Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.08.25 @ 16:12:19 Player: UdenTiso Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (132) 660 Value Destroyed (4442) 4442 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (755) 755 TOTAL SCORE: 10597 Bonus ------- Follower Combat Kills 155 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 129/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (300) Ox5 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Improved Heat Sink Improved Sensor Array Improved Core Shielding Hardened Medium Armor Plating Hacking Suite Relay Coupler [Grunt] (68) Improved Recalibrator Improved Datajack Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Power Amplifier Large Storage Unit Large Storage Unit Spectral Analyzer Improved Sensor Array Experimental Melee Analysis Suite Improved Trap Extractor Drone Bay > --- WEAPON ----------- Heavy Battle Rifle Bore Cannon Improved Remote Datajack Phasing Sabre > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Improved Heat Sink Hardened Medium Armor Plating Improved Light Armor Plating Relay Coupler [Grunt] Improved Recalibrator Long-range Proton Cannon Heavy Battle Rifle Improved Proton Missile Launcher Improved Grenade Launcher Improved Datajack Great Maul [Rating: 89] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Spectral Analyzer Protection Hardened Medium Armor Plating Weapon Katana Energy Gun Small Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Great Maul Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Slots Evolved 11 | . 1 2 2 2 . . . . 2 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . 2 . . . . . . . . Utility 6 | . 1 . 1 2 . . . . 1 1 Weapon 2 | . . . 1 . . . . . 1 . Parts Attached 109 | 1 2 38 22 8 1 1 12 3 5 16 Power 7 | 1 . 3 1 . . . . . . 2 Engine 6 | 1 . 3 1 . . . . . . 1 Core 1 | . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 40 | . . 19 10 4 . . 2 1 1 3 Treads 17 | . . 9 . 4 . . 2 1 1 . Leg 23 | . . 10 10 . . . . . . 3 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 26 | . 2 4 4 3 . . 7 1 2 3 Device 11 | . 1 2 2 1 . . 1 . 2 2 Storage 2 | . . 2 . . . . . . . . Processor 7 | . . . 2 . . . 5 . . . Hackware . | . . . . . . . . . . . Protection 6 | . 1 . . 2 . . 1 1 . 1 Artifact . | . . . . . . . . . . . Weapon 36 | . . 12 7 1 1 1 3 1 2 8 Energy Gun 1 | . . . 1 . . . . . . . Energy Cannon 4 | . . 3 . . . . . . . 1 Ballistic Gun 8 | . . 3 2 1 . . 1 . . 1 Ballistic Cannon 3 | . . . 1 . . . . 1 . 1 Launcher 6 | . . 3 1 . . . . . . 2 Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon 4 | . . 1 1 . . 1 . . . 1 Slashing Weapon 4 | . . 1 . . 1 . 1 . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 5 | . . 1 1 . . . 1 . 2 . Unidentified Prototypes 8 | . . 1 1 . . . 6 . . . Parts Lost 27 | . . 1 . 1 . . . . . 25 Power 2 | . . . . . . . . . . 2 Propulsion 7 | . . . . . . . . . . 7 Utility 9 | . . 1 . 1 . . . . . 7 Weapon 9 | . . . . . . . . . . 9 Highest Loss Streak 17 | . . 1 . 1 . . . . . 17 Average Slot Usage (%) 94 | . 99 93 99 95 100 100 96 99 98 82 Engine 7 | . 12 9 8 7 7 7 7 7 6 5 Treads 18 | . . 20 . 20 28 28 28 28 24 14 Leg 9 | . 25 12 33 7 . . . . . 2 Device 11 | . 11 11 8 12 14 14 11 7 16 16 Storage 13 | . 12 14 16 14 14 14 14 14 12 10 Processor 4 | . . . 7 3 . . 6 14 12 9 Protection 5 | . 12 4 . 8 14 14 7 6 1 1 Ballistic Gun 6 | . 12 8 3 4 7 7 7 7 6 4 Ballistic Cannon 2 | . . . 5 7 7 2 . 3 6 4 Launcher 1 | . . 2 4 2 . . . . . . Impact Weapon 2 | . . 4 1 . . 4 4 . . . Slashing Weapon 5 | . . 4 8 7 7 7 7 7 6 4 Special Melee Weapon 1 | . . . . . . . 2 3 5 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 89 | 17 20 46 54 65 65 65 63 66 68 89 Greatest Support 114 | 20 20 80 60 104 104 104 112 114 114 114 Greatest Overweight (x) 12 | . . 7 1 . . . . . . 12 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 16 | 8 8 16 16 16 16 16 16 16 16 16 Average Capacity 14 | 8 8 11 16 16 16 16 16 16 16 15 Most Carried 16 | 7 8 16 16 16 15 16 16 16 16 16 Average Carried 13 | 7 6 9 15 14 14 15 15 15 15 14 Final Capacity 16 | 8 8 16 16 16 16 16 16 16 16 10 Final Carried 16 | 7 8 16 16 14 15 16 16 16 16 9 Class Distribution -------------------- 86% | Hacker-Mutant 11% | Derelict-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Derelict-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Matter Collected 2729 | 196 90 841 574 106 29 11 10 230 90 552 Remotely . | . . . . . . . . . . . Salvage Created 4770 | . 218 1569 1077 368 69 45 . 200 66 1158 Parts 256 | . 14 91 71 10 5 2 . 8 6 49 Haulers Intercepted 2 | . . 1 1 . . . . . . . Recyclers Shooed 5 | . . 3 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 95 | . 5 26 23 7 3 1 . 5 1 24 Melee 30 | . . 6 10 7 3 1 . 2 . 1 Guns 31 | . 5 13 6 . . . . 1 . 6 Cannons 22 | . . . 6 . . . . 2 1 13 AOE 9 | . . 6 1 . . . . . . 2 Classes Destroyed 14 | . 3 7 1 1 . . . . . 2 Worker 9 | . . 4 5 . . . . . . . Builder 5 | . . 3 . . . . . . . 2 Hauler 2 | . . 1 1 . . . . . . . Recycler 5 | . . 4 . 1 . . . . . . Operator 2 | . . 1 1 . . . . . . . Watcher 14 | . 2 5 4 . . . . . . 3 Swarmer 25 | . 2 5 4 4 3 . . 2 . 5 Grunt 40 | . 3 12 9 2 . . . 2 . 12 Brawler 2 | . . . . 1 . . . 1 . . Duelist 1 | . . 1 . . . . . . . . Sentry 18 | . . 8 7 . . . . . 1 2 Hunter 6 | . . . 3 . . 1 . . . 2 Programmer 2 | . . . . . . . . . . 2 Behemoth 1 | . . . . . . . . . . 1 Best Kill Streak 7 | . 2 7 5 3 3 1 . 2 1 5 Combat Bots Only 5 | . 2 3 5 3 3 1 . 2 1 5 Max Kills in Single Turn 2 | . 1 2 1 1 1 1 . 1 1 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . 2 1 . . . . . . 2 Melee 1 | . . 1 1 1 1 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Damage Taken 6971 | . 155 831 683 336 256 122 . 151 51 4386 Core 1281 | . 58 105 38 10 34 . . 12 14 1010 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 88 | 100 76 73 93 . . . . 92 98 . Volleys Fired 253 | . 25 99 49 4 2 . . 9 3 62 Largest 3 | . 2 2 2 1 2 . . 2 2 3 Hottest 171 | . 60 63 69 25 69 . . 90 90 171 Shots Fired 391 | . 48 104 66 4 4 . . 18 6 141 Gun 263 | . 48 87 38 4 2 . . 9 3 72 Cannon 105 | . . 2 25 . 2 . . 9 3 64 Launcher 22 | . . 15 3 . . . . . . 4 Special 1 | . . . . . . . . . . 1 Kinetic 336 | . 25 87 63 4 4 . . 18 6 129 Thermal 23 | . 23 . . . . . . . . . Explosive 21 | . . 15 3 . . . . . . 3 Electromagnetic 10 | . . 2 . . . . . . . 8 Robot Hit Streak 40 | . 6 40 26 5 7 . . 12 7 26 Robot Miss Streak 5 | . 5 1 4 . 4 . . 3 . 3 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 430 | . 30 129 92 22 10 7 . 16 7 117 Core Hits 225 | . 12 60 70 11 4 1 . 9 2 56 Critical Hits 28 | . . 1 1 . . . . 5 1 20 Critical Kills 11 | . . . . . . . . 2 1 8 Critical Parts Destroyed 16 | . . 1 1 . . . . 3 . 11 Melee Attacks 124 | . . 43 37 19 6 7 . 2 1 9 Impact 8 | . . 5 1 . . . . . . 2 Slashing 108 | . . 32 35 19 6 7 . 2 . 7 Piercing . | . . . . . . . . . . . Sneak Attacks 18 | . . 9 5 2 . . . . 1 1 Combat Hostiles 3 | . . . 2 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11477 | . 318 3092 2690 750 246 243 . 407 120 3611 Guns 3947 | . 318 1171 706 65 34 . . 113 69 1471 Cannons 2160 | . . . 467 . 21 . . 206 51 1415 Explosions 967 | . . 456 214 . . . . . . 297 Melee 4351 | . . 1465 1303 685 191 243 . 88 . 376 Ramming 52 | . . . . . . . . . . 52 Kinetic 5734 | . 126 1171 1173 65 55 . . 319 120 2705 Thermal 192 | . 192 . . . . . . . . . Explosive 882 | . . 456 214 . . . . . . 212 Electromagnetic 266 | . . . . . . . . . . 266 Impact 237 | . . 183 . . . . . . . 54 Slashing 4114 | . . 1282 1303 685 191 243 . 88 . 322 Piercing . | . . . . . . . . . . . Highest Corruption 15 | . . 1 2 1 1 1 1 . . 15 Average Corruption 2 | . . 1 1 1 1 1 1 . . 6 Corruption Purged . | . . . . . . . . . . . Effects 43 | . . 2 10 . 2 6 . . . 23 Message Errors 14 | . . 2 5 . . 4 . . . 3 Matter Fused 4 | . . . . . . . . . . 4 Heat Flow Errors 3 | . . . 2 . . . . . . 1 Energy Discharges 3 | . . . 1 . 1 . . . . 1 Data Loss (minor) 12 | . . . 2 . 1 2 . . . 7 Data Loss (major) 1 | . . . . . . . . . . 1 Alerts 2 | . . . . . . . . . . 2 Misdirections 2 | . . . . . . . . . . 2 Targeting Errors 2 | . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 644 | . . 257 186 100 9 . . . . 92 Projectiles 61 | . . . . . . . . . . 61 Explosions 43 | . . 8 35 . . . . . . . Melee 540 | . . 249 151 100 9 . . . . 31 Knockbacks 31 | . . 1 10 . 2 . . 3 1 14 Impact 2 | . . 1 . . . . . . . 1 Kinetic 26 | . . . 9 . 2 . . 3 1 11 Secondary 3 | . . . 1 . . . . . . 2 Self-Inflicted Damage 164 | . . 42 59 . . . . . . 63 Shots 7 | . . 2 2 . . . . . . 3 Rammed 4 | . . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 554 | . 117 24 185 . . . . 84 14 554 Average Temperature 80 | . 36 5 76 . . . . 32 10 130 Received Heat Transfer 2442 | . 129 504 315 81 . . . 81 18 1314 Effects 7 | . . . . . . . . . . 7 Shutdowns 3 | . . . . . . . . . . 3 Energy Bleed 2 | . . . . . . . . . . 2 Interference 1 | . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 3 | . . 1 . . . . . . . 2 Impact Corruptions 7 | . . 3 . . . . . . . 4 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 425 | . 425 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Peak Influence 332 | . 189 274 282 303 . . . . 93 332 Initial 76 | . . 1 1 76 . . . . 48 33 Average 108 | . 75 89 108 184 . . . . 68 139 Maximum Alert Level 1 | . . 1 1 1 . . . . . 1 Low Security (%) 80 | 100 100 91 72 51 . . . . 100 67 Level 1 19 | . . 8 27 48 . . . . . 32 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 19 | . . 3 8 2 . . . . . 6 Investigation 5 | . . 2 2 1 . . . . . . Extermination 3 | . . . . 1 . . . . . 2 Reinforcement 8 | . . 1 3 . . . . . . 4 Assault . | . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Distress Signals 4 | . . 2 . 2 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 169 | . 8 38 49 8 6 1 . 6 2 51 Peak Tracking Total 7 | . 3 5 4 4 3 1 . 2 1 7 Tactical Retreats 17 | . 1 4 2 1 . . . 1 . 8 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Traps Triggered 9 | . . 5 3 . . . . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Machines Disabled 20 | . . 8 6 1 . . . . . 5 Max in Single Turn 3 | . . 1 3 1 . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Machines Accessed 23 | . 3 8 6 2 . . 1 . 1 2 Terminals 15 | . 2 7 5 1 . . . . . . Fabricators 1 | . . . . . . . . . . 1 Repair Stations 2 | . . 1 . . . . . . 1 . Recycling Units 3 | . 1 . 1 . . . . . . 1 Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 81 | . 16 30 19 4 . . 3 . 5 4 Successful 55 | . 11 23 8 3 . . 3 . 4 3 Failed 26 | . 5 7 11 1 . . . . 1 1 Catastrophic 1 | . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 6 | . . . . . . . 2 . 2 2 Terminals 58 | . 12 28 17 1 . . . . . . Fabricators 3 | . . . . . . . . . . 3 Repair Stations 7 | . . 2 . . . . . . 5 . Recycling Units 7 | . 4 . 2 . . . . . . 1 Scanalyzers 3 | . . . . 3 . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 40 | . 7 21 8 1 . . 3 . . . Record 6 | . . 5 1 . . . . . . . Part Schematic 3 | . . . . . . . 3 . . . Robot Analysis 1 | . . 1 . . . . . . . . Prototype ID Bank 2 | . . 1 1 . . . . . . . Machine Index 1 | . . 1 . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . Alert Level 3 | . 1 2 . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Dispatch Records 4 | . 1 1 2 . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . Recall Assault 1 | . . 1 . . . . . . . . Hauler Manifests 6 | . 2 2 2 . . . . . . . Registered Components 1 | . . 1 . . . . . . . . Registered Prototypes 2 | . . 1 . 1 . . . . . . Zone Layout 5 | . . 3 2 . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 Repair Station Hacks 6 | . . 2 . . . . . . 4 . Scan Component 3 | . . 1 . . . . . . 2 . Repair 3 | . . 1 . . . . . . 2 . Recycling Unit Hacks 5 | . 4 . . . . . . . . 1 Recycle Component 1 | . 1 . . . . . . . . . Process 1 | . 1 . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . Retrieve Components 2 | . 1 . . . . . . . . 1 Scanalyzer 2 | . . . . 2 . . . . . . Insert Component 1 | . . . . 1 . . . . . . Analyze 1 | . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 18 | . 2 7 6 2 . . . . . 1 Full Trace Events 5 | . . 2 2 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . . . 1 . . 3 . . . Parts Built 1 | . . . . . . . . . . 1 Matter 146 | . . . . . . . . . . 146 Time 73 | . . . . . . . . . . 73 Total Part Build Rating 3 | . . . . . . . . . . 3 Parts Repaired 3 | . . 1 . . . . . . 2 . Time 114 | . . 32 . . . . . . 82 . Parts Recycled 1 | . 1 . . . . . . . . . Recycled Matter 27 | . 27 . . . . . . . . . Retrieved Matter 27 | . 27 . . . . . . . . . Retrieved Components 4 | . 2 . . . . . . . . 2 Parts Scanalyzed 1 | . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . 1 . . . . . . . . Non-combat 1 | . . 1 . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . . 1 . . . . . . . . find_recycling 1 | . . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Total Allies 6 | . . . . . . . 4 . . 2 Largest Group 4 | . . . . . . . 4 . . 2 Highest-Rated Group 154 | . . . . . . . 154 . . 70 Highest-Rated Ally 40 | . . . . . . . 40 . . 35 Zionite Dispatches 1 | . . . . . . . . . . 1 Demo 1 | . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . Ally Attacks 14 | . . . . . . . . . . 14 Total Damage 1028 | . . . . . . . . . . 1028 Kills 8 | . . . . . . . . . . 8 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Robot Analysis Total 1 | . . 1 . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 . 1 1 . . Drone Launches 3 | . . . . . . . 1 . . 2 Drone Recoveries 1 | . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Turns Passed 10988 | 13 428 2467 1570 306 592 919 2005 679 368 1641 Spaces Moved 5917 | 1 270 1248 906 145 352 551 1215 381 160 688 Core 46 | . . 2 . . . . . . . 44 Treads 4177 | . . 815 . 96 352 551 1215 381 160 607 Legs 1694 | 1 270 431 906 49 . . . . . 37 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 120 | 120 120 120 120 120 162 162 160 160 160 150 Average Speed 155 | 120 120 156 125 147 162 162 161 160 160 183 Slowest Speed 650 | 120 120 400 150 162 162 162 162 160 160 650 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 6 | . . . . . . . . . . 6 Exploration Rate (%) 44 | 1 55 71 60 4 51 71 91 61 6 22 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched 10 | . . . . . 3 2 1 4 . . Spaces Dug 16 | . . . . . . . . . . 16 Terrain Destroyed 185 | . . 114 31 . . . . 4 . 36 Melee . | . . . . . . . . . . . Projectile 18 | . . . . . . . . 4 . 14 AOE 167 | . . 114 31 . . . . . . 22 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Total 7183 | 12 326 1604 1223 208 361 567 1265 431 266 920 Wait 647 | 11 25 144 169 23 . 8 15 33 93 126 Move 5907 | . 269 1247 905 144 351 550 1214 380 159 688 Hop . | . . . . . . . . . . . Pick Up 60 | . 4 14 16 5 1 1 8 2 3 6 Fast Attach 31 | . . 16 2 1 . . 4 . 2 6 Attach 28 | . 1 7 1 6 . . 2 1 3 7 Detach 4 | . . 1 . . . . 2 . 1 . Swap 51 | 1 1 15 19 1 1 1 7 2 . 3 Drop 75 | . 1 18 26 5 . . 13 2 1 9 Fire 253 | . 25 99 49 4 2 . . 9 3 62 Melee 123 | . . 43 36 19 6 7 . 2 1 9 Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush 3 | . . . . . . . . . . 3 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Identified exit to Materials 14 | -11/Scrapyard | Discovered exit to Materials (range 0) 14 | -11/Scrapyard | Entered Materials 14 | -10/Materials | Evolved 1 slot: Utility x1 255 | -10/Materials | Identified exit to Mines 255 | -10/Materials | Discovered exit to Mines (range 11) 303 | -10/Materials | Build established: Hacker-Mutant 317 | -10/Materials | Identified exit to Materials 317 | -10/Materials | Discovered exit to Materials (range 6) 411 | -10/Materials | Discovered exit to Materials (range 13) 442 | -10/Materials | Entered another Materials area 442 | -9/Materials | Evolved 2 slots: Propulsion x2 727 | -9/Materials | Identified exit to Mines 727 | -9/Materials | Discovered exit to Mines (range 12) 1178 | -9/Materials | Discovered exit to Mines (range 7) 1884 | -9/Materials | Identified exit to Materials 1884 | -9/Materials | Discovered exit to Materials (range 5) 2316 | -9/Materials | Discovered exit to Materials (range 16) 2709 | -9/Materials | Repaired Rocket Launcher 2909 | -9/Materials | Entered another Materials area 2909 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2996 | -8/Materials | Garrison activated, responded to threat 4389 | -8/Materials | Identified exit to Factory 4389 | -8/Materials | Discovered exit to Factory (range 16) 4479 | -8/Materials | Entered Factory 4479 | -7/Factory | Evolved 2 slots: Utility x2 4764 | -7/Factory | Identified exit to Lower Caves 4764 | -7/Factory | Discovered exit to Lower Caves (range 8) 4785 | -7/Factory | Entered Lower Caves 4855 | -7/Lower Caves | Learned Factory interactive machine intel 5180 | -7/Lower Caves | Encountered a Warlord checkpoint 5259 | -7/Lower Caves | Identified exit to Lower Caves 5259 | -7/Lower Caves | Discovered exit to Lower Caves (range 15) 5377 | -7/Lower Caves | Entered another Lower Caves area 5424 | -7/Lower Caves | Encountered a Warlord checkpoint 6145 | -7/Lower Caves | Identified exit to Zion 6145 | -7/Lower Caves | Discovered exit to Zion (range 13) 6296 | -7/Lower Caves | Entered Zion 6350 | -7/Zion | Given the Hacking Drone Bay 6350 | -7/Zion | Found Prototype Device 6351 | -7/Zion | Identified Hacking Drone Bay 6400 | -7/Zion | System corruption cleaned by Quarantine Array 6720 | -7/Zion | Learned location of Recycling (-7) 7145 | -7/Zion | Imprinted 7147 | -7/Zion | Declared Zion's savior 7307 | -7/Zion | Visited the Megawrench Repair Shop 7351 | -7/Zion | Found Prototype Processor 7352 | -7/Zion | Identified Exp. Signal Interpreter 7357 | -7/Zion | Found Prototype Processor 7357 | -7/Zion | Identified Spectral Analyzer 7389 | -7/Zion | Found Prototype Processor 7389 | -7/Zion | Identified Exp. Targeting Computer 7394 | -7/Zion | Found Prototype Processor 7394 | -7/Zion | Identified Exp. Melee Analysis Suite 7744 | -7/Zion | Identified exit to Proximity Caves 7744 | -7/Zion | Discovered exit to Proximity Caves (range 11) 7764 | -7/Zion | Learned Factory emergency access door positions 8301 | -7/Zion | Entered Proximity Caves 8914 | -6/Proximity Caves | Identified exit to Factory 8914 | -6/Proximity Caves | Discovered exit to Factory (range 18) 8980 | -6/Proximity Caves | Entered Factory 8980 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8981 | -6/Factory | Identified exit to Lower Caves 8983 | -6/Factory | Loaded intel: 45 interactive machine locations 9119 | -6/Factory | Repaired Imp. Datajack 9164 | -6/Factory | Repaired Med. Treads 9168 | -6/Factory | Identified exit to Factory 9168 | -6/Factory | Discovered exit to Factory (range 7) 9261 | -6/Factory | Build established: Derelict-Mutant 9348 | -6/Factory | Entered another Factory area 9348 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10265 | -5/Factory | Spotted B-75 Beast 10334 | -5/Factory | Destroyed B-75 Beast 10497 | -5/Factory | Zion Demo squad teleported in 10673 | -5/Factory | Crushed by falling debris 10680 | -5/Factory | Crushed by falling debris 10687 | -5/Factory | Crushed by falling debris 10687 | -5/Factory | Core integrity fell below 50% 10687 | -5/Factory | System corruption reached 10% 10693 | -5/Factory | Fabricated Riot Gun? 10694 | -5/Factory | Crushed by falling debris 10699 | -5/Factory | Crushed by falling debris 10701 | -5/Factory | Crushed by falling debris 10734 | -5/Factory | Lost 17 parts (2p4n6u5w) 10941 | -5/Factory | Core integrity fell below 20% 10989 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 10827_ R-10 Processor collects Imp. Hover Unit. 10833_ System corrupted: Matter fused (-8). 10835_ Fabricator disabled. 10837_ U-05 Engineer lays Concrete. 10857_ Acquired Scythe. 10883_ G-50 Soldier destroyed. 10885_ Acquired 54 matter. 10886_ Carbon-fiber Leg destroyed. 10893_ System corrupted: Matter fused (-10). 10900_ Destroyed Hvy. Laser. 10909_ 3MOFJ ECKHX3HE3YXOVXSH7GA:#XO 10912_ System corrupted: Scythe targeting data glitched. 10916_ G-50 Soldier misfires. 10930_ Imp. Proton Missile Launcher destroyed. 10932_ ALERT: Rogue bot located, Programmers report to Factory Zone 6P. 10932_ Scythe destroyed. 10934_ System corrupted: Matter fused (-6). 10934_ G-50 Soldier IFF system glitched. 10954_ System corrupted: Component data lost. 10988_ P-70 Sage resets G-50 Soldier, system corruption cleaned. Map ----- +----------------------------------------------------+ | ??????????????????????????????? ?????????????????? | | ??????????????????????????????#+##???????????????? | | ?????????????????????????????# +???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# +???????????????? | | ??????????????????????######## #???????????????? | | ??????????????????????# #???????????????? | | ????????????????????### ^ ^ #???????????????? | | ????????????????????? ^ ^ #???????????????? | | ??????????????????????# #???????????????? | | ??????????????????????# !! #????????????????? | | ??????????????????????# !! #????????????????? | | ??????????????????????# !! #????????????????? | | ??????????????????##### #????????????????? | | ??????????????????# #########????????? | | ??????????????????# #????? | | ??????????????????# ############/#???????? | | ??????????????????# ### #????????????????????? | | ?????????????????## ### #????????????????????? | | ???????????#+##### #### ###????????????????????? | | ????? #??#g############???????????? | | ???????????####### #??# #???????????? | | ?????????????????## ##??# #???????????? | | ??????????????????# #???# #???????????? | | ??????????????????# ##### #???????????? | | ??????????????????# #@ #???????????? | | ???????????????#### #p #???????????? | | ???????????????+ /p #???????????? | | ???????????????#### # #???????????? | | ??????????????????# # #???????????? | | ??????????????????# # #???????????? | | ??????????????????# # #???????????? | | ??????????????????# # #???????????? | | ??????????????????# ##############???????????? | | ??????????????????# %# #???????????????? | | ??????????????????# %+ #???????????????? | | ??????????????????# [# ] #???????????????? | | ??????????????????# # ?????????????????? | | ######+############ % # ?????????????????????? | | * #????????????????????????? | | #????????????????????????? | | """ [ #????????????????????????? | | " " F" #????????????????????????? | | " " #????????????????????????? | | ############ ! "" #????????????????????????? | | ???????## # % #????????????????????????? | | ???????# #% #????????????????????????? | | ???????# # "! ! #????????????????????????? | | ???????# # =%* =%* ##############???????????? | | ???????#####% """!"""= # #????#######? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 37 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 375 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 40 Melee Accuracy 12 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Carbon-fiber Leg | -7/Factory | Scanalyzed Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Phasing Sabre | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Riot Gun | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Hey, That's Mine! Challenges ------------ None Game ------ Seed draingang Manual? 1 Play Time 01:58:44 Cumulative 11.7 hours Start 2021.08.23 @ 13:27:01 End 2021.08.25 @ 16:12:19 Sessions 9 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 13 Rogue 0 Adventurer 9 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: adf813cc-5230-4aa5-8a15-095f5244643d