Cogmind - Beta 17 *** ADVENTURER MODE // 2026.07.03 @ 20:14:46 Player: smidge Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (45) 225 Value Destroyed (1423) 1423 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5288 Bonus ------- None Cogmind --------- Core Integrity 789/850 Matter 25/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Terrain Scanner Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Armored Huge Wheel Hardened Medium Armor Plating Hardened Medium Armor Plating Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Neutrino Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Energy Filter Particle Charger Improved Light Armor Plating > --- WEAPON ----------- EM Pulse Cannon Proton Missile Launcher > --- INVENTORY -------- Carbon-fiber Leg Cesium-ion Thruster Cesium-ion Thruster Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Particle Gun EM Pulse Cannon Autogun Proton Missile Launcher Proton Missile Launcher Proton Missile Launcher Rocket Launcher Rocket Launcher Rocket Launcher [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Particle Charger Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon EM Pulse Cannon Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Slots Evolved 8 | . . 2 2 2 . . 2 . Power 1 | . . . . 1 . . . . Propulsion 2 | . . 1 1 . . . . . Utility 5 | . . 1 1 1 . . 2 . Weapon . | . . . . . . . . . Parts Attached 42 | 7 3 7 11 3 1 3 5 2 Power 4 | 1 1 . . 1 1 . . . Engine 1 | 1 . . . . . . . . Core 3 | . 1 . . 1 1 . . . Reactor . | . . . . . . . . . Propulsion 11 | 3 1 1 4 . . 2 . . Treads 2 | 2 . . . . . . . . Leg 9 | 1 1 1 4 . . 2 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 13 | 1 1 4 2 2 . . 3 . Device 6 | . . 1 1 1 . . 3 . Storage 2 | 1 1 . . . . . . . Processor 2 | . . 2 . . . . . . Hackware . | . . . . . . . . . Protection 3 | . . 1 1 1 . . . . Artifact . | . . . . . . . . . Weapon 14 | 2 . 2 5 . . 1 2 2 Energy Gun 3 | 2 . . 1 . . . . . Energy Cannon 3 | . . 1 2 . . . . . Ballistic Gun 3 | . . 1 1 . . . 1 . Ballistic Cannon . | . . . . . . . . . Launcher 5 | . . . 1 . . 1 1 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 14 | . . . 3 . . 3 1 7 Power 1 | . . . . . . 1 . . Propulsion 6 | . . . 2 . . 1 . 3 Utility 5 | . . . . . . 1 1 3 Weapon 2 | . . . 1 . . . . 1 Highest Loss Streak 7 | . . . 2 . . 2 1 7 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 12 | 2 5 7 14 13 15 14 14 14 Power . | . 1 2 1 . . . . . Propulsion 2 | 1 2 2 3 3 3 2 2 2 Utility 2 | . . 1 1 1 3 2 3 4 Weapon 7 | . 1 1 7 9 9 9 8 8 Tool/Special . | . . . . . . . . . Unused Backups 21 | . . . 11 . . 2 . 8 Power 1 | . . . 1 . . . . . Propulsion 8 | . . . 4 . . 2 . 2 Utility 5 | . . . 1 . . . . 4 Weapon 7 | . . . 5 . . . . 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 93 | . 85 90 98 98 100 91 86 86 Core 8 | . 2 11 9 15 15 7 6 6 Treads 1 | . 24 . . . . . . . Leg 28 | . 4 33 35 30 30 29 26 26 Device 9 | . . . 2 13 15 11 17 20 Storage 8 | . 14 11 9 7 7 7 6 6 Processor 8 | . . 13 15 7 7 7 6 6 Protection 7 | . . . 8 7 7 9 8 6 Energy Gun 4 | . 28 19 . . . . . . Energy Cannon 7 | . . . 8 12 15 7 5 1 Ballistic Gun 3 | . . 2 7 2 . 4 6 . Launcher 1 | . . . . . . 2 . 10 Peak Build Rating 39 | 6 9 16 26 35 38 39 38 35 Average Rating 25 | 4 6 11 20 31 35 30 34 32 On Entrance 21 | . 6 8 16 25 35 38 28 35 Avg Prop Armor Cover (%) 8 | 17 . . . . . . 4 . Naked Turns . | . . . . . . . . . Heaviest Build 60 | 12 29 30 43 51 60 47 47 42 Greatest Support 45 | 40 40 30 45 45 45 45 45 45 Greatest Overweight (x) 1 | . 1 . 1 1 1 1 1 . Average Overweight (x) . | . . . . . 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 15 15 15 15 15 15 14 Most Carried 15 | 4 7 15 15 15 15 15 15 15 Average Carried 13 | 2 5 7 14 13 15 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 4 6 15 14 15 15 15 15 5 Class Distribution -------------------- 67% | Scavenger-Mutant 32% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Matter Collected 1024 | 230 40 50 379 40 20 132 133 . Remotely . | . . . . . . . . . Salvage Created 2124 | . 177 68 726 75 81 329 248 420 Parts 83 | . 13 3 40 3 7 10 7 . Haulers Intercepted 2 | . . . 2 . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 10 | . . . . . 5 5 . . Prevented 7 | . . . . . 2 5 . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Combat Hostiles Destroyed 38 | . 5 1 17 1 3 5 4 2 Guns 14 | . 5 1 5 . . 1 2 . Cannons 10 | . . . 5 . 3 2 . . AOE 12 | . . . 6 . . 2 2 2 Classes Destroyed 11 | . 3 2 3 . . 2 . 1 Worker 2 | . . . 1 . . . 1 . Builder 1 | . . . 1 . . . . . Hauler 2 | . . . 2 . . . . . Operator 1 | . . 1 . . . . . . Watcher 1 | . 1 . . . . . . . Swarmer 13 | . 3 . 7 . 3 . . . Grunt 15 | . 2 . 8 . . 2 3 . Brawler 1 | . . . . . . 1 . . Duelist 1 | . . . . . . 1 . . Sentry 6 | . . 1 2 1 . 1 1 . Compactor 2 | . . . . . . . . 2 Best Kill Streak 6 | . 3 1 6 1 3 3 4 2 Combat Bots Only 6 | . 3 1 6 1 3 3 3 2 Max Kills in Single Turn 3 | . 1 1 3 1 1 1 1 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . 2 . . 1 1 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Hostile Shots Fired 251 | . 17 6 62 27 10 82 43 4 Missed 115 | . 5 1 20 11 3 51 23 1 Hits 136 | . 12 5 42 16 7 31 20 3 Melee 5 | . . . . . . 2 . 3 Projectile 131 | . 12 5 42 16 7 29 20 . Critical Strikes 4 | . 1 1 . . . . . 2 Damage Taken 1797 | . 110 72 598 97 84 319 182 335 Core 267 | . 50 . 131 17 . 8 14 47 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 522 | . 33 20 168 35 25 95 54 92 Core Remaining (%) 90 | 100 80 100 76 . . 96 . . Volleys Fired 129 | . 12 13 53 3 4 19 12 13 Largest 2 | . 2 2 2 2 2 2 2 2 Hottest 126 | . 100 100 126 126 126 102 88 66 Shots Fired 224 | . 24 25 90 6 8 27 19 25 Gun 127 | . 24 25 53 . . 13 12 . Cannon 62 | . . . 35 6 8 10 3 . Launcher 35 | . . . 2 . . 4 4 25 Special . | . . . . . . . . . Kinetic 75 | . . 2 48 . . 13 12 . Thermal 52 | . 24 23 5 . . . . . Explosive 27 | . . . 2 . . . . 25 Electromagnetic 70 | . . . 35 6 8 14 7 . Robot Hit Streak 59 | . 14 13 59 12 2 23 14 28 Robot Miss Streak 2 | . 2 2 1 . 1 1 1 . Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 195 | . 19 19 79 6 4 25 18 25 Core Hits 90 | . 9 5 33 1 3 13 15 11 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 5 | . 2 . 2 . . 1 . . Burn 3 | . 2 . 1 . . . . . Destroy 1 | . . . 1 . . . . . Corrupt 1 | . . . . . . 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7619 | . 237 234 1901 145 102 771 699 3530 Guns 1595 | . 237 234 680 . . 156 288 . Cannons 1306 | . . . 730 145 102 258 71 . Explosions 4706 | . . . 479 . . 357 340 3530 Melee . | . . . . . . . . . Ramming 12 | . . . 12 . . . . . Kinetic 1047 | . . 9 594 . . 156 288 . Thermal 920 | . 237 225 356 . . 72 30 . Explosive 3739 | . . . 209 . . . . 3530 Electromagnetic 1901 | . . . 730 145 102 543 381 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 47 | . . . 22 . . 10 2 13 Projectiles 1 | . . . 1 . . . . . Explosions 46 | . . . 21 . . 10 2 13 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 501 | . . . 161 . . 80 15 245 Shots 21 | . . . 5 . . 4 1 11 Rammed . | . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked 1 | . . . 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 374 | . 291 144 276 330 374 273 105 . Average Temperature 106 | . 102 57 88 231 190 83 57 . Received Heat Transfer 618 | . 75 45 243 42 . 123 90 . Effects 1 | . . . . . 1 . . . Energy Bleed 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 2 | . . . 1 1 . . . . Combat Hostiles 2 | . . . 1 1 . . . . Parts Fried 8 | . . . 4 2 . 2 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . 1 2 1 . . . . . Heat Transferred 2226 | . 851 666 659 . . . 50 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 8 | . . . 4 . . 3 1 . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Maximum Alert Level 1 | . . . 1 . . . . . Low Security (%) 96 | 100 100 100 90 100 . . 100 100 Level 1 3 | . . . 9 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 236 | . 100 30 236 93 . . 78 34 Initial 83 | . . 25 . 83 . . . 10 Average 55 | . 32 7 115 78 . . 22 18 Influence Increases 1097 | . 127 39 536 30 70 125 110 60 Destroy 0b10 Robot/C 720 | . 100 20 340 20 60 100 80 . Destroy 0b10 Robot/NC 35 | . 5 5 20 . . . 5 . Destroy Leader 146 | . 22 10 74 10 10 10 10 . Successful Hack 16 | . . 4 . . . . 12 . Disable Machine 18 | . . . 18 . . . . . Destroy Structure 102 | . . . 39 . . . 3 60 Lose Combat Pursuer 60 | . . . 45 . . 15 . . Influence Decreases 1097 | . 57 109 320 163 153 125 72 98 Entered New Map 244 | . . 45 . 133 38 . . 28 Time Decay 713 | . 57 64 240 30 115 105 72 30 Lost Part 90 | . . . 30 . . 20 . 40 Purge Threat 50 | . . . 50 . . . . . Squads Dispatched 4 | . . 1 2 . . . 1 . Investigation 2 | . . . 2 . . . . . Extermination 1 | . . . . . . . 1 . Reinforcement 1 | . . 1 . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Distress Signals . | . . . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 51 | . 7 4 18 1 3 8 5 5 Peak Tracking Total 5 | . 3 1 4 1 3 4 3 5 Tactical Retreats 3 | . . . 2 . . 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Traps Triggered 2 | . . 1 . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Machines Disabled 2 | . . . 2 . . . . . Max in Single Turn 1 | . . . 1 . . . . . Garrison Access 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Machines Accessed 6 | . . 1 4 . . . 1 . Terminals 4 | . . 1 2 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 16 | . . 3 10 . . . 3 . Successful 9 | . . 2 5 . . . 2 . Failed 6 | . . 1 4 . . . 1 . Catastrophic 2 | . . 1 1 . . . . . Database Lockouts 1 | . . . 1 . . . . . Manual 1 | . . 1 . . . . . . Terminals 10 | . . 3 4 . . . 3 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 5 | . . . 5 . . . . . Garrison Access 1 | . . . 1 . . . . . Terminal Hacks 5 | . . 2 1 . . . 2 . Prototype ID Bank 1 | . . 1 . . . . . . Terminal Index 1 | . . . . . . . 1 . Unreport Threat 1 | . . . 1 . . . . . Zone Layout 2 | . . 1 . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . Retrieve Study 3 | . . . 3 . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Seal Access 1 | . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . . 1 2 . . . 1 . Full Trace Events 2 | . . . 2 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 3 | . . . 3 . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Active Infowar (turns) 304 | . . . . . . . 225 79 Terrain 304 | . . . . . . . 225 79 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Turns Passed 2997 | 74 201 292 573 69 463 929 317 79 Spaces Moved 1777 | 39 98 196 307 34 235 620 217 31 Core 1 | 1 . . . . . . . . Treads 114 | 36 78 . . . . . . . Legs 1662 | 2 20 196 307 34 235 620 217 31 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 190 120 120 120 Average Speed 141 | 155 158 120 123 161 190 140 124 120 Slowest Speed 190 | 160 190 120 190 190 190 190 190 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 3 32 29 34 1 42 81 7 27 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 5 | . . . . . 1 4 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 170 | . . . 49 . . 5 3 113 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 170 | . . . 49 . . 5 3 113 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Total 2049 | 50 119 226 426 41 244 654 243 46 Wait 25 | . . . 16 . 4 2 3 . Move 1770 | 38 97 195 306 33 234 619 217 31 Hop . | . . . . . . . . . Pick Up 39 | 5 3 7 18 1 . 3 2 . Fast Attach 18 | 5 1 5 3 1 . 1 2 . Attach 8 | 1 . 1 3 1 . 1 1 . Detach 4 | . . 3 1 . . . . . Swap 27 | 1 3 2 7 2 1 5 4 2 Drop 28 | . 3 . 18 . 1 4 2 . Fire 129 | . 12 13 53 3 4 19 12 13 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . 1 . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 14) 276 | -10/Materials | Entered another Materials area 276 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 316 | -9/Materials | Build established: Mutant 564 | -9/Materials | Discovered new exit (range 4) 568 | -9/Materials | Entered another Materials area 568 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 776 | -8/Materials | Central database locked down 1116 | -8/Materials | Discovered new exit (range 15) 1141 | -8/Materials | Entered Factory 1141 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1182 | -7/Factory | Discovered new exit (range 7) 1210 | -7/Factory | Entered Lower Caves 1267 | -7/Lower Caves | Build established: Scavenger-Mutant 1415 | -7/Lower Caves | Encountered a Warlord checkpoint 1644 | -7/Lower Caves | Discovered new exit (range 15) 1673 | -7/Lower Caves | Entered another Lower Caves area 2229 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2303 | -7/Lower Caves | Spotted B-75 Beast 2505 | -7/Lower Caves | Learned Factory non-interactive machine intel 2585 | -7/Lower Caves | Discovered new exit (range 14) 2602 | -7/Lower Caves | Entered Factory 2602 | -6/Factory | Evolved 2 slots: Utility x2 2603 | -6/Factory | Loaded intel: 211 non-interactive machine locations 2919 | -6/Factory | Sucked down chute 2919 | -6/Factory | Entered Waste 2928 | -6/Waste | Spotted C-40 Crusher 2935 | -6/Waste | Spotted C-40 Crusher 2935 | -6/Waste | Spotted C-40 Crusher 2938 | -6/Waste | Spotted C-40 Crusher 2941 | -6/Waste | Spotted C-40 Crusher 2962 | -6/Waste | Destroyed C-40 Crusher 2962 | -6/Waste | Destroyed C-40 Crusher 2990 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2993 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2996 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2998 | -6/Waste | Self-destructed Last Messages --------------- 02962_ C-40 Crusher destroyed. 02964_ 295 Matter crushed. 02968_ The unstable cave ceiling collapses. 02970_ 19 Matter crushed. 02989_ The unstable cave ceiling collapses. 02990_ Aluminum Leg destroyed. 02990_ Destroyed Aluminum Leg. 02990_ Imp. Light Armor Plating crushed. 02990_ Carbon-fiber Leg crushed. 02990_ Aluminum Leg destroyed. 02993_ Energy Filter destroyed. 02993_ Destroyed Energy Filter. 02993_ Cryofiber Web crushed. 02993_ Rocket Launcher+ crushed. 02993_ Lgt. Nuclear Core crushed. 02996_ Rocket Launcher+ crushed. 02996_ Lrg. Storage Unit crushed. 02996_ Critical hit (Destroy). 02996_ Aluminum Leg destroyed. 02997_ Hpw. Shotgun crushed. Map ----- +----------------------------------------------------+ | ?????????# #### # # ??????????? | | ?????????# ?????????? | | ?????????# ?????????? | | ?????????# ????????? | | ?????????# ????????? | | ?????????# ### # #????????? | | ?????????# ## # ?????????? | | ?????????# ## #? ##?????????????? | | ?????????############ #?????????????????? | | ???????????????#????## #?????????????????? | | ???????????????????## #?#????????????????? | | ?????????????????????# #?#????????????????? | | ??????????#????????#?# #?#?#???? ??????????? | | ???????????????????#?# ##????#??????????????? | | ??????????#???????#??### #????????????????????? | | ????????????????????#?## #????????????????????? | | ???????????????#???????# #????????? ??????????? | | ?????????????#???????### ##???????????????????? | | ????????????????????## ##???#??????????????? | | ???????????????#????? ##??????????????????? | | ?????????????????????# #??????????????????? | | ????????????????????## CC #?????? ???????????? | | ????????????????????# CC #??????????????????? | | ??????????????????#?# CCCC #??????????????????? | | ????????????????????# CCCC #??#???????????????? | | ??????????????#?????# ]*@]! #?##???????????????? | | ????????????????????# =]] #??????? ??????????? | | ????????????????????## ##?#????????????????? | | ?????????????????????#### ##???????????????????? | | ????????????????????????#####????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#?????#????????#????????????????? | | ???????????????#?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#???????????????#??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 28 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 2 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Cesium-ion Thruster | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Autogun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetTechHumpback Manual? 0 Play Time 00:32:57 Cumulative 68.1 hours Start 2026.07.03 @ 19:14:37 End 2026.07.03 @ 20:14:46 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 58 Rogue 0 Adventurer 58 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 43 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2f83c20-1fbb-417a-a8b2-f183160c86b2