Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.18 @ 13:03:27 // Halloween2020/ForbiddenLore

Player: blelm

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (12)       2400
Robots Destroyed (152)     760
Value Destroyed (3621)     3621
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (938)                938
              TOTAL SCORE: 9599

 Bonus
-------
High Alert Combat Kills    195
Follower Combat Kills      62
Destroyed Z-Imprinter      1000
Friendly Fire              -319

 Cogmind 
---------
Core Integrity             103/700
Matter                     63/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (225) Ox4
Location                   -7/Deep Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
       Advanced Treads
>               --- UTILITY (6) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Signal Interpreter
>               --- WEAPON (3) -------
                CR-A16's Pointy Stick
>               --- INVENTORY (28) ---
        Zionite Light DM Reactor
   Experimental Heat Sink
  High-capacity Storage Unit
  High-capacity Battery (400)
        Zionite Biocell
  High-capacity Matter Pod (0)
        Zionite Metafield Generator
   Experimental Sensor Array
       Advanced Phase Shifter
        Zionite Weapon Casing
          Light Armor Plating
                System Backup Module
                Hacking Drone Bay
        Zionite Laser-M
        Zionite Laser-M
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
          Heavy Plasma Cannon
       Improved Assault Rifle
       Improved Assault Rifle
                Shock Bomb Launcher
          Heavy Rocket Launcher
      Precision Grenade Launcher
                Remote Datajack

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
        Armored Treads
       Advanced Treads
       Advanced Treads
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Signal Interpreter
       Improved Light Armor Plating
>               --- WEAPON -----------
          Heavy Plasma Cannon
       Enhanced Autogun
                CR-A16's Pointy Stick
>               --- INVENTORY --------
        Zionite Light DM Reactor
        Zionite Light DM Reactor
   Experimental Heat Sink
  High-capacity Storage Unit
  High-capacity Battery
  High-capacity Matter Pod
        Zionite Metafield Generator
   Experimental Sensor Array
       Advanced Phase Shifter
        Zionite Weapon Casing
          Light Armor Plating
        Zionite Heavy Carapace
                System Backup Module
                Hacking Drone Bay
        Zionite Laser-M
        Zionite Laser-M
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
          Heavy Plasma Cannon
       Improved Assault Rifle
       Improved Assault Rifle
                Shock Bomb Launcher
          Heavy Rocket Launcher
      Precision Grenade Launcher
                Remote Datajack
                Spear
[Rating: 52]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Compact Wheel
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Airjet
Utility                    High-capacity Storage Unit
  Device                   Experimental Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Medium Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Precision Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Great Maul
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   .   .   1   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             182  | 5   3   .   36  1   6   1   46  28  3   21  10  22  
  Power                    11   | .   .   .   2   .   .   1   3   1   .   1   1   2   
    Engine                 9    | .   .   .   2   .   .   1   2   1   .   1   1   1   
    Core                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               30   | 3   .   .   8   1   3   .   7   3   1   .   .   4   
    Treads                 16   | 1   .   .   5   .   1   .   5   .   .   .   .   4   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  13   | 2   .   .   3   1   2   .   2   2   1   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  54   | 1   2   .   5   .   3   .   6   10  1   10  5   11  
    Device                 19   | .   .   .   .   .   .   .   1   7   1   5   1   4   
    Storage                15   | 1   2   .   3   .   3   .   .   .   .   1   3   2   
    Processor              3    | .   .   .   .   .   .   .   1   1   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             17   | .   .   .   2   .   .   .   4   2   .   4   .   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   87   | 1   1   .   21  .   .   .   30  14  1   10  4   5   
    Energy Gun             2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
    Energy Cannon          19   | .   .   .   1   .   .   .   9   3   .   5   .   1   
    Ballistic Gun          30   | 1   .   .   11  .   .   .   10  6   .   .   1   1   
    Ballistic Cannon       2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
    Launcher               22   | .   .   .   5   .   .   .   7   1   1   5   2   1   
    Special Weapon         4    | .   .   .   2   .   .   .   2   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   .   .   .   .   1   4   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   3   .   .   .   2   2   .   .   .   4   
Parts Lost                 35   | .   .   .   4   .   .   1   8   .   1   4   .   17  
  Power                    6    | .   .   .   1   .   .   1   2   .   .   1   .   1   
  Propulsion               12   | .   .   .   3   .   .   .   2   .   1   .   .   6   
  Utility                  9    | .   .   .   .   .   .   .   2   .   .   1   .   6   
  Weapon                   8    | .   .   .   .   .   .   .   2   .   .   2   .   4   
  Highest Loss Streak      9    | .   .   .   2   .   .   1   7   .   1   2   .   9   
Average Slot Usage (%)     96   | .   100 100 92  100 100 99  99  99  99  98  92  94  
  Engine                   8    | .   14  14  11  11  11  10  8   7   7   7   5   7   
  Treads                   9    | .   14  14  14  11  5   .   9   7   7   7   7   14  
  Wheel                    13   | .   14  14  7   11  16  22  17  14  14  15  15  5   
  Device                   4    | .   .   .   .   .   .   .   6   6   9   7   6   6   
  Storage                  26   | .   28  28  33  33  33  33  27  23  23  23  20  18  
  Processor                4    | .   .   .   .   .   .   .   2   7   7   7   8   10  
  Protection               6    | .   .   .   3   11  11  11  8   7   4   6   5   5   
  Energy Cannon            4    | .   .   .   .   .   .   .   11  14  .   10  4   3   
  Ballistic Gun            10   | .   17  14  16  22  22  22  5   3   15  5   .   7   
  Ballistic Cannon         1    | .   10  14  1   .   .   .   .   .   .   .   .   .   
  Launcher                 3    | .   .   .   3   .   .   .   1   .   1   5   12  3   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   3   5   .   1   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             140  | 16  42  42  69  66  114 114 127 136 124 140 132 126 
  Greatest Support         64   | 16  16  16  40  16  28  28  40  32  32  32  32  64  
  Greatest Overweight (x)  9    | .   2   2   4   5   9   4   5   8   5   4   4   3   
  Average Overweight (x)   3    | .   1   2   2   4   4   4   3   3   3   3   3   1   
Largest Inventory Capacity 28   | 8   16  16  22  22  28  28  28  28  28  28  28  28  
  Average Capacity         24   | 6   12  16  20  22  25  28  28  28  28  28  25  23  
  Most Carried             28   | 6   9   12  22  22  25  27  28  28  28  28  28  28  
  Average Carried          22   | 3   6   11  16  21  23  26  25  27  27  27  24  22  
  Final Capacity           28   | 8   16  16  22  22  28  28  28  28  28  28  28  28  
  Final Carried            28   | 3   9   12  22  22  24  27  28  28  27  26  28  25  

 Class Distribution 
--------------------
 79% | Hauler-Mutant
 13% | Mutant
  5% | Hauler-Skirmisher

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -9/Exiles
 Hauler-Mutant | -8/Mines
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -7/Factory
 Hauler-Mutant | -7/Lower Caves
 Hauler-Mutant | -7/Lower Caves
 Hauler-Mutant | -7/Zion
 Hauler-Mutant | -7/Deep Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Matter Collected           3921 | 251  125  25   1134 44   110  305  809  241  216  263  180  218  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5734 | 92   288  11   1620 15   .    225  1795 517  186  813  .    172  
  Parts                    319  | 3    29   1    99   5    .    12   100  22   8    31   .    9    
Haulers Intercepted        10   | .    1    .    2    .    .    .    6    1    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      19   | .    .    .    .    .    .    .    .    .    7    11   1    .    
  Prevented                11   | .    .    .    .    .    .    .    .    .    .    11   .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Combat Hostiles Destroyed  93   | .   5   .   20  .   .   6   29  5   3   19  .   6   
  Guns                     28   | .   3   .   5   .   .   6   11  1   1   .   .   1   
  Cannons                  18   | .   2   .   3   .   .   .   9   3   .   .   .   1   
  AOE                      39   | .   .   .   12  .   .   .   6   .   2   15  .   4   
Classes Destroyed          17   | 1   6   .   3   .   .   .   1   2   1   1   .   2   
  Worker                   10   | .   1   1   5   .   .   .   3   .   .   .   .   .   
  Builder                  13   | .   3   .   4   .   .   .   5   1   .   .   .   .   
  Tunneler                 4    | .   1   .   2   1   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   1   .   2   .   .   .   6   1   .   .   .   .   
  Recycler                 10   | 1   .   .   7   .   .   1   .   1   .   .   .   .   
  Operator                 3    | .   .   .   2   .   .   .   .   1   .   .   .   .   
  Watcher                  11   | .   2   .   5   .   .   .   3   1   .   .   .   .   
  Swarmer                  31   | .   .   .   10  .   .   4   9   .   3   5   .   .   
  Grunt                    33   | .   5   .   4   .   .   2   11  1   .   10  .   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   17   | .   .   .   6   .   .   .   8   2   .   1   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Z-Technician             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Z-Light                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Assembled                3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Mutant                   2    | .   .   .   .   .   .   .   .   .   1   1   .   .   
Best Kill Streak           12   | 1   8   1   5   1   .   4   12  2   3   6   .   3   
  Combat Bots Only         7    | .   3   .   4   .   .   4   7   2   3   6   .   3   
Max Kills in Single Turn   3    | 1   2   1   3   1   .   1   3   1   2   2   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   .   .   3   .   2   2   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Damage Taken               7023  | .    146  .    817  .    .    321  1150 284  170  672  .    3463 
  Core                     904   | .    34   .    99   .    .    43   131  30   .    31   .    536  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         81    | 100  .    86   .    .    .    64   76   .    .    .    .    .    
Volleys Fired              383   | 1    24   4    108  1    .    25   99   23   11   34   .    53   
  Largest                  3     | 2    2    2    2    2    .    2    2    3    2    3    .    2    
  Hottest                  207   | 70   55   55   100  50   .    50   138  207  50   207  .    115  
Shots Fired                696   | 2    48   8    199  2    .    50   174  60   21   49   .    83   
  Gun                      420   | 2    29   4    147  2    .    50   83   27   20   .    .    56   
  Cannon                   188   | .    19   4    25   .    .    .    68   33   .    20   .    19   
  Launcher                 79    | .    .    .    22   .    .    .    19   .    1    29   .    8    
  Special                  9     | .    .    .    5    .    .    .    4    .    .    .    .    .    
  Kinetic                  467   | 1    48   8    172  2    .    50   83   27   20   .    .    56   
  Thermal                  46    | 1    .    .    5    .    .    .    4    .    .    17   .    19   
  Explosive                15    | .    .    .    .    .    .    .    .    .    1    8    .    6    
  Electromagnetic          168   | .    .    .    22   .    .    .    87   33   .    24   .    2    
  Robot Hit Streak         27    | 2    13   3    16   8    .    7    27   8    9    8    .    5    
  Robot Miss Streak        5     | .    3    3    2    .    .    3    5    3    3    2    .    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    .    .    .    .    1    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    1    1    .    .    .    .    .    
Shots Hit Robots           411   | 2    29   4    134  2    .    32   103  36   17   11   .    41   
  Core Hits                228   | 2    17   1    58   1    .    9    58   12   7    40   .    23   
  Critical Hits            2     | .    .    .    .    .    .    .    1    .    .    .    .    1    
  Critical Kills           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              69    | .    .    .    .    .    .    .    .    11   12   .    28   18   
  Impact                   51    | .    .    .    .    .    .    .    .    11   12   .    28   .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 18    | .    .    .    .    .    .    .    .    .    .    .    .    18   
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
Damage Inflicted           12315 | 21   414  53   2960 36   .    549  3026 985  574  2048 .    1649 
  Guns                     4667  | 21   158  38   1895 36   .    549  992  271  255  .    .    452  
  Cannons                  2779  | .    256  15   382  .    .    .    1201 597  .    125  .    203  
  Explosions               4346  | .    .    .    683  .    .    .    833  .    197  1923 .    710  
  Melee                    517   | .    .    .    .    .    .    .    .    111  122  .    .    284  
  Ramming                  6     | .    .    .    .    .    .    .    .    6    .    .    .    .    
  Kinetic                  5308  | 9    414  53   2277 36   .    549  992  271  255  .    .    452  
  Thermal                  873   | 12   .    .    107  .    .    .    127  .    .    424  .    203  
  Explosive                1477  | .    .    .    .    .    .    .    .    .    197  605  .    675  
  Electromagnetic          4134  | .    .    .    576  .    .    .    1907 597  .    1019 .    35   
  Impact                   233   | .    .    .    .    .    .    .    .    111  122  .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 284   | .    .    .    .    .    .    .    .    .    .    .    .    284  
Highest Corruption         4     | .    .    .    1    1    1    1    4    2    2    .    .    .    
  Average Corruption       1     | .    .    .    1    1    1    1    3    1    1    .    .    .    
  Corruption Purged        2     | .    .    .    .    .    .    .    .    .    2    .    .    .    
  Effects                  62    | .    .    .    3    2    .    2    43   3    9    .    .    .    
    Message Errors         16    | .    .    .    1    2    .    .    10   .    3    .    .    .    
    Matter Fused           6     | .    .    .    .    .    .    .    6    .    .    .    .    .    
    Heat Flow Errors       8     | .    .    .    .    .    .    .    7    .    1    .    .    .    
    Energy Discharges      6     | .    .    .    .    .    .    .    4    .    2    .    .    .    
    Data Loss (minor)      10    | .    .    .    .    .    .    .    7    1    2    .    .    .    
    Targeting Errors       13    | .    .    .    2    .    .    2    6    2    1    .    .    .    
    Weapon Failures        3     | .    .    .    .    .    .    .    3    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            443   | .    .    .    42   .    .    .    56   88   120  62   .    75   
  Projectiles              110   | .    .    .    12   .    .    .    34   17   .    12   .    35   
  Explosions               142   | .    .    .    30   .    .    .    22   .    .    50   .    40   
  Melee                    191   | .    .    .    .    .    .    .    .    71   120  .    .    .    
Knockbacks                 8     | .    4    1    1    .    .    .    .    1    1    .    .    .    
  Impact                   2     | .    .    .    .    .    .    .    .    1    1    .    .    .    
  Kinetic                  6     | .    4    1    1    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      365   | .    .    .    118  .    .    .    66   .    54   92   .    35   
  Shots                    20    | .    .    .    5    .    .    .    8    .    1    4    .    2    
  Rammed                   1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        240   | 30   11   .    106  10   .    229  218  198  88   240  .    10   
  Average Temperature      37    | 18   5    .    15   7    .    90   32   54   16   67   .    4    
  Received Heat Transfer   1950  | .    81   .    174  .    .    144  414  36   12   126  .    963  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           8     | .    .    .    .    .    .    .    3    1    .    4    .    .    
  Combat Hostiles          8     | .    .    .    .    .    .    .    3    1    .    4    .    .    
  Parts Fried              31    | .    .    .    3    .    .    .    15   7    1    5    .    .    
  Impact Corruptions       9     | .    .    .    .    .    .    .    .    3    6    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1111  | 37   .    .    100  .    .    .    200  .    .    550  .    224  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      13    | .    .    .    4    .    .    .    4    .    .    5    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Peak Influence             672  | 5   250 24  333 12  .   125 672 283 .   .   .   .   
  Initial                  176  | .   3   19  .   7   .   .   .   176 .   .   .   .   
  Average                  168  | 3   145 19  78  4   .   44  419 152 .   .   .   .   
Maximum Alert Level        2    | .   1   .   1   .   .   .   2   1   .   .   .   .   
  Low Security (%)         68   | 100 52  100 88  100 .   100 10  82  .   .   .   .   
  Level 1                  18   | .   47  .   11  .   .   .   38  17  .   .   .   .   
  Level 2                  13   | .   .   .   .   .   .   .   51  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   2   .   .   .   .   .   2   3   .   1   .   .   
  Investigation            4    | .   2   .   .   .   .   .   1   1   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Distress Signals           5    | .   .   .   1   .   .   .   3   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              137  | .   11  .   30  .   .   7   43  9   3   21  .   13  
  Peak Tracking Total      7    | .   3   .   4   .   .   4   7   2   3   7   .   6   
  Tactical Retreats        14   | .   3   .   .   .   .   .   7   2   .   2   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Traps Triggered            6    | .   2   .   1   .   .   .   2   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   2   1   .   2   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Machines Disabled          9    | .   .   .   4   .   .   .   2   .   .   1   .   2   
  Max in Single Turn       2    | .   .   .   2   .   .   .   1   .   .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Machines Accessed          34   | .   2   .   11  1   1   .   10  7   1   1   .   .   
  Terminals                26   | .   2   .   9   .   .   .   9   6   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                86   | .   5   .   33  1   1   .   28  16  1   1   .   .   
  Successful               53   | .   1   .   22  1   1   .   17  9   1   1   .   .   
  Failed                   32   | .   3   .   11  .   .   .   11  7   .   .   .   .   
    Catastrophic           6    | .   1   .   .   .   .   .   4   1   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   48   | .   7   .   15  .   .   .   20  6   .   .   .   .   
  Terminals                68   | .   5   .   23  .   .   .   26  14  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   5   .   .   .   2   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   5   .   .   .   .   2   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             32   | .   1   .   11  1   1   .   10  6   1   1   .   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   1   .   2   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   2   .   .   .   2   1   .   .   .   .   
  Open Door                3    | .   .   .   .   1   .   .   .   .   1   1   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   2   .   .   .   2   .   .   .   .   .   
  Locate Traps             4    | .   .   .   .   .   .   .   2   2   .   .   .   .   
  Transport Status         2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Hauler Manifests         3    | .   .   .   1   .   .   .   1   1   .   .   .   .   
  Zone Layout              3    | .   .   .   2   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   3   .   .   .   2   .   .   .   .   .   
  Scan Component           3    | .   .   .   2   .   .   .   1   .   .   .   .   .   
  Repair                   2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   4   .   .   .   .   1   .   .   .   .   
  Insert Component         3    | .   .   .   2   .   .   .   .   1   .   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         11   | .   .   .   4   .   .   .   5   2   .   .   .   .   
  Terminals                11   | .   .   .   4   .   .   .   5   2   .   .   .   .   
    Track                  2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   .   .   1   .   .   .   3   2   .   .   .   .   
    Operators              2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   2   .   8   .   .   .   10  7   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Time                     112  | .   .   .   80  .   .   .   32  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   2   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   1   .   5   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Total Allies               12   | .   .   2   1   3   .   .   .   1   .   5   .   .   
  Largest Group            3    | .   .   2   2   3   3   3   .   1   .   3   .   .   
  Highest-Rated Group      60   | .   .   41  41  40  40  40  .   30  .   60  .   .   
  Highest-Rated Ally       31   | .   .   31  31  16  16  16  .   30  .   20  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               34   | .   .   .   2   .   .   7   .   4   .   21  .   .   
  Total Damage             512  | .   .   .   41  .   .   63  .   91  .   317 .   .   
  Kills                    2    | .   .   .   .   .   .   1   .   1   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Robot Analysis Total       3    | .   1   .   2   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   1   .   .   .   .   1   2   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Turns Passed               11971 | 19   403  427  2022 723  271  411  1790 1202 1139 1021 1677 866  
Spaces Moved               7175  | 9    272  322  1039 507  184  259  1002 745  640  615  1163 418  
  Core                     110   | .    .    .    .    .    .    .    .    .    .    .    110  .    
  Treads                   551   | .    .    .    307  .    .    .    19   .    1    .    .    224  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   6514  | 9    272  322  732  507  184  259  983  745  639  615  1053 194  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 100  100  120  120  140  135  135  125  130  130  130  50   120  
  Average Speed            136   | 100  112  120  147  140  139  135  136  134  130  134  132  153  
  Slowest Speed            270   | 100  120  120  220  140  180  135  260  180  270  140  140  197  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       61    | 2    70   69   80   99   54   55   74   21   76   72   81   45   
  Regions Visited          12
    Branch Regions         8
  Pre-discovered Areas     5     | .    .    .    .    1    1    .    .    .    .    1    2    .    
  Known Exits Taken        4     | .    .    .    .    .    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    1    1    1    .    .    .    .    .    
Scrap Searched             9     | .    .    1    .    2    .    2    .    .    .    1    3    .    
Spaces Dug                 58    | .    .    .    3    .    .    .    6    9    9    19   1    11   
Terrain Destroyed          251   | .    .    .    36   .    .    .    18   9    19   100  1    68   
  Melee                    20    | .    .    .    .    .    .    .    .    9    9    .    1    1    
  Projectile               38    | .    .    .    6    .    .    .    4    .    .    16   .    12   
  AOE                      193   | .    .    .    30   .    .    .    14   .    10   84   .    55   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Total                      8669 | 17   320  354  1371 520  197  291  1263 873  908  755  1242 558  
  Wait                     530  | .    14   26   131  9    3    1    62   29   241  11   .    3    
  Move                     7163 | 8    271  321  1038 506  183  258  1001 744  639  614  1162 418  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  154  | .    6    3    29   1    2    5    29   12   1    6    32   28   
  Fast Attach              32   | 1    .    .    10   .    .    .    5    5    .    .    4    7    
  Attach                   48   | 3    .    .    8    .    .    1    8    3    1    6    5    13   
  Detach                   15   | .    .    .    7    .    .    .    1    .    .    1    .    6    
  Swap                     102  | 1    3    .    18   1    6    .    33   20   2    15   1    2    
  Drop                     100  | 3    2    .    22   2    3    1    25   16   1    4    10   11   
  Fire                     383  | 1    24   4    108  1    .    25   99   23   11   34   .    53   
  Melee                    67   | .    .    .    .    .    .    .    .    11   12   .    28   16   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   74   | .    .    .    .    .    .    .    .    9    .    64   .    1    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 5 exits: *Fac x3 / *Sto x2)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: *Dee / [*Pro])
-7/Deep Caves

 History 
---------
  Turn | Location       | Event
     9 | -11/Scrapyard  | Discovered new exit (range 3)
    20 | -11/Scrapyard  | Entered Materials
   171 | -10/Materials  | Central database locked down
   282 | -10/Materials  | Discovered new exit (range 5)
   316 | -10/Materials  | Build established: Mutant
   405 | -10/Materials  | Discovered new exit (range 9)
   423 | -10/Materials  | Entered Mines
   454 | -10/Mines      | Discovered new exit (range 7)
   593 | -10/Mines      | Discovered new exit (range 8)
   721 | -10/Mines      | Learned Materials stockpile data
   730 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
   733 | -10/Mines      | Found Prototype Device
   850 | -10/Mines      | Entered Materials
   850 | -9/Materials   | Accompanied by 2 allies
   850 | -9/Materials   | Evolved 2 slots: Utility x2
   855 | -9/Materials   | Led the pair of lost Derelicts to an unsafe place
   866 | -9/Materials   | Identified Exp. Sensor Array
  1481 | -9/Materials   | Discovered new exit (range 15)
  1651 | -9/Materials   | Discovered new exit (range 12)
  1668 | -9/Materials   | Build established: Hauler-Mutant
  1967 | -9/Materials   | Repaired Exp. Sensor Array
  2494 | -9/Materials   | Discovered new exit (range 4)
  2872 | -9/Materials   | Entered Mines
  2875 | -9/Mines       | Discovered new exit (range 8)
  2903 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
  3030 | -9/Mines       | Found the Drone Emporium
  3146 | -9/Mines       | Discovered new exit (range 11)
  3151 | -9/Mines       | Learned location of Storage (-8)
  3200 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  3201 | -9/Mines       | Discovered new exit (range 5)
  3291 | -9/Mines       | Learned Materials stockpile data
  3595 | -9/Mines       | Entered Exiles
  3595 | -9/Exiles      | Accompanied by 3 allies
  3629 | -9/Exiles      | Met 8R-AWN
  3653 | -9/Exiles      | Met EX-HEX
  3796 | -9/Exiles      | Met EX-DEC
  3801 | -9/Exiles      | Learned location of Zion (-7)
  3849 | -9/Exiles      | Discovered new exit (range 14)
  3866 | -9/Exiles      | Entered Mines
  3866 | -8/Mines       | Accompanied by 3 allies
  4032 | -8/Mines       | Discovered new exit (range 13)
  4258 | -8/Mines       | Discovered new exit (range 8)
  4277 | -8/Mines       | Entered Materials
  4277 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  4651 | -8/Materials   | Destroyed 7 combat bots
  4655 | -8/Materials   | Lost 7 parts (1p2n2u2w)
  4921 | -8/Materials   | Discovered new exit (range 11)
  5094 | -8/Materials   | Identified exit to Storage
  5764 | -8/Materials   | Discovered new exit (range 11)
  5815 | -8/Materials   | Repaired Med. Armor Plating
  6047 | -8/Materials   | Discovered new exit (range 15)
  6067 | -8/Materials   | Entered Factory
  6067 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
  6772 | -7/Factory     | Identified exit to Lower Caves
  6822 | -7/Factory     | Build established: Hauler-Skirmisher
  7205 | -7/Factory     | Build established: Hauler-Mutant
  7269 | -7/Factory     | Entered Lower Caves
  7582 | -7/Lower Caves | Encountered a Warlord checkpoint
  8403 | -7/Lower Caves | Discovered new exit (range 5)
  8407 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
  8407 | -7/Lower Caves | Identified exit to Lower Caves
  8408 | -7/Lower Caves | Entered another Lower Caves area
  8561 | -7/Lower Caves | Spotted B-75 Beast
  8627 | -7/Lower Caves | Discovered new exit (range 8)
  8636 | -7/Lower Caves | Identified exit to Factory
  8759 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware
  8884 | -7/Lower Caves | Identified exit to Zion
  9096 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
  9429 | -7/Lower Caves | Entered Zion
  9483 | -7/Zion        | Received a visual enhancement algorithm
  9492 | -7/Zion        | Discovered new exit (range 12)
  9736 | -7/Zion        | Given A8's code to call for help
  9803 | -7/Zion        | Learned location of 1 exit from Factory
  9855 | -7/Zion        | Found CR-A16's Pointy Stick
 10115 | -7/Zion        | Learned location of Quarantine (-2)
 10192 | -7/Zion        | Learned Factory emergency access door positions
 10228 | -7/Zion        | Given the Hacking Drone Bay
 10780 | -7/Zion        | Discovered new exit (range 3)
 10987 | -7/Zion        | Found Prototype Device
 11105 | -7/Zion        | Identified exit to Deep Caves
 11106 | -7/Zion        | Entered Deep Caves
 11379 | -7/Deep Caves  | Attacked by Z-Imprinter
 11468 | -7/Deep Caves  | Destroyed Z-Imprinter
 11483 | -7/Deep Caves  | Found Prototype Device
 11483 | -7/Deep Caves  | Identified Zio. Metafield Generator
 11495 | -7/Deep Caves  | Lost 7 parts (3n3u1w)
 11610 | -7/Deep Caves  | Found Prototype Protection
 11688 | -7/Deep Caves  | Found Prototype Protection
 11792 | -7/Deep Caves  | Z-Facility disabled
 11913 | -7/Deep Caves  | Found Prototype Protection
 11958 | -7/Deep Caves  | Core integrity fell below 50%
 11960 | -7/Deep Caves  | Identified Zio. Heavy Carapace
 11970 | -7/Deep Caves  | Core integrity fell below 20%
 11972 | -7/Deep Caves  | Self-destructed

 Last Messages 
---------------
11790_ Destroyed Datajack.
11790_ Destroyed Hover Unit.
11792_ Z-Facility disabled.
11794_ GE-CIS(o) destroyed.
11909_ Dropped Zio. Light DM Reactor.
11910_ Acquired Prototype Storage.
11913_ Dropped Prototype Protection.
11913_ Acquired Prototype Protection.
11941_ Arm. Treads destroyed.
11943_ Hvy. Plasma Cannon destroyed.
11949_ Imp. Light Armor Plating destroyed.
11957_ Spear follow-up attack on JY-TTL(z).
11959_ Enh. Autogun destroyed.
11959_ Imp. Cooling System destroyed.
11960_ Identified Zio. Heavy Carapace.
11961_ Spear follow-up attack on JY-TTL(z).
11965_ Zio. Heavy Carapace destroyed.
11969_ Adv. Treads destroyed.
11970_ Spear destroyed.
11970_ Imp. Deuterium Engine destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
| ???????????????????????????????????????????###???? |
| ???????????????????????????????????????????# [#??? |
| ???????????????????????????????????????????# =#?## |
| ???????????????????????????????????????????#  ###  |
| ????????????????????????????###??????#?????# # #   |
| ????????????????????????????  ##?#?  #?????# ##    |
| ????????????????????????????   ? #   #?????#       |
| ???????????????????????????   ?       ???          |
| ???????????????????????????  ?        ?            |
| ??????????????????????????#                        |
| ???????????????????????### #                       |
| ???????????????????????#                        "" |
| ???????????????????????#  #                     "" |
| ??????????????????????##  #                     "" |
| ?????????????????????##                         "" |
| ??????????????????????  !#                      "" |
| ??????????????????????##*##                     "" |
| ???????????????????????## #                     "" |
| ???????????????????????# #                      "" |
| ???????????????????????# z#                     "" |
| ??????????????????????##;;#                     "" |
| ????????????????????###;  #                      " |
| ????????????????????# ;  @                       " |
| ????????????????????###   zz                     " |
| ??????????????????????#  zz                        |
| ??????????????????????##  z                      " |
| ???????????????????????###                       " |
| ?????????????????????????#                       " |
| ?????????????????????????##                      " |
| ??????????????????????????#                      " |
| ??????????????????????????##                     " |
| ???????????????????????????#                       |
| ???????????????????????????#                       |
| ???????????????????????????#                       |
| ???????????????????????????                        |
| ??????????????????????????                         |
| ?????????????????????????                          |
| ??????????????????????????                         |
| ??????????????????????????                         |
| ???????????????????????????                        |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           87
Energy Generation          16
Energy Capacity            690
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
Armor Coverage             600
Propulsion Shielding       33
Phase Shifting             15
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           3
Salvage Targeting          1

 Item Schematics 
-----------------
 Exp. Sensor Array | -9/Materials | Scanalyzed
 Lrg. Storage Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThrusterBattleKinecellerator
  Manual?         0
Play Time         01:18:10
  Cumulative      154.2 hours
  Start           2020.11.18 @ 11:43:19
  End             2020.11.18 @ 13:03:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          77
  Rogue           77
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             54
Gallery%          61
Achievement%      49
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fad8de96-4f39-40b7-b422-32379aff3622