Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.26 @ 23:13:56

Player: Mr Goldstein

Result: Destroyed by IR-5FG(M) with Heavy Riot Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (13)      65
Value Destroyed (251)      251
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (-67)                -67
              TOTAL SCORE: 5069

 Bonus
-------
Pacifist                   200
Met Data Miner             300
Met Imprinter              300
Friendly Fire              -867

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -6/Zion

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
                (None)
>           --- UTILITY (9) ------
   Advanced Signal Interpreter
            Launcher Guidance Computer
>           --- WEAPON (3) -------
            Great Maul
>           --- INVENTORY (5) ----
       Mini Grenade Launcher
  Makeshift Sword

 Peak State 
------------
>      --- POWER ------------
       Deuterium Engine
>      --- PROPULSION -------
       Xenon Bombardment Thruster
       Xenon Bombardment Thruster
>      --- UTILITY ----------
       Launcher Guidance Computer
       Reaction Control System
>      --- WEAPON -----------
       Great Maul
>      --- INVENTORY --------
       Cesium-ion Thruster
  Mini Grenade Launcher
[Rating: 21]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
Propulsion                 Xenon Bombardment Thruster
  Treads                   Light Treads
  Flight Unit              Xenon Bombardment Thruster
Utility                    Launcher Guidance Computer
  Device                   Reaction Control System
  Processor                Launcher Guidance Computer
Weapon                     Mace
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Mace
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio 
Slots Evolved              8    | .   .   2   .   2   2   .   .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   2   .   2   1   .   .   .   .   2   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             31   | 2   .   .   1   7   2   3   1   .   2   3   3   3   4   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Engine                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               17   | 2   .   .   .   5   1   2   1   .   .   1   1   2   2   
    Treads                 9    | 2   .   .   .   4   .   .   .   .   .   .   .   1   2   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 8    | .   .   .   .   1   1   2   1   .   .   1   1   1   .   
  Utility                  4    | .   .   .   .   .   1   .   .   .   2   .   1   .   .   
    Device                 2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   9    | .   .   .   1   2   .   1   .   .   .   1   1   1   2   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   1   .   .   .   .   .   .   1   .   .   2   
    Slashing Weapon        3    | .   .   .   .   2   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 11   | .   .   .   .   1   .   .   2   .   .   1   3   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               10   | .   .   .   .   1   .   .   2   .   .   .   3   2   2   
  Utility                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   .   .   1   .   .   2   .   .   1   2   2   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     20   | .   28  22  29  21  21  20  14  15  16  29  20  15  22  
  Treads                   5    | .   28  22  22  14  .   .   .   .   .   .   .   1   8   
  Flight                   4    | .   .   .   .   .   15  12  6   7   7   12  6   .   .   
  Processor                7    | .   .   .   .   .   5   7   7   7   7   6   10  13  13  
  Impact Weapon            1    | .   .   .   7   5   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             10   | .   .   .   2   5   .   .   .   .   1   10  9   2   4   
  Greatest Support         40   | 40  3   3   3   4   9   10  10  6   6   12  12  4   3   
  Greatest Overweight (x)  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   .   .   1   5   5   5   4   4   4   4   3   3   3   
  Average Carried          2    | .   .   .   .   1   4   4   4   4   4   3   2   2   2   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   .   .   .   5   5   4   4   4   4   3   3   3   2   

 Class Distribution 
--------------------
 89% | Mutant
 10% | Sprinter

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -9/Materials
   Mutant | -9/Mines
   Mutant | -8/Materials
 Sprinter | -7/Factory
 Sprinter | -7/Lower Caves
   Mutant | -7/Lower Caves
   Mutant | -7/Data Miner
   Mutant | -6/Proximity Caves
   Mutant | -6/Factory
   Mutant | -6/Lower Caves
   Mutant | -6/Lower Caves
   Mutant | -6/Zion

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-----------                Run  | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio 
Matter Collected           555  | 178 .   .   42  15  .   29  .   .   .   .   107 154 30  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            391  | .   .   .   11  70  .   35  .   .   .   .   45  59  171 
  Parts                    20   | .   .   .   2   7   .   4   .   .   .   .   3   3   1   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      25   | .   .   .   .   .   .   3   .   .   .   .   12  10  .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio 
Combat Hostiles Destroyed  9    | .   .   .   1   1   .   3   .   .   .   .   4   .   .   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  AOE                      7    | .   .   .   .   .   .   3   .   .   .   .   4   .   .   
Classes Destroyed          6    | .   .   .   1   2   .   .   .   .   .   .   .   1   2   
  Builder                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  8    | .   .   .   1   .   .   3   .   .   .   .   4   .   .   
  Grunt                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           4    | .   .   .   1   2   .   3   .   .   .   .   4   .   .   
  Combat Bots Only         4    | .   .   .   1   1   .   3   .   .   .   .   4   .   .   
Max Kills in Single Turn   2    | .   .   .   1   1   .   2   .   .   .   .   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   .   .   .   .   2   .   .   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
--------                   Run  | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio 
Damage Taken               2665 | .   .   57  307 374 6   287 119 .   .   67  380 520 548 
  Core                     1350 | .   .   8   56  94  6   236 90  .   .   24  235 440 161 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Core Remaining (%)         83   | 100 100 .   84  82  .   .   .   .   52  .   .   .   .   
Volleys Fired              7    | .   .   .   .   .   .   2   .   .   .   .   5   .   .   
  Largest                  1    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Hottest                  30   | .   .   .   .   .   .   30  .   .   .   .   30  .   .   
Shots Fired                7    | .   .   .   .   .   .   2   .   .   .   .   5   .   .   
  Gun                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 7    | .   .   .   .   .   .   2   .   .   .   .   5   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                7    | .   .   .   .   .   .   2   .   .   .   .   5   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         4    | .   .   .   .   .   .   2   .   .   .   .   4   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           22   | .   .   .   2   7   .   2   .   .   .   .   2   1   8   
  Core Hits                11   | .   .   .   1   1   .   3   .   .   .   .   4   .   2   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed 6    | .   .   .   .   1   .   .   .   .   .   .   .   .   5   
  Critical Strikes         6    | .   .   .   .   1   .   .   .   .   .   .   .   .   5   
    Smash                  6    | .   .   .   .   1   .   .   .   .   .   .   .   .   5   
Melee Attacks              25   | .   .   .   5   10  .   .   .   .   .   1   .   1   8   
  Impact                   23   | .   .   .   5   9   .   .   .   .   .   1   .   .   8   
  Slashing                 2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            8    | .   .   .   .   2   .   .   .   .   .   .   .   1   5   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           1587 | .   .   .   82  363 .   244 .   .   .   .   251 74  573 
  Guns                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               495  | .   .   .   .   .   .   244 .   .   .   .   251 .   .   
  Melee                    1080 | .   .   .   82  351 .   .   .   .   .   .   .   74  573 
  Ramming                  12   | .   .   .   .   12  .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                495  | .   .   .   .   .   .   244 .   .   .   .   251 .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   1006 | .   .   .   82  351 .   .   .   .   .   .   .   .   573 
  Slashing                 74   | .   .   .   .   .   .   .   .   .   .   .   .   74  .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         4    | .   .   2   2   .   1   2   3   3   3   .   .   .   4   
  Average Corruption       2    | .   .   2   2   .   1   1   2   3   3   .   .   .   2   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Effects                  10   | .   .   .   .   .   .   1   2   .   7   .   .   .   .   
    Message Errors         2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Matter Fused           3    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   
    Heat Flow Errors       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Energy Discharges      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Parts Rejected         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Data Loss (minor)      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Alerts                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            552  | .   .   .   23  54  .   37  .   .   .   .   23  49  366 
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               60   | .   .   .   .   .   .   37  .   .   .   .   23  .   .   
  Melee                    492  | .   .   .   23  54  .   .   .   .   .   .   .   49  366 
Knockbacks                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Impact                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      14   | .   .   .   .   6   .   .   .   .   .   .   8   .   .   
  Shots                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Rammed                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Targets Rammed             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        87   | .   .   .   .   .   .   .   .   .   87  .   .   .   .   
  Average Temperature      56   | .   .   .   .   .   .   .   .   .   56  .   .   .   .   
  Received Heat Transfer   613  | .   .   15  39  207 .   24  9   .   .   24  81  174 40  
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Impact Corruptions       15   | .   .   .   1   2   .   .   .   .   .   .   .   .   12  
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio 
Peak Influence             259  | .   .   135 87  259 170 .   .   .   .   114 .   .   .   
  Initial                  117  | .   .   .   52  33  117 .   .   .   .   .   .   .   .   
  Average                  62   | .   .   42  71  87  135 .   .   .   .   35  .   .   .   
Maximum Alert Level        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Low Security (%)         95   | 100 100 100 100 88  100 .   .   .   .   100 .   .   .   
  Level 1                  4    | .   .   .   .   11  .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   .   1   .   3   1   .   .   .   .   1   .   1   .   
  Investigation            3    | .   .   .   .   1   1   .   .   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio 
Distress Signals           4    | .   .   1   .   2   .   .   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              87   | .   .   11  6   18  2   6   7   .   1   7   9   14  6   
  Peak Tracking Total      12   | .   .   9   6   12  2   3   7   .   1   5   5   10  8   
  Tactical Retreats        10   | .   .   1   .   3   .   .   .   .   .   1   1   3   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio 
Traps Triggered            1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
----------                 Run  | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio 
Machines Accessed          9    | .   .   .   .   .   1   .   2   3   .   3   .   .   .   
  Terminals                5    | .   .   .   .   .   1   .   1   .   .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                33   | .   .   .   .   .   4   .   2   22  .   5   .   .   .   
  Successful               26   | .   .   .   .   .   1   .   2   22  .   1   .   .   .   
  Failed                   7    | .   .   .   .   .   3   .   .   .   .   4   .   .   .   
    Catastrophic           2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   .   .   .   .   4   .   .   .   .   1   .   .   4   
  Terminals                10   | .   .   .   .   .   4   .   1   .   .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             26   | .   .   .   .   .   1   .   2   22  .   1   .   .   .   
  Record                   4    | .   .   .   .   .   .   .   1   3   .   .   .   .   .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   10  .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   .   .   .   1   .   .   .   .   3   .   .   .   
  Full Trace Events        2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   .   .   .   10  .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
------------               Run  | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
--------                   Run  | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio 
Total Allies               7    | .   .   .   .   .   .   .   .   .   1   3   .   .   3   
  Largest Group            4    | .   .   .   .   .   .   .   .   .   .   4   .   .   3   
  Highest-Rated Group      189  | .   .   .   .   .   .   .   .   .   .   189 .   .   79  
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   .   .   96  .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               19   | .   .   .   .   .   .   .   .   .   .   19  .   .   .   
  Total Damage             313  | .   .   .   .   .   .   .   .   .   .   313 .   .   .   
  Kills                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Allies Corrupted           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   .   .   2   .   .   .   1   1   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------------              Run  | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio 
Turns Passed               1672 | 19  40  53  36  182 48  69  101 32  223 137 171 182 379 
Spaces Moved               3107 | 23  80  105 40  283 131 185 249 80  237 293 379 356 666 
  Core                     1690 | 19  80  105 40  242 .   .   79  .   .   .   146 313 666 
  Treads                   4    | 4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   1413 | .   .   .   .   41  131 185 170 80  237 293 233 43  .   
  Fastest Speed            32   | 50  50  50  50  35  32  32  32  40  40  37  34  35  50  
  Average Speed            44   | 69  50  50  50  48  32  32  40  40  40  37  40  49  52  
  Slowest Speed            160  | 160 50  50  50  100 35  35  50  40  40  40  50  55  100 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            12   | .   .   .   .   2   2   3   .   .   .   5   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       35   | 3   21  21  11  34  6   38  46  68  43  11  63  64  74  
  Regions Visited          13
    Branch Regions         8
  Pre-discovered Areas     3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Known Exits Taken        4    | .   .   .   .   .   1   .   .   .   .   1   1   1   .   
  Unknown Exits Taken      9    | 1   1   1   1   1   .   1   1   1   1   .   .   .   .   
Scrap Searched             11   | .   .   .   1   .   .   .   1   .   1   .   4   2   2   
Spaces Dug                 2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   
Terrain Destroyed          79   | .   .   .   .   1   .   22  .   .   .   1   55  .   .   
  Melee                    2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      77   | .   .   .   .   .   .   22  .   .   .   .   55  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio 
Total                      3315 | 24  79  104 46  309 133 187 249 79  364 312 389 361 679 
  Wait                     146  | .   .   .   .   .   .   .   .   .   125 20  .   1   .   
  Move                     3071 | 22  79  104 39  278 126 179 248 79  236 282 378 355 666 
  Hop                      11   | .   .   .   .   2   2   2   .   .   .   5   .   .   .   
  Pick Up                  8    | .   .   .   1   4   2   .   .   .   .   .   1   .   .   
  Fast Attach              16   | 2   .   .   .   2   2   1   1   .   2   1   1   2   2   
  Attach                   12   | .   .   .   1   2   .   2   .   .   .   2   2   1   2   
  Detach                   7    | .   .   .   .   2   .   1   .   .   .   1   1   1   1   
  Swap                     3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Drop                     8    | .   .   .   .   5   1   .   .   .   1   .   1   .   .   
  Fire                     7    | .   .   .   .   .   .   2   .   .   .   .   5   .   .   
  Melee                    25   | .   .   .   5   10  .   .   .   .   .   1   .   1   8   
  Ram                      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves (discovered 2 exits: *Low / *Dat)
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])

 History 
---------
 Turn | Location           | Event
    3 | -11/Junkyard       | Discovered new exit (range 16)
   20 | -11/Junkyard       | Entered Materials
   53 | -10/Materials      | Discovered new exit (range 16)
   60 | -10/Materials      | Entered another Materials area
   60 | -9/Materials       | Evolved 2 slots: Utility x2
  107 | -9/Materials       | Discovered new exit (range 12)
  113 | -9/Materials       | Entered Mines
  120 | -9/Mines           | Discovered new exit (range 7)
  149 | -9/Mines           | Entered Materials
  149 | -8/Materials       | Evolved 2 slots: Utility x2
  330 | -8/Materials       | Discovered new exit (range 3)
  331 | -8/Materials       | Entered Factory
  331 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  367 | -7/Factory         | Identified exit to Lower Caves
  379 | -7/Factory         | Entered Lower Caves
  429 | -7/Lower Caves     | Spotted B-75 Beast
  445 | -7/Lower Caves     | Discovered new exit (range 7)
  446 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
  448 | -7/Lower Caves     | Entered another Lower Caves area
  480 | -7/Lower Caves     | Ambushed by research squad
  514 | -7/Lower Caves     | Learned 4 Factory zone layouts
  532 | -7/Lower Caves     | Learned 8 Factory zone layouts
  545 | -7/Lower Caves     | Discovered new exit (range 12)
  549 | -7/Lower Caves     | Entered Data Miner
  549 | -7/Data Miner      | Discovered new exit (range 7)
  557 | -7/Data Miner      | Met Data Miner
  564 | -7/Data Miner      | Learned location of Section 7 (-3)
  567 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  571 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  581 | -7/Data Miner      | Entered Proximity Caves
  738 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  775 | -6/Proximity Caves | Build established: Mutant
  801 | -6/Proximity Caves | Discovered new exit (range 8)
  803 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  804 | -6/Proximity Caves | Escorted by Enhanced Grunt
  804 | -6/Proximity Caves | Entered Factory
  804 | -6/Factory         | Accompanied by 1 ally
  804 | -6/Factory         | Evolved 2 slots: Utility x2
  881 | -6/Factory         | Spotted B-75 Beast
  885 | -6/Factory         | Identified exit to Lower Caves
  941 | -6/Factory         | Entered Lower Caves
  956 | -6/Lower Caves     | Encountered a Warlord checkpoint
  976 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 1061 | -6/Lower Caves     | Learned Factory terminal intel
 1108 | -6/Lower Caves     | Discovered new exit (range 10)
 1111 | -6/Lower Caves     | Identified exit to Lower Caves
 1112 | -6/Lower Caves     | Entered another Lower Caves area
 1170 | -6/Lower Caves     | Core integrity fell below 50%
 1196 | -6/Lower Caves     | Spotted B-75 Beast
 1259 | -6/Lower Caves     | Encountered a Warlord checkpoint
 1272 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 1275 | -6/Lower Caves     | Learned 8 Factory zone layouts
 1282 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 1285 | -6/Lower Caves     | Core integrity fell below 20%
 1287 | -6/Lower Caves     | Discovered new exit (range 15)
 1294 | -6/Lower Caves     | Identified exit to Zion
 1294 | -6/Lower Caves     | Entered Zion
 1333 | -6/Zion            | Discovered new exit (range 10)
 1406 | -6/Zion            | Gained Derelict followers
 1447 | -6/Zion            | Learned location of Warlord (-4)
 1513 | -6/Zion            | Learned Factory recycling unit intel
 1533 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 1537 | -6/Zion            | Learned Factory emergency access door positions
 1582 | -6/Zion            | Opened final containment barrier to the Deep Caves
 1590 | -6/Zion            | Discovered new exit (range 3)
 1590 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 1655 | -6/Zion            | Attacked by Zionites
 1673 | -6/Zion            | Destroyed by IR-5FG(M) with Heavy Riot Gun

 Last Messages 
---------------
01654_ Destroyed Mak. Hacking Suite. <x2>
01654_ Destroyed Mak. Hover Unit.
01654_ Destroyed Mak. System Shield.
01654_ Imprinter system corrupted by crushing effect. <x5>
01654_ Imprinter knocked back.
01655_ PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our
  home!
01655_ 52-UVG(c) calibrates the Memory Banks.
01655_ 8L-HIM(c) calibrates the Memory Banks.
01657_ Imprinter knocked back.
01659_ 52-UVG(c) calibrates the Memory Banks.
01661_ Imp. Treads destroyed.
01664_ O4-H30(M) misfires.
01667_ Imprinter suffers critical hit (Smash).
01667_ Destroyed Mak. Hacking Suite.
01667_ Imprinter system corrupted by crushing effect.
01667_ Imprinter knocked back.
01670_ Arm. Treads destroyed.
01673_ Chain reaction triggered in Imp. Deuterium Engine.
01673_ H0-ZVK(M) destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                70
Launcher Accuracy          20
Recoil Reduction           2

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
          Gui. EMP Blaster | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
        Arm. Medium Treads | -7/Data Miner | Free
     Adv. Shield Generator | -7/Data Miner | Free
                  Wave Gun | -7/Data Miner | Free
      Point Defense System | -7/Data Miner | Free
      Imp. Antigrav System | -7/Data Miner | Free

 Robot Schematics 
------------------
   G-47 Trooper | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
  H-55 Commando | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
   B-60 Warrior | -7/Data Miner | Free
 D-63 Destroyer | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SmartbombGatlingSource
  Manual?         0
Play Time         00:25:10
  Cumulative      151.4 hours
  Start           2023.04.26 @ 21:35:04
  End             2023.04.26 @ 23:13:56
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          440
  Rogue           440
  Adventurer      0
  Explorer        0
Win Type          -
  Total           7
  Types           6/0/0/1/0/0/0/0/0
Lore%             66
Gallery%          71
Achievement%      61
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e0b9b8ad-b302-49b3-9d74-6a4b2146875c