Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.26 @ 23:13:56 Player: Mr Goldstein Result: Destroyed by IR-5FG(M) with Heavy Riot Gun Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (13) 65 Value Destroyed (251) 251 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (-67) -67 TOTAL SCORE: 5069 Bonus ------- Pacifist 200 Met Data Miner 300 Met Imprinter 300 Friendly Fire -867 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter Launcher Guidance Computer > --- WEAPON (3) ------- Great Maul > --- INVENTORY (5) ---- Mini Grenade Launcher Makeshift Sword Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Launcher Guidance Computer Reaction Control System > --- WEAPON ----------- Great Maul > --- INVENTORY -------- Cesium-ion Thruster Mini Grenade Launcher [Rating: 21] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Xenon Bombardment Thruster Treads Light Treads Flight Unit Xenon Bombardment Thruster Utility Launcher Guidance Computer Device Reaction Control System Processor Launcher Guidance Computer Weapon Mace Launcher Mini Grenade Launcher Impact Weapon Mace Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Slots Evolved 8 | . . 2 . 2 2 . . . . 2 . . . Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 7 | . . 2 . 2 1 . . . . 2 . . . Weapon 1 | . . . . . 1 . . . . . . . . Parts Attached 31 | 2 . . 1 7 2 3 1 . 2 3 3 3 4 Power 1 | . . . . . . . . . . 1 . . . Engine 1 | . . . . . . . . . . 1 . . . Core . | . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 17 | 2 . . . 5 1 2 1 . . 1 1 2 2 Treads 9 | 2 . . . 4 . . . . . . . 1 2 Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 8 | . . . . 1 1 2 1 . . 1 1 1 . Utility 4 | . . . . . 1 . . . 2 . 1 . . Device 2 | . . . . . . . . . 2 . . . . Storage . | . . . . . . . . . . . . . . Processor 2 | . . . . . 1 . . . . . 1 . . Hackware . | . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 9 | . . . 1 2 . 1 . . . 1 1 1 2 Energy Gun . | . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 2 | . . . . . . 1 . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 4 | . . . 1 . . . . . . 1 . . 2 Slashing Weapon 3 | . . . . 2 . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . Parts Lost 11 | . . . . 1 . . 2 . . 1 3 2 2 Power . | . . . . . . . . . . . . . . Propulsion 10 | . . . . 1 . . 2 . . . 3 2 2 Utility 1 | . . . . . . . . . . 1 . . . Weapon . | . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . . 1 . . 2 . . 1 2 2 2 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 20 | . 28 22 29 21 21 20 14 15 16 29 20 15 22 Treads 5 | . 28 22 22 14 . . . . . . . 1 8 Flight 4 | . . . . . 15 12 6 7 7 12 6 . . Processor 7 | . . . . . 5 7 7 7 7 6 10 13 13 Impact Weapon 1 | . . . 7 5 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 10 | . . . 2 5 . . . . 1 10 9 2 4 Greatest Support 40 | 40 3 3 3 4 9 10 10 6 6 12 12 4 3 Greatest Overweight (x) 1 | . . . . 1 . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . . 1 5 5 5 4 4 4 4 3 3 3 Average Carried 2 | . . . . 1 4 4 4 4 4 3 2 2 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . . 5 5 4 4 4 4 3 3 3 2 Class Distribution -------------------- 89% | Mutant 10% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Matter Collected 555 | 178 . . 42 15 . 29 . . . . 107 154 30 Remotely . | . . . . . . . . . . . . . . Salvage Created 391 | . . . 11 70 . 35 . . . . 45 59 171 Parts 20 | . . . 2 7 . 4 . . . . 3 3 1 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . 3 . . . . 12 10 . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Combat Hostiles Destroyed 9 | . . . 1 1 . 3 . . . . 4 . . Melee 1 | . . . 1 . . . . . . . . . . AOE 7 | . . . . . . 3 . . . . 4 . . Classes Destroyed 6 | . . . 1 2 . . . . . . . 1 2 Builder 1 | . . . . 1 . . . . . . . . . Swarmer 8 | . . . 1 . . 3 . . . . 4 . . Grunt 1 | . . . . 1 . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . 1 . Thug 1 | . . . . . . . . . . . . . 1 Savage 1 | . . . . . . . . . . . . . 1 Fireman 1 | . . . . . . . . . . . . . 1 Best Kill Streak 4 | . . . 1 2 . 3 . . . . 4 . . Combat Bots Only 4 | . . . 1 1 . 3 . . . . 4 . . Max Kills in Single Turn 2 | . . . 1 1 . 2 . . . . 2 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . . . 2 . . . . 2 . . Melee 1 | . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Damage Taken 2665 | . . 57 307 374 6 287 119 . . 67 380 520 548 Core 1350 | . . 8 56 94 6 236 90 . . 24 235 440 161 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 83 | 100 100 . 84 82 . . . . 52 . . . . Volleys Fired 7 | . . . . . . 2 . . . . 5 . . Largest 1 | . . . . . . 1 . . . . 1 . . Hottest 30 | . . . . . . 30 . . . . 30 . . Shots Fired 7 | . . . . . . 2 . . . . 5 . . Gun . | . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher 7 | . . . . . . 2 . . . . 5 . . Special . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive 7 | . . . . . . 2 . . . . 5 . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 4 | . . . . . . 2 . . . . 4 . . Robot Miss Streak . | . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 22 | . . . 2 7 . 2 . . . . 2 1 8 Core Hits 11 | . . . 1 1 . 3 . . . . 4 . 2 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 6 | . . . . 1 . . . . . . . . 5 Critical Strikes 6 | . . . . 1 . . . . . . . . 5 Smash 6 | . . . . 1 . . . . . . . . 5 Melee Attacks 25 | . . . 5 10 . . . . . 1 . 1 8 Impact 23 | . . . 5 9 . . . . . 1 . . 8 Slashing 2 | . . . . 1 . . . . . . . 1 . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . 2 . . . . . . . 1 5 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 1587 | . . . 82 363 . 244 . . . . 251 74 573 Guns . | . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions 495 | . . . . . . 244 . . . . 251 . . Melee 1080 | . . . 82 351 . . . . . . . 74 573 Ramming 12 | . . . . 12 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive 495 | . . . . . . 244 . . . . 251 . . Electromagnetic . | . . . . . . . . . . . . . . Impact 1006 | . . . 82 351 . . . . . . . . 573 Slashing 74 | . . . . . . . . . . . . 74 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 4 | . . 2 2 . 1 2 3 3 3 . . . 4 Average Corruption 2 | . . 2 2 . 1 1 2 3 3 . . . 2 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 10 | . . . . . . 1 2 . 7 . . . . Message Errors 2 | . . . . . . . . . 2 . . . . Matter Fused 3 | . . . . . . . 1 . 2 . . . . Heat Flow Errors 1 | . . . . . . . . . 1 . . . . Energy Discharges 1 | . . . . . . . . . 1 . . . . Parts Rejected 1 | . . . . . . 1 . . . . . . . Data Loss (minor) 1 | . . . . . . . 1 . . . . . . Alerts 1 | . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 552 | . . . 23 54 . 37 . . . . 23 49 366 Projectiles . | . . . . . . . . . . . . . . Explosions 60 | . . . . . . 37 . . . . 23 . . Melee 492 | . . . 23 54 . . . . . . . 49 366 Knockbacks 5 | . . . . . . . . . . . . . 5 Impact 5 | . . . . . . . . . . . . . 5 Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 14 | . . . . 6 . . . . . . 8 . . Shots 1 | . . . . . . . . . . . 1 . . Rammed 1 | . . . . 1 . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 87 | . . . . . . . . . 87 . . . . Average Temperature 56 | . . . . . . . . . 56 . . . . Received Heat Transfer 613 | . . 15 39 207 . 24 9 . . 24 81 174 40 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . 1 Impact Corruptions 15 | . . . 1 2 . . . . . . . . 12 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Peak Influence 259 | . . 135 87 259 170 . . . . 114 . . . Initial 117 | . . . 52 33 117 . . . . . . . . Average 62 | . . 42 71 87 135 . . . . 35 . . . Maximum Alert Level 1 | . . . . 1 . . . . . . . . . Low Security (%) 95 | 100 100 100 100 88 100 . . . . 100 . . . Level 1 4 | . . . . 11 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 7 | . . 1 . 3 1 . . . . 1 . 1 . Investigation 3 | . . . . 1 1 . . . . 1 . . . Extermination . | . . . . . . . . . . . . . . Reinforcement 3 | . . 1 . 2 . . . . . . . . . Assault 1 | . . . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Distress Signals 4 | . . 1 . 2 . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 87 | . . 11 6 18 2 6 7 . 1 7 9 14 6 Peak Tracking Total 12 | . . 9 6 12 2 3 7 . 1 5 5 10 8 Tactical Retreats 10 | . . 1 . 3 . . . . . 1 1 3 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Traps Triggered 1 | . . 1 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Machines Disabled . | . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Machines Accessed 9 | . . . . . 1 . 2 3 . 3 . . . Terminals 5 | . . . . . 1 . 1 . . 3 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 33 | . . . . . 4 . 2 22 . 5 . . . Successful 26 | . . . . . 1 . 2 22 . 1 . . . Failed 7 | . . . . . 3 . . . . 4 . . . Catastrophic 2 | . . . . . 1 . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 9 | . . . . . 4 . . . . 1 . . 4 Terminals 10 | . . . . . 4 . 1 . . 5 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 26 | . . . . . 1 . 2 22 . 1 . . . Record 4 | . . . . . . . 1 3 . . . . . Part Schematic 10 | . . . . . . . . 10 . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . Open Door 1 | . . . . . . . 1 . . . . . . Branch Access Points 2 | . . . . . 1 . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 4 | . . . . . 1 . . . . 3 . . . Full Trace Events 2 | . . . . . 1 . . . . 1 . . . Feedback Events 1 | . . . . . 1 . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . 10 . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Total Allies 7 | . . . . . . . . . 1 3 . . 3 Largest Group 4 | . . . . . . . . . . 4 . . 3 Highest-Rated Group 189 | . . . . . . . . . . 189 . . 79 Highest-Rated Ally 96 | . . . . . . . . . . 96 . . 31 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 19 | . . . . . . . . . . 19 . . . Total Damage 313 | . . . . . . . . . . 313 . . . Kills 1 | . . . . . . . . . . 1 . . . Allies Corrupted 3 | . . . . . . . . . . . . . 3 Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . 2 . . . 1 1 2 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Turns Passed 1672 | 19 40 53 36 182 48 69 101 32 223 137 171 182 379 Spaces Moved 3107 | 23 80 105 40 283 131 185 249 80 237 293 379 356 666 Core 1690 | 19 80 105 40 242 . . 79 . . . 146 313 666 Treads 4 | 4 . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 1413 | . . . . 41 131 185 170 80 237 293 233 43 . Fastest Speed 32 | 50 50 50 50 35 32 32 32 40 40 37 34 35 50 Average Speed 44 | 69 50 50 50 48 32 32 40 40 40 37 40 49 52 Slowest Speed 160 | 160 50 50 50 100 35 35 50 40 40 40 50 55 100 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 12 | . . . . 2 2 3 . . . 5 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 35 | 3 21 21 11 34 6 38 46 68 43 11 63 64 74 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . . . 1 . . . . 2 Known Exits Taken 4 | . . . . . 1 . . . . 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 . 1 1 1 1 . . . . Scrap Searched 11 | . . . 1 . . . 1 . 1 . 4 2 2 Spaces Dug 2 | . . . . 1 . . . . . 1 . . . Terrain Destroyed 79 | . . . . 1 . 22 . . . 1 55 . . Melee 2 | . . . . 1 . . . . . 1 . . . Projectile . | . . . . . . . . . . . . . . AOE 77 | . . . . . . 22 . . . . 55 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Total 3315 | 24 79 104 46 309 133 187 249 79 364 312 389 361 679 Wait 146 | . . . . . . . . . 125 20 . 1 . Move 3071 | 22 79 104 39 278 126 179 248 79 236 282 378 355 666 Hop 11 | . . . . 2 2 2 . . . 5 . . . Pick Up 8 | . . . 1 4 2 . . . . . 1 . . Fast Attach 16 | 2 . . . 2 2 1 1 . 2 1 1 2 2 Attach 12 | . . . 1 2 . 2 . . . 2 2 1 2 Detach 7 | . . . . 2 . 1 . . . 1 1 1 1 Swap 3 | . . . . 3 . . . . . . . . . Drop 8 | . . . . 5 1 . . . 1 . 1 . . Fire 7 | . . . . . . 2 . . . . 5 . . Melee 25 | . . . 5 10 . . . . . 1 . 1 8 Ram 1 | . . . . 1 . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Dat) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 16) 20 | -11/Junkyard | Entered Materials 53 | -10/Materials | Discovered new exit (range 16) 60 | -10/Materials | Entered another Materials area 60 | -9/Materials | Evolved 2 slots: Utility x2 107 | -9/Materials | Discovered new exit (range 12) 113 | -9/Materials | Entered Mines 120 | -9/Mines | Discovered new exit (range 7) 149 | -9/Mines | Entered Materials 149 | -8/Materials | Evolved 2 slots: Utility x2 330 | -8/Materials | Discovered new exit (range 3) 331 | -8/Materials | Entered Factory 331 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 367 | -7/Factory | Identified exit to Lower Caves 379 | -7/Factory | Entered Lower Caves 429 | -7/Lower Caves | Spotted B-75 Beast 445 | -7/Lower Caves | Discovered new exit (range 7) 446 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 448 | -7/Lower Caves | Entered another Lower Caves area 480 | -7/Lower Caves | Ambushed by research squad 514 | -7/Lower Caves | Learned 4 Factory zone layouts 532 | -7/Lower Caves | Learned 8 Factory zone layouts 545 | -7/Lower Caves | Discovered new exit (range 12) 549 | -7/Lower Caves | Entered Data Miner 549 | -7/Data Miner | Discovered new exit (range 7) 557 | -7/Data Miner | Met Data Miner 564 | -7/Data Miner | Learned location of Section 7 (-3) 567 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 571 | -7/Data Miner | Received God Mode back door access code from Data Miner 581 | -7/Data Miner | Entered Proximity Caves 738 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 775 | -6/Proximity Caves | Build established: Mutant 801 | -6/Proximity Caves | Discovered new exit (range 8) 803 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 804 | -6/Proximity Caves | Escorted by Enhanced Grunt 804 | -6/Proximity Caves | Entered Factory 804 | -6/Factory | Accompanied by 1 ally 804 | -6/Factory | Evolved 2 slots: Utility x2 881 | -6/Factory | Spotted B-75 Beast 885 | -6/Factory | Identified exit to Lower Caves 941 | -6/Factory | Entered Lower Caves 956 | -6/Lower Caves | Encountered a Warlord checkpoint 976 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1061 | -6/Lower Caves | Learned Factory terminal intel 1108 | -6/Lower Caves | Discovered new exit (range 10) 1111 | -6/Lower Caves | Identified exit to Lower Caves 1112 | -6/Lower Caves | Entered another Lower Caves area 1170 | -6/Lower Caves | Core integrity fell below 50% 1196 | -6/Lower Caves | Spotted B-75 Beast 1259 | -6/Lower Caves | Encountered a Warlord checkpoint 1272 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1275 | -6/Lower Caves | Learned 8 Factory zone layouts 1282 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 1285 | -6/Lower Caves | Core integrity fell below 20% 1287 | -6/Lower Caves | Discovered new exit (range 15) 1294 | -6/Lower Caves | Identified exit to Zion 1294 | -6/Lower Caves | Entered Zion 1333 | -6/Zion | Discovered new exit (range 10) 1406 | -6/Zion | Gained Derelict followers 1447 | -6/Zion | Learned location of Warlord (-4) 1513 | -6/Zion | Learned Factory recycling unit intel 1533 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 1537 | -6/Zion | Learned Factory emergency access door positions 1582 | -6/Zion | Opened final containment barrier to the Deep Caves 1590 | -6/Zion | Discovered new exit (range 3) 1590 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 1655 | -6/Zion | Attacked by Zionites 1673 | -6/Zion | Destroyed by IR-5FG(M) with Heavy Riot Gun Last Messages --------------- 01654_ Destroyed Mak. Hacking Suite. 01654_ Destroyed Mak. Hover Unit. 01654_ Destroyed Mak. System Shield. 01654_ Imprinter system corrupted by crushing effect. 01654_ Imprinter knocked back. 01655_ PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home! 01655_ 52-UVG(c) calibrates the Memory Banks. 01655_ 8L-HIM(c) calibrates the Memory Banks. 01657_ Imprinter knocked back. 01659_ 52-UVG(c) calibrates the Memory Banks. 01661_ Imp. Treads destroyed. 01664_ O4-H30(M) misfires. 01667_ Imprinter suffers critical hit (Smash). 01667_ Destroyed Mak. Hacking Suite. 01667_ Imprinter system corrupted by crushing effect. 01667_ Imprinter knocked back. 01670_ Arm. Treads destroyed. 01673_ Chain reaction triggered in Imp. Deuterium Engine. 01673_ H0-ZVK(M) destroyed. 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"?????????????##" """" """ | | ????????????? ??????????????##" """ "" | | ????????????????????????????#"" | | ????????????????????????????#"" ## | | ????????????????????????????#"" """" # | | ??????????????????????????"""" """" """ | | ??????????????????????????##"" "### """ | | ???????????????????????????#"" ""## """ | | ???????????????????????????#""" ""### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 70 Launcher Accuracy 20 Recoil Reduction 2 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Gui. EMP Blaster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Imp. Antigrav System | -7/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free D-63 Destroyer | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmartbombGatlingSource Manual? 0 Play Time 00:25:10 Cumulative 151.4 hours Start 2023.04.26 @ 21:35:04 End 2023.04.26 @ 23:13:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 440 Rogue 440 Adventurer 0 Explorer 0 Win Type - Total 7 Types 6/0/0/1/0/0/0/0/0 Lore% 66 Gallery% 71 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e0b9b8ad-b302-49b3-9d74-6a4b2146875c