Cogmind - Beta 12 *** ADVENTURER MODE // 2023.06.25 @ 11:37:18 Player: Maverik Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (29) 145 Value Destroyed (904) 904 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (26) 26 TOTAL SCORE: 2755 Bonus ------- High Alert Combat Kills 26 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 31/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Small Storage Unit Weight Redist. System > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Targeting Computer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit Cesium-ion Thruster > --- UTILITY ---------- Weight Redist. System Improved Sensor Array > --- WEAPON ----------- Field Laser Heavy Assault Rifle Assault Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Advanced Beam Rifle Assault Rifle [Rating: 25] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Weight Redist. System Device Weight Redist. System Storage Small Storage Unit Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 32 | 6 6 5 15 Power 4 | 1 1 . 2 Engine 3 | 1 . . 2 Core 1 | . 1 . . Reactor . | . . . . Propulsion 7 | 2 2 2 1 Treads . | . . . . Leg . | . . . . Wheel 2 | 2 . . . Hover 4 | . 2 2 . Flight 1 | . . . 1 Utility 5 | 1 2 . 2 Device 2 | . 1 . 1 Storage 2 | 1 . . 1 Processor . | . . . . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 16 | 2 1 3 10 Energy Gun 6 | . . 2 4 Energy Cannon 1 | . . . 1 Ballistic Gun 8 | 2 1 1 4 Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 16 | . . 1 15 Power 3 | . . . 3 Propulsion 4 | . . . 4 Utility 2 | . . 1 1 Weapon 7 | . . . 7 Highest Loss Streak 10 | . . 1 10 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 83 | . 98 90 71 Engine 5 | . 12 . 4 Core 3 | . 1 11 2 Hover 22 | . 25 33 14 Flight 2 | . . . 5 Device 12 | . 12 11 13 Storage 3 | . 1 . 6 Protection 5 | . 12 6 . Energy Gun 5 | . . 6 9 Ballistic Gun 16 | . 28 22 7 Ballistic Cannon 2 | . . . 5 Naked Turns . | . . . . Heaviest Build 24 | 11 15 17 24 Greatest Support 32 | 32 32 27 27 Greatest Overweight (x) 2 | 1 . . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 5 8 Average Capacity 6 | 7 5 5 7 Most Carried 8 | 7 8 5 5 Average Carried 3 | 2 4 2 2 Final Capacity 8 | 8 5 5 8 Final Carried 4 | 2 4 3 1 Class Distribution -------------------- 85% | Mutant 14% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 941 | 220 220 157 344 Remotely . | . . . . Salvage Created 1032 | . 265 218 549 Parts 75 | . 12 22 41 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 22 | . 6 6 10 Guns 16 | . 6 6 4 Cannons 6 | . . . 6 Classes Destroyed 7 | . 1 3 3 Builder 2 | . . . 2 Recycler 1 | . . . 1 Watcher 4 | . . 2 2 Swarmer 5 | . . 4 1 Grunt 13 | . 6 1 6 Sentry 3 | . . 1 2 Hunter 1 | . . . 1 Best Kill Streak 8 | . 2 4 8 Combat Bots Only 6 | . 2 4 6 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 1932 | . 188 274 1470 Core 638 | . 17 63 558 Absorbed by Shields . | . . . . Core Remaining (%) 92 | 100 93 84 . Volleys Fired 98 | 1 29 28 40 Largest 3 | 2 2 3 3 Hottest 130 | 40 40 83 130 Shots Fired 215 | 2 58 72 83 Gun 183 | 2 58 72 51 Cannon 32 | . . . 32 Launcher . | . . . . Special . | . . . . Kinetic 182 | 2 58 56 66 Thermal 32 | . . 16 16 Explosive . | . . . . Electromagnetic 1 | . . . 1 Robot Hit Streak 24 | 1 24 19 8 Robot Miss Streak 4 | 1 1 2 4 Penetration Max . | . . . . Secondary Targets 3 | . 2 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 159 | 1 48 56 54 Core Hits 54 | . 12 15 27 Critical Kills 1 | . 1 . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 2 | . 1 . 1 Destroy 2 | . 1 . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2143 | 18 480 614 1031 Guns 1661 | 18 480 614 549 Cannons 473 | . . . 473 Explosions . | . . . . Melee . | . . . . Ramming 9 | . . . 9 Kinetic 1828 | 18 480 481 849 Thermal 289 | . . 133 156 Explosive . | . . . . Electromagnetic 17 | . . . 17 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 20 | . . . 20 Projectiles 6 | . . . 6 Explosions 14 | . . . 14 Melee . | . . . . Knockbacks 4 | . . . 4 Impact . | . . . . Kinetic 3 | . . . 3 Secondary 1 | . . . 1 Self-Inflicted Damage 43 | . . . 43 Shots 1 | . . . 1 Rammed 2 | . . . 2 Targets Rammed 2 | . . . 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 508 | . 69 309 508 Average Temperature 124 | . 25 101 197 Received Heat Transfer 633 | . 138 81 414 Effects 11 | . . 1 10 Shutdowns 1 | . . . 1 Energy Bleed 2 | . . 1 1 Damage (major) 7 | . . . 7 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 633 | . . 300 333 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 424 | . 155 321 424 Initial 115 | . . 55 115 Average 191 | . 67 169 313 Maximum Alert Level 2 | . . 1 2 Low Security (%) 57 | 100 100 63 20 Level 1 33 | . . 36 58 Level 2 9 | . . . 21 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . . 2 4 Investigation 3 | . . 1 2 Extermination . | . . . . Reinforcement 3 | . . 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 3 | . . . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 41 | . 8 12 21 Peak Tracking Total 8 | . 3 4 8 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 7 | . 2 2 3 Terminals 4 | . 1 1 2 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 23 | . 7 7 9 Successful 14 | . 6 2 6 Failed 9 | . 1 5 3 Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 10 | . 3 2 5 Fabricators . | . . . . Repair Stations 5 | . . 5 . Recycling Units 8 | . 4 . 4 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 3 1 2 Record 4 | . 2 . 2 Prototype ID Bank 1 | . 1 . . Level Access Points 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . . 1 . Scan Component 1 | . . 1 . Recycling Unit Hacks 7 | . 3 . 4 Recycle Component 1 | . 1 . . Process 2 | . 1 . 1 Report Inventory 3 | . 1 . 2 Retrieve Components 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 2 2 2 Full Trace Events 4 | . 1 1 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 1 | . 1 . . Recycled Matter 64 | . 52 . 12 Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 702 | 52 188 158 304 Spaces Moved 486 | 46 144 120 176 Core 84 | 23 . . 61 Treads . | . . . . Legs . | . . . . Wheels 36 | 23 13 . . Hover 331 | . 131 120 80 Flight 35 | . . . 35 Fastest Speed 35 | 50 56 52 35 Average Speed 65 | 78 59 52 75 Slowest Speed 180 | 100 100 52 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 14 | 3 23 16 14 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 55 | . . . 55 Melee . | . . . . Projectile 3 | . . . 3 AOE 52 | . . . 52 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 693 | 59 195 164 275 Wait 24 | . . . 24 Move 483 | 45 143 119 176 Hop . | . . . . Pick Up 34 | 7 11 5 11 Fast Attach 1 | 1 . . . Attach 31 | 5 6 5 15 Detach 6 | . . 3 3 Swap . | . . . . Drop 14 | . 6 4 4 Fire 98 | 1 29 28 40 Melee . | . . . . Ram 2 | . . . 2 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 2 | -11/Junkyard | Discovered new exit (range 16) 53 | -11/Junkyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 14) 241 | -10/Materials | Entered another Materials area 241 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 298 | -9/Materials | Identified exit to Materials 304 | -9/Materials | Build established: Mutant 399 | -9/Materials | Entered another Materials area 399 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 657 | -8/Materials | Core integrity fell below 50% 678 | -8/Materials | Lost 10 parts (2p3n1u4w) 696 | -8/Materials | Core integrity fell below 20% 703 | -8/Materials | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 00635_ R-06 Scavenger collects Particle Gun. 00637_ Acquired 42 matter. 00639_ K-01 Serf collects debris. 00639_ Penetrated by Slug. 00647_ Lgt. Ion Engine destroyed. 00647_ Assault Rifle destroyed. 00647_ Acquired Prototype Energy Cannon. 00648_ Identified Adv. Beam Cannon. 00648_ Malfunction: Energy drain (-36). 00651_ Slammed into S-10 Pest. 00654_ Acquired 2 matter. 00669_ R-06 Scavenger inserts Particle Gun into recycling unit. 00683_ Acquired Shock Rifle. 00683_ S-10 Pest destroyed. 00683_ Faulty Adv. Beam Rifle destroyed. 00685_ Slug penetrates Wall. 00694_ Shock Rifle destroyed. 00697_ Slug penetrates Wall. 00700_ Faulty Adv. Beam Cannon destroyed. 00703_ Slug penetrates Wall. 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