Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.12 @ 09:51:26

Player: BionicBot

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (3)       15
Value Destroyed (9)        9
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (834)                834
              TOTAL SCORE: 3558

 Bonus
-------
Pacifist                   834

 Cogmind 
---------
Core Integrity             0/700
Matter                     156/300
Energy                     98/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (8) ------
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Beam Cannon
           Gauss Cannon
           Powered Hammer

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
               (None)
>          --- UTILITY ----------
  Improved Sensor Array
           Seismic Detector
           Hacking Suite
>          --- WEAPON -----------
           Datajack
           Powered Hammer
>          --- INVENTORY --------
  Advanced Beam Cannon
           Gauss Cannon
[Rating: 12]

 Favorites 
-----------
Power                      None
Propulsion                 Xenon Bombardment Thruster
  Flight Unit              Xenon Bombardment Thruster
Utility                    Hacking Suite
  Device                   Improved Sensor Array
  Processor                Terrain Scan Processor
  Hackware                 Hacking Suite
Weapon                     Datajack
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Powered Hammer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low 
Slots Evolved              6    | .   .   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  6    | .   .   2   2   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             10   | .   .   2   1   6   1   .   
  Power                    .    | .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   .   
  Utility                  5    | .   .   2   .   3   .   .   
    Device                 2    | .   .   .   .   2   .   .   
    Storage                .    | .   .   .   .   .   .   .   
    Processor              2    | .   .   2   .   .   .   .   
    Hackware               1    | .   .   .   .   1   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   4    | .   .   .   1   3   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   2   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 4    | .   .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  2    | .   .   .   .   1   1   .   
  Weapon                   1    | .   .   .   .   1   .   .   
  Highest Loss Streak      2    | .   .   .   .   1   2   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     12   | .   .   10  15  16  11  7   
  Device                   3    | .   .   .   .   8   2   .   
  Processor                3    | .   .   10  15  .   .   .   
  Hackware                 3    | .   .   .   .   3   7   7   
Peak Build Rating          12   | .   .   3   5   12  11  4   
  Average Rating           3    | .   .   1   2   5   5   4   
  On Entrance              2    | .   .   .   3   .   7   4   
Naked Turns                100  | .   32  12  11  45  .   .   
Heaviest Build             5    | .   .   .   .   5   1   .   
  Greatest Support         6    | 3   3   3   3   3   6   3   
  Greatest Overweight (x)  1    | .   .   .   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   
  Most Carried             4    | .   1   2   3   4   3   3   
  Average Carried          2    | .   .   1   2   2   3   3   
  Final Capacity           5    | 5   5   5   5   5   5   5   
  Final Carried            3    | .   1   2   2   3   3   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Lower Caves
 Mutant | -7/Lower Caves

 Resources                      | -11 -10 -9  -8  -7  -7  -7  
-----------                Run  | Yrd Mat Mat Mat Fac Low Low 
Matter Collected           146  | .   .   .   .   99  47  .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            70   | .   .   .   .   70  .   .   
  Parts                    .    | .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   
Classes Destroyed          2    | .   .   .   .   2   .   .   
  Worker                   2    | .   .   .   .   2   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   
Best Kill Streak           2    | .   .   .   .   2   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   
Max Kills in Single Turn   1    | .   .   .   .   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low 
Hostile Shots Fired        161  | .   16  2   38  21  75  9   
  Missed                   62   | .   5   .   11  6   37  3   
Damage Taken               1443 | .   138 26  479 235 480 85  
  Core                     1325 | .   138 26  453 173 450 85  
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
Core Remaining (%)         63   | 100 44  93  17  .   .   .   
Volleys Fired              1    | .   .   .   1   .   .   .   
  Largest                  1    | .   .   .   1   .   .   .   
  Hottest                  30   | .   .   .   30  .   .   .   
Shots Fired                1    | .   .   .   1   .   .   .   
  Gun                      .    | .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   1   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   
  Explosive                1    | .   .   .   1   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Robot Hit Streak         1    | .   .   .   1   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   
Shots Hit Robots           8    | .   .   .   1   7   .   .   
  Core Hits                1    | .   .   .   1   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   
Melee Attacks              7    | .   .   .   .   7   .   .   
  Impact                   5    | .   .   .   .   5   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            5    | .   .   .   .   5   .   .   
    Combat Hostiles        1    | .   .   .   .   1   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           402  | .   .   .   72  330 .   .   
  Guns                     .    | .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   
  Explosions               72   | .   .   .   72  .   .   .   
  Melee                    330  | .   .   .   .   330 .   .   
  Ramming                  .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   
  Explosive                72   | .   .   .   72  .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Impact                   330  | .   .   .   .   330 .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         2    | .   .   .   .   2   2   2   
  Average Corruption       1    | .   .   .   .   1   2   2   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            146  | .   .   .   14  132 .   .   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               14   | .   .   .   14  .   .   .   
  Melee                    132  | .   .   .   .   132 .   .   
Knockbacks                 1    | .   .   .   .   1   .   .   
  Impact                   1    | .   .   .   .   1   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      31   | .   .   .   31  .   .   .   
  Shots                    1    | .   .   .   1   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        .    | .   .   .   .   .   .   .   
  Average Temperature      .    | .   .   .   .   .   .   .   
  Received Heat Transfer   309  | .   75  15  126 54  39  .   
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           1    | .   .   .   .   1   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              4    | .   .   .   .   4   .   .   
  Impact Corruptions       6    | .   .   .   .   6   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low 
Peak Influence             66   | .   .   9   66  56  .   .   
  Initial                  29   | .   .   .   3   29  .   .   
  Average                  24   | .   .   7   32  37  .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          3    | .   .   1   2   .   .   .   
  Investigation            2    | .   .   1   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low 
Distress Signals           .    | .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              45   | .   6   3   14  6   13  3   
  Peak Tracking Total      15   | .   6   3   15  4   12  3   
  Tactical Retreats        6    | .   .   .   1   1   4   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low 
Traps Triggered            1    | .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low 
Machines Accessed          4    | .   1   1   2   .   .   .   
  Terminals                4    | .   1   1   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                9    | .   1   3   5   .   .   .   
  Successful               2    | .   .   1   1   .   .   .   
  Failed                   7    | .   1   2   4   .   .   .   
    Catastrophic           4    | .   1   1   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   9    | .   1   3   5   .   .   .   
  Terminals                9    | .   1   3   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             2    | .   .   1   1   .   .   .   
  Level Access Points      2    | .   .   1   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   1   2   .   .   .   
  Full Trace Events        2    | .   .   1   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   1   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low 
Total Allies               2    | .   .   .   .   1   1   .   
  Largest Group            1    | .   .   .   .   1   1   .   
  Highest-Rated Group      106  | .   .   .   .   21  106 .   
  Highest-Rated Ally       106  | .   .   .   .   21  106 .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   6   .   .   
  Total Damage             92   | .   .   .   .   92  .   .   
  Kills                    1    | .   .   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  
-------------              Run  | Yrd Mat Mat Mat Fac Low Low 
Turns Passed               535  | 9   32  113 63  181 119 18  
Spaces Moved               1002 | 18  61  217 117 306 247 36  
  Core                     941  | 18  61  217 117 306 186 36  
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   61   | .   .   .   .   .   61  .   
  Fastest Speed            40   | 50  50  50  50  50  40  50  
  Average Speed            49   | 50  50  50  50  50  47  50  
  Slowest Speed            100  | 50  50  50  50  100 50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       20   | 3   20  24  22  13  56  7   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   1   1   .   .   .   
  Unknown Exits Taken      4    | 1   1   .   .   1   1   .   
Scrap Searched             1    | .   .   .   .   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          12   | .   .   .   12  .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      12   | .   .   .   12  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low 
Total                      1021 | 17  61  219 119 322 247 36  
  Wait                     .    | .   .   .   .   .   .   .   
  Move                     996  | 17  60  216 116 305 246 36  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  5    | .   1   1   1   2   .   .   
  Fast Attach              6    | .   .   2   .   3   1   .   
  Attach                   4    | .   .   .   1   3   .   .   
  Detach                   2    | .   .   .   .   2   .   .   
  Swap                     .    | .   .   .   .   .   .   .   
  Drop                     .    | .   .   .   .   .   .   .   
  Fire                     1    | .   .   .   1   .   .   .   
  Melee                    7    | .   .   .   .   7   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    5 | -11/Scrapyard  | Discovered new exit (range 12)
   10 | -11/Scrapyard  | Entered Materials
   37 | -10/Materials  | Core integrity fell below 50%
   39 | -10/Materials  | Discovered new exit (range 6)
   42 | -10/Materials  | Entered another Materials area
   42 | -9/Materials   | Evolved 2 slots: Utility x2
   64 | -9/Materials   | Identified exit to Materials
  155 | -9/Materials   | Entered another Materials area
  155 | -8/Materials   | Evolved 2 slots: Utility x2
  166 | -8/Materials   | Identified exit to Factory
  203 | -8/Materials   | Core integrity fell below 50%
  218 | -8/Materials   | Core integrity fell below 20%
  218 | -8/Materials   | Entered Factory
  218 | -7/Factory     | Evolved 2 slots: Utility x2
  343 | -7/Factory     | Build established: Mutant
  391 | -7/Factory     | Discovered new exit (range 15)
  399 | -7/Factory     | Entered Lower Caves
  431 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
  447 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
  454 | -7/Lower Caves | Core integrity fell below 50%
  472 | -7/Lower Caves | Core integrity fell below 20%
  512 | -7/Lower Caves | Discovered new exit (range 12)
  518 | -7/Lower Caves | Entered another Lower Caves area
  536 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
LOCATION=UNKNOWN
GOAL=ESCAPE
00406_ Searching scrap...
00406_ Found Mak. ECM Suite.
00406_ Found Xenon Bombardment Thruster.
00406_ Found Com. Matter Pod.
00406_ Found 47 Matter.
00407_ Acquired Xenon Bombardment Thruster.
00408_ Acquired 47 matter.
00431_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT."
00433_ Xenon Bombardment Thruster destroyed.
00436_ Imp. Sensor Array destroyed.
00446_ Slug penetrates Wall.
00446_ S-27 Virus springs to life.
00447_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT."
00451_ Y-64 Sentinel: "REQUESTING BACKUP."
A strange signal echoes through the caves.
00512_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????#   ###   #???????????? |
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| ????????????????????? ###??#   k      #??????????? |
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| ???????????????????#    #####       #?##?????????? |
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| ???????????????????????????????????#####?????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          5
Energy Capacity            100
Matter Stores              156
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       85
Evasion (%)                62
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VortexBarrageCorpse
  Manual?         0
Play Time         00:11:00
  Cumulative      114.7 hours
  Start           2024.09.12 @ 09:40:42
  End             2024.09.12 @ 09:51:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          83
  Rogue           83
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          50
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 37ec9f95-d999-492c-aba8-dce9e50540ed