Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.27 @ 20:47:55 Player: CONM Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (70) 350 Value Destroyed (1520) 1520 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (3794) 3794 TOTAL SCORE: 14304 Bonus ------- High Alert Combat Kills 37 Follower Combat Kills 133 Aligned with FarCom 300 MAIN.C Attacked Warlord 500 Win 3000 Friendly Fire -176 Cogmind --------- Core Integrity 1054/1600 Matter 142/300 Energy 100/100 System Corruption 14% Temperature Cool (1) Movement Flying (175) Ox2 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Improved VTOL Module > --- UTILITY (14) ----- Lightpack 2.0 Enhanced Optical Array Improved Signal Interpreter Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON (2) ------- Enhanced Force Lance > --- INVENTORY (40) --- Light Antimatter Reactor Quantum Reactor Medium Storage Unit Faulty Experimental Melee Analysis Suite Microactuators Stasis Canceller Advanced Transmission Jammer Improved Propulsion Shielding Graphene Brace Advanced Focal Shield Improved Shield Generator Improved Shield Generator Advanced Shield Generator Hacking Suite System Shield Gauss Rifle Railgun Heavy Gauss Cannon Linear Accelerator Precision Rocket Launcher Scythe Spear Force Lance Enhanced Force Lance Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Quantum Reactor > --- PROPULSION ------- Improved VTOL Module Improved Cesium-ion Thruster Nuclear Pulse Thruster Field Propulsion Drive Impulse Thruster Field Propulsion Array > --- UTILITY ---------- Lightpack 2.0 Structural Scanner Enhanced Optical Array Improved Signal Interpreter Microactuators Cloaking Device Advanced Cloaking Device Hacking Suite Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON ----------- Enhanced Force Lance Enhanced Force Lance > --- INVENTORY -------- Light Fission Core Light Antimatter Reactor Quantum Reactor Improved Flight Unit Xenon Bombardment Thruster Nuclear Pulse Array Field Propulsion Array Medium Storage Unit Energy Well Experimental Melee Analysis Suite Microactuators Stasis Canceller Advanced Transmission Jammer Improved Propulsion Shielding Graphene Brace Advanced Focal Shield Improved Shield Generator Improved Shield Generator Advanced Shield Generator Hacking Suite Gauss Rifle Railgun Heavy Gauss Cannon Linear Accelerator Proton Missile Launcher Grenade Launcher Precision Rocket Launcher Advanced Concussive RPG Scythe Spear Force Lance [Rating: 164] Favorites ----------- Power Hybrid Deuterium Engine Engine Hybrid Deuterium Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Flight Unit Improved Cesium-ion Thruster Utility Hacking Suite Device Structural Scanner Storage Lightpack 2.0 Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Scythe Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Rocket Launcher Slashing Weapon Scythe Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . . 1 . . . . . . . . . Propulsion 5 | . . . . . . . 1 1 . 1 . . . . . 1 1 . Utility 12 | . . . 2 . . . 1 1 1 1 . . . . 2 1 1 2 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 160 | 9 23 7 10 7 . 1 13 20 9 13 . 3 . 1 16 7 2 19 Power 23 | 2 4 1 . 1 . . 2 2 2 2 . . . . 1 2 . 4 Engine 17 | 2 4 . . 1 . . 2 2 2 1 . . . . . 2 . 1 Core 4 | . . 1 . . . . . . . 1 . . . . 1 . . 1 Reactor 2 | . . . . . . . . . . . . . . . . . . 2 Propulsion 35 | 2 8 . 3 1 . . 1 7 2 2 . . . . 1 2 . 6 Treads 2 | 2 . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel 13 | . 8 . 3 1 . . 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 20 | . . . . . . . . 7 2 2 . . . . 1 2 . 6 Utility 42 | 2 4 1 3 2 . . 3 7 2 3 . . . . 9 1 1 4 Device 16 | 1 2 . 2 . . . . 2 . . . . . . 5 1 . 3 Storage 4 | 1 2 . . . . . . 1 . . . . . . . . . . Processor 4 | . . . 1 . . . 1 . 1 . . . . . . . 1 . Hackware 9 | . . . . 1 . . . 2 . 2 . . . . 3 . . 1 Protection 9 | . . 1 . 1 . . 2 2 1 1 . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 60 | 3 7 5 4 3 . 1 7 4 3 6 . 3 . 1 5 2 1 5 Energy Gun 11 | 3 3 2 . 1 . . 2 . . . . . . . . . . . Energy Cannon 4 | . 3 1 . . . . . . . . . . . . . . . . Ballistic Gun 6 | . . 1 . 1 . . 1 . . 1 . . . 1 . 1 . . Ballistic Cannon 9 | . . . . . . . . 2 2 2 . 1 . . 2 . . . Launcher 14 | . 1 1 2 . . . 1 1 . 2 . 1 . . 1 . 1 3 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . 2 1 . 1 1 1 . . . . . . . . . . Piercing Weapon 10 | . . . . . . . 2 . 1 1 . 1 . . 2 1 . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 2 . . . . . . . . . . Parts Lost 50 | . 1 3 7 . . 1 6 4 . 1 . 1 . 1 3 . . 22 Power 10 | . . 1 1 . . 1 . 1 . . . . . 1 1 . . 4 Propulsion 16 | . 1 . 3 . . . 1 2 . . . . . . . . . 9 Utility 16 | . . 1 2 . . . 3 1 . . . 1 . . 1 . . 7 Weapon 8 | . . 1 1 . . . 2 . . 1 . . . . 1 . . 2 Highest Loss Streak 11 | . 1 2 6 . . 1 3 4 . 1 . 1 . 1 1 . . 11 To Critical Strikes 1 | . 1 . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 99 98 94 99 100 97 86 72 82 82 82 79 76 73 76 81 82 82 Engine 6 | . 13 7 . 11 11 8 8 5 10 10 5 5 5 2 . 2 4 2 Core 1 | . . 5 10 . . . . . . . 5 5 5 5 4 4 4 1 Treads 2 | . 17 . . . . . . . . . . . . . . . . . Wheel 8 | . 10 28 20 22 22 22 20 5 . . . . . . . . . . Flight 12 | . . . . . . . . 14 26 23 23 23 23 23 21 22 21 22 Device 5 | . 14 7 10 . . . . 4 6 5 5 2 . . 4 8 8 13 Storage 7 | . 14 14 11 11 11 11 9 7 6 5 5 5 5 5 5 4 4 4 Processor 6 | . . . 10 11 11 11 11 8 6 5 5 5 5 5 5 4 8 8 Hackware 10 | . . . . 10 11 11 9 11 13 11 11 11 11 11 20 19 17 18 Protection 4 | . . 6 9 10 11 11 11 1 . 5 5 5 5 5 4 4 4 1 Energy Gun 4 | . 19 25 9 7 11 3 1 . . . . . . . . . . . Ballistic Gun 2 | . . . . 7 11 11 7 . . . 5 3 . 2 1 1 3 . Ballistic Cannon 1 | . . . . . . . . 1 2 4 5 3 5 5 2 . . . Slashing Weapon 2 | . . . 8 7 . 7 4 7 3 . . . . . . . . . Piercing Weapon 2 | . . . . . . . 1 . 2 4 . 2 5 2 4 6 4 7 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 57 | 14 52 53 54 50 49 49 57 55 23 30 30 30 27 29 32 37 37 46 Greatest Support 48 | 40 40 20 32 32 32 32 48 32 23 31 31 31 31 31 32 40 40 48 Greatest Overweight (x) 5 | . 4 2 5 1 1 1 1 3 . . . . . . . . . 2 Average Overweight (x) . | . 1 2 2 1 1 1 1 . . . . . . . . . . . Largest Inventory Capacity 40 | 8 20 20 20 20 20 20 20 40 40 40 40 40 40 40 40 40 40 40 Average Capacity 30 | 7 17 20 20 20 20 20 20 31 40 40 40 40 40 40 40 40 40 40 Most Carried 35 | 3 20 20 20 17 19 20 20 25 25 30 29 29 29 29 35 32 31 34 Average Carried 22 | 1 13 19 19 14 17 19 19 20 23 26 29 29 29 29 31 30 31 30 Final Capacity 40 | 8 20 20 20 20 20 20 20 40 40 40 40 40 40 40 40 40 40 40 Final Carried 32 | 3 20 20 18 16 19 20 20 25 24 29 29 29 29 29 32 32 31 24 Class Distribution -------------------- 34% | Mutant 24% | Hauler-Sprinter 12% | Hacker-Sprinter 10% | Hacker-Ninja 6% | Scavenger-Mutant 5% | Hauler-Scout 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hauler-Scout | -7/Factory Hauler-Sprinter | -6/Factory Hauler-Sprinter | -5/Factory Hauler-Sprinter | -5/Upper Caves Hauler-Sprinter | -5/Upper Caves Hauler-Sprinter | -5/Warlord Hauler-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Matter Collected 2358 | 234 326 87 70 163 . 114 156 268 59 140 40 115 . 32 197 70 69 218 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 2152 | 45 466 182 170 . . . 355 114 59 115 . 62 . . 140 157 69 218 Parts 131 | 4 28 10 21 . . . 19 9 4 5 . 1 . . 11 10 7 2 Haulers Intercepted 5 | . . . 1 . . . . . . 1 . . . . . 1 . 2 Recyclers Shooed 4 | . 1 . 1 . . . 1 . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Combat Hostiles Destroyed 37 | . 9 7 6 . . . 8 4 . . . . . . 2 . 1 . Melee 3 | . . . . . . . 1 1 . . . . . . 1 . . . Guns 12 | . 5 2 1 . . . 4 . . . . . . . . . . . Cannons 5 | . 2 1 . . . . . 2 . . . . . . . . . . AOE 16 | . 2 3 5 . . . 3 1 . . . . . . 1 . 1 . Classes Destroyed 12 | 1 6 . 2 . . . 1 1 . . . 1 . . . . . . Worker 4 | . . . 2 . . . . . 2 . . . . . . . . . Builder 8 | . 2 . 1 . . . . 1 . 1 . . . . 1 1 1 . Tunneler 5 | 2 1 . . . . . . 1 . . . . . . . . 1 . Hauler 5 | . . . 1 . . . . . . 1 . . . . . 1 . 2 Recycler 3 | . 1 . 1 . . . 1 . . . . . . . . . . . Operator 2 | . 1 . . . . . . . . . . . . . 1 . . . Watcher 5 | . 1 . 1 . . . 1 . . . . . . . 1 1 . . Swarmer 18 | . 3 3 6 . . . 3 2 . . . . . . 1 . . . Grunt 14 | . 6 4 . . . . 3 1 . . . . . . . . . . Sentry 2 | . . . . . . . 2 . . . . . . . . . . . Programmer 3 | . . . . . . . . 1 . . . . . . 1 . 1 . Butcher 1 | . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 6 | 1 6 3 6 . . . 4 3 2 1 . . . . 2 3 1 1 Combat Bots Only 3 | . 3 3 3 . . . 3 3 . . . . . . 1 . 1 . Max Kills in Single Turn 4 | 1 2 2 4 . . . 2 1 1 1 . 1 . . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 2 | . 1 2 1 . . . 2 1 . . . . . . 1 . 1 . Melee 1 | . . . . . . . 1 1 . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Hostile Shots Fired 604 | . 45 27 68 15 . 2 37 41 10 25 7 10 . 16 78 . 20 203 Missed 235 | . 9 6 24 6 . . 7 11 8 10 6 4 . 12 44 . 11 77 Damage Taken 5676 | . 480 310 462 79 . 50 493 492 65 301 12 133 . 75 529 . 208 1987 Core 1381 | . 72 81 98 35 . . 78 128 22 41 . 43 . 38 130 . 69 546 Absorbed by Shields 55 | . . . . . . . . . . . . . . . 55 . . . Redirected to Shielding 221 | . . . . 4 . 11 35 . . 65 . . . . 46 . 45 15 Regen/Repaired (Parts) 65 | . . . . . . . . . . . . . . . 65 . . . Core Remaining (%) 82 | 100 . 38 . . . 66 85 81 97 . . . . 87 88 100 95 65 Volleys Fired 179 | 3 35 22 8 1 . 1 19 21 2 34 . 7 . . 8 . 14 4 Largest 2 | 2 2 2 2 2 . 1 2 1 1 2 . 2 . . 1 . 1 1 Hottest 115 | 90 110 115 95 70 . 20 85 44 44 92 . 58 . . 53 . 35 30 Shots Fired 258 | 5 70 37 10 2 . 1 35 21 2 37 . 10 . . 10 . 14 4 Gun 138 | 5 48 34 2 2 . 1 32 . . 1 . 3 . . 2 . 8 . Cannon 87 | . 17 1 . . . . . 21 2 33 . 5 . . 8 . . . Launcher 33 | . 5 2 8 . . . 3 . . 3 . 2 . . . . 6 4 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 105 | . . 2 . 1 . 1 18 21 2 34 . 8 . . 10 . 8 . Thermal 119 | 4 65 33 2 1 . . 14 . . . . . . . . . . . Explosive 33 | . 5 2 8 . . . 3 . . 3 . 2 . . . . 6 4 Electromagnetic 1 | 1 . . . . . . . . . . . . . . . . . . Robot Hit Streak 14 | 2 14 13 10 1 . 1 9 9 . 3 . . . . . . . 2 Robot Miss Streak 6 | 1 5 3 2 1 . . 1 1 . 1 . . . . . . 4 6 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . . . . . . . . . Shots Hit Robots 171 | 3 50 28 7 1 . 3 24 22 2 7 . . . . 8 4 3 9 Core Hits 111 | 2 25 11 16 . . . 22 10 2 6 . 2 . . 5 2 5 3 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 11 | . 2 2 1 . . . . . . . . . . . 1 1 1 3 Burn 4 | . 2 2 . . . . . . . . . . . . . . . . Sever 1 | . . . 1 . . . . . . . . . . . . . . . Impale 6 | . . . . . . . . . . . . . . . 1 1 1 3 Melee Attacks 221 | . . . 4 1 . 2 7 30 21 21 . . . . 32 30 13 60 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 45 | . . . 4 1 . 2 1 30 7 . . . . . . . . . Piercing 176 | . . . . . . . 6 . 14 21 . . . . 32 30 13 60 Sneak Attacks 20 | . . . 3 . . . . 4 2 2 . . . . 3 2 2 2 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . 1 . 1 Damage Inflicted 6396 | 37 926 466 770 12 . 73 479 862 170 463 . 76 . . 700 428 404 530 Guns 1158 | 37 459 340 13 12 . 8 269 . . 20 . . . . . . . . Cannons 585 | . 174 17 . . . . . 277 . 117 . . . . . . . . Explosions 1838 | . 293 109 535 . . . 178 112 . 190 . 76 . . 168 . 93 84 Melee 2812 | . . . 222 . . 62 32 473 170 136 . . . . 532 428 311 446 Ramming 3 | . . . . . . 3 . . . . . . . . . . . . Kinetic 530 | . . 10 . . . 8 98 277 . 137 . . . . . . . . Thermal 1368 | 24 633 347 13 12 . . 171 . . . . . . . 168 . . . Explosive 1558 | . 293 109 535 . . . 178 . . 190 . 76 . . . . 93 84 Electromagnetic 125 | 13 . . . . . . . 112 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 789 | . . . 222 . . 62 32 473 . . . . . . . . . . Piercing 2023 | . . . . . . . . . 170 136 . . . . 532 428 311 446 Highest Corruption 13 | . . . . . . 1 . . . 3 3 3 3 . 5 2 . 13 Average Corruption 2 | . . . . . . 1 . . . 2 3 3 3 . 1 1 . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 32 | . . . . . . 3 . . . 1 3 4 1 . 9 4 . 7 Message Errors 8 | . . . . . . 1 . . . . 1 . 1 . 3 1 . 1 Matter Fused 5 | . . . . . . 1 . . . 1 1 . . . 1 . . 1 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . 1 . . Energy Discharges 3 | . . . . . . . . . . . 1 1 . . . 1 . . Parts Rejected 2 | . . . . . . . . . . . . . . . 1 . . 1 Data Loss (minor) 8 | . . . . . . 1 . . . . . 2 . . 1 1 . 3 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . 1 Misfires 3 | . . . . . . . . . . . . 1 . . 2 . . . Alerts 1 | . . . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 827 | . 18 . 33 . . . . 87 . 29 . . . . 145 212 263 40 Projectiles 12 | . 12 . . . . . . . . . . . . . . . . . Explosions 138 | . 6 . 33 . . . . . . . . . . . 98 . . 1 Melee 677 | . . . . . . . . 87 . 29 . . . . 47 212 263 39 Knockbacks 4 | . . . . . . . . 4 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . 4 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 262 | . 32 39 51 . . 1 . 42 . . . 18 . . 40 . . 39 Shots 9 | . 1 1 3 . . . . 1 . . . 1 . . 1 . . 1 Rammed 2 | . 1 . . . . 1 . . . . . . . . . . . . Targets Rammed 2 | . 1 . . . . 1 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 386 | 40 300 249 78 24 . . 386 21 . 40 . 70 . . 26 184 2 14 Average Temperature 43 | 20 73 74 40 12 . . 162 8 . 13 . 26 . . 18 92 2 3 Received Heat Transfer 897 | . 237 141 54 . . 9 222 135 6 9 . . . . 57 . 9 18 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . . . Parts Melted 6 | . 4 2 . . . . . . . . . . . . . . . . Heat Transferred 3545 | 74 1780 1110 37 37 . . 407 . . . . . . . 100 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Peak Influence 684 | 10 153 196 258 215 . 33 214 126 132 321 . . . . 436 293 453 684 Initial 271 | . 6 38 . 81 . . . 97 56 48 . . . . 18 186 164 271 Average 128 | 3 60 115 95 168 . 5 78 55 73 121 . . . . 248 220 268 335 Maximum Alert Level 2 | . . . 1 1 . . 1 . . 1 . . . . 2 1 2 2 Low Security (%) 76 | 100 100 100 75 47 . 100 87 100 100 81 . . . . 46 33 14 18 Level 1 19 | . . . 24 52 . . 12 . . 18 . . . . 30 66 75 60 Level 2 4 | . . . . . . . . . . . . . . . 22 . 10 21 Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 1 . 1 . . . 1 3 . 2 . . . . 4 . 3 5 Investigation 3 | . . . . . . . . 2 . . . . . . 1 . . . Extermination 5 | . . . . . . . . 1 . 1 . . . . 1 . . 2 Reinforcement 12 | . 1 . 1 . . . 1 . . 1 . . . . 2 . 3 3 Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . 1 . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Distress Signals 13 | . 3 . 2 . . . 2 . . 1 . . . . 1 1 . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 213 | . 19 7 13 7 . 1 16 12 3 14 5 1 . 8 42 3 13 49 Peak Tracking Total 21 | . 3 3 7 3 . 1 5 5 4 9 5 1 . 6 12 3 5 21 Tactical Retreats 36 | . 1 . . 1 . . 1 3 1 4 . 1 . 1 11 . 1 11 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Traps Triggered 15 | . 4 . . . . . . 3 2 . . . . . 2 2 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . . . . 5 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Machines Disabled 7 | . 2 . 1 . . . . 1 . . . . . . 2 . . 1 Max in Single Turn 2 | . 2 . 1 . . . . 1 . . . . . . 1 . . 1 Garrison Access 8 | . . . . . . . 1 1 2 . . . . . 1 . 1 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Machines Accessed 82 | . 5 . 2 . 2 . 7 13 11 11 . . 5 . 8 4 4 10 Terminals 52 | . 4 . 2 . . . 5 9 6 8 . . . . 4 4 3 7 Fabricators 4 | . . . . . . . . 2 . 1 . . . . 1 . . . Repair Stations 2 | . . . . . . . . . 1 . . . . . 1 . . . Recycling Units 6 | . 1 . . . . . . 1 2 1 . . . . 1 . . . Scanalyzers 3 | . . . . . . . 1 . . 1 . . . . . . . 1 Garrison Access 8 | . . . . . . . 1 1 2 . . . . . 1 . 1 2 Total Hacks 205 | . 12 . 9 . 2 . 27 27 31 29 . . 12 . 19 9 9 19 Successful 121 | . 4 . 6 . 2 . 12 15 20 15 . . 12 . 13 5 6 11 Failed 83 | . 8 . 3 . . . 15 12 11 14 . . . . 6 4 3 7 Catastrophic 16 | . . . 1 . . . 4 4 3 1 . . . . . . 1 2 Database Lockouts 1 | . . . . . . . . . . . . . . . . . . 1 Manual 111 | . 11 . 7 . 1 . 17 14 12 16 . . . . 8 9 8 8 Terminals 145 | . 10 . 9 . . . 20 19 24 21 . . . . 10 9 8 15 Fabricators 6 | . . . . . . . . 3 . 1 . . . . 2 . . . Repair Stations 4 | . . . . . . . . . 1 . . . . . 3 . . . Recycling Units 13 | . 2 . . . . . . 3 4 1 . . . . 3 . . . Scanalyzers 11 | . . . . . . . 4 . . 6 . . . . . . . 1 Garrison Access 12 | . . . . . . . 3 2 2 . . . . . 1 . 1 3 Terminal Hacks 49 | . . . 3 . 2 . 3 3 8 6 . . 12 . 3 1 1 7 Record 20 | . . . . . 1 . . . 1 3 . . 10 . . . . 5 Part Schematic 2 | . . . . . . . . 1 . 1 . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . 2 . . . . . Level Access Points 4 | . . . . . . . . . . . . . . . 1 1 1 1 Branch Access Points 3 | . . . 1 . . . 1 . . . . . . . 1 . . . Machine Index 2 | . . . . . . . . . 1 . . . . . . . . 1 Terminal Index 5 | . . . 1 . . . 1 1 1 1 . . . . . . . . Alert Level 1 | . . . . . . . . . 1 . . . . . . . . . Locate Traps 2 | . . . . . . . . . 2 . . . . . . . . . Maintenance Status 1 | . . . . . . . . . 1 . . . . . . . . . Registered Components 2 | . . . . . . . 1 1 . . . . . . . . . . Zone Layout 3 | . . . . . . . . . 1 1 . . . . 1 . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . 2 . . . . . . 2 . . . Load Schematic 2 | . . . . . . . . 1 . . . . . . 1 . . . Build 2 | . . . . . . . . 1 . . . . . . 1 . . . Repair Station Hacks 3 | . . . . . . . . . 1 . . . . . 2 . . . Scan Component 2 | . . . . . . . . . 1 . . . . . 1 . . . Repair 1 | . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 8 | . 1 . . . . . . 1 4 . . . . . 2 . . . Process 2 | . . . . . . . . . 1 . . . . . 1 . . . Report Inventory 5 | . 1 . . . . . . 1 2 . . . . . 1 . . . Retrieve Matter 1 | . . . . . . . . . 1 . . . . . . . . . Scanalyzer 10 | . . . . . . . 4 . . 6 . . . . . . . . Insert Component 4 | . . . . . . . 2 . . 2 . . . . . . . . Analyze 6 | . . . . . . . 2 . . 4 . . . . . . . . Garrison Access Hacks 8 | . . . . . . . 1 1 2 . . . . . 1 . 1 2 Seal Access 8 | . . . . . . . 1 1 2 . . . . . 1 . 1 2 Unauthorized Hacks 39 | . 3 . 3 . . . 4 8 5 3 . . . . 3 4 4 2 Terminals 38 | . 2 . 3 . . . 4 8 5 3 . . . . 3 4 4 2 Track 3 | . . . 1 . . . . 2 . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . . . . . 1 . Botnet 34 | . 2 . 2 . . . 4 6 5 3 . . . . 3 4 3 2 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 62 | . 5 . 2 . . . 7 12 7 10 . . . . 5 4 3 7 Full Trace Events 3 | . . . . . . . . 2 . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . 2 1 . 3 . . . . . . . . Parts Built 3 | . . . . . . . . 2 . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 131 | . . . . . . . . 84 . . . . . . 47 . . . Total Part Build Rating 13 | . . . . . . . . 8 . . . . . . 5 . . . Parts Repaired 1 | . . . . . . . . . . . . . . . 1 . . . Time 12 | . . . . . . . . . . . . . . . 12 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter 33 | . . . . . . . . . 21 . . . . . 12 . . . Retrieved Matter 21 | . . . . . . . . . 21 . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . 2 . . 2 . . . . . . . . Part Schematics Acquired 4 | . . . . . . . 2 . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Total Allies 3 | . . . . 3 . . . . . . . . . . . . . . Largest Group 3 | . . . . 3 3 3 2 . . . . . . . . . . . Highest-Rated Group 40 | . . . . 40 39 39 23 . . . . . . . . . . . Highest-Rated Ally 16 | . . . . 16 16 16 15 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 41 | . . . . 14 . 10 17 . . . . . . . . . . . Total Damage 335 | . . . . 124 . 88 123 . . . . . . . . . . . Kills 6 | . . . . 4 . 1 1 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . 2 . . . . . . 2 1 . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Turns Passed 9557 | 147 1074 553 183 339 311 436 772 1495 622 696 142 164 208 150 816 390 313 746 Spaces Moved 15765 | 79 494 438 119 275 270 344 575 2163 1721 1682 490 471 716 511 1637 995 651 2134 Core 2 | 2 . . . . . . . . . . . . . . . . . . Treads 365 | 77 288 . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . Wheels 2653 | . 206 438 119 275 270 344 575 426 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 12745 | . . . . . . . . 1737 1721 1682 490 471 716 511 1637 995 651 2134 Fastest Speed 23 | 50 110 110 110 115 115 115 115 28 28 26 29 29 29 29 29 27 27 23 Average Speed 46 | 157 165 110 112 115 115 115 115 47 28 28 29 29 29 29 29 27 27 24 Slowest Speed 240 | 160 240 110 155 115 115 115 115 145 28 29 29 29 29 29 29 27 27 175 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 45 | . . . . . . . . 4 . 3 . . 3 . 13 2 9 11 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 4 54 86 27 56 61 79 44 49 35 43 66 66 82 69 26 24 22 59 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 2 | . . . . . 1 . . . . . . . . 1 . . . . Known Exits Taken 11 | . . . 1 1 . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . . 1 1 1 1 . . . . . . . . . . Scrap Searched 8 | . . 1 . 1 . 1 . . . . 2 1 . 2 . . . . Spaces Dug 201 | . . . 8 . . . 6 18 18 42 . 4 . . 26 17 26 36 Terrain Destroyed 405 | . 27 19 44 . . . 35 18 18 66 . 13 . . 35 17 51 62 Melee 142 | . . . . . . . 6 17 18 18 . . . . 21 17 9 36 Projectile 37 | . . . . . . . . 1 . 25 . 4 . . 6 . 1 . AOE 226 | . 27 19 44 . . . 29 . . 23 . 9 . . 8 . 41 26 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Total 17312 | 92 673 470 152 293 270 381 641 2561 1825 1816 489 487 712 511 1893 1056 736 2254 Wait 912 | . 103 3 1 6 . 28 18 282 67 61 . 7 . . 201 23 66 46 Move 15660 | 78 493 437 118 274 269 343 574 2155 1720 1675 489 470 709 510 1612 990 633 2111 Hop 41 | . . . . . . . . 3 . 3 . . 3 . 11 2 8 11 Pick Up 85 | 2 15 1 7 3 1 3 6 19 2 7 . . . . 8 5 . 6 Fast Attach 41 | 7 9 1 . . . . 4 6 3 1 . . . . 3 3 . 4 Attach 54 | . 2 2 5 4 . . 3 10 3 4 . . . . 7 3 1 10 Detach 13 | . . . . . . . . 5 1 2 . . . . 3 1 . 1 Swap 65 | 2 12 4 5 3 . 1 6 4 3 8 . 3 . 1 6 1 1 5 Drop 32 | . 3 . 4 1 . 2 4 10 3 . . . . . . 1 . 4 Fire 179 | 3 35 22 8 1 . 1 19 21 2 34 . 7 . . 8 . 14 4 Melee 210 | . . . 4 1 . 2 7 30 21 21 . . . . 32 27 13 52 Ram 1 | . . . . . . 1 . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . 16 . . . . . . 2 . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 8 exits: *Res x4 / Upp x2 / Ext x2) -3/Research (discovered 4 exits: *Res x3 / *Tes) -2/Research (discovered 4 exits: *Acc x3 / *Qua) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 148 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 873 | -10/Materials | Discovered new exit (range 5) 1107 | -10/Materials | Discovered new exit (range 8) 1222 | -10/Materials | Entered Mines 1242 | -10/Mines | Met a Derelict bent on vengeance 1265 | -10/Mines | Discovered new exit (range 7) 1285 | -10/Mines | Core integrity fell below 50% 1585 | -10/Mines | Learned Materials trap positions 1592 | -10/Mines | Build established: Scavenger-Mutant 1641 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1643 | -10/Mines | Found Prototype Device 1658 | -10/Mines | Discovered new exit (range 9) 1669 | -10/Mines | Learned 2 Materials zone layouts 1775 | -10/Mines | Entered Materials 1775 | -9/Materials | Evolved 2 slots: Utility x2 1777 | -9/Materials | Loaded intel: 11 trap records 1899 | -9/Materials | Identified exit to Mines 1958 | -9/Materials | Entered Mines 1980 | -9/Mines | Lost 6 parts (1p2n2u1w) 2044 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2131 | -9/Mines | Identified exit to Exiles 2153 | -9/Mines | Discovered new exit (range 8) 2192 | -9/Mines | Build established: Mutant 2267 | -9/Mines | Learned Materials trap positions 2286 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2297 | -9/Mines | Entered Exiles 2297 | -9/Exiles | Accompanied by 3 allies 2325 | -9/Exiles | Met 8R-AWN 2346 | -9/Exiles | Met EX-HEX 2377 | -9/Exiles | Met EX-BIN 2445 | -9/Exiles | Aligned with FarCom system 2446 | -9/Exiles | Given EX-Vault access code 2472 | -9/Exiles | Opened EX-Vault 2480 | -9/Exiles | Found Lightpack 2.0 2507 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2542 | -9/Exiles | Met EX-DEC 2550 | -9/Exiles | Learned location of Zion (-7) 2592 | -9/Exiles | Discovered new exit (range 10) 2608 | -9/Exiles | Left Exiles lab with Lightpack 2.0 2608 | -9/Exiles | Entered Mines 2608 | -8/Mines | Accompanied by 3 allies 3034 | -8/Mines | Discovered new exit (range 5) 3044 | -8/Mines | Entered Materials 3044 | -8/Materials | Accompanied by 2 allies 3044 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3045 | -8/Materials | Loaded intel: 13 trap records 3453 | -8/Materials | Lost 3 parts (1n2u) 3480 | -8/Materials | Discovered new exit (range 3) 3735 | -8/Materials | Identified exit to Storage 3751 | -8/Materials | Lost 3 parts (1u2w) 3816 | -8/Materials | Entered Factory 3816 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4154 | -7/Factory | Build established: Hacker-Mutant 4443 | -7/Factory | Lost 4 parts (1p2n1u) 4507 | -7/Factory | Discovered new exit (range 19) 4559 | -7/Factory | Discovered new exit (range 5) 4793 | -7/Factory | Fabricated Xenon Bombardment Thruster? 4825 | -7/Factory | Build established: Hauler-Scout 5295 | -7/Factory | Build established: Hauler-Sprinter 5311 | -7/Factory | Entered another Factory area 5311 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5369 | -6/Factory | Discovered new exit (range 6) 5371 | -6/Factory | Identified exit to Factory 5933 | -6/Factory | Entered another Factory area 5933 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6067 | -5/Factory | Discovered new exit (range 12) 6071 | -5/Factory | Identified exit to Upper Caves 6266 | -5/Factory | Discovered exit to Upper Caves (range 11) 6391 | -5/Factory | Discovered new exit (range 8) 6394 | -5/Factory | Identified exit to Factory 6434 | -5/Factory | Discovered exit to Factory (range 11) 6629 | -5/Factory | Entered Upper Caves 6650 | -5/Upper Caves | Spotted B-75 Beast 6712 | -5/Upper Caves | Learned Factory emergency access door positions 6724 | -5/Upper Caves | Learned Factory security intel 6741 | -5/Upper Caves | Discovered new exit (range 3) 6742 | -5/Upper Caves | Identified exit to Upper Caves 6771 | -5/Upper Caves | Entered another Upper Caves area 6803 | -5/Upper Caves | Identified exit to Warlord 6813 | -5/Upper Caves | Encountered a Warlord checkpoint 6935 | -5/Upper Caves | Entered Warlord 6947 | -5/Warlord | System corruption cleaned by Quarantine Array 7083 | -5/Warlord | Visited the Vortex Lab 7094 | -5/Warlord | Warlord's base attacked by MAIN.C 7134 | -5/Warlord | Opened side exit 7141 | -5/Warlord | Discovered new exit (range 9) 7143 | -5/Warlord | Identified exit to Proximity Caves 7143 | -5/Warlord | Entered Proximity Caves 7148 | -4/Proximity Caves | Learned location of Armory (-3) 7157 | -4/Proximity Caves | Learned Research interactive machine intel 7290 | -4/Proximity Caves | Discovered exit to Factory (range 10) 7293 | -4/Proximity Caves | Entered Factory 7293 | -4/Factory | Evolved 2 slots: Utility x2 7394 | -4/Factory | Repaired Imp. Propulsion Shielding 7592 | -4/Factory | Build established: Hacker-Sprinter 7623 | -4/Factory | Identified exit to Upper Caves 7623 | -4/Factory | Identified exit to Extension 7874 | -4/Factory | Fabricated Cloaking Device? 8043 | -4/Factory | Search patrols dispatched 8103 | -4/Factory | Identified exit to Research 8109 | -4/Factory | Entered Research 8109 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8110 | -3/Research | Loaded intel: 44 interactive machine locations 8119 | -3/Research | Discovered new exit (range 12) 8122 | -3/Research | Identified exit to Testing 8174 | -3/Research | Found Enh. Force Lance 8210 | -3/Research | Found Prototype Processor 8483 | -3/Research | Identified exit to Research 8499 | -3/Research | Entered another Research area 8499 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8555 | -2/Research | Discovered new exit (range 16) 8559 | -2/Research | Identified exit to Quarantine 8636 | -2/Research | Identified exit to Access 8784 | -2/Research | Build established: Hacker-Ninja 8812 | -2/Research | Entered Access 8812 | -1/Access | Evolved 2 slots: Utility x2 8857 | -1/Access | Spotted B-99 Colossus 9041 | -1/Access | Central database locked down 9062 | -1/Access | Search patrols dispatched 9173 | -1/Access | Found Enh. Force Lance 9378 | -1/Access | Identified exit to Surface 9405 | -1/Access | Spotted B-99 Colossus 9444 | -1/Access | Spotted B-99 Colossus 9494 | -1/Access | System corruption reached 10% 9523 | -1/Access | Lost 11 parts (2p6n2u1w) 9526 | -1/Access | Spotted B-99 Colossus 9526 | -1/Access | Spotted B-99 Colossus 9558 | *** | Escaped! Last Messages --------------- 09531_ B-99 Colossus activates siege mode. 09531_ Slug penetrates Sealed Heavy Doors. 09531_ Nuclear Pulse Array destroyed. 09531_ Slug penetrates Sealed Heavy Doors. 09533_ Microactuators destroyed. 09533_ Slug penetrates Sealed Heavy Doors. 09537_ Penetrated by Slug. 09537_ Proton Missile Launcher destroyed. 09537_ Slug penetrates Sealed Heavy Doors. 09537_ Field Propulsion Array destroyed. 09538_ Slug penetrates Sealed Heavy Doors. 09543_ P-80 Master resets P-80 Master, system corruption cleaned. 09545_ Slug penetrates Sealed Heavy Doors. 09545_ Slug penetrates P-80 Master. 09545_ Slug penetrates Sealed Heavy Doors. 09552_ Main Access Shell breached. 09554_ System corrupted: Component data lost. 09554_ Imp. Flight Unit destroyed. 09554_ P-80 Master resets P-80 Master, system corruption cleaned. [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | #### + # " ##??## | | #### ########## # """ ##??## | | #### ########## " """ ##??## | | + ################# " ###### | | + ################# ###### | | # ######## | | + ## # | | # #################/############# ##???? # | | # ########## w ! ###### ## ??? # | | ### ##??????## ##?### ## ??? # | | ### ########## ##### # ??? # | | ### ########## ##### # ??? # | | ### + #### # ??? # | | ### ########## ##### # ??? # | | ### ########## ######w # # | | ### ##??????## ##?## #####+## | | ### ##??????## ##?### ##### | | ##??????## ###### ##?## | | ##??????###################### ##### | | ##??????################# ## ##### | | ]###########??##########" #### " | | ### "??" p " ####^ "" | | ### "??" pppp " #### " | | ##" BB""?" """ "" " H ##### | | BB """ " "??" ##?## | | % " " "@ "??" ##?## | | %BB"""" " "" "??" ##?####### | | BB"??" " "??" ##?####### | | ######/"## "??" 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[ | | # ##+#####+## ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 34 Energy Capacity 860 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 5 Armor Coverage 150 Propulsion Shielding 66 Weapon Shielding 33 Melee Speed Boost 20 Evasion (%) 65 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 48 Defensive Hacking 14 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Hardlight Generator | -8/Materials | Scanalyzed Xenon Bombardment Thruster | -7/Factory | Hacked Hvy. Rocket Launcher | -5/Factory | Scanalyzed Imp. Propulsion Shielding | -5/Factory | Scanalyzed Cloaking Device | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Xenon Bombardment Thruster | x2 | -7/Factory Cloaking Device | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Epsilon Run Knowing Is Half The Battle Rockin' Loadout Challenges ------------ None Game ------ Seed InsulatedTiamatExpander Manual? 0 Play Time 03:43:53 Cumulative 54.0 hours Start 2024.07.24 @ 21:19:04 End 2024.07.27 @ 20:47:55 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 32 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b038029-8d09-4ec5-a8d1-8750fd1d884a