Cogmind - Beta 16 --- EXPLORER MODE // 2025.12.22 @ 21:50:21 Player: Huntingteckel Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (69) 345 Value Destroyed (2595) 2595 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (740) 740 TOTAL SCORE: 7820 Bonus ------- Follower Combat Kills 240 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Microactuators > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Thunder Leg Thunder Leg VTOL Module VTOL Module > --- UTILITY ---------- Compact Matter Pod Targeting Computer Improved Transmission Jammer Improved Focal Shield Authchip [R/Combat] > --- WEAPON ----------- Improved Arc Projector Autogun Improved KE Penetrator Hammer > --- INVENTORY -------- Micro Nuclear Core [Rating: 62] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Focal Shield Storage Medium Storage Unit Processor Targeting Computer Hackware Authchip [R/Combat] Protection Utility Shielding Weapon Hammer Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Precision Rocket Launcher Special Weapon Welding Torch Impact Weapon Hammer Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Slots Evolved 11 | . 1 2 . 2 2 2 . 2 Power 2 | . . 1 . . . . . 1 Propulsion 2 | . . 1 . . 1 . . . Utility 5 | . 1 . . 1 1 1 . 1 Weapon 2 | . . . . 1 . 1 . . Parts Attached 68 | . 5 4 11 9 8 . 9 22 Power 19 | . 2 1 3 3 1 . 4 5 Engine 11 | . 1 1 3 2 . . 4 . Core 8 | . 1 . . 1 1 . . 5 Reactor . | . . . . . . . . . Propulsion 17 | . . 2 3 3 3 . 1 5 Treads . | . . . . . . . . . Leg 14 | . . 2 2 3 3 . 1 3 Wheel 1 | . . . 1 . . . . . Hover . | . . . . . . . . . Flight 2 | . . . . . . . . 2 Utility 13 | . 1 . 2 . 2 . 1 7 Device 7 | . . . 1 . 1 . 1 4 Storage 1 | . . . . . . . . 1 Processor 2 | . . . 1 . . . . 1 Hackware 1 | . . . . . . . . 1 Protection 2 | . 1 . . . 1 . . . Artifact . | . . . . . . . . . Weapon 19 | . 2 1 3 3 2 . 3 5 Energy Gun 6 | . 1 . 1 . 1 . 1 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 7 | . . . 1 2 . . 1 3 Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . 1 . 1 . . . Special Weapon 1 | . 1 . . . . . . . Impact Weapon 1 | . . 1 . . . . . . Slashing Weapon 2 | . . . . 1 . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . 1 Parts Lost 54 | . . . 4 2 6 . 18 24 Power 14 | . . . 1 1 2 . 4 6 Propulsion 14 | . . . 2 1 1 . 5 5 Utility 12 | . . . . . 1 . 4 7 Weapon 14 | . . . 1 . 2 . 5 6 Highest Loss Streak 18 | . . . 2 2 5 . 18 11 To Critical Strikes . | . . . . . . . . . Average Backups 7 | 6 7 8 9 9 9 8 7 . Power . | 1 . . 1 1 . . . . Propulsion . | 1 . . . . 1 2 1 . Utility 3 | 3 3 4 5 5 4 4 3 . Weapon 2 | 1 3 3 2 2 2 2 2 . Tool/Special . | . . . . . . . . . Unused Backups 15 | . 9 . 5 . . . 1 . Power 2 | . 2 . . . . . . . Propulsion 4 | . 4 . . . . . . . Utility 5 | . 2 . 2 . . . 1 . Weapon 3 | . 1 . 2 . . . . . Tool/Special 1 | . . . 1 . . . . . Average Slot Usage (%) 81 | . 96 87 95 87 85 75 57 51 Engine 8 | . 9 8 18 11 5 . 3 . Core 5 | . 2 10 1 4 7 6 2 8 Leg 18 | . 23 18 23 19 25 25 14 7 Wheel 1 | . . . 2 3 . . . . Device 2 | . . . . . 2 6 7 7 Storage 7 | . 12 10 10 8 7 6 5 . Processor 5 | . . . 8 8 7 6 6 6 Protection 10 | . 24 20 10 8 10 6 3 . Energy Gun 2 | . 3 4 3 . 1 6 3 2 Ballistic Gun 6 | . 12 10 4 6 7 6 4 4 Launcher 2 | . . . 2 8 5 . . . Special Weapon 1 | . 7 . . . . . . . Impact Weapon 3 | . . 5 10 . . . . 3 Slashing Weapon 2 | . . . . 7 7 6 5 . Peak Build Rating 62 | 7 10 13 15 29 34 26 33 62 Average Rating 22 | 7 8 11 12 25 30 26 23 38 On Entrance 14 | 7 7 9 13 15 29 26 26 2 Avg Prop Armor Cover (%) 7 | . . . 8 5 . . . 7 Naked Turns . | . . . . . . . . . Heaviest Build 44 | 19 20 25 29 37 44 30 44 36 Greatest Support 66 | 20 20 30 36 44 54 54 54 66 Greatest Overweight (x) 12 | . 1 1 2 12 . . 9 10 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 5 Average Capacity 8 | 10 10 10 10 10 10 10 9 5 Most Carried 10 | 7 10 10 10 10 10 8 10 5 Average Carried 7 | 6 7 8 9 9 9 8 7 . Final Capacity 10 | 10 10 10 10 10 10 10 5 5 Final Carried 10 | 5 9 9 9 10 8 8 5 . Class Distribution -------------------- 86% | Hacker-Mutant 6% | Scavenger-Mutant 4% | Commander-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/DSF Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Matter Collected 1655 | 200 84 60 217 216 328 . 179 371 Remotely . | . . . . . . . . . Salvage Created 2322 | . 276 188 502 409 336 . 116 495 Parts 139 | . 10 15 42 17 14 . 9 32 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Combat Hostiles Destroyed 52 | . 6 6 9 9 10 . 2 10 Melee 3 | . . . . 1 . . . 2 Guns 32 | . 4 6 3 3 8 . 1 7 AOE 17 | . 2 . 6 5 2 . 1 1 Classes Destroyed 13 | . 1 2 3 3 1 . 1 2 Worker 6 | . . . 4 . . . . 2 Builder 2 | . . . . . 1 . . 1 Tunneler 1 | . . . . 1 . . . . Recycler 1 | . . . . 1 . . . . Operator 2 | . . . 1 . 1 . . . Watcher 2 | . . . 2 . . . . . Swarmer 8 | . . 3 . . . . . 5 Grunt 25 | . 6 2 4 6 7 . . . Brawler 1 | . . . . 1 . . . . Sentry 15 | . . 1 8 2 3 . . 1 Specialist 2 | . . . . . . . 2 . Hunter 2 | . . . . . . . . 2 Programmer 2 | . . . . . . . . 2 Best Kill Streak 7 | . 4 3 4 4 3 . 1 7 Combat Bots Only 4 | . 4 3 2 4 3 . 1 3 Max Kills in Single Turn 4 | . 2 2 4 2 2 . 1 2 Gunslinging 1 | . . 1 . . 1 . . . Exploded 2 | . 2 . 1 2 1 . 1 1 Melee 1 | . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Hostile Shots Fired 950 | . 46 26 67 55 270 . 186 300 Missed 239 | . 11 4 17 12 89 . 38 68 Hits 711 | . 35 22 50 43 181 . 148 232 Projectile 711 | . 35 22 50 43 181 . 148 232 Critical Strikes 34 | . 1 1 2 4 1 . 11 14 Actively Blocked 1 | . . . . . . . 1 . Damage Taken 7223 | . 339 173 544 408 1054 . 2151 2554 Core 2207 | . 71 32 99 103 164 . 733 1005 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 92 | . 27 7 19 1 6 . 32 . Ignored by Resistances 4960 | . 202 110 328 249 724 . 1249 2098 Core Remaining (%) 68 | 100 71 . 67 81 76 . 13 . Volleys Fired 187 | . 34 20 34 23 38 . 6 32 Largest 3 | . 2 2 1 2 2 . 2 3 Hottest 121 | . 60 60 43 66 103 . 103 121 Shots Fired 275 | . 56 24 34 32 60 . 12 57 Gun 222 | . 38 24 23 22 46 . 12 57 Cannon . | . . . . . . . . . Launcher 35 | . . . 11 10 14 . . . Special 18 | . 18 . . . . . . . Kinetic 162 | . 34 20 5 22 36 . 6 39 Thermal 31 | . 18 . . . 10 . 3 . Explosive 35 | . . . 11 10 14 . . . Electromagnetic 47 | . 4 4 18 . . . 3 18 Robot Hit Streak 37 | . 16 37 22 23 18 . 16 9 Robot Miss Streak 1 | . 1 1 1 1 1 . 1 1 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 2 | . . 1 . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . Shots Hit Robots 254 | . 48 24 32 28 51 . 14 57 Core Hits 149 | . 18 10 30 20 39 . 5 27 Critical Kills 3 | . . . . . 1 . . 2 Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 6 | . . 1 . . 1 . 1 3 Destroy 4 | . . 1 . . 1 . . 2 Smash 1 | . . . . . . . . 1 Sever 1 | . . . . . . . 1 . Melee Attacks 82 | . . 9 22 6 8 . 4 33 Impact 64 | . . 9 22 . . . . 33 Slashing 18 | . . . . 6 8 . 4 . Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . 1 1 . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6539 | . 446 244 1314 1308 1438 . 344 1445 Guns 2867 | . 289 197 218 275 692 . 208 988 Cannons . | . . . . . . . . . Explosions 2962 | . 97 . 1076 921 664 . 69 135 Melee 535 | . . 47 20 112 82 . 67 207 Ramming 128 | . 13 . . . . . . 115 Kinetic 2005 | . 237 145 35 275 403 . 89 821 Thermal 724 | . 144 . . . 289 . 156 135 Explosive 2639 | . . . 1076 921 642 . . . Electromagnetic 508 | . 52 52 183 . 22 . 32 167 Impact 274 | . . 47 20 . . . . 207 Slashing 261 | . . . . 112 82 . 67 . Piercing . | . . . . . . . . . Highest Corruption 27 | . 1 . . . . . . 27 Average Corruption 4 | . 1 . . . . . . 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 15 | . . . . . . . . 15 Message Errors 2 | . . . . . . . . 2 Matter Fused 7 | . . . . . . . . 7 Heat Flow Errors 3 | . . . . . . . . 3 Energy Discharges 1 | . . . . . . . . 1 Parts Fused 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 129 | . 30 . 36 57 6 . . . Projectiles . | . . . . . . . . . Explosions 85 | . 30 . 36 13 6 . . . Melee 44 | . . . . 44 . . . . Knockbacks 1 | . . . . . . . . 1 Impact 1 | . . . . . . . . 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 463 | . 46 . 100 8 111 . 39 159 Shots 19 | . 1 . 5 2 8 . 1 2 Rammed 20 | . . . . . . . . 20 Targets Rammed 20 | . . . . . . . . 20 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 388 | . 87 40 47 106 333 . 16 388 Average Temperature 87 | . 21 12 16 55 118 . 4 182 Received Heat Transfer 2896 | . 282 120 249 378 630 . 1030 207 Effects 3 | . . . . . 1 . . 2 Shutdowns 2 | . . . . . . . . 2 Damage (minor) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 3 | . . 1 . . . . . 2 Combat Hostiles 3 | . . 1 . . . . . 2 Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 6 | . . . 2 . . . . 4 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . 2 . . . Heat Transferred 1500 | . 450 . . . 650 . 250 150 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . 1 . . . . . 1 2 Alert | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Maximum Alert Level 1 | . . . 1 1 . . . . Low Security (%) 96 | 100 100 100 98 81 100 100 100 100 Level 1 3 | . . . 1 18 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 261 | . 79 70 202 261 80 22 41 89 Initial 56 | . . 5 . 56 46 19 11 5 Average 34 | . 13 10 58 86 25 19 7 11 Influence Increases 2297 | . 169 156 783 497 325 3 67 297 Destroy 0b10 Robot/C 1240 | . 120 120 380 180 200 . 40 200 Destroy 0b10 Robot/NC 70 | . . . 35 10 10 . . 15 Destroy Leader 374 | . 30 30 154 50 60 . 10 40 Allied During Kill 24 | . . . 24 . . . . . Successful Hack 9 | . . . 6 . . 3 . . Disable Machine 48 | . . . 20 12 8 . . 8 Anti-Garrison Action 150 | . . . . 150 . . . . Destroy Structure 337 | . 4 6 164 80 47 . 2 34 Lose Combat Pursuer 45 | . 15 . . 15 . . 15 . Influence Decreases 2297 | . 150 175 596 542 412 36 74 312 Entered New Map 298 | . . 14 . 131 96 36 11 10 Time Decay 1651 | . 150 161 483 391 256 . . 210 Lost Part 255 | . . . 20 20 60 . 63 92 Lost Ally 93 | . . . 93 . . . . . Squads Dispatched 14 | . . 1 3 3 3 . 2 2 Investigation . | . . . . . . . . . Extermination 2 | . . . . . . . . 2 Reinforcement 10 | . . 1 2 2 3 . 2 . Assault 1 | . . . . 1 . . . . Garrison 1 | . . . 1 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Distress Signals 5 | . 2 2 1 . . . . . Communications Jammed 2 | . . . . . . . . 2 Distress Signals 2 | . . . . . . . . 2 Times Spotted 97 | . 14 11 19 11 13 . 10 19 Peak Tracking Total 7 | . 4 4 4 4 6 . 7 5 Tactical Retreats 4 | . 1 . . 1 . . 1 1 ECM-based Alert Blocks 2 | . . . . . . . . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Machines Disabled 13 | . . . 5 4 2 . . 2 Max in Single Turn 2 | . . . 1 2 1 . . 1 Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Machines Accessed 8 | . 2 . 4 . . 1 . 1 Terminals 8 | . 2 . 4 . . 1 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 11 | . 4 . 5 . . 1 . 1 Successful 11 | . 4 . 5 . . 1 . 1 Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . 1 . . . . . . . Terminals 11 | . 4 . 5 . . 1 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 11 | . 4 . 5 . . 1 . 1 Record 5 | . 4 . . . . . . 1 Open Door 3 | . . . 3 . . . . . Open DSF 1 | . . . . . . 1 . . Reinforcement Status 1 | . . . 1 . . . . . Recall Reinforcements 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . . . 1 . . . . 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . . Machine Destruction 2 | . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Total Allies 10 | . . . 10 . . . . . Largest Group 10 | . . . 10 . . . . . Highest-Rated Group 88 | . . . 88 . . . . . Highest-Rated Ally 16 | . . . 16 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 63 | . . . 63 . . . . . Total Damage 650 | . . . 650 . . . . . Kills 11 | . . . 11 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Active Infowar (turns) 349 | . . . . . . . . 349 Jamming 207 | . . . . . . . . 207 ECM 142 | . . . . . . . . 142 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . . . . . 2 . Drone Recoveries 1 | . . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Turns Passed 4236 | 12 578 451 895 614 573 15 228 870 Spaces Moved 2059 | 10 343 200 533 290 227 13 129 314 Core 194 | . . . . 1 . . 62 131 Treads . | . . . . . . . . . Legs 1631 | 10 343 200 390 228 227 13 67 153 Wheels 204 | . . . 143 61 . . . . Hover . | . . . . . . . . . Flight 30 | . . . . . . . . 30 Fastest Speed 50 | 120 120 120 110 110 125 125 50 50 Average Speed 141 | 120 128 181 124 144 125 125 123 177 Slowest Speed 650 | 120 190 190 260 650 126 125 500 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 12 | . . . . . . . . 12 Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 34 | 2 35 13 86 39 7 . 89 6 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 48 | . . 7 10 3 7 . 1 20 Terrain Destroyed 364 | . 4 7 178 87 54 . 2 32 Melee 48 | . . 7 10 3 7 . 1 20 Projectile 6 | . . . . . . . . 6 AOE 310 | . 4 . 168 84 47 . 1 6 Terrain Rammed 16 | . 2 . . . . . . 14 Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Total 2943 | 11 435 253 696 441 437 12 176 482 Wait 416 | . 32 14 72 100 152 . 22 24 Move 2051 | 9 342 199 532 289 226 12 128 314 Hop . | . . . . . . . . . Pick Up 56 | . 10 5 10 5 . . 6 20 Fast Attach 15 | . . . 2 7 6 . . . Attach 56 | . 5 4 8 3 4 . 8 24 Detach 10 | . 4 . 3 1 2 . . . Swap 4 | . . . 2 . . . 2 . Drop 30 | 2 6 2 11 7 1 . . 1 Fire 187 | . 34 20 34 23 38 . 6 32 Melee 82 | . . 9 22 6 8 . 4 33 Ram 36 | . 2 . . . . . . 34 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 3) 13 | -11/Scrapyard | Entered Materials 13 | -10/Materials | Evolved 1 slot: Utility x1 301 | -10/Materials | Build established: Hacker-Mutant 460 | -10/Materials | Identified exit to Materials 460 | -10/Materials | Discovered exit to Materials (range 15) 591 | -10/Materials | Entered another Materials area 591 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 591 | -9/Materials | Identified exit to Storage 591 | -9/Materials | Discovered exit to Storage (range 5) 1042 | -9/Materials | Entered Storage 1163 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1262 | -9/Storage | Garrison activated, responded to threat 1293 | -9/Storage | Lost 3 allies 1590 | -9/Storage | Lost 3 allies 1914 | -9/Storage | Identified exit to Materials 1914 | -9/Storage | Discovered exit to Materials (range 16) 1937 | -9/Storage | Entered Materials 1937 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2534 | -8/Materials | Identified exit to Factory 2534 | -8/Materials | Discovered exit to Factory (range 13) 2551 | -8/Materials | Entered Factory 2551 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3033 | -7/Factory | Lost 5 parts (2p1n1u1w) 3105 | -7/Factory | Identified exit to Factory 3105 | -7/Factory | Discovered exit to Factory (range 13) 3124 | -7/Factory | Entered another Factory area 3124 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3138 | -6/Factory | Identified exit to DSF 3139 | -6/Factory | Entered DSF 3192 | -6/DSF | Additional patrols routed to DSF 3337 | -6/DSF | Core integrity fell below 50% 3349 | -6/DSF | Core integrity fell below 20% 3360 | -6/DSF | Identified exit to Factory 3360 | -6/DSF | Discovered exit to Factory (range 12) 3367 | -6/DSF | Entered Factory 3367 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3372 | -5/Factory | Lost 18 parts (4p5n4u5w) 3593 | -5/Factory | Crushed by falling debris 3873 | -5/Factory | Lost 7 parts (2p1n2u2w) 4012 | -5/Factory | System corruption reached 10% 4204 | -5/Factory | Core integrity fell below 50% 4228 | -5/Factory | Core integrity fell below 20% 4237 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 04223_ Broken Wave Gun destroyed. 04224_ System corrupted: Matter fused (-9). 04225_ Acquired 3 matter. 04225_ Y-64 Sentinel misfires. 04225_ Slug penetrates Scanalyzer. 04225_ Slammed into P-70 Sage. 04227_ Penetrated by Slug. 04227_ Slammed into P-70 Sage. 04229_ P-70 Sage resets Y-64 Sentinel, system corruption cleaned. 04229_ Slammed into P-70 Sage. 04230_ Penetrated by Slug. 04231_ Connecting with Scanalyzer... 04231_ Slammed into P-70 Sage. 04232_ M-28 Smith repairs Y-64 Sentinel. 04233_ Slug penetrates Scanalyzer. 04233_ Slammed into Y-64 Sentinel. 04235_ Critical hit (Burn: +37). 04235_ Slug penetrates Wall. 04236_ Slammed into Y-64 Sentinel. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #######?????????????????????????????????????????? | | ##T ############??????###?????????????????????? | | | ######## #######???????????????? | | T =% !|* + #???????????????? | | = !%! #%"""""" #???????????????? | | #############= =!#m""S""" #???????????????? | | +######????????# *%k% """ #???????????????? | | #????????##########% %p #???????????????? | | """" #?????????????????#p%%% #???????????????? | | """" #?????????????????#!!! #???????????????? | | """" #?????????????????#@!m ! #???????????????? | | """" #?????????????????#Y!! #???????????????? | | """" #?????????????????#####+####???????????????? | | """" #?????????????????????? ?????????????????? | | """" #????????????????????????##????????????????? | | #??????????????????????????????????????????? | | #######??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 33 Energy Capacity 480 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 60 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Weapon Shielding 33 Melee Speed Boost 20 Evasion (%) 70 Targeting Accuracy 5 Offensive Hacking 20 Authchip Count 1 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Heavy Suspicion Window Shopping Challenges ------------ None Game ------ Seed StasisZipGriptreads Manual? 0 Play Time 01:56:03 Cumulative 32.3 hours Start 2025.12.22 @ 11:01:35 End 2025.12.22 @ 21:50:21 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 32 Rogue 0 Adventurer 27 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 20 Achievement% 15 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 355c8af5-3533-4457-adc8-ac889fd2e859