Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.18 @ 17:37:51 Player: DaddyWalrus Result: Destroyed by as-96939 with Assembled P-sword Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (143) 715 Value Destroyed (4220) 4220 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1679) 1679 TOTAL SCORE: 10294 Bonus ------- High Alert Combat Kills 183 Follower Combat Kills 304 Met Imprinter 300 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -108 Cogmind --------- Core Integrity 0/700 Matter 90/300 Energy 672/700 System Corruption 2% Temperature Cool (0) Movement Walking (209) Ox1 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (4) --- Makeshift Leg Makeshift Leg Makeshift Leg Zionite Composite Leg I > --- UTILITY (6) ------ Experimental Heat Sink Huge Storage Unit Zionite Biocell Advanced Visual Processing Unit Zionite Weapon Casing > --- WEAPON (2) ------- Lightning Gun Mini Grenade Launcher > --- INVENTORY (25) --- Zionite Light DM Reactor Experimental Heat Sink Zionite Biocell (600) Zionite Biocell (600) Zionite Biocell (600) High-capacity Matter Pod (69) Zionite Weapon Casing EM Disruption Field Shock Rifle Zionite Laser-S Zionite Phaser-S Improved EM Pulse Cannon Advanced EMP Blaster Rocket Launcher Rocket Launcher CR-A16's Pointy Stick Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Makeshift Leg Makeshift Leg Makeshift Leg Zionite Composite Leg I > --- UTILITY ---------- Experimental Heat Sink Huge Storage Unit Zionite Biocell Advanced Visual Processing Unit Zionite Weapon Casing Zionite Light Carapace > --- WEAPON ----------- Zionite Laser-S Zionite Phaser-S > --- INVENTORY -------- Zionite Light DM Reactor Zionite Light DM Reactor Armored Treads Armored Treads Makeshift Leg Makeshift Leg Makeshift Leg Experimental Heat Sink Zionite Biocell Zionite Biocell High-capacity Matter Pod Zionite Weapon Casing Zionite Weapon Casing Zionite Light Carapace EM Disruption Field Shock Rifle Lightning Gun Improved EM Pulse Cannon Advanced EMP Blaster Rocket Launcher Rocket Launcher Mini Grenade Launcher Makeshift Hammer CR-A16's Pointy Stick Self-destruct Interrupter [Rating: 79] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Reactor Zionite Light DM Reactor Propulsion Wheel Treads Armored Treads Leg Makeshift Leg Wheel Wheel Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Molecular Deconstructor Impact Weapon Mace Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . Utility 4 | . . . 1 2 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 215 | 7 21 8 33 44 11 6 10 33 42 Power 17 | 1 1 . 4 4 . . 1 4 2 Engine 14 | 1 1 . 4 4 . . 1 3 . Core 1 | . . . . . . . . 1 . Reactor 2 | . . . . . . . . . 2 Propulsion 69 | 2 11 3 10 15 8 . 1 10 9 Treads 30 | 1 5 1 3 7 4 . . 7 2 Leg 8 | . . . . . . . . 1 7 Wheel 31 | 1 6 2 7 8 4 . 1 2 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 55 | 2 6 4 9 10 2 1 3 7 11 Device 20 | 1 2 2 3 3 1 . . 5 3 Storage 8 | 1 3 . 1 1 . . . . 2 Processor 3 | . . . . 2 . . 1 . . Hackware 1 | . . . . . 1 . . . . Protection 23 | . 1 2 5 4 . 1 2 2 6 Artifact . | . . . . . . . . . . Weapon 74 | 2 3 1 10 15 1 5 5 12 20 Energy Gun 31 | 1 1 . 6 6 . 1 . 5 11 Energy Cannon 4 | . . . . . . 2 1 1 . Ballistic Gun 19 | 1 2 1 3 7 . . 2 3 . Ballistic Cannon . | . . . . . . . . . . Launcher 13 | . . . . 2 . . 2 1 8 Special Weapon 1 | . . . . . . 1 . . . Impact Weapon 1 | . . . 1 . . . . . . Slashing Weapon 3 | . . . . . 1 1 . 1 . Piercing Weapon 2 | . . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 15 | . . 1 . 5 . 1 . . 8 Corrupted Parts 1 | . . . . . . . . 1 . System Corruption 2 | . . . . . . . . 2 . Parts Lost 39 | . 2 1 2 9 . . 2 13 10 Power 4 | . 1 . . 1 . . . 1 1 Propulsion 14 | . . . . 3 . . . 6 5 Utility 11 | . . . 1 3 . . 2 2 3 Weapon 10 | . 1 1 1 2 . . . 4 1 Highest Loss Streak 6 | . 1 1 1 4 . . 2 6 3 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 97 | . 100 100 100 98 93 91 91 96 99 Engine 8 | . 14 14 11 9 7 7 7 6 2 Treads 9 | . 16 14 11 9 2 . . 10 9 Leg 2 | . . . . . . . . . 19 Wheel 15 | . 11 13 21 17 21 23 23 16 . Device 10 | . 12 . 10 10 14 15 12 9 10 Storage 9 | . 14 14 11 9 7 7 7 7 11 Processor 10 | . . . . 8 15 15 16 20 10 Protection 8 | . 1 13 11 16 2 6 7 7 11 Energy Gun 6 | . 12 . 10 9 7 5 . 1 8 Energy Cannon 1 | . . . . . . 1 4 2 . Ballistic Gun 8 | . 15 28 11 8 2 . 6 4 2 Slashing Weapon 1 | . . . . . 4 6 2 2 . Piercing Weapon 1 | . . . . . . . . 3 1 Naked Turns . | . . . . . . . . . . Heaviest Build 115 | 14 30 28 101 113 102 107 108 115 104 Greatest Support 84 | 16 40 10 40 30 50 50 50 80 84 Greatest Overweight (x) 10 | 1 2 2 5 10 4 2 2 8 2 Average Overweight (x) 2 | . 1 2 3 4 2 1 1 2 1 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 Average Capacity 23 | 7 14 15 24 25 25 25 25 25 25 Most Carried 25 | 4 15 15 25 25 25 25 25 25 25 Average Carried 22 | 2 11 14 23 24 24 24 24 24 24 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 Final Carried 25 | 4 15 15 25 24 25 25 25 25 17 Class Distribution -------------------- 43% | Scavenger-Mutant 26% | Mutant 17% | Derelict-Mutant 11% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Assassin | -7/Factory Assassin | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Matter Collected 3947 | 216 403 140 842 726 104 36 416 553 511 Remotely . | . . . . . . . . . . Salvage Created 6076 | 20 628 144 1563 1524 30 54 410 981 722 Parts 335 | 5 43 9 89 92 2 4 18 57 16 Haulers Intercepted 4 | . . . 1 3 . . . . . Recyclers Shooed 11 | . 5 . 1 5 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 3 10 . . Prevented 6 | . . . . . . . 6 . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 125 | . 14 2 21 23 . . 12 8 45 Guns 73 | . 14 2 21 20 . . 8 4 4 AOE 47 | . . . . 3 . . 4 2 38 Classes Destroyed 22 | 1 5 1 2 3 . . 1 5 4 Worker 9 | . 3 . 5 . 1 . . . . Builder 1 | . . . . 1 . . . . . Tunneler 2 | 1 . . 1 . . . . . . Hauler 4 | . . . 1 3 . . . . . Recycler 10 | . . 1 5 4 . . . . . Operator 3 | . 3 . . . . . . . . Watcher 6 | . 1 . 3 2 . . . . . Swarmer 12 | . 3 . 2 3 . . 4 . . Grunt 39 | . 11 2 11 10 . . 5 . . Duelist 2 | . . . . . . . 2 . . Sentry 15 | . . . 8 6 . . 1 . . Hunter 3 | . . . . 3 . . . . . Heavy 1 | . . . . 1 . . . . . Zionite 28 | . . . . . . . . 28 . Z-Light 4 | . . . . . . . . . 4 Decomposer 3 | . . . . . . 3 . . . Tinkerer 2 | . . . . . . . . 2 . Assembler 2 | . . . . . . . . . 2 Assembled 38 | . . . . . . . . . 38 Golem 3 | . . . . . . . . . 3 Surgeon 1 | . . . . . . . . 1 . Thug 3 | . . . . . . . . 3 . Fireman 1 | . . . . . . . . 1 . Mutant 3 | . . . . . . . . 3 . Best Kill Streak 40 | 1 3 2 5 7 1 . 4 10 40 Combat Bots Only 38 | . 3 2 5 5 . . 4 6 38 Max Kills in Single Turn 15 | 1 1 1 1 2 1 1 2 2 15 Gunslinging . | . . . . . . . . . . Exploded 15 | . . . . 1 . . 2 1 15 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . Imprinter (-7/Zion) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Damage Taken 8807 | . 631 181 1121 1785 24 . 975 2175 1915 Core 1156 | . 129 12 124 172 . . 176 272 271 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 373 | . . 2 . . . . 10 39 322 Core Remaining (%) 70 | 100 . 43 69 68 . . . . . Volleys Fired 554 | 6 83 13 93 101 3 5 92 106 52 Largest 2 | 2 2 2 2 2 2 1 2 2 2 Hottest 125 | 70 70 40 79 122 84 85 85 125 105 Shots Fired 967 | 12 166 26 185 191 6 5 111 184 81 Gun 837 | 12 166 26 185 188 6 . 39 156 59 Cannon 92 | . . . . . . 5 60 27 . Launcher 38 | . . . . 3 . . 12 1 22 Special . | . . . . . . . . . . Kinetic 407 | 6 83 26 93 90 3 . 39 67 . Thermal 415 | 6 83 . 81 85 3 5 60 92 . Explosive 32 | . . . . 3 . . 7 . 22 Electromagnetic 105 | . . . 11 13 . . 5 25 51 Phasic 8 | . . . . . . . . . 8 Robot Hit Streak 23 | 2 18 10 16 23 1 . 13 23 7 Robot Miss Streak 6 | 3 6 1 4 3 3 . 5 5 4 Penetration Max 1 | . . . . 1 . . . . . Secondary Targets 15 | . 3 . 2 3 . . 2 4 1 Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 1 1 Shots Hit Robots 587 | 6 103 22 123 128 3 4 35 127 36 Core Hits 397 | 1 44 7 60 63 1 1 43 56 121 Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed 2 | . . . . . 1 . . 1 . Critical Strikes 29 | . 3 . 9 4 1 . . 8 4 Burn 22 | . 3 . 9 3 . . . 7 . Destroy 3 | . . . . 1 1 . . 1 . Corrupt 4 | . . . . . . . . . 4 Melee Attacks 44 | . . . 1 . 9 11 . 23 . Impact 1 | . . . 1 . . . . . . Slashing 28 | . . . . . 9 11 . 8 . Piercing 15 | . . . . . . . . 15 . Sneak Attacks 5 | . . . . . 1 4 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14272 | 60 1121 241 1903 2475 97 267 1025 2799 4284 Guns 9444 | 60 1121 241 1869 2269 26 . 630 2574 654 Cannons . | . . . . . . . . . . Explosions 4456 | . . . . 206 . . 395 225 3630 Melee 338 | . . . . . 71 267 . . . Ramming 34 | . . . 34 . . . . . . Kinetic 4660 | 22 498 241 963 1111 26 . 630 1169 . Thermal 3622 | 38 623 . 730 1078 . . . 1153 . Explosive 4113 | . . . . 206 . . 277 . 3630 Electromagnetic 1406 | . . . 176 80 . . 118 477 555 Impact . | . . . . . . . . . . Slashing 338 | . . . . . 71 267 . . . Piercing . | . . . . . . . . . . Phasic 99 | . . . . . . . . . 99 Highest Corruption 2 | . . . 2 . 1 1 1 2 2 Average Corruption 1 | . . . 2 . 1 1 1 1 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 38 | . . . 4 . . 2 11 8 13 Message Errors 7 | . . . 1 . . . 3 1 2 Matter Fused 13 | . . . 1 . . . 3 2 7 Heat Flow Errors 5 | . . . . . . 1 1 1 2 Energy Discharges 4 | . . . 1 . . . . 1 2 Parts Rejected 2 | . . . 1 . . . . 1 . Data Loss (minor) 2 | . . . . . . . 1 1 . Data Loss (major) 2 | . . . . . . 1 1 . . Misfires 1 | . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 250 | . . . 4 13 . 145 . . 88 Projectiles . | . . . . . . . . . . Explosions 101 | . . . . 13 . . . . 88 Melee 149 | . . . 4 . . 145 . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 132 | . . . 17 . . . 62 20 33 Shots 5 | . . . . . . . 3 1 1 Rammed 1 | . . . 1 . . . . . . Targets Rammed 1 | . . . 1 . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 227 | 80 217 20 27 204 . 175 227 163 164 Average Temperature 51 | 40 76 7 8 66 . 104 133 17 51 Received Heat Transfer 2429 | . 309 120 468 558 . . 270 507 197 Siege Activations . | . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . 3 3 Combat Hostiles 5 | . . . . . . . . 2 3 Parts Fried 9 | . . . 1 . . . . 8 . Impact Corruptions 1 | . . . 1 . . . . . . Robots Melted 1 | . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . Parts Melted 24 | . 6 . 6 6 . . . 6 . Heat Transferred 9539 | 111 2072 . 2664 2368 . . . 2324 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Peak Influence 622 | 5 244 94 550 622 190 . . . . Initial 199 | . 3 34 . 199 175 . . . . Average 221 | . 72 50 328 382 92 . . . . Maximum Alert Level 2 | . 1 . 2 2 . . . . . Low Security (%) 51 | 100 91 100 24 . 100 . . . . Level 1 27 | . 8 . 40 54 . . . . . Level 2 21 | . . . 35 44 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 4 . 3 2 2 . . . . Investigation 2 | . 1 . . . 1 . . . . Extermination . | . . . . . . . . . . Reinforcement 9 | . 3 . 3 2 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Distress Signals 10 | . 5 . 3 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 236 | . 35 2 46 38 1 1 14 41 58 Peak Tracking Total 38 | . 4 2 7 7 1 4 4 12 38 Tactical Retreats 10 | . 3 . . 1 . 1 . 3 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Traps Triggered 4 | . 1 . 2 . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 1 | . . . . . . . . 1 . Traps Extracted 4 | . . 4 . . . . . . . Installed 4 | . . . . . . . . 4 . Triggered 4 | . . . . . . 2 2 . . Most Traps Carried 4 | . . 4 4 4 4 4 4 4 . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Machines Disabled 11 | . . . . 3 . 1 . 3 4 Max in Single Turn 1 | . . . . 1 . 1 . 1 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Machines Accessed 21 | . 6 . 6 3 4 1 1 . . Terminals 13 | . 4 . 4 2 3 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 5 | . 2 . 2 1 . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 47 | . 13 . 15 8 9 1 1 . . Successful 23 | . 6 . 7 3 5 1 1 . . Failed 24 | . 7 . 8 5 4 . . . . Catastrophic 2 | . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 33 | . 11 . 9 2 6 1 . 4 . Terminals 38 | . 11 . 13 7 7 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 5 | . 2 . 2 1 . . . . . Scanalyzers 2 | . . . . . 2 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 10 | . 3 . 1 2 2 1 1 . . Prototype ID Bank 3 | . 1 . 1 1 . . . . . Open Door 2 | . . . . . . 1 1 . . Branch Access Points 1 | . . . . . 1 . . . . Unreport Threat 3 | . 1 . . 1 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 5 | . 2 . 2 1 . . . . . Report Inventory 5 | . 2 . 2 1 . . . . . Scanalyzer 2 | . . . . . 2 . . . . Insert Component 1 | . . . . . 1 . . . . Analyze 1 | . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 6 | . 1 . 4 . 1 . . . . Terminals 6 | . 1 . 4 . 1 . . . . Track 2 | . . . 2 . . . . . . Disrupt 1 | . . . 1 . . . . . . Operators 3 | . 1 . 1 . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 5 . 4 2 4 . . . . Full Trace Events 2 | . . . 1 . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 14 | . . . . . 1 . . 13 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Total Allies 7 | . . 3 . . . . . 3 1 Largest Group 3 | . . 3 3 . . . . 3 1 Highest-Rated Group 119 | . . 40 40 . . . . 90 119 Highest-Rated Ally 119 | . . 16 16 . . . . 31 119 Total Orders . | . . . . . . . . . . Ally Attacks 58 | . . . 37 . . . . . 21 Total Damage 3463 | . . . 369 . . . . . 3094 Kills 18 | . . . 8 . . . . . 10 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 7 | . . 3 . . . 2 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Turns Passed 11880 | 62 1277 688 1709 1250 469 586 1491 2784 1564 Spaces Moved 7016 | 32 808 563 912 542 325 431 1029 1791 583 Core 2 | 2 . . . . . . . . . Treads 326 | . 38 . 2 . . . . 66 220 Legs 363 | . . . . . . . . . 363 Wheels 6325 | 30 770 563 910 542 325 431 1029 1725 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 110 125 125 105 105 105 105 209 Average Speed 136 | 98 114 110 142 149 123 119 119 133 226 Slowest Speed 295 | 100 240 110 160 230 145 120 120 250 295 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 65 | 3 98 95 74 56 10 55 87 89 83 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 4 | . . . . 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . 1 . Scrap Searched 9 | . . 1 . . . . 6 2 . Spaces Dug 47 | . . . 1 . 8 10 28 . . Terrain Destroyed 148 | . . . 1 21 8 10 90 . 18 Melee 14 | . . . 1 . 8 5 . . . Projectile 66 | . . . . . . 5 59 . 2 AOE 68 | . . . . 21 . . 31 . 16 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Total 8367 | 48 999 606 1146 794 377 481 1176 1995 745 Wait 273 | . 64 17 43 58 3 18 28 14 28 Move 7007 | 31 807 562 911 541 324 430 1028 1790 583 Hop . | . . . . . . . . . . Pick Up 123 | 4 16 3 30 18 11 4 7 14 16 Fast Attach 43 | 7 . . 2 10 3 3 3 9 6 Attach 54 | . 2 1 7 13 3 1 1 16 10 Detach 21 | . . . . 8 4 1 . 5 3 Swap 118 | . 19 7 24 21 5 2 6 8 26 Drop 125 | . 8 3 34 24 12 6 9 8 21 Fire 554 | 6 83 13 93 101 3 5 92 106 52 Melee 42 | . . . 1 . 9 11 . 21 . Ram 1 | . . . 1 . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . . . . 2 . . Trap 4 | . . . . . . . . 4 . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / *Pro) -7/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Discovered new exit (range 13) 167 | -10/Materials | Discovered new exit (range 4) 317 | -10/Materials | Build established: Mutant 747 | -10/Materials | Discovered new exit (range 10) 974 | -10/Materials | Discovered new exit (range 16) 1185 | -10/Materials | Core integrity fell below 50% 1340 | -10/Materials | Entered Mines 1486 | -10/Mines | Learned Materials terminal intel 1503 | -10/Mines | Discovered new exit (range 8) 1540 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1608 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1708 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1710 | -10/Mines | Found Prototype Device 1711 | -10/Mines | Identified Exp. Sensor Array 1751 | -10/Mines | Discovered new exit (range 2) 1831 | -10/Mines | Learned Materials terminal intel 2028 | -10/Mines | Entered Materials 2028 | -9/Materials | Accompanied by 3 allies 2028 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2029 | -9/Materials | Identified exit to Mines 2030 | -9/Materials | Loaded intel: 12 terminal locations 2318 | -9/Materials | Discovered new exit (range 16) 2741 | -9/Materials | Discovered new exit (range 13) 2796 | -9/Materials | Build established: Scavenger-Mutant 3531 | -9/Materials | Discovered new exit (range 14) 3737 | -9/Materials | Entered another Materials area 3737 | -8/Materials | Evolved 2 slots: Utility x2 3738 | -8/Materials | Loaded intel: 12 terminal locations 4008 | -8/Materials | Lost 3 parts (2u1w) 4683 | -8/Materials | Lost 4 parts (1p2n1u) 4930 | -8/Materials | Discovered new exit (range 20) 4987 | -8/Materials | Identified exit to Factory 4987 | -8/Materials | Entered Factory 4987 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5151 | -7/Factory | Identified exit to Lower Caves 5449 | -7/Factory | Build established: Assassin 5456 | -7/Factory | Entered Lower Caves 5536 | -7/Lower Caves | Learned Factory interactive machine intel 5739 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 5746 | -7/Lower Caves | Found Prototype Special Weapon 5746 | -7/Lower Caves | Identified Molecular Deconstructor 6033 | -7/Lower Caves | Discovered new exit (range 8) 6041 | -7/Lower Caves | Identified exit to Lower Caves 6042 | -7/Lower Caves | Entered another Lower Caves area 6088 | -7/Lower Caves | Discovered new exit (range 8) 6285 | -7/Lower Caves | Learned Factory trap positions 6831 | -7/Lower Caves | Build established: Mutant 7074 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7394 | -7/Lower Caves | Build established: Scavenger-Mutant 7522 | -7/Lower Caves | Discovered new exit (range 4) 7524 | -7/Lower Caves | Identified exit to Zion 7533 | -7/Lower Caves | Entered Zion 7575 | -7/Zion | Given the Hacking Drone Bay 7634 | -7/Zion | Discovered new exit (range 13) 7647 | -7/Zion | Identified exit to Proximity Caves 7736 | -7/Zion | System corruption cleaned by Quarantine Array 7991 | -7/Zion | Learned Factory non-interactive machine intel 8169 | -7/Zion | Gained Derelict followers 8207 | -7/Zion | Found Unknown Piercing Weapon 8207 | -7/Zion | Identified CR-A16's Pointy Stick 8266 | -7/Zion | Build established: Derelict-Mutant 9704 | -7/Zion | Attacked by Zionites 9937 | -7/Zion | Destroyed Imprinter 9960 | -7/Zion | Extracted access codes from Imprinter's data core 10079 | -7/Zion | Lost 6 parts (2n1u3w) 10146 | -7/Zion | Core integrity fell below 50% 10198 | -7/Zion | Lost 4 parts (1p2n1w) 10256 | -7/Zion | Opened final containment barrier to the Deep Caves 10293 | -7/Zion | Discovered new exit (range 3) 10293 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 10303 | -7/Zion | Build established: Scavenger-Mutant 10317 | -7/Zion | Entered Deep Caves 10319 | -7/Deep Caves | Met 5H-AD0 10760 | -7/Deep Caves | Z-Facility disabled 10941 | -7/Deep Caves | Found Prototype Protection 10941 | -7/Deep Caves | Identified Zio. Weapon Casing 10963 | -7/Deep Caves | Found Zio. Weapon Casing 11001 | -7/Deep Caves | Found Zio. Weapon Casing 11026 | -7/Deep Caves | Found Zio. Weapon Casing 11520 | -7/Deep Caves | Discovered new exit (range 9) 11700 | -7/Deep Caves | Spotted as-09510 11728 | -7/Deep Caves | Destroyed as-09510 11747 | -7/Deep Caves | Lost 3 parts (2n1u) 11817 | -7/Deep Caves | Triggered Deep Caves wall 11817 | -7/Deep Caves | Spotted AS-28102 11817 | -7/Deep Caves | Spotted AS-70057 11819 | -7/Deep Caves | Exposed GOLEM chamber 11827 | -7/Deep Caves | Core integrity fell below 20% 11827 | -7/Deep Caves | Destroyed AS-70057 11878 | -7/Deep Caves | Destroyed AS-28102 11881 | -7/Deep Caves | Destroyed by as-96939 with Assembled P-sword Last Messages --------------- 11833_ A GOLEM Unit tumbles out of the Wall Chamber. 11834_ GOLEM Unit springs to life. 11835_ as-98316 GOLEM Unit beginning Prototype Leg integration. 11839_ as-94405 released from Mobile Assembly Unit. 11839_ as-45900 destroyed. 11839_ Switching to secondary target: as-94405. 11844_ GOLEM Unit springs to life. 11845_ as-57330 GOLEM Unit beginning Prototype Leg integration. 11849_ as-85286 released from Mobile Assembly Unit. 11849_ GOLEM Unit springs to life. 11850_ as-54681 GOLEM Unit beginning Prototype Leg integration. 11851_ as-94405 destroyed. 11859_ as-74111 released from Mobile Assembly Unit. 11861_ Zio. Weapon Casing destroyed. 11865_ Destroyed Imp. Heat Sink. 11865_ as-85286 destroyed. 11869_ as-96939 released from Mobile Assembly Unit. 11869_ Arm. Treads destroyed. 11878_ AS-28102 destroyed. 11881_ A GOLEM Unit tumbles out of the Wall Chamber. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????### | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????## | | ?????????????????????????????????????????## | | ??????????????????????????????????????????? | | ???????????????? ?????????????????????? | | ?????????????? ?????????????????????? | | ??????????? ## #?????????????????# | | ????????? ! # ??????? ????????## | | ????????" ??????# ????????# | | ????????? ??????# ????????# | | ?????????" ???????# ????????# | | ?????????" ???????# ????????# | | ?????????" ???????? ##????### | | ????????"" g #?###???? #???## | | ????????"G #?# #???? #??## | | ??????### ### ###??# #??# | | ??""""" ! # ??## #??# | | ??"* ! ##??# #??# | | ??" * M #### #??## | | ??" h ## #???## | | ??" ! ###?# ##???## | | ??" #;#?# ##???## | | ??" g #?## ##??## | | ??" % @ #?# #### | | ??????" aa! #?# | | ??????### #?# | | ???????"GG ![ #?## | | ???????""" #??## | | ????????"! #???## ## | | ????????"! [ [ * ##???####### | | ????????"" [ ! [* #?????????## | | ????????# ##?????????# | | ????????" ;#????????## | | ????????" g ########### | | ????????" | | ????????""" ! * * # | | ????????" * ### | | ????????"" ############?? | | ????????" #????????????? | | ????????"" ##????????????? | | ????????" # # #?????????????? | | ????????" #### ## ## ##?????????????? | | ?????????"" ##???# ?# ####??????????????? | | ?????????? ??????##?# ??????????????????? | | ??????????#????????????#??????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 27 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 400 Resistance: KI 20 Core Shielding 20 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Particle Charging 20 Offensive Hacking 10 Authchip Count 1 Trap Extractor Capacity 4 Item Schematics ----------------- Arm. Huge Wheel | -7/Factory | Scanalyzed Core Analyzer | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Wave Gun | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Med. Treads | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Boltbath Monster Challenges ------------ None Game ------ Seed MatterEtherialStick Manual? 0 Play Time 02:29:09 Cumulative 228.3 hours Start 2022.04.18 @ 13:47:33 End 2022.04.18 @ 17:37:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 84 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 62 Gallery% 74 Achievement% 56 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 35a636ee-0746-425f-99c9-5401bbe07b3a