Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.06 @ 15:31:51 Player: reason Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (17) 85 Value Destroyed (480) 480 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1485 Bonus ------- None Cogmind --------- Core Integrity 254/400 Matter 300/300 Energy 86/100 System Corruption 4% Temperature Cool (6) Movement Rolling (90) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Wheel > --- UTILITY (4) ------ Small Storage Unit Targeting Computer Armor Integrity Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (6) ---- Hover Unit Cooling System Medium Storage Unit Sensor Array Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Targeting Computer Armor Integrity Analyzer > --- WEAPON ----------- Heavy Particle Cannon > --- INVENTORY -------- Hover Unit Cooling System Medium Storage Unit Sensor Array Heavy Particle Cannon Heavy Particle Cannon [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Wheel Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Armor Integrity Analyzer Protection Light Armor Plating Weapon Autogun Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 23 | 6 4 13 Power 4 | 1 . 3 Engine 4 | 1 . 3 Core . | . . . Reactor . | . . . Propulsion 3 | 2 . 1 Treads . | . . . Leg . | . . . Wheel 3 | 2 . 1 Hover . | . . . Flight . | . . . Utility 6 | 1 1 4 Device 1 | . . 1 Storage 1 | 1 . . Processor 2 | . 1 1 Hackware . | . . . Protection 2 | . . 2 Artifact . | . . . Weapon 10 | 2 3 5 Energy Gun . | . . . Energy Cannon 4 | . . 4 Ballistic Gun 6 | 2 3 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 3 | . . 3 Power 1 | . . 1 Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Highest Loss Streak 2 | . . 2 Average Slot Usage (%) 87 | . 94 84 Engine 11 | . 14 10 Wheel 21 | . 28 18 Device 3 | . . 5 Storage 11 | . 14 11 Processor 19 | . 11 22 Protection 3 | . . 4 Energy Cannon 6 | . . 9 Ballistic Gun 9 | . 25 3 Naked Turns . | . . . Heaviest Build 21 | 12 15 21 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 6 | 6 6 6 Average Capacity 5 | 4 6 6 Most Carried 6 | 4 6 6 Average Carried 4 | 1 4 4 Final Capacity 6 | 6 6 6 Final Carried 6 | 1 6 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 523 | 193 30 300 Remotely . | . . . Salvage Created 506 | . 30 476 Parts 35 | . 2 33 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 15 | . 1 14 Guns 7 | . 1 6 Cannons 8 | . . 8 Classes Destroyed 5 | . 1 4 Worker 1 | . . 1 Watcher 1 | . . 1 Swarmer 6 | . . 6 Grunt 5 | . 1 4 Sentry 4 | . . 4 Best Kill Streak 4 | . 1 4 Combat Bots Only 3 | . 1 3 Max Kills in Single Turn 2 | . 1 2 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 803 | . 33 770 Core 160 | . 14 146 Absorbed by Shields . | . . . Core Remaining (%) 97 | 100 94 . Volleys Fired 58 | . 6 52 Largest 2 | . 2 2 Hottest 75 | . 46 75 Shots Fired 69 | . 12 57 Gun 30 | . 12 18 Cannon 39 | . . 39 Launcher . | . . . Special . | . . . Kinetic 30 | . 12 18 Thermal 39 | . . 39 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 9 | . 3 9 Robot Miss Streak 4 | . 1 4 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 45 | . 7 38 Core Hits 22 | . 3 19 Critical Hits 1 | . . 1 Critical Kills . | . . . Critical Parts Destroyed 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1408 | . 59 1349 Guns 215 | . 59 156 Cannons 750 | . . 750 Explosions 390 | . . 390 Melee . | . . . Ramming 53 | . . 53 Kinetic 215 | . 59 156 Thermal 1140 | . . 1140 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 4 | . 4 4 Average Corruption 3 | . 3 2 Corruption Purged . | . . . Effects 5 | . 4 1 Energy Discharges 3 | . 2 1 Data Loss (minor) 2 | . 2 . Overload Shots . | . . . Overflow Damage 135 | . . 135 Projectiles 5 | . . 5 Explosions 130 | . . 130 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 21 | . . 21 Shots . | . . . Rammed 18 | . . 18 Targets Rammed 18 | . . 18 Kicked . | . . . Crushed . | . . . Highest Temperature 340 | . 12 340 Average Temperature 101 | . 6 106 Received Heat Transfer 222 | . . 222 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 2 | . . 2 Heat Transferred 1410 | . . 1410 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 348 | . 40 348 Initial 16 | . . 16 Average 161 | . 28 226 Maximum Alert Level 1 | . . 1 Low Security (%) 50 | 100 100 27 Level 1 49 | . . 72 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 1 1 Investigation 1 | . . 1 Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 24 | . 4 20 Peak Tracking Total 3 | . 3 3 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 3 | . 2 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 4 | . . 4 Max in Single Turn 3 | . . 3 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 3 | . 2 1 Terminals 1 | . 1 . Fabricators . | . . . Repair Stations 2 | . 1 1 Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 8 | . 5 3 Successful 6 | . 3 3 Failed 2 | . 2 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations 6 | . 3 3 Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Record 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 5 | . 2 3 Scan Component 3 | . 1 2 Repair 2 | . 1 1 Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 1 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 2 | . 1 1 Time 58 | . 32 26 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 918 | 42 253 623 Spaces Moved 746 | 41 237 468 Core 11 | 11 . . Treads . | . . . Legs . | . . . Wheels 735 | 30 237 468 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 80 80 Average Speed 81 | 71 80 82 Slowest Speed 90 | 80 80 90 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 24 | 3 42 27 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 23 | . . 23 Melee . | . . . Projectile 3 | . . 3 AOE 20 | . . 20 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 998 | 53 291 654 Wait 107 | . 32 75 Move 744 | 40 236 468 Hop . | . . . Pick Up 31 | 7 10 14 Fast Attach . | . . . Attach 18 | 6 4 8 Detach . | . . . Swap 5 | . . 5 Drop 17 | . 3 14 Fire 58 | . 6 52 Melee . | . . . Ram 18 | . . 18 Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 43 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Repaired Autogun 273 | -10/Materials | Discovered new exit (range 13) 296 | -10/Materials | Entered another Materials area 296 | -9/Materials | Evolved 2 slots: Utility x2 319 | -9/Materials | Build established: Mutant 562 | -9/Materials | Repaired Wheel 854 | -9/Materials | Discovered new exit (range 16) 919 | -9/Materials | Self-destructed Last Messages --------------- 00854_ EXIT=FOUND 00859_ Triggered Alarm Trap. 00859_ An alarm sounds. 00859_ ALERT: Alarm triggered, dispatching investigation squad. 00880_ G-34 Mercenary destroyed. 00896_ Slammed into G-34 Mercenary. 00897_ Imp. Ion Engine permanently disabled. 00897_ Destabilizing: Short circuit. 00898_ Slammed into G-34 Mercenary. 00898_ Destabilizing: System corrupted (+2). 00899_ Slammed into G-34 Mercenary. 00906_ Targeting Computer permanently disabled. 00906_ Destabilizing: Short circuit. 00907_ Hvy. Particle Cannon destroyed. 00909_ Slammed into G-34 Mercenary. 00911_ Destabilizing: System corrupted (+2). 00912_ Slammed into G-34 Mercenary. 00914_ System corrupted: Energy discharge (-35). 00917_ Slammed into G-34 Mercenary. 00919_ Lgt. Armor Plating destroyed. 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