Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.22 @ 18:55:11 Player: Jarnogs Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (51) 255 Value Destroyed (1142) 1142 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (14) 14 TOTAL SCORE: 2971 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 20 Friendly Fire -18 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Hot (244) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Signal Interpreter Authchip [Device] > --- WEAPON (3) ------- Makeshift Laser Ripper > --- INVENTORY (5) ---- Targeting Computer Makeshift System Shield CPS Tube (2) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Signal Interpreter Authchip [Device] > --- WEAPON ----------- Makeshift Laser Makeshift Laser RU-N14's Throwing Claymores > --- INVENTORY -------- Targeting Computer Makeshift System Shield CPS Tube Ripper [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Propulsion Flight Unit Leg Carbon-fiber Leg Hover Unit Combat Airjet Flight Unit Flight Unit Utility Signal Interpreter Device Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Hackware Authchip [Device] Protection Light Armor Plating Weapon Makeshift Laser Energy Gun Makeshift Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Ripper Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 50 | 6 15 8 8 8 5 Power 7 | 2 2 1 . 1 1 Engine 6 | 2 2 1 . 1 . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 19 | 2 4 2 6 3 2 Treads . | . . . . . . Leg 11 | 2 4 2 1 . 2 Wheel . | . . . . . . Hover 1 | . . . 1 . . Flight 7 | . . . 4 3 . Utility 8 | . 5 2 . 1 . Device 3 | . 2 1 . . . Storage 1 | . 1 . . . . Processor 1 | . . 1 . . . Hackware 1 | . . . . 1 . Protection 2 | . 2 . . . . Artifact . | . . . . . . Weapon 16 | 2 4 3 2 3 2 Energy Gun 5 | 1 . 1 1 2 . Energy Cannon 1 | . . . 1 . . Ballistic Gun 4 | 1 1 2 . . . Ballistic Cannon 2 | . 2 . . . . Launcher 1 | . 1 . . . . Special Weapon 2 | . . . . 1 1 Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 16 | . 4 3 3 . 6 Power 4 | . 1 . 1 . 2 Propulsion 5 | . 1 1 1 . 2 Utility 3 | . 1 2 . . . Weapon 4 | . 1 . 1 . 2 Highest Loss Streak 5 | . 4 2 3 . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 81 | . 91 89 76 59 99 Engine 13 | . 13 19 18 11 11 Core 3 | . . . . . 10 Leg 13 | . 27 18 6 . 20 Flight 8 | . . . 5 22 1 Device 3 | . 8 10 8 . . Processor 8 | . . 5 11 11 11 Hackware 4 | . . . . 2 11 Protection 2 | . 13 2 . . . Energy Gun 9 | . 6 8 7 1 21 Energy Cannon 4 | . . . 2 11 . Ballistic Gun 6 | . 13 21 16 . . Special Weapon 3 | . . . . . 9 Peak Build Rating 36 | 5 9 18 17 26 36 Average Rating 18 | 3 7 15 13 10 34 On Entrance 10 | . 5 7 16 7 26 Naked Turns . | . . . . . . Heaviest Build 31 | 8 21 21 21 13 31 Greatest Support 34 | 20 20 34 17 13 30 Greatest Overweight (x) 5 | . 1 1 5 1 1 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 10 | 5 10 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 2 4 5 5 5 5 Average Carried 3 | . 2 3 2 3 3 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 4 | 1 2 3 1 4 3 Class Distribution -------------------- 45% | Mutant 32% | Derelict-Gunner 14% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Mutant | -7/Zion Derelict-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1252 | 272 188 446 113 153 80 Remotely . | . . . . . . Salvage Created 1322 | 38 414 551 91 . 228 Parts 87 | 3 26 44 6 . 8 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 9 | . . . . 2 7 Prevented 2 | . . . . . 2 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 42 | 1 16 17 2 . 6 Guns 31 | 1 11 14 2 . 3 Cannons 9 | . 4 3 . . 2 AOE 2 | . 1 . . . 1 Classes Destroyed 9 | 1 3 3 1 . 1 Worker 3 | . 2 1 . . . Recycler 1 | . . 1 . . . Operator 2 | . . 2 . . . Drone 1 | . . . . . 1 Watcher 3 | . 1 2 . . . Swarmer 24 | . 9 13 . . 2 Grunt 11 | 1 7 . . . 3 Sentry 4 | . . 4 . . . Demolisher 2 | . . . 2 . . Best Kill Streak 12 | 1 5 12 2 . 3 Combat Bots Only 6 | 1 4 6 2 . 3 Max Kills in Single Turn 3 | 1 2 3 1 . 1 Gunslinging 2 | . 1 2 . . . Exploded 1 | . 1 . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 205 | 4 54 93 8 . 46 Missed 52 | . 10 30 3 . 9 Damage Taken 2492 | 45 804 642 282 . 719 Core 564 | . 149 79 87 . 249 Absorbed by Shields . | . . . . . . Core Remaining (%) 70 | 100 40 . . . . Volleys Fired 109 | 4 47 37 5 . 16 Largest 3 | 1 2 3 3 . 3 Hottest 156 | 20 65 104 104 . 156 Shots Fired 254 | 4 86 111 13 . 40 Gun 213 | 4 67 99 13 . 30 Cannon 30 | . 11 12 . . 7 Launcher 8 | . 8 . . . . Special 3 | . . . . . 3 Kinetic 154 | 4 54 86 10 . . Thermal 82 | . 24 25 3 . 30 Explosive 11 | . 8 . . . 3 Electromagnetic 7 | . . . . . 7 Robot Hit Streak 9 | 3 9 6 7 . 6 Robot Miss Streak 5 | 1 5 4 2 . 2 Penetration Max . | . . . . . . Secondary Targets 9 | . 3 5 1 . . Max Gunslinging Chain 2 | . 1 2 1 . . Shots Hit Robots 137 | 3 43 58 9 . 24 Core Hits 78 | 2 29 27 6 . 14 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 11 | . 1 3 . . 7 Burn 9 | . . 2 . . 7 Destroy 1 | . . 1 . . . Blast 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2489 | 42 717 943 183 . 604 Guns 1785 | 42 365 833 172 . 373 Cannons 318 | . 88 110 . . 120 Explosions 375 | . 264 . . . 111 Melee . | . . . . . . Ramming 11 | . . . 11 . . Kinetic 1269 | 42 314 769 144 . . Thermal 714 | . 139 174 28 . 373 Explosive 375 | . 264 . . . 111 Electromagnetic 120 | . . . . . 120 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 16 | . 16 . . . . Average Corruption 11 | . 11 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . 8 . . . . Message Errors 3 | . 3 . . . . Matter Fused 1 | . 1 . . . . Heat Flow Errors 1 | . 1 . . . . Parts Rejected 2 | . 2 . . . . Weapon Failures 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 7 | . 7 . . . . Projectiles 7 | . 7 . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 3 | . 1 1 1 . . Impact 1 | . . . 1 . . Kinetic 2 | . 1 1 . . . Secondary . | . . . . . . Self-Inflicted Damage 29 | . 24 . 5 . . Shots 1 | . 1 . . . . Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 451 | . 94 203 . . 451 Average Temperature 102 | . 36 51 . . 182 Received Heat Transfer 471 | 24 135 81 . . 231 Effects 1 | . . . . . 1 Shutdowns 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 2323 | . 325 592 74 . 1332 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 570 | 20 296 570 75 . . Initial 84 | . 13 84 55 . . Average 159 | 6 136 254 61 . . Maximum Alert Level 2 | . 1 2 . . . Low Security (%) 72 | 100 73 52 100 . . Level 1 19 | . 26 27 . . . Level 2 7 | . . 19 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 4 3 . . 1 Investigation 3 | . 2 1 . . . Extermination . | . . . . . . Reinforcement 4 | . 2 2 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | 1 22 22 2 . 18 Peak Tracking Total 10 | 1 4 4 2 . 10 Tactical Retreats 3 | . 2 . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 4 | . 3 1 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 7 | . 4 3 . . . Terminals 6 | . 3 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 32 | . 14 18 . . . Successful 21 | . 10 11 . . . Failed 11 | . 4 7 . . . Catastrophic 2 | . . 2 . . . Database Lockouts . | . . . . . . Manual 6 | . 1 5 . . . Terminals 29 | . 11 18 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 18 | . 7 11 . . . Record 8 | . 3 5 . . . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Unreport Threat 3 | . 1 2 . . . Dispatch Records 2 | . . 2 . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 3 . . . . Recycle Component 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 7 | . 4 3 . . . Full Trace Events 6 | . 3 3 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . 1 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . 1 . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . 10 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 3 Highest-Rated Group 84 | . . . . 84 84 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 35 | . . . . . 35 Total Damage 295 | . . . . . 295 Kills 4 | . . . . . 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 4 | . . . 1 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4577 | 85 578 655 368 1498 1393 Spaces Moved 2998 | 64 312 344 195 1277 806 Core 34 | 17 . . 13 . 4 Treads . | . . . . . . Legs 1496 | 47 312 344 110 . 683 Wheels . | . . . . . . Hover . | . . . . . . Flight 1468 | . . . 72 1277 119 Fastest Speed 32 | 50 120 120 117 32 42 Average Speed 134 | 101 121 150 172 108 164 Slowest Speed 300 | 120 190 200 300 117 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . 1 . . . . Exploration Rate (%) 53 | 6 49 34 68 80 82 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . . . 1 2 1 Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 7 | . . . 1 4 2 Spaces Dug . | . . . . . . Terrain Destroyed 86 | . 30 . . . 56 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 84 | . 30 . . . 54 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3348 | 79 425 406 217 1383 838 Wait 114 | . 26 3 . 82 3 Move 2993 | 63 311 343 194 1276 806 Hop . | . . . . . . Pick Up 53 | 6 18 10 3 11 5 Fast Attach . | . . . . . . Attach 31 | 5 9 5 5 4 3 Detach 2 | . . . 1 1 . Swap 19 | 1 6 3 3 4 2 Drop 26 | . 8 5 5 5 3 Fire 109 | 4 47 37 5 . 16 Melee . | . . . . . . Ram 1 | . . . 1 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 49 | -11/Scrapyard | Discovered new exit (range 8) 86 | -11/Scrapyard | Entered Materials 388 | -10/Materials | Discovered new exit (range 16) 475 | -10/Materials | Crushed by falling debris 475 | -10/Materials | Core integrity fell below 50% 475 | -10/Materials | System corruption reached 10% 506 | -10/Materials | Lost 4 parts (1p1n1u1w) 625 | -10/Materials | Discovered new exit (range 3) 645 | -10/Materials | Build established: Mutant 664 | -10/Materials | Entered another Materials area 664 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1119 | -9/Materials | Discovered new exit (range 13) 1180 | -9/Materials | Build established: Scavenger-Gunner 1317 | -9/Materials | Identified exit to Mines 1319 | -9/Materials | Entered Mines 1434 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1516 | -9/Mines | Assembled infested the area 1588 | -9/Mines | Lost 3 parts (1p1n1w) 1614 | -9/Mines | Learned location of Zion (-7) 1684 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1686 | -9/Mines | Discovered new exit (range 11) 1686 | -9/Mines | Identified exit to Zion 1687 | -9/Mines | Entered Zion 1709 | -7/Zion | Learned 4 Factory zone layouts 1784 | -7/Zion | Learned location of 1 exit from Proximity Caves 1852 | -7/Zion | Build established: Mutant 1981 | -7/Zion | Learned location of Data Miner (-6) 2232 | -7/Zion | Found Prototype Special Weapon 2301 | -7/Zion | Learned location of Armory (-4) 2942 | -7/Zion | Gained Derelict followers 2974 | -7/Zion | Discovered new exit (range 15) 3072 | -7/Zion | Identified RU-N14's Throwing Claymores 3126 | -7/Zion | Identified exit to Proximity Caves 3185 | -7/Zion | Entered Proximity Caves 3185 | -6/Proximity Caves | Accompanied by 3 allies 3186 | -6/Proximity Caves | Identified exit to Factory 3239 | -6/Proximity Caves | Core integrity fell below 50% 3290 | -6/Proximity Caves | Spotter reported a threat 3343 | -6/Proximity Caves | Spotter reported a threat 3345 | -6/Proximity Caves | Spotter reported a threat 3367 | -6/Proximity Caves | Build established: Derelict-Gunner 3398 | -6/Proximity Caves | Spotter reported a threat 3400 | -6/Proximity Caves | Spotter reported a threat 3451 | -6/Proximity Caves | Spotter reported a threat 4559 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4573 | -6/Proximity Caves | Core integrity fell below 20% 4578 | -6/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." Y-64 Sentinel suffers critical hit (Destroy). Slug penetrates Wall. Y-64 Sentinel: "REQUESTING BACKUP." Slug penetrates HL-CVI(h). HL-CVI(h) destroyed. Penetrated by Slug. Mak. Laser destroyed. G-50 Soldier suffers critical hit (Burn). Lgt. Deuterium Engine destroyed. G-50 Soldier heat short circuits Adv. Heat Sink. Y-64 Sentinel heat spikes uncontrollably. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. G-50 Soldier overheating. Penetrated by Slug. Neutrino Core destroyed. Carbon-fiber Leg destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | #????????????????????????????????????????? | | # #????????????????????????????????????????? | | ### ##????????????????????????????????????????? | | ??# ###?????????????????????????????????????????? | | #?# #???????????????????????????????????????????? | | ### ###?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ##???????????????????????????????????????## | | #?????????????????????#####??######?????# | | % #????????#########???## #### #?????# | | #???????## ## ##??# ## #??????# | | # ##???????# ##?# ######## | | ## # # #?????????# ###### < | | ?# # #?????????# #???# ## | | ?# # #?????????# #????# ### ######## | | ?# # #?????????# ##???####?# ##?????# # | | ?# ####?????????# #####???## ####??### | | ?# #????????###?# ## ##### ##### | | ## #???????## ### ## | | ?" "#???????# #### | | ?#%##???????# ########### ###### | | ## ########## ######?????# ## | | #### ####### # | | @ i gg % # | | ##" ### #### ######## =%!g #### # | | ?## #?# #??# #??????# #;########??## | | ??#%#? #?# ### #??????# ##????????????# | | ??# # #?# #?# #?????% #?????????????## | | ??# ## ?# #??? #??????????????## | | ??### ### ? #?? # #???????????????# | | ?????# #?# #" # #???????????????## | | ??????##?# ### #?# #????????????????## | | ?????????## ## ?? ?????????????????## | | ??????????#### ?? ??? ??????????????????# | | ?????????????## ?? ???? ??????????????????? | | ??????????????# ? ???# ??????????????????? | | ??????????????## ? ???# ??????????????????? | | ???????????????##?? ???? ##?????????????????? | | ??????????????????? ????? ???????????????????? | | ?????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 28 Energy Capacity 355 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Authchip Count 1 Item Schematics ----------------- Antigrav System | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Everything Is Under Control First Step to Greatness Gunslinger One Hack Too Far Oops Risk Taker Robot Respite Storm Trooper System Compromised Tourist Uninvited Guest Unlikely Earthworm Challenges ------------ None Game ------ Seed HeartPointyMultitool Manual? 0 Play Time 01:25:41 Cumulative 1.4 hours Start 2025.03.22 @ 17:13:07 End 2025.03.22 @ 18:55:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 3 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Dina Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 92eb4bb7-6fc9-4a33-9a4f-d93d21e1e22a