Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.13 @ 10:02:01

Player: ButISurrendered

Result: Destroyed by EQ-024 with Multirail

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (35)       7000
Robots Destroyed (523)     2615
Value Destroyed (33231)    33231
Prototype IDs (108)        2160
Alien Tech Used (10)       2000
Bonus (25095)              25095
              TOTAL SCORE: 76601

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    10031
Follower Combat Kills      3314
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       372
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Friendly Fire              -2122

 Cogmind 
---------
Core Integrity             0/1600
Matter                     302/550
Energy                     338/1100
System Corruption          21%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (5) ---
  High-density Centrium Leg
>              --- UTILITY (13) -----
  Experimental Coolant Injector
  Experimental Energy Well
  Experimental Optical Array
  Experimental Core Analyzer
      Advanced Armor Integrity Analyzer
>              --- WEAPON (5) -------
                   (None)
>              --- INVENTORY (4) ----
               Beam Splitter
               EM Dispersion Field

 Peak State 
------------
>               --- POWER ------------
                Vortex Chain Reactor
>               --- PROPULSION -------
                Biometal Medium Treads
   Experimental Biometal Heavy Treads
   Experimental Biometal Heavy Treads
>               --- UTILITY ----------
   Experimental Coolant Injector
         Medium Storage Unit
  High-capacity Storage Unit
   Experimental Energy Well
   Experimental Optical Array
   Experimental Targeting Computer
   Experimental Core Analyzer
       Advanced Armor Integrity Analyzer
   Experimental Phase Shifter
                Beam Splitter
                AEGIS Remote Shield
                Matter Drive
>               --- WEAPON -----------
                Sigix Quantum Sheargun
                Multirail
                Multirail
          Heavy Hardcell Cannon
>               --- INVENTORY --------
                Zero-point Reactor
                Zero-point Reactor
   Experimental Biometal Medium Treads
   Experimental Biometal Medium Treads
   High-density Centrium Leg
                Centrium Heavy Armor Plating
                EM Dispersion Field
     Long-range Tractor Beam
                Transdimensional Reconstructor
       Enhanced Nova Cannon
       Enhanced Nova Cannon
       Enhanced Nova Cannon
                Graviton Cannon
                Graviton Cannon
                Gamma Refractor
[Rating: 246]

 Favorites 
-----------
Power                      Light Quantum Reactor
  Engine                   Improved Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Myomer Leg
  Wheel                    Compact Wheel
  Hover Unit               Combat Gravmag System
  Flight Unit              Nuclear Pulse Thruster
Utility                    High-capacity Storage Unit
  Device                   Experimental Transmission Jammer
  Storage                  High-capacity Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 System Shield
  Protection               Heavy Regenerative Plating
  Artifact                 Phase Redirector
Weapon                     Railgun
  Energy Gun               Vortex Rifle
  Energy Cannon            Heavy Neutron Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         AWS/Autocannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Core Stripper
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  11   | .   .   .   .   .   3   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   1   .   
  Weapon                   3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             586  | 6   7   1   2   3   22  19  .   17  4   .   1   13  1   2   5   1   6   9   15  16  5   28  7   19  3   7   9   17  53  37  12  37  38  44  120 
  Power                    29   | .   1   .   .   1   .   2   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   1   .   .   1   .   2   2   1   4   .   4   7   
    Engine                 5    | .   1   .   .   1   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
    Reactor                21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   2   1   1   4   .   4   7   
  Propulsion               75   | 2   .   .   .   .   2   4   .   .   .   .   .   2   .   .   .   .   .   2   1   3   .   3   3   .   2   .   2   6   9   7   2   10  3   1   11  
    Treads                 34   | 2   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   1   1   .   3   3   .   .   .   .   .   9   .   .   .   2   1   8   
    Leg                    20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   .   .   .   10  1   .   3   
    Wheel                  4    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   2   .   .   .   .   7   2   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Utility                  283  | 2   2   .   2   .   10  5   .   8   2   .   .   7   .   .   2   1   4   3   3   7   .   15  2   5   1   4   5   5   25  11  5   16  31  31  69  
    Device                 160  | 1   .   .   .   .   3   4   .   4   2   .   .   4   .   .   1   1   2   1   2   5   .   7   1   3   .   4   4   2   13  3   1   10  24  21  37  
    Storage                32   | .   2   .   2   .   4   1   .   1   .   .   .   .   .   .   1   .   2   1   .   2   .   .   .   .   1   .   .   .   3   2   1   1   1   3   4   
    Processor              22   | 1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   5   .   1   .   .   .   .   4   1   .   1   2   1   4   
    Hackware               6    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   1   .   .   .   .   .   .   
    Protection             55   | .   .   .   .   .   1   .   .   2   .   .   .   2   .   .   .   .   .   1   1   .   .   2   1   1   .   .   1   1   4   5   3   2   4   6   18  
    Artifact               8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   6   
  Weapon                   199  | 2   4   1   .   2   10  8   .   9   2   .   1   3   1   2   2   .   1   4   11  6   5   10  2   13  .   3   1   6   17  17  4   7   4   8   33  
    Energy Gun             19   | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   3   1   .   1   .   1   .   1   4   1   .   .   .   .   3   
    Energy Cannon          27   | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   6   2   .   2   5   7   
    Ballistic Gun          64   | 1   2   1   .   .   6   3   .   3   .   .   1   .   1   .   .   .   .   2   .   .   .   7   2   7   .   .   1   .   8   1   1   1   1   1   14  
    Ballistic Cannon       15   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   5   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   4   
    Launcher               28   | .   2   .   .   2   4   1   .   1   .   .   .   2   .   1   .   .   .   .   3   2   2   .   .   .   .   .   .   2   .   2   .   1   1   2   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   
    Slashing Weapon        34   | .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   2   .   .   1   2   1   .   1   .   5   .   2   .   2   5   6   .   1   .   .   3   
    Piercing Weapon        7    | .   .   .   .   .   .   2   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  64   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   6   .   1   .   1   .   .   6   1   3   7   .   6   6   .   23  
Parts Lost                 57   | .   .   .   .   1   .   .   .   1   .   .   .   2   .   .   .   .   .   .   7   .   1   2   .   1   1   .   .   11  3   4   2   2   .   1   18  
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               17   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   5   .   1   2   2   .   .   3   
  Utility                  26   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   1   2   .   .   1   .   .   4   3   3   .   .   .   1   7   
  Weapon                   13   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   8   
  Highest Loss Streak      7    | .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   6   .   1   1   .   1   1   .   .   4   1   2   1   2   .   1   7   
Average Slot Usage (%)     76   | .   98  100 90  81  86  82  69  82  52  53  53  57  53  53  53  66  58  54  46  68  96  96  87  77  57  60  80  68  83  82  85  85  89  87  76  
  Engine                   2    | .   13  14  14  10  9   7   7   7   7   7   7   6   6   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   5   5   5   5   4   .   .   4   3   3   2   2   3   4   7   6   
  Treads                   10   | .   28  28  28  28  16  1   .   .   .   .   .   .   13  13  13  13  11  11  10  11  17  18  10  10  7   4   .   .   13  .   .   .   .   11  11  
  Leg                      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   11  .   .   .   18  19  .   .   
  Wheel                    1    | .   .   .   .   .   1   13  15  15  15  15  15  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   .   .   .   2   10  10  1   .   20  21  2   .   .   .   
  Device                   10   | .   14  14  2   .   9   6   15  10  7   7   7   9   6   6   6   17  15  11  4   14  29  14  17  4   10  14  25  14  8   2   3   6   9   17  12  
  Storage                  12   | .   12  14  16  14  17  13  15  22  7   7   7   6   6   6   10  8   6   11  11  15  13  10  10  10  8   5   5   3   11  15  13  14  16  13  15  
  Processor                8    | .   1   .   .   .   5   7   7   7   .   .   .   2   .   .   .   .   .   .   .   .   .   9   15  15  15  15  15  11  18  18  17  16  16  15  10  
  Protection               4    | .   .   .   .   .   1   7   .   .   .   .   .   3   6   6   1   .   .   .   5   5   5   6   1   5   1   .   .   1   1   9   12  8   6   5   6   
  Energy Gun               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   10  3   .   .   5   3   .   1   3   .   .   .   .   .   .   
  Ballistic Gun            7    | .   6   26  28  .   17  16  .   9   .   .   2   .   5   6   5   .   .   2   .   .   .   18  26  25  .   .   3   1   15  .   3   2   3   3   8   
  Launcher                 2    | .   19  1   .   27  9   2   .   .   .   .   .   5   6   5   6   6   5   2   .   1   4   .   .   .   .   .   .   2   .   .   .   .   .   3   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   .   4   7   7   9   .   .   .   13  9   4   .   1   .   2   .   .   .   .   5   6   1   6   4   1   4   4   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             203  | 3   44  43  89  91  146 169 169 156 147 126 134 149 154 154 154 147 162 203 154 161 124 136 132 130 88  50  47  78  113 105 109 130 123 174 180 
  Greatest Support         210  | 40  40  40  40  40  40  44  32  32  32  32  32  44  44  44  44  44  44  44  44  70  70  126 155 155 155 60  50  110 198 180 114 131 150 185 210 
  Greatest Overweight (x)  9    | .   1   1   2   2   3   5   5   4   4   3   4   9   3   3   3   3   3   4   6   3   1   1   1   .   1   1   1   1   .   .   .   1   1   1   .   
  Average Overweight (x)   1    | .   .   1   1   2   1   3   5   3   3   3   3   5   3   3   3   2   2   3   3   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 38   | 4   12  12  24  24  38  30  30  38  38  12  12  12  12  12  18  18  18  18  18  18  18  18  18  18  18  10  10  10  20  20  20  20  20  20  20  
  Average Capacity         18   | 4   7   12  20  24  22  29  30  37  13  12  12  12  12  12  16  14  13  18  18  18  18  18  18  18  15  10  10  8   17  20  20  20  20  20  19  
  Most Carried             32   | 4   10  10  24  24  25  26  27  32  26  12  12  12  11  12  15  12  14  18  18  18  18  18  18  18  13  10  10  10  20  20  20  20  20  20  20  
  Average Carried          16   | .   4   9   16  23  19  23  25  29  12  12  11  10  10  11  12  10  11  16  14  17  16  17  17  17  11  9   9   6   15  19  19  19  18  19  18  
  Final Capacity           38   | 4   12  12  24  24  24  30  30  38  12  12  12  12  12  12  18  12  18  18  18  18  18  18  18  18  10  10  10  4   20  20  20  20  20  20  4   
  Final Carried            27   | 4   10  9   24  24  23  24  27  27  12  12  11  9   11  12  12  9   14  17  16  18  13  17  16  13  10  10  10  3   20  20  19  20  18  18  2   

 Class Distribution 
--------------------
 24% | Mutant
 14% | Scavenger-Mutant
 13% | Scavenger-Gunner
  9% | Hauler-Mutant
  8% | Gunner
  7% | Scavenger-Assassin
  7% | Tank
  4% | Hauler-Assassin
  3% | Scavenger-Tank

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
      Hauler-Mutant | -10/Exiles
      Hauler-Mutant | -9/Mines
  Hauler-Skirmisher | -8/Materials
      Hauler-Mutant | -7/Factory
  Hauler-Skirmisher | -7/Waste
      Hauler-Mutant | -7/Factory
             Mutant | -7/Lower Caves
             Mutant | -7/Data Miner
             Mutant | -6/Proximity Caves
             Mutant | -6/Factory
             Mutant | -6/Lower Caves
               Tank | -6/Lower Caves
             Gunner | -6/Zion
             Mutant | -5/Proximity Caves
             Mutant | -5/Factory
             Mutant | -5/Upper Caves
               Tank | -5/Upper Caves
             Mutant | -5/Warlord
             Mutant | -4/Proximity Caves
   Scavenger-Gunner | -4/Factory
   Scavenger-Gunner | -4/Waste
             Gunner | -4/Factory
             Gunner | -4/Upper Caves
             Gunner | -4/Upper Caves
             Mutant | -4/Zhirov
             Mutant | -3/Proximity Caves
   Scavenger-Gunner | -3/Research
      Hauler-Mutant | -3/Testing
   Scavenger-Mutant | -2/Research
   Scavenger-Mutant | -2/Quarantine
 Scavenger-Assassin | -2/Section 7
 Scavenger-Assassin | -1/Access
   Scavenger-Mutant | -1/Command

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Matter Collected           15153 | 284  34   127  38   107  344  538  44   231  47   .    175  366  38   76   20   54   10   100  219  222  84   720  139  639  37   23   165  286  1210 379  234  1108 704  1991 4360 
  Remotely                 2374  | .    .    .    .    .    .    .    .    85   .    .    .    229  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2060 
Salvage Created            31518 | 190  217  127  .    100  369  584  1042 293  17   .    .    681  246  705  .    151  .    269  842  105  247  1559 247  1012 373  194  207  653  2543 1302 678  2905 989  7054 5617 
  Parts                    1358  | 20   17   9    .    27   30   33   9    7    .    .    .    31   22   24   .    11   .    18   18   8    18   59   3    50   7    6    .    25   144  74   32   104  34   329  189  
Haulers Intercepted        10    | .    .    .    .    .    1    1    .    1    .    .    .    1    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    2    1    .    .    .    .    
Recyclers Shooed           14    | 1    .    1    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    3    .    1    .    1    1    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      250   | .    .    .    .    .    .    .    .    .    6    .    10   .    20   26   .    30   .    21   22   87   6    .    .    .    3    5    .    14   .    .    .    .    .    .    .    
  Prevented                33    | .    .    .    .    .    .    .    .    .    2    .    8    .    2    .    .    7    .    .    .    7    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Combat Hostiles Destroyed  413  | .   7   3   .   12  14  9   5   8   .   .   .   13  7   17  .   6   .   4   23  3   11  17  1   14  5   3   .   10  29  14  6   31  11  82  48  
  Melee                    18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   3   3   8   .   .   .   1   1   
  Guns                     255  | .   .   3   .   .   .   3   .   2   .   .   .   .   7   10  .   .   .   3   .   .   2   16  1   13  .   1   .   .   25  .   6   30  11  80  42  
  Cannons                  23   | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   1   10  3   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   
  AOE                      103  | .   7   .   .   12  14  6   .   6   .   .   .   13  .   6   .   6   .   .   13  .   8   .   .   1   5   2   .   3   .   .   .   .   .   .   1   
Classes Destroyed          27   | 3   2   1   .   .   3   1   1   1   .   .   .   3   1   .   .   1   .   1   1   1   .   .   .   .   .   .   .   .   .   1   .   2   1   2   1   
  Worker                   25   | 2   .   .   .   .   2   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   1   3   .   .   6   5   
  Builder                  17   | .   2   .   .   1   1   1   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   1   .   .   .   4   .   
  Tunneler                 8    | 4   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   .   .   .   .   1   1   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   2   1   .   .   .   .   
  Recycler                 23   | 1   .   1   .   .   1   4   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   3   .   .   1   1   5   2   
  Carrier                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   
  Drone                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Watcher                  11   | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   5   1   
  Swarmer                  76   | .   .   3   .   10  8   3   .   .   .   .   .   3   2   7   .   4   .   1   .   1   9   .   .   .   .   .   .   1   8   .   .   .   .   16  .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Grunt                    139  | .   7   .   .   2   5   2   .   6   .   .   .   5   .   8   .   2   .   .   12  .   .   4   .   6   4   .   .   3   4   2   3   13  4   34  13  
  Brawler                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   
  Duelist                  8    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Protector                5    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Sentry                   33   | .   .   .   .   .   1   3   .   1   .   .   .   .   1   2   .   .   .   1   2   .   1   3   .   4   1   .   .   .   7   .   .   .   .   4   2   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Hunter                   32   | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   .   .   2   .   2   .   2   .   2   2   4   3   3   .   6   2   
  Programmer               59   | .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   1   .   8   .   2   .   1   .   2   8   8   .   6   5   14  1   
  Compactor                6    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Enhanced Q-Series        21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   21  
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Z-Light                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Master Thief             7    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Martyr                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           24   | 3   9   3   .   4   11  6   4   6   .   .   .   5   3   7   .   4   .   2   17  2   5   7   1   10  4   1   .   3   6   7   8   10  5   24  8   
  Combat Bots Only         23   | .   7   3   .   4   6   6   4   6   .   .   .   4   3   7   .   4   .   2   17  2   5   6   1   9   4   1   .   3   6   4   6   9   5   23  8   
Max Kills in Single Turn   6    | 1   5   2   .   3   4   6   1   2   1   .   .   3   1   3   .   5   .   1   4   1   5   2   1   2   2   1   .   1   3   1   2   2   1   3   2   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Exploded                 6    | .   4   .   .   3   4   6   .   2   .   .   .   3   .   3   .   4   .   .   4   .   4   .   .   1   2   1   .   1   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   1   .   .   .   1   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  MAIN.C Shell (-1/Command)

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Was   Fac   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   War   Pro   Fac   Was   Fac   Upp   Upp   Zhi   Pro   Res   Tes   Res   Qua   Sec   Acc   Com   
Damage Taken               33185 | .     34    28    .     103   151   497   .     535   .     .     34    1102  136   187   .     253   .     67    884   11    192   1607  .     1053  637   724   .     1693  2262  1777  626   1644  1044  1634  14270 
  Core                     2719  | .     11    .     .     8     .     13    .     12    .     .     8     69    .     .     .     16    .     .     21    .     .     72    .     19    24    115   .     474   151   202   65    197   53    74    1115  
  Absorbed by Shields      9987  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    82    132   .     .     .     .     .     48    .     .     38    .     424   1650  7603  
  Reduced by Siege Mode    657   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     42    .     22    .     .     .     .     128   .     .     .     .     .     465   
  Redirected to Core       66    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     66    .     .     .     
Core Remaining (%)         81    | 100   .     .     .     92    100   .     .     .     .     .     95    .     .     .     .     90    .     .     .     .     97    .     .     .     .     .     .     38    .     72    .     .     52    .     .     
Volleys Fired              858   | 24    3     6     .     6     12    23    .     20    .     .     .     17    2     4     .     2     1     .     13    .     7     41    3     26    10    7     .     28    47    13    15    77    28    190   233   
  Largest                  5     | 2     2     2     .     2     3     3     .     3     .     .     .     1     1     1     .     1     1     .     1     .     3     5     5     5     1     1     .     3     5     1     2     1     1     1     5     
  Hottest                  360   | 60    66    46    .     66    78    69    .     92    .     .     .     39    39    39    .     39    39    .     60    .     140   165   165   167   300   300   .     202   314   110   160   80    50    110   360   
Shots Fired                1956  | 48    6     12    .     11    25    67    36    31    .     .     4     17    33    40    .     2     1     16    46    10    15    176   15    129   10    7     .     34    208   13    16    77    28    190   633   
  Gun                      1698  | 48    .     12    .     .     12    66    .     17    .     .     4     .     31    36    .     .     .     14    9     .     13    175   15    129   10    7     .     11    208   .     14    76    28    182   581   
  Cannon                   158   | .     .     .     .     .     .     .     36    9     .     .     .     .     .     .     .     .     .     2     31    10    .     .     .     .     .     .     .     5     .     6     2     .     .     8     49    
  Launcher                 99    | .     6     .     .     11    13    1     .     5     .     .     .     17    2     4     .     2     1     .     6     .     2     .     .     .     .     .     .     18    .     7     .     1     .     .     3     
  Special                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1591  | 24    .     12    .     .     12    66    36    17    .     .     4     .     31    36    .     .     .     16    33    10    .     167   15    129   .     .     .     .     142   .     14    76    28    182   541   
  Thermal                  107   | 24    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    7     .     .     31    1     2     .     .     8     24    
  Explosive                70    | .     6     .     .     11    13    1     .     5     .     .     .     17    2     4     .     2     1     .     6     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          117   | .     .     .     .     .     .     .     .     9     .     .     .     .     .     .     .     .     .     .     7     .     .     8     .     .     .     .     .     34    35    12    .     1     .     .     11    
  Slashing                 57    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     57    
  Entropic                 13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         61    | 15    3     5     .     1     3     6     14    12    .     .     6     14    17    13    .     6     .     9     13    12    10    40    13    37    22    22    .     18    45    10    8     27    10    36    61    
  Robot Miss Streak        7     | 4     3     4     .     3     3     5     1     5     .     .     .     1     2     2     .     1     .     1     3     1     4     4     .     1     2     4     .     3     1     1     3     3     5     7     6     
  Penetration Max          4     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     1     .     1     .     .     .     .     2     .     3     2     1     4     2     
  Secondary Targets        17    | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     3     .     .     .     .     3     .     .     .     .     .     5     
    Max Gunslinging Chain  1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     1     .     .     .     .     .     1     
  Autonomous               168   | .     .     .     .     .     .     .     36    .     .     .     4     .     31    36    .     .     .     16    34    10    1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1750  | 31    1     9     .     2     12    65    33    23    1     .     4     23    25    33    .     1     .     15    48    9     11    140   6     91    9     6     7     34    170   68    15    64    26    175   593   
  Core Hits                1585  | 12    14    5     .     15    35    34    9     25    1     .     1     45    13    28    .     11    .     10    63    3     22    49    2     41    24    11    3     18    85    37    20    102   23    254   570   
  Critical Hits            666   | .     .     .     .     .     .     2     2     .     .     .     1     .     .     2     .     .     .     1     3     .     .     14    .     5     .     .     .     1     14    7     23    111   38    245   197   
  Critical Kills           194   | .     .     .     .     .     .     1     1     .     .     .     .     .     .     1     .     .     .     1     2     .     .     5     .     3     .     .     .     1     5     3     8     34    12    95    22    
  Critical Parts Destroyed 403   | .     .     .     .     .     .     1     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     9     .     1     .     .     .     .     8     4     14    62    22    123   157   
Melee Attacks              421   | .     .     .     .     .     .     20    .     10    1     .     2     21    .     1     .     .     4     4     7     .     .     6     .     6     .     2     7     33    20    102   18    21    52    41    43    
  Kinetic                  12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     8     .     3     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 321   | .     .     .     .     .     .     .     .     .     .     .     2     21    .     1     .     .     4     4     7     .     .     6     .     6     .     2     7     33    20    82    4     3     38    41    40    
  Piercing                 87    | .     .     .     .     .     .     19    .     10    1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    14    17    6     .     .     
  Sneak Attacks            48    | .     .     .     .     .     .     8     .     1     1     .     .     3     .     1     .     .     .     .     7     .     .     3     .     .     .     .     .     .     .     8     3     .     1     3     9     
    Combat Hostiles        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        9     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     7     .     .     .     .     .     
Damage Inflicted           69236 | 217   490   118   .     689   2190  2151  2612  1860  64    .     119   4030  891   1887  .     636   .     596   4520  904   792   3478  147   2564  1199  671   755   1655  4825  3488  598   1148  518   3864  19560 
  Guns                     34504 | 217   .     107   .     .     90    720   .     190   .     .     119   .     757   1004  .     .     .     441   153   .     322   3101  147   2202  78    26    .     185   4310  .     228   1076  344   2785  15902 
  Cannons                  7577  | .     .     .     .     .     .     .     2612  90    .     .     .     .     .     .     .     .     .     155   2102  904   .     .     .     .     .     .     .     129   .     169   .     .     .     .     1416  
  Explosions               16701 | .     487   .     .     608   2032  843   .     1483  .     .     .     3387  130   755   .     636   .     .     2079  .     465   .     .     359   1112  645   .     909   .     448   .     72    .     142   109   
  Melee                    10076 | .     .     .     .     .     .     577   .     97    64    .     .     596   .     111   .     .     .     .     186   .     .     367   .     .     .     .     755   403   454   2871  370   .     174   918   2133  
  Ramming                  378   | .     3     11    .     81    68    11    .     .     .     .     .     47    4     17    .     .     .     .     .     .     5     10    .     3     9     .     .     29    61    .     .     .     .     19    .     
  Kinetic                  37833 | 93    .     107   .     .     90    720   2612  190   .     .     119   .     757   1004  .     .     .     596   2161  904   .     2944  147   2202  .     .     .     .     3271  .     228   1076  344   2785  15483 
  Thermal                  6031  | 124   .     .     .     .     431   .     .     558   .     .     .     1553  .     .     .     .     .     .     .     .     .     .     .     359   1190  671   .     158   489   .     .     .     .     87    411   
  Explosive                10363 | .     487   .     .     608   1601  843   .     925   .     .     .     1834  130   755   .     636   .     .     2079  .     465   .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          2959  | .     .     .     .     .     .     .     .     90    .     .     .     .     .     .     .     .     .     .     94    .     .     157   .     .     .     .     .     1065  550   617   .     72    .     55    259   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 9885  | .     .     .     .     .     .     .     .     .     .     .     .     596   .     111   .     .     .     .     186   .     .     367   .     .     .     .     755   403   454   2514  .     .     174   918   3407  
  Piercing                 1465  | .     .     .     .     .     .     577   .     97    64    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     357   370   .     .     .     .     
  Entropic                 322   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     322   .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         23    | .     .     .     .     .     .     .     23    23    23    23    23    2     2     2     2     .     .     .     1     7     2     7     7     1     1     1     1     7     5     23    .     1     1     3     21    
  Average Corruption       5     | .     .     .     .     .     .     .     13    23    23    23    23    1     2     2     2     .     .     .     1     4     1     2     3     1     1     1     1     4     1     14    .     1     1     1     7     
  Corruption Purged        27    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     6     14    
  Effects                  396   | .     .     .     .     .     .     .     10    56    6     12    23    6     12    5     1     .     .     .     .     .     3     8     8     .     2     1     1     15    10    67    .     4     6     9     131   
    Message Errors         81    | .     .     .     .     .     .     .     3     9     4     .     5     1     5     4     .     .     .     .     .     .     1     1     .     .     1     .     .     4     6     13    .     2     2     6     14    
    Matter Fused           34    | .     .     .     .     .     .     .     2     4     2     2     6     .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     .     1     .     8     .     .     .     .     6     
    Heat Flow Errors       29    | .     .     .     .     .     .     .     2     6     .     1     2     4     1     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     5     .     .     .     .     6     
    Energy Discharges      40    | .     .     .     .     .     .     .     .     4     .     1     1     1     2     1     .     .     .     .     .     .     1     2     2     .     1     .     1     3     3     5     .     1     1     1     9     
    Parts Rejected         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Data Loss (minor)      37    | .     .     .     .     .     .     .     1     4     .     1     4     .     3     .     .     .     .     .     .     .     1     1     2     .     .     1     .     3     .     6     .     1     3     1     5     
    Data Loss (major)      7     | .     .     .     .     .     .     .     2     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     
    Misfires               3     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Alerts                 3     | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
    Misdirections          37    | .     .     .     .     .     .     .     .     11    .     6     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    .     .     .     .     3     
    Targeting Errors       111   | .     .     .     .     .     .     .     .     10    .     .     .     .     1     .     .     .     .     .     .     .     .     3     1     .     .     .     .     4     1     15    .     .     .     1     75    
    Weapon Failures        12    | .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            3455  | .     6     .     .     33    153   66    .     124   .     .     .     562   .     59    .     .     .     .     347   266   14    .     .     123   14    2     296   36    .     478   80    .     114   181   501   
  Projectiles              481   | .     .     .     .     .     .     .     .     9     .     .     .     .     .     .     .     .     .     .     197   266   .     .     .     .     .     .     .     5     .     .     .     .     .     .     4     
  Explosions               1263  | .     6     .     .     33    153   30    .     115   .     .     .     562   .     59    .     .     .     .     76    .     14    .     .     123   14    2     .     29    .     .     .     .     .     47    .     
  Melee                    1711  | .     .     .     .     .     .     36    .     .     .     .     .     .     .     .     .     .     .     .     74    .     .     .     .     .     .     .     296   2     .     478   80    .     114   134   497   
Knockbacks                 23    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     8     8     .     .     .     .     .     .     .     .     1     .     .     .     .     .     5     
  Impact                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Kinetic                  20    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     8     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
  Secondary                2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      1098  | .     .     .     .     36    111   .     .     32    .     .     .     296   .     36    .     21    .     .     28    .     83    .     .     129   47    20    .     226   28    5     .     .     .     .     .     
  Shots                    37    | .     .     .     .     2     3     .     .     1     .     .     .     6     .     1     .     1     .     .     1     .     4     .     .     2     2     1     .     10    .     3     .     .     .     .     .     
  Rammed                   33    | .     1     1     .     7     4     1     .     .     .     .     .     2     1     1     .     .     .     .     .     .     1     1     .     .     3     .     .     4     4     .     .     .     .     2     .     
Targets Rammed             36    | .     1     1     .     7     5     1     .     .     .     .     .     2     1     2     .     .     .     .     .     .     1     1     .     1     3     .     .     4     4     .     .     .     .     2     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  3     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        496   | 20    24    .     .     6     9     12    136   242   .     116   270   261   101   3     222   .     .     .     .     .     66    236   231   191   195   195   .     197   286   259   141   128   114   168   496   
  Average Temperature      93    | 8     12    .     .     3     7     6     80    75    .     62    139   97    44    3     113   .     .     .     .     .     32    91    92    82    86    113   .     107   99    90    56    30    51    32    117   
  Received Heat Transfer   3136  | .     18    .     .     9     9     150   .     207   .     .     15    202   12    39    .     18    .     9     129   4     .     183   .     135   108   63    .     138   201   111   66    81    84    120   1025  
  Effects                  5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
    Shutdowns              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Interference           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Damage (major)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Siege Activations          29    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     1     .     .     .     6     .     .     .     .     2     17    
  Total Turns              561   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     53    .     9     3     .     .     .     61    .     .     .     .     20    415   
  Longest Duration         62    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     52    .     9     3     .     .     .     27    .     .     .     .     15    62    
Robots Corrupted           11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     2     3     .     .     .     .     2     
  Combat Hostiles          10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     3     .     .     .     .     2     
  Parts Fried              36    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     3     .     .     .     .     .     13    4     7     .     .     .     .     6     
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             9     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     4     3     .     .     .     .     .     .     .     .     .     
  Heat Transferred         6236  | 275   .     .     .     .     250   .     .     350   .     .     .     1150  .     .     .     .     .     .     .     .     .     .     .     350   1977  872   .     100   629   .     .     .     .     50    233   
Parts Sabotaged            3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
Parts Stolen               16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     2     .     .     .     2     .     .     10    .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     
Missiles Intercepted       5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Peak Influence             2678 | 35   207  155  .    350  492  746  266  630  .    .    .    1112 .    .    .    .    420  .    .    .    .    781  242  1104 .    .    .    .    570  722  586  898  628  2678 2548 
  Initial                  1713 | .    22   80   .    .    58   223  261  186  .    .    .    219  .    .    .    .    416  .    .    .    .    .    242  29   .    .    .    .    6    295  360  324  385  342  1713 
  Average                  774  | 20   116  129  .    245  343  448  263  352  .    .    .    634  .    .    .    .    391  .    .    .    .    415  216  428  .    .    .    .    273  570  457  684  508  1113 2176 
Maximum Alert Level        5    | .    1    .    .    1    2    3    1    2    .    .    .    4    .    .    .    .    2    .    .    .    .    3    1    4    .    .    .    .    2    3    2    3    2    5    5    
  Low Security (%)         19   | 100  60   100  .    44   17   .    .    26   .    .    .    .    .    .    .    .    .    .    .    .    .    21   12   10   .    .    .    .    49   .    .    .    .    .    30   
  Level 1                  18   | .    39   .    .    55   45   46   100  32   .    .    .    23   .    .    .    .    77   .    .    .    .    20   87   47   .    .    .    .    6    .    48   3    7    9    .    
  Level 2                  32   | .    .    .    .    .    36   29   .    41   .    .    .    32   .    .    .    .    21   .    .    .    .    54   .    26   .    .    .    .    43   95   51   42   92   23   .    
  Level 3                  10   | .    .    .    .    .    .    24   .    .    .    .    .    41   .    .    .    .    .    .    .    .    .    3    .    11   .    .    .    .    .    3    .    54   .    23   .    
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    25   .    
  Level 5                  14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    69   
  High Security            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          81   | .    2    .    .    .    2    5    .    1    .    .    .    9    .    1    .    1    .    .    1    .    .    3    .    1    .    1    .    .    6    5    3    7    3    26   4    
  Investigation            9    | .    1    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    1    1    1    .    .    .    
  Extermination            20   | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    4    1    .    3    2    4    2    
  Reinforcement            12   | .    1    .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    1    2    .    .    2    .    
  Assault                  33   | .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    1    .    .    1    .    .    .    .    .    .    1    .    .    .    2    .    3    1    19   2    
  Garrison                 7    | .    .    .    .    .    .    3    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       6    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Distress Signals           18   | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   2   4   .   .   .   1   5   
Communications Jammed      103  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   5   41  51  
  Distress Signals         102  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   5   40  51  
Times Spotted              694  | .   10  3   .   9   17  9   5   12  1   .   7   29  10  34  .   34  2   13  27  15  13  35  1   17  7   5   .   34  36  38  10  31  24  103 103 
  Peak Tracking Total      14   | .   4   3   .   4   4   7   3   6   1   .   4   7   3   11  .   9   3   4   13  9   5   5   1   4   4   3   .   10  5   6   5   5   4   10  14  
  Tactical Retreats        54   | .   .   .   .   .   3   1   1   2   .   .   .   .   .   4   .   3   .   .   1   .   .   3   .   1   .   1   .   5   2   3   1   3   2   8   10  

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Traps Triggered            19   | .   1   .   .   .   .   3   .   .   .   .   .   5   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   1   1   3   .   1   1   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                22   | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   3   13  .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Machines Disabled          122  | .   .   .   .   4   4   10  .   20  .   .   .   30  .   1   .   1   .   .   .   .   .   6   .   19  .   .   .   .   .   7   .   5   6   5   4   
  Max in Single Turn       14   | .   .   .   .   3   2   8   .   14  .   .   .   12  .   1   .   .   .   .   .   .   .   2   .   6   .   .   .   .   .   1   .   1   1   1   1   
  Garrison Access          9    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   1   .   .   .   4   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Machines Accessed          29   | .   .   .   3   .   2   3   .   2   .   3   .   5   .   .   .   .   .   .   .   1   .   1   .   2   .   2   .   .   3   .   .   1   .   1   .   
  Terminals                5    | .   .   .   .   .   2   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   1   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   1   .   
Total Hacks                77   | .   .   .   3   .   10  3   .   8   .   20  .   10  .   .   .   .   .   .   .   1   .   1   .   2   .   9   .   .   7   .   .   1   .   2   .   
  Successful               48   | .   .   .   3   .   3   3   .   1   .   20  .   4   .   .   .   .   .   .   .   1   .   1   .   1   .   9   .   .   2   .   .   .   .   .   .   
  Failed                   29   | .   .   .   .   .   7   .   .   7   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   .   .   1   .   2   .   
    Catastrophic           5    | .   .   .   .   .   1   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   137  | .   .   .   1   .   9   2   .   2   .   .   .   3   .   .   .   .   13  .   .   1   .   13  .   1   .   .   .   .   11  17  3   18  23  6   14  
  Terminals                20   | .   .   .   .   .   10  .   .   6   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              14   | .   .   .   .   .   .   1   .   2   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   2   .   
Terminal Hacks             38   | .   .   .   3   .   3   .   .   1   .   20  .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   
  Record                   16   | .   .   .   2   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   
  Part Schematic           6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
    Jam                    3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   .   .   .   .   2   1   .   2   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   1   .   1   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  19   | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   4   7   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   52   | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   12  22  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 234  | .   .   .   .   .   .   234 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   39   | .   .   .   .   .   .   39  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   5   .   
  Machine Destruction      6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   5   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Was   Fac   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   War   Pro   Fac   Was   Fac   Upp   Upp   Zhi   Pro   Res   Tes   Res   Qua   Sec   Acc   Com   
Total Allies               59    | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     19    2     6     .     .     1     .     4     .     .     .     .     .     .     1     .     1     .     .     .     24    
  Largest Group            19    | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     19    19    6     5     .     1     1     3     .     .     .     .     .     .     1     .     1     .     .     .     14    
  Highest-Rated Group      1498  | .     .     .     .     .     .     .     .     .     .     .     94    .     .     .     576   576   420   350   .     60    60    210   .     .     .     .     .     .     268   .     27    .     .     .     1498  
  Highest-Rated Ally       268   | .     .     .     .     .     .     .     .     .     .     .     94    .     .     .     42    42    70    70    .     60    60    70    .     .     .     .     .     .     268   .     27    .     .     .     268   
Zionite Dispatches         7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     2     .     .     .     .     .     .     1     .     1     .     .     .     .     
  Light                    2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Recon                    1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Hacker                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Experimental             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Kinetic Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Infowar Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
Total Orders               147   | .     .     .     .     .     .     .     .     .     9     .     20    8     18    16    5     6     15    7     9     2     5     4     .     .     .     .     .     .     13    .     1     .     .     .     9     
  STAY                     3     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  ROAM                     5     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  FOLLOW                   4     | .     .     .     .     .     .     .     .     .     .     .     2     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  DROP                     2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     
  EXPLORE                  73    | .     .     .     .     .     .     .     .     .     6     .     7     .     9     8     2     .     8     4     5     1     3     3     .     .     .     .     .     .     13    .     .     .     .     .     4     
  RETURN                   60    | .     .     .     .     .     .     .     .     .     2     .     10    8     8     7     2     6     6     3     4     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Ally Attacks               777   | .     .     .     .     .     .     .     .     .     24    .     131   52    80    43    .     160   9     70    1     .     .     42    .     .     .     .     .     .     9     .     .     .     .     .     156   
  Total Damage             26229 | .     .     .     .     .     .     .     .     .     326   .     2874  1038  1062  2216  .     3508  197   1651  16    .     .     1777  .     .     .     .     .     .     840   .     .     .     .     .     10724 
  Kills                    143   | .     .     .     .     .     .     .     .     .     6     .     24    10    7     11    .     28    2     9     .     .     .     13    .     .     .     .     .     .     3     .     .     .     .     .     30    
Allies Corrupted           9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     5     
Allies Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   2   .   .   1   1   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   
Drone Launches             457  | .   .   .   .   .   .   .   .   .   42  .   72  36  96  73  20  31  8   6   9   2   3   3   .   .   .   .   .   .   34  .   .   .   .   .   22  
  Drone Recoveries         384  | .   .   .   .   .   .   .   .   .   39  .   61  36  95  68  20  21  8   5   8   2   2   2   .   .   .   .   .   .   13  .   .   .   .   .   4   
Zionite Intel Received     24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   5   .   5   7   .   3   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Prototype Stockpiles     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Component Schematics     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Prototype Schematics     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Unaware Schematics       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   .   .   
  Unaware Analyses         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   
  Active Terminals         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Active Garrisons         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Turns Passed               26723 | 229  173  256  929  529  537  775  227  556  189  107  388  943  607  498  1482 456  407  393  588  1009 425  878  458  697  341  287  172  649  2143 1002 223  1302 1127 2248 3493 
Spaces Moved               14045 | 109  105  130  473  245  243  445  140  315  125  83   282  507  290  234  717  231  199  178  233  504  166  363  269  337  223  321  154  619  977  950  198  581  663  1049 1387 
  Core                     533   | 23   30   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    269  188  .    .    .    .    .    23   
  Treads                   8171  | 86   75   130  473  245  210  21   .    .    .    .    .    26   290  234  717  231  199  178  233  328  166  363  269  337  102  .    .    .    789  8    .    .    48   1049 1364 
  Legs                     1358  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    190  .    .    .    553  615  .    .    
  Wheels                   1883  | .    .    .    .    .    33   424  140  315  125  83   282  481  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    2099  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    176  .    .    .    .    121  321  154  159  .    942  198  28   .    .    .    
  Flight                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Fastest Speed            46    | 50   50   180  160  200  130  130  150  130  130  130  130  140  205  205  205  185  185  205  197  128  178  160  160  160  78   46   46   50   50   56   52   52   116  145  50   
  Average Speed            144   | 136  134  180  190  200  182  135  150  139  131  130  133  160  205  205  205  192  190  205  216  190  178  173  160  160  119  76   91   79   136  61   55   121  119  145  138  
  Slowest Speed            265   | 160  180  180  200  200  220  185  150  140  140  130  140  205  205  205  205  205  205  225  265  236  178  182  180  160  180  136  116  150  168  168  56   145  165  165  145  
  Overloaded Moves         565   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    69   .    .    .    .    121  215  1    159  .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Teleports                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    
Exploration Rate (%)       50    | 6    16   39   71   70   32   17   73   11   43   68   84   21   90   72   90   49   12   84   56   87   55   15   90   14   46   48   56   67   44   81   7    65   57   43   38   
  Regions Visited          35
    Branch Regions         22
  Pre-discovered Areas     13    | .    .    .    1    .    .    1    .    .    .    1    .    .    .    .    4    .    .    .    .    .    .    .    .    .    1    1    .    .    .    4    .    .    .    .    .    
  Known Exits Taken        13    | .    .    .    .    .    1    .    .    1    .    .    .    1    1    .    .    1    1    .    .    .    .    .    .    1    .    .    .    1    .    1    1    1    1    1    .    
  Unknown Exits Taken      18    | 1    1    1    1    1    .    .    .    .    1    1    1    .    .    1    1    .    .    1    1    1    1    .    .    .    1    1    1    .    1    .    .    .    .    .    .    
Scrap Searched             15    | .    .    .    .    1    .    .    .    .    1    .    .    .    3    .    2    .    .    3    1    .    1    .    .    .    1    2    .    .    .    .    .    .    .    .    .    
Spaces Dug                 272   | .    .    .    .    .    43   7    .    3    .    .    1    7    .    20   .    .    20   2    .    .    .    2    .    48   .    2    .    11   7    17   11   10   11   32   18   
Terrain Destroyed          1385  | .    60   .    .    101  180  7    5    152  .    .    1    163  23   67   .    18   20   9    104  1    52   24   2    199  .    2    .    28   18   18   13   10   11   46   51   
  Melee                    149   | .    .    .    .    .    .    7    .    3    .    .    1    7    .    .    .    .    4    2    .    .    .    2    .    6    .    2    .    11   7    17   11   10   11   31   17   
  Projectile               147   | .    .    .    .    .    .    .    5    .    .    .    .    .    10   16   .    .    .    7    6    1    8    22   2    15   .    .    .    .    10   1    2    .    .    8    34   
  AOE                      1088  | .    60   .    .    101  180  .    .    149  .    .    .    156  13   51   .    18   16   .    98   .    44   .    .    178  .    .    .    17   .    .    .    .    .    7    .    
Terrain Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Walls Destroyed          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Total                      18531 | 142  131  139  502  266  310  545  157  391  152  82   291  596  301  243  731  242  221  201  291  554  281  498  292  409  276  344  181  721  1633 1219 273  1073 883  1489 2471 
  Wait                     1944  | .    1    1    .    4    2    23   17   15   9    .    5    26   4    .    5    3    3    1    10   .    94   29   .    7    35   4    .    11   455  85   15   318  78   146  538  
  Move                     14011 | 108  104  129  472  244  242  445  139  314  124  82   281  506  289  233  716  230  198  177  232  503  165  363  268  336  222  320  153  618  976  949  197  580  662  1047 1387 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  226   | 4    10   .    21   1    10   5    1    6    6    .    1    1    2    1    2    .    4    4    3    10   3    10   .    4    .    .    3    2    28   16   2    13   11   7    35   
  Fast Attach              220   | 6    2    .    2    1    5    .    .    .    2    .    .    5    .    .    1    .    4    3    .    8    .    16   6    5    .    5    9    9    35   15   2    18   9    8    44   
  Attach                   203   | .    2    .    .    .    9    5    .    11   2    .    1    7    1    .    4    .    .    4    15   6    3    5    1    2    3    1    1    8    14   18   7    8    13   8    44   
  Detach                   127   | .    1    .    .    .    4    4    .    7    2    .    .    4    2    .    1    .    2    4    9    2    .    2    4    1    2    1    .    1    12   10   4    6    4    3    35   
  Swap                     174   | .    3    1    .    2    8    14   .    6    .    .    .    1    .    2    .    1    2    2    .    2    2    7    .    12   .    1    .    .    4    4    3    11   23   29   34   
  Drop                     307   | .    4    1    7    1    13   5    .    2    6    .    1    3    .    .    2    3    3    2    2    10   4    18   10   9    1    3    8    11   31   21   6    23   16   7    74   
  Fire                     858   | 24   3    6    .    6    12   23   .    20   .    .    .    17   2    4    .    2    1    .    13   .    7    41   3    26   10   7    .    28   47   13   15   77   28   190  233  
  Melee                    382   | .    .    .    .    .    .    20   .    10   1    .    2    19   .    1    .    .    4    4    7    .    .    6    .    6    .    2    7    29   20   88   14   19   39   41   43   
  Ram                      5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    32    | .    1    1    .    7    5    1    .    .    .    .    .    2    1    2    .    .    .    .    .    .    1    1    .    1    3    .    .    .    4    .    .    .    .    2    .    
  Escape Stasis            14    | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    1    .    
  Rewire                   16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    4    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Upp x2 / Ext x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/Waste
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: Res / [*Zhi])
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 5 exits: *Res x3 / *Arm / *Tes)
-3/Testing
-2/Research
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
-1/Command (discovered 2 exits: Sur x2)

 History 
---------
  Turn | Location           | Event
     7 | -11/Scrapyard      | Discovered new exit (range 16)
   230 | -11/Scrapyard      | Entered Materials
   243 | -10/Materials      | Discovered new exit (range 14)
   312 | -10/Materials      | Build established: Mutant
   355 | -10/Materials      | Destroyed 7 combat bots
   403 | -10/Materials      | Entered Mines
   651 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   651 | -10/Mines          | Discovered new exit (range 5)
   659 | -10/Mines          | Entered Exiles
   729 | -10/Exiles         | Met 8R-AWN
   754 | -10/Exiles         | Met EX-HEX
   856 | -10/Exiles         | Met EX-DEC
   892 | -10/Exiles         | Learned location of Zion (-6)
  1155 | -10/Exiles         | Met EX-BIN
  1183 | -10/Exiles         | Aligned with FarCom system
  1185 | -10/Exiles         | Given EX-Vault access code
  1231 | -10/Exiles         | Opened EX-Vault
  1243 | -10/Exiles         | Found Army-in-a-Box
  1250 | -10/Exiles         | Found AWS/Gauss
  1255 | -10/Exiles         | Found AWS/Autocannon
  1330 | -10/Exiles         | Build established: Hauler-Mutant
  1330 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1564 | -10/Exiles         | Discovered new exit (range 14)
  1588 | -10/Exiles         | Stole three prototypes: Army-in-a-Box, AWS/Gauss, AWS/Autocannon
  1588 | -10/Exiles         | Entered Mines
  1785 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2087 | -9/Mines           | Discovered new exit (range 16)
  2117 | -9/Mines           | Entered Materials
  2117 | -8/Materials       | Evolved 4 slots: Utility x3, Weapon x1
  2639 | -8/Materials       | Discovered new exit (range 13)
  2653 | -8/Materials       | Identified exit to Factory
  2654 | -8/Materials       | Entered Factory
  2654 | -7/Factory         | Evolved 2 slots: Utility x2
  2656 | -7/Factory         | FarCom data flow suspended
  3429 | -7/Factory         | Sucked down chute
  3429 | -7/Factory         | Entered Waste
  3444 | -7/Waste           | EMP discharged
  3444 | -7/Waste           | System corruption reached 10%
  3479 | -7/Waste           | Spotted C-40 Crusher
  3480 | -7/Waste           | Spotted C-40 Crusher
  3492 | -7/Waste           | Destroyed C-40 Crusher
  3510 | -7/Waste           | Destroyed C-40 Crusher
  3520 | -7/Waste           | Destroyed C-40 Crusher
  3533 | -7/Waste           | Spotted C-40 Crusher
  3535 | -7/Waste           | Destroyed C-40 Crusher
  3544 | -7/Waste           | EMP discharged
  3555 | -7/Waste           | Found Damper Plating
  3568 | -7/Waste           | Spotted C-40 Crusher
  3572 | -7/Waste           | Destroyed C-40 Crusher
  3608 | -7/Waste           | Spotted C-40 Crusher
  3642 | -7/Waste           | Discovered new exit (range 10)
  3644 | -7/Waste           | EMP discharged
  3654 | -7/Waste           | Identified exit to Factory
  3656 | -7/Waste           | Entered Factory
  3885 | -7/Factory         | Garrison activated, responded to threat
  4005 | -7/Factory         | Identified exit to Lower Caves
  4212 | -7/Factory         | Entered Lower Caves
  4381 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
  4401 | -7/Lower Caves     | Entered Data Miner
  4401 | -7/Data Miner      | Discovered new exit (range 6)
  4431 | -7/Data Miner      | Met Data Miner
  4455 | -7/Data Miner      | Learned location of Section 7 (-2)
  4455 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  4476 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  4502 | -7/Data Miner      | Build established: Mutant
  4508 | -7/Data Miner      | Entered Proximity Caves
  4572 | -6/Proximity Caves | Escorted by Enhanced Grunt
  4707 | -6/Proximity Caves | Learned 4 Factory zone layouts
  4711 | -6/Proximity Caves | Spotted 2G-9ND(f)
  4712 | -6/Proximity Caves | Encountered a Master Thief
  4716 | -6/Proximity Caves | Allies destroyed 2G-9ND(f)
  4716 | -6/Proximity Caves | Spotted 6U-P7H(f)
  4720 | -6/Proximity Caves | Encountered a Master Thief
  4733 | -6/Proximity Caves | Allies destroyed 6U-P7H(f)
  4851 | -6/Proximity Caves | Discovered new exit (range 30)
  4896 | -6/Proximity Caves | Entered Factory
  4896 | -6/Factory         | Evolved 2 slots: Utility x2
  4897 | -6/Factory         | Identified exit to Factory
  5052 | -6/Factory         | Garrison activated, responded to threat
  5246 | -6/Factory         | First assault squad dispatched
  5412 | -6/Factory         | Identified exit to Lower Caves
  5839 | -6/Factory         | Entered Lower Caves
  5896 | -6/Lower Caves     | Learned Factory garrison access intel
  5995 | -6/Lower Caves     | Spotted 4O-ZE2(f)
  5997 | -6/Lower Caves     | Encountered a Master Thief
  5998 | -6/Lower Caves     | Spotted N4-SA6(f)
  5999 | -6/Lower Caves     | Encountered a Master Thief
  6000 | -6/Lower Caves     | Destroyed 4O-ZE2(f)
  6010 | -6/Lower Caves     | Allies destroyed N4-SA6(f)
  6060 | -6/Lower Caves     | Spotted B-75 Beast
  6066 | -6/Lower Caves     | Allies destroyed B-75 Beast
  6181 | -6/Lower Caves     | Identified exit to Lower Caves
  6240 | -6/Lower Caves     | Spotted FZ-ZD7(f)
  6240 | -6/Lower Caves     | Spotted 9R-1FM(f)
  6244 | -6/Lower Caves     | Encountered a Master Thief
  6248 | -6/Lower Caves     | Encountered a Master Thief
  6249 | -6/Lower Caves     | Destroyed FZ-ZD7(f)
  6251 | -6/Lower Caves     | Allies destroyed 9R-1FM(f)
  6446 | -6/Lower Caves     | Entered another Lower Caves area
  6463 | -6/Lower Caves     | Discovered exit to Factory (range 24)
  6540 | -6/Lower Caves     | Build established: Tank
  6630 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  6657 | -6/Lower Caves     | Destroyed 7 combat bots
  6874 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6932 | -6/Lower Caves     | Discovered new exit (range 5)
  6944 | -6/Lower Caves     | Entered Zion
  6967 | -6/Zion            | Given A8's code to call for help
  7020 | -6/Zion            | Learned Factory security intel
  7053 | -6/Zion            | Gained Derelict followers
  7080 | -6/Zion            | Discovered new exit (range 11)
  7092 | -6/Zion            | Gained Derelict followers
  7166 | -6/Zion            | System corruption cleaned by Quarantine Array
  7277 | -6/Zion            | Learned Factory garrison access intel
  7364 | -6/Zion            | Found Rocket Array
  7445 | -6/Zion            | Found Prototype Device
  7510 | -6/Zion            | Gained Derelict followers
  7655 | -6/Zion            | Learned location of Quarantine (-2)
  7663 | -6/Zion            | Build established: Gunner
  8077 | -6/Zion            | Imprinted
  8080 | -6/Zion            | Declared Zion's savior
  8426 | -6/Zion            | Entered Proximity Caves
  8426 | -5/Proximity Caves | Accompanied by 19 allies
  8587 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
  8616 | -5/Proximity Caves | Build established: Mutant
  8857 | -5/Proximity Caves | Discovered exit to Factory (range 16)
  8876 | -5/Proximity Caves | Spotted 7M-EXO(f)
  8879 | -5/Proximity Caves | Encountered a Master Thief
  8879 | -5/Proximity Caves | Spotted 56-ZQ0(f)
  8880 | -5/Proximity Caves | Encountered a Master Thief
  8882 | -5/Proximity Caves | Entered Factory
  8882 | -5/Factory         | Accompanied by 5 allies
  8882 | -5/Factory         | Evolved 2 slots: Propulsion x2
  8884 | -5/Factory         | Loaded intel: 4 garrison access locations
  9033 | -5/Factory         | Retrieved Zion intel report: Branch Access
  9033 | -5/Factory         | Identified exit to Upper Caves
  9033 | -5/Factory         | Identified exit to Extension
  9034 | -5/Factory         | Zion Light squad teleported in
  9072 | -5/Factory         | Zion Light squad teleported in
  9197 | -5/Factory         | Zion Recon squad teleported in
  9289 | -5/Factory         | Entered Upper Caves
  9289 | -5/Upper Caves     | Accompanied by 6 allies
  9425 | -5/Upper Caves     | Spotted B-75 Beast
  9428 | -5/Upper Caves     | Allies destroyed B-75 Beast
  9455 | -5/Upper Caves     | Spotted 8M-EIA(f)
  9456 | -5/Upper Caves     | Encountered a Master Thief
  9456 | -5/Upper Caves     | Spotted 4I-UCX(f)
  9457 | -5/Upper Caves     | Encountered a Master Thief
  9457 | -5/Upper Caves     | AWS/Gauss stolen by Master Thief
  9457 | -5/Upper Caves     | Allies destroyed 8M-EIA(f)
  9460 | -5/Upper Caves     | Destroyed 4I-UCX(f)
  9492 | -5/Upper Caves     | Spotted 3H-70H(f)
  9493 | -5/Upper Caves     | Encountered a Master Thief
  9495 | -5/Upper Caves     | Destroyed 3H-70H(f)
  9511 | -5/Upper Caves     | Found Prototype Protection
  9649 | -5/Upper Caves     | Discovered new exit (range 7)
  9659 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  9665 | -5/Upper Caves     | Learned Factory trap positions
  9681 | -5/Upper Caves     | Identified Zio. Weapon Casing
  9682 | -5/Upper Caves     | Entered another Upper Caves area
  9684 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  9702 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
  9721 | -5/Upper Caves     | Discovered new exit (range 15)
  9746 | -5/Upper Caves     | Lost 6 parts (2n3u1w)
  9759 | -5/Upper Caves     | Destroyed 17 combat bots
  9825 | -5/Upper Caves     | Encountered a Warlord checkpoint
  9961 | -5/Upper Caves     | Learned Factory terminal intel
 10148 | -5/Upper Caves     | Discovered new exit (range 16)
 10190 | -5/Upper Caves     | Build established: Tank
 10243 | -5/Upper Caves     | Spotted SU-O33(f)
 10244 | -5/Upper Caves     | Encountered a Master Thief
 10262 | -5/Upper Caves     | Prototype Device stolen by Master Thief
 10270 | -5/Upper Caves     | Entered Warlord
 10336 | -5/Warlord         | System corruption cleaned by Quarantine Array
 10529 | -5/Warlord         | Build established: Mutant
 10780 | -5/Warlord         | Visited the Vortex Lab
 10787 | -5/Warlord         | Found Prototype Energy Gun
 10787 | -5/Warlord         | Identified Vortex Rifle
 10791 | -5/Warlord         | Warlord's base attacked by MAIN.C
 10791 | -5/Warlord         | Found Vortex Rifle
 10798 | -5/Warlord         | Found Prototype Energy Gun
 10798 | -5/Warlord         | Identified Vortex Shotgun
 10801 | -5/Warlord         | Found Vortex Shotgun
 10903 | -5/Warlord         | Rebuked by Warlord
 10920 | -5/Warlord         | Opened Warlord's prototype stash
 10927 | -5/Warlord         | Found Prototype Device
 10927 | -5/Warlord         | Identified Exp. Focal Shield
 10947 | -5/Warlord         | Found Prototype Device
 10947 | -5/Warlord         | Identified Exp. Phase Shifter
 10957 | -5/Warlord         | Found Prototype Reactor
 10968 | -5/Warlord         | Found Prototype Hackware
 10974 | -5/Warlord         | Found Prototype Processor
 11073 | -5/Warlord         | Found Prototype Energy Gun
 11141 | -5/Warlord         | Warlord forces counterattacked
 11224 | -5/Warlord         | P-70 Sage assimilated allied 9S-U33(g)
 11225 | -5/Warlord         | P-70 Sage assimilated allied VI-U1O(g)
 11260 | -5/Warlord         | Discovered new exit (range 12)
 11261 | -5/Warlord         | Spotted Executioner
 11279 | -5/Warlord         | Entered Proximity Caves
 11279 | -4/Proximity Caves | Accompanied by 1 ally
 11393 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11436 | -4/Proximity Caves | Spotted HY-E9T(f)
 11437 | -4/Proximity Caves | Encountered a Master Thief
 11438 | -4/Proximity Caves | Spotted ID-JB0(f)
 11438 | -4/Proximity Caves | Broken AWS/Autocannon stolen by Master Thief
 11439 | -4/Proximity Caves | Encountered a Master Thief
 11439 | -4/Proximity Caves | Prototype Processor stolen by Master Thief
 11444 | -4/Proximity Caves | Destroyed HY-E9T(f)
 11590 | -4/Proximity Caves | Discovered new exit (range 13)
 11691 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 11704 | -4/Proximity Caves | Entered Factory
 11704 | -4/Factory         | Evolved 2 slots: Weapon x2
 11705 | -4/Factory         | Loaded intel: 119 trap records
 11706 | -4/Factory         | Loaded intel: 20 terminal locations
 11707 | -4/Factory         | Loaded intel: 4 garrison access locations
 11736 | -4/Factory         | Zion Hacker squad teleported in
 11898 | -4/Factory         | Garrison activated, responded to threat
 12027 | -4/Factory         | Build established: Scavenger-Tank
 12052 | -4/Factory         | Found Exp. Targeting Computer
 12055 | -4/Factory         | Found Exp. Targeting Computer
 12069 | -4/Factory         | Found Exp. Targeting Computer
 12206 | -4/Factory         | Zion Kinetic Resupply teleported in
 12330 | -4/Factory         | Build established: Scavenger-Gunner
 12358 | -4/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 12392 | -4/Factory         | Identified Exp. Armor Integrity Analyzer
 12582 | -4/Factory         | Sucked down chute
 12582 | -4/Factory         | Entered Waste
 12582 | -4/Waste           | The area was eerily silent
 12700 | -4/Waste           | A Compactor rumbled back to life
 12701 | -4/Waste           | Spotted C-40 Crusher
 12711 | -4/Waste           | Destroyed C-40 Crusher
 12724 | -4/Waste           | Discovered new exit (range 15)
 12941 | -4/Waste           | Found Unknown Protection
 12941 | -4/Waste           | Identified Damper Plating
 13040 | -4/Waste           | Entered Factory
 13183 | -4/Factory         | Build established: Gunner
 13692 | -4/Factory         | Discovered new exit (range 15)
 13715 | -4/Factory         | Destroyed 9 combat bots
 13719 | -4/Factory         | Identified exit to Upper Caves
 13729 | -4/Factory         | Identified Plasma Storm
 13737 | -4/Factory         | Entered Upper Caves
 13739 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 13904 | -4/Upper Caves     | Learned location of Armory (-3)
 13916 | -4/Upper Caves     | Spotted W8-ZOZ(f)
 13917 | -4/Upper Caves     | Encountered a Master Thief
 13919 | -4/Upper Caves     | Adv. Heavy Siege Treads stolen by Master Thief
 13930 | -4/Upper Caves     | Spotted 1F-QVF(f)
 13931 | -4/Upper Caves     | Encountered a Master Thief
 13940 | -4/Upper Caves     | Adv. Hacking Suite stolen by Master Thief
 14074 | -4/Upper Caves     | Discovered new exit (range 7)
 14078 | -4/Upper Caves     | Entered another Upper Caves area
 14188 | -4/Upper Caves     | Identified exit to Research
 14217 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 14281 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 14310 | -4/Upper Caves     | Encountered a Warlord checkpoint
 14338 | -4/Upper Caves     | Discovered new exit (range 9)
 14356 | -4/Upper Caves     | Learned 8 Factory zone layouts
 14356 | -4/Upper Caves     | Learned Research trap positions
 14356 | -4/Upper Caves     | Learned Research emergency access door positions
 14356 | -4/Upper Caves     | Learned Extension garrison access intel
 14365 | -4/Upper Caves     | Entered Zhirov
 14365 | -4/Zhirov          | Discovered new exit (range 3)
 14374 | -4/Zhirov          | Met Zhirov
 14450 | -4/Zhirov          | Found Alien Artifact
 14450 | -4/Zhirov          | Identified Integrated Reactor
 14450 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 14470 | -4/Zhirov          | Found Alien Artifact
 14537 | -4/Zhirov          | Entered Proximity Caves
 14562 | -3/Proximity Caves | Build established: Mutant
 14585 | -3/Proximity Caves | Spotted B-86 Titan
 14692 | -3/Proximity Caves | Lost 4 parts (2n1u1w)
 14759 | -3/Proximity Caves | Spotted 77-365(f)
 14760 | -3/Proximity Caves | Encountered a Master Thief
 14761 | -3/Proximity Caves | Spotted V8-7G0(f)
 14761 | -3/Proximity Caves | Alien Artifact stolen by Master Thief
 14762 | -3/Proximity Caves | Encountered a Master Thief
 14775 | -3/Proximity Caves | Destroyed V8-7G0(f)
 14777 | -3/Proximity Caves | Encountered a Master Thief
 14783 | -3/Proximity Caves | Destroyed F0-68L(f)
 14783 | -3/Proximity Caves | Spotted T3-WLE(f)
 14785 | -3/Proximity Caves | Encountered a Master Thief
 14787 | -3/Proximity Caves | Exp. Focal Shield stolen by Master Thief
 14905 | -3/Proximity Caves | Spotted A4-3AT(f)
 14905 | -3/Proximity Caves | Spotted LD-HCG(f)
 14905 | -3/Proximity Caves | Prototype Hackware stolen by Master Thief
 14906 | -3/Proximity Caves | Encountered a Master Thief
 14906 | -3/Proximity Caves | Encountered a Master Thief
 14913 | -3/Proximity Caves | Gamma Rifle stolen by Master Thief
 14937 | -3/Proximity Caves | Spotted G1-W9J(f)
 14939 | -3/Proximity Caves | Encountered a Master Thief
 14939 | -3/Proximity Caves | Spotted NG-QYQ(f)
 14940 | -3/Proximity Caves | Encountered a Master Thief
 14940 | -3/Proximity Caves | Nanoactuators stolen by Master Thief
 14941 | -3/Proximity Caves | Adv. Coolant Injector stolen by Master Thief
 15041 | -3/Proximity Caves | Spotted JD-88H(f)
 15043 | -3/Proximity Caves | Encountered a Master Thief
 15044 | -3/Proximity Caves | Spotted L9-JFW(f)
 15045 | -3/Proximity Caves | Encountered a Master Thief
 15069 | -3/Proximity Caves | Myomer Leg stolen by Master Thief
 15077 | -3/Proximity Caves | Myomer Leg stolen by Master Thief
 15117 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 15153 | -3/Proximity Caves | Core integrity fell below 50%
 15184 | -3/Proximity Caves | Discovered exit to Research (range 5)
 15185 | -3/Proximity Caves | Lost 4 parts (3n1w)
 15186 | -3/Proximity Caves | Entered Research
 15186 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 15187 | -3/Research        | Identified exit to Armory
 15188 | -3/Research        | Loaded intel: 48 trap records
 15250 | -3/Research        | Spotted B-86 Titan
 15337 | -3/Research        | Discovered new exit (range 58)
 15582 | -3/Research        | Found Gamma Bomb Array
 15695 | -3/Research        | Build established: Scavenger-Gunner
 15873 | -3/Research        | Found Gamma Bomb Array
 15950 | -3/Research        | Found Exp. Focal Shield
 16072 | -3/Research        | Retrieved Zion intel report: Main Access
 16072 | -3/Research        | Identified exit to Research
 16234 | -3/Research        | Found Gamma Bomb Array
 16324 | -3/Research        | Incoming investigation squad redirected
 16466 | -3/Research        | Retrieved Zion intel report: Active Terminals
 16467 | -3/Research        | Zion Experimental squad teleported in
 16549 | -3/Research        | Terminal network hard line cut
 16802 | -3/Research        | Discovered new exit (range 9)
 17273 | -3/Research        | Found Prototype Protection
 17273 | -3/Research        | Identified Zio. Shade Armor
 17276 | -3/Research        | Found Zio. Shade Armor
 17280 | -3/Research        | Found Zio. Shade Armor
 17284 | -3/Research        | Found Zio. Weapon Casing
 17288 | -3/Research        | Found Zio. Weapon Casing
 17329 | -3/Research        | Entered Testing
 17364 | -3/Testing         | Incoming assault squad redirected
 17378 | -3/Testing         | Found Prototype Energy Cannon
 17378 | -3/Testing         | Identified Hpw. Disruptor Cannon
 17620 | -3/Testing         | Retrieved Zion intel report: Unaware Analyses
 17696 | -3/Testing         | Build established: Hauler-Mutant
 17725 | -3/Testing         | Retrieved Zion intel report: Emergency Access
 17743 | -3/Testing         | System corruption reached 10%
 17904 | -3/Testing         | Spotted Striker
 18061 | -3/Testing         | Discovered exit to Research (range 12)
 18070 | -3/Testing         | Found Prototype Hackware
 18079 | -3/Testing         | First assault squad dispatched
 18109 | -3/Testing         | Incoming assault squad redirected
 18119 | -3/Testing         | Retrieved Zion intel report: Prototype Schematics
 18219 | -3/Testing         | Found Prototype Ballistic Gun
 18219 | -3/Testing         | Identified Hyp. Multirail
 18235 | -3/Testing         | Retrieved Zion intel report: Unaware Schematics
 18247 | -3/Testing         | Retrieved Zion intel report: Depthwide Sectors/0
 18283 | -3/Testing         | Build established: Scavenger-Mutant
 18331 | -3/Testing         | Entered Research
 18331 | -2/Research        | Evolved 2 slots: Utility x2
 18332 | -2/Research        | Identified exit to Quarantine
 18384 | -2/Research        | Incoming investigation squad redirected
 18482 | -2/Research        | Zion Infowar Resupply teleported in
 18484 | -2/Research        | Found Exp. Transmission Jammer
 18545 | -2/Research        | Spotted B-90 Cyclops
 18554 | -2/Research        | Entered Quarantine
 18668 | -2/Quarantine      | Destroyed 7 combat bots
 18787 | -2/Quarantine      | Retrieved Zion intel report: Unaware Analyses
 18803 | -2/Quarantine      | Retrieved Zion intel report: Active Garrisons
 18804 | -2/Quarantine      | First assault squad dispatched
 18826 | -2/Quarantine      | Incoming assault squad redirected
 18843 | -2/Quarantine      | Cryocooling Duct disabled
 18858 | -2/Quarantine      | Ambient heat levels rising (+20)
 18858 | -2/Quarantine      | Non-combat units ordered to evacuate
 18871 | -2/Quarantine      | Retrieved Zion intel report: Guard Positions
 18888 | -2/Quarantine      | Retrieved Zion intel report: Unaware Schematics
 18935 | -2/Quarantine      | Destroyed 9 combat bots
 18971 | -2/Quarantine      | Found Alien Artifact
 18971 | -2/Quarantine      | Identified Phase Redirector
 19101 | -2/Quarantine      | Found Alien Impact Weapon
 19253 | -2/Quarantine      | Discovered new exit (range 16)
 19277 | -2/Quarantine      | Found Alien Slashing Weapon
 19277 | -2/Quarantine      | Identified Sigix Broadsword
 19291 | -2/Quarantine      | Retrieved Zion intel report: Component Schematics
 19383 | -2/Quarantine      | Identified Core Stripper
 19391 | -2/Quarantine      | Found Alien Artifact
 19397 | -2/Quarantine      | Found Alien Artifact
 19402 | -2/Quarantine      | Found Alien Artifact
 19405 | -2/Quarantine      | Found Alien Artifact
 19407 | -2/Quarantine      | Found Alien Artifact
 19447 | -2/Quarantine      | Spotted Fortress
 19451 | -2/Quarantine      | Destroyed Fortress
 19455 | -2/Quarantine      | Found Prototype Device
 19455 | -2/Quarantine      | Identified Exp. Force Field
 19460 | -2/Quarantine      | Found Prototype Device
 19460 | -2/Quarantine      | Identified EM Dispersion Field
 19561 | -2/Quarantine      | Discovered new exit (range 5)
 19564 | -2/Quarantine      | Identified exit to Section 7
 19577 | -2/Quarantine      | Incoming assault squad redirected
 19856 | -2/Quarantine      | Entered Section 7
 19968 | -2/Section 7       | Retrieved Zion intel report: Active Terminals
 19979 | -2/Section 7       | Identified Transdimensional Reconstructor (x4)
 19979 | -2/Section 7       | Warped through subspace
 19979 | -2/Section 7       | Spotted B-90 Cyclops
 19981 | -2/Section 7       | Warped through subspace
 19988 | -2/Section 7       | Retrieved Zion intel report: Unaware Schematics
 20002 | -2/Section 7       | Spotted B-90 Cyclops
 20044 | -2/Section 7       | Discovered new exit (range 16)
 20060 | -2/Section 7       | Identified exit to Access
 20065 | -2/Section 7       | Identified Dimensional Node Initializer
 20065 | -2/Section 7       | Initialized slip node
 20106 | -2/Section 7       | First assault squad dispatched
 20113 | -2/Section 7       | Retrieved Zion intel report: Component Schematics
 20267 | -2/Section 7       | Spotted Executioner
 20270 | -2/Section 7       | Spotted Executioner
 20271 | -2/Section 7       | Destroyed Executioner
 20276 | -2/Section 7       | Found Prototype Processor
 20276 | -2/Section 7       | Identified Exp. Core Analyzer
 20280 | -2/Section 7       | Found Exp. Targeting Computer
 20302 | -2/Section 7       | Destroyed Executioner
 20321 | -2/Section 7       | Retrieved Zion intel report: Unaware Schematics
 20322 | -2/Section 7       | Retrieved Zion intel report: Active Garrisons
 20332 | -2/Section 7       | Found Transdimensional Reconstructor
 20348 | -2/Section 7       | Found Alien Artifact
 20359 | -2/Section 7       | Retrieved Zion intel report: Prototype Stockpiles
 20467 | -2/Section 7       | Found Alien Energy Gun
 20562 | -2/Section 7       | Build established: Scavenger-Assassin
 20578 | -2/Section 7       | Spotted B-99 Colossus
 20655 | -2/Section 7       | Retrieved Zion intel report: Prototype Schematics
 20685 | -2/Section 7       | Found Alien Artifact
 20685 | -2/Section 7       | Identified LRC Matter Compressor
 20685 | -2/Section 7       | Installed LRC Matter Compressor, increased matter storage capacity (+125)
 20688 | -2/Section 7       | Found LRC Matter Compressor
 20688 | -2/Section 7       | Installed LRC Matter Compressor, increased matter storage capacity (+125)
 20805 | -2/Section 7       | Found Alien Artifact
 20805 | -2/Section 7       | Identified Integrity Redistributor
 20805 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-150)
 20814 | -2/Section 7       | Found Integrity Redistributor
 20817 | -2/Section 7       | Found Integrity Redistributor
 20841 | -2/Section 7       | Warped through subspace to slip node
 20983 | -2/Section 7       | Entered Access
 20983 | -1/Access          | Evolved 2 slots: Power x1, Utility x1
 21048 | -1/Access          | Found Imp. Powered Armor
 21051 | -1/Access          | Found Imp. Powered Armor
 21053 | -1/Access          | Found Imp. Powered Armor
 21056 | -1/Access          | Found Imp. Powered Armor
 21502 | -1/Access          | Spotted B-99 Colossus
 21508 | -1/Access          | First assault squad dispatched
 21914 | -1/Access          | Crushed by falling debris
 22046 | -1/Access          | Incoming assault squad redirected
 22161 | -1/Access          | Destroyed 7 combat bots
 22267 | -1/Access          | Found Antimissile System
 22424 | -1/Access          | Terminal network hard line cut
 22500 | -1/Access          | Incoming assault squad redirected
 22655 | -1/Access          | Build established: Hauler-Assassin
 22754 | -1/Access          | Incoming assault squad redirected
 22932 | -1/Access          | High security lockdown imminent
 22975 | -1/Access          | Destroyed 23 combat bots
 23012 | -1/Access          | High security lockdown engaged
 23045 | -1/Access          | Garrison activated, responded to threat
 23073 | -1/Access          | Used Integrity Redistributor, redistributed integrity from core (-89)
 23083 | -1/Access          | Destroyed 10 combat bots
 23127 | -1/Access          | Discovered new exit (range 24)
 23208 | -1/Access          | Identified exit to Command
 23231 | -1/Access          | Entered Command
 23300 | -1/Command         | Spotted B-99 Colossus
 23360 | -1/Command         | Disengaged cave seal
 23360 | -1/Command         | Zionites emerged from the dark tunnel
 23517 | -1/Command         | First assault squad dispatched
 23525 | -1/Command         | Spotted B-99 Colossus
 23536 | -1/Command         | Incoming assault squad redirected
 23564 | -1/Command         | Spotted M Guard
 23564 | -1/Command         | Spotted M Guard
 23564 | -1/Command         | Spotted Combat Programmer
 23566 | -1/Command         | Spotted Combat Programmer
 23595 | -1/Command         | Destroyed M Guard
 23633 | -1/Command         | Destroyed Combat Programmer
 23641 | -1/Command         | Destroyed Combat Programmer
 23649 | -1/Command         | Found Prototype Energy Cannon
 23649 | -1/Command         | Identified EMDS
 23655 | -1/Command         | Lost 4 parts (2u2w)
 23656 | -1/Command         | Destroyed M Guard
 23656 | -1/Command         | Destroyed all MAIN.C guards
 23666 | -1/Command         | Found Prototype Reactor
 23666 | -1/Command         | Identified Zero-point Reactor
 23676 | -1/Command         | Found Prototype Protection
 23676 | -1/Command         | Identified Hvy. Regenerative Plating
 23686 | -1/Command         | Found Zero-point Reactor
 23739 | -1/Command         | Retrieved Zion intel report: Unaware Analyses
 23750 | -1/Command         | Found Hvy. Regenerative Plating
 23756 | -1/Command         | Found Prototype Device
 23758 | -1/Command         | Found Zero-point Reactor
 23802 | -1/Command         | Incoming assault squad redirected
 23807 | -1/Command         | Identified Matter Drive
 23918 | -1/Command         | Met MAIN.C
 23925 | -1/Command         | 0b10 Conduit disabled
 24214 | -1/Command         | Destroyed 8 combat bots
 24363 | -1/Command         | Build established: Scavenger-Mutant
 24580 | -1/Command         | Retrieved Zion intel report: Prototype Stockpiles
 24701 | -1/Command         | Retrieved Zion intel report: Component Stockpiles
 24714 | -1/Command         | Terminal network hard line cut
 24732 | -1/Command         | Found Prototype Protection
 24732 | -1/Command         | Identified Centrium Heavy Armor Plating
 24740 | -1/Command         | Identified AEGIS Remote Shield
 24762 | -1/Command         | Found Prototype Ballistic Gun
 24762 | -1/Command         | Identified Multirail
 24777 | -1/Command         | Found Prototype Device
 24777 | -1/Command         | Identified System Purifier
 24780 | -1/Command         | Found Prototype Device
 24780 | -1/Command         | Identified Beam Splitter
 24810 | -1/Command         | Found Gamma Refractor
 24832 | -1/Command         | Found Multirail
 24834 | -1/Command         | Found Multirail
 24837 | -1/Command         | Found Multirail
 24849 | -1/Command         | Identified Sigix Quantum Sheargun
 25285 | -1/Command         | Build established: Scavenger-Gunner
 25660 | -1/Command         | Destroyed MAIN.C Shell
 25663 | -1/Command         | MAIN.C activated Command garrisons
 25664 | -1/Command         | Surrendered to MAIN.C
 25664 | -1/Command         | Loaded intel: 60 machine locations
 25664 | -1/Command         | Loaded intel: 109 trap records
 25664 | -1/Command         | Identified exit to Surface
 25664 | -1/Command         | Discovered exit to Surface (range 103)
 25664 | -1/Command         | Discovered exit to Surface (range 26)
 25746 | -1/Command         | Found Zero-point Reactor
 25752 | -1/Command         | Found Prototype Reactor
 25752 | -1/Command         | Identified Vortex Chain Reactor
 25789 | -1/Command         | Found Exp. Phase Shifter
 25850 | -1/Command         | MAIN.C activated Command garrisons
 25888 | -1/Command         | Unknown forces attacked Command
 25889 | -1/Command         | Spotted EQ-000
 25889 | -1/Command         | Spotted EQ-001
 25889 | -1/Command         | Spotted EQ-002
 25890 | -1/Command         | Spotted EQ-010
 25951 | -1/Command         | Destroyed EQ-002
 25975 | -1/Command         | Found Exp. Targeting Computer
 25984 | -1/Command         | Spotted EQ-031
 25984 | -1/Command         | Spotted EQ-018
 25984 | -1/Command         | Spotted EQ-019
 25996 | -1/Command         | Spotted EQ-021
 26008 | -1/Command         | Spotted EQ-022
 26048 | -1/Command         | Used Integrity Redistributor, redistributed integrity from core (-291)
 26049 | -1/Command         | Core integrity fell below 50%
 26056 | -1/Command         | System corruption reached 10%
 26070 | -1/Command         | Destroyed EQ-018
 26098 | -1/Command         | Spotted EQ-038
 26118 | -1/Command         | Destroyed EQ-038
 26122 | -1/Command         | Spotted EQ-029
 26141 | -1/Command         | Spotted EQ-049
 26146 | -1/Command         | Destroyed EQ-029
 26149 | -1/Command         | Spotted Striker
 26162 | -1/Command         | Destroyed EQ-049
 26180 | -1/Command         | Found Multirail
 26184 | -1/Command         | Spotted EQ-048
 26189 | -1/Command         | Destroyed EQ-048
 26200 | -1/Command         | Found Centrium Heavy Armor Plating
 26204 | -1/Command         | Spotted EQ-062
 26226 | -1/Command         | Destroyed EQ-062
 26238 | -1/Command         | Spotted EQ-051
 26243 | -1/Command         | Spotted EQ-074
 26258 | -1/Command         | Destroyed EQ-051
 26269 | -1/Command         | Destroyed EQ-074
 26287 | -1/Command         | Spotted EQ-054
 26291 | -1/Command         | Found Exp. Core Analyzer
 26294 | -1/Command         | Spotted EQ-072
 26298 | -1/Command         | Spotted EQ-026
 26298 | -1/Command         | Spotted EQ-065
 26299 | -1/Command         | Spotted EQ-071
 26306 | -1/Command         | Spotted EQ-059
 26311 | -1/Command         | Destroyed EQ-054
 26317 | -1/Command         | Spotted EQ-100
 26317 | -1/Command         | Spotted EQ-085
 26317 | -1/Command         | Spotted EQ-044
 26319 | -1/Command         | Destroyed EQ-026
 26325 | -1/Command         | Spotted EQ-067
 26327 | -1/Command         | Warped through subspace
 26328 | -1/Command         | Destroyed EQ-019
 26348 | -1/Command         | Spotted EQ-061
 26357 | -1/Command         | Lost 4 parts (2u2w)
 26419 | -1/Command         | Spotted EQ-122
 26425 | -1/Command         | Destroyed EQ-061
 26426 | -1/Command         | Spotted EQ-116
 26448 | -1/Command         | Destroyed EQ-122
 26454 | -1/Command         | Spotted EQ-068
 26537 | -1/Command         | Destroyed EQ-164
 26549 | -1/Command         | Found Exp. Phase Shifter
 26557 | -1/Command         | Spotted EQ-077
 26569 | -1/Command         | Spotted EQ-082
 26573 | -1/Command         | Destroyed EQ-077
 26577 | -1/Command         | Spotted EQ-063
 26590 | -1/Command         | Destroyed EQ-082
 26618 | -1/Command         | Destroyed EQ-063
 26629 | -1/Command         | Spotted EQ-083
 26652 | -1/Command         | Destroyed EQ-083
 26675 | -1/Command         | Spotted EQ-030
 26677 | -1/Command         | Spotted EQ-125
 26685 | -1/Command         | Spotted EQ-131
 26693 | -1/Command         | Triggered Gamma Refractor
 26693 | -1/Command         | Destroyed EQ-116
 26696 | -1/Command         | Destroyed EQ-030
 26699 | -1/Command         | Spotted EQ-064
 26701 | -1/Command         | Spotted EQ-024
 26712 | -1/Command         | Core integrity fell below 20%
 26717 | -1/Command         | Spotted EQ-014
 26718 | -1/Command         | Spotted EQ-060
 26719 | -1/Command         | Spotted EQ-166
 26720 | -1/Command         | Spotted EQ-103
 26720 | -1/Command         | Spotted EQ-132
 26721 | -1/Command         | Spotted EQ-139
 26721 | -1/Command         | Spotted EQ-088
 26724 | -1/Command         | Destroyed by EQ-024 with Multirail

 Last Messages 
---------------
26710_ Dropped Med. Storage Unit.
26710_ Dropped Centrium Heavy Armor Plating.
26710_ Penetrated by Slug.
26712_ Acquired 124 matter.
26712_ Acquired Hdn. Centrium Leg.
26712_ Penetrated by Slug. <x4>
26719_ Lrn. Tractor Beam destroyed.
26719_ Knocked back.
26720_ EQ-067 knocked back.
26720_ Exp. Biometal Heavy Treads destroyed.
26720_ Penetrated by Slug. <x2>
26720_ Critical hit.
26720_ Exp. Biometal Heavy Treads destroyed.
26721_ Knocked back.
26721_ Biometal Medium Treads destroyed.
26721_ Penetrated by Slug.
26721_ Slug penetrates Reinforced Barrier. <x3>
26722_ Slug penetrates Wall.
26724_ Exp. Targeting Computer destroyed.
26724_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
|  *         ##                     !=               |
|            ##                    ! []!]   ""       |
|            ##                   ! =!]=!    "       |
|           *#                     ]=!*!!    "       |
| !        !="                 =     ]]=[   ##       |
| !        !=%                       #**!   ###?##?? |
| !        ![# !!                    #       #??     |
| ######+##### !!                    #       #?      |
|             +!!              ;     #=!    =#       |
|             #;;           !! ;     #] [ ]! =       |
|             #;;           ! ;;;; ;;##   ## #       |
|  "" ""      +            ! !  ;   ;                |
|  ""T""      ##;;;             ;                    |
|   """       #?#                                    |
|             ###;        Q  Q   !                   |
|             "#                                     |
| #######"###### #                                   |
| ???###########+#;        Q                         |
| #??#            #             !!                   |
| #??#            #               !!                 |
| ?#?#            #             !==                  |
| ?#?#            ##             !                   |
| ???#            ###                                |
| ???#       """  #?# #                ############# |
| ???#       """  #?## ##              ##???#????#?? |
| ?#?#        R"  #??###   @           #?########### |
| #??#       """  #????##           ;  ###""""  "  " |
| #??#       ""   #????##       +   ;  #?#""       " |
| #?##            #????#;       ;   #  #?#"""""    " |
| #??#            ######;   "   #   ####?#"""" "  "  |
| #########+########   #;  """  #   #??#?#"   "      |
|            ####### < ##  "T   #   #?####""  ""     |
| #######              #;  """  +   #??#?#""  "      |
| #??#??#              ##   ""  #   #??#?# "      !  |
| ???#??#       #########!==    #   #?##?# "       = |
| ########      #????#?## = [[  #   #??###   !!      |
|        #      #########/##+####   #??#?#  %[= !    |
|        #      ##       #!=%   #   #??#?#  !=!!     |
| "      +       #   *   #=%=   "   ##?#?# !!%!      |
| "      #       +  =    #!!*   #   #??#?#*  !*      |
|        #  ######    !  #=]    #   ######!! %       |
|        #  #????#       #!]    #   %    ! =]     "  |
|        #  #????#  =    #! [   #      !!!*!     ""  |
| ####+###  ##???#       #!###"##       !!!          |
|       ##  ##?###       #      #   ##"" #     """"" |
|       #    ##?##       #      #   ###" "   " """   |
|  ""   +    #??## ""    #      +   #?####           |
|  """  #    ##??#"""    +      #   #??#?##""""""### |
|   T"  #    #???#"T     #      #   #??#??########?? |
|  """  ##  ##???#""     #      #   #??############# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           136
Coolant Potential          120
Energy Generation          71
Energy Capacity            1700
Matter Stores              750
Matter Capacity            750
Sight Range                23
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       210
Jamming Range              22
Cloak Strength             4
Additional Mass Support    18
EM Shielding               4
Armor Coverage             2400
Resistance: KI             30
Resistance: TH             75
Resistance: EX             30
Resistance: EM             90
Resistance: I              30
Resistance: S              30
Resistance: P              30
Propulsion Shielding       66
Utility Shielding          66
Weapon Shielding           100
Point Defense Rating       240
Melee Speed Boost          30
Phase Shifting             20
Evasion (%)                60
Targeting Accuracy         36
Melee Accuracy             8
Launcher Accuracy          30
Target Analysis            8
Core Analysis              15
Armor Integrity Analysis   90
Recoil Reduction           5
Matter Filtering           30
Overload Amplification     100
Offensive Hacking          14
Defensive Hacking          14

 Item Schematics 
-----------------
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
        Exp. Terrain Scanner | -7/Data Miner | Free
 Exp. Terrain Scan Processor | -7/Data Miner | Free
     Exp. Targeting Computer | -7/Data Miner | Free
    Exp. Transmission Jammer | -7/Data Miner | Free
    Adv. Variable Charge Gun | -3/Testing    | Z-intel
      Exp. Matter Compressor | -3/Testing    | Z-intel
     Imp. Matter Neutralizer | -3/Testing    | Z-intel
               Kinetic Spear | -3/Testing    | Z-intel
        Imp. Diametric Drive | -3/Testing    | Z-intel
                   Ionic Axe | -3/Testing    | Z-intel
         Centrium Greatsword | -3/Testing    | Z-intel
              Exp. ECM Suite | -3/Testing    | Z-intel
        Adv. Power Amplifier | -3/Testing    | Z-intel
              Exp. Heat Sink | -3/Testing    | Z-intel
       Exp. Coolant Injector | -3/Testing    | Z-intel
 Cld. Field Propulsion Drive | -3/Testing    | Z-intel
       Lgt. Particle Reactor | -2/Quarantine | Z-intel
                  Com. Wheel | -2/Quarantine | Z-intel
          Imp. Phase Shifter | -2/Quarantine | Z-intel
       Maneuvering Thrusters | -2/Quarantine | Z-intel
            Dispersion Rifle | -2/Quarantine | Z-intel
               Quantum Rifle | -2/Quarantine | Z-intel
    Imp. Hardlight Generator | -2/Quarantine | Z-intel
   Imp. Medium Armor Plating | -2/Quarantine | Z-intel
      Imp. Utility Shielding | -2/Quarantine | Z-intel
     Adv. Heavy Siege Treads | -2/Quarantine | Z-intel
         Adv. Trap Extractor | -2/Quarantine | Z-intel
          Antimissile System | -2/Quarantine | Z-intel
         Hvy. Neutron Cannon | -2/Section 7  | Z-intel
             Power Amplifier | -2/Section 7  | Z-intel
   Imp. Gyrokinetic Inverter | -2/Section 7  | Z-intel
                 Energy Well | -2/Section 7  | Z-intel
         Cmb. Linear Gravjet | -2/Section 7  | Z-intel
            Imp. Force Field | -2/Section 7  | Z-intel
            Adv. Force Field | -2/Section 7  | Z-intel
     Adv. Targeting Computer | -2/Section 7  | Z-intel
               Phase Shifter | -2/Section 7  | Z-intel
         Point Defense Array | -2/Section 7  | Z-intel
               Nanoactuators | -2/Section 7  | Z-intel
   Lyr. Medium Armor Plating | -2/Section 7  | Z-intel
         Mni. Fusion Reactor | -2/Section 7  | Z-intel
      Imp. Fusion Compressor | -2/Section 7  | Z-intel
          Hvy. Proton Cannon | -2/Section 7  | Z-intel
          Exp. System Shield | -2/Section 7  | Z-intel
     Inertial Stasis Machine | -2/Section 7  | Z-intel
            Exp. Force Field | -2/Section 7  | Z-intel
        Tri-rail Accelerator | -2/Section 7  | Z-intel
           Spectral Analyzer | -2/Section 7  | Z-intel
  Point Singularity Launcher | -2/Section 7  | Z-intel
             Imp. Q-thruster | -2/Section 7  | Z-intel

 Robot Schematics 
------------------
       S-27 Virus | -7/Data Miner | Free
     G-50 Soldier | -7/Data Miner | Free
   X-72 Disruptor | -7/Data Miner | Free
       I-36 Angel | -7/Data Miner | Free
   I-47 Archangel | -7/Data Miner | Free
   T-07 Excavator | -3/Testing    | Z-intel
      S-43 Plague | -3/Testing    | Z-intel
   R-10 Processor | -3/Testing    | Z-intel
   R-06 Scavenger | -2/Quarantine | Z-intel
    G-73 Enforcer | -2/Quarantine | Z-intel
    A-15 Conveyor | -2/Quarantine | Z-intel
     C-55 Analyst | -2/Quarantine | Z-intel
         E-15 Imp | -2/Section 7  | Z-intel
      C-65 Expert | -2/Section 7  | Z-intel
    B-74 Champion | -2/Section 7  | Z-intel
 A-02 Transporter | -2/Section 7  | Z-intel
        K-01 Serf | -2/Section 7  | Z-intel
     G-67 Veteran | -2/Section 7  | Z-intel
  H-88 Terminator | -2/Section 7  | Z-intel

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Phase Redirector
Sigix Broadsword
Core Stripper
Transdimensional Reconstructor
Dimensional Node Initializer
LRC Matter Compressor
Integrity Redistributor
Matter Drive
Sigix Quantum Sheargun

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GuidedAerolevMicrothruster
  Manual?         0
Play Time         05:00:36
  Cumulative      1561.1 hours
  Start           2020.09.13 @ 02:22:51
  End             2020.09.13 @ 10:02:01
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2451
  Rogue           2444
  Adventurer      0
  Explorer        7
Win Type          -
  Total           135
  Types           40/12/57/3/3/4/16/0/0
Lore%             96
Gallery%          98
Achievement%      100
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 66672fcf-8977-49e6-a830-43c94613c0c6