Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.04 @ 15:53:50 Player: Omewes Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (251) 1255 Value Destroyed (8405) 8405 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (5932) 5932 TOTAL SCORE: 20352 Bonus ------- High Alert Combat Kills 2432 Entered Garrisons 1000 Used RIF Installer 2500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- VTOL Module Phase Shifter Focal Shield Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Weapon Shielding Layered Medium Armor Plating Force Field > --- WEAPON ----------- Heavy Laser Gatling Laser Plasma Rifle > --- INVENTORY -------- Fission Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Force Field Shock Rifle Plasma Cannon Magnetic Acceleration Cannon Proton Missile Launcher [Rating: 67] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Slots Evolved 8 | . . 2 2 . . . 2 . . . 2 . . Power 1 | . . . . . . . 1 . . . . . . Propulsion 3 | . . 2 . . . . . . . . 1 . . Utility 3 | . . . 1 . . . 1 . . . 1 . . Weapon 1 | . . . 1 . . . . . . . . . . Parts Attached 269 | 6 3 18 15 5 22 9 25 20 28 20 41 31 26 Power 36 | 1 . 5 . 1 4 . 2 4 1 3 8 6 1 Engine 27 | 1 . 5 . 1 4 . . 2 . 3 8 3 . Core 9 | . . . . . . . 2 2 1 . . 3 1 Reactor . | . . . . . . . . . . . . . . Propulsion 72 | 2 . 4 6 . 2 3 7 6 7 4 14 10 7 Treads . | . . . . . . . . . . . . . . Leg 65 | 2 . 4 6 . 2 3 7 6 7 4 14 6 4 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 7 | . . . . . . . . . . . . 4 3 Utility 41 | 1 2 1 2 . 1 . 4 2 7 1 7 2 11 Device 23 | . . . 1 . . . 4 2 6 1 4 1 4 Storage 4 | 1 1 1 . . 1 . . . . . . . . Processor 7 | . 1 . . . . . . . 1 . . . 5 Hackware 1 | . . . . . . . . . . . . . 1 Protection 6 | . . . 1 . . . . . . . 3 1 1 Artifact . | . . . . . . . . . . . . . . Weapon 120 | 2 1 8 7 4 15 6 12 8 13 12 12 13 7 Energy Gun 64 | . 1 1 7 2 15 5 7 3 6 5 4 4 4 Energy Cannon 8 | . . . . . . . 1 1 . . 4 1 1 Ballistic Gun 31 | 2 . 5 . . . . 4 3 4 3 4 4 2 Ballistic Cannon 3 | . . . . . . . . . 2 1 . . . Launcher 14 | . . 2 . 2 . 1 . 1 1 3 . 4 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . . 3 . . . 1 . . . 1 Parts Lost 80 | . . 2 1 . 4 5 1 10 4 7 11 23 12 Power 10 | . . . . . . . . . . 1 3 4 2 Propulsion 24 | . . 1 . . 1 2 . 3 . . 2 9 6 Utility 11 | . . . . . . . . 1 2 1 3 4 . Weapon 35 | . . 1 1 . 3 3 1 6 2 5 3 6 4 Highest Loss Streak 15 | . . 1 1 . 2 2 1 4 3 4 2 15 4 Average Slot Usage (%) 95 | . 91 88 99 100 100 98 99 98 97 99 99 78 74 Engine 9 | . 14 11 9 9 9 9 7 7 7 13 12 5 . Core 2 | . . . . . . . 7 7 7 1 . 5 8 Leg 30 | . 28 33 36 36 36 34 30 30 30 30 33 24 8 Flight 1 | . . . . . . . . . . . . 4 17 Device 11 | . . . 8 9 9 9 14 14 18 15 15 9 7 Storage 7 | . 14 11 9 9 9 9 7 7 7 7 6 4 . Processor 3 | . 6 11 . . . . . . . 7 3 . 14 Protection 5 | . . . 9 9 9 9 7 7 2 . 7 2 . Energy Gun 15 | . 9 1 26 26 27 26 16 12 5 14 13 7 5 Energy Cannon 1 | . . . . . . . 4 . . . 3 3 1 Ballistic Gun 5 | . 18 20 . . . . 2 7 10 4 1 5 7 Naked Turns 29 | . . . . . . . . . . . . . 29 Heaviest Build 80 | 12 17 30 35 38 38 38 50 53 54 57 80 76 25 Greatest Support 96 | 20 20 40 61 61 66 52 66 66 65 65 91 96 61 Greatest Overweight (x) 3 | . . . . 3 . . 1 . 1 . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 8 10 10 10 10 10 10 10 10 10 10 10 4 Average Capacity 9 | 5 6 9 10 10 10 10 10 10 10 10 10 8 4 Most Carried 10 | 1 6 10 10 10 10 10 10 10 10 10 10 9 4 Average Carried 8 | . 3 8 9 10 9 9 8 8 9 9 9 4 3 Final Capacity 10 | 6 8 10 10 10 10 10 10 10 10 10 10 4 4 Final Carried 10 | 1 6 10 10 10 10 8 10 9 10 10 10 2 4 Class Distribution -------------------- 32% | Scavenger-Tank 22% | Tank 21% | Scavenger-Gunner 15% | Scavenger-Mutant 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Tank | -8/Garrison Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Matter Collected 4320 | 168 95 474 150 85 185 194 371 306 409 599 477 414 393 Remotely . | . . . . . . . . . . . . . . Salvage Created 10477 | . 95 831 501 290 1200 1373 1018 966 490 981 1333 609 790 Parts 538 | . 4 50 19 33 50 64 66 46 35 55 56 36 24 Haulers Intercepted 13 | . . . 4 . 6 . 2 . 1 . . . . Recyclers Shooed 5 | . . 1 . . . . 1 . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Combat Hostiles Destroyed 206 | . 2 20 5 18 13 28 11 20 8 23 27 18 13 Guns 131 | . 2 12 5 9 12 21 6 14 5 13 18 5 9 Cannons 25 | . . . . . . . 4 1 3 1 7 7 2 AOE 42 | . . 8 . 9 . 6 . 3 . 9 . 5 2 Classes Destroyed 13 | . 1 5 2 . 3 . 1 1 . . . . . Worker 8 | . . . . . 2 . 4 . . . 2 . . Builder 10 | . . 1 1 . . . 4 . 2 . 2 . . Hauler 13 | . . . 4 . 6 . 2 . 1 . . . . Recycler 7 | . . 2 . . 2 . 2 . . . . . 1 Mechanic 1 | . . . 1 . . . . . . . . . . Watcher 6 | . . 2 . . 1 . 2 . 1 . . . . Swarmer 77 | . . 7 . 18 . 10 . 7 1 9 8 14 3 Grunt 73 | . 2 8 3 . 4 12 6 9 5 9 5 2 8 Brawler 4 | . . . . . 1 1 . . . . 1 1 . Duelist 4 | . . . . . . . . 1 . 1 1 1 . Sentry 32 | . . 5 2 . 6 5 1 3 1 2 5 . 2 Hunter 7 | . . . . . 2 . 1 . . 1 3 . . Programmer 9 | . . . . . . . 3 . 1 1 4 . . Best Kill Streak 14 | . 2 5 3 14 4 6 5 5 2 8 3 6 5 Combat Bots Only 14 | . 2 5 2 14 3 6 4 5 2 8 2 6 5 Max Kills in Single Turn 5 | . 1 3 2 3 1 2 2 3 2 5 2 2 2 Gunslinging 1 | . . . . . . 1 . 1 . . . . . Exploded 5 | . . 3 . 3 . 1 . 3 . 5 . 2 2 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Damage Taken 12483 | . 78 646 339 285 732 992 467 1335 393 1291 2058 2170 1697 Core 1823 | . 34 111 163 52 49 165 53 132 12 186 177 233 456 Absorbed by Shields 2208 | . . . . . . . 179 167 59 486 931 347 39 Core Remaining (%) 65 | 100 86 72 . . . 22 . . . 45 . . . Volleys Fired 585 | . 7 45 29 25 60 62 32 43 24 62 89 66 41 Largest 3 | . 2 2 3 3 3 3 3 3 3 3 3 3 3 Hottest 235 | . 60 60 195 168 184 172 165 180 172 174 224 235 218 Shots Fired 1464 | . 14 84 87 59 171 167 96 121 59 135 243 137 91 Gun 1245 | . 14 79 87 52 171 163 64 113 43 112 182 86 79 Cannon 178 | . . . . . . . 32 6 16 12 61 39 12 Launcher 41 | . . 5 . 7 . 4 . 2 . 11 . 12 . Special . | . . . . . . . . . . . . . . Kinetic 316 | . 7 68 . . . . 30 25 48 41 28 28 41 Thermal 785 | . . 7 87 52 156 84 32 12 6 53 189 57 50 Explosive 5 | . . 5 . . . . . . . . . . . Electromagnetic 358 | . 7 4 . 7 15 83 34 84 5 41 26 52 . Robot Hit Streak 35 | . 3 15 11 3 35 20 9 17 12 8 11 7 23 Robot Miss Streak 7 | . 3 1 4 2 3 4 3 4 5 7 5 4 4 Penetration Max 1 | . . . . . . . 1 1 1 . . . . Secondary Targets 15 | . 1 1 . . 1 3 . 3 . 4 . 1 1 Max Gunslinging Chain 1 | . 1 1 . . 1 1 . 1 . 1 . 1 1 Shots Hit Robots 940 | . 7 70 54 19 123 117 54 80 38 82 159 73 64 Core Hits 477 | . 3 38 20 19 40 57 32 37 21 63 72 35 40 Critical Hits 11 | . . . . . . 2 1 1 1 1 3 1 1 Critical Kills 6 | . . . . . . 1 1 1 . 1 1 . 1 Critical Parts Destroyed 4 | . . . . . . 1 . . 1 . 1 1 . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 19624 | . 108 1464 833 499 1967 2177 1965 1673 804 1841 3172 1599 1522 Guns 13797 | . 108 882 833 301 1945 1772 1068 1399 588 1050 2202 722 927 Cannons 2624 | . . . . . . . 513 97 216 208 922 408 260 Explosions 3172 | . . 577 . 198 22 405 384 177 . 583 47 460 319 Melee . | . . . . . . . . . . . . . . Ramming 31 | . . 5 . . . . . . . . 1 9 16 Kinetic 3763 | . 51 769 . . . . 668 343 639 509 244 195 345 Thermal 10307 | . . 77 833 301 1781 1034 897 269 100 705 2423 837 1050 Explosive 624 | . . 577 . . . . . . . . 47 . . Electromagnetic 4899 | . 57 36 . 198 186 1143 400 1061 65 627 457 558 111 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 4 | . . 1 1 1 3 3 1 1 1 4 3 4 4 Average Corruption 2 | . . 1 1 1 1 3 1 1 1 3 1 3 4 Corruption Purged . | . . . . . . . . . . . . . . Effects 122 | . . 1 5 4 8 31 . 4 6 24 2 17 20 Message Errors 29 | . . 1 1 3 2 3 . . 2 6 . 5 6 Matter Fused 27 | . . . . . . 9 . . . 7 2 5 4 Heat Flow Errors 5 | . . . . . . 3 . . . 2 . . . Energy Discharges 9 | . . . . . 1 2 . 1 1 1 . 1 2 Data Loss (minor) 12 | . . . 1 . 2 1 . 1 3 1 . 1 2 Targeting Errors 36 | . . . 3 1 3 13 . 1 . 7 . 4 4 Weapon Failures 4 | . . . . . . . . 1 . . . 1 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 97 | . . 20 . . . . 11 10 3 6 15 32 . Projectiles 18 | . . . . . . . . . 3 . 15 . . Explosions 79 | . . 20 . . . . 11 10 . 6 . 32 . Melee . | . . . . . . . . . . . . . . Knockbacks 4 | . . . . . . . . . 1 3 . . . Impact . | . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . 1 3 . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 456 | . . 17 . 4 . 59 . 36 . 52 . 125 163 Shots 22 | . . 2 . 1 . 2 . 2 . 5 . 7 3 Rammed 1 | . . . . . . . . . . . . . 1 Targets Rammed 10 | . . 1 . . . . . . . . 1 3 5 Kicked 9 | . . 1 . . . . . . . . 1 3 4 Crushed . | . . . . . . . . . . . . . . Highest Temperature 455 | . 36 6 386 228 362 396 205 271 431 210 455 410 375 Average Temperature 96 | . 25 3 99 75 107 91 61 95 71 40 133 134 92 Received Heat Transfer 2982 | . 42 207 90 . 252 342 148 425 138 250 301 201 586 Effects 10 | . . . . . 3 1 . . 1 . 4 1 . Shutdowns 4 | . . . . . . . . . . . 3 1 . Energy Bleed 1 | . . . . . . . . . . . 1 . . Interference 3 | . . . . . 3 . . . . . . . . Matter Decay 2 | . . . . . . 1 . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . 2 1 2 . . . . . Combat Hostiles 4 | . . . . . . 1 1 2 . . . . . Parts Fried 19 | . . . . . 1 4 2 8 . 3 1 . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 4 | . . . . . 1 . . . . . 2 1 . Combat Hostiles 4 | . . . . . 1 . . . . . 2 1 . Parts Melted 38 | . . . 2 1 13 2 . . . 1 14 2 3 Heat Transferred 19459 | . . 175 1961 666 3861 1945 1016 436 185 1182 4755 1525 1752 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 17 | . . . . 1 1 6 3 2 . 1 . 3 . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Peak Influence 1256 | . 56 426 318 609 628 1029 785 1062 633 984 986 1256 1040 Initial 659 | . . 23 124 94 296 352 539 549 557 343 516 627 659 Average 587 | . 4 279 161 360 476 689 599 852 534 739 746 922 857 Maximum Alert Level 4 | . . 2 1 2 2 3 3 3 2 3 3 4 3 Low Security (%) 12 | 100 100 23 80 32 . . . . . . . . . Level 1 10 | . . 68 19 9 14 7 . . . 9 . . . Level 2 41 | . . 8 . 57 85 39 83 23 100 26 39 15 5 Level 3 34 | . . . . . . 53 16 76 . 64 60 59 94 Level 4 1 | . . . . . . . . . . . . 25 . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 23 | . 1 . 1 . 1 . 2 . 2 . 12 . 4 Investigation 3 | . . . 1 . 1 . . . . . . . 1 Extermination 6 | . . . . . . . 1 . 1 . 3 . 1 Reinforcement 6 | . 1 . . . . . 1 . 1 . 3 . . Assault 2 | . . . . . . . . . . . . . 2 Garrison 6 | . . . . . . . . . . . 6 . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Distress Signals 10 | . . 2 1 . 6 . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 327 | . 2 26 10 22 29 31 20 24 14 32 43 47 27 Peak Tracking Total 9 | . 2 6 4 5 5 6 4 7 3 9 5 7 6 Tactical Retreats 50 | . . 1 . 3 5 2 1 7 2 7 5 13 4 Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Traps Triggered 19 | . . 1 1 1 . 8 . 1 1 3 1 2 . Indirectly 7 | . . . . . . 3 . . . 3 . 1 . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Machines Disabled 15 | . . . . 1 . . . . 1 2 2 . 9 Max in Single Turn 3 | . . . . 1 . . . . 1 1 2 . 3 Garrison Relay 1 | . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Machines Accessed 30 | . 1 3 5 . 6 . 2 . 4 . 6 . 3 Terminals 21 | . 1 3 3 . 5 . 1 . 3 . 2 . 3 Fabricators 3 | . . . . . . . . . . . 3 . . Repair Stations 1 | . . . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 . 1 . 1 . 1 . 1 . . Total Hacks 62 | . 1 8 13 . 13 . 5 . 9 . 6 . 7 Successful 37 | . 1 2 10 . 10 . 4 . 5 . 3 . 2 Failed 25 | . . 6 3 . 3 . 1 . 4 . 3 . 5 Catastrophic 6 | . . 1 . . . . 1 . . . 2 . 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 20 | . 1 4 5 . 6 . . . 2 . 1 . 1 Terminals 50 | . 1 8 8 . 12 . 4 . 8 . 2 . 7 Fabricators 3 | . . . . . . . . . . . 3 . . Repair Stations 4 | . . . 4 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 . 1 . 1 . 1 . 1 . . Terminal Hacks 17 | . 1 . 3 . 5 . 3 . 3 . . . 2 Robot Analysis 1 | . . . . . . . . . . . . . 1 Prototype ID Bank 1 | . 1 . . . . . . . . . . . . Terminal Index 2 | . . . . . . . 1 . 1 . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . 1 Recall Investigation 1 | . . . . . 1 . . . . . . . . Hauler Manifests 2 | . . . 1 . . . . . 1 . . . . Registered Components 1 | . . . . . . . 1 . . . . . . Registered Prototypes 1 | . . . . . . . 1 . . . . . . Zone Layout 6 | . . . 2 . 3 . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . 1 . . Repair Station Hacks 4 | . . . 4 . . . . . . . . . . Scan Component 2 | . . . 2 . . . . . . . . . . Repair 2 | . . . 2 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . 1 . 1 . 1 . 1 . 1 . . Unlock Access 5 | . . . 1 . 1 . 1 . 1 . 1 . . Unauthorized Hacks 10 | . . 2 2 . 4 . . . 1 . 1 . . Terminals 9 | . . 2 2 . 4 . . . 1 . . . . Track 9 | . . 2 2 . 4 . . . 1 . . . . Fabricators 1 | . . . . . . . . . . . 1 . . Report 1 | . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 24 | . . 3 4 . 4 . 2 . 4 . 4 . 3 Full Trace Events 3 | . . . 1 . 1 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . 1 . . Matter 234 | . . . . . . . . . . . 234 . . Time 58 | . . . . . . . . . . . 58 . . Total Part Build Rating 7 | . . . . . . . . . . . 7 . . Parts Repaired 2 | . . . 2 . . . . . . . . . . Time 52 | . . . 52 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Used RIF Installer 5 | . . . . 1 . 1 . 1 . 1 . 1 . Coupler Efficiency 1 | . . . . . . 1 . . . . . . . Robot Detection 1 | . . . . . . . . . . . . 1 . Watcher Feeds 1 | . . . . . . . . . . 1 . . . Alert ID Control 1 | . . . . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . . . . . . . Machine Destruction 4 | . . . . 4 . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Total Allies 1 | . . . . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . . . . 1 . . Highest-Rated Group 30 | . . . . . . . . . . . 30 . . Highest-Rated Ally 30 | . . . . . . . . . . . 30 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 4 | . . . . . . . . . . . 4 . . Total Damage 132 | . . . . . . . . . . . 132 . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Robot Analysis Total 1 | . . . . . . . . . . . . . 1 Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Turns Passed 10366 | 76 242 830 700 532 1050 837 725 584 975 955 1655 653 552 Spaces Moved 6378 | 63 178 498 387 342 611 451 424 307 596 580 907 491 543 Core 58 | 13 . . . . . . . . . . . . 45 Treads . | . . . . . . . . . . . . . . Legs 5694 | 50 178 498 387 342 611 451 424 307 596 580 907 219 144 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 626 | . . . . . . . . . . . . 272 354 Fastest Speed 28 | 50 120 120 120 126 123 122 120 125 122 120 120 31 28 Average Speed 113 | 105 120 120 124 127 125 122 123 125 123 120 123 71 61 Slowest Speed 210 | 120 120 120 127 210 127 123 150 127 152 122 150 150 150 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 28 39 31 58 63 66 13 52 16 88 23 63 11 Regions Visited 13 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 5 | . . . 1 . 1 . 1 . 1 . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 1 | . . . . . . . . . . . 1 . . Terrain Destroyed 199 | . . 22 . . 6 26 14 13 4 1 38 22 53 Melee . | . . . . . . . . . . . . . . Projectile 22 | . . . . . . . 5 2 4 . 7 2 2 AOE 177 | . . 22 . . 6 26 9 11 . 1 31 20 51 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Total 8293 | 69 191 652 547 388 767 603 553 409 789 714 1256 667 688 Wait 772 | . . 55 94 15 46 69 53 22 117 26 160 65 50 Move 6367 | 62 177 497 387 341 611 450 424 306 595 579 907 490 541 Hop 1 | . . . . . . . . . . . . . 1 Pick Up 91 | 1 4 16 9 . 7 2 8 6 5 6 21 1 5 Fast Attach 68 | 6 1 6 . . 5 . . 3 11 3 5 10 18 Attach 62 | . . 2 4 . 5 4 4 10 3 5 11 13 1 Detach 23 | . . 2 1 . 5 . . 2 2 . 1 5 5 Swap 139 | . 2 10 11 5 12 5 21 7 14 12 25 8 7 Drop 136 | . . 18 12 . 16 3 11 5 18 9 26 4 14 Fire 585 | . 7 45 29 25 60 62 32 43 24 62 89 66 41 Melee . | . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . 1 Kick 9 | . . 1 . . . . . . . . 1 3 4 Crush . | . . . . . . . . . . . . . . Escape Stasis 29 | . . . . 2 . 8 . 5 . 12 . 2 . Rewire 10 | . . . . . . . . . . . 10 . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 3 exits: [*Fac] / [*Low] / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 10) 316 | -10/Materials | Build established: Mutant 319 | -10/Materials | Entered another Materials area 319 | -9/Materials | Evolved 2 slots: Propulsion x2 715 | -9/Materials | Build established: Scavenger-Mutant 768 | -9/Materials | Discovered new exit (range 13) 846 | -9/Materials | Discovered new exit (range 16) 1149 | -9/Materials | Entered another Materials area 1149 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1215 | -8/Materials | Repaired Aluminum Leg 1243 | -8/Materials | Repaired Aluminum Leg 1423 | -8/Materials | Build established: Scavenger-Tank 1616 | -8/Materials | Discovered new exit (range 12) 1817 | -8/Materials | Build established: Tank 1849 | -8/Materials | Identified exit to Garrison 1849 | -8/Materials | Entered Garrison 1856 | -8/Garrison | Installed Relay Interface Framework 1906 | -8/Garrison | Triggered checkpoint 1910 | -8/Garrison | Garrison Relay disabled 1966 | -8/Garrison | Triggered checkpoint 2013 | -8/Garrison | Triggered checkpoint 2110 | -8/Garrison | Destroyed 14 combat bots 2140 | -8/Garrison | Triggered checkpoint 2190 | -8/Garrison | Triggered checkpoint 2255 | -8/Garrison | Discovered new exit (range 9) 2286 | -8/Garrison | Triggered checkpoint 2381 | -8/Garrison | Entered Materials 3011 | -8/Materials | Discovered new exit (range 17) 3282 | -8/Materials | Discovered new exit (range 7) 3431 | -8/Materials | Identified exit to Garrison 3431 | -8/Materials | Entered Garrison 3462 | -8/Garrison | Triggered checkpoint 3570 | -8/Garrison | Triggered checkpoint 3581 | -8/Garrison | Core integrity fell below 50% 3634 | -8/Garrison | Discovered new exit (range 10) 3690 | -8/Garrison | Triggered checkpoint 3741 | -8/Garrison | Triggered checkpoint 3854 | -8/Garrison | Discovered new exit (range 15) 3889 | -8/Garrison | Build established: Scavenger-Tank 3934 | -8/Garrison | Triggered checkpoint 3960 | -8/Garrison | Triggered checkpoint 3970 | -8/Garrison | Triggered checkpoint 4154 | -8/Garrison | Triggered checkpoint 4245 | -8/Garrison | Discovered new exit (range 9) 4263 | -8/Garrison | Expanded RIF knowledge: Coupler Efficiency 4268 | -8/Garrison | Entered Factory 4268 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4601 | -7/Factory | Discovered new exit (range 12) 4989 | -7/Factory | Build established: Tank 4993 | -7/Factory | Identified exit to Garrison 4993 | -7/Factory | Entered Garrison 5036 | -7/Garrison | Triggered checkpoint 5271 | -7/Garrison | Lost 3 parts (1u2w) 5389 | -7/Garrison | Lost 4 parts (2n2w) 5402 | -7/Garrison | Triggered checkpoint 5468 | -7/Garrison | Discovered new exit (range 9) 5554 | -7/Garrison | Discovered new exit (range 9) 5572 | -7/Garrison | Expanded RIF knowledge: Alert ID Control 5577 | -7/Garrison | Entered Factory 6004 | -7/Factory | Lost 3 parts (2u1w) 6369 | -7/Factory | Build established: Scavenger-Tank 6548 | -7/Factory | Identified exit to Garrison 6552 | -7/Factory | Entered Garrison 6596 | -7/Garrison | Triggered checkpoint 6734 | -7/Garrison | Lost 4 parts (1p3w) 6766 | -7/Garrison | Triggered checkpoint 6890 | -7/Garrison | Core integrity fell below 50% 6891 | -7/Garrison | Triggered checkpoint 6928 | -7/Garrison | Destroyed 8 combat bots 7039 | -7/Garrison | Discovered new exit (range 14) 7157 | -7/Garrison | Discovered new exit (range 15) 7182 | -7/Garrison | Expanded RIF knowledge: Patrol Navigation 7229 | -7/Garrison | Build established: Scavenger-Gunner 7240 | -7/Garrison | Triggered checkpoint 7421 | -7/Garrison | Discovered new exit (range 14) 7443 | -7/Garrison | Triggered checkpoint 7507 | -7/Garrison | Entered Factory 7507 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7885 | -6/Factory | Garrison activated, responded to threat 8095 | -6/Factory | Discovered new exit (range 4) 8214 | -6/Factory | Garrison activated, responded to threat 8443 | -6/Factory | Build established: Scavenger-Tank 8611 | -6/Factory | Fabricated Adv. Target Analyzer? 8969 | -6/Factory | Discovered new exit (range 6) 9116 | -6/Factory | Spotted B-75 Beast 9162 | -6/Factory | Identified exit to Garrison 9162 | -6/Factory | Entered Garrison 9199 | -6/Garrison | Spotted B-75 Beast 9248 | -6/Garrison | Triggered checkpoint 9340 | -6/Garrison | Lost 7 parts (1p2n2u2w) 9391 | -6/Garrison | Triggered checkpoint 9513 | -6/Garrison | Triggered checkpoint 9686 | -6/Garrison | Lost 15 parts (3p6n2u4w) 9729 | -6/Garrison | Discovered new exit (range 12) 9781 | -6/Garrison | Discovered new exit (range 8) 9809 | -6/Garrison | Discovered new exit (range 10) 9814 | -6/Garrison | Expanded RIF knowledge: Robot Detection 9815 | -6/Garrison | Entered Factory 9966 | -6/Factory | Found Prototype Processor 9966 | -6/Factory | Identified Exp. Terrain Scan Processor 10156 | -6/Factory | Core integrity fell below 50% 10165 | -6/Factory | First assault squad dispatched 10224 | -6/Factory | Lost 4 parts (1p3w) 10305 | -6/Factory | Lost 3 parts (1p2n) 10332 | -6/Factory | Core integrity fell below 20% 10338 | -6/Factory | Released all parts (3) 10367 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10326_ Fusion Modulator explodes. 10326_ G-50 Soldier destroyed. 10326_ Fabricator disabled. 10333_ G-50 Soldier destroyed. 10335_ Hvy. Plasma Cannon destroyed. 10337_ Arm. Leg destroyed. 10337_ Discarded Imp. Targeting Computer. 10338_ Dropped Imp. Weapon Shielding. 10338_ Released Enh. Optical Array. 10338_ Released Imp. Target Analyzer. 10338_ Released Adv. Heat Sink. 10339_ G-50 Soldier IFF system glitched. 10340_ Acquired 1 matter. 10344_ G-50 Soldier destroyed. 10355_ Slammed into R-10 Processor. 10359_ 99BR60ASY 7V9B4E693OC|Y,WQPR,8IED 10367_ C-30 ARC bursts open, deploying its payload. 10367_ G-50 Soldier unfolds itself. 10367_ B-48 Gladiator unfolds itself. 10367_ E-15 Imp unfolds itself. Map ----- +----------------------------------------------------+ | ########## ## #??????? | | # | #?# ## #??????? | | #[| = !#?# ## #??????? | | #|[ #?# ## #??????? | | # "" #?# ## #??????? | | # "" ### ######+#####??????? | | # """ T" ## ######### | | + """ "" ## # # | | # """ "" ## """ # ? | | # ## """ # """" # | | ########### """ # """" # | | #???????#[= ! # """" # | | "%######### *! """ # """" # | | " """ # """" # | | """ # """" # | | + # | | * # """" # | | %!= [# """" # | | #########"*#########%# """" # | | #???# %%% #?#=# """" # | | +#######?# ! % = #?# + """" ? | | #?# #?#e# """" ? | | " #?# ###b# # | | " #?# + gR# # | | """ #?# ###g######### | | """ #?# #?#@#???????? | | """ #?# #?# #???????? | | [ "" #?# #?# #???????? | | "" #?# #?# #???????? | | = #?# #?# #???????? | | #?# #?# #???????? | | / ###############?# #???????? | | ### #######?# #???????? | | ########?# "" # #?# #???????? | | ?????????# """ # ### #???????? | | ?????????# "T + % #???????? | | ########## """ # #####???????? | | # "" # #???????????? | | # ### ###???????????? | | # #?# #?????????????? | | #! ! #?# #?????????????? | | #!! #?# #?????????????? | | #!! #?# #?????????????? | | ########?# #?????????????? | | #?????####/#########?????? | | #?????# #?????? | | #?????# #?????? | | ?? ####### """ #?????? | | ???? # # """ #?????? | | ######+### # """ #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 31 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 1010 Armor Coverage 225 Resistance: KI 20 Core Shielding 20 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 63 Targeting Accuracy 6 Target Analysis 6 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Target Analyzer | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PowerCryofiberNukerbomber Manual? 0 Play Time 01:55:44 Cumulative 237.3 hours Start 2021.08.31 @ 02:59:56 End 2021.09.04 @ 15:53:50 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 184 Rogue 184 Adventurer 0 Explorer 0 Win Type - Total 10 Types 5/0/1/1/0/2/1/0/0 Lore% 75 Gallery% 81 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: e7495689-fe0d-4402-adda-6bc2e26af768