Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.22 @ 00:29:24 Player: Nalzok Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (169) 845 Value Destroyed (6112) 6112 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (513) 513 TOTAL SCORE: 13150 Bonus ------- High Alert Combat Kills 144 Follower Combat Kills 324 Met Data Miner 300 Friendly Fire -255 Cogmind --------- Core Integrity 0/1000 Matter 171/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (1300) Ox25 Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Xenon Bombardment Thruster > --- UTILITY (8) ------ Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (4) ------- Advanced Assault Cannon Missile Launcher > --- INVENTORY (20) --- Improved Coolant Injector High-capacity Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Melee Analysis Suite Recoil Stabilizer Hardlight Generator Hardlight Generator Remote Shield Makeshift System Shield Mini Assault Cannon Mini Assault Cannon Heavy Flak Cannon Rocket Array Improved Remote Datajack Chainsword Chainsword Makeshift Sword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Recoil Stabilizer Weapon Cycler EM Shield > --- WEAPON ----------- Variable Charge Gun Long-range Proton Cannon Flak Gun Hypervelocity Gauss Rifle > --- INVENTORY -------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Improved Coolant Injector High-capacity Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Melee Analysis Suite Recoil Stabilizer Improved Medium Armor Plating Hardlight Generator Remote Shield Wave Gun Proton Cannon Neutron Cannon Heavy Assault Rifle Gauss Rifle Advanced Assault Cannon Mini Assault Cannon Mini Assault Cannon Heavy Flak Cannon Shock Bomb Launcher Missile Launcher Rocket Array Improved Remote Datajack Chainsword Chainsword Makeshift Sword [Rating: 81] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Improved Carbon-fiber Leg Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Slots Evolved 10 | . . 2 2 . 2 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . 2 . . Utility 6 | . . 2 . . 2 2 . . . . . . . Weapon 2 | . . . 2 . . . . . . . . . . Parts Attached 221 | . 11 15 32 18 36 18 . 26 . 14 7 4 40 Power 20 | . 1 1 4 1 4 1 . 1 . 1 1 . 5 Engine 12 | . 1 . 1 1 2 1 . 1 . 1 1 . 3 Core 8 | . . 1 3 . 2 . . . . . . . 2 Reactor . | . . . . . . . . . . . . . . Propulsion 40 | . 2 3 5 4 2 2 . 3 . 2 2 1 14 Treads 13 | . . 3 5 3 2 . . . . . . . . Leg 25 | . 2 . . . . 2 . 3 . 2 2 1 13 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 2 | . . . . 1 . . . . . . . . 1 Utility 60 | . 5 5 4 1 11 8 . 12 . 3 2 1 8 Device 37 | . . 5 2 1 8 6 . 7 . 3 1 1 3 Storage 8 | . 5 . 1 . 1 . . 1 . . . . . Processor 5 | . . . 1 . . 1 . 1 . . 1 . 1 Hackware . | . . . . . . . . . . . . . . Protection 10 | . . . . . 2 1 . 3 . . . . 4 Artifact . | . . . . . . . . . . . . . . Weapon 101 | . 3 6 19 12 19 7 . 10 . 8 2 2 13 Energy Gun 52 | . 1 6 8 11 13 3 . 5 . 2 1 . 2 Energy Cannon 14 | . . . 6 . . 2 . 2 . 1 . 1 2 Ballistic Gun 17 | . . . 4 . . 1 . 2 . 2 1 1 6 Ballistic Cannon 5 | . . . . . 3 . . 1 . . . . 1 Launcher 12 | . 2 . . 1 3 1 . . . 3 . . 2 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 2 6 4 1 . . . . 1 . . Parts Lost 78 | . 1 5 5 1 6 . . 12 . 6 2 . 40 Power 9 | . . . 2 . . . . . . 1 1 . 5 Propulsion 17 | . . 1 . . 1 . . 2 . 2 . . 11 Utility 22 | . . . . . 2 . . 5 . 3 1 . 11 Weapon 30 | . 1 4 3 1 3 . . 5 . . . . 13 Highest Loss Streak 12 | . 1 3 3 1 2 . . 8 . 2 1 . 12 Average Slot Usage (%) 93 | . 99 94 96 99 99 99 100 94 100 93 99 100 60 Engine 4 | . 14 6 . 7 3 6 6 6 6 5 4 5 1 Core 1 | . . 4 7 1 3 . . . . . . . . Treads 6 | . . 16 17 17 14 . . . . . . . . Leg 9 | . 28 5 . . . 12 13 12 13 12 23 23 12 Device 16 | . . 18 16 16 16 19 20 17 20 19 23 23 10 Storage 19 | . 27 22 18 18 23 20 20 20 20 20 17 17 14 Processor 3 | . . . 1 1 . 6 6 6 6 6 5 5 3 Protection 2 | . . . . . 5 6 6 6 6 . . . 1 Energy Gun 14 | . 11 18 14 32 25 13 13 12 13 4 5 5 . Energy Cannon 3 | . . . 9 1 . 5 13 7 . 1 5 5 1 Ballistic Gun 5 | . 10 . 9 1 . 3 . 3 13 18 11 11 7 Ballistic Cannon 1 | . . . . . 3 1 . . . . . . 1 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 148 | 9 74 77 89 89 133 139 139 148 126 131 131 133 133 Greatest Support 86 | 20 20 46 56 56 56 56 36 40 35 35 68 81 86 Greatest Overweight (x) 39 | . 3 7 2 3 4 7 3 39 3 4 1 1 37 Average Overweight (x) 2 | . 2 1 1 1 2 2 3 3 3 3 1 1 2 Largest Inventory Capacity 28 | 6 20 20 20 20 28 28 28 28 28 28 28 28 28 Average Capacity 25 | 6 18 20 20 20 27 28 28 28 28 28 28 28 25 Most Carried 28 | 5 10 20 20 20 28 28 28 28 28 28 28 28 28 Average Carried 24 | 5 7 15 19 19 26 27 28 27 28 27 27 27 23 Final Capacity 28 | 6 20 20 20 20 28 28 28 28 28 28 28 28 20 Final Carried 28 | 4 10 20 20 20 28 28 28 28 28 28 28 28 18 Class Distribution -------------------- 23% | Hauler-Skirmisher 22% | Hauler-Mutant 18% | Hauler-Tank 17% | Scavenger-Gunner 13% | Hauler-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Gunner | -8/Materials Hauler-Skirmisher | -8/Storage Hauler-Tank | -7/Factory Hauler-Tank | -6/Factory Hauler-Skirmisher | -6/Lower Caves Hauler-Skirmisher | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Hauler-Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Matter Collected 3900 | 200 238 135 391 294 756 230 . 237 . 339 82 85 913 Remotely . | . . . . . . . . . . . . . . Salvage Created 6990 | . 293 471 944 825 1842 262 . 749 . 312 . 103 1189 Parts 358 | . 32 34 54 39 99 11 . 23 . 22 . 5 39 Haulers Intercepted 6 | . . . 2 2 2 . . . . . . . . Recyclers Shooed 3 | . 1 . . . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 65 | . . . . . . . . 10 . 14 . 5 36 Prevented 13 | . . . . . . . . 10 . 1 . . 2 Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Combat Hostiles Destroyed 138 | . 12 11 13 15 32 4 . 12 . 11 . 2 26 Guns 88 | . 4 10 11 11 21 3 . 7 . 3 . 2 16 Cannons 19 | . . . 2 1 3 1 . 3 . . . . 9 AOE 27 | . 8 1 . 3 7 . . . . 8 . . . Classes Destroyed 15 | . 5 3 3 . 2 1 . 1 . . . . . Worker 8 | . 2 . 2 2 1 1 . . . . . . . Builder 3 | . 1 . . . 2 . . . . . . . . Tunneler 1 | . . . 1 . . . . . . . . . . Hauler 6 | . . . 2 2 2 . . . . . . . . Recycler 7 | . 1 . 2 . 4 . . . . . . . . Carrier 1 | . . . . . . . . 1 . . . . . Operator 2 | . . 1 1 . . . . . . . . . . Watcher 3 | . . 1 1 . 1 . . . . . . . . Swarmer 39 | . 6 3 3 . 3 . . 3 . 10 . 1 10 Grunt 55 | . 6 6 6 8 18 . . 5 . . . . 6 Brawler 4 | . . . . . 1 . . . . . . . 3 Duelist 4 | . . . . . . 1 . . . . . . 3 Sentry 21 | . . 2 3 7 4 2 . 1 . . . 1 1 Hunter 7 | . . . 1 . . . . 3 . 1 . . 2 Programmer 8 | . . . . . 6 1 . . . . . . 1 Best Kill Streak 8 | . 6 4 5 8 8 2 . 8 . 4 . 1 6 Combat Bots Only 7 | . 5 4 5 6 7 2 . 7 . 4 . 1 6 Max Kills in Single Turn 4 | . 2 1 2 2 2 1 . 2 . 4 . 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . 2 1 . 1 2 . . . . 4 . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Damage Taken 12734 | . 454 569 885 750 1706 504 . 1876 . 827 73 234 4856 Core 2034 | . 80 99 129 165 124 37 . 301 . 95 . 34 970 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 70 | 100 68 75 . 46 82 . . . . 49 . . . Volleys Fired 411 | . 23 44 41 31 83 12 . 40 . 13 2 4 118 Largest 4 | . 2 2 4 4 4 4 . 4 . 4 3 4 4 Hottest 325 | . 70 100 196 238 266 295 . 325 . 172 146 212 217 Shots Fired 1006 | . 44 73 111 101 259 47 . 85 . 52 5 16 213 Gun 798 | . 33 73 88 90 208 31 . 63 . 45 4 12 151 Cannon 171 | . . . 23 6 43 16 . 22 . . 1 4 56 Launcher 37 | . 11 . . 5 8 . . . . 7 . . 6 Special . | . . . . . . . . . . . . . . Kinetic 349 | . 19 . 43 5 43 9 . 8 . 43 4 8 167 Thermal 320 | . 5 17 4 63 114 25 . 51 . 2 1 4 34 Explosive 28 | . 11 . . 5 8 . . . . . . . 4 Electromagnetic 309 | . 9 56 64 28 94 13 . 26 . 7 . 4 8 Robot Hit Streak 23 | . 6 12 23 23 13 7 . 21 . 7 2 6 8 Robot Miss Streak 8 | . 5 4 5 2 6 5 . 4 . 8 1 4 6 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 6 | . . 1 1 1 . . . . . . . . 3 Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . 1 Shots Hit Robots 626 | . 20 45 70 61 162 33 . 67 . 25 3 9 131 Core Hits 356 | . 33 18 34 38 102 16 . 33 . 21 1 5 55 Critical Hits 8 | . 1 . . . 4 . . . . 1 . . 2 Critical Kills 2 | . . . . . 1 . . . . 1 . . . Critical Parts Destroyed 6 | . 1 . . . 3 . . . . . . . 2 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 14345 | . 930 758 1618 1519 3532 639 . 1534 . 727 77 184 2827 Guns 8842 | . 187 656 1019 956 2305 480 . 1112 . 427 40 123 1537 Cannons 2773 | . . . 372 41 466 159 . 422 . . 37 61 1215 Explosions 2675 | . 743 102 200 511 761 . . . . 300 . . 58 Melee . | . . . . . . . . . . . . . . Ramming 55 | . . . 27 11 . . . . . . . . 17 Kinetic 3842 | . 93 . 503 22 466 171 . 98 . 427 40 63 1959 Thermal 4627 | . 30 220 240 568 1356 354 . 959 . 45 37 60 758 Explosive 1846 | . 743 . . 480 618 . . . . . . . 5 Electromagnetic 3975 | . 64 538 848 438 1092 114 . 477 . 255 . 61 88 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 14 | . . . . 1 7 1 1 1 1 1 . . 14 Average Corruption 3 | . . . . 1 5 1 1 1 1 1 . . 12 Corruption Purged . | . . . . . . . . . . . . . . Effects 114 | . . . . 3 49 5 4 4 . 8 . . 41 Message Errors 28 | . . . . 2 8 2 1 1 . 4 . . 10 Matter Fused 11 | . . . . . 8 . . . . . . . 3 Heat Flow Errors 8 | . . . . . 3 . . . . . . . 5 Energy Discharges 15 | . . . . . 4 1 1 1 . 2 . . 6 Parts Rejected 1 | . . . . . 1 . . . . . . . . Data Loss (minor) 13 | . . . . . 2 2 2 1 . 2 . . 4 Data Loss (major) 3 | . . . . . 2 . . . . . . . 1 Misdirections 3 | . . . . . . . . . . . . . 3 Targeting Errors 31 | . . . . 1 20 . . 1 . . . . 9 Weapon Failures 1 | . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 131 | . 33 . 42 24 19 . . . . 5 . . 8 Projectiles 37 | . . . 22 . 7 . . . . . . . 8 Explosions 94 | . 33 . 20 24 12 . . . . 5 . . . Melee . | . . . . . . . . . . . . . . Knockbacks 11 | . . . 1 1 4 1 . . . . . . 4 Impact 2 | . . . 1 1 . . . . . . . . . Kinetic 9 | . . . . . 4 1 . . . . . . 4 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 216 | . 4 27 54 . 58 . . . . 28 . . 45 Shots 9 | . 1 1 1 . 1 . . . . 3 . . 2 Rammed 6 | . . . 3 1 . . . . . . . . 2 Targets Rammed 8 | . . . 3 1 . . . . . . . . 4 Kicked 2 | . . . . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . . . Highest Temperature 592 | . 52 5 111 330 442 270 . 592 . 74 54 118 251 Average Temperature 93 | . 18 3 39 90 111 105 . 161 . 19 40 69 72 Received Heat Transfer 2310 | . 147 171 297 360 423 96 . 324 . . 9 21 462 Effects 10 | . . . . 2 2 2 . 4 . . . . . Shutdowns 1 | . . . . . . . . 1 . . . . . Energy Bleed 2 | . . . . 2 . . . . . . . . . Interference 4 | . . . . . 2 2 . . . . . . . Short Circuit 2 | . . . . . . . . 2 . . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . 1 . . 2 . . . . . Combat Hostiles 3 | . . . . . 1 . . 2 . . . . . Parts Fried 27 | . . 1 6 4 7 . . 9 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Melted 9 | . . 1 . . 3 . . 3 . . . . 2 Heat Transferred 6935 | . 75 436 324 1086 1834 621 . 1581 . . 25 111 842 Parts Sabotaged 3 | . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 7 | . . 1 2 1 1 . . . . 2 . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Peak Influence 951 | . 335 275 269 428 951 394 . . . . 70 . . Average Influence 207 | . 110 62 138 129 357 237 . . . . 32 . . Maximum Alert Level 3 | . 1 1 1 2 3 1 . . . . . . . Low Security (%) 61 | 100 80 96 78 74 28 52 . . . . 100 . . Level 1 24 | . 19 3 21 22 27 47 . . . . . . . Level 2 12 | . . . . 2 36 . . . . . . . . Level 3 2 | . . . . . 7 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 22 | . 1 4 2 2 9 2 . . . . 1 . 1 Investigation 2 | . . . . 1 1 . . . . . . . . Extermination 8 | . . . . . 6 2 . . . . . . . Reinforcement 10 | . 1 4 1 1 2 . . . . . 1 . . Assault 1 | . . . . . . . . . . . . . 1 Garrison 1 | . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 3 | . . 1 1 . 1 . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Distress Signals 12 | . 2 2 . 2 6 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 215 | . 20 29 21 22 38 13 . 12 . 15 1 5 39 Peak Tracking Total 14 | . 5 8 4 6 8 4 . 4 . 5 1 3 14 Tactical Retreats 15 | . . 5 2 . . . . . . 1 . 1 6 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Traps Triggered 7 | . . 1 4 2 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 4 | . . . 1 . . . . . . . . . 3 Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Machines Disabled 11 | . 1 1 1 3 4 . . . . . . . 1 Max in Single Turn 2 | . 1 1 1 1 2 . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Machines Accessed 20 | . 2 1 2 6 6 . . . 2 . 1 . . Terminals 15 | . 2 1 2 5 4 . . . . . 1 . . Fabricators 1 | . . . . . 1 . . . . . . . . Repair Stations 2 | . . . . 1 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 64 | . 5 1 7 16 15 . . . 19 . 1 . . Successful 37 | . 3 . 2 6 6 . . . 19 . 1 . . Failed 27 | . 2 1 5 10 9 . . . . . . . . Catastrophic 11 | . 1 . 4 4 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 30 | . . 1 6 13 9 . . . . . 1 . . Terminals 38 | . 5 1 7 14 10 . . . . . 1 . . Fabricators 3 | . . . . . 3 . . . . . . . . Repair Stations 4 | . . . . 2 2 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 28 | . 3 . 2 2 2 . . . 19 . . . . Part Schematic 10 | . . . . . . . . . 10 . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . Open Door 1 | . . . . 1 . . . . . . . . . Unreport Threat 6 | . 2 . 1 1 2 . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . Repair Station Hacks 4 | . . . . 2 2 . . . . . . . . Scan Component 2 | . . . . 1 1 . . . . . . . . Repair 2 | . . . . 1 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 14 | . . . . 8 4 . . . . . 2 . . Terminals 3 | . . . . 2 . . . . . . 1 . . Botnet 3 | . . . . 2 . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . Hacking Detections 13 | . 1 . 2 4 5 . . . . . 1 . . Full Trace Events 3 | . . . 2 . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . Robots Built 3 | . . . . . 3 . . . . . . . . Matter 252 | . . . . . 252 . . . . . . . . Time 134 | . . . . . 134 . . . . . . . . Total Robot Build Rating 12 | . . . . . 12 . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . 10 . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . . . . 1 1 . . . . . . . . Time 82 | . . . . 44 38 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 Allies Hacked 1 | . . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Total Allies 5 | . . . . . 3 . . . . 1 . . 1 Largest Group 3 | . . . . . 3 3 . . . 1 1 1 1 Highest-Rated Group 94 | . . . . . 90 90 . . . 94 94 94 29 Highest-Rated Ally 94 | . . . . . 30 30 . . . 94 94 94 29 Total Orders 5 | . . . . . . 5 . . . . . . . STAY 3 | . . . . . . 3 . . . . . . . FOLLOW 2 | . . . . . . 2 . . . . . . . Ally Attacks 38 | . . . . . . 21 . . . 10 2 3 2 Total Damage 1204 | . . . . . . 683 . . . 335 50 98 38 Kills 13 | . . . . . . 6 . . . 4 1 1 1 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 1 . . 1 . 2 1 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Turns Passed 11902 | 1 336 829 875 956 2020 1088 551 1644 166 1050 286 683 1417 Spaces Moved 5031 | 1 136 348 358 413 792 475 263 644 80 441 171 422 487 Core 16 | . . . . . . . . 3 . . . . 13 Treads 1871 | . . 276 358 413 792 32 . . . . . . . Legs 3144 | 1 136 72 . . . 443 263 641 80 441 171 422 474 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 180 180 180 200 200 210 180 210 210 150 150 150 Average Speed 196 | 120 185 187 180 180 200 209 210 218 210 223 150 150 206 Slowest Speed 2000 | 120 210 330 200 220 240 330 210 2000 210 240 150 150 1900 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 39 | 2 35 35 26 52 26 11 45 72 69 70 5 63 43 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . . . . . . . 2 1 Known Exits Taken 3 | . . . . . . 1 1 . . 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . . 1 1 . 1 1 . Scrap Searched 19 | . . . . . . . 1 8 . 3 . 3 4 Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 235 | . 58 2 11 49 55 4 . 9 . 1 . . 46 Melee . | . . . . . . . . . . . . . . Projectile 40 | . . . . 1 17 4 . 9 . 1 . . 8 AOE 195 | . 58 2 11 48 38 . . . . . . . 38 Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp Total 6328 | 2 176 455 515 559 1056 544 262 808 79 478 200 473 721 Wait 384 | . . 16 34 68 91 6 . 76 . 3 9 32 49 Move 5019 | . 135 347 357 413 791 474 262 643 79 440 170 421 487 Hop . | . . . . . . . . . . . . . . Pick Up 125 | . 4 18 21 8 29 9 . 11 . 6 5 4 10 Fast Attach 84 | . 1 9 16 10 9 9 . 10 . 2 3 . 15 Attach 55 | . 1 1 7 . 9 2 . 8 . 5 3 . 19 Detach 7 | . . 1 1 1 . 2 . 1 . . 1 . . Swap 83 | . 9 5 9 8 18 7 . 8 . 7 2 4 6 Drop 143 | 2 3 14 26 20 26 22 . 11 . 2 5 8 4 Fire 411 | . 23 44 41 31 83 12 . 40 . 13 2 4 118 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 4 | . . . . . . . . . . . . . 4 Crush 3 | . . . 3 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 10 | . . . . . . 1 . . . . . . 9 Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 15) 338 | -10/Materials | Entered another Materials area 338 | -9/Materials | Evolved 2 slots: Utility x2 377 | -9/Materials | Build established: Hauler-Mutant 547 | -9/Materials | Lost 3 parts (1n2w) 1134 | -9/Materials | Discovered new exit (range 13) 1167 | -9/Materials | Entered another Materials area 1167 | -8/Materials | Evolved 2 slots: Weapon x2 1486 | -8/Materials | Build established: Hauler-Gunner 1794 | -8/Materials | Lost 3 parts (1p2w) 1970 | -8/Materials | Discovered new exit (range 16) 2037 | -8/Materials | Garrison activated, responded to threat 2042 | -8/Materials | Entered Storage 2464 | -8/Storage | Build established: Hauler-Skirmisher 2511 | -8/Storage | Repaired Med. Treads 2852 | -8/Storage | Discovered new exit (range 9) 2997 | -8/Storage | Core integrity fell below 50% 2998 | -8/Storage | Entered Factory 2998 | -7/Factory | Evolved 2 slots: Utility x2 3645 | -7/Factory | Destroyed 7 combat bots 4622 | -7/Factory | Repaired Missile Launcher 4799 | -7/Factory | Discovered new exit (range 15) 4816 | -7/Factory | Local fabrication network quarantined 4854 | -7/Factory | Fabricated L-41 Fighter? 4867 | -7/Factory | Build established: Hauler-Tank 5018 | -7/Factory | Entered another Factory area 5018 | -6/Factory | Accompanied by 3 allies 5018 | -6/Factory | Evolved 2 slots: Utility x2 5775 | -6/Factory | Found Prototype Launcher 5775 | -6/Factory | Identified Rocket Array 5820 | -6/Factory | Discovered new exit (range 5) 5829 | -6/Factory | Identified exit to Lower Caves 6043 | -6/Factory | P-60 Hacker assimilated allied Fighter 4c 6106 | -6/Factory | Entered Lower Caves 6236 | -6/Lower Caves | Build established: Hauler-Skirmisher 6468 | -6/Lower Caves | Learned Factory garrison access intel 6493 | -6/Lower Caves | Discovered new exit (range 12) 6514 | -6/Lower Caves | Identified exit to Lower Caves 6657 | -6/Lower Caves | Entered another Lower Caves area 6657 | -6/Lower Caves | Discovered new exit (range 10) 6683 | -6/Lower Caves | Identified exit to Factory 7702 | -6/Lower Caves | Destroyed 7 combat bots 7704 | -6/Lower Caves | Lost 8 parts (1n2u5w) 7865 | -6/Lower Caves | Lost 4 parts (1n3u) 7967 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7969 | -6/Lower Caves | Discovered new exit (range 15) 8110 | -6/Lower Caves | Build established: Scavenger-Gunner 8301 | -6/Lower Caves | Entered Data Miner 8301 | -6/Data Miner | Discovered new exit (range 6) 8341 | -6/Data Miner | Met Data Miner 8415 | -6/Data Miner | Received God Mode back door access code from Data Miner 8467 | -6/Data Miner | Entered Proximity Caves 8597 | -5/Proximity Caves | Escorted by Enhanced Grunt 9018 | -5/Proximity Caves | Core integrity fell below 50% 9060 | -5/Proximity Caves | Learned Factory machine intel 9151 | -5/Proximity Caves | Discovered exit to Factory (range 15) 9517 | -5/Proximity Caves | Entered Factory 9517 | -5/Factory | Accompanied by 1 ally 9517 | -5/Factory | Evolved 2 slots: Propulsion x2 9518 | -5/Factory | Loaded intel: 243 machine locations 9519 | -5/Factory | Loaded intel: 4 garrison access locations 9711 | -5/Factory | Discovered new exit (range 16) 9803 | -5/Factory | Entered Upper Caves 9803 | -5/Upper Caves | Accompanied by 1 ally 10066 | -5/Upper Caves | Learned location of Armory (-3) 10101 | -5/Upper Caves | Discovered new exit (range 18) 10111 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10139 | -5/Upper Caves | Encountered a Warlord checkpoint 10394 | -5/Upper Caves | Spotted B-75 Beast 10486 | -5/Upper Caves | Entered another Upper Caves area 10486 | -5/Upper Caves | Discovered new exit (range 10) 10544 | -5/Upper Caves | Build established: Hauler-Gunner 10774 | -5/Upper Caves | Lost 8 parts (1p2n1u4w) 11012 | -5/Upper Caves | Lost 4 parts (1p1n1u1w) 11124 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 11243 | -5/Upper Caves | Lost 12 parts (1p3n6u2w) 11266 | -5/Upper Caves | Core integrity fell below 50% 11284 | -5/Upper Caves | System corruption reached 10% 11331 | -5/Upper Caves | Lost 7 parts (2p1u4w) 11370 | -5/Upper Caves | Core integrity fell below 20% 11408 | -5/Upper Caves | Lost 4 parts (3n1u) 11465 | -5/Upper Caves | Build established: Hauler-Mutant 11903 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 11786_ Identified Imp. Maneuvering Thrusters. 11787_ Acquired 11 matter. 11789_ System corrupted: Matter fused (-6). 11814_ System corrupted: Heat flow error (+158). 11824_ Destroyed Carbon-fiber Leg. 11826_ System corrupted: Adv. Assault Cannon targeting data glitched. 11826_ G-50 Soldier knocked back. 11832_ Destroyed Broken Lgt. Angular Momentum Engine. 11832_ G-50 Soldier knocked back. 11834_ G-50 Soldier destroyed. 11846_ Acquired 16 matter. 11856_ 4N4::W>QKQ,DQSIDXRUD&%% 11890_ S-27 Virus destroyed. 11891_ The unstable cave ceiling collapses. 11893_ System corrupted: Missile Launcher targeting data glitched. 11896_ Carbon-fiber Leg destroyed. 11899_ 1TCQXJVT:CQNWW/|UW<6UIX0W 11900_ Imp. Maneuvering Thrusters destroyed. 11903_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ?#??????????????????? | | ???????????????????????????? ? ??? ??????????????? | | ???????????????????????????? ? #?# ????????????? | | ???????????????????????????? ? ## ????????????? | | ???????????????????????????? ???????????? | | ?????????????????#####???##? ???????????? | | ????????????????## ##?# ?? ???????????? | | ????????????????# ?? ? ????????????? | | ?????????????????# ? ## ##????????????? | | ?????????????????# ## #????????????? | | ????????????????## ##?????????????? | | ????????????##### # # #?????????????? | | ?????????? s s# ##????????????? | | ?????????? @ s #????????????? | | ??????????????# # % #????????????? | | ??????????????##???# ##????????????? | | ????????????????# ## ## ##?????????????? | | ????????????????# ?# # #??????????????? | | ????????????????### #??# ## ####???????????? | | ??????????????????# ??# #### #####???????? | | ????????????????? ??# ## ##??# #???????? | | ???????????????? ???###??##???### #???????? | | ???????????????# ????????????????# ######### | | ???????????????##?????????????????## | | ???????????????????????????????????#### | | | ??????????????????????????????????????# ######" | | ??????????????????????????????????????# ###??## | | ??????????????????????????????????????# #### | | ????????????????????????????????????### | | ????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????## #### | | ??????????????????????????????????????####??## | | ?????????????????????????????????????????????# | | ????????????????????????????????? ######## | | ???????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 65 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: EM 25 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 2 Particle Charging 20 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldFlyingAirjet Manual? 0 Play Time 01:16:25 Cumulative 238.3 hours Start 2020.03.21 @ 21:19:22 End 2020.03.22 @ 00:29:24 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 367 Rogue 366 Adventurer 0 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 65 Gallery% 78 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 14/Cog Map View 72x52 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: d66dda59-3a0a-435f-8516-32f382c2ad80