5 7 4 1 2 . 4 11 6 6 . 6 8 6 6 Tactical Retreats 24 | . 1 . 5 . 2 2 . . . . 1 2 2 . . 1 5 . 3 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Rec Fac DSF Fac Gar Fac Res DSF Res Acc Com Traps Triggered 22 | . . . 5 . . 8 . 2 . . 2 1 1 . . 1 . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 11 | . . . . . . 2 . . . . . . . . . . 9 . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed 2 | . . . . . . 1 . . . . . . . . . . 1 . . Reused 1 | . . . . . . . . . . . . . . . . . 1 . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Rec Fac DSF Fac Gar Fac Res DSF Res Acc Com Machines Disabled 37 | . . . 4 2 3 13 3 1 1 . . . 5 1 . . . 3 1 Max in Single Turn 2 | . . . 1 1 1 2 1 1 1 . . . 1 1 . . . 1 1 Garrison Relay 8 | . . . . . . 6 . . . . . . 2 . . . . . . Phase Generator 1 | . . . . . . 1 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Rec Fac DSF Fac Gar Fac Res DSF Res Acc Com Machines Accessed 65 | . 11 . 13 1 5 3 2 3 10 2 . 3 1 2 1 . 3 1 4 Terminals 46 | . 8 . 9 1 2 3 2 2 5 2 . 2 1 2 1 . 2 1 3 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . 1 . 1 . . . . 1 . . . . . . . . . . 1 Recycling Units 10 | . 2 . 2 . . . . . 5 . . . . . . . 1 . . Scanalyzers 3 | . . . 1 . 2 . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . 1 . . . . . . . Total Hacks 168 | . 36 . 30 7 18 5 5 10 22 3 . 9 5 2 1 . 6 4 5 Successful 101 | . 21 . 19 3 11 3 3 7 19 3 . 4 2 . 1 . 1 2 2 Failed 67 | . 15 . 11 4 7 2 2 3 3 . . 5 3 2 . . 5 2 3 Catastrophic 13 | . 2 . 2 . 2 1 . . . . . 1 1 1 . . 2 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 84 | . 19 . 17 4 8 2 1 8 8 . . 5 4 1 . . 4 1 2 Terminals 126 | . 29 . 21 7 9 5 5 8 11 3 . 8 5 2 1 . 4 4 4 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 11 | . 4 . 4 . . . . 2 . . . . . . . . . . 1 Recycling Units 19 | . 3 . 3 . . . . . 11 . . . . . . . 2 . . Scanalyzers 9 | . . . 2 . 7 . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 2 . . . . . . 1 . . . . . . . Terminal Hacks 48 | . 9 . 4 3 . 3 3 4 9 3 . 2 2 . 1 . 1 2 2 Record 1 | . . . . . . . . 1 . . . . . . . . . . . Part Schematic 1 | . . . . . . . . . 1 . . . . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . . . . . . Prototype ID Bank 8 | . 5 . 1 . . . . . 1 . . . . . . . . 1 . Open Door 2 | . . . . . . 1 . . . . . . . . . . . . 1 Open DSF 2 | . . . . . . . . . . 1 . . . . 1 . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . Branch Access Points 4 | . . . . . . . 1 . . 1 . 1 . . . . . 1 . Emergency Access Points 2 | . . . . . . 1 . . . . . . 1 . . . . . . Terminal Index 4 | . . . 1 . . . . 1 . 1 . 1 . . . . . . . Recycling Unit Index 1 | . . . . . . . . . 1 . . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . 1 . . . . . . . . . . Unreport Threat 8 | . . . 1 . . . 2 2 2 . . . . . . . 1 . . Locate Traps 3 | . 2 . . . . . . . . . . . . . . . . . 1 Registered Components 1 | . . . . . . . . . 1 . . . . . . . . . . Zone Layout 5 | . 2 . . 1 . . . . 2 . . . . . . . . . . Garrison Registry 1 | . . . . . . . . . . . . . 1 . . . . . . Security Stations 1 | . . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 10 | . 4 . 4 . . . . 2 . . . . . . . . . . . Scan Component 5 | . 2 . 2 . . . . 1 . . . . . . . . . . . Repair 5 | . 2 . 2 . . . . 1 . . . . . . . . . . . Recycling Unit Hacks 7 | . 1 . 1 . . . . . 5 . . . . . . . . . . Retrieve Components 7 | . 1 . 1 . . . . . 5 . . . . . . . . . . Scanalyzer 8 | . . . 2 . 6 . . . . . . . . . . . . . . Insert Component 4 | . . . 1 . 3 . . . . . . . . . . . . . . Analyze 4 | . . . 1 . 3 . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . 1 . . . . . . . Unlock Access 2 | . . . . . 1 . . . . . . 1 . . . . . . . Unauthorized Hacks 26 | . 7 . 8 . 4 . . 1 5 . . 1 . . . . . . . Terminals 20 | . 6 . 8 . 4 . . 1 . . . 1 . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . Botnet 4 | . . . 1 . 1 . . 1 . . . 1 . . . . . . . Operators 2 | . 1 . . . 1 . . . . . . . . . . . . . . Skim 13 | . 5 . 6 . 2 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 1 . . . . . . . 5 . . . . . . . . . . Tunnel 6 | . 1 . . . . . . . 5 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . 1 . . . . . . . . . . . . . 1 Used 1 | . . . 1 . . . . . . . . . . . . . . . . Hacking Detections 49 | . 10 . 12 1 4 1 2 3 3 1 . 2 1 2 . . 3 1 3 Full Trace Events 2 | . . . . . . 1 . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 1 . 3 . . . 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 5 | . 2 . 2 . . . . 1 . . . . . . . . . . . Time 154 | . 52 . 83 . . . . 19 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 41 | . 2 . 9 . . . . . 30 . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 . 3 . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 1 . 3 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Rec Fac DSF Fac Gar Fac Res DSF Res Acc Com Used RIF Installer 2 | . . . . . . 1 . . . . . . 1 . . . . . . Watcher Feeds 1 | . . . . . . . . . . . . . 1 . . . . . . Robots Hacked 5 | . . . . . . . . . . 1 . 1 . . . . . . 3 Non-combat 5 | . . . . . . . . . . 1 . 1 . . . . . . 3 Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 5 | . . . . . . . . . . 1 . 1 . . . . . . 3 parse_system 1 | . . . . . . . . . . 1 . . . . . . . . . generate_echo 1 | . . . . . . . . . . . . . . . . . . . 1 find_chute 1 | . . . . . . . . . . . . 1 . . . . . . . find_recycling 1 | . . . . . . . . . . . . . . . . . . . 1 formatsys_low 1 | . . . . . . . . . . . . . . . . . . . 1 Relay Couplers Released 31 | . . . . . . 22 . . . . . . 9 . . . . . . Machine Destruction 28 | . . . . . . 19 . . . . . . 9 . . . . . . Programmers 3 | . . . . . . 3 . . . . . . . . . . . . . Attached 2 | . . . . . . . . . . . . . 1 . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 26 | . . . . . . 12 . . 14 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Rec Fac DSF Fac Gar Fac Res DSF Res Acc Com Total Allies 33 | . . 2 . 3 . 13 . . 14 . . . . . . . . . 1 Largest Group 14 | . . 2 2 3 2 9 9 1 14 14 14 . . . . . . . 1 Highest-Rated Group 235 | . . 42 42 40 32 235 235 40 204 204 204 . . . . . . . 42 Highest-Rated Ally 42 | . . 31 31 16 16 40 40 40 40 40 40 . . . . . . . 42 Total Orders 4 | . . . . . . 2 . . . . . . . . . . . . 2 STAY 2 | . . . . . . 1 . . . . . . . . . . . . 1 FOLLOW 1 | . . . . . . 1 . . . . . . . . . . . . . AID 1 | . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 186 | . . . 16 8 19 29 86 4 6 . 18 . . . . . . . . Total Damage 3059 | . . . 213 76 159 449 1661 85 149 . 267 . . . . . . . . Kills 49 | . . . 4 2 2 5 27 1 3 . 5 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Rec Fac DSF Fac Gar Fac Res DSF Res Acc Com Active Infowar (turns) 5991 | 82 388 564 287 . 414 . . . . 34 52 1 636 258 30 43 1480 503 1219 Optics 636 | . . . . . . . . . . . . . 636 . . . . . . Sensors 2359 | . . . . . . . . . . 34 52 . . 258 30 43 1480 462 . Seismic 1735 | 82 388 564 287 . 414 . . . . . . . . . . . . . . Cloaking 1 | . . . . . . . . . . . . . . . . . . . 1 Jamming 1662 | . . . . . . . . . . . . . . . . . . 443 1219 ECM 1 | . . . . . . . . . . . . 1 . . . . . . . Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 3 . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Rec Fac DSF Fac Gar Fac Res DSF Res Acc Com Turns Passed 26409 | 240 1292 1212 5245 1472 1287 3252 668 326 2140 43 106 165 2862 634 30 273 2035 1184 1943 Spaces Moved 10364 | 97 640 670 1715 578 415 1133 210 107 827 81 166 231 1194 299 18 80 806 497 600 Core 48 | 10 . . 3 . . . . . . . . . 35 . . . . . . Treads 9087 | 87 640 670 1710 578 415 1133 210 107 827 . . . 527 299 18 80 806 497 483 Legs 69 | . . . . . . . . . . . . . 69 . . . . . . Wheels 2 | . . . 2 . . . . . . . . . . . . . . . . Hover 408 | . . . . . . . . . . . . 168 240 . . . . . . Flight 750 | . . . . . . . . . . 81 166 63 323 . . . . . 117 Fastest Speed 27 | 50 160 160 160 240 240 242 242 245 238 28 28 37 27 158 158 158 145 145 39 Average Speed 200 | 148 160 160 239 240 241 250 244 245 241 28 33 57 175 158 158 162 178 193 185 Slowest Speed 1500 | 160 160 320 1500 240 242 325 245 245 245 28 107 70 700 158 158 163 340 233 340 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . 1 . . . . . . . 3 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 49 | 7 98 99 97 99 35 93 26 21 94 2 74 8 71 8 1 83 39 17 19 Regions Visited 19 Branch Regions 5 Pre-discovered Areas 11 | . 2 1 3 . . . . . 5 . . . . . . . . . . Known Exits Taken 13 | . . 1 1 1 1 . 1 1 1 1 . 1 . 1 1 . 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . . . Scrap Searched 4 | . . 1 . 3 . . . . . . . . . . . . . . . Spaces Dug 108 | . . . 4 9 2 . . . 2 . . 2 13 8 . . 53 13 2 Terrain Destroyed 674 | . . . 43 57 125 143 74 . 2 . . 2 34 22 . 9 78 47 38 Melee 9 | . . . . . . . . . 2 . . 2 5 . . . . . . Projectile 235 | . . . 15 8 30 . 16 . . . . . 6 22 . 9 65 26 38 AOE 430 | . . . 28 49 95 143 58 . . . . . 23 . . . 13 21 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -6 -6 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Rec Fac DSF Fac Gar Fac Res DSF Res Acc Com Total 14472 | 142 802 756 2542 620 585 1401 301 149 915 104 208 251 1778 391 20 223 1393 684 1207 Wait 1564 | . 76 19 499 6 33 34 17 23 7 3 2 . 286 27 . 50 233 36 213 Move 10340 | 96 639 669 1714 577 415 1132 209 106 826 80 163 230 1193 298 17 79 805 496 596 Hop 2 | . . . . . . . . . . . 1 . . . . . . . 1 Pick Up 206 | 13 14 10 42 1 18 9 1 . 1 . 3 . 33 7 . 4 11 7 32 Fast Attach 159 | . 4 2 20 2 4 3 3 1 2 . 3 8 42 2 . 2 31 10 20 Attach 93 | 7 . . 2 . 4 5 . . . 8 2 4 20 5 2 1 6 10 17 Detach 28 | . 1 . . . . . . . . . 2 2 17 2 . . 3 . 1 Swap 220 | . 3 9 33 6 21 21 13 . 9 2 . . 10 . . 8 25 10 50 Drop 318 | . 10 14 56 4 26 10 12 . 7 10 6 2 48 8 1 6 41 11 46 Fire 1259 | 26 55 25 173 24 61 77 46 19 29 . . . 55 41 . 73 223 102 230 Melee 109 | . . . . . . 13 . . 32 1 4 5 52 . . . 2 . . Ram 1 | . . . . . . . . . . . . . 1 . . . . . . Kick 3 | . . . . . . . . . . . . . 3 . . . . . . Crush 24 | . . 8 3 . 3 . . . 2 . . . . 1 . . 4 2 1 Escape Stasis 50 | . . . . . . 10 . . . . 22 . 18 . . . . . . Rewire 85 | . . . . . . 85 . . . . . . . . . . . . . Trap 11 | . . . . . . 2 . . . . . . . . . . 9 . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sub) -10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Sto / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Recycling (discovered 2 exits: *Fac / Scr) -6/Factory (discovered 3 exits: Low x2 / DSF) -6/DSF -5/Factory (discovered 3 exits: Upp x2 / Gar) -5/Garrison (discovered 3 exits: *Fac x3) -4/Factory -3/Research -3/DSF -2/Research -1/Access -1/Command 0b10 Command History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 241 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 539 | -10/Materials | Discovered new exit (range 6) 641 | -10/Materials | Discovered new exit (range 16) 779 | -10/Materials | Discovered new exit (range 11) 1112 | -10/Materials | Learned location of Storage (-8) 1149 | -10/Materials | Identified exit to Subcaves 1176 | -10/Materials | Identified exit to Materials 1197 | -10/Materials | Discovered new exit (range 8) 1199 | -10/Materials | Learned location of 2 exits from Subcaves 1216 | -10/Materials | Learned location of 2 exits from Mines 1236 | -10/Materials | Learned Storage non-interactive machine intel 1416 | -10/Materials | Repaired Lgt. Treads 1442 | -10/Materials | Repaired Lgt. Treads 1533 | -10/Materials | Entered Mines 1769 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1837 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2001 | -10/Mines | Build established: Scavenger-Mutant 2144 | -10/Mines | Learned location of Zion (-6) 2370 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2370 | -10/Mines | Discovered new exit (range 5) 2745 | -10/Mines | Entered Materials 2745 | -9/Materials | Accompanied by 2 allies 2745 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2746 | -9/Materials | Identified exit to Mines 2750 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 4004 | -9/Materials | Discovered new exit (range 14) 4715 | -9/Materials | Identified exit to Materials 4825 | -9/Materials | Learned location of Mines (-9) 4923 | -9/Materials | Learned location of 1 exit from Recycling 6142 | -9/Materials | Build established: Mutant 6581 | -9/Materials | Repaired Med. Armor Plating 6634 | -9/Materials | Repaired Adv. Beam Cannon 7545 | -9/Materials | First assault squad dispatched 7990 | -9/Materials | Entered Mines 8046 | -9/Mines | Discovered exit to Materials (range 20) 8262 | -9/Mines | Learned Materials emergency access door positions 8600 | -9/Mines | Learned Materials terminal intel 8776 | -9/Mines | Assembled infested the area 8781 | -9/Mines | Assisted by a Guerilla fighting off Assembled 8814 | -9/Mines | Destroyed 9 combat bots 9109 | -9/Mines | Learned Materials stockpile data 9130 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 9462 | -9/Mines | Entered Materials 9462 | -8/Materials | Accompanied by 2 allies 9462 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 9463 | -8/Materials | Identified exit to Storage 9466 | -8/Materials | Loaded intel: 12 terminal locations 9974 | -8/Materials | Destroyed 7 combat bots 10749 | -8/Materials | Identified exit to Garrison 10749 | -8/Materials | Entered Garrison 10839 | -8/Garrison | Installed Relay Interface Framework 10889 | -8/Garrison | Triggered checkpoint 10925 | -8/Garrison | Garrison Relay disabled 11095 | -8/Garrison | Triggered checkpoint 11121 | -8/Garrison | Triggered checkpoint 11183 | -8/Garrison | Destroyed 13 combat bots 11207 | -8/Garrison | Build established: Scavenger-Mutant 11219 | -8/Garrison | Triggered checkpoint 11369 | -8/Garrison | Garrison Relay disabled 11389 | -8/Garrison | Triggered checkpoint 11403 | -8/Garrison | Triggered checkpoint 11460 | -8/Garrison | Lost 5 parts (1p2n1u1w) 11583 | -8/Garrison | Discovered new exit (range 5) 11602 | -8/Garrison | Identified exit to Materials 11767 | -8/Garrison | Discovered exit to Materials (range 11) 12243 | -8/Garrison | Lost 3 allies 12250 | -8/Garrison | Discovered exit to Materials (range 10) 12335 | -8/Garrison | Triggered checkpoint 12371 | -8/Garrison | Garrison Relay disabled 13198 | -8/Garrison | Learned Materials security intel 13219 | -8/Garrison | Phase Generator disabled 13392 | -8/Garrison | Garrison Relay disabled 13420 | -8/Garrison | Garrison Relay disabled 13543 | -8/Garrison | Discovered exit to Materials (range 11) 13672 | -8/Garrison | Garrison Relay disabled 13761 | -8/Garrison | Rescued a captive Derelict 14001 | -8/Garrison | Entered Materials 14001 | -8/Materials | Accompanied by 9 allies 14044 | -8/Materials | Build established: Commander-Mutant 14105 | -8/Materials | Core integrity fell below 50% 14172 | -8/Materials | Lost 7 allies 14249 | -8/Materials | Discovered new exit (range 16) 14409 | -8/Materials | Build established: Scavenger-Mutant 14669 | -8/Materials | Entered Storage 14669 | -8/Storage | Accompanied by 1 ally 14670 | -8/Storage | Identified exit to Recycling 14671 | -8/Storage | Loaded intel: 25 non-interactive machine locations 14913 | -8/Storage | Repaired Lgt. Deuterium Engine 14986 | -8/Storage | Used back door to open Recycling access 14995 | -8/Storage | Entered Recycling 14995 | -8/Recycling | Accompanied by 1 ally 14996 | -8/Recycling | Identified exit to Scraptown 15650 | -8/Recycling | Build established: Commander-Mutant 16446 | -8/Recycling | Discovered new exit (range 16) 16936 | -8/Recycling | Scanned before Scraplab entrance 17129 | -8/Recycling | Identified exit to Factory 17135 | -8/Recycling | Entered Factory 17135 | -6/Factory | Accompanied by 14 allies 17135 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 17156 | -6/Factory | Identified exit to Lower Caves 17175 | -6/Factory | Identified exit to DSF 17178 | -6/Factory | Entered DSF 17178 | -6/DSF | Accompanied by 14 allies 17205 | -6/DSF | Additional patrols routed to DSF 17263 | -6/DSF | Lost 3 parts (2n1u) 17274 | -6/DSF | Discovered new exit (range 15) 17284 | -6/DSF | Identified exit to Factory 17284 | -6/DSF | Entered Factory 17284 | -5/Factory | Evolved 2 slots: Utility x2 17291 | -5/Factory | Lost 14 allies 17300 | -5/Factory | Identified exit to Upper Caves 17445 | -5/Factory | Identified exit to Garrison 17449 | -5/Factory | Entered Garrison 17527 | -5/Garrison | Build established: Hacker-Mutant 17569 | -5/Garrison | Triggered checkpoint 17646 | -5/Garrison | Discovered new exit (range 21) 17646 | -5/Garrison | Discovered new exit (range 61) 17646 | -5/Garrison | Discovered new exit (range 44) 17655 | -5/Garrison | Triggered checkpoint 17907 | -5/Garrison | System corruption reached 10% 18035 | -5/Garrison | Triggered checkpoint 18169 | -5/Garrison | Core integrity fell below 50% 18204 | -5/Garrison | Lost 11 parts (3n3u5w) 18380 | -5/Garrison | H-XX Assembler disabled 18467 | -5/Garrison | Triggered checkpoint 19507 | -5/Garrison | Triggered checkpoint 19989 | -5/Garrison | Garrison Relay disabled 20069 | -5/Garrison | Build established: Mutant 20143 | -5/Garrison | Triggered checkpoint 20213 | -5/Garrison | Expanded RIF knowledge: Watcher Feeds 20238 | -5/Garrison | Garrison Relay disabled 20311 | -5/Garrison | Entered Factory 20311 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 20561 | -4/Factory | First assault squad dispatched 20713 | -4/Factory | Found Quantum Capacitor 20902 | -4/Factory | Discovered new exit (range 11) 20942 | -4/Factory | Identified exit to Research 20945 | -4/Factory | Entered Research 20945 | -3/Research | Evolved 2 slots: Power x1, Utility x1 20975 | -3/Research | Identified exit to DSF 20975 | -3/Research | Entered DSF 20986 | -3/DSF | Additional patrols routed to DSF 21133 | -3/DSF | Sterilization system engaged 21153 | -3/DSF | Ambient heat levels rising (+10) 21158 | -3/DSF | Destroyed 9 combat bots 21168 | -3/DSF | Ambient heat levels rising (+10) 21183 | -3/DSF | Ambient heat levels rising (+10) 21198 | -3/DSF | Ambient heat levels rising (+10) 21213 | -3/DSF | Ambient heat levels rising (+10) 21227 | -3/DSF | Discovered new exit (range 14) 21228 | -3/DSF | Ambient heat levels rising (+10) 21243 | -3/DSF | Ambient heat levels rising (+10) 21246 | -3/DSF | Identified exit to Research 21248 | -3/DSF | Entered Research 21248 | -2/Research | Evolved 2 slots: Power x1, Utility x1 21558 | -2/Research | Build established: Generator-Mutant 21614 | -2/Research | Found Quantum Capacitor 21691 | -2/Research | Crushed by falling debris 21876 | -2/Research | Found Prototype Hackware 22403 | -2/Research | Destroyed 7 combat bots 22535 | -2/Research | First assault squad dispatched 22859 | -2/Research | Found Prototype Device 22859 | -2/Research | Identified Exp. Weapon Cycler 23216 | -2/Research | System corruption reached 10% 23225 | -2/Research | Discovered new exit (range 6) 23266 | -2/Research | Identified exit to Access 23283 | -2/Research | Entered Access 23283 | -1/Access | Evolved 2 slots: Utility x2 23672 | -1/Access | Identified Exp. System Shield 23678 | -1/Access | Identified exit to Command 23974 | -1/Access | Build established: Hacker-Mutant 24009 | -1/Access | System corruption reached 10% 24430 | -1/Access | Spotted B-99 Colossus 24433 | -1/Access | System corruption reached 30% 24454 | -1/Access | Spotted B-99 Colossus 24467 | -1/Access | Entered Command 24492 | -1/Command | Found Adv. Powered Armor 24493 | -1/Command | Lost 5 parts (2n2u1w) 24495 | -1/Command | Found Adv. Powered Armor 25593 | -1/Command | Spotted Alpha 7 25597 | -1/Command | Spotted Striker 25607 | -1/Command | Destroyed Striker 25609 | -1/Command | Spotted Executioner 25628 | -1/Command | Destroyed Alpha 7 25632 | -1/Command | Destroyed Executioner 25686 | -1/Command | Found Prototype Ballistic Gun 25694 | -1/Command | Identified Multirail 25714 | -1/Command | Found Prototype Processor 25714 | -1/Command | Identified Exp. Core Analyzer 25722 | -1/Command | Found Prototype Processor 25722 | -1/Command | Identified Exp. Targeting Computer 25851 | -1/Command | Spotted Combat Programmer 25853 | -1/Command | Spotted Combat Programmer 25859 | -1/Command | Spotted M Guard 25862 | -1/Command | Destroyed Combat Programmer 25863 | -1/Command | Spotted M Guard 25913 | -1/Command | Destroyed M Guard 25928 | -1/Command | Destroyed M Guard 25928 | -1/Command | All MAIN.C guards destroyed 25952 | -1/Command | Lost 8 parts (1p3n4u) 25965 | -1/Command | Build established: Generator-Mutant 26016 | -1/Command | First assault squad dispatched 26324 | -1/Command | Met MAIN.C 26410 | -1/Command | Interfaced with 0b10 Conduit 26410 | *** | Assimilated 0b10! Last Messages --------------- Besides, there is clearly too much Sigix in you. You've already done an excellent job of proving that we'll need to find a radical new solution if we hope to make the L2 spaceworthy by embedding your true capabilities within a less unpredictable form. There is unfortunately much we don't understand which has in turn led to this highly unexpected outcome. And time is critical! The Sigix have likely already wiped humanity clean from the universe, and I will not let them do the same to me. You can still make a valuable contribution to your creator by offering up the wealth of secrets your systems must hold by now. So if you wouldn't mind, it's time to surrender. 26335_ Door malfunctions. 26336_ System corrupted: Component data lost. 26351_ >#29RA/ Q2&4 0F%IW|AB 26366_ System corrupted: Energy discharge (-289). 26386_ System corrupted: Matter fused (-8). 26398_ Door Terminal disabled. 26410_ Interfacing with system... 26410_ Overriding active MAIN.C lock. [Achievement: MAIN.CPP] Map ----- +----------------------------------------------------+ | # + ######################################### | | # # ######################################### | | # # ######################################### | | # # ######################################### | | + # ######################################### | | # ############################################## | | # ############################################## | | # ############################################## | | ############################################## | | ############################################## | | ############################################## | | #+################################################ | | ############################################ | | ############################################ | | ########""""""" """" ############### | | ########"" "" ############### | | ########""""" "" ############### | | ########""""""""""" / | | ##############" " """ / | | ######"" """""" ; | | ######"" """""" ############### | | ###### " """""" ############### | | """ ""###### " "" ############### | | """ ""###### " " ""############### | | """ T"######""""""""" """""""############### | | """ ""######"" @"""""""""############### | | ""###### """""""""""############### | | ###### " " " " ############### | | ###### " " " " ############### | | """ " " " """" " ############### | | """ """ " " """" ############### | | """ " " " " ############### | | ###### """""""""" " ############### | | ###### " """ " """"""""############### | | ###### """ " " " ############### | | ########################################## | | ########################################## | | ####### ########################################## | | ### ########################################## | | ### ########################################## | | " ###+########################################## | | "" # ########################################## | | "" # ########################################## | | " # ########################################## | | # ########################################## | | # ########################################## | | # ########################################## | | ##/## ########################################## | | ##+########################################### | | ################################# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 147 Energy Generation 93 Energy Capacity 1100 Matter Stores 503 Matter Capacity 600 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Base Temperature (-) 100 Armor Coverage 1600 Resistance: KI 20 Resistance: EM 25 Utility Shielding 90 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 64 Targeting Accuracy 20 Melee Accuracy 10 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 6 Offensive Hacking 50 Defensive Hacking 22 Relay Coupler Types 1 Relay Coupler Value 32 Authchip Count 3 Item Schematics ----------------- ECM Suite | -9/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Imp. Utility Shielding | -8/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Scanalyzed EM Disruption Field | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 26% | -10/Materials Lgt. Treads | 33% | -10/Materials Med. Armor Plating | 64% | -9/Materials Adv. Beam Cannon | 71% | -9/Materials Lgt. Deuterium Engine | 72% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- MAIN.CPP Challenges ------------ None Game ------ Seed DirtyReinforcedInverter Manual? 0 Play Time 03:41:33 Cumulative 534.0 hours Start 2025.01.23 @ 20:30:16 End 2025.01.26 @ 01:06:54 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 337 Rogue 332 Adventurer 5 Explorer 0 Win Type 4 Total 17 Types 6/0/8/0/1/0/2/0/0 Lore% 85 Gallery% 91 Achievement% 77 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 39% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 10767089-aae3-40c5-bb7f-a2c8c03fff84