Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.14 @ 13:17:26 Player: theq629 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (32) 160 Value Destroyed (719) 719 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (52) 52 TOTAL SCORE: 2531 Bonus ------- High Alert Combat Kills 52 Cogmind --------- Core Integrity 490/550 Matter 260/300 Energy 12/125 System Corruption 0% Temperature Cool (153) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (5) ------ Large Storage Unit Targeting Computer ECM Suite Light Armor Plating Long-range Tractor Beam > --- WEAPON (3) ------- Beam Rifle Light Assault Rifle > --- INVENTORY (10) --- Light Treads Light Assault Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Targeting Computer ECM Suite Light Armor Plating Long-range Tractor Beam > --- WEAPON ----------- Beam Rifle Light Assault Rifle Light Cannon > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Light Treads Light Assault Rifle Light Assault Rifle Mini Grenade Launcher [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Targeting Computer Device Improved Terrain Scanner Storage Small Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 1 2 Weapon 1 | . . 1 . Parts Attached 33 | 7 1 19 6 Power 4 | 1 . 2 1 Engine 4 | 1 . 2 1 Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 . 3 2 Treads 7 | 2 . 3 2 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 2 1 4 2 Device 4 | 1 . 2 1 Storage 3 | 1 . 2 . Processor 1 | . 1 . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 13 | 2 . 10 1 Energy Gun 2 | . . 2 . Energy Cannon . | . . . . Ballistic Gun 9 | 2 . 6 1 Ballistic Cannon 1 | . . 1 . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 8 | . 1 2 5 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility 2 | . 1 1 . Weapon 3 | . . 1 2 Highest Loss Streak 5 | . 1 2 5 Average Slot Usage (%) 98 | . 99 98 93 Engine 11 | . 14 11 9 Treads 23 | . 28 22 16 Device 8 | . 1 10 17 Storage 11 | . 14 11 9 Processor 10 | . 11 11 9 Energy Gun 6 | . . 9 9 Ballistic Gun 20 | . 28 18 8 Ballistic Cannon 2 | . . 3 7 Naked Turns . | . . . . Heaviest Build 35 | 13 13 32 35 Greatest Support 43 | 40 40 43 43 Greatest Overweight (x) 1 | 1 . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 6 6 10 10 Average Capacity 7 | 5 6 8 10 Most Carried 9 | 1 6 9 8 Average Carried 6 | . 4 7 6 Final Capacity 10 | 6 6 10 10 Final Carried 8 | 1 6 8 3 Class Distribution -------------------- 55% | Gunner 39% | Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 845 | 228 119 461 37 Remotely 37 | . . . 37 Salvage Created 900 | 21 128 714 37 Parts 67 | 3 12 51 1 Haulers Intercepted . | . . . . Recyclers Shooed 3 | 1 2 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 31 | . 7 23 1 Guns 28 | . 7 20 1 Cannons 3 | . . 3 . Classes Destroyed 5 | 1 2 1 1 Tunneler 1 | 1 . . . Swarmer 18 | . 6 12 . Grunt 5 | . 1 4 . Duelist 1 | . . . 1 Sentry 7 | . . 7 . Best Kill Streak 8 | 1 4 8 1 Combat Bots Only 8 | . 4 8 1 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1506 | . 219 705 582 Core 187 | . 30 97 60 Absorbed by Shields . | . . . . Core Remaining (%) 87 | 100 88 75 . Volleys Fired 78 | 6 20 43 9 Largest 3 | 2 2 3 3 Hottest 111 | 40 40 111 111 Shots Fired 200 | 12 40 128 20 Gun 184 | 12 40 117 15 Cannon 15 | . . 10 5 Launcher 1 | . . 1 . Special . | . . . . Kinetic 151 | 12 40 88 11 Thermal 48 | . . 39 9 Explosive 1 | . . 1 . Electromagnetic . | . . . . Robot Hit Streak 19 | 7 8 15 19 Robot Miss Streak 4 | 1 4 3 1 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 130 | 9 19 85 17 Core Hits 48 | 3 9 33 3 Critical Hits 1 | . . 1 . Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1519 | 91 238 1013 177 Guns 1351 | 88 238 904 121 Cannons 160 | . . 109 51 Explosions . | . . . . Melee . | . . . . Ramming 8 | 3 . . 5 Kinetic 975 | 88 238 578 71 Thermal 536 | . . 435 101 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 5 | . . 1 4 Impact . | . . . . Kinetic 4 | . . 1 3 Secondary 1 | . . . 1 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 4 | 2 1 . 1 Targets Rammed 4 | 2 1 . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 297 | . 6 189 297 Average Temperature 82 | . 6 64 170 Received Heat Transfer 456 | . 24 153 279 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred 1369 | . . 1110 259 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 468 | 5 198 468 252 Initial 161 | . 3 83 161 Average 245 | 1 140 329 187 Maximum Alert Level 2 | . . 2 1 Low Security (%) 48 | 100 100 18 58 Level 1 36 | . . 55 41 Level 2 15 | . . 25 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . 2 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . . 2 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 6 | . . 5 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 57 | . 14 30 13 Peak Tracking Total 8 | . 6 5 8 Tactical Retreats 4 | . 2 1 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1453 | 121 368 871 93 Spaces Moved 685 | 60 189 402 34 Core 6 | 6 . . . Treads 679 | 54 189 402 34 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 159 | 151 160 160 160 Slowest Speed 160 | 160 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 4 37 53 4 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 11 | . . 11 . Terrain Destroyed 11 | . . 11 . Melee . | . . . . Projectile . | . . . . AOE 11 | . . 11 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 892 | 75 218 543 56 Wait 73 | . 3 64 6 Move 682 | 59 188 401 34 Hop . | . . . . Pick Up 10 | 1 5 4 . Fast Attach 12 | 7 1 3 1 Attach 8 | . . 3 5 Detach 1 | . . 1 . Swap 13 | . . 13 . Drop 11 | . . 11 . Fire 78 | 6 20 43 9 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 4 | 2 1 . 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 122 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 14) 458 | -10/Materials | Discovered new exit (range 12) 490 | -10/Materials | Entered another Materials area 490 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 714 | -9/Materials | Destroyed 8 combat bots 809 | -9/Materials | Discovered new exit (range 16) 873 | -9/Materials | Build established: Gunner 1321 | -9/Materials | Discovered new exit (range 16) 1361 | -9/Materials | Entered another Materials area 1361 | -8/Materials | Evolved 2 slots: Utility x2 1401 | -8/Materials | Discovered new exit (range 8) 1454 | -8/Materials | Self-destructed Last Messages --------------- 01365_ O-16 Technician uses terminal to summon reinforcements. 01365_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M009. 01365_ O-16 Technician locks terminal. 01377_ Acquired Lrn. Tractor Beam. 01396_ W-25 Informer sends out distress signal. 01401_ EXIT=FOUND 01413_ K-01 Serf collects debris. 01414_ L-31 Rogue knocked back. 01426_ Slammed into K-01 Serf. 01431_ L-31 Rogue destroyed. 01432_ Acquired 37 matter. 01434_ Lgt. Treads destroyed. 01434_ Lgt. Cannon destroyed. 01438_ Imp. Treads destroyed. 01439_ U-05 Engineer builds a Door. 01441_ Lgt. Assault Rifle destroyed. 01441_ K-01 Serf collects debris. 01444_ Imp. Ion Engine destroyed. 01448_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????"?????????????? | | ??????????????????????????????????? ?????????????? | | ??????????????????????????????????? ?????????????? | | ??????????????????????????????????? ?????????????? | | ??????????????????????????????????#/#????????????? | | ?????????????????????????????????? ????????????? | | ?????????????????????????????????? ????????????? | | ?????????????????????????????????? < ????????????? | | ?????????????????????????????????? ????????????? | | ?????????????????????????????????? ????????????? | | ??????????????????????????????????# #????????????? | | ??????????????????????????#####???# #????????????? | | ???????????????????######## #???# #????????????? | | ???????????????????# # #???# #????????????? | | ???????????????????# """ @# #???# #????##??????? | | ???????????????????# "R gk ##### # #??????? | | ???????????????????+ """ # #??????? | | ???????????????????# "" # o T #??????? | | ???????????????????# # wu #??????? | | ???????????????????######## u####### #??????? | | ??????????????????????????# #??????# ##??????? | | ??????????????????????????# #??????? #???????? | | ??????????????????????????# #???????? #???????? | | ?????????????????????????? #???????? +???????? | | ????????????????????????? #????????? #???????? | | ???????????????????????? #????????? #???????? | | ???????????????????????########??????????#???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExplosiveTacticalWell Manual? 0 Play Time 00:16:09 Cumulative 25.3 hours Start 2021.05.14 @ 12:56:48 End 2021.05.14 @ 13:17:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 17 Adventurer 0 Explorer 15 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 28 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 78b844cc-962f-41d1-8d15-4bb82e8a2ee0