Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.18 @ 03:46:29

Player: WazdakkaGutsmek

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (77)      385
Value Destroyed (2674)     2674
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (1422)               1422
              TOTAL SCORE: 8381

 Bonus
-------
Follower Combat Kills      427
Entered Garrisons          200
Entered DSFs               500
Aligned with FarCom        300
Friendly Fire              -5

 Cogmind 
---------
Core Integrity             0/850
Matter                     162/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (19)
Movement                   Core (50)
Location                   -6/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
           Machine Analyzer
           Core Analyzer
           Hacking Suite
           PSU Rigger
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Sensor Array

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
  Improved Deuterium Engine
>          --- PROPULSION -------
           Gravmag Array
           Gravmag Array
>          --- UTILITY ----------
           Machine Analyzer
           Force Field
           Hacking Suite
           System Shield
  Improved Trap Extractor
           PSU Rigger
>          --- WEAPON -----------
  Advanced Assault Cannon
     Heavy Flak Cannon
     Heavy Flak Cannon
>          --- INVENTORY --------
  Advanced Sensor Array
           Core Analyzer
           Blade Saw
           Deploy-a-Sentry
[Rating: 69]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      VSS Leg
  Wheel                    Wheel
  Hover Unit               Gravmag Array
Utility                    PSU Rigger
  Device                   PSU Rigger
  Storage                  High-capacity Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Minigun
  Energy Gun               AWS/Thermal
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Blade Saw

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Gar 
Slots Evolved              8    | .   .   .   .   .   4   2   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   .   .   
  Utility                  4    | .   .   .   .   .   2   1   1   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   
Parts Attached             80   | .   3   6   2   .   21  24  9   10  5   
  Power                    12   | .   .   1   .   .   3   5   2   .   1   
    Engine                 6    | .   .   1   .   .   1   1   2   .   1   
    Core                   6    | .   .   .   .   .   2   4   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               21   | .   2   .   .   .   7   6   2   4   .   
    Treads                 7    | .   2   .   .   .   2   3   .   .   .   
    Leg                    2    | .   .   .   .   .   2   .   .   .   .   
    Wheel                  6    | .   .   .   .   .   3   3   .   .   .   
    Hover                  6    | .   .   .   .   .   .   .   2   4   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  25   | .   1   3   1   .   5   9   4   1   1   
    Device                 12   | .   .   1   1   .   1   6   2   .   1   
    Storage                3    | .   1   .   .   .   1   .   1   .   .   
    Processor              4    | .   .   1   .   .   1   1   .   1   .   
    Hackware               2    | .   .   .   .   .   .   2   .   .   .   
    Protection             4    | .   .   1   .   .   2   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   22   | .   .   2   1   .   6   4   1   5   3   
    Energy Gun             5    | .   .   1   1   .   2   1   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   3   .   .   .   
    Ballistic Gun          4    | .   .   1   .   .   3   .   .   .   .   
    Ballistic Cannon       6    | .   .   .   .   .   .   .   1   3   2   
    Launcher               1    | .   .   .   .   .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   2   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   2   .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   1   .   .   .   
    System Corruption      2    | .   .   .   .   .   .   2   .   .   .   
Parts Lost                 39   | .   .   1   .   1   12  12  .   1   12  
  Power                    7    | .   .   1   .   1   1   2   .   .   2   
  Propulsion               13   | .   .   .   .   .   4   5   .   .   4   
  Utility                  6    | .   .   .   .   .   2   1   .   1   2   
  Weapon                   13   | .   .   .   .   .   5   4   .   .   4   
  Highest Loss Streak      12   | .   .   1   .   1   4   10  .   1   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     73   | .   95  93  84  83  60  65  58  83  85  
  Engine                   7    | .   14  13  14  12  2   .   10  13  11  
  Treads                   11   | .   22  28  28  28  2   1   .   .   .   
  Wheel                    4    | .   .   .   .   .   7   9   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   11  14  22  
  Device                   9    | .   .   5   10  14  10  8   14  14  6   
  Storage                  5    | .   24  6   .   .   9   6   .   .   .   
  Processor                3    | .   .   4   .   .   3   5   6   10  13  
  Hackware                 2    | .   .   .   .   .   .   12  13  13  12  
  Protection               6    | .   .   5   14  14  7   .   .   .   .   
  Energy Gun               7    | .   28  17  14  14  4   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   13  .   .   .   
  Ballistic Gun            6    | .   .   10  3   .   11  .   .   .   .   
Peak Build Rating          69   | 6   7   19  30  30  39  34  60  69  62  
  Average Rating           27   | 6   6   12  24  29  29  27  49  62  53  
  On Entrance              24   | 6   6   7   10  30  29  18  19  60  60  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             79   | 10  30  32  16  16  79  69  38  54  47  
  Greatest Support         40   | 20  40  40  40  40  40  36  40  40  40  
  Greatest Overweight (x)  26   | .   .   .   .   .   26  17  .   1   1   
  Average Overweight (x)   1    | .   .   .   .   .   4   1   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  5   5   20  20  15  5   5   
  Average Capacity         13   | 8   13  7   5   5   20  19  5   5   5   
  Most Carried             11   | 6   6   6   5   5   11  10  5   5   5   
  Average Carried          6    | 6   4   4   4   5   7   6   4   4   4   
  Final Capacity           20   | 8   15  5   5   5   20  5   5   5   5   
  Final Carried            8    | 6   5   4   5   5   8   5   5   5   1   

 Class Distribution 
--------------------
 65% | Mutant
 14% | Skirmisher
  9% | Hacker-Mutant
  3% | Scavenger-Mutant
  3% | Hacker-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -6/DSF
    Hacker-Mutant | -6/Garrison

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Gar  
Matter Collected           1995 | 200  30   145  .    20   852  235  .    481  32   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            2989 | .    56   201  .    173  1401 812  .    346  .    
  Parts                    152  | .    5    12   .    10   69   42   .    14   .    
Haulers Intercepted        1    | .    .    .    .    .    1    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Gar 
Combat Hostiles Destroyed  68   | .   .   14  .   4   27  12  .   10  1   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   
  Guns                     49   | .   .   14  .   4   27  4   .   .   .   
  Cannons                  18   | .   .   .   .   .   .   8   .   9   1   
Classes Destroyed          16   | .   2   3   .   .   7   2   .   2   .   
  Worker                   3    | .   .   .   .   .   3   .   .   .   .   
  Builder                  4    | .   1   .   .   .   1   2   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   .   
  Recycler                 3    | .   .   .   .   .   1   2   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   
  Watcher                  6    | .   1   .   .   .   4   1   .   .   .   
  Swarmer                  13   | .   .   3   .   .   7   .   .   3   .   
  Grunt                    33   | .   .   2   .   4   15  8   .   3   1   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   
  Sentry                   4    | .   .   .   .   .   3   1   .   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   3   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   2   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   1   .   .   .   
  Assembled                9    | .   .   9   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   2   3   .   2   8   4   .   3   1   
  Combat Bots Only         6    | .   .   3   .   2   6   4   .   3   1   
Max Kills in Single Turn   2    | .   1   1   .   1   2   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Gar  
Hostile Shots Fired        554  | .    .    52   .    4    181  159  .    87   71   
  Missed                   154  | .    .    16   .    2    55   39   .    24   18   
Damage Taken               7198 | .    .    421  .    33   2172 2305 .    827  1440 
  Core                     1927 | .    .    34   .    .    396  647  .    130  720  
  Absorbed by Shields      312  | .    .    .    .    .    .    .    .    312  .    
  Ignored by Resistances   159  | .    .    .    .    .    159  .    .    .    .    
  Regen/Repaired (Parts)   109  | .    .    .    .    .    109  .    .    .    .    
Core Remaining (%)         55   | 100  .    .    .    86   28   7    .    .    .    
Volleys Fired              213  | .    5    33   .    .    116  35   .    18   6    
  Largest                  3    | .    2    2    .    .    3    3    .    3    3    
  Hottest                  214  | .    80   105  .    .    185  214  .    159  159  
Shots Fired                449  | .    10   66   .    10   235  68   .    43   17   
  Gun                      331  | .    10   66   .    10   235  10   .    .    .    
  Cannon                   118  | .    .    .    .    .    .    58   .    43   17   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  246  | .    .    17   .    .    169  .    .    43   17   
  Thermal                  196  | .    10   49   .    10   66   61   .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          7    | .    .    .    .    .    .    7    .    .    .    
  Robot Hit Streak         26   | .    3    6    .    8    16   26   .    10   4    
  Robot Miss Streak        16   | .    1    5    .    1    4    3    .    10   16   
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    
  Autonomous               63   | .    .    .    .    10   53   .    .    .    .    
Shots Hit Robots           309  | .    4    40   .    9    160  47   .    35   14   
  Core Hits                192  | .    2    24   .    5    65   33   .    47   16   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    .    .    .    
  Critical Strikes         3    | .    .    2    .    .    1    .    .    .    .    
    Burn                   2    | .    .    2    .    .    .    .    .    .    .    
    Destroy                1    | .    .    .    .    .    1    .    .    .    .    
Melee Attacks              12   | .    .    .    .    .    .    .    .    9    3    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 12   | .    .    .    .    .    .    .    .    9    3    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6413 | .    46   571  .    256  3290 1225 .    716  309  
  Guns                     4381 | .    46   571  .    256  3290 218  .    .    .    
  Cannons                  1974 | .    .    .    .    .    .    1007 .    666  301  
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    50   | .    .    .    .    .    .    .    .    50   .    
  Ramming                  8    | .    .    .    .    .    .    .    .    .    8    
  Kinetic                  2872 | .    .    180  .    .    1725 .    .    666  301  
  Thermal                  3342 | .    46   391  .    256  1565 1084 .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          141  | .    .    .    .    .    .    141  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 50   | .    .    .    .    .    .    .    .    50   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    3    3    .    2    2    
  Average Corruption       1    | .    .    .    .    .    1    1    .    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  14   | .    .    .    .    .    8    6    .    .    .    
    Message Errors         2    | .    .    .    .    .    .    2    .    .    .    
    Matter Fused           4    | .    .    .    .    .    2    2    .    .    .    
    Energy Discharges      2    | .    .    .    .    .    2    .    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      3    | .    .    .    .    .    1    2    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    1    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            11   | .    .    .    .    .    .    11   .    .    .    
  Projectiles              11   | .    .    .    .    .    .    11   .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 22   | .    .    .    .    .    .    .    .    22   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  20   | .    .    .    .    .    .    .    .    20   .    
  Secondary                2    | .    .    .    .    .    .    .    .    2    .    
Self-Inflicted Damage      4    | .    .    .    .    .    .    .    .    .    4    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    
  Rammed                   2    | .    .    .    .    .    .    .    .    .    2    
Targets Rammed             2    | .    .    .    .    .    .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        672  | .    54   282  .    .    246  324  .    290  672  
  Average Temperature      97   | .    25   85   .    .    55   75   .    136  342  
  Received Heat Transfer   2571 | .    .    131  .    18   612  1014 .    272  524  
  Effects                  19   | .    .    .    .    .    3    .    .    .    16   
    Shutdowns              4    | .    .    .    .    .    .    .    .    .    4    
    Energy Bleed           2    | .    .    .    .    .    .    .    .    .    2    
    Interference           8    | .    .    .    .    .    3    .    .    .    5    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    .    .    .    .    .    1    
    Damage (major)         1    | .    .    .    .    .    .    .    .    .    1    
    Damage (core)          2    | .    .    .    .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    .    .    .    .    4    3    .    .    .    
  Heat Transferred         5362 | .    100  1043 .    333  2239 1647 .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Gar 
Peak Influence             385  | .   33  152 .   50  385 296 49  269 312 
  Initial                  201  | .   .   12  .   .   15  159 39  34  201 
  Average                  113  | .   19  52  .   37  146 151 48  107 222 
Maximum Alert Level        1    | .   .   .   .   .   1   1   .   1   1   
  Low Security (%)         82   | 100 100 100 .   100 73  76  100 89  8   
  Level 1                  17   | .   .   .   .   .   26  23  .   10  91  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   1   .   
Squads Dispatched          20   | .   .   .   .   .   9   8   1   2   .   
  Investigation            7    | .   .   .   .   .   4   2   1   .   .   
  Extermination            2    | .   .   .   .   .   .   2   .   .   .   
  Reinforcement            9    | .   .   .   .   .   5   2   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   2   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Gar 
Distress Signals           8    | .   .   .   .   .   6   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              110  | .   2   19  .   4   43  20  .   14  8   
  Peak Tracking Total      9    | .   2   4   .   3   7   5   .   5   9   
  Tactical Retreats        15   | .   .   3   .   .   8   3   .   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Gar 
Traps Triggered            5    | .   .   .   .   .   1   1   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
Objects Rigged             10   | .   .   .   .   .   1   5   .   2   2   
  Exploded                 8    | .   .   .   .   .   1   3   .   2   2   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Gar 
Machines Disabled          3    | .   .   .   .   .   3   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Gar 
Machines Accessed          18   | .   1   .   1   .   8   5   3   .   .   
  Terminals                15   | .   1   .   .   .   7   4   3   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                54   | .   4   .   1   .   30  11  8   .   .   
  Successful               27   | .   3   .   1   .   13  6   4   .   .   
  Failed                   27   | .   1   .   .   .   17  5   4   .   .   
    Catastrophic           8    | .   .   .   .   .   6   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   36   | .   4   .   1   .   23  3   5   .   .   
  Terminals                48   | .   4   .   .   .   28  8   8   .   .   
  Fabricators              3    | .   .   .   .   .   .   3   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             14   | .   1   .   1   .   8   2   2   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   
  Part Schematic           2    | .   .   .   .   .   2   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   2   2   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   2   .   .   .   3   2   2   .   .   
  Terminals                9    | .   2   .   .   .   3   2   2   .   .   
    Botnet                 8    | .   1   .   .   .   3   2   2   .   .   
    Skim                   1    | .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   1   .   .   .   7   4   1   .   .   
  Full Trace Events        8    | .   .   .   .   .   5   2   1   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   1   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   36   | .   .   .   .   .   .   36  .   .   .   
  Total Part Build Rating  3    | .   .   .   .   .   .   3   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   
  Time                     38   | .   .   .   .   .   38  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Gar 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               27   | .   .   .   .   .   17  .   .   .   10  
  Total Damage             1409 | .   .   .   .   .   883 .   .   .   526 
  Kills                    12   | .   .   .   .   .   8   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   
Turrets Deployed           3    | .   .   .   .   .   2   .   .   .   1   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Gar  
Turns Passed               6567 | 3    142  954  852  586  2568 915  187  248  112  
Spaces Moved               3242 | 3    82   479  527  277  932  448  303  117  74   
  Core                     161  | .    .    .    .    .    24   79   51   .    7    
  Treads                   1461 | .    61   479  527  277  94   23   .    .    .    
  Legs                     99   | 3    21   .    .    .    47   28   .    .    .    
  Wheels                   1085 | .    .    .    .    .    767  318  .    .    .    
  Hover                    436  | .    .    .    .    .    .    .    252  117  67   
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  160  160  160  120  50   50   56   50   
  Average Speed            151  | 120  149  160  160  160  191  138  55   81   95   
  Slowest Speed            1350 | 120  160  160  160  160  1350 900  60   106  102  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    1    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 2    13   76   89   50   70   13   7    59   17   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    .    
Scrap Searched             3    | .    .    1    .    2    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          9    | .    .    .    .    1    5    3    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               9    | .    .    .    .    1    5    3    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Gar  
Total                      4525 | 2    92   603  537  420  1565 678  320  212  96   
  Wait                     869  | .    .    74   .    144  478  150  3    18   2    
  Move                     3231 | 2    81   478  526  276  929  447  302  116  74   
  Hop                      1    | .    .    .    .    .    1    .    .    .    .    
  Pick Up                  27   | .    1    2    4    .    11   5    3    1    .    
  Fast Attach              44   | .    1    5    2    .    12   9    7    8    .    
  Attach                   30   | .    2    .    .    .    8    14   2    1    3    
  Detach                   11   | .    .    1    .    .    2    6    .    2    .    
  Swap                     6    | .    .    1    .    .    1    1    .    1    2    
  Drop                     38   | .    2    9    5    .    6    6    3    5    2    
  Fire                     213  | .    5    33   .    .    116  35   .    18   6    
  Melee                    12   | .    .    .    .    .    .    .    .    9    3    
  Ram                      2    | .    .    .    .    .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            31   | .    .    .    .    .    .    .    .    31   .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     10   | .    .    .    .    .    1    5    .    2    2    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Fac / Sto)
-6/Factory
-6/DSF
-6/Garrison

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    4 | -11/Scrapyard | Entered Materials
  140 | -10/Materials | Discovered new exit (range 4)
  146 | -10/Materials | Entered Mines
  282 | -10/Mines     | Discovered new exit (range 12)
  314 | -10/Mines     | Build established: Mutant
  344 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  348 | -10/Mines     | Found Prototype Device
  348 | -10/Mines     | Identified Exp. Sensor Array
  386 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  413 | -10/Mines     | Assembled infested the area
  418 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  611 | -10/Mines     | Discovered new exit (range 12)
  613 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  700 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1094 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1094 | -10/Mines     | Discovered new exit (range 5)
 1100 | -10/Mines     | Entered Exiles
 1142 | -10/Exiles    | Met 8R-AWN
 1169 | -10/Exiles    | Met EX-HEX
 1217 | -10/Exiles    | Met EX-BIN
 1240 | -10/Exiles    | Aligned with FarCom system
 1241 | -10/Exiles    | Given EX-Vault access code
 1326 | -10/Exiles    | Opened EX-Vault
 1337 | -10/Exiles    | Found Prototype Energy Gun
 1337 | -10/Exiles    | Identified AWS/Thermal
 1345 | -10/Exiles    | Found Prototype Device
 1345 | -10/Exiles    | Identified PSU Rigger
 1348 | -10/Exiles    | Found Deploy-a-Sentry
 1351 | -10/Exiles    | Found Deploy-a-Sentry
 1354 | -10/Exiles    | Found Deploy-a-Sentry
 1419 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1473 | -10/Exiles    | Met EX-DEC
 1609 | -10/Exiles    | Discovered new exit (range 14)
 1722 | -10/Exiles    | Visited The Gauntlet
 1952 | -10/Exiles    | Stole three prototypes: AWS/Thermal, PSU Rigger, Deploy-a-Sentry
 1952 | -10/Exiles    | Entered Mines
 1955 | -9/Mines      | Met a Derelict bent on vengeance
 2533 | -9/Mines      | Discovered new exit (range 3)
 2538 | -9/Mines      | Entered Materials
 2538 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 2893 | -8/Materials  | Build established: Skirmisher
 3452 | -8/Materials  | AWS/Thermal suddenly broke down
 3774 | -8/Materials  | Build established: Mutant
 3877 | -8/Materials  | Repaired Minigun
 4724 | -8/Materials  | Core integrity fell below 50%
 4726 | -8/Materials  | DAS Turret deployed
 4754 | -8/Materials  | Lost 4 parts (1u3w)
 4961 | -8/Materials  | Discovered new exit (range 10)
 4968 | -8/Materials  | DAS Turret deployed
 5106 | -8/Materials  | Entered Factory
 5106 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5107 | -7/Factory    | Identified exit to Storage
 5108 | -7/Factory    | FarCom data flow suspended
 5269 | -7/Factory    | Fabricated System Shield (x1)
 5841 | -7/Factory    | Garrison activated, responded to threat
 5954 | -7/Factory    | Core integrity fell below 50%
 5980 | -7/Factory    | Core integrity fell below 20%
 6007 | -7/Factory    | Discovered new exit (range 12)
 6011 | -7/Factory    | Lost 10 parts (2p3n1u4w)
 6021 | -7/Factory    | Entered another Factory area
 6021 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 6199 | -6/Factory    | Build established: Hacker-Mutant
 6207 | -6/Factory    | Identified exit to DSF
 6208 | -6/Factory    | Entered DSF
 6260 | -6/DSF        | Additional patrols routed to DSF
 6286 | -6/DSF        | Discovered new exit (range 14)
 6436 | -6/DSF        | Sterilization system engaged
 6456 | -6/DSF        | Ambient heat levels rising (+10)
 6456 | -6/DSF        | Entered Garrison
 6514 | -6/Garrison   | Spotted B-75 Beast
 6519 | -6/Garrison   | DAS Turret deployed
 6520 | -6/Garrison   | Triggered checkpoint
 6534 | -6/Garrison   | Triggered checkpoint
 6545 | -6/Garrison   | Core integrity fell below 50%
 6559 | -6/Garrison   | Core integrity fell below 20%
 6568 | -6/Garrison   | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
06554_ Critical hit (Burn: +37).
06555_ Overheating: System interference.
06555_ Imp. Trap Extractor temporarily disabled.
06555_ Dropped Rnf. Deuterium Engine.
06555_ Imp. Gravmag System destroyed.
06556_ Rigged Rnf. Deuterium Engine with PSU
  Rigger.
06558_ Imp. Gravmag System destroyed.
06558_ Acquired 2 matter.
06559_ System Shield destroyed.
06561_ Rigged Lgt. Nuclear Core with PSU Rigger.
06561_ S-27 Virus destroyed.
06561_ Knocked back.
06563_ Slammed into G-50 Soldier.
06563_ Destabilizing: System interference.
06563_ PSU Rigger temporarily disabled.
06563_ Rigged Rnf. Deuterium Engine explodes.
06563_ Imp. Trap Extractor destroyed.
06564_ Rigged Lgt. Nuclear Core explodes.
06567_ Slammed into G-50 Soldier.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             30
Evasion (%)                53
Core Analysis              6
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          10
Trap Extractor Capacity    6

 Item Schematics 
-----------------
 Hacking Suite | -8/Materials | Hacked
 System Shield | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 System Shield | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisposableTerrabombMonowheel
  Manual?         0
Play Time         01:38:55
  Cumulative      33.3 hours
  Start           2024.10.18 @ 02:06:18
  End             2024.10.18 @ 03:46:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          33
  Rogue           15
  Adventurer      16
  Explorer        2
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          34
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Terminus
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3ce9b5b2-51b8-4418-9079-f778a1abdeb0