Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.18 @ 20:48:36 Player: jonasanoj Result: Destroyed by Piercing Trap Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (16) 80 Value Destroyed (392) 392 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 872 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 169/170 System Corruption 0% Temperature Cool (2) Movement Flying (142) Ox1 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (2) --- Makeshift Flight Unit Makeshift Flight Unit > --- UTILITY (2) ------ Medium Storage Unit Subdweller Optics > --- WEAPON (2) ------- Barrage Gun Grenade Launcher > --- INVENTORY (10) --- Light Nuclear Core Small Storage Unit Structural Scanner Structural Scanner Light Armor Plating Medium Laser Small Laser Subdweller Laser Mining Claw Makeshift Sword Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Makeshift Flight Unit Makeshift Flight Unit > --- UTILITY ---------- Medium Storage Unit Subdweller Optics > --- WEAPON ----------- Barrage Gun Grenade Launcher > --- INVENTORY -------- Light Nuclear Core Small Storage Unit Structural Scanner Structural Scanner Light Armor Plating Medium Laser Small Laser Subdweller Laser Mining Claw Makeshift Sword [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Subdweller Monowheel Flight Unit Makeshift Flight Unit Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Weapon Mining Claw Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 31 | 6 16 9 Power 7 | 1 3 3 Engine 6 | 1 2 3 Core 1 | . 1 . Reactor . | . . . Propulsion 10 | 2 5 3 Treads . | . . . Leg 7 | 2 5 . Wheel 1 | . . 1 Hover . | . . . Flight 2 | . . 2 Utility 6 | 1 4 1 Device 4 | . 3 1 Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 8 | 2 4 2 Energy Gun 1 | . 1 . Energy Cannon . | . . . Ballistic Gun 4 | 2 1 1 Ballistic Cannon . | . . . Launcher 2 | . 1 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon 1 | . 1 . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 8 | . 3 5 Power 3 | . 1 2 Propulsion 3 | . 1 2 Utility 2 | . 1 1 Weapon . | . . . Highest Loss Streak 2 | . 1 2 To Critical Strikes . | . . . Average Slot Usage (%) 89 | . 94 77 Engine 11 | . 11 12 Core 1 | . 2 . Leg 20 | . 27 4 Device 10 | . 9 13 Storage 14 | . 14 14 Energy Gun 1 | . 2 . Ballistic Gun 11 | . 9 14 Launcher 5 | . 3 9 Slashing Weapon 9 | . 12 4 Naked Turns . | . . . Heaviest Build 23 | 14 21 23 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 6 | 1 1 6 Average Overweight (x) . | . . 2 Largest Inventory Capacity 10 | 8 10 10 Average Capacity 9 | 6 8 10 Most Carried 10 | 4 10 10 Average Carried 8 | 2 8 9 Final Capacity 10 | 8 10 10 Final Carried 10 | 4 10 10 Class Distribution -------------------- 88% | Mutant 8% | Scavenger-Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 692 | 215 321 156 Remotely . | . . . Salvage Created 421 | . 332 89 Parts 36 | . 26 10 Haulers Intercepted . | . . . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 10 | . . 10 Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 13 | . 9 4 Melee 1 | . 1 . Guns 10 | . 8 2 AOE 2 | . . 2 Classes Destroyed 6 | . 5 1 Worker 1 | . 1 . Builder 1 | . 1 . Watcher 1 | . 1 . Swarmer 5 | . 3 2 Grunt 6 | . 6 . Subdweller 2 | . . 2 Best Kill Streak 3 | . 3 2 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded 1 | . . 1 Melee 1 | . 1 . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 144 | . 92 52 Missed 45 | . 28 17 Damage Taken 1187 | . 761 426 Core 263 | . 168 95 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 97 | . 74 23 Largest 2 | . 2 2 Hottest 50 | . 50 50 Shots Fired 111 | . 86 25 Gun 107 | . 84 23 Cannon . | . . . Launcher 4 | . 2 2 Special . | . . . Kinetic 86 | . 63 23 Thermal 21 | . 21 . Explosive 4 | . 2 2 Electromagnetic . | . . . Robot Hit Streak 5 | . 5 3 Robot Miss Streak 7 | . 3 7 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 64 | . 55 9 Core Hits 27 | . 22 5 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks 32 | . 32 . Impact . | . . . Slashing 32 | . 32 . Piercing . | . . . Sneak Attacks 3 | . 3 . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1114 | . 940 174 Guns 575 | . 517 58 Cannons . | . . . Explosions 297 | . 181 116 Melee 242 | . 242 . Ramming . | . . . Kinetic 452 | . 394 58 Thermal 123 | . 123 . Explosive 297 | . 181 116 Electromagnetic . | . . . Impact . | . . . Slashing 242 | . 242 . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 48 | . 48 . Projectiles . | . . . Explosions 38 | . 38 . Melee 10 | . 10 . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 40 | . 40 . Shots 1 | . 1 . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 20 | . 20 . Average Temperature 4 | . 4 . Received Heat Transfer 369 | . 321 48 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 370 | . 370 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Peak Influence 123 | . 123 . Initial . | . . . Average 44 | . 47 . Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals 3 | . 3 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 24 | . 19 5 Peak Tracking Total 5 | . 5 3 Tactical Retreats 2 | . 2 . Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered 1 | . . 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 7 | . 7 . Terminals 7 | . 7 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 16 | . 16 . Successful 4 | . 4 . Failed 12 | . 12 . Catastrophic 5 | . 5 . Database Lockouts . | . . . Manual 9 | . 9 . Terminals 16 | . 16 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 4 . Branch Access Points 1 | . 1 . Locate Traps 1 | . 1 . Maintenance Status 1 | . 1 . Investigation Status 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 7 | . 7 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 2062 | 86 1346 630 Spaces Moved 1121 | 69 794 258 Core 112 | 17 . 95 Treads . | . . . Legs 907 | 52 794 61 Wheels 70 | . . 70 Hover . | . . . Flight 32 | . . 32 Fastest Speed 50 | 50 120 110 Average Speed 150 | 106 131 221 Slowest Speed 350 | 120 190 350 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 34 | 3 88 13 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 8 | . . 8 Spaces Dug 13 | . 13 . Terrain Destroyed 25 | . 19 6 Melee 9 | . 9 . Projectile . | . . . AOE 16 | . 10 6 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 1325 | 78 951 296 Wait 11 | . 11 . Move 1119 | 68 793 258 Hop . | . . . Pick Up 19 | 4 13 2 Fast Attach 13 | 6 2 5 Attach 4 | . 3 1 Detach . | . . . Swap 14 | . 11 3 Drop 16 | . 12 4 Fire 97 | . 74 23 Melee 32 | . 32 . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / [*Sub]) -10/Subcaves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 490 | -10/Materials | Core integrity fell below 50% 549 | -10/Materials | Discovered new exit (range 15) 1124 | -10/Materials | Discovered new exit (range 14) 1414 | -10/Materials | Discovered new exit (range 9) 1433 | -10/Materials | Entered Subcaves 1590 | -10/Subcaves | Core integrity fell below 20% 2063 | -10/Subcaves | Destroyed by Piercing Trap Last Messages --------------- Searching scrap... Found Sub. Machine Gun. Found Enh. Flamer. Found 28 Matter. Searching scrap... Found Mak. Power Source. Found 28 Matter. Searching scrap... Found Mak. Flight Unit. Found Sub. Machine Gun. Found 22 Matter. Acquired Mak. Flight Unit. Subatomizers dissect the Flamer. Dropped Sub. Power Source. Acquired 20 matter. Subatomizers dissect the Flamer. Subatomizers dissect the Sub. Machine Gun. Triggered Piercing Trap. Spikes shoot up from the floor. Critical hit (Impale). 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