Cogmind - Beta 11 X7 --- EXPLORER MODE // 2021.10.10 @ 15:46:22 // Halloween2019/Abominations Player: jfk Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (99) 495 Value Destroyed (6109) 6109 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (343) 343 TOTAL SCORE: 12507 Bonus ------- High Alert Combat Kills 343 Cogmind --------- Core Integrity 849/1300 Matter 295/300 Energy 22/100 System Corruption 6% Temperature Cool (2) Movement Flying (35) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Cooled VTOL Module > --- UTILITY (11) ----- Advanced Power Amplifier Transport Network Coupler Advanced Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Fusion Compressor Advanced Shield Generator Heavy Machine Gun Linear Accelerator Neutron Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Fission Core > --- PROPULSION ------- Cooled VTOL Module Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Nuclear Pulse Array > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Gravity Neutralizing Apparatus Transport Network Coupler Improved Targeting Computer Reaction Control System Improved Phase Shifter Improved Hacking Suite > --- WEAPON ----------- Gatling Laser Cooled Plasma Rifle Heavy Assault Rifle > --- INVENTORY -------- Cooled VTOL Module Improved Fusion Compressor Cooled Particle Cannon [Rating: 95] Favorites ----------- Power Micro Nuclear Core Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Cooled Cesium-ion Thruster Treads Centrium Heavy Treads Leg Aluminum Leg Flight Unit Cooled Cesium-ion Thruster Utility Improved Targeting Computer Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Utility Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Neutron Missile Launcher Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 15 | . 1 2 2 2 2 2 2 2 Power 1 | . . . 1 . . . . . Propulsion 4 | . 1 . . . 1 1 . 1 Utility 9 | . . 2 1 2 1 1 1 1 Weapon 1 | . . . . . . . 1 . Parts Attached 129 | 7 5 13 7 4 33 24 22 14 Power 21 | 1 . 2 . 1 7 3 4 3 Engine 11 | 1 . 2 . 1 5 1 1 . Core 8 | . . . . . 2 2 2 2 Reactor 2 | . . . . . . . 1 1 Propulsion 40 | 2 1 4 2 2 12 6 6 5 Treads 2 | . . . . . . . . 2 Leg 17 | 2 1 4 2 2 6 . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 21 | . . . . . 6 6 6 3 Utility 36 | 2 1 5 1 1 7 8 9 2 Device 22 | . . 1 . 1 4 8 7 1 Storage 1 | . . . . . 1 . . . Processor 5 | 1 . 1 . . 1 . 1 1 Hackware 1 | . . . . . . . 1 . Protection 7 | 1 1 3 1 . 1 . . . Artifact . | . . . . . . . . . Weapon 32 | 2 3 2 4 . 7 7 3 4 Energy Gun 9 | 1 . 1 3 . 1 . 2 1 Energy Cannon 3 | . . 1 1 . . . . 1 Ballistic Gun 13 | 1 3 . . . 3 4 1 1 Ballistic Cannon 4 | . . . . . 1 3 . . Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon 1 | . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 23 | . . 4 3 . 4 5 3 4 Corrupted Parts 1 | . . 1 . . . . . . System Corruption 4 | . . 4 . . . . . . Parts Lost 63 | . 8 4 1 7 11 7 10 15 Power 11 | . 1 . . 2 3 1 1 3 Propulsion 19 | . 3 1 1 3 4 1 2 4 Utility 19 | . 1 2 . 2 1 4 5 4 Weapon 14 | . 3 1 . . 3 1 2 4 Highest Loss Streak 13 | . 8 2 1 6 5 3 2 13 Average Slot Usage (%) 60 | . 48 75 68 55 53 69 65 47 Engine 3 | . 5 4 8 5 3 1 . . Core 3 | . . . . . 2 8 8 3 Leg 9 | . 11 24 18 12 12 . . . Flight 8 | . . . . . 4 21 19 14 Device 9 | . . 1 8 9 5 18 14 6 Storage 1 | . . . . . 4 . . . Processor 4 | . 5 4 . . 3 5 7 10 Protection 7 | . 6 22 16 13 5 1 . . Energy Gun 3 | . 4 4 8 7 1 . 4 4 Energy Cannon 1 | . . 4 8 5 . . . . Ballistic Gun 4 | . 14 10 . . 2 5 6 2 Ballistic Cannon 1 | . . . . . 1 4 . . Naked Turns 16 | . 16 . . . . . . . Heaviest Build 42 | 8 8 18 22 22 31 42 32 32 Greatest Support 80 | 20 30 30 35 33 68 42 42 80 Greatest Overweight (x) 3 | . . 3 . 1 1 1 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 10 5 5 5 Average Capacity 5 | 5 5 5 5 5 8 5 5 5 Most Carried 10 | 5 5 5 5 5 10 5 5 5 Average Carried 5 | 1 4 3 5 4 7 4 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 5 5 5 3 4 5 Class Distribution -------------------- 62% | Hacker-Mutant 37% | Hacker-Sprinter Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 3411 | 237 68 274 70 15 510 1554 501 182 Remotely 156 | . . . . . . . . 156 Salvage Created 5821 | . 75 432 207 540 465 2750 1019 333 Parts 292 | . 4 47 11 22 29 133 33 13 Haulers Intercepted 2 | . . . . . . 1 1 . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 93 | . 1 8 3 11 9 41 14 6 Melee 3 | . . . . . 3 . . . Guns 50 | . 1 6 2 5 4 15 14 3 Cannons 36 | . . 2 1 6 2 25 . . AOE 2 | . . . . . . . . 2 Classes Destroyed 10 | . 1 . 1 2 1 4 . 1 Worker 3 | . . . . . . 2 1 . Tunneler 1 | . . . . . . . . 1 Hauler 2 | . . . . . . 1 1 . Swarmer 8 | . . . . . . 3 3 2 Cutter 10 | . . . . 2 1 7 . . Grunt 14 | . . . . 4 . 5 4 1 Duelist 1 | . . . . . . 1 . . Sentry 3 | . . . 1 . 1 . 1 . Hunter 7 | . . . . . 2 4 . 1 Abomination 50 | . 1 8 2 5 5 21 6 2 Best Kill Streak 14 | . 1 3 1 5 3 14 6 4 Combat Bots Only 12 | . 1 3 1 5 3 12 5 3 Max Kills in Single Turn 2 | . 1 1 1 1 1 2 2 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . . . 2 Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 11197 | . 850 779 611 2193 2187 1715 1019 1843 Core 2464 | . 239 124 139 657 385 303 166 451 Absorbed by Shields 23 | . . . . . . 10 13 . Core Remaining (%) 57 | 100 4 69 74 6 54 69 85 . Volleys Fired 355 | . 17 56 14 44 39 112 55 18 Largest 3 | . 2 2 2 2 2 2 3 3 Hottest 153 | . 60 124 129 91 106 96 136 153 Shots Fired 684 | . 26 92 28 88 52 223 127 48 Gun 479 | . 26 78 14 44 27 116 127 47 Cannon 204 | . . 14 14 44 25 107 . . Launcher 1 | . . . . . . . . 1 Special . | . . . . . . . . . Kinetic 445 | . 21 70 . . 41 223 76 14 Thermal 236 | . 5 22 28 88 9 . 51 33 Explosive 1 | . . . . . . . . 1 Electromagnetic 2 | . . . . . 2 . . . Robot Hit Streak 40 | . 8 36 8 36 26 40 34 31 Robot Miss Streak 3 | . 1 2 1 1 1 3 2 3 Penetration Max 2 | . . . . . . 1 2 . Secondary Targets 5 | . . 1 . . 3 1 . . Max Gunslinging Chain 1 | . . 1 . . 1 1 . . Shots Hit Robots 602 | . 22 84 22 76 59 186 112 41 Core Hits 224 | . 5 24 6 24 21 72 50 22 Critical Kills 39 | . . . . . . 34 5 . Critical Parts Destroyed 58 | . 1 . . . . 52 5 . Critical Strikes 110 | . 1 1 1 6 1 87 13 . Burn 10 | . . . 1 6 1 . 2 . Destroy 100 | . 1 1 . . . 87 11 . Melee Attacks 16 | . . . . . 16 . . . Impact . | . . . . . . . . . Slashing 4 | . . . . . 4 . . . Piercing 12 | . . . . . 12 . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 4 | . . . . . 4 . . . Damage Inflicted 11527 | . 220 1156 589 2106 1272 2381 2542 1261 Guns 7316 | . 210 861 270 990 461 957 2542 1025 Cannons 3496 | . . 282 283 1107 400 1424 . . Explosions 236 | . . . . . . . . 236 Melee 411 | . . . . . 411 . . . Ramming 68 | . 10 13 36 9 . . . . Kinetic 5285 | . 171 715 . . 643 2381 1194 181 Thermal 5504 | . 39 428 553 2097 195 . 1348 844 Explosive 236 | . . . . . . . . 236 Electromagnetic 23 | . . . . . 23 . . . Impact . | . . . . . . . . . Slashing 164 | . . . . . 164 . . . Piercing 247 | . . . . . 247 . . . Highest Corruption 6 | . . 6 . 1 . 2 4 5 Average Corruption 2 | . . 4 . 1 . 1 2 3 Corruption Purged . | . . . . . . . . . Effects 13 | . . 2 . 1 . 4 3 3 Message Errors 1 | . . . . . . 1 . . Matter Fused 4 | . . 2 . . . . 2 . Heat Flow Errors 1 | . . . . . . 1 . . Energy Discharges 2 | . . . . . . 1 1 . Data Loss (minor) 5 | . . . . 1 . 1 . 3 Overload Shots . | . . . . . . . . . Overflow Damage 77 | . . 13 . 3 23 13 . 25 Projectiles 31 | . . 13 . 3 2 13 . . Explosions 25 | . . . . . . . . 25 Melee 21 | . . . . . 21 . . . Knockbacks 10 | . 1 . . . 2 7 . . Impact 1 | . 1 . . . . . . . Kinetic 9 | . . . . . 2 7 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 4 | . 4 . . . . . . . Shots . | . . . . . . . . . Rammed 2 | . 2 . . . . . . . Targets Rammed 20 | . 2 4 12 2 . . . . Kicked 18 | . . 4 12 2 . . . . Crushed . | . . . . . . . . . Highest Temperature 527 | . 40 444 309 64 527 296 18 231 Average Temperature 103 | . 16 153 127 35 130 96 6 77 Received Heat Transfer 3203 | . . 573 351 846 405 405 186 437 Effects 9 | . . 2 . . 2 5 . . Shutdowns 3 | . . 1 . . 2 . . . Energy Bleed 2 | . . . . . . 2 . . Interference 4 | . . 1 . . . 3 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . 2 1 . 1 . Heat Transferred 4395 | . 18 162 328 1484 267 . 1334 802 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 796 | . . 15 49 230 407 796 520 317 Initial 283 | . . . . 15 21 43 283 85 Average 136 | . . . 5 121 60 257 390 164 Maximum Alert Level 3 | . . . . 1 2 3 2 1 Low Security (%) 70 | 100 100 100 100 56 96 51 . 62 Level 1 21 | . . . . 43 . 32 64 37 Level 2 5 | . . . . . 3 5 35 . Level 3 2 | . . . . . . 10 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 114 | . . 3 10 11 19 35 21 15 Investigation 21 | . . . . 3 2 6 5 5 Extermination . | . . . . . . . . . Reinforcement 71 | . . 2 8 5 11 25 11 9 Assault 7 | . . 1 . . 3 1 2 . Garrison 15 | . . . 2 3 3 3 3 1 Intercept . | . . . . . . . . . Construction Impeded 2 | . . 1 . . . 1 . . Haulers Reinforced 10 | . . . . 1 1 4 1 3 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . 1 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 81 | . 1 5 18 4 6 18 19 10 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 196 | . 2 10 9 27 15 63 25 45 Peak Tracking Total 17 | . 2 5 4 13 4 8 6 17 Tactical Retreats 24 | . . . 1 3 1 8 6 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 6 | . 1 1 . . . 1 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . 1 . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 2 | . . . 1 . . . . 1 Max in Single Turn 1 | . . . 1 . . . . 1 Garrison Access 2 | . . . . . 1 . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 8 | . . . . 1 . 4 2 1 Terminals 8 | . . . . 1 . 4 2 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 20 | . . . . 4 . 10 4 2 Successful 2 | . . . . 2 . . . . Failed 18 | . . . . 2 . 10 4 2 Catastrophic 9 | . . . . . . 5 2 2 Database Lockouts . | . . . . . . . . . Manual 20 | . . . . 4 . 10 4 2 Terminals 20 | . . . . 4 . 10 4 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . . . . 2 . . . . Level Access Points 1 | . . . . 1 . . . . Branch Access Points 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . . . . 1 . 4 2 1 Full Trace Events 7 | . . . . . . 4 2 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 7 | . . . . . 1 . 6 . Machine Destruction 4 | . . . . . 1 . 3 . Programmers 3 | . . . . . . . 3 . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies 3 | . . . . . . 3 . . Largest Group 3 | . . . . . . 3 . . Highest-Rated Group 93 | . . . . . . 93 . . Highest-Rated Ally 31 | . . . . . . 31 . . Total Orders . | . . . . . . . . . Ally Attacks 23 | . . . . . . 23 . . Total Damage 385 | . . . . . . 385 . . Kills 2 | . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 3670 | 85 158 358 291 473 938 723 413 231 Spaces Moved 3977 | 62 165 162 204 347 957 1002 690 388 Core 309 | 5 131 9 . 107 57 . . . Treads 4 | . . . . . . . . 4 Legs 1123 | 57 34 153 204 240 435 . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2541 | . . . . . 465 1002 690 384 Fastest Speed 18 | 50 50 50 105 50 27 22 22 18 Average Speed 56 | 114 64 117 106 91 77 27 27 38 Slowest Speed 200 | 120 120 200 120 200 200 110 99 160 Overloaded Moves 69 | . . . . . . . . 69 Propulsion Burnouts 1 | . . . . . . . . 1 Robots Hopped 21 | . . . . . . 9 2 10 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 4 44 29 21 21 35 28 30 21 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 2 | . . . . . 2 . . . Terrain Destroyed 21 | . . . . . 3 6 1 11 Melee . | . . . . . . . . . Projectile 10 | . . . . . 3 4 1 2 AOE 9 | . . . . . . . . 9 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 4644 | 73 191 238 243 399 1069 1217 795 419 Wait 81 | . 2 . . . 12 62 5 . Move 3921 | 61 163 161 203 346 949 984 684 370 Hop 18 | . . . . . . 8 2 8 Pick Up 25 | 5 . 2 . . 11 3 2 2 Fast Attach 101 | 6 4 9 5 3 26 21 17 10 Attach 23 | 1 1 4 . 1 5 2 5 4 Detach 17 | . 2 2 . 1 1 . 8 3 Swap 5 | . . . 2 . 2 1 . . Drop 44 | . . . 7 2 12 14 5 4 Fire 355 | . 17 56 14 44 39 112 55 18 Melee 12 | . . . . . 12 . . . Ram 2 | . 2 . . . . . . . Kick 18 | . . 4 12 2 . . . . Crush . | . . . . . . . . . Escape Stasis 22 | . . . . . . 10 12 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 12 | -11/Scrapyard | Identified exit to Materials 12 | -11/Scrapyard | Discovered exit to Materials (range 15) 86 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Evolved 1 slot: Propulsion x1 162 | -10/Materials | Core integrity fell below 50% 165 | -10/Materials | Core integrity fell below 20% 189 | -10/Materials | Lost 8 parts (1p3n1u3w) 207 | -10/Materials | Identified exit to Mines 207 | -10/Materials | Discovered exit to Mines (range 6) 241 | -10/Materials | Identified exit to Materials 241 | -10/Materials | Discovered exit to Materials (range 6) 244 | -10/Materials | Entered another Materials area 244 | -9/Materials | Evolved 2 slots: Utility x2 326 | -9/Materials | Build established: Hacker-Mutant 401 | -9/Materials | Identified exit to Mines 401 | -9/Materials | Discovered exit to Mines (range 15) 580 | -9/Materials | Identified exit to Materials 580 | -9/Materials | Discovered exit to Materials (range 15) 602 | -9/Materials | Entered another Materials area 602 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 659 | -8/Materials | Garrison activated, responded to threat 820 | -8/Materials | Garrison activated, responded to threat 890 | -8/Materials | Identified exit to Factory 890 | -8/Materials | Discovered exit to Factory (range 3) 893 | -8/Materials | Entered Factory 893 | -7/Factory | Evolved 2 slots: Utility x2 914 | -7/Factory | Garrison activated, responded to threat 1179 | -7/Factory | Garrison activated, responded to threat 1249 | -7/Factory | Identified exit to Lower Caves 1249 | -7/Factory | Identified exit to Factory 1301 | -7/Factory | Core integrity fell below 50% 1321 | -7/Factory | Core integrity fell below 20% 1334 | -7/Factory | Lost 6 parts (2p2n2u) 1366 | -7/Factory | Entered another Factory area 1366 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1457 | -6/Factory | Garrison activated, responded to threat 1791 | -6/Factory | Lost 5 parts (1p3n1u) 1822 | -6/Factory | Identified exit to Extension 1822 | -6/Factory | Discovered exit to Extension (range 3) 1842 | -6/Factory | Lost 4 parts (2p1n1w) 2129 | -6/Factory | Cargo convoy interrupted 2266 | -6/Factory | Identified exit to Lower Caves 2266 | -6/Factory | Discovered exit to Lower Caves (range 7) 2298 | -6/Factory | Identified exit to Factory 2298 | -6/Factory | Discovered exit to Factory (range 13) 2304 | -6/Factory | Entered another Factory area 2304 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2368 | -5/Factory | Garrison activated, responded to threat 2580 | -5/Factory | Build established: Hacker-Sprinter 2667 | -5/Factory | Destroyed 9 combat bots 2941 | -5/Factory | Cargo convoy interrupted 3016 | -5/Factory | Identified exit to Factory 3016 | -5/Factory | Discovered exit to Factory (range 11) 3027 | -5/Factory | Entered another Factory area 3027 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 3038 | -4/Factory | Destroyed 12 combat bots 3040 | -4/Factory | Lost 3 parts (1p1n1w) 3230 | -4/Factory | Garrison activated, responded to threat 3324 | -4/Factory | Garrison activated, responded to threat 3418 | -4/Factory | Garrison activated, responded to threat 3436 | -4/Factory | Identified exit to Research 3436 | -4/Factory | Discovered exit to Research (range 16) 3440 | -4/Factory | Entered Research 3440 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3490 | -3/Research | Garrison activated, responded to threat 3528 | -3/Research | Detected disturbance from likely dimensional gate 3645 | -3/Research | Lost 13 parts (3p3n3u4w) 3671 | -3/Research | Self-destructed Last Messages --------------- 03656_ H-77 Assassin heat damages core (-23). 03657_ H-77 Assassin heat damages Broken Coil Gun, Imp. Phase Shifter, Lgt. Antimatter Reactor. 03661_ Cld. Nuclear Pulse Thruster destroyed. 03661_ Slug penetrates Wall. 03661_ Penetrated by Slug. 03661_ C-35 Carver suffers critical hit (Destroy). 03661_ C-35 Carver destroyed. 03662_ Hungry Anomaly destroyed. 03662_ Adv. Plasma Rifle severed. 03663_ Acquired Imp. Surge Thruster. 03663_ Fire Anomaly distress signal alerts nearby ally. 03664_ EM Anomaly zaps H-77 Assassin with an electromagnetic arc. 03664_ Dropped Centrium Heavy Treads. 03665_ Slug penetrates Wall. 03667_ Imp. Surge Thruster severed. 03670_ Knocked back. 03671_ Imp. Targeting Computer destroyed. 03671_ System corrupted by crushing effect (+1). 03671_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ??????????????#??????????????????????? | | ?????????????%#??????????????????????? | | ????#########+##?????????????????????? | | #### # =|=]=#?????###########?????? | | !!=#??????# #?????? | | # =!#??????# ! |#?????? | | # =#??????#| #?????? | | """ # %%% #??????# #?????? | | """ #??????# #?????? | | """ # ! #??????# #?????? | | #=%/ #??????? ??????? | | [=] %% #??????? ???????? | | ###+# # ############ ##???????? | | % c= #???????? | | c #???????? | | % ##??????? | | #??????? | | ##???????? | | # ################# # @# #????????? | | #???????# #????????? | | #???????# #????????? | | # # "" #???????# """ #????????? | | ### """??????????# """ #????????? | | #?? R"??????????# """ #????????? | | #?? """??????????# """ #????????? | | #?? ""??????????# ! """ #????????? | | #?? ???????????# ??? #????????? | | #?? ??????????#! ???? #????????? | | #???#?#?#??????????###????###????????? | | ###??????????????????????????????????? | | ??????????????????????????????????? | | ##???????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ????###??????????????????????????????? | | ??? #??????????????????????????????? | | #??????????????????????????????? | | """" #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 38 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 12 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Utility Shielding 33 Phase Shifting 10 Evasion (%) 86 Targeting Accuracy 6 Core Analysis 10 Recoil Reduction 2 Matter Filtering 50 Kinecelleration 30 Offensive Hacking 32 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhasingFocalFacilitator Manual? 0 Play Time 01:20:24 Cumulative 327.0 hours Start 2021.10.10 @ 13:56:49 End 2021.10.10 @ 15:46:22 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Halloween2019/Abominations Game No. 93 Rogue 0 Adventurer 0 Explorer 93 Win Type - Total 26 Types 15/3/1/1/1/2/1/2/0 Lore% 72 Gallery% 86 Achievement% 81 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 60cde7c3-c3db-4ab9-ac9b-ae9a3459f980