Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.06.15 @ 20:02:55 // Winter2019/RPGLIKE

Player: Grimbling

Result: Crushed by singularity!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (36)       7200
Robots Destroyed (492)     2460
Value Destroyed (29921)    29921
Prototype IDs (279)        5580
Alien Tech Used (5)        1000
Bonus (40374)              40374
              TOTAL SCORE: 91035

 Bonus
-------
High Alert Combat Kills    1273
Follower Combat Kills      1275
Entered Garrisons          400
Used RIF Installer         1000
Network Hubs Disabled      800
Met Zhirov                 300
Built Enhanced Grunts      300
Met R17 at Cetus           500
Found Hidden Lab           3000
Hacked Protovariant        500
Scanned by Researcher      500
Acquired SGEMP             2000
Delivered SGEMP            2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Zhirov Destroyed MAIN.C    3000
Met Architect              300
Destroyed A8               300
Destroyed A6               400
Destroyed A5               500
Destroyed A4               700
Destroyed Architect        15000
Friendly Fire              -4174

 Cogmind 
---------
Core Integrity             0/1500
Matter                     260/300
Energy                     1300/1300
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (93)
Location                   -1/Access_0

 Parts 
-------
>              --- POWER (4) --------
               Vortex Chain Reactor
               Vortex Chain Reactor
>              --- PROPULSION (5) ---
  Experimental Biometal Leg
  Experimental Biometal Leg
               Myomer Exoskeleton
>              --- UTILITY (12) -----
               2N-1CE's Frost Array
      Advanced Terrain Scanner
  Experimental Armor Integrity Analyzer
      Improved Particle Charger
      Advanced Weapon Cycler
  Experimental Phase Shifter
               SHELL Armor
  Experimental Thermal Shield
  Experimental Force Field
>              --- WEAPON (5) -------
         Heavy Gatling Laser
         Heavy Gatling Laser
         Heavy Gatling Laser
    Long-range Gatling Laser
    Long-range Gatling Laser
>              --- INVENTORY (6) ----
      Advanced Focal Shield
  Experimental EM Disruption Field
         Heavy Quantum Rifle
               Molecular Deconstructor

 Peak State 
------------
>              --- POWER ------------
               Vortex Chain Reactor
               Vortex Chain Reactor
>              --- PROPULSION -------
  Experimental Biometal Leg
  Experimental Biometal Leg
               Myomer Exoskeleton
>              --- UTILITY ----------
               2N-1CE's Frost Array
      Advanced Terrain Scanner
  Experimental Armor Integrity Analyzer
      Improved Particle Charger
      Advanced Weapon Cycler
  Experimental Phase Shifter
               SHELL Armor
      Advanced Focal Shield
  Experimental Thermal Shield
  Experimental Force Field
>              --- WEAPON -----------
         Heavy Gatling Laser
         Heavy Gatling Laser
    Long-range Gatling Laser
    Long-range Gatling Laser
         Heavy Quantum Rifle
>              --- INVENTORY --------
  Experimental Shock Absorption System
  Experimental EM Disruption Field
         Heavy Gatling Laser
         Heavy Gatling Laser
               Molecular Deconstructor
[Rating: 251]

 Favorites 
-----------
Power                      Light Quantum Reactor
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Enhanced Biometal Leg
  Leg                      Enhanced Biometal Leg
Utility                    Advanced Terrain Scanner
  Device                   Advanced Terrain Scanner
  Processor                Armor Integrity Analyzer
  Hackware                 Relay Coupler [NC]
  Protection               Centrium Medium Armor Plating
Weapon                     Heavy Gatling Laser
  Energy Gun               Heavy Gatling Laser
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Enhanced Coil Gun
  Launcher                 Z-bomb Delivery System
  Special Weapon           Molecular Deconstructor
  Slashing Weapon          Vibroblade
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 
Slots Evolved              22   | 3   .   2   .   .   1   4   .   2   .   2   .   .   .   1   .   .   .   2   .   .   .   .   1   1   .   .   .   .   .   1   .   1   .   1   .   .   
  Power                    3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | 1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | 1   .   .   .   .   .   2   .   2   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   
  Weapon                   4    | 1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             271  | 6   5   1   .   1   .   9   14  5   7   5   1   .   5   14  6   5   1   19  .   .   .   .   1   4   3   .   4   1   4   42  10  4   45  10  27  12  
  Power                    32   | 1   1   .   .   .   .   2   1   .   1   .   .   .   1   3   4   .   1   1   .   .   .   .   .   .   3   .   1   1   .   4   .   1   2   .   4   .   
    Engine                 11   | 1   1   .   .   .   .   1   1   .   1   .   .   .   1   1   2   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   1   1   .   4   .   1   2   .   4   .   
  Propulsion               35   | 2   2   1   .   .   .   1   1   1   3   .   .   .   4   1   .   .   .   6   .   .   .   .   1   .   .   .   .   .   .   2   .   3   5   .   2   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    35   | 2   2   1   .   .   .   1   1   1   3   .   .   .   4   1   .   .   .   6   .   .   .   .   1   .   .   .   .   .   .   2   .   3   5   .   2   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  84   | 2   .   .   .   .   .   2   4   4   3   2   1   .   .   4   .   3   .   5   .   .   .   .   .   2   .   .   3   .   2   12  1   .   16  6   7   5   
    Device                 50   | 1   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   4   .   .   .   .   .   2   .   .   2   .   1   12  .   .   10  4   6   5   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              8    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   
    Hackware               4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             22   | 1   .   .   .   .   .   2   4   .   2   1   .   .   .   1   .   2   .   1   .   .   .   .   .   .   .   .   1   .   1   .   1   .   5   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   120  | 1   2   .   .   1   .   4   8   .   .   3   .   .   .   6   2   2   .   7   .   .   .   .   .   2   .   .   .   .   2   24  9   .   22  4   14  7   
    Energy Gun             83   | 1   2   .   .   1   .   4   8   .   .   2   .   .   .   6   2   1   .   4   .   .   .   .   .   2   .   .   .   .   2   13  5   .   10  2   11  7   
    Energy Cannon          26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   6   4   .   10  2   .   .   
    Ballistic Gun          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
    Special Weapon         4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  48   | .   .   .   .   .   .   .   2   .   .   1   .   .   .   1   .   1   .   4   .   .   .   .   .   1   .   .   3   .   1   12  5   1   13  1   1   1   
Parts Lost                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   98  94  88  89  90  92  99  99  98  92  100 100 100 99  99  100 100 99  100 100 100 100 100 100 100 100 99  100 99  99  95  95  87  83  80  75  
  Engine                   3    | .   14  12  11  11  10  11  7   6   6   5   5   5   5   7   5   5   5   4   4   4   4   4   4   4   3   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   3   7   6   6   5   5   5   4   5   7   5   5   4   4   4   4   4   4   4   2   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   4   4   4   4   4   4   4   6   13  13  13  13  12  12  14  15  15  11  7   
  Leg                      19   | .   27  30  33  33  30  25  28  25  24  22  22  22  22  21  21  21  21  19  19  19  19  19  21  21  21  21  21  21  21  20  20  20  13  11  10  11  
  Device                   18   | .   14  12  11  11  10  7   7   6   6   5   9   11  11  10  10  10  10  15  19  19  19  19  18  18  21  21  20  21  21  26  25  24  23  26  29  29  
  Processor                6    | .   .   .   .   .   .   .   .   .   2   6   11  11  11  10  10  10  10  9   9   9   9   9   9   8   8   8   8   8   8   8   8   8   6   5   3   3   
  Hackware                 3    | .   .   .   .   .   .   .   .   10  6   5   5   5   5   5   5   5   5   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   2   .   .   .   
  Protection               9    | .   14  12  11  11  10  16  20  18  21  18  17  16  16  15  15  15  15  13  9   9   9   9   9   8   8   8   8   8   7   4   4   4   5   3   3   3   
  Energy Gun               21   | .   27  25  22  23  30  28  27  25  25  21  22  22  22  21  21  20  21  20  23  23  23  23  22  21  21  21  21  21  21  20  18  20  18  18  18  19  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             157  | 9   11  11  11  12  12  29  40  40  49  48  48  42  47  61  68  63  69  85  78  78  78  78  78  81  87  85  91  94  96  117 127 141 154 150 155 157 
  Greatest Support         161  | 20  20  30  30  30  30  40  43  48  58  57  57  57  70  72  72  72  72  120 120 120 120 120 150 150 150 150 150 150 150 150 150 150 160 158 158 161 
  Greatest Overweight (x)  1    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | 3   3   3   3   3   3   3   3   3   3   3   3   3   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   6   6   6   6   6   6   6   6   6   
  Average Capacity         4    | 3   3   3   3   3   3   3   3   3   3   3   3   3   3   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   6   6   6   6   6   6   6   6   
  Most Carried             6    | .   3   3   2   3   2   3   3   3   3   3   3   3   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   6   6   6   6   6   6   6   6   6   
  Average Carried          4    | .   1   2   2   2   2   2   3   3   2   2   2   3   2   4   4   4   5   4   5   4   4   5   3   5   5   5   5   5   6   5   5   5   5   5   5   5   
  Final Capacity           6    | 3   3   3   3   3   3   3   3   3   3   3   3   3   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   6   6   6   6   6   6   6   6   6   
  Final Carried            6    | .   3   2   2   2   2   3   3   3   3   3   3   3   3   5   5   5   5   5   5   5   5   5   5   5   5   5   5   6   6   6   6   6   6   6   5   5   

 Class Distribution 
--------------------
 32% | Scavenger-Tank
 26% | Generator-Tank
 25% | Scavenger-Skirmisher
 11% | Hacker-Skirmisher

 Dominant Class 
----------------
    Hacker-Skirmisher | -10/Materials
    Hacker-Skirmisher | -10/Mines
    Hacker-Skirmisher | -10/Exiles
    Hacker-Skirmisher | -9/Mines
    Hacker-Skirmisher | -8/Materials
    Hacker-Skirmisher | -8/Garrison
    Hacker-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Garrison
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Zion
 Scavenger-Skirmisher | -6/Proximity Caves
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/Extension
 Scavenger-Skirmisher | -6/Cetus
 Scavenger-Skirmisher | -6/Archives
       Scavenger-Tank | -6/Hub_04(d)
       Scavenger-Tank | -5/Factory
       Scavenger-Tank | -5/Upper Caves
       Scavenger-Tank | -5/Upper Caves
       Scavenger-Tank | -5/Warlord
       Scavenger-Tank | -4/Proximity Caves
       Scavenger-Tank | -4/Factory
       Scavenger-Tank | -4/Upper Caves
       Scavenger-Tank | -4/Upper Caves
       Scavenger-Tank | -4/Zhirov
       Scavenger-Tank | -3/Proximity Caves
       Scavenger-Tank | -3/Research
       Scavenger-Tank | -3/Armory
     Scavenger-Mutant | -3/Lab
       Scavenger-Tank | -2/Research
       Generator-Tank | -2/Testing
       Generator-Tank | -1/Access
       Generator-Tank | -1/Command
       Generator-Tank | -1/Access_0

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Tes  Acc  Com  Ac0  
Matter Collected           3203  | 260  50   10   .    .    10   70   160  40   106  47   20   15   40   123  70   78   16   187  .    .    .    .    10   20   50   .    50   10   20   400  .    135  638  50   388  130  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            23350 | 19   252  64   .    107  .    303  1282 656  275  62   329  .    247  1255 1341 399  92   2526 315  118  206  .    567  688  273  21   148  286  171  2251 .    525  1911 1984 2416 2261 
  Parts                    753   | 3    23   3    .    3    .    31   48   37   13   1    5    .    11   54   49   21   4    76   12   4    3    .    4    20   10   4    .    6    3    91   .    21   66   41   42   44   
Haulers Intercepted        18    | .    1    .    .    .    .    .    5    .    .    .    .    .    .    4    .    .    .    5    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    
Recyclers Shooed           2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 
Combat Hostiles Destroyed  393  | .   6   4   .   4   .   23  19  17  5   4   2   .   7   20  17  10  1   24  10  4   7   .   10  6   5   3   .   5   3   45  .   12  38  27  19  36  
  Guns                     328  | .   6   4   .   3   .   20  17  17  4   3   2   .   4   20  15  7   1   19  9   4   7   .   7   4   4   3   .   3   1   40  .   11  30  22  17  24  
Classes Destroyed          23   | 1   5   .   .   .   .   5   4   .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Worker                   11   | .   1   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   4   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   
  Builder                  6    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Tunneler                 3    | 1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   18   | .   1   .   .   .   .   .   5   .   .   .   .   .   .   4   .   .   .   5   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   
  Recycler                 8    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   2   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   
  Carrier                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 12   | .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   2   .   .   1   .   .   .   .   .   1   .   .   .   .   .   3   .   .   1   .   1   .   
  Watcher                  28   | .   2   .   .   .   .   .   3   1   .   .   .   .   .   2   2   .   .   3   1   .   .   .   .   .   .   .   .   .   1   5   .   .   2   4   2   .   
  Swarmer                  71   | .   4   4   .   .   .   10  2   6   .   3   .   .   2   9   .   2   .   2   7   4   4   .   1   .   .   3   .   .   .   4   .   .   .   .   4   .   
  Grunt                    94   | .   2   .   .   4   .   8   9   7   .   .   2   .   2   8   5   .   .   6   .   .   .   .   3   4   2   .   .   4   .   5   .   2   9   10  2   .   
  Brawler                  12   | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   3   .   .   .   .   .   .   3   .   .   .   1   .   .   
  Duelist                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   1   .   .   .   .   
  Protector                3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Sentry                   53   | .   .   .   .   .   .   2   5   4   2   .   .   .   1   2   5   .   1   4   1   .   1   .   2   1   .   .   .   .   1   8   .   3   3   4   3   .   
  Demolisher               2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hunter                   51   | .   .   .   .   .   .   1   2   .   2   .   .   .   2   .   3   1   .   1   2   .   2   .   .   .   .   .   .   .   .   8   .   4   13  7   3   .   
  Programmer               40   | .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   1   .   .   1   .   .   .   .   .   2   3   .   .   .   2   12  .   2   7   4   3   .   
  Q-Series                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Behemoth                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   
  Cetus Guard              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  M Guard                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Enhanced Grunt           27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   23  
  Enhanced Sentry          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Enhanced Hunter          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Lightning                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Protovariant P           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           12   | 1   3   2   .   2   .   6   12  6   3   4   2   .   3   11  6   3   1   8   4   4   4   .   7   5   2   3   .   3   3   8   .   3   6   8   6   6   
  Combat Bots Only         8    | .   2   2   .   2   .   6   8   6   2   4   2   .   3   5   5   3   1   7   4   4   4   .   7   3   2   3   .   3   1   8   .   3   6   5   6   6   
Max Kills in Single Turn   4    | 1   1   1   .   2   .   1   2   2   1   1   1   .   1   2   2   1   1   4   3   2   2   .   1   2   1   1   .   1   1   2   .   1   2   2   2   1   
  Gunslinging              2    | .   .   .   .   1   .   .   1   1   .   .   .   .   .   1   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   1   .   .   1   1   1   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   
  Revision 17 (-6/Cetus)
  A7 (-6/Cetus)
  MAIN.C Shell (-1/Command)
  A8 (-1/Access_0)
  A6 (-1/Access_0)
  A5 (-1/Access_0)
  A4 (-1/Access_0)
  Architect (-1/Access_0)

 Combat                           | -11   -10   -10   -10   -9    -8    -8    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -3    -2    -2    -1    -1    -1    
--------                   Run    | Scr   Mat   Min   Exi   Min   Mat   Gar   Mat   Gar   Fac   Low   Low   Zio   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Arm   Lab   Res   Tes   Acc   Com   Ac0   
Damage Taken               10061  | .     74    68    .     102   .     423   429   214   301   188   30    90    210   357   559   188   32    453   204   92    85    62    272   31    7     26    .     63    9     480   .     67    373   121   793   3658  
  Core                     6326   | .     52    50    .     77    .     290   255   121   163   129   20    46    126   214   322   124   20    233   140   58    52    37    171   21    5     10    .     38    7     305   .     42    205   69    450   2474  
  Absorbed by Shields      5227   | .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     40    99    .     .     .     .     .     .     .     .     .     .     .     .     .     133   .     75    416   134   834   3490  
  Redirected to Core       5377   | .     35    35    .     50    .     245   208   112   150   87    20    46    105   184   283   109   20    210   111   58    52    37    133   21    5     10    .     38    7     266   .     28    182   65    410   2055  
  Redirected to Shielding  253    | .     7     7     .     9     .     49    37    20    6     12    3     13    6     19    35    8     5     17    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Regen/Repaired (Parts)   1044   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    116   27    237   647   
Core Remaining (%)         98     | 100   .     .     .     100   .     .     .     100   .     .     .     .     98    .     .     .     .     100   .     .     .     .     100   .     .     .     .     99    .     .     93    .     100   .     .     .     
Volleys Fired              928    | 1     22    9     .     12    .     41    56    28    15    10    6     .     15    39    38    18    4     58    9     4     6     .     10    11    5     3     1     5     7     63    7     12    71    35    118   189   
  Largest                  5      | 1     2     2     .     2     .     4     4     4     4     4     4     .     4     4     4     4     4     5     5     5     5     .     5     5     5     5     5     5     5     5     1     5     5     5     5     5     
  Hottest                  520    | 50    100   100   .     100   .     236   258   250   250   250   250   .     250   282   322   320   320   400   400   400   400   .     400   400   400   400   400   400   440   500   98    500   500   500   500   520   
Shots Fired                3686   | 1     44    18    .     24    .     150   213   113   60    38    24    .     46    136   152   72    16    222   45    20    30    .     50    55    25    15    5     25    35    315   7     60    310   175   493   692   
  Gun                      3627   | 1     44    18    .     24    .     150   213   113   60    38    24    .     46    136   152   71    16    211   45    20    30    .     50    55    25    15    5     25    35    309   .     60    296   173   475   692   
  Cannon                   41     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     11    .     .     .     .     .     .     .     .     .     .     .     6     7     .     14    2     .     .     
  Launcher                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  18     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    .     
  Kinetic                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  3668   | 1     44    18    .     24    .     150   213   113   60    38    24    .     46    136   152   72    16    222   45    20    30    .     50    55    25    15    5     25    35    315   7     60    310   175   475   692   
  Explosive                .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         155    | 1     24    6     .     30    .     33    67    25    34    22    15    .     35    21    38    26    17    52    23    35    41    .     53    98    28    34    14    65    69    55    .     93    57    109   115   155   
  Robot Miss Streak        3      | .     1     1     .     .     .     2     1     2     2     1     1     .     1     3     2     2     1     3     3     1     1     .     1     1     1     2     1     1     1     1     .     1     3     1     2     3     
  Penetration Max          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        59     | .     2     .     .     1     .     7     9     5     .     1     .     .     1     6     .     1     .     2     4     2     .     .     2     1     .     .     .     .     .     5     .     .     4     2     3     1     
    Max Gunslinging Chain  2      | .     1     .     .     1     .     1     1     2     .     1     .     .     1     1     .     1     .     1     2     1     .     .     1     1     .     .     .     .     .     1     .     .     1     1     1     1     
Shots Hit Robots           3159   | 1     35    13    .     24    .     102   163   63    47    29    15    .     36    107   132   64    12    204   40    16    27    .     50    51    22    15    5     25    27    267   .     57    240   161   445   664   
  Core Hits                2286   | 1     15    4     .     9     .     39    51    31    12    5     8     .     13    66    73    63    13    196   26    9     21    .     42    36    15    5     9     21    16    207   .     48    160   118   298   656   
  Critical Kills           .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         57     | .     1     2     .     3     .     14    15    3     3     2     1     .     4     8     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Burn                   57     | .     1     2     .     3     .     14    15    3     3     2     1     .     4     8     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           110484 | 24    435   175   .     299   .     1388  2797  1259  923   590   303   .     734   2481  3513  1717  387   6971  1021  263   817   .     1431  1465  634   269   128   884   894   8724  .     2376  9641  7426  15956 34559 
  Guns                     109364 | 12    435   175   .     299   .     1388  2797  1259  923   590   303   .     734   2475  3504  1717  387   6009  1021  263   817   .     1431  1465  634   233   128   884   894   8724  .     2376  9609  7426  15893 34559 
  Cannons                  114    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     82    .     .     .     .     .     .     .     .     .     .     .     .     .     .     32    .     .     .     
  Explosions               864    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     864   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  142    | 12    .     .     .     .     .     .     .     .     .     .     .     .     .     6     9     .     .     16    .     .     .     .     .     .     .     36    .     .     .     .     .     .     .     .     63    .     
  Kinetic                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  109478 | 12    435   175   .     299   .     1388  2797  1259  923   590   303   .     734   2475  3504  1717  387   6091  1021  263   817   .     1431  1465  634   233   128   884   894   8724  .     2376  9641  7426  15893 34559 
  Explosive                .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          864    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     864   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         5      | .     .     .     .     .     .     .     1     1     1     2     2     2     .     .     1     1     1     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     2     .     
  Average Corruption       2      | .     .     .     .     .     .     .     1     1     1     1     2     2     .     .     1     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     1     .     
  Corruption Purged        2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Corruption Blocked       20     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    .     .     .     
  Effects                  74     | .     .     .     .     .     .     .     .     4     5     4     4     1     .     .     2     2     .     10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     38    .     4     .     
    Message Errors         15     | .     .     .     .     .     .     .     .     1     .     1     2     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     2     .     
    Matter Fused           18     | .     .     .     .     .     .     .     .     1     2     .     2     1     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     1     .     
    Heat Flow Errors       11     | .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     1     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     
    Energy Discharges      7      | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     
    Parts Rejected         1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Data Loss (minor)      11     | .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     
    Data Loss (major)      2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
    Misfires               3      | .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Alerts                 1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Weapon Failures        5      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Overload Shots             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            25     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     22    .     .     .     .     .     .     .     .     .     .     
  Projectiles              .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    22     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     22    .     .     .     .     .     .     .     .     .     .     
Knockbacks                 2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     
  Impact                   2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     
  Kinetic                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      127    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     127   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Shots                    2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Rammed                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             10     | 2     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     3     .     
  Kicked                   10     | 2     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     3     .     
  Crushed                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        1192   | .     .     .     .     4     .     124   248   54    209   54    30    .     51    114   246   .     .     55    .     .     .     225   2     .     .     .     .     .     .     48    .     204   1192  .     .     .     
  Average Temperature      59     | .     .     .     .     4     .     63    20    9     27    13    13    .     20    37    105   .     .     22    .     .     .     167   2     .     .     .     .     .     .     25    .     58    131   .     .     .     
  Received Heat Transfer   2199   | .     30    .     .     90    .     279   315   81    72    18    27    .     30    153   179   51    .     201   9     .     9     .     138   27    12    .     .     27    .     36    .     8     101   36    170   100   
  Effects                  12     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    .     .     .     
    Shutdowns              6      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     
    Energy Bleed           2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
    Interference           2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
    Matter Decay           1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Damage (major)         1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
Siege Activations          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              8      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     
Robots Melted              71     | .     .     .     .     1     .     3     4     .     1     1     .     .     3     .     2     3     .     5     1     .     .     .     3     2     1     .     .     2     3     6     .     1     10    5     2     12    
  Combat Hostiles          65     | .     .     .     .     1     .     3     2     .     1     1     .     .     3     .     2     3     .     5     1     .     .     .     3     2     1     .     .     2     2     5     .     1     8     5     2     12    
  Parts Melted             369    | .     3     1     .     2     .     17    23    7     7     5     1     .     4     11    18    8     2     28    8     2     7     .     12    4     5     2     .     11    6     43    .     5     41    28    12    46    
  Heat Transferred         135029 | 37    1274  666   .     1110  .     4559  7067  2626  1961  1221  666   .     1628  5148  6234  3464  800   9629  1825  475   1475  .     2550  2575  1000  425   54    1600  1375  12900 .     2950  11786 8623  13661 23665 
Parts Sabotaged            .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 
Peak Influence             885  | 5   174 138 .   100 27  681 594 815 332 .   .   .   .   346 194 366 221 885 632 .   .   .   .   146 .   .   .   .   183 344 .   310 326 552 675 .   
  Initial                  317  | .   2   8   .   .   27  12  243 103 317 .   .   .   .   28  88  9   83  52  313 .   .   .   .   96  .   .   .   .   62  17  .   .   30  67  130 .   
  Average                  220  | 1   69  76  .   45  27  402 375 541 114 .   .   .   .   147 44  191 193 354 436 .   .   .   .   74  .   .   .   .   88  126 .   158 118 330 396 .   
Maximum Alert Level        3    | .   .   .   .   .   .   2   2   3   1   .   .   .   .   1   .   1   1   3   2   .   .   .   .   .   .   .   .   .   .   1   .   1   1   2   2   .   
  Low Security (%)         59   | 100 100 100 .   100 100 10  9   12  89  .   .   .   .   60  100 79  27  33  .   .   .   .   .   100 .   .   .   .   100 77  .   51  81  24  46  .   
  Level 1                  22   | .   .   .   .   .   .   24  48  9   10  .   .   .   .   39  .   20  72  30  50  .   .   .   .   .   .   .   .   .   .   22  .   48  18  41  27  .   
  Level 2                  15   | .   .   .   .   .   .   65  42  46  .   .   .   .   .   .   .   .   .   18  50  .   .   .   .   .   .   .   .   .   .   .   .   .   .   34  26  .   
  Level 3                  2    | .   .   .   .   .   .   .   .   31  .   .   .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          39   | .   .   .   .   .   .   .   1   .   1   .   .   .   .   3   1   .   .   4   1   .   .   .   .   2   .   .   .   .   .   7   .   .   11  4   4   .   
  Investigation            5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Extermination            17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   2   .   .   .   .   .   4   .   .   4   2   1   .   
  Reinforcement            13   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   6   1   1   .   
  Assault                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 
Distress Signals           6    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   2   .   
Communications Jammed      97   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   35  1   15  .   42  .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   
  Distress Signals         96   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   34  1   15  .   42  .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   
Times Spotted              563  | .   11  5   .   4   .   25  26  18  7   6   2   2   9   27  25  18  4   41  11  4   7   .   10  9   5   3   .   4   4   52  .   12  51  29  38  94  
  Peak Tracking Total      11   | .   4   2   .   2   .   6   5   5   2   3   1   2   3   6   5   4   2   10  4   4   4   .   7   3   2   3   .   3   1   7   .   3   5   6   11  5   
  Tactical Retreats        11   | .   .   1   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 
Traps Triggered            20   | .   1   .   .   .   .   2   1   5   .   .   .   .   .   1   .   .   .   2   .   .   .   1   .   2   .   .   .   .   .   2   .   1   2   .   .   .   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 
Machines Disabled          80   | .   .   .   .   .   .   3   2   5   .   1   .   .   .   .   2   1   1   37  .   .   .   .   .   .   .   .   .   .   .   6   2   .   11  1   1   7   
  Max in Single Turn       12   | .   .   .   .   .   .   1   1   1   .   1   .   .   .   .   1   1   .   12  .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   1   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Relay           8    | .   .   .   .   .   .   3   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Network Hub              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 
Machines Accessed          79   | .   4   .   .   .   1   .   3   .   5   1   2   .   .   6   10  1   .   5   1   .   1   .   .   3   .   .   3   .   1   9   1   2   7   6   7   .   
  Terminals                57   | .   4   .   .   .   .   .   2   .   4   .   .   .   .   4   8   1   .   5   .   .   .   .   .   3   .   .   .   .   .   6   .   1   6   6   7   .   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                237  | .   19  .   .   .   1   .   7   .   12  1   10  .   .   14  26  2   .   9   3   .   1   .   .   14  .   .   13  .   8   32  1   6   16  14  28  .   
  Successful               127  | .   14  .   .   .   1   .   2   .   7   1   10  .   .   8   11  1   .   3   2   .   1   .   .   8   .   .   13  .   7   15  1   3   9   4   6   .   
  Failed                   110  | .   5   .   .   .   .   .   5   .   5   .   .   .   .   6   15  1   .   6   1   .   .   .   .   6   .   .   .   .   1   17  .   3   7   10  22  .   
    Catastrophic           25   | .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   6   .   1   3   3   6   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   111  | .   13  .   .   .   .   .   6   .   8   1   .   .   .   10  17  1   .   9   .   .   .   .   .   7   .   .   .   .   2   12  .   .   6   2   17  .   
  Terminals                177  | .   19  .   .   .   .   .   6   .   11  .   .   .   .   12  21  2   .   9   .   .   .   .   .   14  .   .   .   .   .   21  .   5   15  14  28  .   
  Fabricators              23   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   11  .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             99   | .   14  .   .   .   .   .   1   .   6   1   10  .   .   5   9   1   .   3   .   .   1   .   .   8   .   .   13  .   .   6   1   2   8   4   6   .   
  Record                   11   | .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Part Schematic           8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   4   .   .   .   .   .   .   .   .   .   
  Robot Analysis           8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   4   .   .   2   .   .   .   .   .   .   
  Prototype ID Bank        14   | .   7   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   
  Open Door                11   | .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   3   1   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          28   | .   3   .   .   .   .   .   1   .   3   .   .   .   .   2   4   .   .   2   .   .   .   .   .   3   .   .   .   .   .   3   .   2   4   1   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Protovariant Controls    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   8   .   .   .   .   .   .   
  Load Schematic           7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   .   .   .   .   .   .   
  Build                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unlock Access            2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         9    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   
  Terminals                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   
    Prioritize             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
    Liberate               4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       7    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   
  Used                     6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   
Hacking Detections         53   | .   3   .   .   .   1   .   3   .   4   .   .   .   .   5   9   1   .   5   .   .   .   .   .   1   .   .   .   .   1   8   .   1   3   3   5   .   
  Full Trace Events        5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   33   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   2   .   .   4   .   .   .   .   .   24  .   .   .   
  Parts Built              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   815  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   422 393 .   .   .   .   .   .   
  Total Part Build Rating  30   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  18  .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 
Used RIF Installer         2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    13   | .   .   .   .   .   .   6   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      13   | .   .   .   .   .   .   6   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Attached                 4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             20   | .   .   .   .   .   .   6   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   7   .   .   1   .   .   .   
Allies Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Tes  Acc  Com  Ac0  
Total Allies               33   | .    .    .    .    .    .    6    .    4    .    .    .    .    .    .    2    5    .    .    .    .    .    .    2    .    .    .    .    .    .    7    .    .    1    3    3    .    
  Largest Group            7    | .    .    .    .    .    .    6    .    3    2    .    .    .    .    .    2    7    5    5    .    .    .    .    2    2    .    .    .    .    .    4    .    .    1    3    3    .    
  Highest-Rated Group      667  | .    .    .    .    .    .    72   .    72   48   .    .    .    .    .    190  667  473  473  .    .    .    .    95   95   .    .    .    .    .    191  .    .    149  374  372  .    
  Highest-Rated Ally       159  | .    .    .    .    .    .    14   .    24   24   .    .    .    .    .    159  159  96   96   .    .    .    .    48   48   .    .    .    .    .    48   .    .    149  131  131  .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               211  | .    .    .    .    .    .    4    .    10   11   .    .    .    .    .    16   76   7    29   .    .    .    .    .    6    .    .    .    .    .    11   .    .    14   23   4    .    
  Total Damage             7163 | .    .    .    .    .    .    .    .    174  235  .    .    .    .    .    431  2507 280  1168 .    .    .    .    .    174  .    .    .    .    .    382  .    .    931  857  24   .    
  Kills                    37   | .    .    .    .    .    .    .    .    3    2    .    .    .    .    .    3    11   3    7    .    .    .    .    .    1    .    .    .    .    .    .    .    .    4    3    .    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 
Robot Analysis Total       8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   4   .   .   2   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   2   .   1   .   2   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Tes  Acc  Com  Ac0  
Turns Passed               22406 | 108  466  227  155  167  30   1084 816  816  481  317  439  275  584  651  1341 606  102  935  430  208  423  94   314  576  413  407  182  275  535  2156 213  462  1790 850  1879 1599 
Spaces Moved               15437 | 85   304  165  130  92   26   690  474  533  345  230  364  227  255  317  1010 243  72   535  376  182  377  95   232  512  379  390  166  244  234  1432 167  334  1256 647  1410 907  
  Core                     11    | 10   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     15426 | 75   303  165  130  92   26   690  474  533  345  230  364  227  255  317  1010 243  72   535  376  182  377  95   232  512  379  390  166  244  234  1432 167  334  1256 647  1410 907  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   100  120  120  120  120  120  120  120  112  112  112  112  112  112  112  112  112  100  100  100  100  100  100  100  100  100  100  100  100  100  100  98   96   96   93   93   
  Average Speed            104   | 111  119  120  120  120  120  120  120  120  114  112  112  112  112  112  112  112  112  117  100  100  100  100  100  100  100  100  100  100  100  100  100  99   96   96   94   93   
  Slowest Speed            190   | 120  120  120  120  120  120  120  120  120  190  112  112  112  120  112  112  112  112  190  100  100  100  100  100  100  100  100  100  100  100  100  100  169  165  96   165  93   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    1    
Exploration Rate (%)       46    | 5    65   31   53   27   4    76   41   79   11   45   64   14   58   11   97   67   82   56   10   47   66   16   36   16   65   63   60   47   4    84   96   11   82   24   41   57   
  Regions Visited          36
    Branch Regions         24
  Pre-discovered Areas     2     | .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        34    | 1    1    1    1    1    1    .    1    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             17    | .    .    .    .    .    .    .    .    .    .    3    4    .    .    .    .    .    .    .    .    2    1    .    1    .    3    3    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    1    .    4    
Terrain Destroyed          726   | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    12   .    .    673  .    .    .    .    .    .    .    .    .    .    .    22   .    .    3    1    6    8    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               20    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    1    6    8    
  AOE                      706   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    673  .    .    .    .    .    .    .    .    .    .    .    21   .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Tes  Acc  Com  Ac0  
Total                      19146 | 93   360  176  129  125  25   853  585  640  394  267  382  247  523  514  1128 518  80   664  396  193  401  94   278  536  395  395  178  256  508  1915 206  421  1591 745  1683 1252 
  Wait                     1506  | .    15   .    .    8    .    24   4    14   1    .    1    21   217  105  21   221  3    .    .    .    11   .    1    .    .    .    1    .    255  286  5    45   136  35   43   33   
  Move                     15399 | 84   303  164  129  91   25   688  473  531  344  229  363  226  254  316  1009 242  71   534  375  181  376  94   231  511  378  389  165  243  233  1431 166  333  1255 646  1409 907  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  88    | .    3    .    .    2    .    8    .    1    1    2    2    .    4    2    8    3    .    4    .    1    1    .    4    2    1    .    1    2    .    3    3    6    4    3    13   4    
  Fast Attach              201   | 6    5    .    .    1    .    8    12   5    7    4    1    .    3    13   6    2    1    8    .    .    .    .    .    4    3    .    5    .    4    30   8    4    34   6    13   8    
  Attach                   18    | .    .    1    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    10   .    
  Detach                   36    | .    1    .    .    .    .    1    .    3    3    1    .    .    1    3    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    3    .    3    3    8    3    
  Swap                     60    | .    .    .    .    .    .    .    2    .    .    .    .    .    2    1    .    3    .    9    .    .    .    .    .    .    .    .    .    1    .    12   3    .    12   4    5    6    
  Drop                     240   | .    1    .    .    2    .    10   14   2    7    5    3    .    9    10   13   5    1    12   .    1    1    .    3    4    4    .    5    1    4    28   9    9    37   4    25   11   
  Fire                     928   | 1    22   9    .    12   .    41   56   28   15   10   6    .    15   39   38   18   4    58   9    4    6    .    10   11   5    3    1    5    7    63   7    12   71   35   118  189  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     10    | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    3    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            34    | .    .    .    .    .    .    10   .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  Rewire                   71    | .    .    .    .    .    .    21   .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    20   .    .    2    .    2    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            555   | .    10   2    .    9    .    41   24   17   16   15   6    .    18   23   32   24   .    33   12   6    6    .    21   4    4    2    .    4    5    42   .    12   33   9    34   91   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 6 exits: Fac x4 / *Ext x2)
-6/Extension (discovered 3 exits: *Fac x2 / *Cet)
-6/Cetus (discovered 2 exits: *Fac / *Arc)
-6/Archives (discovered 3 exits: *Fac / *Hub x2)
-6/Hub_04(d) (discovered 4 exits: *Fac x4)
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 3 exits: Res / *Upp x2)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 5 exits: Res x2 / *Arm / Qua x2)
-3/Armory (discovered 3 exits: Res x2 / *Lab)
-3/Lab
-2/Research (discovered 2 exits: *Acc / *Tes)
-2/Testing
-1/Access (discovered 2 exits: Sur / *Com)
-1/Command (discovered 3 exits: *Sur x2 / *Ac0)
-1/Access_0 (discovered 1 exit: *Sur)

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
     1 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
     4 | -11/Scrapyard      | Identified exit to Materials
     4 | -11/Scrapyard      | Discovered exit to Materials (range 15)
    63 | -11/Scrapyard      | Upgraded with Utility slot (x1)
   109 | -11/Scrapyard      | Entered Materials
   282 | -10/Materials      | Identified exit to Materials
   282 | -10/Materials      | Discovered exit to Materials (range 3)
   378 | -10/Materials      | Identified exit to Mines
   378 | -10/Materials      | Discovered exit to Mines (range 16)
   442 | -10/Materials      | Build established: Hacker-Skirmisher
   462 | -10/Materials      | Discovered exit to Materials (range 5)
   575 | -10/Materials      | Entered Mines
   579 | -10/Mines          | Discovered exit to Materials (range 14)
   631 | -10/Mines          | Identified exit to Exiles
   631 | -10/Mines          | Discovered exit to Exiles (range 15)
   696 | -10/Mines          | Reached level 2
   704 | -10/Mines          | Upgraded with Propulsion slot (x1)
   704 | -10/Mines          | Upgraded with Weapon slot (x1)
   795 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   802 | -10/Mines          | Entered Exiles
   818 | -10/Exiles         | Identified exit to Mines
   818 | -10/Exiles         | Discovered exit to Mines (range 16)
   832 | -10/Exiles         | Met 8R-AWN
   853 | -10/Exiles         | Met EX-HEX
   898 | -10/Exiles         | Met EX-DEC
   946 | -10/Exiles         | Discovered exit to Mines (range 10)
   957 | -10/Exiles         | Entered Mines
   958 | -9/Mines           | Learned location of Storage (-7)
   973 | -9/Mines           | Found a hidden stash of uninstalled traps
  1005 | -9/Mines           | Reached level 3
  1071 | -9/Mines           | Identified exit to Materials
  1071 | -9/Mines           | Discovered exit to Materials (range 18)
  1124 | -9/Mines           | Entered Materials
  1126 | -8/Materials       | Reached level 4
  1126 | -8/Materials       | Reached level 5
  1126 | -8/Materials       | Reached level 6
  1129 | -8/Materials       | Upgraded with Power slot (x1)
  1153 | -8/Materials       | Identified exit to Garrison
  1154 | -8/Materials       | Entered Garrison
  1160 | -8/Garrison        | Triggered checkpoint
  1202 | -8/Garrison        | Triggered checkpoint
  1202 | -8/Garrison        | Reached level 7
  1221 | -8/Garrison        | Upgraded with Utility slot (x2)
  1221 | -8/Garrison        | Upgraded with Weapon slot (x1)
  1232 | -8/Garrison        | Triggered checkpoint
  1478 | -8/Garrison        | Triggered checkpoint
  1518 | -8/Garrison        | Triggered checkpoint
  1531 | -8/Garrison        | Reached level 8
  1668 | -8/Garrison        | Triggered checkpoint
  1699 | -8/Garrison        | Garrison Relay disabled
  1780 | -8/Garrison        | Identified exit to Materials
  1780 | -8/Garrison        | Discovered exit to Materials (range 9)
  1797 | -8/Garrison        | Installed Relay Interface Framework
  1799 | -8/Garrison        | Upgraded with Propulsion slot (x1)
  1906 | -8/Garrison        | Triggered checkpoint
  1928 | -8/Garrison        | Garrison Relay disabled
  1955 | -8/Garrison        | Discovered exit to Materials (range 17)
  2032 | -8/Garrison        | Triggered checkpoint
  2072 | -8/Garrison        | Discovered exit to Materials (range 9)
  2110 | -8/Garrison        | Triggered checkpoint
  2203 | -8/Garrison        | Garrison Relay disabled
  2203 | -8/Garrison        | Reached level 9
  2238 | -8/Garrison        | Entered Materials
  2391 | -8/Materials       | Destroyed 8 combat bots
  2453 | -8/Materials       | Reached level 10
  2461 | -8/Materials       | Build established: Scavenger-Skirmisher
  2757 | -8/Materials       | Identified exit to Factory
  2757 | -8/Materials       | Discovered exit to Factory (range 14)
  2787 | -8/Materials       | Build established: Hacker-Skirmisher
  3010 | -8/Materials       | Discovered exit to Factory (range 15)
  3052 | -8/Materials       | Identified exit to Garrison
  3054 | -8/Materials       | Entered Garrison
  3060 | -8/Garrison        | Expanded RIF knowledge: Signal Jamming
  3060 | -8/Garrison        | Reached level 11
  3062 | -8/Garrison        | Upgraded with Utility slot (x2)
  3088 | -8/Garrison        | Triggered checkpoint
  3098 | -8/Garrison        | Garrison Relay disabled
  3200 | -8/Garrison        | Triggered checkpoint
  3200 | -8/Garrison        | Triggered checkpoint
  3230 | -8/Garrison        | Triggered checkpoint
  3293 | -8/Garrison        | Discovered exit to Factory (range 9)
  3318 | -8/Garrison        | Triggered checkpoint
  3351 | -8/Garrison        | Reached level 12
  3366 | -8/Garrison        | Garrison Relay disabled
  3444 | -8/Garrison        | Triggered checkpoint
  3473 | -8/Garrison        | Build established: Scavenger-Skirmisher
  3496 | -8/Garrison        | Garrison Relay disabled
  3614 | -8/Garrison        | Triggered checkpoint
  3614 | -8/Garrison        | Garrison Relay disabled
  3663 | -8/Garrison        | Discovered exit to Factory (range 10)
  3734 | -8/Garrison        | Triggered checkpoint
  3777 | -8/Garrison        | Discovered exit to Factory (range 10)
  3822 | -8/Garrison        | Triggered checkpoint
  3829 | -8/Garrison        | Garrison Relay disabled
  3870 | -8/Garrison        | Entered Factory
  3870 | -7/Factory         | Accompanied by 2 allies
  3872 | -7/Factory         | Reached level 13
  3922 | -7/Factory         | Identified exit to Storage
  3922 | -7/Factory         | Identified exit to Lower Caves
  4144 | -7/Factory         | Reached level 14
  4351 | -7/Factory         | Entered Lower Caves
  4372 | -7/Lower Caves     | Upgraded with Utility slot (x2)
  4550 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4568 | -7/Lower Caves     | Learned Factory stockpile data
  4571 | -7/Lower Caves     | Identified exit to Lower Caves
  4571 | -7/Lower Caves     | Discovered exit to Lower Caves (range 17)
  4601 | -7/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
  4610 | -7/Lower Caves     | Found Prototype Special Weapon
  4610 | -7/Lower Caves     | Identified Molecular Deconstructor
  4667 | -7/Lower Caves     | Caught by Unaware searching for contraband prototypes
  4668 | -7/Lower Caves     | Entered another Lower Caves area
  4671 | -7/Lower Caves     | Identified exit to Factory
  4671 | -7/Lower Caves     | Discovered exit to Factory (range 15)
  4742 | -7/Lower Caves     | Learned location of Armory (-3)
  4742 | -7/Lower Caves     | Learned location of 1 exit from Factory
  4742 | -7/Lower Caves     | Learned Research emergency access door positions
  4742 | -7/Lower Caves     | Learned Armory stockpile data
  4742 | -7/Lower Caves     | Learned Factory terminal intel
  4742 | -7/Lower Caves     | Learned Research terminal intel
  5097 | -7/Lower Caves     | Identified exit to Zion
  5097 | -7/Lower Caves     | Discovered exit to Zion (range 7)
  5107 | -7/Lower Caves     | Entered Zion
  5109 | -7/Zion            | Reached level 15
  5167 | -7/Zion            | System corruption cleaned by Quarantine Array
  5203 | -7/Zion            | Visited the Megawrench Repair Shop
  5252 | -7/Zion            | Identified exit to Proximity Caves
  5252 | -7/Zion            | Discovered exit to Proximity Caves (range 16)
  5333 | -7/Zion            | RIF detected upon attempting to enter Zion
  5333 | -7/Zion            | Attacked by Zionites
  5333 | -7/Zion            | Spotted PY-5MS(B)
  5333 | -7/Zion            | Spotted 6V-8VH(B)
  5382 | -7/Zion            | Entered Proximity Caves
  5384 | -6/Proximity Caves | Learned location of 1 exit from Factory
  5396 | -6/Proximity Caves | Reached level 16
  5691 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  5863 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  5911 | -6/Proximity Caves | Discovered exit to Factory (range 11)
  5963 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  5966 | -6/Proximity Caves | Entered Factory
  5967 | -6/Factory         | Identified exit to Extension
  5967 | -6/Factory         | Identified exit to Factory
  5968 | -6/Factory         | Reached level 17
  5969 | -6/Factory         | Loaded intel: 28 terminal locations
  6231 | -6/Factory         | Reached level 18
  6276 | -6/Factory         | Upgraded with Power slot (x1)
  6339 | -6/Factory         | Discovered exit to Extension (range 16)
  6617 | -6/Factory         | Entered Extension
  6623 | -6/Extension       | Disrupted transfer network
  6862 | -6/Extension       | Reached level 19
  6974 | -6/Extension       | Spotted B-75 Beast
  6987 | -6/Extension       | Discovered exit to Factory (range 20)
  7002 | -6/Extension       | Destroyed B-75 Beast
  7005 | -6/Extension       | Spotted B-75 Beast
  7034 | -6/Extension       | Destroyed B-75 Beast
  7328 | -6/Extension       | Rescued A7
  7356 | -6/Extension       | Energy Cycler disabled
  7359 | -6/Extension       | Rescued a captive Derelict
  7360 | -6/Extension       | Rescued a captive Derelict
  7416 | -6/Extension       | Identified exit to Cetus
  7416 | -6/Extension       | Discovered exit to Cetus (range 19)
  7452 | -6/Extension       | Discovered exit to Factory (range 10)
  7958 | -6/Extension       | Entered Cetus
  7958 | -6/Cetus           | Accompanied by 2 allies (A7)
  7963 | -6/Cetus           | Acquired a Cetus Manufacturing Module code from A7
  7971 | -6/Cetus           | Spotted Cetus Guard
  7972 | -6/Cetus           | Spotted Cetus Guard
  7978 | -6/Cetus           | Spotted Cetus Guard
  7982 | -6/Cetus           | Destroyed Cetus Guard
  7983 | -6/Cetus           | Spotted Cetus Guard
  7990 | -6/Cetus           | Destroyed Cetus Guard
  7996 | -6/Cetus           | Destroyed Cetus Guard
  8076 | -6/Cetus           | Started Cetus Manufacturing Module
  8101 | -6/Cetus           | Manufactured an Enhanced Grunt
  8126 | -6/Cetus           | Manufactured an Enhanced Grunt
  8151 | -6/Cetus           | Manufactured an Enhanced Grunt
  8176 | -6/Cetus           | Manufactured an Enhanced Grunt
  8201 | -6/Cetus           | Manufactured an Enhanced Grunt
  8338 | -6/Cetus           | Identified exit to Archives
  8338 | -6/Cetus           | Discovered exit to Archives (range 19)
  8373 | -6/Cetus           | Spotted Cetus Guard
  8374 | -6/Cetus           | Spotted Cetus Guard
  8377 | -6/Cetus           | Discovered exit to Factory (range 20)
  8378 | -6/Cetus           | Spotted Cetus Guard
  8383 | -6/Cetus           | Reached level 20
  8383 | -6/Cetus           | Allies destroyed Cetus Guard
  8383 | -6/Cetus           | Destroyed Cetus Guard
  8383 | -6/Cetus           | Spotted Cetus Guard
  8395 | -6/Cetus           | Destroyed Cetus Guard
  8399 | -6/Cetus           | Destroyed Cetus Guard
  8406 | -6/Cetus           | Met Revision 17
  8407 | -6/Cetus           | Destroyed Revision 17
  8483 | -6/Cetus           | Destroyed A7
  8488 | -6/Cetus           | Extracted ID and sensor layout for unrecognized location from A7's data core
  8564 | -6/Cetus           | Entered Archives
  8564 | -6/Archives        | Accompanied by 5 allies
  8591 | -6/Archives        | Discovered exit to Factory (range 20)
  8593 | -6/Archives        | Identified exit to Hub_04(d)
  8593 | -6/Archives        | Discovered exit to Hub_04(d) (range 19)
  8598 | -6/Archives        | Discovered exit to Hub_04(d) (range 19)
  8603 | -6/Archives        | Unable to access archive contents
  8666 | -6/Archives        | Entered Hub_04(d)
  8666 | -6/Hub_04(d)       | Accompanied by 5 allies
  8687 | -6/Hub_04(d)       | Upgraded with Utility slot (x1)
  8731 | -6/Hub_04(d)       | Found Prototype Device
  8731 | -6/Hub_04(d)       | Identified Exp. Thermal Shield
  8793 | -6/Hub_04(d)       | Discovered exit to Factory (range 20)
  8934 | -6/Hub_04(d)       | Discovered exit to Factory (range 15)
  8972 | -6/Hub_04(d)       | Disrupted transfer network
  9017 | -6/Hub_04(d)       | Discovered exit to Factory (range 20)
  9031 | -6/Hub_04(d)       | Build established: Scavenger-Tank
  9112 | -6/Hub_04(d)       | Reached level 21
  9119 | -6/Hub_04(d)       | Upgraded with Weapon slot (x1)
  9198 | -6/Hub_04(d)       | Discovered exit to Factory (range 19)
  9303 | -6/Hub_04(d)       | Network Hub disabled
  9316 | -6/Hub_04(d)       | Network Hub disabled
  9358 | -6/Hub_04(d)       | Spotted Lightning
  9358 | -6/Hub_04(d)       | Spotted Lightning
  9358 | -6/Hub_04(d)       | Spotted Lightning
  9360 | -6/Hub_04(d)       | Destroyed Lightning
  9365 | -6/Hub_04(d)       | Found Prototype Device
  9366 | -6/Hub_04(d)       | First assault squad dispatched
  9366 | -6/Hub_04(d)       | Identified Exp. EM Disruption Field
  9378 | -6/Hub_04(d)       | Destroyed Lightning
  9383 | -6/Hub_04(d)       | Spotted Lightning
  9386 | -6/Hub_04(d)       | Spotted Lightning
  9387 | -6/Hub_04(d)       | Spotted Lightning
  9389 | -6/Hub_04(d)       | Destroyed Lightning
  9408 | -6/Hub_04(d)       | Destroyed Lightning
  9423 | -6/Hub_04(d)       | Spotted Lightning
  9426 | -6/Hub_04(d)       | Spotted Lightning
  9430 | -6/Hub_04(d)       | Spotted Lightning
  9443 | -6/Hub_04(d)       | Destroyed 7 combat bots
  9453 | -6/Hub_04(d)       | Network Hub disabled
  9486 | -6/Hub_04(d)       | Network Hub disabled
  9503 | -6/Hub_04(d)       | Destroyed Lightning
  9522 | -6/Hub_04(d)       | Destroyed Lightning
  9527 | -6/Hub_04(d)       | Destroyed Lightning
  9601 | -6/Hub_04(d)       | Entered Factory
  9755 | -5/Factory         | Identified exit to Upper Caves
  9755 | -5/Factory         | Discovered exit to Upper Caves (range 20)
  9835 | -5/Factory         | Reached level 22
 10031 | -5/Factory         | Entered Upper Caves
 10032 | -5/Upper Caves     | Encountered a Warlord checkpoint
 10209 | -5/Upper Caves     | Identified exit to Upper Caves
 10209 | -5/Upper Caves     | Discovered exit to Upper Caves (range 12)
 10227 | -5/Upper Caves     | Learned location of 1 exit from Factory
 10239 | -5/Upper Caves     | Entered another Upper Caves area
 10270 | -5/Upper Caves     | Identified exit to Factory
 10270 | -5/Upper Caves     | Discovered exit to Factory (range 12)
 10422 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 10547 | -5/Upper Caves     | Identified exit to Warlord
 10662 | -5/Upper Caves     | Entered Warlord
 10690 | -5/Warlord         | Identified exit to Proximity Caves
 10690 | -5/Warlord         | Discovered exit to Proximity Caves (range 9)
 10721 | -5/Warlord         | RIF detected upon attempting to enter Warlord's base
 10721 | -5/Warlord         | Attacked by Warlord forces
 10756 | -5/Warlord         | Entered Proximity Caves
 10758 | -4/Proximity Caves | Reached level 23
 10763 | -4/Proximity Caves | Upgraded with Propulsion slot (x1)
 10784 | -4/Proximity Caves | Learned 12 Research zone layouts
 10817 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10980 | -4/Proximity Caves | Discovered exit to Factory (range 15)
 11015 | -4/Proximity Caves | Destroyed 7 combat bots
 11070 | -4/Proximity Caves | Entered Factory
 11070 | -4/Factory         | Accompanied by 2 allies
 11071 | -4/Factory         | Identified exit to Research
 11072 | -4/Factory         | Reached level 24
 11094 | -4/Factory         | Identified exit to Upper Caves
 11515 | -4/Factory         | Reached level 25
 11598 | -4/Factory         | Upgraded with Utility slot (x1)
 11646 | -4/Factory         | Entered Upper Caves
 11784 | -4/Upper Caves     | Learned Research interactive machine intel
 11810 | -4/Upper Caves     | Learned Research security intel
 12051 | -4/Upper Caves     | Identified exit to Upper Caves
 12051 | -4/Upper Caves     | Discovered exit to Upper Caves (range 6)
 12059 | -4/Upper Caves     | Entered another Upper Caves area
 12439 | -4/Upper Caves     | Identified exit to Zhirov
 12439 | -4/Upper Caves     | Discovered exit to Zhirov (range 9)
 12466 | -4/Upper Caves     | Entered Zhirov
 12466 | -4/Zhirov          | Identified exit to Proximity Caves
 12466 | -4/Zhirov          | Discovered exit to Proximity Caves (range 3)
 12484 | -4/Zhirov          | Met Zhirov
 12513 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 12529 | -4/Zhirov          | Found Alien Artifact
 12529 | -4/Zhirov          | Identified Integrated Reactor
 12529 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 12544 | -4/Zhirov          | Found Alien Artifact
 12648 | -4/Zhirov          | Entered Proximity Caves
 12650 | -3/Proximity Caves | Reached level 26
 12822 | -3/Proximity Caves | Discovered exit to Research (range 17)
 12881 | -3/Proximity Caves | Spotted B-86 Titan
 12888 | -3/Proximity Caves | Destroyed B-86 Titan
 12923 | -3/Proximity Caves | Entered Research
 12924 | -3/Research        | Identified exit to Armory
 12924 | -3/Research        | Identified exit to Quarantine
 12925 | -3/Research        | Identified exit to Research
 12925 | -3/Research        | Reached level 27
 12928 | -3/Research        | Loaded intel: 43 interactive machine locations
 12929 | -3/Research        | Loaded intel: 22 terminal locations
 13099 | -3/Research        | Fabricated Hvy. Gatling Laser (x1)
 13198 | -3/Research        | Fabricated Hvy. Gatling Laser (x1)
 13458 | -3/Research        | Entered Armory
 13460 | -3/Armory          | Reached level 28
 13674 | -3/Armory          | Spotted B-86 Titan
 13682 | -3/Armory          | Destroyed B-86 Titan
 13735 | -3/Armory          | Destroyed 8 combat bots
 13827 | -3/Armory          | Destroyed 7 combat bots
 14042 | -3/Armory          | Destroyed 8 combat bots
 14147 | -3/Armory          | Found Prototype Slashing Weapon
 14147 | -3/Armory          | Identified Vibroblade
 14462 | -3/Armory          | Identified exit to Lab
 14462 | -3/Armory          | Discovered exit to Lab (range 13)
 14512 | -3/Armory          | Discovered exit to Research (range 16)
 14586 | -3/Armory          | Reached level 29
 14590 | -3/Armory          | Upgraded with Utility slot (x1)
 14849 | -3/Armory          | Fabricated Hvy. Gatling Laser (x1)
 14951 | -3/Armory          | Fabricated Hvy. Gatling Laser (x1)
 14982 | -3/Armory          | Discovered exit to Research (range 17)
 15146 | -3/Armory          | Fabricated Hvy. Gatling Laser (x1)
 15614 | -3/Armory          | Entered Lab
 15614 | -3/Lab             | Discovered exit to Research (range 9)
 15626 | -3/Lab             | Hidden lab's door opened automatically
 15626 | -3/Lab             | Sensor layout match revealed
 15627 | -3/Lab             | Gained access to the hidden lab's interior
 15627 | -3/Lab             | Reached level 30
 15656 | -3/Lab             | Found Integrated Reactor
 15656 | -3/Lab             | Installed Integrated Reactor, increased core energy generation (+10)
 15666 | -3/Lab             | Found Alien Artifact
 15666 | -3/Lab             | Identified Core Regenerator
 15666 | -3/Lab             | Used Core Regenerator, restored core integrity (+0)
 15679 | -3/Lab             | Found Alien Artifact
 15679 | -3/Lab             | Identified Transdimensional Reconstructor (x2)
 15679 | -3/Lab             | Warped through subspace
 15686 | -3/Lab             | Unable to decrypt terminal
 15703 | -3/Lab             | Found Prototype Protection
 15703 | -3/Lab             | Identified Hvy. Regenerative Plating
 15708 | -3/Lab             | Found Prototype Energy Gun
 15708 | -3/Lab             | Identified Hyp. EM Gauss Rifle
 15738 | -3/Lab             | Found Prototype Energy Cannon
 15741 | -3/Lab             | Identified Potential Cannon
 15819 | -3/Lab             | Unable to decrypt terminal
 15827 | -3/Lab             | Entered Research
 15984 | -2/Research        | Identified exit to Access
 15984 | -2/Research        | Discovered exit to Access (range 14)
 16029 | -2/Research        | Reached level 31
 16051 | -2/Research        | Upgraded with Power slot (x1)
 16190 | -2/Research        | Identified exit to Testing
 16190 | -2/Research        | Discovered exit to Testing (range 15)
 16252 | -2/Research        | Found Antimissile System
 16289 | -2/Research        | Entered Testing
 16355 | -2/Testing         | Found Prototype Launcher
 16355 | -2/Testing         | Identified Z-bomb Delivery System
 16470 | -2/Testing         | Spotted PG-2U4IDLFGO0
 16478 | -2/Testing         | Rewired PG-2U4IDLFGO0
 16629 | -2/Testing         | Scanned by Researcher
 16646 | -2/Testing         | Found Prototype Leg
 16646 | -2/Testing         | Identified Myomer Exoskeleton
 16688 | -2/Testing         | Found Prototype Device
 16688 | -2/Testing         | Identified Exp. Transmission Jammer
 16736 | -2/Testing         | Found Prototype Energy Cannon
 16736 | -2/Testing         | Identified Disintegrator
 16904 | -2/Testing         | Found Prototype Slashing Weapon
 16904 | -2/Testing         | Identified Molecular Scythe
 16946 | -2/Testing         | Found Prototype Device
 16946 | -2/Testing         | Identified Exp. ECM Suite
 16974 | -2/Testing         | Spotted Striker
 16996 | -2/Testing         | Spotted Striker
 17022 | -2/Testing         | Destroyed Striker
 17025 | -2/Testing         | Spotted Alpha 7
 17027 | -2/Testing         | Destroyed Striker
 17032 | -2/Testing         | Destroyed Alpha 7
 17047 | -2/Testing         | Build established: Generator-Tank
 17064 | -2/Testing         | Stole the SGEMP Prototype
 17064 | -2/Testing         | Reached level 32
 17214 | -2/Testing         | Spotted PP-LJRSUAKI8Y
 17233 | -2/Testing         | Protovariant out of control (PP-LJRSUAKI8Y)
 17233 | -2/Testing         | Unleashed a protovariant (PP-LJRSUAKI8Y)
 17251 | -2/Testing         | Discovered exit to Access (range 18)
 17292 | -2/Testing         | Found Prototype Protection
 17292 | -2/Testing         | Identified SHELL Armor
 17295 | -2/Testing         | Found Prototype Protection
 17295 | -2/Testing         | Identified Lgt. Regenerative Plating
 17487 | -2/Testing         | Destroyed PP-LJRSUAKI8Y
 17619 | -2/Testing         | Found Prototype Energy Cannon
 17619 | -2/Testing         | Identified Cld. Nova Cannon
 18079 | -2/Testing         | Entered Access
 18080 | -1/Access          | Loaded intel: 112 machine locations
 18080 | -1/Access          | Loaded intel: 56 trap records
 18080 | -1/Access          | Identified exit to Surface
 18080 | -1/Access          | Discovered exit to Surface (range 146)
 18080 | -1/Access          | Identified exit to Command
 18080 | -1/Access          | Discovered exit to Command (range 247)
 18080 | -1/Access          | Delivered the SGEMP Prototype to Zhirov
 18080 | -1/Access          | Zhirov transferred Access data
 18080 | -1/Access          | Reached level 33
 18095 | -1/Access          | Reached level 34
 18112 | -1/Access          | Upgraded with Utility slot (x1)
 18277 | -1/Access          | Spotted B-99 Colossus
 18300 | -1/Access          | Zhirov warped through subspace
 18307 | -1/Access          | Destroyed B-99 Colossus
 18409 | -1/Access          | Spotted B-99 Colossus
 18874 | -1/Access          | First assault squad dispatched
 18884 | -1/Access          | Found Prototype Device
 18884 | -1/Access          | Identified Exp. Shock Absorption System
 18929 | -1/Access          | Entered Command
 18931 | -1/Command         | Reached level 35
 19143 | -1/Command         | Phase Generator disabled
 19179 | -1/Command         | First assault squad dispatched
 19226 | -1/Command         | Disengaged cave seal
 19226 | -1/Command         | Wild derelicts emerged from the dark tunnel
 19228 | -1/Command         | Spotted B-99 Colossus
 19327 | -1/Command         | Spotted M Guard
 19327 | -1/Command         | Spotted M Guard
 19327 | -1/Command         | Spotted Combat Programmer
 19328 | -1/Command         | Spotted Combat Programmer
 19473 | -1/Command         | Destroyed M Guard
 19484 | -1/Command         | Destroyed Combat Programmer
 19488 | -1/Command         | Destroyed Combat Programmer
 19488 | -1/Command         | All MAIN.C guards destroyed
 19919 | -1/Command         | Met MAIN.C
 19919 | -1/Command         | Reached level 36
 19925 | -1/Command         | 0b10 Conduit disabled
 19959 | -1/Command         | Destroyed MAIN.C Shell
 19961 | -1/Command         | MAIN.C activated Command garrisons
 19970 | -1/Command         | Zhirov used SGEMP to disable MAIN.C
 20030 | -1/Command         | Discovered exit to Surface (range 40)
 20030 | -1/Command         | Discovered exit to Surface (range 84)
 20030 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 20220 | -1/Command         | Found Singularity Reactor
 20233 | -1/Command         | Found Vortex Chain Reactor
 20236 | -1/Command         | Found Vortex Chain Reactor
 20249 | -1/Command         | Found Exp. System Purifier
 20273 | -1/Command         | Found Exp. Armor Integrity Analyzer
 20801 | -1/Command         | Warped through subspace to slip node
 20801 | -1/Command         | Identified exit to Access_0
 20801 | -1/Command         | Discovered exit to Access_0 (range 4)
 20808 | -1/Command         | Entered Access_0
 20810 | -1/Access_0        | Reached level 37
 20812 | -1/Access_0        | Met Architect
 20831 | -1/Access_0        | Destroyed A8
 20836 | -1/Access_0        | Architect warped through subspace
 20883 | -1/Access_0        | Architect warped through subspace
 20927 | -1/Access_0        | Architect warped through subspace
 20972 | -1/Access_0        | Architect warped through subspace
 21002 | -1/Access_0        | Architect warped through subspace
 21036 | -1/Access_0        | Architect warped through subspace
 21069 | -1/Access_0        | Architect warped through subspace
 21101 | -1/Access_0        | Architect warped through subspace
 21127 | -1/Access_0        | A6 warped into view
 21158 | -1/Access_0        | Architect warped through subspace
 21158 | -1/Access_0        | Core integrity fell below 50%
 21165 | -1/Access_0        | Destroyed A6
 21187 | -1/Access_0        | Architect warped through subspace
 21218 | -1/Access_0        | Architect warped through subspace
 21250 | -1/Access_0        | Architect warped through subspace
 21282 | -1/Access_0        | Architect warped through subspace
 21320 | -1/Access_0        | Architect warped through subspace
 21359 | -1/Access_0        | Architect warped through subspace
 21394 | -1/Access_0        | Architect warped through subspace
 21426 | -1/Access_0        | Architect warped through subspace
 21452 | -1/Access_0        | Architect warped through subspace
 21477 | -1/Access_0        | Architect warped through subspace
 21496 | -1/Access_0        | Architect warped through subspace
 21502 | -1/Access_0        | Found Exp. Phase Shifter
 21518 | -1/Access_0        | Architect warped through subspace
 21533 | -1/Access_0        | Architect warped through subspace
 21547 | -1/Access_0        | Architect warped through subspace
 21558 | -1/Access_0        | Found Core Expander
 21562 | -1/Access_0        | A5 warped into view
 21579 | -1/Access_0        | Architect warped through subspace
 21588 | -1/Access_0        | Destroyed A5
 21598 | -1/Access_0        | Architect warped through subspace
 21624 | -1/Access_0        | Architect warped through subspace
 21650 | -1/Access_0        | Architect warped through subspace
 21663 | -1/Access_0        | Architect warped through subspace
 21678 | -1/Access_0        | Subspace Access Node disabled
 21686 | -1/Access_0        | Architect warped through subspace
 21700 | -1/Access_0        | Architect warped through subspace
 21723 | -1/Access_0        | Architect warped through subspace
 21752 | -1/Access_0        | Architect warped through subspace
 21790 | -1/Access_0        | Architect warped through subspace
 21805 | -1/Access_0        | Found Exp. Force Field
 21825 | -1/Access_0        | Architect warped through subspace
 21853 | -1/Access_0        | Found Exp. Thermal Shield
 21859 | -1/Access_0        | Architect warped through subspace
 21905 | -1/Access_0        | Architect warped through subspace
 21946 | -1/Access_0        | Architect warped through subspace
 21983 | -1/Access_0        | Architect warped through subspace
 21999 | -1/Access_0        | Subspace Access Node disabled
 22006 | -1/Access_0        | Architect warped through subspace
 22018 | -1/Access_0        | A4 warped into view
 22030 | -1/Access_0        | Architect warped through subspace
 22033 | -1/Access_0        | Destroyed A4
 22056 | -1/Access_0        | Architect warped through subspace
 22095 | -1/Access_0        | Architect warped through subspace
 22119 | -1/Access_0        | Architect warped through subspace
 22153 | -1/Access_0        | Architect warped through subspace
 22183 | -1/Access_0        | Architect warped through subspace
 22206 | -1/Access_0        | Architect warped through subspace
 22228 | -1/Access_0        | Architect warped through subspace
 22243 | -1/Access_0        | Subspace Access Node disabled
 22247 | -1/Access_0        | Architect warped through subspace
 22261 | -1/Access_0        | Architect warped through subspace
 22277 | -1/Access_0        | Architect warped through subspace
 22290 | -1/Access_0        | Architect warped through subspace
 22308 | -1/Access_0        | Architect warped through subspace
 22320 | -1/Access_0        | Architect warped through subspace
 22333 | -1/Access_0        | Architect warped through subspace
 22342 | -1/Access_0        | Architect warped through subspace
 22353 | -1/Access_0        | Architect warped through subspace
 22362 | -1/Access_0        | Architect warped through subspace
 22366 | -1/Access_0        | Subspace Access Node disabled
 22395 | -1/Access_0        | Reached level 38
 22395 | -1/Access_0        | Destroyed Architect
 22396 | -1/Access_0        | Architect triggered a singularity event
 22396 | -1/Access_0        | Extracted unknown sensor trigger ID from Architect's data core
 22400 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 22400 | -1/Access_0        | Warped through subspace to slip node
 22400 | -1/Access_0        | Discovered exit to Surface (range 8)
 22407 | -1/Access_0        | Crushed by singularity!

 Last Messages 
---------------
22394_ Quantum Shear penetrates Earth.
22394_ Penetrated by Quantum Shear.
22395_ Architect: "If I can't win, no one wins!"
22395_ Reached level 38.
22395_ Architect destroyed.
22396_ A0_COM: Initiating irreversible singularity event. Goodbye.
22396_ Acquired data core, extracted unknown sensor trigger ID.
22397_ A0_COM: 10.
22398_ A0_COM: 9.
22399_ A0_COM: 8.
22400_ A0_COM: 7.
22400_ Acquired Hpw. Transdimensional Reconstructor.
22400_ Warped through subspace, drawn to slip node.
22400_ EXIT=FOUND: SURFACE
22401_ A0_COM: 6.
22402_ A0_COM: 5.
22403_ A0_COM: 4.
22404_ A0_COM: 3.
22405_ A0_COM: 2.
22406_ A0_COM: 1.

 Map 
-----
+----------------------------------------------------+
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| ?????????????#??##?#####??????#??##????#?????????? |
| ?????????#??#????##?##???#???#?###???????????????? |
| ????????????#??##??###?#??#?#?????????#??##??????? |
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| ?????##?##???#????##??#   ##??#?####??#?#?###????? |
| ?????#####?????##??#?###   #?##?####?#?#?????????? |
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| ??????#?#?##?#?#?#?????#######?#??#??#?#??#??????? |
| ????????#??##?????#???##?#?#?????????######??????? |
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| ???????????#?#???###??###?#?#?##?##?##???????????? |
| ????????#????#?????##?##?##?#?#????##?#??????????? |
| ????????????#?#???#??#????##?#??#???##?#?????????? |
| ???????????#?????#??##???#???#????#??????????????? |
| ?????????????#???##?????##??###?#?#??#???????????? |
| ??????????????????#??##???#????????##?#??????????? |
| ??????????????#????????#?#????#????????#?????????? |
| ????????????????#????????##?##?#????##??##???????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           251
Energy Generation          125
Energy Capacity            1350
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           24
Terrain Scan Range         20
Terrain Scan Density       710
Jamming Range              12
Armor Coverage             1050
Resistance: KI             65
Resistance: TH             65
Resistance: EX             100
Resistance: EM             100
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       33
Weapon Cycling             25
Phase Shifting             20
Evasion (%)                76
Targeting Accuracy         8
Armor Integrity Analysis   50
Particle Charging          30
Offensive Hacking          20
Relay Coupler Types        2
Relay Coupler Value        212

 Item Schematics 
-----------------
                 Force Field | -6/Extension | Hacked
               Gatling Laser | -6/Extension | Hacked
           Enh. Biometal Leg | -5/Factory   | Scanalyzed
        Adv. Cloaking Device | -4/Factory   | Hacked
          Hvy. Gatling Laser | -4/Factory   | Hacked
           Assault Drone Bay | -4/Zhirov    | Free
              Exp. Heat Sink | -4/Zhirov    | Free
          Exp. Optical Array | -4/Zhirov    | Free
            Imp. Arc Thrower | -4/Zhirov    | Free
          Hvy. Proton Cannon | -2/Testing   | Archive
              Prc. Phase Gun | -2/Testing   | Archive
               Beam Splitter | -2/Testing   | Archive
         Gravity Neutralizer | -2/Testing   | Archive
            Com. Mass Driver | -2/Testing   | Archive
        Cld. Antigrav System | -2/Testing   | Archive
                  Shock Maul | -2/Testing   | Archive
          Prc. Energy Filter | -2/Testing   | Archive
  Imp. Thermal Defense Suite | -2/Testing   | Archive
   Hellfire Missile Launcher | -2/Testing   | Archive
        Exp. Power Amplifier | -2/Testing   | Archive
     Quantum Shading Machine | -2/Testing   | Archive
       Exp. Shield Generator | -2/Testing   | Archive
 Cld. Nuclear Pulse Thruster | -2/Testing   | Archive
     Com. Linear Accelerator | -2/Testing   | Archive
          Exp. Core Analyzer | -2/Testing   | Archive
          Adv. KE Penetrator | -2/Testing   | Archive
        Hvy. Hardcell Cannon | -2/Testing   | Archive
        Imp. Diametric Drive | -2/Testing   | Archive
            Exp. Energy Well | -2/Testing   | Archive
    Adv. Variable Charge Gun | -2/Testing   | Archive
       Enh. Gamma Bomb Array | -2/Testing   | Archive
      Imp. Matter Compressor | -2/Testing   | Archive
  Point Singularity Launcher | -2/Testing   | Archive

 Robot Schematics 
------------------
 A-27 Freighter | -2/Testing | Archive
  B-74 Champion | -2/Testing | Archive

 Fabricated
------------
 Hvy. Gatling Laser | x1 | -3/Research 
 Hvy. Gatling Laser | x1 | -3/Research 
 Hvy. Gatling Laser | x1 | -3/Armory   
 Hvy. Gatling Laser | x1 | -3/Armory   
 Hvy. Gatling Laser | x1 | -3/Armory   

 Alien Tech Used 
-----------------
Integrated Reactor
Core Regenerator
Transdimensional Reconstructor
Core Expander
High-powered Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Tes  Acc  Com  Ac0  
Levels Raised              37    | .    .    1    .    1    3    3    1    2    2    .    .    1    1    2    1    1    .    1    1    .    .    .    1    2    .    .    .    1    1    2    1    1    1    2    2    2    
  XP Earned                61588 | 6000 885  1000 200  1547 4279 4216 2763 2407 2397 695  522  349  1800 3210 1434 1125 250  1345 1296 319  435  170  1690 1690 386  286  220  1415 1703 2393 1078 1673 2518 3057 2995 1840 
  XP Spent                 59870 | 5770 .    1600 .    .    1200 6200 .    6050 .    4300 .    .    2250 800  3330 250  .    4000 1300 .    .    .    1400 3490 .    .    60   1500 .    4240 800  1280 2000 3500 1650 2900 
Upgrades                   112   | 24   .    2    .    .    3    14   .    11   .    2    .    .    2    1    9    1    .    2    2    .    .    .    1    4    .    .    2    1    .    6    1    3    2    1    5    13   
  Power Slot               3     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Propulsion Slot          4     | 1    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Utility Slot             11    | 1    .    .    .    .    .    2    .    2    .    2    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    1    .    .    
  Weapon Slot              4     | 1    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Core Integrity           18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    4    .    2    .    .    .    10   
  Heat Dissipation         21    | 4    .    .    .    .    .    8    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Mass Support             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Inventory Capacity       6     | 3    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Sight Range              4     | 2    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sensor Range             12    | 5    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Terrain Scan Density     7     | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Ranged Accuracy          6     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    
  KI Resistance %          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    
  TH Resistance %          4     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  EX Resistance %          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    3    .    
  TH Damage %              4     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
Protomatter Created        8540  | .    72   14   .    98   .    562  237  188  109  53   60   .    173  267  300  244  .    409  104  18   81   .    200  126  82   36   .    149  140  1134 .    385  1254 547  773  725  
  Integrity Restored       9841  | .    125  28   .    146  .    586  448  248  307  281  91   .    331  436  595  436  .    713  206  92   85   .    376  26   56   26   .    51   41   693  .    145  465  76   638  2094 
    Core                   6004  | .    52   21   .    106  .    290  255  121  132  123  57   .    164  222  322  124  .    253  140  58   52   .    208  17   9    10   .    31   14   305  .    100  205  55   464  2094 
    Parts                  3837  | .    73   7    .    40   .    296  193  127  175  158  34   .    167  214  273  312  .    460  66   34   33   .    168  9    47   16   .    20   27   388  .    45   260  21   174  .    
Protomatter Decayed        6692  | .    .    2    .    53   .    271  77   142  82   38   28   25   55   93   168  171  .    341  28   .    49   .    .    152  45   .    74   29   124  852  89   248  1414 531  1389 122  

 Game 
------
Seed              ThermicCompositeClaws
  Manual?         0
Play Time         03:30:37
  Cumulative      260.8 hours
  Start           2022.06.15 @ 13:07:24
  End             2022.06.15 @ 20:02:55
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      Winter2019/RPGLIKE
Game No.          88
  Rogue           0
  Adventurer      1
  Explorer        87
Win Type          -
  Total           16
  Types           9/0/4/3/0/0/0/0/0
Lore%             87
Gallery%          87
Achievement%      74
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       BRIGHTNESS(150)
Filters           NONE
Steam             1


RUN: a18a8fd3-c591-4ed6-8322-d1faa9f83b92