Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.02 @ 20:08:21 Player: Fleshy Vegetable Bird Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (54) 270 Value Destroyed (1440) 1440 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-25) -25 TOTAL SCORE: 3285 Bonus ------- Friendly Fire -25 Cogmind --------- Core Integrity 0/400 Matter 155/300 Energy 70/300 System Corruption 0% Temperature Cool (15) Movement Hovering (52) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (3) --- Airjet Airjet Airjet > --- UTILITY (3) ------ Large Storage Unit Advanced Weight Redist. System > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Airjet High-capacity Storage Unit Improved Melee Analysis Suite Hacking Suite Relay Coupler [Programmer] (86) Relay Coupler [Programmer] (84) Improved Medium Laser Gatling Laser Advanced Beam Cannon Ripper Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Improved Targeting Computer > --- WEAPON ----------- Improved Medium Laser Precision Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Airjet Airjet Airjet Airjet Advanced Weight Redist. System Hardened Light Armor Plating Hacking Suite Relay Coupler [Programmer] Relay Coupler [Programmer] Improved Medium Laser Improved Assault Rifle Improved Assault Rifle Heavy Battle Rifle Bore Cannon Rocket Launcher Ripper [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Hover Unit Airjet Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 53 | 8 3 20 . 4 18 Power 6 | 1 . 3 . . 2 Engine 6 | 1 . 3 . . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 14 | 4 . 3 . 1 6 Treads . | . . . . . . Leg 1 | . . . . . 1 Wheel 8 | 4 . 3 . 1 . Hover 5 | . . . . . 5 Flight . | . . . . . . Utility 9 | 2 . 5 . . 2 Device 2 | 1 . . . . 1 Storage 4 | 1 . 3 . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 2 | . . 1 . . 1 Artifact . | . . . . . . Weapon 24 | 1 3 9 . 3 8 Energy Gun 7 | 1 . 3 . 2 1 Energy Cannon 1 | . . 1 . . . Ballistic Gun 8 | . 2 3 . . 3 Ballistic Cannon 1 | . . . . . 1 Launcher 7 | . 1 2 . 1 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 4 . 1 . Parts Lost 16 | . 1 6 . . 9 Power 1 | . . . . . 1 Propulsion 6 | . . 3 . . 3 Utility 2 | . . 1 . . 1 Weapon 7 | . 1 2 . . 4 Highest Loss Streak 5 | . 1 3 . . 5 Average Slot Usage (%) 88 | . 99 91 88 87 63 Engine 11 | . 14 11 11 11 7 Wheel 23 | . 28 27 22 22 5 Hover 1 | . . . . . 12 Device 4 | . 14 2 . . 5 Storage 16 | . 14 11 22 22 16 Processor 7 | . . 11 11 11 1 Protection 2 | . . 6 . . 2 Energy Gun 7 | . 1 8 11 11 1 Energy Cannon 3 | . . . 11 9 . Ballistic Gun 6 | . 13 9 . . 6 Launcher 3 | . 12 3 . . 1 Naked Turns . | . . . . . . Heaviest Build 76 | 12 15 63 63 63 76 Greatest Support 40 | 32 20 32 22 40 40 Greatest Overweight (x) 18 | . . 4 2 2 18 Average Overweight (x) 1 | . . 1 2 1 . Largest Inventory Capacity 18 | 6 6 18 18 18 18 Average Capacity 12 | 5 6 11 18 18 14 Most Carried 18 | 6 6 13 13 18 18 Average Carried 11 | 3 5 10 13 16 12 Final Capacity 18 | 6 6 18 18 18 10 Final Carried 18 | 3 6 13 13 18 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1088 | 280 145 381 . 40 242 Remotely . | . . . . . . Salvage Created 1753 | 158 249 877 . . 469 Parts 98 | 11 14 59 . . 14 Haulers Intercepted 4 | . 1 3 . . . Recyclers Shooed 3 | . 1 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 13 | . . . . 3 10 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 34 | . 8 11 . . 15 Guns 12 | . 1 6 . . 5 Cannons 3 | . . . . . 3 AOE 19 | . 7 5 . . 7 Classes Destroyed 11 | 2 3 5 . . 1 Worker 1 | . . 1 . . . Builder 2 | . . 2 . . . Tunneler 5 | 5 . . . . . Hauler 4 | . 1 3 . . . Recycler 7 | 1 2 4 . . . Operator 1 | . . 1 . . . Swarmer 9 | . 6 . . . 3 Grunt 13 | . 2 6 . . 5 Brawler 3 | . . . . . 3 Duelist 3 | . . 1 . . 2 Sentry 6 | . . 4 . . 2 Best Kill Streak 15 | 5 3 7 . . 15 Combat Bots Only 15 | . 3 3 . . 15 Max Kills in Single Turn 3 | 1 3 2 . . 2 Gunslinging . | . . . . . . Exploded 2 | . 2 2 . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2668 | 51 80 544 . . 1993 Core 432 | . 27 81 . . 324 Absorbed by Shields . | . . . . . . Core Remaining (%) 94 | 100 89 . . . . Volleys Fired 146 | 24 36 58 . . 28 Largest 2 | 1 2 2 . . 2 Hottest 112 | 40 60 89 . . 112 Shots Fired 206 | 24 44 88 . . 50 Gun 167 | 24 37 77 . . 29 Cannon 12 | . . . . . 12 Launcher 27 | . 7 11 . . 9 Special . | . . . . . . Kinetic 99 | . 36 31 . . 32 Thermal 50 | . . 41 . . 9 Explosive 27 | . 7 11 . . 9 Electromagnetic 30 | 24 1 5 . . . Robot Hit Streak 13 | 5 8 13 . . 12 Robot Miss Streak 4 | 3 3 4 . . 2 Penetration Max 1 | . . . . . 1 Secondary Targets 4 | . . . . . 4 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 136 | 15 25 58 . . 38 Core Hits 102 | 6 18 37 . . 41 Critical Hits 7 | . . 1 . . 6 Critical Kills 3 | . . 1 . . 2 Critical Parts Destroyed 4 | . . . . . 4 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4516 | 306 698 1342 . . 2170 Guns 1602 | 231 185 742 . . 444 Cannons 218 | . . . . . 218 Explosions 2670 | 75 513 600 . . 1482 Melee . | . . . . . . Ramming 26 | . . . . . 26 Kinetic 962 | . 185 268 . . 509 Thermal 754 | 75 . 526 . . 153 Explosive 2526 | . 513 531 . . 1482 Electromagnetic 248 | 231 . 17 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 41 | 15 . . . . 26 Projectiles . | . . . . . . Explosions 41 | 15 . . . . 26 Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 295 | 52 27 74 . . 142 Shots 14 | 2 2 5 . . 5 Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 345 | 20 35 186 . . 345 Average Temperature 90 | 18 15 50 . . 179 Received Heat Transfer 669 | . 15 195 . . 459 Effects 5 | . . . . . 5 Shutdowns 1 | . . . . . 1 Energy Bleed 3 | . . . . . 3 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | 1 . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . . 2 Heat Transferred 1497 | 100 . 1064 . . 333 Parts Sabotaged 4 | . . . . . 4 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | 2 . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 320 | 30 225 320 123 . . Average Influence 154 | 16 134 204 123 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 60 | 100 60 47 100 . . Level 1 39 | . 39 52 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . 1 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 5 | . 1 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 69 | . 14 21 . . 34 Peak Tracking Total 11 | . 5 4 . . 11 Tactical Retreats 8 | . 2 . . . 6 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 7 | . 1 5 . . 1 Max in Single Turn 1 | . 1 1 . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 7 | . 3 4 . . . Terminals 7 | . 3 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 31 | . 15 16 . . . Successful 14 | . 8 6 . . . Failed 17 | . 7 10 . . . Catastrophic 3 | . . 3 . . . Database Lockouts . | . . . . . . Manual 27 | . 11 16 . . . Terminals 31 | . 15 16 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 4 2 . . . Part Schematic 2 | . 2 . . . . Robot Analysis 1 | . 1 . . . . Terminal Index 2 | . 1 1 . . . Registered Components 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 21 | . 9 12 . . . Terminals 8 | . 4 4 . . . Track 1 | . 1 . . . . Assimilate 1 | . . 1 . . . Botnet 4 | . 2 2 . . . Operators 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 3 4 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . 2 . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 1 1 1 Highest-Rated Group 10 | . . 10 10 10 10 Highest-Rated Ally 10 | . . 10 10 10 10 Total Orders 2 | . . 2 . . . GOTO 1 | . . 1 . . . FOLLOW 1 | . . 1 . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 4 | . . . . 2 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 2824 | 172 585 779 100 931 257 Spaces Moved 2203 | 118 490 462 96 868 169 Core 10 | 8 . . . . 2 Treads . | . . . . . . Legs . | . . . . . . Wheels 2038 | 110 490 462 96 868 12 Hover 155 | . . . . . 155 Flight . | . . . . . . Fastest Speed 50 | 50 80 80 105 105 52 Average Speed 94 | 85 80 95 105 105 76 Slowest Speed 950 | 100 80 120 105 105 950 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 5 68 42 31 85 32 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . 3 1 Spaces Dug 6 | . 6 . . . . Terrain Destroyed 183 | 9 45 78 . . 51 Melee . | . . . . . . Projectile 4 | . . . . . 4 AOE 179 | 9 45 78 . . 47 Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2753 | 166 644 713 95 890 245 Wait 249 | . 109 134 . . 6 Move 2198 | 117 489 461 95 867 169 Hop . | . . . . . . Pick Up 64 | 13 6 27 . 12 6 Fast Attach . | . . . . . . Attach 30 | 6 2 7 . 2 13 Detach 1 | . . . . . 1 Swap 23 | 2 1 13 . 2 5 Drop 26 | 4 1 13 . 7 1 Fire 146 | 24 36 58 . . 28 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 15 | . . . . . 15 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 173 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 699 | -10/Materials | Discovered new exit (range 5) 758 | -10/Materials | Entered another Materials area 758 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 946 | -9/Materials | Discovered new exit (range 8) 951 | -9/Materials | Lost 3 parts (1n1u1w) 1166 | -9/Materials | Discovered new exit (range 16) 1537 | -9/Materials | Entered Mines 1537 | -9/Mines | Accompanied by 1 ally 1574 | -9/Mines | Met a Derelict bent on vengeance 1592 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1637 | -9/Mines | Entered Zion 1637 | -7/Zion | Accompanied by 1 ally 1732 | -7/Zion | Discovered new exit (range 11) 1802 | -7/Zion | Learned Factory security intel 1870 | -7/Zion | Found Relay Coupler [Programmer] 1872 | -7/Zion | Found Relay Coupler [Programmer] 1944 | -7/Zion | Received a hallucinogenic algorithm 2181 | -7/Zion | Identified exit to Deep Caves 2229 | -7/Zion | Given A8's code to call for help 2568 | -7/Zion | Entered Proximity Caves 2568 | -6/Proximity Caves | Accompanied by 1 ally 2570 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2607 | -6/Proximity Caves | Core integrity fell below 50% 2623 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2636 | -6/Proximity Caves | Lost 3 parts (1n2w) 2676 | -6/Proximity Caves | Lost 5 parts (2n1u2w) 2695 | -6/Proximity Caves | Destroyed 15 combat bots 2732 | -6/Proximity Caves | Core integrity fell below 20% 2734 | -6/Proximity Caves | Learned Factory garrison access intel 2825 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Data stored: Factory garrison access intel. 02746_ G-67 Veteran: "INCOMING HOSTILES. DEFEND SHIPMENT RENDEZVOUS PERIMETER." 02775_ Attempting to rewire G-50 Soldier. 02778_ The unstable cave ceiling collapses. 02778_ Attempting to rewire G-50 Soldier. 02784_ The unstable cave ceiling collapses. 02784_ Attempting to rewire G-50 Soldier. 02786_ Attempting to rewire B-48 Gladiator. 02793_ Imp. Ion Engine destroyed. 02808_ Acquired derelict log, extracted data. Data stored: Lower Caves entrances (x1). 02818_ Searching scrap... 02818_ Found 43 Matter. 02818_ Found Angular Momentum Engine. 02818_ Found Med. Reflective Plating. 02818_ Found Gatling Laser. 02819_ Acquired 43 matter. 02821_ Acquired Angular Momentum Engine. 02823_ Acquired Gatling Laser. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????######????????? | | ??????????????????????????????????## #????????? | | ??????????????????????#####??????## ##????????? | | ?????????????????????## ###???## #?????????? | | ????????????????????## ! ##?## #?????????? | | ????????????????????# ### ##?????????? | | ????????????????????# ##?###??????? | | ????????????????????## #??# #####??? | | ?????????????????????## @ #### ##?? | | ??????????????????????## g g ##? | | ???????????????????????## gg #? | | ????????????????????????#### ##### #? | | ???????????????????????????# ##???# #? | | ?????????????????????????# ##????# #? | | ???????????????????????? #####?????# #? | | ?????????????????????? ## #?????????# ## | | ????????????????????? #?## #????????## ## | | ?????????????????????? ????# #????????# # | | ????????????????????????????# # ??# | | ????????????????????????????# ??# ### | | ???????????????????????????? ? ??# #??# | | ????????????????????????????? ? ??# #???### | | ??????????????????????????????????# ??????## | | ??????????????????????????????????# ??????# | | ??????????????????????????????????? ???????## | | ???????????????????????????????????? ?????????# | | ??????????????????????????????????????????????## | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????###* | | ???????????????????????????????????????????#### # | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ??????????????????????????????????????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 53 Targeting Accuracy 6 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Wheel | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WarpFlightExtractor Manual? 0 Play Time 00:30:12 Cumulative 204.0 hours Start 2019.12.02 @ 19:23:28 End 2019.12.02 @ 20:08:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 279 Rogue 279 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0 Lore% 52 Gallery% 75 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ba8d4812-0e47-4f05-ab8c-0c8d32c74076