Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.20 @ 17:21:18 Player: jjjdanny Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (148) 740 Value Destroyed (6216) 6216 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (49) 49 TOTAL SCORE: 11865 Bonus ------- Follower Combat Kills 49 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -4/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Neutrino Core Advanced Weight Redist. System Phase Cannon Matter Neutralizer Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Cooling System Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Reaction Control System Improved Thermal Shield > --- WEAPON ----------- Advanced Plasma Cannon Neutron Cannon Neutron Cannon > --- INVENTORY -------- Neutrino Core Micro Fission Core Flexi-carbon Leg Power Amplifier Improved Cooling System Advanced Cooling System Advanced Weight Redist. System Improved Targeting Computer Point Defense System Improved System Backup Module Improved Recalibrator Beamcaster Wave Gun Wave Gun Phase Cannon Neutron Cannon [Rating: 99] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Insulated Plating Weapon Neutron Cannon Energy Gun Heavy Laser Energy Cannon Neutron Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Was Slots Evolved 12 | . . 2 2 2 2 2 . 2 . Power 1 | . . . . . 1 . . . . Propulsion 3 | . . 2 . . . . . 1 . Utility 7 | . . . 2 2 . 2 . 1 . Weapon 1 | . . . . . 1 . . . . Parts Attached 107 | 6 6 13 16 11 14 25 11 4 1 Power 15 | 1 . 1 1 . 3 5 3 1 . Engine 5 | 1 . 1 1 . . 2 . . . Core 9 | . . . . . 3 3 3 . . Reactor 1 | . . . . . . . . 1 . Propulsion 26 | 2 . 6 4 4 3 5 1 1 . Treads . | . . . . . . . . . . Leg 26 | 2 . 6 4 4 3 5 1 1 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 35 | 1 4 2 5 5 3 9 3 2 1 Device 22 | . 1 2 1 2 3 7 3 2 1 Storage 5 | 1 2 . . 1 . 1 . . . Processor 3 | . . . 3 . . . . . . Hackware . | . . . . . . . . . . Protection 5 | . 1 . 1 2 . 1 . . . Artifact . | . . . . . . . . . . Weapon 31 | 2 2 4 6 2 5 6 4 . . Energy Gun 16 | 2 1 2 4 1 2 3 1 . . Energy Cannon 14 | . 1 1 2 1 3 3 3 . . Ballistic Gun 1 | . . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . 2 1 . . . . . . Parts Lost 51 | . . 7 7 7 5 13 4 . 8 Power 5 | . . . . 1 1 1 1 . 1 Propulsion 15 | . . 4 1 4 . 4 . . 2 Utility 10 | . . 2 1 1 . 3 . . 3 Weapon 21 | . . 1 5 1 4 5 3 . 2 Highest Loss Streak 8 | . . 3 2 5 4 3 1 . 8 Average Slot Usage (%) 98 | . 98 97 99 98 98 99 99 99 61 Engine 7 | . 14 11 9 6 . 8 . . . Core 3 | . . . . . 13 2 11 9 3 Leg 28 | . 28 43 35 29 25 22 23 26 14 Device 16 | . 3 8 9 15 14 21 23 25 17 Storage 11 | . 14 11 9 12 11 10 11 10 5 Processor 9 | . . . 17 15 13 11 11 10 7 Protection 1 | . 9 . . 1 . 1 . . . Energy Gun 6 | . 19 11 9 8 8 1 2 . . Energy Cannon 11 | . 8 11 8 5 10 14 14 15 8 Naked Turns 24 | . . . . . . . . . 24 Heaviest Build 89 | 12 27 30 36 50 67 84 84 89 89 Greatest Support 88 | 20 20 40 52 62 60 65 68 88 88 Greatest Overweight (x) 3 | 3 1 . . 1 1 2 1 1 3 Average Overweight (x) . | . . . . . . . 1 . . Largest Inventory Capacity 16 | 6 10 10 10 16 16 16 16 16 16 Average Capacity 13 | 5 9 10 10 14 14 15 16 16 10 Most Carried 16 | 4 10 10 10 16 13 16 16 16 16 Average Carried 12 | 1 6 9 9 11 11 14 15 15 10 Final Capacity 16 | 6 10 10 10 16 10 16 16 16 4 Final Carried 16 | 2 10 10 10 14 10 15 16 16 4 Class Distribution -------------------- 44% | Scavenger-Gunner 27% | Scavenger-Mutant 15% | Mutant 7% | Scavenger-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Extension Scavenger-Tank | -4/Factory Mutant | -4/Waste Resources | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Was Matter Collected 1098 | 197 123 110 120 110 95 223 120 . . Remotely . | . . . . . . . . . . Salvage Created 6900 | . 274 1056 700 487 446 2493 1091 353 . Parts 294 | . 18 74 32 18 7 98 35 12 . Haulers Intercepted 1 | . . . . . . 1 . . . Recyclers Shooed 5 | . . . 2 . . 3 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Was Combat Hostiles Destroyed 124 | . 7 24 15 12 5 40 16 5 . Guns 35 | . 4 14 6 5 . 5 1 . . Cannons 81 | . 3 10 7 5 3 33 15 5 . Classes Destroyed 15 | . 3 2 3 2 . 5 . . . Worker 3 | . . . . . . 3 . . . Builder 1 | . . 1 . . . . . . . Tunneler 1 | . . . . . . 1 . . . Hauler 1 | . . . . . . 1 . . . Recycler 3 | . . . 1 . 1 . 1 . . Operator 2 | . . . 1 . . 1 . . . Watcher 13 | . 3 4 . . . 4 . 2 . Swarmer 23 | . 3 6 4 6 . 4 . . . Grunt 52 | . 4 10 6 1 4 19 5 3 . Brawler 2 | . . . . 2 . . . . . Duelist 4 | . . . 1 2 . 1 . . . Sentry 21 | . . 8 4 . 1 2 6 . . Hunter 5 | . . . . . . 2 3 . . Programmer 13 | . . . . 1 . 11 . 1 . Behemoth 3 | . . . . . . 1 2 . . Thug 1 | . . . . . . . . 1 . Best Kill Streak 7 | . 5 7 5 3 5 7 3 3 . Combat Bots Only 6 | . 3 6 5 3 4 6 3 3 . Max Kills in Single Turn 2 | . 1 2 1 1 1 2 2 1 . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Was Damage Taken 6488 | . 160 659 716 777 578 1468 737 129 1264 Core 1657 | . 45 58 87 34 128 86 64 . 1155 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 87 | 100 82 85 84 95 84 . 85 . . Volleys Fired 345 | . 19 59 47 46 15 96 47 16 . Largest 3 | . 2 2 2 2 3 3 3 3 . Hottest 278 | . 110 116 133 133 235 278 278 278 . Shots Fired 843 | . 35 116 94 83 45 287 135 48 . Gun 282 | . 25 57 51 55 8 55 31 . . Cannon 561 | . 10 59 43 28 37 232 104 48 . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal 843 | . 35 116 94 83 45 287 135 48 . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 47 | . 7 18 47 28 20 32 25 29 . Robot Miss Streak 3 | . 2 3 1 2 1 2 1 2 . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 645 | . 23 81 79 73 38 224 91 36 . Core Hits 266 | . 14 40 30 23 10 85 36 12 16 Critical Hits 14 | . . 1 1 2 . 8 1 1 . Critical Kills 5 | . . . . . . 4 . 1 . Critical Parts Destroyed 9 | . . 1 1 2 . 4 1 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 16732 | . 336 1336 1202 1186 947 7274 3035 1330 86 Guns 3934 | . 215 704 615 777 136 1068 419 . . Cannons 12712 | . 121 632 587 409 811 6206 2616 1330 . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 86 | . . . . . . . . . 86 Kinetic . | . . . . . . . . . . Thermal 16646 | . 336 1336 1202 1186 947 7274 3035 1330 . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 13 | . . 1 . . . 4 . . 13 Average Corruption 2 | . . 1 . . . 2 . . 4 Corruption Purged 6 | . . . . . . 5 . . 1 Effects 27 | . . 3 . . . 20 . . 4 Message Errors 9 | . . . . . . 8 . . 1 Matter Fused 5 | . . . . . . 3 . . 2 Heat Flow Errors 2 | . . . . . . 2 . . . Energy Discharges 6 | . . 2 . . . 3 . . 1 Data Loss (minor) 1 | . . . . . . 1 . . . Targeting Errors 4 | . . 1 . . . 3 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 505 | . . . 25 . 2 347 62 69 . Projectiles 505 | . . . 25 . 2 347 62 69 . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 36 | . . . . . . . . . 36 Shots . | . . . . . . . . . . Rammed 29 | . . . . . . . . . 29 Targets Rammed 29 | . . . . . . . . . 29 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 389 | . 174 205 109 . 389 180 60 51 . Average Temperature 46 | . 51 56 38 . 130 40 18 6 . Received Heat Transfer 1446 | . 66 228 279 . 222 384 201 66 . Effects 1 | . . . . . 1 . . . . Shutdowns 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 8 | . . . 2 2 2 2 . . . Combat Hostiles 8 | . . . 2 2 2 2 . . . Parts Melted 62 | . 4 8 8 6 8 22 3 3 . Heat Transferred 23903 | . 877 2997 2775 2590 1486 8886 3017 1275 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Was Peak Influence 394 | . 127 394 367 234 120 292 277 248 32 Initial 130 | . . 32 69 130 11 50 35 43 32 Average 126 | . 68 159 231 125 30 134 98 94 15 Maximum Alert Level 1 | . . 1 1 1 . 1 1 1 . Low Security (%) 76 | 100 100 67 42 86 100 73 80 91 100 Level 1 23 | . . 32 57 13 . 26 19 8 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 24 | . 1 2 . 6 1 6 3 5 . Investigation 5 | . 1 2 . . . . 1 1 . Extermination 8 | . . . . 2 1 4 . 1 . Reinforcement 5 | . . . . 1 . 2 2 . . Assault . | . . . . . . . . . . Garrison 6 | . . . . 3 . . . 3 . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced 2 | . . . . . . 2 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Was Distress Signals 10 | . . 5 . . . 3 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 191 | . 9 35 21 18 5 53 32 12 6 Peak Tracking Total 7 | . 4 5 5 5 4 7 5 4 6 Tactical Retreats 6 | . . 3 1 . . 1 1 . . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Was Traps Triggered 6 | . 1 4 . . . . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 9 | . . 2 . 7 . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Was Machines Disabled 4 | . . . 2 1 . . 1 . . Max in Single Turn 1 | . . . 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Was Machines Accessed 21 | . 1 7 1 1 . 3 6 2 . Terminals 21 | . 1 7 1 1 . 3 6 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 41 | . 2 14 1 3 . 3 13 5 . Successful 24 | . 1 7 1 3 . 3 6 3 . Failed 17 | . 1 7 . . . . 7 2 . Catastrophic 2 | . . 2 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 41 | . 2 14 1 3 . 3 13 5 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 24 | . 1 7 1 3 . 3 6 3 . Record 3 | . . 1 . . . 1 . 1 . Open Door 5 | . . . . . . 1 4 . . Branch Access Points 3 | . 1 1 . . . . . 1 . Emergency Access Points 1 | . . . 1 . . . . . . Locate Traps 2 | . . 1 . . . . 1 . . Disarm Traps 4 | . . 1 . 3 . . . . . Assault Status 1 | . . 1 . . . . . . . Zone Layout 5 | . . 2 . . . 1 1 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . 1 . . . Used 1 | . . . . . . 1 . . . Hacking Detections 15 | . . 6 1 1 . 1 4 2 . Full Trace Events 6 | . . 4 . . . . 1 1 . Feedback Events 1 | . . 1 . . . . . . . Corruption 1 | . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 8 | . . . . . . . 8 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Was Total Allies 12 | . . . . . . . 12 . . Largest Group 4 | . . . . . . . 4 1 . Highest-Rated Group 125 | . . . . . . . 125 31 . Highest-Rated Ally 37 | . . . . . . . 37 31 . Total Orders . | . . . . . . . . . . Ally Attacks 82 | . . . . . . . 82 . . Total Damage 1534 | . . . . . . . 1534 . . Kills 4 | . . . . . . . 4 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Was Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Was Turns Passed 8132 | 70 624 1227 730 808 287 2496 1136 625 129 Spaces Moved 4044 | 48 378 805 424 499 129 707 549 438 67 Core 9 | 9 . . . . . . . . . Treads . | . . . . . . . . . . Legs 4035 | 39 378 805 424 499 129 707 549 438 67 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 122 122 122 150 120 120 Average Speed 133 | 118 142 120 121 125 150 149 150 123 145 Slowest Speed 210 | 200 150 120 122 150 152 180 150 150 210 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 4 46 76 36 12 4 19 50 13 73 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 53 | . . . . . 4 33 9 7 . Melee . | . . . . . . . . . . Projectile 53 | . . . . . 4 33 9 7 . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Was Total 6057 | 61 429 963 551 599 188 1919 762 488 97 Wait 1246 | . 10 38 37 31 21 1046 51 12 . Move 4036 | 47 377 804 423 498 128 706 548 438 67 Hop . | . . . . . . . . . . Pick Up 158 | 8 13 29 19 12 8 33 26 10 . Fast Attach . | . . . . . . . . . . Attach 64 | 6 1 9 10 7 10 15 4 2 . Detach . | . . . . . . . . . . Swap 43 | . 5 4 6 4 4 10 7 2 1 Drop 78 | . 4 20 9 1 2 13 21 8 . Fire 345 | . 19 59 47 46 15 96 47 16 . Melee . | . . . . . . . . . . Ram 29 | . . . . . . . . . 29 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 58 | . . . . . . . 58 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -6/Factory -5/Factory -5/Extension -4/Factory (discovered 2 exits: Upp x2) -4/Waste History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Mutant 424 | -10/Materials | Discovered new exit (range 12) 543 | -10/Materials | Discovered new exit (range 9) 695 | -10/Materials | Entered another Materials area 695 | -9/Materials | Evolved 2 slots: Propulsion x2 1549 | -9/Materials | Build established: Scavenger-Mutant 1668 | -9/Materials | Identified exit to Mines 1844 | -9/Materials | Lost 3 parts (2n1u) 1891 | -9/Materials | Discovered new exit (range 15) 1922 | -9/Materials | Entered another Materials area 1922 | -8/Materials | Evolved 2 slots: Utility x2 2571 | -8/Materials | Discovered new exit (range 20) 2652 | -8/Materials | Entered Factory 2652 | -7/Factory | Evolved 2 slots: Utility x2 3158 | -7/Factory | Garrison activated, responded to threat 3416 | -7/Factory | Lost 5 parts (4n1w) 3447 | -7/Factory | Discovered new exit (range 5) 3460 | -7/Factory | Entered another Factory area 3460 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3669 | -6/Factory | Discovered new exit (range 19) 3682 | -6/Factory | Lost 4 parts (4w) 3747 | -6/Factory | Entered another Factory area 3747 | -5/Factory | Evolved 2 slots: Utility x2 3769 | -5/Factory | Build established: Scavenger-Gunner 4330 | -5/Factory | Spotted B-75 Beast 4372 | -5/Factory | Destroyed B-75 Beast 4657 | -5/Factory | Lost 3 parts (1u2w) 5996 | -5/Factory | Lost 3 parts (1p1u1w) 6225 | -5/Factory | Discovered new exit (range 5) 6243 | -5/Factory | Entered Extension 6491 | -5/Extension | Build established: Gunner 6738 | -5/Extension | Rescued a captive Derelict 6792 | -5/Extension | Build established: Scavenger-Gunner 6896 | -5/Extension | Rescued a captive Derelict 6963 | -5/Extension | Rescued a captive Derelict 6963 | -5/Extension | Rescued a captive Derelict 7265 | -5/Extension | Spotted B-75 Beast 7282 | -5/Extension | Destroyed B-75 Beast 7289 | -5/Extension | Spotted B-75 Beast 7322 | -5/Extension | Destroyed B-75 Beast 7368 | -5/Extension | Discovered new exit (range 3) 7379 | -5/Extension | Entered Factory 7379 | -4/Factory | Accompanied by 1 ally 7379 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7594 | -4/Factory | P-70 Sage assimilated allied 66-FL5(g) 7606 | -4/Factory | Garrison activated, responded to threat 7667 | -4/Factory | Identified exit to Upper Caves 7671 | -4/Factory | Build established: Scavenger-Tank 8004 | -4/Factory | Sucked down chute 8004 | -4/Factory | Entered Waste 8019 | -4/Waste | EMP discharged 8045 | -4/Waste | Spotted C-40 Crusher 8046 | -4/Waste | Spotted C-40 Crusher 8054 | -4/Waste | Spotted C-40 Crusher 8057 | -4/Waste | Spotted C-40 Crusher 8064 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8070 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8073 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8078 | -4/Waste | Spotted C-40 Crusher 8078 | -4/Waste | Spotted C-40 Crusher 8082 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8103 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8106 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8109 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8119 | -4/Waste | EMP discharged 8119 | -4/Waste | System corruption reached 10% 8123 | -4/Waste | Core integrity fell below 50% 8129 | -4/Waste | Core integrity fell below 20% 8133 | -4/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Slammed into C-40 Crusher. Adv. Heat Sink fried beyond repair. Imp. Heat Sink fried beyond repair. System corrupted (+5). Adv. Cooling System fried beyond repair. Slammed into C-40 Crusher. Destabilizing: Core damaged (-11). Slammed into C-40 Crusher. Destabilizing: System corrupted (+2). Slammed into C-40 Crusher. Destabilizing: Core damaged (-57). CNYDDYBDVHT/SQ:, JK2AZ Slammed into C-40 Crusher. 2 Matter crushed. Slammed into C-40 Crusher. 3 Matter crushed. Slammed into C-40 Crusher. 2 Matter crushed. Slammed into C-40 Crusher. 5 Matter crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##########???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# ????????????????????? | | ####??????#####?????? ?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# ########CCCC###???????????????????? | | #??????# CCCC #???????????????????? | | #??????# %@% #???????????????????? | | #??????# CCCC #???????????????????? | | #??????# CCCC #???????????????????? | | #??????# ######## CC###???????????????????? | | #??????# #??????# CC#?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | ######## ######## ###???????????????????? | | = #???????????????????? | | #???????????????????? | | #???????????????????? | | " #???????????????????? | | ######## ######## ###???????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# ] #??????# #?????????????????????? | | #??????# #??????# ?????????????????????? | | #??????# #??????# ????????????????????? | | #??????# #??????# ???????????????????? | | #??????# #??????# ??????????????????? | | #??????# #??????# #### ?????????????????? | | #??????# #??????# #??? ????????????????? | | #??????# #??????# #???? ???????????????? | | #??????# #??????# #?????##??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 107 Energy Generation 34 Energy Capacity 395 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 45 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Point Defense Rating 80 Evasion (%) 46 Targeting Accuracy 8 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Origins Challenges ------------ None Game ------ Seed ChargeCannonImmobilizer Manual? 0 Play Time 01:15:01 Cumulative 25.2 hours Start 2021.01.20 @ 15:26:59 End 2021.01.20 @ 17:21:18 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 33 Rogue 0 Adventurer 33 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 28 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3a81e1fe-47e7-4636-90be-923bc8462aaf