Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.19 @ 12:49:09 Player: Shamgod Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (14) 70 Value Destroyed (258) 258 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1948 Bonus ------- None Cogmind --------- Core Integrity 467/550 Matter 8/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (180) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (4) ------ Medium Storage Unit Large Storage Unit Improved Sensor Array Advanced Targeting Computer > --- WEAPON (3) ------- Beam Rifle High-powered Shotgun High-powered Shotgun > --- INVENTORY (14) --- Light Ion Engine Light Ion Engine Light Treads Light Treads Wheel Heat Sink Medium Storage Unit Compact Battery (300) Advanced Signal Interpreter Transmission Jammer Assault Rifle Assault Rifle Light Assault Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Wheel > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Improved Sensor Array Advanced Targeting Computer > --- WEAPON ----------- Beam Rifle High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Treads Light Treads Wheel Heat Sink Medium Storage Unit Compact Battery Advanced Signal Interpreter Transmission Jammer Assault Rifle Assault Rifle Light Assault Rifle Improved Datajack [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 27 | 7 5 6 9 Power 3 | 1 1 1 . Engine 3 | 1 1 1 . Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 . 1 2 Treads 2 | . . 1 1 Leg . | . . . . Wheel 3 | 2 . . 1 Hover . | . . . . Flight . | . . . . Utility 10 | 2 4 1 3 Device 2 | . 1 . 1 Storage 7 | 2 3 1 1 Processor 1 | . . . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 9 | 2 . 3 4 Energy Gun 4 | . . 2 2 Energy Cannon . | . . . . Ballistic Gun 5 | 2 . 1 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility . | . . . . Weapon 1 | . . . 1 Highest Loss Streak 1 | . . . 1 Average Slot Usage (%) 99 | . 100 100 99 Engine 10 | . 14 11 9 Treads 10 | . . 11 14 Wheel 19 | . 28 22 12 Device 8 | . 1 11 9 Storage 22 | . 26 22 21 Processor 2 | . . . 5 Energy Gun 8 | . . 6 15 Ballistic Gun 16 | . 28 15 12 Naked Turns . | . . . . Heaviest Build 49 | 15 24 38 49 Greatest Support 40 | 20 20 20 40 Greatest Overweight (x) 4 | 1 1 1 4 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 18 | 8 14 14 18 Average Capacity 12 | 6 10 13 15 Most Carried 16 | 8 11 14 16 Average Carried 10 | 4 9 10 13 Final Capacity 14 | 8 10 14 14 Final Carried 14 | 8 10 14 14 Class Distribution -------------------- 64% | Mutant 24% | Scavenger-Gunner 11% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 334 | 267 14 53 . Remotely . | . . . . Salvage Created 441 | 124 73 155 89 Parts 32 | 8 5 14 5 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 9 | . 3 5 1 Guns 9 | . 3 5 1 Classes Destroyed 6 | 2 2 1 1 Tunneler 2 | 2 . . . Recycler 1 | 1 . . . Watcher 2 | . 1 . 1 Swarmer 6 | . 3 3 . Grunt 1 | . . . 1 Sentry 2 | . . 2 . Best Kill Streak 4 | 3 4 4 1 Combat Bots Only 4 | . 3 4 1 Max Kills in Single Turn 2 | 2 2 1 1 Gunslinging 1 | . 1 . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 611 | . 81 314 216 Core 142 | . 26 33 83 Absorbed by Shields . | . . . . Core Remaining (%) 93 | 100 89 91 . Volleys Fired 29 | 6 8 12 3 Largest 3 | 2 2 2 3 Hottest 124 | 40 40 76 124 Shots Fired 61 | 12 16 24 9 Gun 61 | 12 16 24 9 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 49 | 12 16 16 5 Thermal 4 | . . 1 3 Explosive . | . . . . Electromagnetic 8 | . . 7 1 Robot Hit Streak 11 | 2 7 8 11 Robot Miss Streak 4 | 1 4 3 1 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 38 | 6 8 17 7 Core Hits 18 | 4 4 7 3 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 494 | 59 91 247 97 Guns 494 | 59 91 247 97 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 372 | 59 91 178 44 Thermal 29 | . . . 29 Explosive . | . . . . Electromagnetic 93 | . . 69 24 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 105 | . . 45 105 Average Temperature 35 | . . 26 50 Received Heat Transfer 207 | . . 90 117 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 74 | . . . 74 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 219 | 15 106 219 151 Initial 92 | . 9 44 92 Average 85 | 3 78 101 106 Maximum Alert Level 1 | . . 1 . Low Security (%) 94 | 100 100 84 100 Level 1 5 | . . 15 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . . 1 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 1 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 20 | . 5 11 4 Peak Tracking Total 6 | . 4 6 3 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 4 | . 2 1 1 Terminals 4 | . 2 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 10 | . 5 2 3 Successful 4 | . 1 . 3 Failed 6 | . 4 2 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 7 | . 5 2 . Terminals 10 | . 5 2 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . . . 3 Record 1 | . . . 1 Robot Analysis 2 | . . . 2 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . 1 . . Terminals 1 | . 1 . . Botnet 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 2 1 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 2 | . . . 2 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 575 | 83 93 192 207 Spaces Moved 373 | 58 60 132 123 Core 2 | 2 . . . Treads 70 | . . 14 56 Legs . | . . . . Wheels 301 | 56 60 118 67 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 90 100 Average Speed 106 | 79 86 99 136 Slowest Speed 180 | 100 90 180 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 12 | 4 16 16 12 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 486 | 78 85 168 155 Wait 27 | . 6 13 8 Move 370 | 57 59 131 123 Hop . | . . . . Pick Up 21 | 8 3 5 5 Fast Attach 11 | 7 . . 4 Attach 5 | . . 2 3 Detach 1 | . . . 1 Swap 12 | . 5 4 3 Drop 10 | . 4 1 5 Fire 29 | 6 8 12 3 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 16) 177 | -10/Materials | Entered another Materials area 177 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 304 | -9/Materials | Build established: Mutant 356 | -9/Materials | Discovered new exit (range 15) 360 | -9/Materials | Discovered new exit (range 5) 369 | -9/Materials | Entered another Materials area 369 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 576 | -8/Materials | Self-destructed Last Messages --------------- Tier: 5 Only dispatched to support an assault force, the Imp is designed to quickly rush targets, latch on, then overload their own power source to create a directed charge that blasts pieces clean off the target. While their armor has no particular weakness, E-15 cores are relatively exposed and low on integrity, keeping them light enough to rapidly close on threats. 00482_ ALERT: Suspicious activity at Terminal M008. Dispatching Investigation squad. 00482_ Terminal unresponsive. 00482_ K-01 Serf collects debris. 00493_ Dropped Mining Laser. 00495_ Acquired Adv. Signal Interpreter. 00504_ Dropped Hvy. Assault Rifle. 00504_ Acquired Hpw. Shotgun. 00506_ Dropped Hvy. EM Pulse Gun. 00508_ Acquired Hpw. Shotgun. 00528_ R-06 Scavenger collects Mining Laser. 00557_ G-47 Trooper destroyed. 00572_ Wheel destroyed. 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