Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.05.10 @ 21:00:48 Player: Grimbling Result: Destroyed by Tracker with Linked Autogun Performance ------------- Evolutions (8) 4000 Regions Visited (19) 3800 Robots Destroyed (365) 1825 Value Destroyed (21133) 21133 Prototype IDs (53) 1060 Alien Tech Used (5) 1000 Bonus (10705) 10705 TOTAL SCORE: 43523 Bonus ------- High Alert Combat Kills 1638 Follower Combat Kills 419 Entered Garrisons 200 Used RIF Installer 500 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 2000 Friendly Fire -52 Cogmind --------- Core Integrity 0/1450 Matter 288/300 Energy 167/190 System Corruption 32% Temperature Cool (0) Movement Walking (110) Location -2/Testing Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (4) --- Biometal Leg Biometal Leg Biometal Leg Biometal Leg > --- UTILITY (13) ----- Advanced Heat Sink Advanced Heat Sink 2N-1CE's Frost Array Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Targeting Computer Experimental Targeting Computer Advanced Phase Shifter > --- WEAPON (5) ------- Gamma Rifle KE Penetrator Heavy Pick > --- INVENTORY (5) ---- Advanced Weapon Cycler Point Defense Array Advanced Plasma Rifle Tactical Quantum Warhead Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Experimental Heat Sink Experimental Cooling System Advanced Sensor Array Long-range Sensor Array Advanced Signal Interpreter Active Sensor Suite Experimental Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Improved Armor Integrity Analyzer Advanced Phase Shifter > --- WEAPON ----------- Coil Gun Heavy Machine Gun KE Penetrator KE Penetrator Hypervelocity Railgun > --- INVENTORY -------- Improved Heavy Treads KE Penetrator Tactical Quantum Warhead Heavy Pick [Rating: 177] Favorites ----------- Power Light Antimatter Reactor Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Deep Network Scanner Protection Improved Light Armor Plating Weapon Coil Gun Energy Gun Advanced Plasma Rifle Energy Cannon Nova Cannon Ballistic Gun Coil Gun Ballistic Cannon Mini Assault Cannon Launcher Advanced EMP Blaster Special Weapon Guided Remote Datajack Slashing Weapon Power Sword Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Sto Gar Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Slots Evolved 17 | . 1 2 2 2 . . 2 2 . . . . 2 . . 2 . 2 . Power 1 | . . . . . . . 1 . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . . . . . 1 . . . . . . Utility 11 | . 1 2 1 2 . . . 1 . . . . 1 . . 1 . 2 . Weapon 3 | . . . 1 . . . . 1 . . . . . . . 1 . . . Parts Attached 358 | 2 6 14 8 9 13 25 20 8 2 . 4 6 12 14 14 72 21 82 26 Power 50 | . 1 . 1 . 4 4 7 . 1 . 1 1 3 2 . 6 4 12 3 Engine 19 | . 1 . 1 . 3 4 7 . . . . . 2 . . . . 1 . Core 3 | . . . . . 1 . . . 1 . . . . . . . 1 . . Reactor 28 | . . . . . . . . . . . 1 1 1 2 . 6 3 11 3 Propulsion 48 | . 1 4 1 2 . 5 3 3 . . . 2 1 6 . 7 2 6 5 Treads 42 | . . 4 1 2 . 5 3 3 . . . 2 1 6 . 7 2 6 . Leg 6 | . 1 . . . . . . . . . . . . . . . . . 5 Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 148 | 1 3 5 5 5 1 9 4 4 . . 3 1 5 2 5 37 8 41 9 Device 86 | . 3 1 1 2 1 3 3 4 . . 1 . . . 2 26 6 28 5 Storage 9 | . . . 1 2 . 1 . . . . . . . . . . . 3 2 Processor 30 | 1 . 2 1 . . 2 . . . . . . 3 . . 9 2 8 2 Hackware 2 | . . . . . . . . . . . . . . . 2 . . . . Protection 21 | . . 2 2 1 . 3 1 . . . 2 1 2 2 1 2 . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 112 | 1 1 5 1 2 8 7 6 1 1 . . 2 3 4 9 22 7 23 9 Energy Gun 9 | . . . . . . . . . . . . . . . 2 . . 3 4 Energy Cannon 3 | . . . . . . . . . . . . . . . 1 . . 2 . Ballistic Gun 77 | 1 1 3 1 2 5 5 5 . 1 . . 2 3 3 4 19 6 15 1 Ballistic Cannon 9 | . . 2 . . 2 2 1 1 . . . . . . . . 1 . . Launcher 2 | . . . . . 1 . . . . . . . . . . 1 . . . Special Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . 2 . Piercing Weapon 9 | . . . . . . . . . . . . . . 1 1 2 . 1 4 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 40 | . . 1 . . 5 . 3 . . . 3 . 1 1 8 5 6 3 4 Parts Lost 105 | . . . . 1 . 12 2 . . . . 1 2 1 1 25 12 42 6 Power 14 | . . . . . . 2 1 . . . . . 1 . . 3 1 5 1 Propulsion 15 | . . . . 1 . 2 1 . . . . . . . . 2 3 5 1 Utility 38 | . . . . . . 5 . . . . . 1 1 1 . 8 4 17 1 Weapon 38 | . . . . . . 3 . . . . . . . . 1 12 4 15 3 Highest Loss Streak 26 | . . . . 1 . 11 1 . . . . 1 2 1 1 9 7 26 6 To Critical Strikes 2 | . . . . . . . . . . . . . . . . 2 . . . Average Slot Usage (%) 88 | . 99 99 99 94 92 96 98 91 100 100 99 92 88 86 77 85 80 79 39 Engine 4 | . 12 10 8 7 7 6 11 11 7 5 3 . . 3 . . . . . Reactor 4 | . . . . . . . . . . . 1 10 9 6 10 8 6 7 3 Treads 11 | . . 20 16 13 14 13 17 12 16 16 16 14 15 10 10 9 11 8 . Leg 1 | . 25 . . . . . . . . . . . . . . . . . 5 Device 15 | . 11 20 15 16 21 14 17 21 22 22 21 16 15 15 14 15 9 18 6 Storage 9 | . 12 10 14 13 7 13 12 11 11 11 11 11 10 10 10 9 6 2 . Processor 13 | . 12 10 7 7 7 13 12 11 11 11 11 11 12 15 15 16 22 21 12 Protection 5 | . . 10 9 14 14 11 6 5 5 5 4 5 5 6 . . 1 1 . Ballistic Gun 16 | . 24 17 25 21 16 14 17 16 19 22 22 22 20 19 4 17 15 14 . Ballistic Cannon 1 | . . 2 . . 4 5 . 1 2 . . . . . . . 3 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 94 | 17 20 30 39 46 46 45 55 60 60 54 57 76 84 70 75 84 81 94 34 Greatest Support 145 | 20 20 43 45 45 42 42 60 67 67 67 67 97 125 145 145 145 97 145 112 Greatest Overweight (x) 7 | . . . . 1 1 7 1 1 . . . . . . . . 1 3 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 25 Average Capacity 9 | 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 6 5 Most Carried 10 | 8 10 10 10 10 10 10 10 10 8 9 10 10 10 10 10 10 10 10 5 Average Carried 8 | 7 9 9 9 9 9 9 9 7 7 8 9 9 9 9 9 8 8 5 3 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 8 10 9 10 10 10 10 9 7 8 9 9 10 9 9 7 9 8 1 4 Class Distribution -------------------- 53% | Scavenger-Gunner 10% | Hacker-Mutant 9% | Hacker-Skirmisher 8% | Scavenger-Tank 4% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Storage Scavenger-Tank | -7/Garrison Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Armory Wizard-Mutant | -4/Lab Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Quarantine Scavenger-Gunner | -2/Research Hacker-Mutant | -2/Testing Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ----------- Run | Scr Mat Mat Mat Fac Sto Gar Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Matter Collected 14391 | 256 282 172 530 444 320 1269 1055 71 334 131 . 537 525 343 301 3308 1365 2972 176 Remotely 2043 | . . . . . . . 936 71 334 131 . 76 . . . . . 495 . Salvage Created 21231 | 111 479 116 852 771 438 902 1327 90 235 184 . 887 780 609 309 5117 2172 5418 434 Parts 999 | 8 37 9 43 40 25 43 53 4 13 8 . 33 33 28 17 268 89 229 19 Haulers Intercepted 12 | . 2 2 . 1 1 . 1 . . . . . . . . 4 . 1 . Recyclers Shooed 12 | . 2 . 1 1 . . 3 . . . . . . . . 1 . 3 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Sto Gar Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Combat Hostiles Destroyed 275 | . 9 1 8 11 8 19 21 2 7 3 . 12 9 9 4 64 28 55 5 Melee 8 | . . . . . . . . . . . . . . 1 1 . 1 1 4 Guns 242 | . 9 . 8 11 8 12 19 1 5 3 . 12 9 8 3 64 21 48 1 Cannons 24 | . . 1 . . . 7 2 1 2 . . . . . . . 6 5 . Classes Destroyed 19 | 2 4 1 4 1 . . 1 . . 1 . 1 . 2 . 1 1 . . Worker 23 | . . . 2 2 . . . . . . . . . . . 7 2 9 1 Builder 18 | . . 1 . . . . 1 1 . . . . . . . 5 3 7 . Tunneler 2 | 1 . . . . . . . . . . . . . . . . . 1 . Hauler 12 | . 2 2 . 1 1 . 1 . . . . . . . . 4 . 1 . Recycler 16 | 1 . . 4 1 1 . 1 . . . . . 1 . . 1 2 4 . Operator 1 | . . . 1 . . . . . . . . . . . . . . . . Watcher 17 | . 3 . 2 2 2 . . . . . . . . . . 2 1 5 . Swarmer 28 | . 2 . . . 6 . . . 3 . . . . . . 17 . . . Saboteur 1 | . . . . . . . . . . . . . . 1 . . . . . Grunt 95 | . 7 1 2 10 . 7 15 2 2 2 . 7 3 2 3 6 15 11 . Brawler 4 | . . . . . . . 1 . . . . 1 . . . 1 1 . . Duelist 3 | . . . . . . . . . . 1 . . . 1 . 1 . . . Researcher 1 | . . . . . . . . . . . . . . . . . 1 . . Sentry 35 | . . . 5 . 2 9 2 . . . . 1 2 1 . 8 . 5 . Specialist 4 | . . . . . . . . . . . . . . 2 . 2 . . . Hunter 40 | . . . 1 . . 3 . . 2 . . 2 2 . . 13 2 12 3 Programmer 40 | . . . . 1 . . 3 . . . . . 2 2 . 11 6 13 2 Heavy 2 | . . . . . . . . . . . . . . . . 1 . 1 . Behemoth 2 | . . . . . . . . . . . . 1 . . . 1 . . . Tracker 13 | . . . . . . . . . . . . . . . . 2 2 9 . Combat Programmer 7 | . . . . . . . . . . . . . . . . 1 2 4 . Best Kill Streak 14 | 2 4 2 7 8 5 3 5 2 3 2 . 7 3 8 3 8 11 14 5 Combat Bots Only 10 | . 4 1 5 6 4 3 5 2 3 2 . 7 3 8 3 7 10 8 4 Max Kills in Single Turn 4 | 1 2 1 1 2 2 1 1 2 1 1 . 2 1 1 1 3 2 4 1 Gunslinging 1 | . 1 . . . 1 . . . . . . 1 . . . 1 . 1 . Exploded . | . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . 1 1 . 1 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . 1 . . . . A5 (-4/Lab) Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -------- Run | Scr Mat Mat Mat Fac Sto Gar Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Damage Taken 22125 | . 267 . 344 381 260 1572 862 . 188 119 . 686 835 732 359 4632 2191 7167 1530 Core 2809 | . 37 . 36 30 34 197 31 . . . . 94 13 60 64 414 336 823 640 Absorbed by Shields 946 | . . . . . . . . . . . . . . . 17 550 . 379 . Reduced by Siege Mode 5 | . . . . . . . . . . . . . . . . . . 5 . Redirected to Shielding 84 | . . . 2 3 10 30 . . . . . . . 39 . . . . . Regen/Repaired (Parts) 297 | . 62 . . . . . . 235 . . . . . . . . . . . Core Remaining (%) 84 | 100 85 100 93 . . 62 96 . . . . 90 . . 100 . 35 . . Volleys Fired 830 | 6 37 7 30 34 20 78 69 2 16 8 . 27 26 18 4 199 76 167 6 Largest 5 | 2 2 2 3 3 3 3 3 4 4 4 . 4 4 4 4 5 5 5 2 Hottest 345 | 40 40 70 69 69 94 104 104 113 113 101 . 103 131 128 129 155 182 345 176 Shots Fired 2813 | 12 74 14 90 102 56 219 207 8 64 32 . 108 104 70 16 667 297 659 14 Gun 2602 | 12 74 4 90 102 49 159 198 6 52 32 . 108 104 70 16 667 229 616 14 Cannon 211 | . . 10 . . 7 60 9 2 12 . . . . . . . 68 43 . Launcher . | . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 2715 | 12 74 14 90 102 56 219 207 8 64 32 . 108 104 70 16 667 297 572 3 Thermal 94 | . . . . . . . . . . . . . . . . . . 87 7 Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic 4 | . . . . . . . . . . . . . . . . . . . 4 Robot Hit Streak 80 | 7 23 7 16 33 50 41 25 12 15 12 . 51 30 29 22 42 46 80 5 Robot Miss Streak 3 | 1 2 1 1 2 1 1 2 . 1 1 . 1 1 3 . 3 3 2 1 Penetration Max 2 | . . . . . . 1 1 1 . . . 1 1 1 . 2 1 2 . Secondary Targets 49 | . 4 . 2 1 3 1 3 . . . . 6 . 2 . 14 2 11 . Max Gunslinging Chain 2 | . 1 . 1 1 2 1 1 . . . . 2 . 1 . 2 1 1 . Shots Hit Robots 2277 | 10 57 11 66 76 42 154 161 6 49 22 . 94 83 54 28 549 233 551 31 Core Hits 940 | 3 27 5 32 33 21 51 72 5 16 9 . 38 30 22 13 218 97 234 14 Critical Kills 61 | . 2 . 1 1 . . 1 . . . . 2 1 1 1 28 5 18 . Critical Parts Destroyed 135 | . 1 . 1 . 1 2 1 . . . . 1 1 1 1 48 16 61 . Critical Strikes 232 | . 3 1 2 1 2 6 2 . . . . 3 2 2 4 84 32 87 1 Burn 4 | . . . . . . . . . . . . . . . . . . 4 . Destroy 207 | . 3 . 2 1 1 3 2 . . . . 3 2 2 2 82 21 83 . Blast 16 | . . 1 . . 1 3 . . . . . . . . . . 11 . . Impale 5 | . . . . . . . . . . . . . . . 2 2 . . 1 Melee Attacks 79 | . . . . . . . . . . . . . . 2 39 5 . 9 24 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 9 | . . . . . . . . . . . . . . . . . . 9 . Piercing 70 | . . . . . . . . . . . . . . 2 39 5 . . 24 Sneak Attacks 5 | . . . . . . . . . . . . . . . . 4 . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . 1 Damage Inflicted 51694 | 129 739 172 966 1224 805 3051 3873 294 826 378 . 1768 1966 1294 1016 11936 5897 14349 1011 Guns 44458 | 129 739 47 966 1224 742 2006 3177 170 657 378 . 1768 1966 1294 358 11647 4445 12484 261 Cannons 4375 | . . 125 . . 59 1045 83 67 169 . . . . . . . 1434 1393 . Explosions 579 | . . . . . . . 579 . . . . . . . . . . . . Melee 2062 | . . . . . . . . . . . . . . . 658 282 . 372 750 Ramming 220 | . . . . . 4 . 34 57 . . . . . . . 7 18 100 . Kinetic 46488 | 129 739 172 966 1224 801 3051 3260 237 826 378 . 1768 1966 1294 358 11647 5879 11716 77 Thermal 2304 | . . . . . . . 25 . . . . . . . . . . 2161 118 Explosive 259 | . . . . . . . 259 . . . . . . . . . . . . Electromagnetic 361 | . . . . . . . 295 . . . . . . . . . . . 66 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 372 | . . . . . . . . . . . . . . . . . . 372 . Piercing 1690 | . . . . . . . . . . . . . . . 658 282 . . 750 Highest Corruption 32 | . . . . 1 1 1 . . . . . . . 2 6 24 31 30 32 Average Corruption 8 | . . . . 1 1 1 . . . . . . . 1 4 7 26 9 30 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 272 | . . . . 2 8 27 . . . . . . . 3 4 49 72 69 38 Message Errors 60 | . . . . . 2 8 . . . . . . . 2 1 12 12 11 12 Matter Fused 54 | . . . . 1 2 7 . . . . . . . . . 8 13 16 7 Heat Flow Errors 33 | . . . . . 3 4 . . . . . . . . 1 6 2 13 4 Energy Discharges 32 | . . . . . . 3 . . . . . . . . 1 6 8 10 4 Parts Rejected 3 | . . . . . . . . . . . . . . . . . 2 1 . Data Loss (minor) 27 | . . . . 1 1 2 . . . . . . . . 1 2 6 6 8 Data Loss (major) 9 | . . . . . . 1 . . . . . . . . . 3 2 2 1 Misfires 8 | . . . . . . 1 . . . . . . . . . 2 2 1 2 Alerts 1 | . . . . . . . . . . . . . . . . 1 . . . Misdirections 3 | . . . . . . . . . . . . . . . . 1 1 1 . Weapon Failures 42 | . . . . . . 1 . . . . . . . 1 . 8 24 8 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 269 | . . . . . . . 76 . 8 . . . . . 50 41 13 81 . Projectiles 102 | . . . . . . . . . 8 . . . . . . . 13 81 . Explosions 76 | . . . . . . . 76 . . . . . . . . . . . . Melee 91 | . . . . . . . . . . . . . . . 50 41 . . . Knockbacks 24 | . . . . . . 8 . . . . . . . . . . 14 2 . Impact 2 | . . . . . . . . . . . . . . . . . . 2 . Kinetic 22 | . . . . . . 8 . . . . . . . . . . 14 . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . Rammed 28 | . . . . . 1 . 4 3 . . . . . . . 1 8 11 . Targets Rammed 32 | . . . . . 1 . 4 4 . . . . . . . 1 9 13 . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed 4 | . . . . . . . . 1 . . . . . . . . 1 2 . Highest Temperature 342 | . 2 18 168 184 240 342 57 52 87 50 . 21 78 125 136 233 183 249 84 Average Temperature 62 | . 1 7 64 79 56 142 13 27 42 25 . 7 26 59 49 29 102 99 60 Received Heat Transfer 3695 | . 225 . 234 303 48 684 489 . 18 54 . 165 234 288 10 248 342 353 . Effects 3 | . . . . . . 2 . . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . . . . Interference 2 | . . . . . . 1 . . . . . . . . . 1 . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . 1 . Total Turns 7 | . . . . . . . . . . . . . . . . . . 7 . Longest Duration 7 | . . . . . . . . . . . . . . . . . . 7 . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 . Parts Melted 11 | . . . . . . . . . . . . . . . . 1 . 10 . Heat Transferred 3210 | . . . . . . . 50 . . . . . . . . . . 2960 200 Parts Sabotaged 1 | . . . . . . . . . . . . . . 1 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Sto Gar Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Peak Influence 1237 | 10 185 52 286 155 203 1237 695 65 . . . . 246 267 . 641 703 526 131 Initial 482 | . 4 7 . 4 38 95 482 . . . . . . 33 . . 143 125 82 Average 321 | 4 29 24 95 51 68 823 417 12 . . . . 68 66 . 314 418 244 70 Maximum Alert Level 4 | . . . 1 . 1 4 2 . . . . . 1 1 . 2 3 2 . Low Security (%) 48 | 100 100 100 78 100 99 4 15 100 . . . . 97 89 . 28 8 42 100 Level 1 19 | . . . 21 . . 15 29 . . . . . 2 10 . 39 35 36 . Level 2 20 | . . . . . . 18 54 . . . . . . . . 32 55 21 . Level 3 5 | . . . . . . 29 . . . . . . . . . . . . . Level 4 6 | . . . . . . 32 . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 70 | . . . . 2 1 . 6 1 . . . . 2 3 . 19 10 20 6 Investigation 5 | . . . . 1 . . . . . . . . . 1 . 1 1 . 1 Extermination 17 | . . . . . . . 2 . . . . . 1 2 . 5 1 5 1 Reinforcement 17 | . . . . 1 . . 4 1 . . . . 1 . . 4 2 3 1 Assault . | . . . . . . . . . . . . . . . . . . . . Garrison 10 | . . . . . 1 . . . . . . . . . . 6 3 . . Intercept 21 | . . . . . . . . . . . . . . . . 3 3 12 3 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . 2 . . . . . . . . 1 1 1 . Haulers Reinforced 3 | . . . . 1 . . 1 . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Sto Gar Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Distress Signals 14 | . . . 2 . 2 2 . . . . . . . 1 . 4 3 . . Communications Jammed 7 | . . . . . . . . . . . . . . . . . . 7 . Distress Signals 7 | . . . . . . . . . . . . . . . . . . 7 . Times Spotted 375 | . 12 . 16 17 12 29 26 2 7 4 . 12 18 12 3 86 34 74 11 Peak Tracking Total 11 | . 3 1 6 5 4 4 3 3 2 4 . 7 6 6 2 11 4 8 4 Tactical Retreats 8 | . . . . . . . 1 1 . 1 . . . . . 1 . 4 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Sto Gar Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Traps Triggered 12 | . 2 1 . 1 . 2 1 . . . . . . 1 . 1 1 2 . Indirectly 1 | . . . . . . . 1 . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed 7 | . . 3 . . . . . . . . . . . . . . . . 4 Reprogrammed 6 | . . . . . 6 . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ---------- Run | Scr Mat Mat Mat Fac Sto Gar Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Machines Disabled 44 | . . . . . 2 8 18 . . . . . 1 1 9 2 2 . 1 Max in Single Turn 5 | . . . . . 1 2 5 . . . . . 1 1 1 1 1 . 1 Garrison Access 3 | . . . . 1 . . . 1 . . . . . . . . 1 . . Garrison Relay 4 | . . . . . . 4 . . . . . . . . . . . . . Phase Generator 1 | . . . . . . 1 . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Sto Gar Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Machines Accessed 54 | . 6 4 5 4 6 . 3 3 . 1 6 . . 2 2 3 3 4 2 Terminals 32 | . 5 3 4 3 5 . 3 . . . . . . 1 . 2 2 2 2 Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . . Repair Stations 5 | . 1 . . . . . . 2 . . . . . 1 . . . 1 . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . . . . . . . . . . . 1 . Garrison Access 4 | . . . . 1 1 . . 1 . . . . . . . . 1 . . Total Hacks 164 | . 16 16 20 10 24 . 5 5 . 1 19 . . 4 19 6 6 9 4 Successful 117 | . 14 10 16 5 13 . 2 5 . 1 19 . . 2 19 3 2 5 1 Failed 47 | . 2 6 4 5 11 . 3 . . . . . . 2 . 3 4 4 3 Catastrophic 8 | . . . . . 1 . 1 . . . . . . 1 . . 1 2 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 70 | . 11 6 14 4 16 . 5 . . . . . . 1 1 3 4 5 . Terminals 103 | . 14 14 19 9 23 . 5 . . . . . . 2 . 4 4 5 4 Fabricators 2 | . . . . . . . . . . . . . . . . 2 . . . Repair Stations 10 | . 2 . . . . . . 4 . . . . . 2 . . . 2 . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . Scanalyzers 4 | . . 2 . . . . . . . . . . . . . . . 2 . Garrison Access 5 | . . . . 1 1 . . 1 . . . . . . . . 2 . . Terminal Hacks 72 | . 7 5 9 1 6 . . . . 1 19 . . 1 19 1 . 2 1 Record 26 | . . . . . . . . . . . 7 . . . 19 . . . . Part Schematic 4 | . . . . . . . . . . . 4 . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 7 | . 3 . . . . . . . . . 4 . . . . . . . . Open Door 2 | . . . . . . . . . . 1 . . . . . 1 . . . Level Access Points 6 | . 1 1 1 . 1 . . . . . . . . 1 . . . 1 . Branch Access Points 1 | . . . . . . . . . . . . . . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . Machine Index 1 | . . . 1 . . . . . . . . . . . . . . . . Unreport Threat 11 | . 3 1 4 1 2 . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . Disarm Traps 3 | . . 2 . . . . . . . . . . . . . . . . 1 Reprogram Traps 1 | . . . . . 1 . . . . . . . . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . 2 . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 8 | . 2 . . . . . . 4 . . . . . 1 . . . 1 . Scan Component 5 | . 1 . . . . . . 2 . . . . . 1 . . . 1 . Repair 3 | . 1 . . . . . . 2 . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . . . Scanalyzer 3 | . . 2 . . . . . . . . . . . . . . . 1 . Insert Component 2 | . . 1 . . . . . . . . . . . . . . . 1 . Analyze 1 | . . 1 . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 1 . . 1 . . . . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . Seal Access 3 | . . . . 1 . . . 1 . . . . . . . . 1 . . Unauthorized Hacks 29 | . 5 3 6 3 6 . 2 . . . . . . . . 2 1 1 . Terminals 28 | . 5 3 6 3 6 . 2 . . . . . . . . 1 1 1 . Track 3 | . . . 1 . . . 1 . . . . . . . . . 1 . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . . . . Botnet 23 | . 5 3 4 3 5 . 1 . . . . . . . . 1 . 1 . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . . Overload 1 | . . . . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . . Hacking Detections 39 | . 5 4 4 3 5 . 3 2 . . . . . 2 . 2 3 4 2 Full Trace Events 4 | . . . . 1 . . . . . . . . . 1 . . 1 . 1 Feedback Events 1 | . . . . . . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . 1 . . . . . . . . 4 . . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . 1 . . . . . . 2 . . . . . . . . . . . Time 65 | . 26 . . . . . . 39 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------------ Run | Scr Mat Mat Mat Fac Sto Gar Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 24 | . . . . 4 . 17 . . . . . . . . . . 3 . . Machine Destruction 17 | . . . . . . 17 . . . . . . . . . . . . . Programmers 7 | . . . . 4 . . . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . 7 . . . . . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -------- Run | Scr Mat Mat Mat Fac Sto Gar Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Total Allies 12 | . . . . . 1 7 2 . . . . 2 . . . . . . . Largest Group 5 | . . . . . 1 5 2 . . . . 2 2 . . . . . . Highest-Rated Group 144 | . . . . . 10 144 62 . . . . 96 96 . . . . . . Highest-Rated Ally 49 | . . . . . 10 40 31 . . . . 49 49 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 56 | . . . . . . 25 6 . . . . 14 11 . . . . . . Total Damage 1698 | . . . . . . 844 104 . . . . 484 266 . . . . . . Kills 11 | . . . . . . 8 . . . . . . 3 . . . . . . Allies Corrupted 1 | . . . . . . 1 . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Sto Gar Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Robot Analysis Total 4 | . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 1 1 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------------- Run | Scr Mat Mat Mat Fac Sto Gar Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Turns Passed 18484 | 64 615 462 471 898 618 2780 1632 447 371 431 342 1464 607 555 777 2022 957 2226 745 Spaces Moved 8745 | 36 385 256 237 475 329 1111 819 187 203 253 204 842 313 282 362 842 373 922 314 Core 85 | . . . . . . 1 . . . . . . . . . . . 3 81 Treads 8006 | . . 256 237 475 329 1110 819 187 203 253 204 842 313 282 362 842 373 919 . Legs 654 | 36 385 . . . . . . . . . . . . . . . . . 233 Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 152 152 152 152 160 163 163 163 163 163 163 160 170 145 157 50 50 Average Speed 165 | 120 120 160 154 153 155 215 167 206 163 163 163 163 163 168 170 160 161 154 128 Slowest Speed 400 | 120 120 160 160 232 232 400 240 240 163 163 163 165 163 170 170 170 250 225 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . 1 . 1 . . . Exploration Rate (%) 38 | 3 66 21 25 8 51 99 20 5 43 49 62 91 6 19 97 16 33 24 25 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 4 | . . . . . . . . . 1 . 3 . . . . . . . . Known Exits Taken 18 | 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . Scrap Searched 3 | . . . . . . . . . 1 . . 2 . . . . . . . Spaces Dug 12 | . . . . . . 2 . . . . . . . . 3 . 1 6 . Terrain Destroyed 268 | . . . . . 3 128 31 . 6 . . 4 22 3 3 11 33 24 . Melee 3 | . . . . . . . . . . . . . . . 3 . . . . Projectile 98 | . . . . . 3 2 3 . 6 . . 3 22 2 . 7 32 18 . AOE 153 | . . . . . . 126 27 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Sto Gar Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Total 10951 | 46 465 298 282 577 394 1326 967 243 223 261 215 896 373 333 437 1193 523 1308 591 Wait 565 | . 28 1 . 50 18 69 35 39 . . . 4 11 . 2 16 32 52 208 Move 8725 | 35 384 255 236 474 328 1109 818 186 202 252 203 841 312 281 361 841 372 921 314 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 53 | 1 4 4 2 1 1 9 1 . . 1 1 . 2 2 1 11 1 8 3 Fast Attach 247 | . 4 7 3 6 9 8 7 4 2 . 4 5 6 9 11 59 13 67 23 Attach 69 | 2 1 4 2 2 . 7 4 3 . . 1 . 3 3 5 10 8 11 3 Detach 102 | 2 1 8 2 5 3 1 8 2 2 . 2 3 4 6 4 12 10 21 6 Swap 48 | . 1 3 3 1 4 10 9 1 . . . 1 3 3 1 4 . 4 . Drop 166 | . 5 9 4 4 10 8 12 2 1 . 4 6 6 9 9 35 2 35 5 Fire 830 | 6 37 7 30 34 20 78 69 2 16 8 . 27 26 18 4 199 76 167 6 Melee 78 | . . . . . . . . . . . . . . 2 39 5 . 9 23 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 32 | . . . . . 1 . 4 4 . . . . . . . 1 9 13 . Escape Stasis 4 | . . . . . . 4 . . . . . . . . . . . . . Rewire 32 | . . . . . . 23 . . . . . 9 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage (discovered 2 exits: Fac / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Arm) -4/Armory (discovered 3 exits: Res x2 / *Lab) -4/Lab -3/Research -3/Quarantine -2/Research (discovered 5 exits: *Acc x3 / *Tes x2) -2/Testing History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 3) 65 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Evolved 1 slot: Utility x1 188 | -10/Materials | Identified exit to Mines 188 | -10/Materials | Discovered exit to Mines (range 7) 309 | -10/Materials | Build established: Hacker-Mutant 444 | -10/Materials | Discovered exit to Mines (range 8) 480 | -10/Materials | Identified exit to Materials 567 | -10/Materials | Repaired Assault Rifle 680 | -10/Materials | Entered another Materials area 680 | -9/Materials | Evolved 2 slots: Utility x2 1024 | -9/Materials | Identified exit to Materials 1142 | -9/Materials | Entered another Materials area 1142 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1195 | -8/Materials | Identified exit to Factory 1289 | -8/Materials | Build established: Hacker-Skirmisher 1613 | -8/Materials | Entered Factory 1613 | -7/Factory | Evolved 2 slots: Utility x2 2467 | -7/Factory | Identified exit to Storage 2467 | -7/Factory | Discovered exit to Storage (range 12) 2511 | -7/Factory | Entered Storage 2654 | -7/Storage | Build established: Scavenger-Skirmisher 2667 | -7/Storage | Identified exit to Factory 3071 | -7/Storage | Garrison activated, responded to threat 3128 | -7/Storage | Identified exit to Garrison 3129 | -7/Storage | Entered Garrison 3162 | -7/Garrison | Triggered checkpoint 3197 | -7/Garrison | Garrison Relay disabled 3240 | -7/Garrison | Build established: Hacker-Skirmisher 3398 | -7/Garrison | Lost 11 parts (2p2n5u2w) 3464 | -7/Garrison | Triggered checkpoint 3602 | -7/Garrison | Triggered checkpoint 3612 | -7/Garrison | Discovered exit to Factory (range 15) 3658 | -7/Garrison | Garrison Relay disabled 3751 | -7/Garrison | Build established: Scavenger-Gunner 3788 | -7/Garrison | Triggered checkpoint 3902 | -7/Garrison | Triggered checkpoint 4044 | -7/Garrison | Garrison Relay disabled 4158 | -7/Garrison | Build established: Scavenger-Tank 4170 | -7/Garrison | Phase Generator disabled 4197 | -7/Garrison | Discovered exit to Factory (range 15) 4393 | -7/Garrison | Triggered checkpoint 4672 | -7/Garrison | Triggered checkpoint 5242 | -7/Garrison | Discovered exit to Factory (range 10) 5290 | -7/Garrison | Installed Relay Interface Framework 5380 | -7/Garrison | Garrison Relay disabled 5751 | -7/Garrison | Build established: Scavenger-Gunner 5909 | -7/Garrison | Entered Factory 5909 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7383 | -6/Factory | Identified exit to Factory 7383 | -6/Factory | Discovered exit to Factory (range 8) 7541 | -6/Factory | Entered another Factory area 7541 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7750 | -5/Factory | Repaired Lgt. Treads 7913 | -5/Factory | Repaired Lgt. Treads 7955 | -5/Factory | Identified exit to Upper Caves 7955 | -5/Factory | Discovered exit to Upper Caves (range 15) 7988 | -5/Factory | Entered Upper Caves 8242 | -5/Upper Caves | Learned location of Warlord (-4) 8294 | -5/Upper Caves | Identified exit to Upper Caves 8294 | -5/Upper Caves | Discovered exit to Upper Caves (range 7) 8359 | -5/Upper Caves | Entered another Upper Caves area 8390 | -5/Upper Caves | Spotted B-75 Beast 8474 | -5/Upper Caves | Learned Factory emergency access door positions 8783 | -5/Upper Caves | Identified exit to Zhirov 8783 | -5/Upper Caves | Discovered exit to Zhirov (range 4) 8790 | -5/Upper Caves | Entered Zhirov 8790 | -5/Zhirov | Identified exit to Proximity Caves 8790 | -5/Zhirov | Discovered exit to Proximity Caves (range 3) 8919 | -5/Zhirov | Learned location of Quarantine (-3) 8919 | -5/Zhirov | Learned location of Testing (-2) 8919 | -5/Zhirov | Learned location of Command (-1) 8965 | -5/Zhirov | Found Alien Artifact 8965 | -5/Zhirov | Identified Integrated Dissipator 8965 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 8998 | -5/Zhirov | Found Alien Artifact 9132 | -5/Zhirov | Entered Proximity Caves 9279 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 9316 | -4/Proximity Caves | Destroyed 7 combat bots 9497 | -4/Proximity Caves | Learned Research trap positions 10255 | -4/Proximity Caves | Spotted B-86 Titan 10273 | -4/Proximity Caves | Destroyed B-86 Titan 10519 | -4/Proximity Caves | Identified exit to Factory 10519 | -4/Proximity Caves | Discovered exit to Factory (range 10) 10596 | -4/Proximity Caves | Entered Factory 10596 | -4/Factory | Accompanied by 2 allies 10596 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10731 | -4/Factory | Identified exit to Research 10731 | -4/Factory | Discovered exit to Research (range 9) 10850 | -4/Factory | Found Prototype Processor 10850 | -4/Factory | Identified Exp. Signal Interpreter 11188 | -4/Factory | Identified exit to Armory 11188 | -4/Factory | Discovered exit to Armory (range 13) 11203 | -4/Factory | Entered Armory 11583 | -4/Armory | Destroyed 8 combat bots 11747 | -4/Armory | Identified Transdimensional Reconstructor 11747 | -4/Armory | Warped through subspace to slip node 11747 | -4/Armory | Identified exit to Lab 11747 | -4/Armory | Discovered exit to Lab (range 1) 11758 | -4/Armory | Entered Lab 11758 | -4/Lab | Discovered exit to Research (range 9) 11781 | -4/Lab | Unable to decrypt terminal 11781 | -4/Lab | Opened the door to a hidden lab 11781 | -4/Lab | Detected by scanners 11782 | -4/Lab | Gained access to the hidden lab's interior 11790 | -4/Lab | Confronted by A5 11831 | -4/Lab | Destroyed A5 11844 | -4/Lab | Found Prototype Hackware 11844 | -4/Lab | Identified Exp. System Shield 11880 | -4/Lab | Found Alien Artifact 11880 | -4/Lab | Identified Core Reset Matrix 11880 | -4/Lab | Used Core Reset Matrix 11884 | -4/Lab | Sensed 3 artifacts in vicinity 11910 | -4/Lab | Found Integrated Mediator 11910 | -4/Lab | Installed Integrated Mediator, increased core attachment efficiency. 11926 | -4/Lab | Found Core Regenerator 11926 | -4/Lab | Used Core Regenerator, restored core integrity (+198) 11955 | -4/Lab | Found Prototype Hackware 11955 | -4/Lab | Identified Deep Network Scanner 11978 | -4/Lab | Found Prototype Device 11978 | -4/Lab | Identified AEGIS Remote Shield 11984 | -4/Lab | Found Prototype Energy Cannon 11984 | -4/Lab | Identified Potential Cannon 11992 | -4/Lab | Found Prototype Energy Gun 11992 | -4/Lab | Identified Hyp. EM Gauss Rifle 12012 | -4/Lab | Unable to decrypt terminal 12051 | -4/Lab | Found Prototype Special Weapon 12051 | -4/Lab | Identified Gui. Remote Datajack 12091 | -4/Lab | Discovered exit to Research (range 12) 12161 | -4/Lab | Found Transdimensional Reconstructor 12257 | -4/Lab | Build established: Wizard-Mutant 12332 | -4/Lab | Unable to decrypt terminal 12427 | -4/Lab | Unable to decrypt terminal 12427 | -4/Lab | Disabled Active System Cloaker 12470 | -4/Lab | MAIN.C forces arrive to investigate 12535 | -4/Lab | Entered Research 12535 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 12722 | -3/Research | Found Prototype Launcher 12722 | -3/Research | Identified Tactical Quantum Warhead 12763 | -3/Research | Build established: Wizard-Gunner 13309 | -3/Research | Build established: Hacker-Gunner 13358 | -3/Research | Spotted B-86 Titan 13382 | -3/Research | Destroyed 7 combat bots 13392 | -3/Research | Destroyed B-86 Titan 13540 | -3/Research | Garrison activated, responded to threat 13586 | -3/Research | Found Prototype Processor 13586 | -3/Research | Identified Exp. Melee Analysis Suite 13885 | -3/Research | Intercept squad dispatched 13901 | -3/Research | Spotted Tracker 13902 | -3/Research | Spotted Tracker 13914 | -3/Research | Destroyed Tracker 13934 | -3/Research | Spotted Combat Programmer 13941 | -3/Research | Spotted Combat Programmer 13960 | -3/Research | Cargo convoy interrupted 13965 | -3/Research | System corruption reached 10% 13971 | -3/Research | Warped through subspace 14001 | -3/Research | Lost 9 parts (2p1n3u3w) 14027 | -3/Research | Destroyed Combat Programmer 14051 | -3/Research | Destroyed Tracker 14077 | -3/Research | Found Prototype Processor 14077 | -3/Research | Identified Exp. Targeting Computer 14100 | -3/Research | Spotted B-86 Titan 14206 | -3/Research | Garrison activated, responded to threat 14295 | -3/Research | Lost 8 parts (3u5w) 14324 | -3/Research | Found Prototype Device 14412 | -3/Research | Identified exit to Quarantine 14412 | -3/Research | Discovered exit to Quarantine (range 9) 14503 | -3/Research | Lost 3 parts (1p1u1w) 14557 | -3/Research | Entered Quarantine 14558 | -3/Quarantine | Detected hypermatrix surge 14558 | -3/Quarantine | Sensed 7 artifacts in vicinity 14604 | -3/Quarantine | Build established: Scavenger-Gunner 14696 | -3/Quarantine | Garrison activated, responded to threat 14820 | -3/Quarantine | Garrison activated, responded to threat 14928 | -3/Quarantine | Destroyed 10 combat bots 15024 | -3/Quarantine | Identified exit to Research 15024 | -3/Quarantine | Discovered exit to Research (range 21) 15197 | -3/Quarantine | Identified Active Sensor Suite 15200 | -3/Quarantine | Found Matter Drive 15290 | -3/Quarantine | Intercept squad dispatched 15291 | -3/Quarantine | Spotted Tracker 15292 | -3/Quarantine | Spotted Tracker 15295 | -3/Quarantine | Spotted Combat Programmer 15296 | -3/Quarantine | Core integrity fell below 50% 15296 | -3/Quarantine | Spotted Combat Programmer 15297 | -3/Quarantine | Destroyed Tracker 15311 | -3/Quarantine | Destroyed Combat Programmer 15318 | -3/Quarantine | Destroyed Tracker 15337 | -3/Quarantine | System corruption reached 30% 15355 | -3/Quarantine | Lost 7 parts (3n1u3w) 15393 | -3/Quarantine | Destroyed Combat Programmer 15420 | -3/Quarantine | Lost 3 parts (1p1u1w) 15459 | -3/Quarantine | Found Prototype Device 15459 | -3/Quarantine | Identified Exp. Phase Shifter 15475 | -3/Quarantine | Found Exp. Targeting Computer 15514 | -3/Quarantine | Entered Research 15514 | -2/Research | Evolved 2 slots: Utility x2 16077 | -2/Research | Intercept squad dispatched 16105 | -2/Research | Spotted Tracker 16106 | -2/Research | Spotted Tracker 16111 | -2/Research | Destroyed Tracker 16119 | -2/Research | Destroyed Tracker 16123 | -2/Research | Spotted Combat Programmer 16147 | -2/Research | Destroyed Combat Programmer 16150 | -2/Research | Spotted Combat Programmer 16164 | -2/Research | Lost 3 parts (1p1u1w) 16171 | -2/Research | Destroyed Combat Programmer 16188 | -2/Research | Found Exp. Targeting Computer 16360 | -2/Research | Identified exit to Access 16360 | -2/Research | Identified exit to Testing 16510 | -2/Research | Lost 3 parts (1u2w) 16869 | -2/Research | Intercept squad dispatched 16880 | -2/Research | Spotted Tracker 16882 | -2/Research | Spotted Tracker 16882 | -2/Research | Spotted Tracker 16885 | -2/Research | Destroyed Tracker 16892 | -2/Research | Destroyed Tracker 16893 | -2/Research | Spotted Combat Programmer 16900 | -2/Research | Destroyed Tracker 16904 | -2/Research | Destroyed Combat Programmer 16908 | -2/Research | Spotted Combat Programmer 16921 | -2/Research | Destroyed Combat Programmer 16924 | -2/Research | Spotted Combat Programmer 16934 | -2/Research | System corruption reached 10% 16942 | -2/Research | Destroyed 8 combat bots 16964 | -2/Research | Lost 3 parts (1p1n1w) 17615 | -2/Research | Found Prototype Device 17615 | -2/Research | Identified Exp. Transmission Jammer 17618 | -2/Research | Intercept squad dispatched 17627 | -2/Research | Spotted Tracker 17627 | -2/Research | Spotted Tracker 17627 | -2/Research | Spotted Tracker 17629 | -2/Research | Spotted Tracker 17635 | -2/Research | Destroyed Tracker 17646 | -2/Research | Destroyed Tracker 17653 | -2/Research | Spotted Combat Programmer 17664 | -2/Research | Destroyed Tracker 17686 | -2/Research | Destroyed Tracker 17687 | -2/Research | Spotted Combat Programmer 17688 | -2/Research | Spotted Combat Programmer 17689 | -2/Research | Spotted Combat Programmer 17738 | -2/Research | Core integrity fell below 50% 17738 | -2/Research | System corruption reached 30% 17740 | -2/Research | Entered Testing 17762 | -2/Testing | Found Tactical Quantum Warhead 17770 | -2/Testing | Lost 26 parts (3p4n12u7w) 17980 | -2/Testing | Build established: Hacker-Mutant 18036 | -2/Testing | Spotted Striker 18036 | -2/Testing | Spotted Striker 18347 | -2/Testing | Core integrity fell below 20% 18398 | -2/Testing | Lost 6 parts (1p1n1u3w) 18465 | -2/Testing | Intercept squad dispatched 18478 | -2/Testing | Spotted Tracker 18478 | -2/Testing | Spotted Tracker 18485 | -2/Testing | Destroyed by Tracker with Linked Autogun Last Messages --------------- 18409_ UUFLAR5OVO0MUP%HFVNJGFQE=PXSF8ALR=4Q 18413_ Acquired Adv. Targeting Computer. 18415_ Acquired 5 matter. 18418_ Acquired Adv. Heat Sink. 18420_ Acquired 5 matter. 18423_ Acquired Unknown Energy Gun. 18423_ Identified Gamma Rifle. 18430_ Acquired Adv. Heat Sink. 18431_ System corrupted: Component data lost. 18435_ Acquired 10 matter. 18446_ BXUGEQZ0HHB2:V/EIZLRJVNZ14QJLI4 18448_ Slug penetrates R-10 Processor. 18465_ System corrupted: Energy discharge (-51). 18465_ ALERT: Reliable intel has pinpointed LRC-V3, intercept squad en route. Tracker: "THREAT CONFIRMED. DEPLOY COMBAT PROGRAMMER." 18478_ Terminal disabled. Tracker: "THREAT CONFIRMED. DEPLOY COMBAT PROGRAMMER." 18484_ System corrupted: FCS attempts to trigger Gamma Rifle. 18484_ System corrupted: Gamma Rifle misfires. Map ----- +----------------------------------------------------+ | ????????????????????????????? | | ????????????????????????????? | | #+### #????????????????????????????????? | | # #????????????????????????????????? | | """ # #????????????????????????????????? | | """ # #????????????????????????????????? | | """ + #????????????????????????????????? | | # #????????????????????????????????? | | """ # #????????????????????????????????? | | """ #### ######+###???????????????????????? | | #??# #??????????????????????? | | #####??# / ????????????????????? | | ???????# ############# #??????????????????????? | | ???????# #???????????? ???????????????????????? | | ???????# #???????????? ???????????????????????? | | ???????# #???????????# #??????????????????????? | | ??######+# #???????????# #??????????????????????? | | ??# # #?????????### ###????????????????????? | | ??# """ # +?????????? s #????????????????????? | | ??# """ # #?????????? T" ?????????????????????? | | ??# """ + #?????????? "" ?????????????????????? | | ??# # #??????????? o ??????????????????????? | | ??# # #??????????? ??????????????????????? | | ??######## ##??????????# #??????????????????????? | | ######### ###### #???#s#????????#?????????????? | | "" #?###@###???? #?????????????? | | T" #?# #??""" #?????????????? | | ######### ########?# # """" #?????????????? | | ????######+############ + """" #?????????????? | | ????# % + # """" #?????????????? | | ????# " ####### #?? #?????????????? | | ????# """ """ #?????#######????###?????????????? | | ????# " " """" #????????????????????????????????? | | ????# "!" "" #????????????????????????????????? | | ????#!!!=% #????????????????????????????????? | | ????# =% !% #????????????????????????????????? | | ????#############????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 207 Energy Generation 45 Energy Capacity 750 Matter Stores 500 Matter Capacity 650 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Jamming Range 22 Cloak Strength 2 Corruption Block 14 Armor Coverage 825 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Utility Shielding 33 Point Defense Rating 160 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 24 Target Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 45 Defensive Hacking 16 Item Schematics ----------------- Gravity Neutralizer | -3/Quarantine | Archive Hvy. Proton Cannon | -3/Quarantine | Archive Enh. Biometal Leg | -3/Quarantine | Archive Exp. Field Recycling Unit | -3/Quarantine | Archive Robot Schematics ------------------ R-06 Scavenger | -3/Quarantine | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Integrated Mediator Core Regenerator Achievements -------------- Anyone Home? Safety First Challenges ------------ None Game ------ Seed EnhancedRocketBeamcaster Manual? 0 Play Time 02:39:23 Cumulative 135.7 hours Start 2022.05.10 @ 15:40:34 End 2022.05.10 @ 21:00:48 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 38 Rogue 0 Adventurer 1 Explorer 37 Win Type - Total 10 Types 5/0/2/3/0/0/0/0/0 Lore% 71 Gallery% 76 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/X11 Map View 76x50 Tactical HUD 1 Map Filters BRIGHTNESS(150) Filters NONE Steam 1 RUN: 8c1560cf-8065-4572-8cfe-2cbca858eb9b