Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.26 @ 18:10:28 Player: Runagate Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (254) 1270 Value Destroyed (8304) 8304 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1470) 1470 TOTAL SCORE: 15904 Bonus ------- High Alert Combat Kills 1141 Follower Combat Kills 419 Friendly Fire -90 Cogmind --------- Core Integrity 0/1150 Matter 157/300 Energy 100/100 System Corruption 34% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Advanced Targeting Computer Improved Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Flexi-carbon Leg Myomer Leg Seismic Detector Railgun Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Thunder Leg Thunder Leg Myomer Leg Advanced VSS Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Core Analyzer Improved Transmission Jammer Centrium Light Armor Plating > --- WEAPON ----------- Coil Gun Hypervelocity Coil Gun Hypervelocity Coil Gun Railgun > --- INVENTORY -------- Light Antimatter Reactor Titanium Leg Flexi-carbon Leg Myomer Leg Advanced Heat Sink Advanced Energy Well Matter Compressor Advanced Sensor Array Seismic Detector Advanced Reaction Control System Advanced Shield Generator Long-range Tractor Beam Shock Rifle KE Penetrator [Rating: 113] Favorites ----------- Power Micro Fission Core Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware Improved System Shield Protection Centrium Light Armor Plating Weapon Enhanced Autogun Energy Gun KN-7UR's Autopenetrator Ballistic Gun Enhanced Autogun Launcher Rocket Launcher Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Slots Evolved 12 | . . 2 2 . . 4 2 2 Power 1 | . . . . . . . 1 . Propulsion 4 | . . 2 . . . . 1 1 Utility 5 | . . . 1 . . 4 . . Weapon 2 | . . . 1 . . . . 1 Parts Attached 187 | 7 10 29 36 17 3 20 29 36 Power 22 | 1 2 4 6 1 . 1 3 4 Engine 16 | 1 2 4 6 1 . 1 1 . Core 4 | . . . . . . . 2 2 Reactor 2 | . . . . . . . . 2 Propulsion 64 | 2 2 12 8 8 . 9 10 13 Treads 2 | . . 2 . . . . . . Leg 62 | 2 2 10 8 8 . 9 10 13 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 53 | 2 3 5 9 3 2 9 8 12 Device 26 | 1 1 1 4 2 1 4 4 8 Storage 6 | 1 1 1 . . 1 1 1 . Processor 8 | . . . . . . 2 2 4 Hackware 1 | . . . . . . 1 . . Protection 12 | . 1 3 5 1 . 1 1 . Artifact . | . . . . . . . . . Weapon 48 | 2 3 8 13 5 1 1 8 7 Energy Gun 4 | 1 1 . 1 . 1 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 41 | 1 1 7 11 5 . 1 8 7 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . 1 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . 1 2 . 3 1 1 . Parts Lost 41 | . . 8 5 . . 2 . 26 Power 3 | . . . . . . . . 3 Propulsion 14 | . . 5 3 . . . . 6 Utility 10 | . . 1 1 . . 2 . 6 Weapon 14 | . . 2 1 . . . . 11 Highest Loss Streak 7 | . . 7 3 . . 1 . 7 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 13 | 1 8 12 14 15 15 14 14 13 Power 1 | . 1 1 2 1 1 1 . 1 Propulsion 2 | . 1 . 2 3 3 3 3 3 Utility 5 | . 3 4 4 5 6 5 7 7 Weapon 4 | . 3 5 5 5 5 4 4 2 Tool/Special . | . . . . . . . . . Unused Backups 21 | . 1 . 5 1 2 4 3 5 Power 5 | . 1 . 3 . . 1 . . Propulsion 2 | . . . . . . 1 . 1 Utility 8 | . . . 2 . 2 1 1 2 Weapon 6 | . . . . 1 . 1 2 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 97 | . 99 93 97 100 100 98 99 93 Engine 6 | . 14 11 9 9 9 6 5 . Core 1 | . . . . . . . 4 5 Leg 31 | . 27 36 34 36 36 26 28 28 Device 11 | . 4 2 7 16 18 16 15 7 Storage 7 | . 14 11 9 9 9 6 5 4 Processor 6 | . . . . . . 8 11 19 Protection 5 | . 8 6 10 1 . 10 6 1 Energy Gun 2 | . 12 1 . . . 5 4 1 Ballistic Gun 19 | . 14 19 26 26 26 13 11 17 Peak Build Rating 113 | 7 8 13 36 38 45 78 102 113 Average Rating 53 | 5 7 10 25 34 39 69 91 100 On Entrance 35 | . 7 8 13 36 38 42 72 100 Avg Prop Armor Cover (%) 4 | . . 11 . . . 3 . . Naked Turns . | . . . . . . . . . Heaviest Build 75 | 12 22 36 47 46 44 61 75 73 Greatest Support 137 | 20 20 40 57 57 53 80 115 137 Greatest Overweight (x) 11 | 2 1 11 1 1 . 1 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 14 15 15 15 15 15 14 Most Carried 15 | 2 10 15 15 15 15 15 15 15 Average Carried 13 | 1 8 12 14 14 14 14 14 13 Final Capacity 15 | 8 10 15 15 15 15 15 15 5 Final Carried 15 | 2 10 15 15 15 15 15 14 5 Class Distribution -------------------- 18% | Scavenger-Gunner 16% | Tank 15% | Scavenger-Tank 13% | Scavenger-Skirmisher 12% | Mutant 8% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -8/Recycling Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -9 -8 -8 -8 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Matter Collected 9333 | 303 168 809 2165 847 178 1148 1055 2660 Remotely 1742 | . . . 1013 . . 261 . 468 Salvage Created 11308 | 333 278 1184 2182 1000 177 892 1710 3552 Parts 641 | 31 23 69 152 53 7 36 91 179 Haulers Intercepted 11 | . . 1 6 2 . . 1 1 Recyclers Shooed 15 | . 1 1 4 1 1 . 3 4 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Combat Hostiles Destroyed 155 | . 7 23 38 16 1 10 21 39 Guns 150 | . 7 18 38 16 1 10 21 39 AOE 5 | . . 5 . . . . . . Classes Destroyed 15 | 3 4 3 3 1 . 1 . . Worker 25 | 4 1 1 7 1 . . 6 5 Builder 19 | . 1 1 7 . . 1 3 6 Tunneler 11 | 9 1 . . . . . . 1 Hauler 11 | . . 1 6 2 . . 1 1 Recycler 17 | 1 . 3 3 1 2 2 1 4 Mechanic 2 | . . . . 2 . . . . Operator 3 | . . . 1 1 . . 1 . Watcher 11 | . 1 2 4 1 . 1 1 1 Swarmer 32 | . 3 6 15 3 . . 1 4 Grunt 52 | . 4 8 11 9 . 5 3 12 Brawler 4 | . . 1 1 . . 1 . 1 Duelist 1 | . . . 1 . . . . . Sentry 27 | . . 8 8 4 1 2 2 2 Hunter 12 | . . . 2 . . . 3 7 Programmer 27 | . . . . . . 2 12 13 Best Kill Streak 12 | 4 3 7 11 6 3 5 6 12 Combat Bots Only 8 | . 3 5 8 4 1 5 3 8 Max Kills in Single Turn 3 | 1 1 3 2 2 1 1 2 3 Gunslinging 1 | . . . 1 . . . . . Exploded 2 | . . 2 . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Hostile Shots Fired 1026 | . 19 157 211 47 6 86 105 395 Missed 339 | . 8 44 51 16 3 35 33 149 Hits 687 | . 11 113 160 31 3 51 72 246 Melee 5 | . . 1 2 . . 2 . . Projectile 682 | . 11 112 158 31 3 49 72 246 Critical Strikes 43 | . 1 5 7 4 . 3 4 19 Damage Taken 11915 | . 140 1481 2135 426 208 893 1414 5218 Core 2074 | . 21 242 381 64 . 56 78 1232 Absorbed by Shields 206 | . . . . . . . . 206 Core Remaining (%) 72 | 100 91 39 . . 19 93 92 . Volleys Fired 602 | 33 24 82 158 56 11 35 68 135 Largest 4 | 2 2 2 3 3 3 3 3 4 Hottest 225 | 70 70 70 96 73 75 175 186 225 Shots Fired 1710 | 66 48 159 451 167 32 105 200 482 Gun 1701 | 66 48 150 451 167 32 105 200 482 Cannon . | . . . . . . . . . Launcher 9 | . . 9 . . . . . . Special . | . . . . . . . . . Kinetic 1521 | 33 24 148 446 167 32 85 137 449 Thermal 145 | 33 21 2 . . . 20 63 6 Explosive 9 | . . 9 . . . . . . Electromagnetic 35 | . 3 . 5 . . . . 27 Robot Hit Streak 27 | 14 23 17 10 16 4 15 14 27 Robot Miss Streak 13 | 3 3 3 8 4 4 13 7 5 Penetration Max 3 | . . . 1 . . 1 2 3 Secondary Targets 21 | . . 2 9 1 . 4 3 2 Max Gunslinging Chain 1 | . . 1 1 1 . 1 1 1 Shots Hit Robots 944 | 44 34 105 258 89 14 60 108 232 Core Hits 519 | 20 20 48 104 44 3 48 95 137 Critical Kills 28 | . . . 1 . . 1 . 26 Critical Parts Destroyed 31 | . . . 2 . . . 1 28 Critical Strikes 67 | 6 2 . 3 . . 1 1 54 Burn 8 | 6 2 . . . . . . . Destroy 59 | . . . 3 . . 1 1 54 Melee Attacks 13 | . 2 . 1 4 6 . . . Impact 13 | . 2 . 1 4 6 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 19028 | 443 409 1946 4387 1572 261 1601 3370 5039 Guns 17955 | 443 374 1414 4305 1513 237 1568 3345 4756 Cannons . | . . . . . . . . . Explosions 787 | . . 532 46 . . . . 209 Melee . | . . . . . . . . . Ramming 286 | . 35 . 36 59 24 33 25 74 Kinetic 14179 | 145 127 1389 4239 1513 237 862 1448 4219 Thermal 3695 | 298 235 25 . . . 706 1897 534 Explosive 532 | . . 532 . . . . . . Electromagnetic 336 | . 12 . 112 . . . . 212 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 34 | . . . . . . 3 11 34 Average Corruption 9 | . . . . . . 3 9 10 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 94 | . . . . . . . 53 41 Message Errors 17 | . . . . . . . 9 8 Matter Fused 21 | . . . . . . . 10 11 Heat Flow Errors 12 | . . . . . . . 7 5 Energy Discharges 11 | . . . . . . . 7 4 Parts Fused 2 | . . . . . . . 1 1 Data Loss (minor) 9 | . . . . . . . 8 1 Data Loss (major) 3 | . . . . . . . 1 2 Misfires 4 | . . . . . . . 4 . Alerts 2 | . . . . . . . 2 . Misdirections 3 | . . . . . . . . 3 Weapon Failures 10 | . . . . . . . 4 6 Overload Shots . | . . . . . . . . . Overflow Damage 149 | . . . 10 . . . . 139 Projectiles . | . . . . . . . . . Explosions 149 | . . . 10 . . . . 139 Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . 1 . . Impact 1 | . . . . . . 1 . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 324 | . . 122 77 . . . . 125 Shots 8 | . . 3 2 . . . . 3 Rammed 4 | . . . . . . . . 4 Targets Rammed 32 | . 9 . 2 6 2 1 4 8 Kicked 28 | . 9 . 2 6 2 1 4 4 Crushed . | . . . . . . . . . Highest Temperature 396 | 110 147 27 374 30 23 318 378 396 Average Temperature 86 | 43 44 7 70 11 23 104 117 111 Received Heat Transfer 2208 | . 48 414 729 225 99 315 90 288 Effects 9 | . . . 5 . . . 1 3 Shutdowns 2 | . . . 1 . . . 1 . Energy Bleed 3 | . . . 1 . . . . 2 Interference 3 | . . . 2 . . . . 1 Damage (minor) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 31 | 3 3 . . 2 . 6 16 1 Heat Transferred 8507 | 1332 851 74 . . . 1500 3925 825 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Maximum Alert Level 3 | . . 1 3 3 1 1 2 3 Low Security (%) 40 | 100 100 78 30 . 26 76 39 3 Level 1 23 | . . 21 31 12 73 23 27 10 Level 2 24 | . . . 33 18 . . 33 61 Level 3 12 | . . . 3 69 . . . 24 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1073 | 20 70 327 765 1073 385 310 468 908 Initial 385 | . 6 . 127 320 385 310 74 213 Average 321 | 2 12 97 335 795 254 133 240 543 Influence Increases 6922 | 70 235 732 1310 1343 159 623 878 1572 Destroy 0b10 Robot/C 3440 | . 140 460 760 660 20 200 420 780 Destroy 0b10 Robot/NC 500 | 70 20 40 140 45 10 20 65 90 Destroy Leader 864 | . 32 136 200 168 . 62 112 154 Allied During Kill 357 | . . . . 357 . . . . Successful Hack 180 | . 12 8 51 34 7 28 14 26 Select Force Hacks 120 | . . . . . 120 . . . Disable Machine 480 | . . . 90 45 . 45 90 210 Destroy Structure 461 | . 1 58 9 4 2 3 132 252 Advance Influence 250 | . . . . . . 250 . . Lose Combat Pursuer 270 | . 30 30 60 30 . 15 45 60 Influence Decreases 6031 | 60 245 430 853 1113 1002 616 595 1117 Entered New Map 1610 | . 4 . 175 439 604 86 79 223 Time Decay 3831 | 60 241 350 628 494 398 510 516 634 Lost Part 410 | . . 80 50 . . 20 . 260 Lost Ally 180 | . . . . 180 . . . . Squads Dispatched 39 | . 2 2 5 7 . 2 7 14 Investigation 2 | . . . . 1 . . 1 . Extermination 13 | . . . . . . 2 5 6 Reinforcement 17 | . 2 2 3 2 . . 1 7 Assault 3 | . . . 1 1 . . . 1 Garrison 4 | . . . 1 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 5 | . . 1 . . . . 1 3 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Distress Signals 24 | . 4 7 7 3 . . 2 1 Communications Jammed 2 | . . . . . . . 1 1 Distress Signals 2 | . . . . . . . 1 1 Times Spotted 272 | . 19 37 59 42 2 16 30 67 Peak Tracking Total 17 | . 4 7 9 4 1 8 3 17 Tactical Retreats 14 | . 2 2 2 2 . 1 2 3 Traps | -11 -10 -9 -8 -8 -8 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Traps Triggered 7 | . 2 . 2 . . . 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Machines Disabled 32 | . . . 6 3 . 3 6 14 Max in Single Turn 5 | . . . 2 1 . 1 2 5 Garrison Access 2 | . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Machines Accessed 48 | . 5 7 8 10 10 1 4 3 Terminals 35 | . 5 6 6 9 6 1 1 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . . . . . 4 . . . Scanalyzers 6 | . . 1 2 . . . 2 1 Garrison Access 3 | . . . . 1 . . 1 1 Total Hacks 124 | . 16 14 27 23 21 4 14 5 Successful 75 | . 10 7 18 11 15 2 9 3 Failed 48 | . 6 7 8 12 6 2 5 2 Catastrophic 5 | . 1 . 1 1 . 1 1 . Database Lockouts 1 | . . . 1 . . . . . Manual 90 | . 16 12 20 15 20 4 1 2 Terminals 94 | . 16 12 21 21 17 4 1 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . . . . . 4 . . . Scanalyzers 19 | . . 2 6 . . . 10 1 Garrison Access 7 | . . . . 2 . . 3 2 Terminal Hacks 11 | . . . 4 5 2 . . . Prototype ID Bank 3 | . . . 2 . 1 . . . Open Door 4 | . . . . 4 . . . . Terminal Index 1 | . . . . . 1 . . . Locate Traps 3 | . . . 2 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 15 | . . 1 5 . . . 8 1 Retrieve Study 15 | . . 1 5 . . . 8 1 Garrison Access Hacks 2 | . . . . . . . 1 1 Seal Access 2 | . . . . . . . 1 1 Unauthorized Hacks 47 | . 10 6 9 6 13 2 . 1 Terminals 43 | . 10 6 9 6 9 2 . 1 Botnet 11 | . 4 . 2 1 3 1 . . Operators 2 | . 1 . 1 . . . . . Skim 30 | . 5 6 6 5 6 1 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . . . . . 4 . . . Tunnel 4 | . . . . . 4 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 32 | . 5 5 7 6 5 . 3 1 Full Trace Events 2 | . . . . 1 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 13 | . . 1 3 . . . 8 1 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Total Allies 10 | . . . . 10 . . . . Largest Group 10 | . . . . 10 . . . . Highest-Rated Group 173 | . . . . 173 . . . . Highest-Rated Ally 29 | . . . . 29 . . . . Total Orders 2 | . . . . . 2 . . . EXPLORE 1 | . . . . . 1 . . . RETURN 1 | . . . . . 1 . . . Ally Attacks 126 | . . . . 126 . . . . Total Damage 1513 | . . . . 1513 . . . . Kills 19 | . . . . 19 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Active Infowar (turns) 5539 | 59 361 206 279 . . 818 1580 2236 Optics 2819 | . . . . . . . 583 2236 Sensors 3163 | . . . . . . 576 1271 1316 Seismic 2596 | 59 361 206 279 . . 270 1126 295 Jamming 895 | . . . . . . . 360 535 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . . . 2 . . . Drone Recoveries 2 | . . . . . 2 . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Turns Passed 12509 | 335 1025 1027 2178 1301 957 1388 2062 2236 Spaces Moved 7982 | 144 505 563 1236 862 807 938 1476 1451 Core 152 | 5 . 2 . . . . . 145 Treads 29 | . . 29 . . . . . . Legs 7801 | 139 505 532 1236 862 807 938 1476 1306 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 105 105 105 108 108 105 50 Average Speed 116 | 118 153 114 120 119 108 125 111 105 Slowest Speed 600 | 150 190 600 183 180 108 178 126 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 10 | . . . . . . . . 10 Cave-ins Triggered 3 | . . . . . . . . 3 Exploration Rate (%) 58 | 7 86 57 88 91 96 18 36 44 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 10 | . 1 3 1 1 4 . . . Known Exits Taken 5 | . 1 1 1 . . 1 1 . Unknown Exits Taken 3 | 1 . . . 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 35 | . 1 . 1 . 2 . 2 29 Terrain Destroyed 340 | . 1 55 1 . 2 1 73 207 Melee 4 | . 1 . 1 . 2 . . . Projectile 77 | . . . . . . . 17 60 AOE 228 | . . 55 . . . . 37 136 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Total 9977 | 244 701 777 1660 1059 867 1097 1738 1834 Wait 842 | 59 129 78 167 89 24 62 89 145 Move 7972 | 143 504 562 1235 861 806 937 1475 1449 Hop . | . . . . . . . . . Pick Up 63 | 2 9 5 14 5 3 9 10 6 Fast Attach 38 | 7 3 4 9 . . 6 . 9 Attach 25 | . . 6 3 1 . 2 3 10 Detach 2 | . . . . . . 1 . 1 Swap 234 | . 13 29 35 19 11 25 58 44 Drop 152 | . 8 11 36 18 4 19 31 25 Fire 602 | 33 24 82 158 56 11 35 68 135 Melee 13 | . 2 . 1 4 6 . . . Ram 4 | . . . . . . . . 4 Kick 28 | . 9 . 2 6 2 1 4 4 Crush . | . . . . . . . . . Escape Stasis 2 | . . . . . . . . 2 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / Scr) -6/Factory (discovered 8 exits: *Fac x4 / Low x2 / Ext x2) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 336 | -11/Scrapyard | Entered Materials 337 | -10/Materials | Build established: Mutant 621 | -10/Materials | Discovered new exit (range 5) 839 | -10/Materials | Discovered new exit (range 14) 936 | -10/Materials | Derelicts attacked the area 1061 | -10/Materials | Discovered new exit (range 6) 1214 | -10/Materials | Discovered new exit (range 16) 1262 | -10/Materials | Identified exit to Materials 1286 | -10/Materials | Learned Storage trap positions 1299 | -10/Materials | Learned Storage emergency access door positions 1300 | -10/Materials | Learned Storage trap positions 1301 | -10/Materials | Learned Storage terminal intel 1302 | -10/Materials | Learned location of Storage (-8) 1303 | -10/Materials | Learned 4 Subcaves zone layouts 1304 | -10/Materials | Learned location of 3 exits from Materials 1313 | -10/Materials | Learned 4 Subcaves zone layouts 1331 | -10/Materials | Loaded intel: 1 repair station location 1361 | -10/Materials | Entered another Materials area 1361 | -9/Materials | Evolved 2 slots: Propulsion x2 1362 | -9/Materials | Identified exit to Materials 1363 | -9/Materials | Identified exit to Mines 1589 | -9/Materials | Discovered exit to Materials (range 13) 1685 | -9/Materials | Build established: Scavenger-Mutant 1831 | -9/Materials | Learned location of Zion (-7) 1947 | -9/Materials | Learned Storage security intel 2018 | -9/Materials | Loaded intel: 2 recycling unit locations 2103 | -9/Materials | Lost 7 parts (4n1u2w) 2107 | -9/Materials | Learned 2 Materials zone layouts 2159 | -9/Materials | Core integrity fell below 50% 2388 | -9/Materials | Entered another Materials area 2388 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2389 | -8/Materials | Identified exit to Storage 2390 | -8/Materials | Identified exit to Factory 2392 | -8/Materials | Discovered exit to Storage (range 8) 2601 | -8/Materials | Discovered exit to Factory (range 12) 2688 | -8/Materials | Build established: Scavenger-Tank 3496 | -8/Materials | Discovered exit to Factory (range 16) 3537 | -8/Materials | Central database locked down 3827 | -8/Materials | Learned Storage trap positions 3851 | -8/Materials | Learned Factory stockpile data 3864 | -8/Materials | Learned 2 Storage zone layouts 3869 | -8/Materials | Learned location of 1 exit from Storage 3870 | -8/Materials | Learned Storage trap positions 3871 | -8/Materials | Learned Storage trap positions 3879 | -8/Materials | Learned Storage trap positions 3895 | -8/Materials | Learned location of Recycling (-8) 4011 | -8/Materials | Build established: Tank 4388 | -8/Materials | First assault squad dispatched 4458 | -8/Materials | Core integrity fell below 50% 4468 | -8/Materials | Garrison activated, responded to threat 4506 | -8/Materials | Lost 3 parts (1n1u1w) 4517 | -8/Materials | Destroyed 8 combat bots 4566 | -8/Materials | Entered Storage 4569 | -8/Storage | Loaded intel: 12 trap records 4572 | -8/Storage | Loaded intel: 15 terminal locations 4719 | -8/Storage | Learned location of Armory (-3) 4735 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5018 | -8/Storage | Build established: Commander-Gunner 5303 | -8/Storage | Garrison activated, responded to threat 5499 | -8/Storage | Lost 5 allies 5535 | -8/Storage | Core integrity fell below 20% 5678 | -8/Storage | Build established: Scavenger-Gunner 5713 | -8/Storage | Met 01-MTF 5766 | -8/Storage | First assault squad dispatched 5862 | -8/Storage | Discovered new exit (range 4) 5867 | -8/Storage | Entered Recycling 5867 | -8/Recycling | Accompanied by 1 ally (01-MTF) 6027 | -8/Recycling | Discovered new exit (range 43) 6363 | -8/Recycling | Learned location of 3 exits from Factory 6435 | -8/Recycling | Learned location of 3 exits from Factory 6505 | -8/Recycling | Scanned before Scraplab entrance 6548 | -8/Recycling | Learned Factory stockpile data 6555 | -8/Recycling | Found Prototype Energy Gun 6555 | -8/Recycling | Identified KN-7UR's Autopenetrator 6587 | -8/Recycling | Identified exit to Scraptown 6637 | -8/Recycling | Learned Storage stockpile data 6695 | -8/Recycling | Learned location of 2 exits from Lower Caves 6824 | -8/Recycling | Entered Factory 6824 | -6/Factory | Evolved 4 slots: Utility x4 6825 | -6/Factory | Identified exit to Lower Caves 6826 | -6/Factory | Identified exit to Extension 6826 | -6/Factory | Identified exit to Factory 7651 | -6/Factory | Build established: Tank 8212 | -6/Factory | Entered another Factory area 8212 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 8844 | -5/Factory | Build established: Scavenger-Tank 8981 | -5/Factory | Discovered new exit (range 16) 8999 | -5/Factory | Identified exit to Upper Caves 9464 | -5/Factory | System corruption reached 10% 10224 | -5/Factory | Discovered new exit (range 12) 10239 | -5/Factory | Identified exit to Factory 10274 | -5/Factory | Entered another Factory area 10274 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 10296 | -4/Factory | Build established: Scavenger-Gunner 11099 | -4/Factory | Build established: Scavenger-Skirmisher 11988 | -4/Factory | Lost 3 parts (1u2w) 11997 | -4/Factory | Destroyed 8 combat bots 12024 | -4/Factory | First assault squad dispatched 12269 | -4/Factory | Crushed by falling debris 12277 | -4/Factory | Crushed by falling debris 12278 | -4/Factory | System corruption reached 10% 12284 | -4/Factory | Crushed by falling debris 12284 | -4/Factory | System corruption reached 30% 12315 | -4/Factory | Lost 7 parts (2p1n3u1w) 12422 | -4/Factory | Lost 6 parts (3n1u2w) 12446 | -4/Factory | Core integrity fell below 50% 12495 | -4/Factory | Core integrity fell below 20% 12510 | -4/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 12436_ Penetrated by Slug. 12437_ System corrupted: Substantial component data lost. 12441_ Acquired Railgun. 12442_ Dropped Adv. Energy Well. 12443_ Extracted 31 energy. 12445_ Slug penetrates Wall. 12451_ Penetrated by Slug. 12451_ Slug penetrates Terminal. 12452_ Slug penetrates Wall. 12452_ Slug penetrates Door. 12452_ Slammed into U-05 Engineer. 12452_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 12455_ Slammed into U-05 Engineer. 12468_ System corrupted: Matter fused (-6). 12494_ K-01 Serf cleans the Matter Pump. 12498_ System corrupted: Energy discharge (-31). 12505_ K-01 Serf cleans the Matter Pump. 12506_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????#???????????? | | ???????????????????????????????????? #???????????? | | ??????????????????????????????????? #???????????? | | ?????????????????????????????????? #???????????? | | ????????????????????????????????? #???????????? | | ???????????????????????????????? #???????????? | | ??????????????????????????????## ###?????????? | | ############################## #?????????? | | =!! R #?????????? | | =! % #?????????? | | =! s t t #?????????? | | ss % H #?????????? | | #?????????? | | @ #?????????? | | tk % #?????????? | | """ #################### #?????????? | | """ #????????????????????? ###?????????? | | """ #???????????????????????? #???????????? | | #??????????????????????????????????????? | | """ #??????????????????????????????????????? | | """ #??????????????????????????????????????? | | """ #??????????????????????????????????????? | | #??????????????????????????????????????? | | """ #??????????????????????????????????????? | | """ ##??????????????????????????????????????? | | """ #???????????????????????????????????????? | | ? #???????????????????????????????????????? | | ??" +???????????????????????????????????????? | | ??" #???????????????????????????????????????? | | ??" #???????????????????????????????????????? | | ?? #???????????????????????????????????????? | | ??? = ????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Energy Generation 35 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 375 Phase Shifting 10 Evasion (%) 82 Targeting Accuracy 8 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 2 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Autogun | -8/Materials | Hacked Thunder Leg | -5/Factory | Hacked KE Penetrator | -5/Factory | Hacked Mic. Fission Core | -5/Factory | Hacked Coil Gun | -5/Factory | Hacked Imp. Titanium Leg | -5/Factory | Hacked Titanium Leg | -5/Factory | Hacked Shock Rifle | -5/Factory | Hacked Powered Hammer | -5/Factory | Hacked Hyp. Coil Gun | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Frienemies Challenges ------------ None Game ------ Seed ExplosiveOvertunedBattery Manual? 0 Play Time 01:32:38 Cumulative 220.5 hours Start 2025.10.25 @ 15:25:51 End 2025.10.26 @ 18:10:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 355 Rogue 353 Adventurer 0 Explorer 2 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 53 Gallery% 61 Achievement% 36 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da065ffe-146f-476a-a6de-b5c9398fa3d2