Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.03 @ 11:34:07 Player: gamerman Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (52) 260 Value Destroyed (1647) 1647 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1026) 1026 TOTAL SCORE: 8293 Bonus ------- High Alert Combat Kills 26 Entered DSFs 1000 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 90/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ Improved Signal Interpreter Experimental Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Light Antimatter Reactor Advanced Transmission Jammer Advanced ECM Suite Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Surge Thruster Cooled Cesium-ion Thruster Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Nuclear Pulse Array > --- UTILITY ---------- Improved Cooling System Improved Sensor Array Improved Signal Interpreter Advanced Reaction Control System Improved Medium Armor Plating Force Field Experimental Hacking Suite Experimental Hacking Suite > --- WEAPON ----------- Heavy Mace > --- INVENTORY -------- Light Angular Momentum Engine Light Antimatter Reactor Surge Thruster Surge Thruster Advanced ECM Suite [Rating: 98] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Surge Thruster Treads Light Treads Wheel Armored Wheel Flight Unit Surge Thruster Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Experimental Hacking Suite Protection Hardened Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Autogun Launcher Grenade Launcher Impact Weapon Heavy Mace Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Upp Upp Slots Evolved 12 | . . 2 2 2 . 2 2 . 2 . . Power 1 | . . . . . . 1 . . . . . Propulsion 5 | . . . 2 1 . 1 1 . . . . Utility 6 | . . 2 . 1 . . 1 . 2 . . Weapon . | . . . . . . . . . . . . Parts Attached 76 | 6 2 14 15 2 4 9 2 5 9 6 2 Power 13 | 1 . 2 3 . 1 3 . 1 1 1 . Engine 7 | 1 . 2 1 . . 2 . 1 . . . Core 4 | . . . 2 . 1 1 . . . . . Reactor 2 | . . . . . . . . . 1 1 . Propulsion 25 | 2 . 5 4 1 2 2 1 2 3 1 2 Treads 3 | 2 . 1 . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 2 | . . 2 . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 20 | . . 2 4 1 2 2 1 2 3 1 2 Utility 29 | 1 1 4 6 1 1 4 1 2 4 4 . Device 11 | . . 1 1 1 . 3 1 . 2 2 . Storage 2 | 1 1 . . . . . . . . . . Processor 3 | . . 1 1 . . . . . . 1 . Hackware 3 | . . . . . . . . 1 1 1 . Protection 10 | . . 2 4 . 1 1 . 1 1 . . Artifact . | . . . . . . . . . . . . Weapon 9 | 2 1 3 2 . . . . . 1 . . Energy Gun 4 | 2 . 2 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 1 | . . 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 1 | . 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . 2 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . 1 . 1 . . . Parts Lost 29 | . 1 8 3 . . 1 . . 5 6 5 Power 2 | . 1 . 1 . . . . . . . . Propulsion 14 | . . 2 2 . . . . . 5 3 2 Utility 7 | . . 2 . . . 1 . . . 3 1 Weapon 6 | . . 4 . . . . . . . . 2 Highest Loss Streak 5 | . 1 3 2 . . 1 . . 3 3 5 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Backups 4 | . 2 6 4 3 3 4 4 4 4 4 4 Power 1 | . 1 1 . 1 . . 1 . 1 1 2 Propulsion 1 | . . 2 1 . . 1 . 1 1 . . Utility 1 | . . 1 1 1 1 2 3 2 1 1 2 Weapon 1 | . 1 1 1 1 . . . . . 1 . Tool/Special . | . . . . . . . . . . . . Unused Backups 11 | . . 3 1 . 5 . . 1 . . 1 Power 1 | . . . . . . . . . . . 1 Propulsion 3 | . . 3 . . . . . . . . . Utility 6 | . . . 1 . 4 . . 1 . . . Weapon 1 | . . . . . 1 . . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 73 | . 84 76 82 89 92 85 84 91 80 33 17 Engine 6 | . 14 8 . . . 5 7 11 5 . . Core 1 | . . . 7 7 7 1 . . . . . Treads 6 | . 28 7 . . . . . . . . . Wheel 3 | . . 12 . . . . . . . . . Flight 14 | . . . 35 38 38 40 41 41 28 2 . Device 6 | . . 1 8 12 15 15 17 17 18 6 . Storage 5 | . 13 10 . . . . . . . . . Processor 6 | . . 9 4 7 7 6 5 5 5 9 8 Hackware 2 | . . . . . . . . 1 10 8 5 Protection 6 | . . 7 16 15 15 9 5 6 4 . . Energy Gun 8 | . 25 16 . . . . . . . . . Impact Weapon 2 | . . . 8 7 7 6 5 5 3 2 3 Peak Build Rating 98 | 6 7 14 25 30 36 51 53 72 98 73 24 Average Rating 25 | 3 5 10 19 29 31 43 50 62 84 38 19 On Entrance 29 | . 6 5 5 25 30 36 47 51 72 49 24 Avg Prop Armor Cover (%) 11 | . . 11 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 87 | 12 87 26 16 15 19 23 24 32 44 23 6 Greatest Support 48 | 40 40 40 16 19 19 23 26 33 48 23 4 Greatest Overweight (x) 5 | . 2 5 . . 1 1 . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 8 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 5 9 7 5 5 5 5 5 5 5 5 5 Most Carried 8 | 2 4 8 5 4 5 5 4 5 5 5 5 Average Carried 4 | . 2 6 4 3 3 4 4 4 4 4 4 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 4 5 5 3 5 5 4 5 5 5 4 Class Distribution -------------------- 57% | Mutant 19% | Sprinter 8% | Hacker-Sprinter 7% | Hacker-Mutant 6% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/DSF Sprinter | -6/Factory Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -5/DSF Hacker-Sprinter | -4/Factory Hacker-Mutant | -4/Upper Caves Mutant | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Upp Upp Matter Collected 1181 | 170 24 355 122 95 33 34 . . 92 246 10 Remotely . | . . . . . . . . . . . . Salvage Created 1724 | . 263 784 244 . . 34 . . 320 56 23 Parts 80 | . 16 42 4 . . . . . 14 1 3 Haulers Intercepted 7 | . 1 1 3 . . . . . 2 . . Recyclers Shooed 1 | . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . . 2 1 Prevented 1 | . . . . . . . . . . 1 . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Upp Upp Combat Hostiles Destroyed 30 | . 4 17 1 . . . . . 5 2 1 Melee 4 | . . 1 1 . . . . . . 1 1 Guns 15 | . 1 14 . . . . . . . . . AOE 9 | . 3 2 . . . . . . 4 . . Classes Destroyed 11 | . 5 4 1 . . . . . 1 . . Worker 1 | . . . . . . . . . 1 . . Builder 4 | . 2 . . . . . . . 2 . . Hauler 7 | . 1 1 3 . . . . . 2 . . Recycler 2 | . 2 . . . . . . . . . . Operator 2 | . . 1 1 . . . . . . . . Watcher 6 | . 1 1 3 . . 1 . . . . . Swarmer 10 | . . 4 . . . . . . 3 2 1 Cutter 2 | . . . 1 . . . . . 1 . . Grunt 14 | . 4 9 . . . . . . 1 . . Duelist 1 | . . 1 . . . . . . . . . Sentry 3 | . . 3 . . . . . . . . . Best Kill Streak 9 | . 9 6 3 . . 1 . . 7 2 1 Combat Bots Only 4 | . 4 4 1 . . . . . 3 2 1 Max Kills in Single Turn 6 | . 3 1 1 . . 1 . . 6 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 1 1 . . . . . . 3 . . Melee 1 | . . 1 1 . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Upp Upp Hostile Shots Fired 505 | . 24 167 55 . 1 18 . 31 107 57 45 Missed 195 | . 7 37 30 . 1 9 . 20 71 15 5 Hits 310 | . 17 130 25 . . 9 . 11 36 42 40 Melee 24 | . . 2 2 . . . . 1 19 . . Projectile 286 | . 17 128 23 . . 9 . 10 17 42 40 AOE 3 | . . . . . . . . 2 1 . . Critical Strikes 18 | . . 4 1 . . . . 1 8 3 1 Actively Blocked 1 | . . . . . . . . . 1 . . Damage Taken 4759 | . 195 1466 501 . . 137 . 245 878 680 657 Core 1644 | . 20 303 120 . . . . 35 176 460 530 Absorbed by Shields 60 | . . . . . . . . 7 53 . . Redirected to Shielding 178 | . . . 60 . . 61 . . 30 27 . Core Remaining (%) 84 | 100 92 24 78 . 100 100 . 96 . . . Volleys Fired 87 | . 9 78 . . . . . . . . . Largest 2 | . 2 2 . . . . . . . . . Hottest 90 | . 80 90 . . . . . . . . . Shots Fired 134 | . 15 119 . . . . . . . . . Gun 126 | . 10 116 . . . . . . . . . Cannon . | . . . . . . . . . . . . Launcher 8 | . 5 3 . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 12 | . . 12 . . . . . . . . . Thermal 44 | . . 44 . . . . . . . . . Explosive 8 | . 5 3 . . . . . . . . . Electromagnetic 70 | . 10 60 . . . . . . . . . Robot Hit Streak 9 | . 7 9 . . . . . . . . . Robot Miss Streak 5 | . 2 5 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . . 3 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . Shots Hit Robots 106 | . 9 73 13 . . 1 . . 4 5 1 Core Hits 57 | . 11 36 2 . . . . . 6 . 2 Critical Kills 1 | . . . . . . . . . 1 . . Critical Parts Destroyed 2 | . . . 1 . . . . . . 1 . Critical Strikes 4 | . . 1 1 . . . . . 1 1 . Corrupt 1 | . . 1 . . . . . . . . . Smash 3 | . . . 1 . . . . . 1 1 . Melee Attacks 46 | . . . 19 . . 6 3 . 6 11 1 Impact 45 | . . . 19 . . 6 3 . 6 11 . Slashing . | . . . . . . . . . . . . Piercing 1 | . . . . . . . . . . . 1 Sneak Attacks 6 | . . . 4 . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4378 | . 730 1172 925 . . 61 . . 1213 233 44 Guns 1010 | . 95 915 . . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions 1762 | . 627 231 . . . . . . 904 . . Melee 1559 | . . . 925 . . 61 . . 309 233 31 Ramming 47 | . 8 26 . . . . . . . . 13 Kinetic 77 | . . 77 . . . . . . . . . Thermal 1630 | . 340 386 . . . . . . 904 . . Explosive 448 | . 287 161 . . . . . . . . . Electromagnetic 617 | . 95 522 . . . . . . . . . Impact 1528 | . . . 925 . . 61 . . 309 233 . Slashing . | . . . . . . . . . . . . Piercing 31 | . . . . . . . . . . . 31 Highest Corruption 2 | . . 2 . . . 2 . . . . . Average Corruption 2 | . . 2 . . . 2 . . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 7 | . . 7 . . . . . . . . . Message Errors 3 | . . 3 . . . . . . . . . Matter Fused 2 | . . 2 . . . . . . . . . Energy Discharges 1 | . . 1 . . . . . . . . . Misfires 1 | . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 748 | . 66 6 298 . . 26 . . 259 93 . Projectiles . | . . . . . . . . . . . . Explosions 229 | . 66 6 . . . . . . 157 . . Melee 519 | . . . 298 . . 26 . . 102 93 . Knockbacks 1 | . . . 1 . . . . . . . . Impact 1 | . . . 1 . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 183 | . . 37 . . . . . . 140 . 6 Shots 3 | . . 1 . . . . . . 2 . . Rammed 20 | . 3 12 . . . . . . 1 . 4 Targets Rammed 20 | . 3 12 . . . . . . 1 . 4 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 581 | . 33 581 22 . . 8 9 7 . 318 . Average Temperature 138 | . 18 201 4 . . 6 5 7 . 173 . Received Heat Transfer 1261 | . 108 546 126 . . 9 . 36 60 358 18 Effects 16 | . . 16 . . . . . . . . . Shutdowns 5 | . . 5 . . . . . . . . . Energy Bleed 2 | . . 2 . . . . . . . . . Interference 2 | . . 2 . . . . . . . . . Matter Decay 2 | . . 2 . . . . . . . . . Short Circuit 2 | . . 2 . . . . . . . . . Damage (minor) 1 | . . 1 . . . . . . . . . Damage (major) 2 | . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 9 | . . . 5 . . 1 . . 2 1 . Combat Hostiles 2 | . . . . . . . . . 1 1 . Parts Fried 16 | . . 3 9 . . . . . 3 1 . Impact Corruptions 19 | . . . 10 . . 1 . . 3 5 . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . 1 1 . . . . . . . . . Heat Transferred 1825 | . 200 1025 . . . . . . 600 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . 1 2 . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Upp Upp Maximum Alert Level 2 | . . . 2 1 . . . . 2 . . Low Security (%) 83 | 100 100 100 51 29 100 100 100 100 17 . . Level 1 8 | . . . 45 70 . . . . 10 . . Level 2 7 | . . . 2 . . . . . 71 . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 630 | . 169 137 432 201 155 179 147 170 630 . . Initial 196 | . . 58 . 196 140 81 82 95 88 . . Average 126 | . 28 72 181 199 146 118 114 116 453 . . Influence Increases 2915 | . 196 639 622 5 15 198 75 75 910 70 110 Destroy 0b10 Robot/C 600 | . 80 340 20 . . . . . 100 40 20 Destroy 0b10 Robot/NC 110 | . 30 15 35 . . 5 . . 25 . . Destroy Leader 136 | . 14 94 12 . . 2 . . 14 . . Successful Hack 125 | . . 62 30 5 . 11 . . 17 . . Select Force Hacks 30 | . . . 30 . . . . . . . . Disable Machine 480 | . 15 60 30 . . 45 45 . 285 . . Anti-Garrison Action 150 | . . . . . . . . . 150 . . Destroy Structure 144 | . 57 23 . . . . . . 64 . . Partial Spotted 240 | . . . 165 . . 45 30 . . . . Lose Combat Pursuer 900 | . . 45 300 . 15 90 . 75 255 30 90 Influence Decreases 2682 | . 57 778 190 236 61 184 107 42 470 416 141 Entered New Map 940 | . . 81 . 236 61 74 87 42 82 226 51 Time Decay 951 | . 47 354 160 . . 100 20 . 100 130 40 Lost Part 290 | . 10 80 30 . . 10 . . 50 60 50 Purge Threat 501 | . . 263 . . . . . . 238 . . Squads Dispatched 26 | . 2 4 5 . 2 1 . 2 9 . 1 Investigation 7 | . 1 2 3 . . . . . 1 . . Extermination 1 | . . . . . . . . . 1 . . Reinforcement 15 | . 1 2 2 . 2 1 . 2 5 . . Assault 3 | . . . . . . . . . 2 . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Upp Upp Distress Signals 12 | . 1 6 2 . . 1 . . 2 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 165 | . 7 40 32 . 4 13 . 9 42 4 14 Peak Tracking Total 15 | . 3 9 10 . 3 9 . 8 15 3 10 Tactical Retreats 24 | . . 3 8 . 1 3 . 1 4 2 2 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Upp Upp Traps Triggered 11 | . 1 1 . . . 3 . 2 4 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Objects Rigged 13 | . . . . . . . . . 13 . . Exploded 2 | . . . . . . . . . 2 . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Upp Upp Machines Disabled 33 | . 1 4 2 . . 3 3 . 20 . . Max in Single Turn 18 | . 1 1 1 . . 1 1 . 18 . . Garrison Access 1 | . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Upp Upp Machines Accessed 28 | . 1 6 7 1 . 3 2 . 8 . . Terminals 21 | . 1 6 6 1 . 1 1 . 5 . . Fabricators 3 | . . . . . . 1 . . 2 . . Repair Stations 1 | . . . . . . . 1 . . . . Recycling Units 2 | . . . 1 . . 1 . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . Total Hacks 90 | . 2 24 23 1 . 8 2 . 30 . . Successful 62 | . 2 18 9 1 . 5 2 . 25 . . Failed 28 | . . 6 14 . . 3 . . 5 . . Catastrophic 7 | . . 2 4 . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 63 | . 1 19 22 . . 3 . . 18 . . Terminals 70 | . 2 24 22 1 . 1 1 . 19 . . Fabricators 9 | . . . . . . 1 . . 8 . . Repair Stations 1 | . . . . . . . 1 . . . . Recycling Units 7 | . . . 1 . . 6 . . . . . Scanalyzers 3 | . . . . . . . . . 3 . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 23 | . 1 7 1 1 . 1 1 . 11 . . Record 3 | . 1 . . . . . . . 2 . . Prototype ID Bank 3 | . . 2 . . . . . . 1 . . Open DSF 4 | . . . . 1 . 1 1 . 1 . . Branch Access Points 2 | . . . 1 . . . . . 1 . . Alert Level 1 | . . . . . . . . . 1 . . Unreport Threat 5 | . . 2 . . . . . . 3 . . Locate Traps 1 | . . 1 . . . . . . . . . Dispatch Records 1 | . . . . . . . . . 1 . . Recall Investigation 1 | . . . . . . . . . 1 . . Hauler Manifests 1 | . . 1 . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . Network Status 1 | . . . . . . . . . 1 . . Build 1 | . . . . . . . . . 1 . . Repair Station Hacks 1 | . . . . . . . 1 . . . . Refit 1 | . . . . . . . 1 . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . . . Report Inventory 1 | . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . Scanalyzer 3 | . . . . . . . . . 3 . . Retrieve Study 3 | . . . . . . . . . 3 . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 31 | . 1 11 8 . . 2 . . 9 . . Terminals 24 | . 1 11 7 . . . . . 5 . . Track 3 | . . 2 . . . . . . 1 . . Assimilate 4 | . . 1 2 . . . . . 1 . . Botnet 13 | . 1 6 5 . . . . . 1 . . Detonate 2 | . . 1 . . . . . . 1 . . Operators 2 | . . 1 . . . . . . 1 . . Fabricators 4 | . . . . . . . . . 4 . . Fabnet 2 | . . . . . . . . . 2 . . Haulers 2 | . . . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . . . 1 . . 2 . . . . . Monitor 1 | . . . . . . 1 . . . . . Mask 1 | . . . . . . 1 . . . . . Tunnel 1 | . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 22 | . 1 6 6 1 . 1 1 . 6 . . Full Trace Events 4 | . . 1 3 . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time 187 | . . . . . . . . . 187 . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 3 | . . . . . . . . . 3 . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Upp Upp Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Upp Upp Active Infowar (turns) 1002 | . . . 364 17 46 212 45 48 220 50 . Sensors 952 | . . . 364 17 46 212 45 48 220 . . Jamming 50 | . . . . . . . . . . 50 . ECM 5 | . . . . . . 1 . . 4 . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Upp Upp Turns Passed 2685 | 86 391 863 374 17 46 212 45 48 228 278 97 Spaces Moved 4279 | 51 208 577 883 60 112 742 176 134 699 465 172 Core 541 | 5 . 54 . . . . . . . 312 170 Treads 330 | 46 208 76 . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 397 | . . 397 . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 3011 | . . 50 883 60 112 742 176 134 699 153 2 Fastest Speed 14 | 50 160 37 28 25 25 20 17 14 19 39 35 Average Speed 47 | 149 168 100 29 25 29 20 17 16 24 51 50 Slowest Speed 320 | 160 320 300 37 25 88 73 17 19 39 120 100 Overloaded Moves 160 | . . . . . . . . 86 74 . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 58 | . . 2 14 . 1 22 1 3 15 . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 40 | 5 34 53 61 2 80 24 5 94 27 65 30 Regions Visited 11 Branch Regions 2 Pre-discovered Areas 2 | . . . 1 . . . . . . 1 . Known Exits Taken 6 | . . . 1 1 . 1 1 . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . Scrap Searched 3 | . . . . . . . . . . 3 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 123 | . 68 22 . . . . . . 33 . . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE 123 | . 68 22 . . . . . . 33 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Upp Upp Total 4668 | 58 231 739 948 61 132 768 183 156 726 486 180 Wait 97 | . 6 34 29 . . 23 3 1 1 . . Move 4162 | 50 208 572 854 59 109 701 173 127 673 464 172 Hop 50 | . . 2 14 . 1 18 1 3 11 . . Pick Up 41 | 2 1 13 6 . 8 2 . 3 6 . . Fast Attach 47 | 6 2 7 10 . . 5 1 3 7 4 2 Attach 25 | . . 6 5 2 . 2 1 . 5 3 1 Detach 9 | . 1 . 2 . . 1 . . 2 3 . Swap 20 | . 1 2 1 . 4 3 . 3 6 . . Drop 53 | . 1 13 8 . 10 7 1 6 6 1 . Fire 87 | . 9 78 . . . . . . . . . Melee 46 | . . . 19 . . 6 3 . 6 11 1 Ram 8 | . . 4 . . . . . . . . 4 Kick . | . . . . . . . . . . . . Crush 10 | . 2 8 . . . . . . . . . Escape Stasis 13 | . . . . . . . . 10 3 . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory -5/Factory -5/DSF -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 10) 305 | -10/Materials | Build established: Mutant 478 | -10/Materials | Entered another Materials area 478 | -9/Materials | Evolved 2 slots: Utility x2 1266 | -9/Materials | Core integrity fell below 50% 1308 | -9/Materials | Lost 3 parts (1n1u1w) 1332 | -9/Materials | Discovered new exit (range 15) 1341 | -9/Materials | Entered another Materials area 1341 | -8/Materials | Evolved 2 slots: Propulsion x2 1545 | -8/Materials | Discovered new exit (range 3) 1697 | -8/Materials | Discovered new exit (range 13) 1715 | -8/Materials | Identified exit to Factory 1715 | -8/Materials | Entered Factory 1715 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1720 | -7/Factory | Identified exit to DSF 1732 | -7/Factory | Entered DSF 1749 | -7/DSF | Additional patrols routed to DSF 1750 | -7/DSF | Discovered new exit (range 13) 1756 | -7/DSF | Build established: Sprinter 1766 | -7/DSF | Identified exit to Factory 1778 | -7/DSF | Entered Factory 1778 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1981 | -6/Factory | Discovered new exit (range 16) 1984 | -6/Factory | Identified exit to Factory 1990 | -6/Factory | Entered another Factory area 1990 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2021 | -5/Factory | Identified exit to DSF 2035 | -5/Factory | Entered DSF 2044 | -5/DSF | Discovered new exit (range 11) 2049 | -5/DSF | Additional patrols routed to DSF 2069 | -5/DSF | Found Prototype Hackware 2069 | -5/DSF | Identified Exp. Hacking Suite 2076 | -5/DSF | Identified exit to Factory 2080 | -5/DSF | Found Exp. Hacking Suite 2083 | -5/DSF | Entered Factory 2083 | -4/Factory | Evolved 2 slots: Utility x2 2089 | -4/Factory | Identified exit to Upper Caves 2089 | -4/Factory | Identified exit to Armory 2297 | -4/Factory | Lost 3 parts (3n) 2311 | -4/Factory | Entered Upper Caves 2335 | -4/Upper Caves | Spotted B-86 Titan 2385 | -4/Upper Caves | Lost 3 parts (2n1u) 2478 | -4/Upper Caves | Core integrity fell below 50% 2492 | -4/Upper Caves | Learned location of Quarantine (-3) 2494 | -4/Upper Caves | Lost 3 parts (1n2u) 2541 | -4/Upper Caves | Discovered new exit (range 10) 2545 | -4/Upper Caves | Identified exit to Upper Caves 2589 | -4/Upper Caves | Entered another Upper Caves area 2621 | -4/Upper Caves | Encountered a Warlord checkpoint 2667 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 2679 | -4/Upper Caves | Core integrity fell below 20% 2686 | -4/Upper Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 02633_ IP-IW3(k) breaks down the debris. 02642_ Imp. Armor Integrity Analyzer destroyed. 02644_ IP-IW3(k) destroyed. 02649_ Critical hit (Destroy). 02649_ Hvy. Mace destroyed. 02667_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 02667_ S-27 Virus springs to life. 02671_ Y-72 Warden: "REQUESTING BACKUP." 02675_ S-27 Virus destroyed. 02677_ Acquired 10 matter. 02678_ Force Lance destroyed. 02679_ Autogun fries itself beyond repair. 02679_ Acquired VTOL Module. 02681_ VTOL Module destroyed. 02683_ Slammed into S-27 Virus. 02684_ Imp. Signal Interpreter broken. 02684_ Destabilizing: Short circuit. 02684_ S-27 Virus misfires. 02685_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ????????????????????????????????????# ### | | ?????????????????????????????????????? | | ???????????????????????????????????????? | | ?????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ????????????????????????????????????????????## | | ?????????????????????????????????????????#### | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????? ??????????????????# #### | | ?????????????????????? ?????????????????# ##??? | | ??????????????????????? ????????????????# ##?### | | ??????????????????????? ????????????????######## | | ??????????????????????? ?????????############# | | ??????????????????????? ###??????# | | ???????????????????????? #??# | | ???????????????????????? #? ########## | | ???????????????????????? #???? ? #??????## | | ????????????????????????# #???#### ######## | | ????????????????????????# ##### ## | | ??????????????????????### # ### ### ## | | ??????????????????????# # # "# # | | ???????????????????##### g g## # "# | | ???????????????????# ###@ ### #??# | | ???????????????????# %s% s##?# ##??# #### | | ???????????????????# #ss####??# # "# #??## ## | | ???????????????????##s ##?????# #""""""# #???####? | | ????????????????????####??????# ######## #???????? | | ??????????????????????????????# #???????? | | ??????????????????????????????############???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 36 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 16 Power Amplification 20 Armor Coverage 450 Propulsion Shielding 66 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 77 Armor Integrity Analysis 40 Recoil Reduction 2 Offensive Hacking 32 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Nuclear Pulse Array | -4/Factory | Hacked Field Propulsion Drive | -4/Factory | Hacked Lgt. Antimatter Reactor | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Item+ Short-term Sacrifices That Tickles Well Done Challenges ------------ None Game ------ Seed BottomlessScanLayer Manual? 0 Play Time 01:30:30 Cumulative 33.3 hours Start 2026.04.01 @ 14:22:19 End 2026.04.03 @ 11:34:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 30 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a695dc80-0e3a-4d87-a4d8-cbd66f474d62