Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.14 @ 17:23:49 // Halloween2020/ForbiddenLore Player: jsbeckr Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (93) 465 Value Destroyed (4177) 4177 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1099) 1099 TOTAL SCORE: 7761 Bonus ------- High Alert Combat Kills 899 Entered Garrisons 200 Cogmind --------- Core Integrity 329/550 Matter 173/300 Energy 265/265 System Corruption 0% Temperature Cool (11) Movement Walking (180) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON (2) ------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (10) --- Small Battery (100) Relay Coupler [NC] (34) Relay Coupler [Swarmer] (43) Relay Coupler [Grunt] (38) Relay Coupler [Brawler] (33) Relay Coupler [Duelist] (34) Relay Coupler [Sentry] (29) Relay Coupler [Hunter] (21) System Backup Module EM Shotgun Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Targeting Computer Powered Armor > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Light Armor Plating Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Brawler] Relay Coupler [Duelist] Relay Coupler [Sentry] Relay Coupler [Hunter] System Backup Module EM Shotgun [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power 1 | . . . 1 . . Propulsion 1 | . . . 1 . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 63 | 8 7 9 13 19 7 Power 9 | 1 . 1 2 3 2 Engine 8 | 1 . 1 2 2 2 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 15 | 2 . 2 4 5 2 Treads 9 | 2 . 2 4 1 . Leg 6 | . . . . 4 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 2 2 3 3 8 2 Device 7 | 1 1 . . 4 1 Storage 4 | 1 1 1 . 1 . Processor 2 | . . 1 1 . . Hackware . | . . . . . . Protection 7 | . . 1 2 3 1 Artifact . | . . . . . . Weapon 19 | 3 5 3 4 3 1 Energy Gun 9 | 2 3 2 1 1 . Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 2 1 1 . . Ballistic Cannon 4 | . . . 1 2 1 Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 9 | . 1 1 1 1 5 Power 2 | . . . . . 2 Propulsion 3 | . . . . . 3 Utility 2 | . . 1 . 1 . Weapon 2 | . 1 . 1 . . Highest Loss Streak 2 | . 1 1 1 1 2 Average Slot Usage (%) 96 | . 99 100 90 98 90 Engine 14 | . 14 11 18 14 13 Core 1 | . . . . 3 . Treads 19 | . 28 22 27 20 . Leg 7 | . . . . 6 23 Device 6 | . 13 1 . 6 9 Storage 11 | . 14 22 9 9 9 Processor 7 | . . 9 9 9 9 Protection 7 | . . 11 9 8 8 Energy Gun 6 | . 20 11 2 4 . Ballistic Gun 2 | . 7 11 2 . . Ballistic Cannon 9 | . . . 7 13 17 Naked Turns . | . . . . . . Heaviest Build 57 | 14 28 34 57 56 53 Greatest Support 60 | 40 40 40 60 60 35 Greatest Overweight (x) 5 | . . . . 5 2 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 10 | 6 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 Most Carried 10 | 2 7 10 10 10 10 Average Carried 8 | . 4 7 9 9 10 Final Capacity 10 | 6 10 10 10 10 10 Final Carried 10 | 1 7 10 10 10 10 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Matter Collected 2365 | 280 133 128 191 931 702 Remotely 172 | 10 133 29 . . . Salvage Created 2717 | 99 341 460 323 867 627 Parts 167 | 3 11 32 26 58 37 Haulers Intercepted 2 | . 1 . 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Combat Hostiles Destroyed 78 | . 6 8 14 28 22 Guns 24 | . 6 8 3 7 . Cannons 43 | . . . . 21 22 AOE 11 | . . . 11 . . Classes Destroyed 10 | 1 3 2 1 2 1 Worker 5 | . . 1 1 . 3 Hauler 2 | . 1 . 1 . . Recycler 1 | 1 . . . . . Watcher 7 | . 1 3 1 . 2 Swarmer 21 | . . . 7 10 4 Grunt 39 | . 6 4 2 14 13 Duelist 4 | . . . . 1 3 Protector 1 | . . . . . 1 Sentry 12 | . . 4 5 2 1 Specialist 1 | . . . . 1 . Best Kill Streak 9 | 1 3 3 9 7 9 Combat Bots Only 7 | . 3 3 4 7 6 Max Kills in Single Turn 3 | 1 1 1 3 1 2 Gunslinging . | . . . . . . Exploded 3 | . . . 3 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Damage Taken 3122 | . 288 263 557 1035 979 Core 286 | . 16 49 40 113 68 Absorbed by Shields . | . . . . . . Core Remaining (%) 93 | 100 93 87 . . . Volleys Fired 231 | 3 33 26 26 87 56 Largest 2 | 2 2 2 2 2 2 Hottest 112 | 100 112 79 62 96 96 Shots Fired 430 | 6 66 52 33 161 112 Gun 173 | 6 66 52 7 42 . Cannon 239 | . . . 8 119 112 Launcher 18 | . . . 18 . . Special . | . . . . . . Kinetic 296 | . 24 26 15 119 112 Thermal 74 | 6 42 26 . . . Explosive 18 | . . . 18 . . Electromagnetic 42 | . . . . 42 . Robot Hit Streak 33 | 5 10 19 21 33 24 Robot Miss Streak 3 | . 2 3 1 2 3 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 294 | 5 52 41 20 96 80 Core Hits 159 | 2 15 17 32 55 38 Critical Hits 5 | . . . . 3 2 Critical Kills 2 | . . . . 1 1 Critical Parts Destroyed 3 | . . . . 2 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7326 | 76 674 542 1601 2082 2351 Guns 1983 | 76 674 542 94 597 . Cannons 3896 | . . . 127 1433 2336 Explosions 1432 | . . . 1380 52 . Melee . | . . . . . . Ramming 15 | . . . . . 15 Kinetic 4418 | . 209 219 221 1433 2336 Thermal 1030 | 76 465 323 114 52 . Explosive 1226 | . . . 1226 . . Electromagnetic 637 | . . . 40 597 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 94 | . . . 16 32 46 Projectiles 78 | . . . . 32 46 Explosions 16 | . . . 16 . . Melee . | . . . . . . Knockbacks 36 | . . . . 9 27 Impact . | . . . . . . Kinetic 33 | . . . . 8 25 Secondary 3 | . . . . 1 2 Self-Inflicted Damage 144 | . . . 73 71 . Shots 4 | . . . 3 1 . Rammed . | . . . . . . Targets Rammed 1 | . . . . . 1 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 423 | 117 255 99 188 423 180 Average Temperature 77 | 59 103 31 63 97 43 Received Heat Transfer 1632 | . 198 102 216 549 567 Effects 11 | . 2 . . 9 . Shutdowns 1 | . . . . 1 . Energy Bleed 3 | . 2 . . 1 . Interference 2 | . . . . 2 . Short Circuit 1 | . . . . 1 . Damage (major) 4 | . . . . 4 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions 1 | . . . . 1 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | 1 3 . . . . Heat Transferred 2295 | 222 1184 814 50 25 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Peak Influence 1824 | 5 156 226 457 1824 1092 Initial 765 | . 2 55 50 260 765 Average 657 | 1 53 145 178 1061 923 Maximum Alert Level 5 | . . 1 2 5 3 Low Security (%) 33 | 100 100 70 67 . . Level 1 9 | . . 29 15 10 . Level 2 7 | . . . 17 12 . Level 3 27 | . . . . 26 100 Level 4 16 | . . . . 37 . Level 5 6 | . . . . 14 . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 1 1 1 . 5 Investigation 3 | . 1 1 . . 1 Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault 3 | . . . . . 3 Garrison 1 | . . . 1 . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Distress Signals 4 | . . 3 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 104 | . 6 11 17 35 35 Peak Tracking Total 6 | . 2 3 5 4 6 Tactical Retreats 10 | . . . 3 6 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Traps Triggered 6 | . 2 1 . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . 1 . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Machines Disabled 14 | . 2 . 4 8 . Max in Single Turn 2 | . 1 . 2 2 . Garrison Relay 4 | . . . . 4 . Phase Generator 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Machines Accessed 13 | . 6 2 2 . 3 Terminals 10 | . 5 2 1 . 2 Fabricators . | . . . . . . Repair Stations 2 | . 1 . . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 36 | . 17 2 4 . 13 Successful 27 | . 16 . 2 . 9 Failed 9 | . 1 2 2 . 4 Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 8 | . 1 1 . . 6 Terminals 26 | . 15 2 2 . 7 Fabricators . | . . . . . . Repair Stations 8 | . 2 . . . 6 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 16 | . 14 . 1 . 1 Record 6 | . 6 . . . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . . . 1 . . Alert Level 2 | . 1 . . . 1 Locate Traps 1 | . 1 . . . . Disarm Traps 1 | . 1 . . . . Transport Status 1 | . 1 . . . . Investigation Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . 2 . . . 6 Scan Component 4 | . 1 . . . 3 Repair 4 | . 1 . . . 3 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 2 | . . . . . 2 Terminals 2 | . . . . . 2 Botnet 1 | . . . . . 1 Operators 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 5 2 1 . 1 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . 1 . . . 3 Time 158 | . 26 . . . 132 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 17 | . . . . 17 . Machine Destruction 17 | . . . . 17 . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Turns Passed 5443 | 147 794 589 660 2375 878 Spaces Moved 2663 | 83 407 210 343 1255 365 Core 7 | 7 . . . . . Treads 1924 | 76 407 210 343 888 . Legs 732 | . . . . 367 365 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 150 150 Average Speed 159 | 150 160 160 161 161 155 Slowest Speed 270 | 160 160 160 166 270 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 5 57 28 26 93 25 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 273 | . . . 118 133 22 Melee . | . . . . . . Projectile 22 | . . . . . 22 AOE 251 | . . . 118 133 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Total 3424 | 97 481 414 418 1452 562 Wait 387 | . 29 158 19 49 132 Move 2655 | 82 406 209 342 1251 365 Hop . | . . . . . . Pick Up 35 | 3 6 6 9 11 . Fast Attach 20 | 5 1 . . 8 6 Attach 14 | 3 1 3 4 3 . Detach 3 | 1 . . . 2 . Swap 29 | . 5 6 9 8 1 Drop 39 | . . 6 9 23 1 Fire 231 | 3 33 26 26 87 56 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . . 1 Crush . | . . . . . . Escape Stasis 10 | . . . . 10 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / Min x2) -9/Materials -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 13) 148 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 328 | -10/Materials | Identified exit to Mines 492 | -10/Materials | Repaired Tractor Beam 673 | -10/Materials | Discovered new exit (range 13) 840 | -10/Materials | Discovered new exit (range 16) 942 | -10/Materials | Entered another Materials area 942 | -9/Materials | Evolved 2 slots: Utility x2 1363 | -9/Materials | Build established: Scavenger-Mutant 1433 | -9/Materials | Discovered new exit (range 12) 1531 | -9/Materials | Entered another Materials area 1531 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1928 | -8/Materials | Build established: Mutant 2024 | -8/Materials | Garrison activated, responded to threat 2171 | -8/Materials | Discovered new exit (range 15) 2189 | -8/Materials | Identified exit to Garrison 2191 | -8/Materials | Entered Garrison 2256 | -8/Garrison | Triggered checkpoint 2298 | -8/Garrison | Garrison Relay disabled 2428 | -8/Garrison | Triggered checkpoint 2702 | -8/Garrison | Destroyed 7 combat bots 2716 | -8/Garrison | Triggered checkpoint 2729 | -8/Garrison | Garrison Relay disabled 2802 | -8/Garrison | Triggered checkpoint 2825 | -8/Garrison | Discovered new exit (range 14) 3041 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3122 | -8/Garrison | Triggered checkpoint 3269 | -8/Garrison | Garrison Relay disabled 3328 | -8/Garrison | Discovered new exit (range 5) 3349 | -8/Garrison | Phase Generator disabled 3354 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3459 | -8/Garrison | Found Powered Armor 3568 | -8/Garrison | Triggered checkpoint 3612 | -8/Garrison | Triggered checkpoint 3812 | -8/Garrison | Triggered checkpoint 4026 | -8/Garrison | Build established: Scavenger-Mutant 4175 | -8/Garrison | Discovered new exit (range 5) 4218 | -8/Garrison | Triggered checkpoint 4329 | -8/Garrison | Garrison Relay disabled 4566 | -8/Garrison | Entered Materials 4757 | -8/Materials | Repaired Lgt. Angular Momentum Engine 4803 | -8/Materials | Repaired Adv. Assault Cannon 4842 | -8/Materials | Repaired Imp. Light Armor Plating 4966 | -8/Materials | First assault squad dispatched 5382 | -8/Materials | Discovered new exit (range 9) 5444 | -8/Materials | Self-destructed Last Messages --------------- 05392_ K-01 Serf collects debris. 05394_ Destroyed Particle Gun. 05394_ G-47 Trooper destroyed. 05396_ K-01 Serf collects debris. 05397_ G-47 Trooper destroyed. 05399_ K-01 Serf collects debris. 05410_ U-05 Engineer builds a Wall. 05411_ Acquired 31 matter. 05413_ K-01 Serf collects debris. 05432_ K-01 Serf destroyed. 05432_ C-30 ARC bursts open, deploying its payload. 05432_ G-50 Soldier unfolds itself. 05432_ L-31 Rogue unfolds itself. 05432_ B-36 Bruiser unfolds itself. 05432_ G-47 Trooper unfolds itself. 05432_ M-28 Smith unfolds itself. 05433_ K-01 Serf collects debris. 05435_ L-31 Rogue knocked back. 05438_ L-31 Rogue destroyed. 05439_ K-01 Serf collects debris. 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"""???# # ########/####! | | ????????????????????????????# # #????#! =[ ## | | ????????????????????????????# # #????#*= #? | | ???????????????????????#########+## #???##* #? | | ???????????????????????# # #???##!!! [ #? | | ???????????????????????# """"" + #???## !! #? | | ???????????????????????# """"" ######???# !!! #? | | ???????????????????????# """"" #????????#########? | | ???????????????????????# #?????????##??????? | | ???????????????????????#########?????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 29 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Remodeling Significant Disruption True Hacker Use The Force Challenges ------------ None Game ------ Seed AccelerationDiametricLance Manual? 0 Play Time 01:00:06 Cumulative 17.7 hours Start 2020.11.13 @ 23:02:11 End 2020.11.14 @ 17:23:49 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode Halloween2020/ForbiddenLore Game No. 21 Rogue 17 Adventurer 1 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 21 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 49bf7094-7796-42e1-a46e-425bd661aed8