Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.18 @ 23:29:58

Player: Adam_the_Great

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (27)      135
Value Destroyed (728)      728
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (829)                829
              TOTAL SCORE: 3412

 Bonus
-------
Follower Combat Kills      229
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     54/100
System Corruption          0%
Temperature                Warning (344)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (3) ------
        Visual Processing Unit
        Signal Interpreter
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
        Carbon-fiber Leg
        Riot Gun
  Heavy Beamcaster
        Battle Rifle
        CR-A16's Pointy Stick

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
  Improved Deuterium Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Myomer Leg
>          --- UTILITY ----------
     Small Storage Unit
           Visual Processing Unit
           Signal Interpreter
>          --- WEAPON -----------
           Beamcaster
           Battle Rifle
>          --- INVENTORY --------
           Aluminum Leg
           Mobile Refinery Mk. CCLXVII
           Hacking Drone Bay
           Riot Gun
     Heavy Beamcaster
     Heavy Battle Rifle
           Rocket Launcher
           CR-A16's Pointy Stick
[Rating: 29]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Gun               Spread Laser
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Plasma Flamer
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    1    | .   .   .   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             36   | 6   2   .   10  8   3   7   
  Power                    8    | 1   .   .   2   4   .   1   
    Engine                 8    | 1   .   .   2   4   .   1   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               10   | 2   .   .   1   3   .   4   
    Treads                 3    | 2   .   .   1   .   .   .   
    Leg                    7    | .   .   .   .   3   .   4   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  7    | 1   2   .   4   .   .   .   
    Device                 2    | .   1   .   1   .   .   .   
    Storage                2    | 1   .   .   1   .   .   .   
    Processor              3    | .   1   .   2   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   11   | 2   .   .   3   1   3   2   
    Energy Gun             3    | .   .   .   1   .   1   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          6    | 2   .   .   1   1   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   
Parts Lost                 18   | .   .   3   4   4   .   7   
  Power                    7    | .   .   1   1   3   .   2   
  Propulsion               4    | .   .   .   1   1   .   2   
  Utility                  3    | .   .   2   .   .   .   1   
  Weapon                   4    | .   .   .   2   .   .   2   
  Highest Loss Streak      7    | .   .   3   3   2   .   7   
  To Critical Strikes      2    | .   .   .   .   1   .   1   
Average Slot Usage (%)     92   | .   99  98  71  82  100 98  
  Engine                   17   | .   14  12  7   13  22  21  
  Treads                   6    | .   28  28  20  4   .   .   
  Leg                      13   | .   .   .   .   9   22  21  
  Device                   1    | .   2   14  .   .   .   .   
  Storage                  10   | .   12  .   11  11  11  10  
  Processor                19   | .   13  13  9   22  22  22  
  Energy Gun               4    | .   .   .   1   11  3   6   
  Ballistic Gun            13   | .   28  28  12  11  11  10  
  Special Weapon           1    | .   .   .   8   .   .   .   
  Piercing Weapon          3    | .   .   .   .   .   7   4   
Peak Build Rating          29   | 6   7   7   16  12  17  29  
  Average Rating           14   | 3   6   6   11  10  15  25  
  On Entrance              8    | .   6   7   4   11  12  17  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             25   | 12  12  8   17  19  18  25  
  Greatest Support         46   | 40  40  40  46  20  20  35  
  Greatest Overweight (x)  4    | 1   .   .   .   4   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   8   8   8   8   
  Average Capacity         7    | 6   7   5   7   8   8   7   
  Most Carried             8    | 3   3   3   3   7   8   8   
  Average Carried          5    | .   1   2   1   2   7   7   
  Final Capacity           8    | 8   5   5   8   8   8   5   
  Final Carried            8    | 1   2   3   1   5   8   5   

 Class Distribution 
--------------------
 62% | Scavenger-Mutant
 37% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro 
Matter Collected           651  | 209 .   85  100 113 34  110 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            938  | .   .   83  101 329 .   425 
  Parts                    50   | .   .   2   10  23  .   15  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      14   | .   .   .   .   .   .   14  
  Prevented                8    | .   .   .   .   .   .   8   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  25   | .   .   2   7   12  .   4   
  Guns                     22   | .   .   2   4   12  .   4   
  Cannons                  3    | .   .   .   3   .   .   .   
Classes Destroyed          6    | .   .   1   3   2   .   .   
  Recycler                 1    | .   .   .   .   1   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   
  Swarmer                  11   | .   .   .   4   7   .   .   
  Grunt                    12   | .   .   2   2   4   .   4   
  Brawler                  1    | .   .   .   .   1   .   .   
  Sentry                   1    | .   .   .   1   .   .   .   
Best Kill Streak           5    | .   .   2   5   4   .   2   
  Combat Bots Only         5    | .   .   2   5   4   .   2   
Max Kills in Single Turn   2    | .   .   1   1   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Hostile Shots Fired        230  | .    4    27   74   70   .    55   
  Missed                   49   | .    1    6    16   18   .    8    
Damage Taken               2382 | .    32   355  579  541  .    875  
  Core                     481  | .    22   45   65   115  .    234  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   125  | .    .    .    125  .    .    .    
Core Remaining (%)         86   | 100  .    73   .    .    .    .    
Volleys Fired              85   | .    .    7    25   36   .    17   
  Largest                  2    | .    .    2    2    2    .    2    
  Hottest                  120  | .    .    40   120  88   .    108  
Shots Fired                155  | .    .    14   45   62   .    34   
  Gun                      137  | .    .    14   27   62   .    34   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  18   | .    .    .    18   .    .    .    
  Kinetic                  76   | .    .    14   20   25   .    17   
  Thermal                  79   | .    .    .    25   37   .    17   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         11   | .    .    5    11   5    .    6    
  Robot Miss Streak        9    | .    .    2    9    9    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    .    2    .    2    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    1    
Shots Hit Robots           113  | .    .    8    30   49   .    26   
  Core Hits                80   | .    .    5    19   44   .    12   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         7    | .    .    .    3    .    .    4    
    Burn                   7    | .    .    .    3    .    .    4    
Melee Attacks              7    | .    .    .    .    .    1    6    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 7    | .    .    .    .    .    1    6    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           1706 | .    .    68   339  504  .    795  
  Guns                     1154 | .    .    68   172  504  .    410  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    385  | .    .    .    .    .    .    385  
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  489  | .    .    68   90   142  .    189  
  Thermal                  832  | .    .    .    249  362  .    221  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 385  | .    .    .    .    .    .    385  
Highest Corruption         7    | .    .    7    .    5    5    .    
  Average Corruption       5    | .    .    5    .    5    5    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  9    | .    .    .    .    8    1    .    
    Message Errors         1    | .    .    .    .    1    .    .    
    Matter Fused           2    | .    .    .    .    1    1    .    
    Heat Flow Errors       3    | .    .    .    .    3    .    .    
    Energy Discharges      1    | .    .    .    .    1    .    .    
    Misfires               1    | .    .    .    .    1    .    .    
    Weapon Failures        1    | .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            47   | .    .    .    .    .    .    47   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    47   | .    .    .    .    .    .    47   
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        352  | .    .    15   349  215  .    352  
  Average Temperature      118  | .    .    8    138  85   .    160  
  Received Heat Transfer   561  | .    18   33   111  138  .    261  
  Effects                  4    | .    .    .    1    1    .    2    
    Shutdowns              1    | .    .    .    1    .    .    .    
    Energy Bleed           2    | .    .    .    .    .    .    2    
    Interference           1    | .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    3    .    .    1    
  Heat Transferred         2761 | .    .    .    1630 465  .    666  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Peak Influence             189  | .   15  55  189 188 .   .   
  Initial                  73   | .   .   5   1   73  .   .   
  Average                  44   | .   8   27  53  57  .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   3   .   .   .   
  Investigation            2    | .   1   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Distress Signals           3    | .   .   .   2   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              56   | .   4   6   18  13  .   15  
  Peak Tracking Total      7    | .   3   4   6   4   .   7   
  Tactical Retreats        3    | .   .   .   2   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Traps Triggered            2    | .   1   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Disabled          4    | .   .   .   .   .   .   4   
  Max in Single Turn       1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Accessed          3    | .   .   .   3   .   .   .   
  Terminals                2    | .   .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                11   | .   .   .   11  .   .   .   
  Successful               5    | .   .   .   5   .   .   .   
  Failed                   5    | .   .   .   5   .   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   
  Manual                   6    | .   .   .   .   .   6   .   
  Terminals                8    | .   .   .   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             3    | .   .   .   3   .   .   .   
  Record                   3    | .   .   .   3   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   3   .   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   4   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   13  .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Total Allies               6    | .    .    2    .    .    4    .    
  Largest Group            4    | .    .    2    .    .    4    4    
  Highest-Rated Group      153  | .    .    54   .    .    153  153  
  Highest-Rated Ally       40   | .    .    31   .    .    40   40   
Total Orders               .    | .    .    .    .    .    .    .    
Ally Attacks               40   | .    .    4    .    .    .    36   
  Total Damage             1270 | .    .    40   .    .    .    1230 
  Kills                    8    | .    .    1    .    .    .    7    
Allies Corrupted           2    | .    .    .    .    .    .    2    
Allies Melted              .    | .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   1   2   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               4300 | 71   215  269  607  817  1602 719  
Spaces Moved               2844 | 40   107  157  294  442  1285 519  
  Core                     16   | 5    .    .    .    11   .    .    
  Treads                   778  | 35   107  157  294  185  .    .    
  Legs                     2050 | .    .    .    .    246  1285 519  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  120  120  120  
  Average Speed            134  | 148  160  160  160  155  120  121  
  Slowest Speed            250  | 160  160  160  160  250  120  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    1    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 4    20   31   28   65   91   57   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    
Scrap Searched             8    | .    .    2    .    1    1    4    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Total                      3172 | 52   152  164  380  513  1346 565  
  Wait                     141  | .    39   .    46   16   40   .    
  Move                     2836 | 39   106  156  293  441  1282 519  
  Hop                      1    | .    .    .    .    .    1    .    
  Pick Up                  46   | 7    3    1    6    11   10   8    
  Fast Attach              .    | .    .    .    .    .    .    .    
  Attach                   23   | 6    2    .    8    6    .    1    
  Detach                   1    | .    1    .    .    .    .    .    
  Swap                     13   | .    .    .    2    2    3    6    
  Drop                     19   | .    1    .    .    1    9    8    
  Fire                     85   | .    .    7    25   36   .    17   
  Melee                    7    | .    .    .    .    .    1    6    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   21 | -11/Scrapyard      | Discovered new exit (range 15)
   72 | -11/Scrapyard      | Entered Materials
  273 | -10/Materials      | Discovered new exit (range 9)
  284 | -10/Materials      | Identified exit to Mines
  287 | -10/Materials      | Entered Mines
  288 | -10/Mines          | Met a Derelict bent on vengeance
  300 | -10/Mines          | Assembled infested the area
  305 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  316 | -10/Mines          | Build established: Mutant
  403 | -10/Mines          | Discovered new exit (range 5)
  408 | -10/Mines          | Identified exit to Materials
  472 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  556 | -10/Mines          | Entered Materials
  556 | -9/Materials       | Evolved 2 slots: Power x1, Utility x1
  581 | -9/Materials       | Lost 3 parts (1p2u)
  838 | -9/Materials       | Central database locked down
  955 | -9/Materials       | Repaired Lgt. Treads
 1132 | -9/Materials       | Lost 3 parts (1n2w)
 1155 | -9/Materials       | Discovered new exit (range 6)
 1162 | -9/Materials       | Identified exit to Mines
 1163 | -9/Materials       | Entered Mines
 1610 | -9/Mines           | Found a hidden stash of uninstalled traps
 1845 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 1966 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1979 | -9/Mines           | Identified exit to Zion
 1980 | -9/Mines           | Entered Zion
 2022 | -7/Zion            | System corruption cleaned by Quarantine Array
 2064 | -7/Zion            | Build established: Scavenger-Mutant
 2126 | -7/Zion            | Given the Hacking Drone Bay
 2126 | -7/Zion            | Found Prototype Device
 2176 | -7/Zion            | Discovered new exit (range 9)
 2187 | -7/Zion            | Identified exit to Proximity Caves
 2316 | -7/Zion            | Learned Factory trap positions
 2341 | -7/Zion            | Found CR-A16's Pointy Stick
 2853 | -7/Zion            | Found Prototype Device
 2896 | -7/Zion            | Met Imprinter
 2950 | -7/Zion            | Imprinted
 2952 | -7/Zion            | Declared Zion's savior
 3582 | -7/Zion            | Entered Proximity Caves
 3582 | -6/Proximity Caves | Accompanied by 4 allies
 3605 | -6/Proximity Caves | Learned 4 Factory zone layouts
 4243 | -6/Proximity Caves | Learned Factory terminal intel
 4279 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 4280 | -6/Proximity Caves | Core integrity fell below 50%
 4298 | -6/Proximity Caves | Core integrity fell below 20%
 4301 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
04289_ 4J-1ML(M) suffers critical hit (Burn).
04289_ 4J-1ML(M) destroyed.
04289_ Penetrated by Slug.
04289_ Lgt. Ion Engine destroyed.
04290_ Sml. Storage Unit destroyed.
04291_ Lgt. Nuclear Core fries itself beyond repair.
04291_ Adv. Heat Sink self-destruct mechanism malfunctions.
04292_ VTOL Module fries itself beyond repair.
04292_ Penetrated by Slug.
04292_ Critical hit (Burn: +37).
04293_ G-50 Soldier destroyed.
04293_ Switching to secondary target: Y-64 Sentinel.
04294_ Critical hit (Destroy).
04294_ Carbon-fiber Leg destroyed.
04297_ Penetrated by Slug.
04297_ Flexi-carbon Leg destroyed.
04299_ Hvy. Battle Rifle destroyed.
04300_ Beamcaster destroyed.
04300_ Penetrated by Slug.
04301_ Carbon-fiber Leg self-destruct mechanism malfunctions.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????# *#   " s%  #????????????? |
| ???????????????????????#!=%*g       #????????????? |
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| ???????????????????????#  #"      [[#????????????? |
| ???????????????????????#  #?     "[[#????????????? |
| ???????????????????????#  #??#####??#????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          21
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    6
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
      Armor Integrity Analyzer | -7/Zion | Archive
                  Phase Cannon | -7/Zion | Archive
                Kinecellerator | -7/Zion | Archive
             Imp. Recalibrator | -7/Zion | Archive
               Arm. Huge Wheel | -7/Zion | Archive
                 Remote Shield | -7/Zion | Archive
             Imp. Trap Scanner | -7/Zion | Archive
    Xenon Bombardment Thruster | -7/Zion | Archive
           Imp. Core Shielding | -7/Zion | Archive
               Remote Datajack | -7/Zion | Archive
 Imp. Component Analysis Suite | -7/Zion | Archive
  Magnetic Acceleration Cannon | -7/Zion | Archive
         Hvy. Missile Launcher | -7/Zion | Archive

 Robot Schematics 
------------------
    M-28 Smith | -7/Zion | Archive
    S-27 Virus | -7/Zion | Archive
     K-01 Serf | -7/Zion | Archive
 G-73 Enforcer | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation

 Challenges 
------------
None

 Game 
------
Seed              CommHardlightShotgun
  Manual?         0
Play Time         00:40:42
  Cumulative      9.2 hours
  Start           2024.12.18 @ 15:37:39
  End             2024.12.18 @ 23:29:58
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          14
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 71cf054b-f445-4995-bf03-95af9fa8003a