Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.01 @ 13:29:42 Player: Dagrontale Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (60) 300 Value Destroyed (2353) 2353 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5233 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Micro Nuclear Core Coolant Injector Improved Sensor Array Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Improved Sensor Array Improved Targeting Computer Target Analyzer Improved Power Shielding Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Coolant Injector Improved Sensor Array Target Analyzer [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Utility Small Storage Unit Device Kinecellerator Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 4 | . . 2 1 1 . Weapon 1 | . . . . 1 . Parts Attached 66 | 7 3 12 13 31 . Power 13 | 1 . 3 3 6 . Engine 8 | 1 . 3 2 2 . Core 5 | . . . 1 4 . Reactor . | . . . . . . Propulsion 16 | 2 1 3 4 6 . Treads . | . . . . . . Leg 9 | . . 2 4 3 . Wheel 7 | 2 1 1 . 3 . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 1 1 4 2 11 . Device 6 | . . 2 1 3 . Storage 1 | 1 . . . . . Processor 5 | . 1 2 . 2 . Hackware 1 | . . . . 1 . Protection 6 | . . . 1 5 . Artifact . | . . . . . . Weapon 18 | 3 1 2 4 8 . Energy Gun 10 | 3 . . . 7 . Energy Cannon 1 | . . . 1 . . Ballistic Gun 6 | . 1 2 3 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 26 | . 1 4 1 14 6 Power 5 | . . 1 1 2 1 Propulsion 6 | . 1 2 . 2 1 Utility 10 | . . 1 . 6 3 Weapon 5 | . . . . 4 1 Highest Loss Streak 6 | . 1 2 1 6 4 To Critical Strikes . | . . . . . . Average Backups 5 | 1 5 7 7 7 4 Power 1 | . 1 1 . 1 2 Propulsion . | . . 1 1 . . Utility 2 | . . . 1 5 2 Weapon . | . 2 3 2 . . Tool/Special . | . . . . . . Unused Backups 9 | . . 1 2 3 3 Power 2 | . . 1 . . 1 Propulsion . | . . . . . . Utility 5 | . . . . 3 2 Weapon 1 | . . . 1 . . Tool/Special 1 | . . . 1 . . Average Slot Usage (%) 92 | . 90 89 97 92 85 Engine 8 | . 14 9 16 5 4 Core 4 | . . . . 8 6 Leg 10 | . . 9 18 11 . Wheel 6 | . 24 10 . 2 12 Device 9 | . . 9 15 10 4 Storage 7 | . 14 11 9 5 . Processor 12 | . 8 16 11 11 21 Hackware 2 | . . . . 4 . Protection 6 | . . . 7 10 11 Energy Gun 7 | . 18 2 . 7 21 Ballistic Gun 12 | . 9 19 17 10 . Peak Build Rating 43 | 6 8 15 30 43 42 Average Rating 22 | 5 6 12 25 37 36 On Entrance 16 | . 6 7 15 30 42 Naked Turns 9 | . . . . . 9 Heaviest Build 43 | 14 14 20 31 43 34 Greatest Support 32 | 26 32 26 32 32 20 Greatest Overweight (x) 6 | . . 5 1 6 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 7 5 Most Carried 8 | 2 8 8 8 8 4 Average Carried 5 | 1 5 7 7 7 4 Final Capacity 8 | 8 8 8 8 5 5 Final Carried 8 | 2 8 6 8 4 4 Class Distribution -------------------- 46% | Mutant 18% | Scavenger-Mutant 17% | Hacker-Gunner 8% | Hacker-Mutant 5% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 1803 | 266 65 291 362 819 . Remotely . | . . . . . . Salvage Created 2628 | . 230 533 491 1374 . Parts 148 | . 12 29 30 77 . Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 61 | . 7 12 7 35 . Guns 58 | . 7 12 6 33 . Cannons 1 | . . . 1 . . Classes Destroyed 13 | . 3 2 3 5 . Builder 2 | . . . 1 1 . Tunneler 1 | . . . . 1 . Hauler 1 | . . . 1 . . Watcher 5 | . 2 . 1 2 . Swarmer 6 | . 3 . . 3 . Grunt 26 | . 4 10 2 10 . Brawler 1 | . . 1 . . . Duelist 1 | . . . . 1 . Sentry 6 | . . 1 3 2 . Demolisher 1 | . . . . 1 . Hunter 2 | . . . 2 . . Programmer 8 | . . . . 8 . Assembled 10 | . . . . 10 . Best Kill Streak 11 | . 3 3 3 11 . Combat Bots Only 11 | . 3 3 2 11 . Max Kills in Single Turn 2 | . 1 1 2 2 . Gunslinging 1 | . . . . 1 . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 399 | . 51 57 70 210 11 Missed 111 | . 12 20 21 58 . Hits 288 | . 39 37 49 152 11 Melee 22 | . . 3 . 8 11 Projectile 266 | . 39 34 49 144 . AOE 31 | . . . 1 30 . Critical Strikes 17 | . . 1 3 8 5 Actively Blocked 2 | . . . 1 1 . Damage Taken 3754 | . 316 384 555 2095 404 Core 1074 | . 99 128 115 444 288 Absorbed by Shields 296 | . . . 132 164 . Redirected to Shielding 174 | . . . 31 143 . Ignored by Resistances 1151 | . 98 110 198 642 103 Regen/Repaired (Parts) 27 | . . . . 27 . Core Remaining (%) 76 | 100 60 68 79 . . Volleys Fired 191 | . 35 25 37 88 6 Largest 3 | . 2 2 2 3 3 Hottest 128 | . 100 46 86 128 60 Shots Fired 405 | . 67 53 74 193 18 Gun 402 | . 67 53 71 193 18 Cannon 3 | . . . 3 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 266 | . 34 53 71 108 . Thermal 136 | . 33 . . 85 18 Explosive . | . . . . . . Electromagnetic 3 | . . . 3 . . Robot Hit Streak 33 | . 9 21 31 26 33 Robot Miss Streak 3 | . 1 1 2 3 . Penetration Max 1 | . . . 1 . . Secondary Targets 10 | . 2 3 . 5 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 342 | . 53 44 59 168 18 Core Hits 152 | . 17 22 22 82 9 Critical Kills 4 | . . 1 . 3 . Critical Parts Destroyed 5 | . 1 . 3 1 . Critical Strikes 12 | . 2 1 3 5 1 Burn 3 | . 1 . . 1 1 Destroy 9 | . 1 1 3 4 . Melee Attacks 1 | . . . . 1 . Impact 1 | . . . . 1 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5929 | . 529 549 1013 3462 376 Guns 5795 | . 529 549 970 3407 340 Cannons 43 | . . . 43 . . Explosions . | . . . . . . Melee 36 | . . . . 36 . Ramming 55 | . . . . 19 36 Kinetic 3401 | . 216 549 970 1666 . Thermal 2394 | . 313 . . 1741 340 Explosive . | . . . . . . Electromagnetic 43 | . . . 43 . . Impact 36 | . . . . 36 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 14 | . . 4 . 3 14 Average Corruption 3 | . . 3 . 2 10 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 52 | . . 14 . 30 8 Message Errors 10 | . . 3 . 7 . Matter Fused 10 | . . 3 . 7 . Heat Flow Errors 7 | . . 3 . 3 1 Energy Discharges 5 | . . 1 . 4 . Parts Fused 2 | . . . . 2 . Data Loss (minor) 9 | . . 1 . 5 3 Data Loss (major) 2 | . . . . 1 1 Misfires 4 | . . 3 . 1 . Misdirections 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . . 1 . Impact 1 | . . . . 1 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 17 | . . . . . 17 Shots . | . . . . . . Rammed 9 | . . . . . 9 Targets Rammed 10 | . . . . 1 9 Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 455 | . 269 253 8 455 235 Average Temperature 109 | . 93 89 4 116 120 Received Heat Transfer 1134 | . 207 243 195 489 . Effects 9 | . . . . 8 1 Shutdowns 4 | . . . . 4 . Energy Bleed 2 | . . . . 1 1 Interference 3 | . . . . 3 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . 2 . Combat Hostiles 2 | . . . . 2 . Parts Melted 8 | . 1 . . 7 . Heat Transferred 5205 | . 999 . . 3466 740 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 95 | . 60 95 87 90 20 Initial 20 | . . . 3 . 20 Average 11 | . 14 28 23 9 2 Influence Increases 1564 | . 189 397 274 704 . Destroy 0b10 Robot/C 1020 | . 140 240 140 500 . Destroy 0b10 Robot/NC 45 | . 10 . 15 20 . Destroy Leader 282 | . 24 60 54 144 . Successful Hack 66 | . . 28 . 38 . Disable Machine 27 | . . 9 18 . . Destroy Structure 4 | . . . 2 2 . Partial Spotted 15 | . . 15 . . . Lose Combat Pursuer 105 | . 15 45 45 . . Influence Decreases 1564 | . 189 387 284 634 70 Entered New Map 57 | . . . 7 . 50 Time Decay 1397 | . 189 347 277 564 20 Lost Part 110 | . . 40 . 70 . Squads Dispatched 10 | . 1 2 . 7 . Investigation 4 | . 1 2 . 1 . Extermination 5 | . . . . 5 . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 2 | . . . 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 105 | . 14 18 13 56 4 Peak Tracking Total 6 | . 4 4 3 6 4 Tactical Retreats 5 | . 1 1 2 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 5 | . 1 1 . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 3 | . . 1 2 . . Max in Single Turn 1 | . . 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 13 | . 3 5 1 4 . Terminals 9 | . 2 4 1 2 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 3 | . 1 1 . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 30 | . 5 16 1 8 . Successful 19 | . 3 8 1 7 . Failed 11 | . 2 8 . 1 . Catastrophic 3 | . 1 2 . . . Database Lockouts . | . . . . . . Manual 4 | . 3 1 . . . Terminals 24 | . 4 15 1 4 . Fabricators . | . . . . . . Repair Stations 3 | . . . . 3 . Recycling Units 3 | . 1 1 . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 2 7 1 3 . Record 1 | . . 1 . . . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . 1 . . . Alert Level 4 | . . 2 1 1 . Investigation Status 1 | . . . . 1 . Registered Components 1 | . . 1 . . . Registered Prototypes 1 | . . 1 . . . Zone Layout 1 | . . . . 1 . Garrison Registry 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . . 3 . Scan Component 2 | . . . . 2 . Repair 1 | . . . . 1 . Recycling Unit Hacks 3 | . 1 1 . 1 . Report Inventory 2 | . . 1 . 1 . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 1 4 . 3 . Full Trace Events 4 | . 1 2 . 1 . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 19 | . . . . 19 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Active Infowar (turns) 1507 | . 413 394 . 577 123 Optics 807 | . 413 394 . . . Sensors 700 | . . . . 577 123 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 7552 | 1785 658 1081 911 2922 195 Spaces Moved 4750 | 927 565 814 555 1723 166 Core 58 | 4 . 14 . 37 3 Treads . | . . . . . . Legs 2070 | . . 352 555 1163 . Wheels 2622 | 923 565 448 . 523 163 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 80 120 80 50 Average Speed 118 | 89 97 107 135 142 94 Slowest Speed 350 | 100 100 300 190 350 95 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 75 68 40 31 26 31 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 6327 | 1875 613 975 647 2026 191 Wait 1225 | 940 5 116 9 145 10 Move 4746 | 926 564 813 554 1723 166 Hop . | . . . . . . Pick Up 25 | 1 4 1 12 7 . Fast Attach 57 | 7 3 11 9 27 . Attach 9 | . . 1 2 6 . Detach 10 | 1 2 1 4 2 . Swap 13 | . . . 3 10 . Drop 40 | . . 7 17 16 . Fire 191 | . 35 25 37 88 6 Melee 1 | . . . . 1 . Ram 9 | . . . . . 9 Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 5 exits: *Mat / Min x2 / Sto x2) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Waste History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 1786 | -11/Scrapyard | Entered Materials 1787 | -10/Materials | Build established: Mutant 2016 | -10/Materials | Discovered new exit (range 8) 2315 | -10/Materials | Discovered new exit (range 8) 2384 | -10/Materials | Discovered new exit (range 7) 2444 | -10/Materials | Entered another Materials area 2444 | -9/Materials | Evolved 2 slots: Utility x2 2682 | -9/Materials | Identified exit to Mines 2682 | -9/Materials | Identified exit to Storage 3364 | -9/Materials | Build established: Scavenger-Mutant 3507 | -9/Materials | Discovered new exit (range 12) 3525 | -9/Materials | Entered another Materials area 3525 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4372 | -8/Materials | Discovered new exit (range 13) 4436 | -8/Materials | Entered Factory 4436 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4677 | -7/Factory | Discovered new exit (range 4) 4758 | -7/Factory | Build established: Hacker-Mutant 4873 | -7/Factory | Repaired Hardlight Generator 5146 | -7/Factory | Discovered new exit (range 15) 5397 | -7/Factory | Build established: Hacker-Gunner 6415 | -7/Factory | Garrison activated, responded to threat 6500 | -7/Factory | Destroyed 11 combat bots 6512 | -7/Factory | Lost 4 parts (1u3w) 6650 | -7/Factory | Core integrity fell below 50% 6675 | -7/Factory | Lost 6 parts (2n3u1w) 6752 | -7/Factory | Build established: Mutant 7358 | -7/Factory | Sucked down chute 7358 | -7/Factory | Entered Waste 7363 | -7/Waste | Spotted C-40 Crusher 7373 | -7/Waste | EMP discharged 7411 | -7/Waste | Spotted C-40 Crusher 7418 | -7/Waste | Build established: Scavenger-Gunner 7432 | -7/Waste | Spotted C-40 Crusher 7473 | -7/Waste | EMP discharged 7473 | -7/Waste | System corruption reached 10% 7475 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7481 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7492 | -7/Waste | Spotted C-40 Crusher 7496 | -7/Waste | Spotted C-40 Crusher 7541 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7543 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7544 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7548 | -7/Waste | Core integrity fell below 20% 7553 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 07475_ Imp. Deuterium Engine crushed. 07475_ Imp. Light Armor Plating crushed. 07475_ Critical hit (Destroy). 07476_ System corrupted: Component data lost. 07481_ Imp. Light Armor Plating crushed. 07481_ Imp. Sensor Array crushed. 07481_ Wheel crushed. 07491_ System corrupted: Component data lost. 07541_ Imp. Light Armor Plating crushed. 07541_ Lgt. Nuclear Core crushed. 07542_ System corrupted: Substantial component data lost. 07543_ Slammed into C-40 Crusher. 07543_ Cld. Pulse Rifle crushed. 07543_ Wheel destroyed. 07544_ Cld. Pulse Rifle crushed. 07544_ Imp. Targeting Computer crushed. 07544_ Target Analyzer crushed. 07545_ Slammed into C-40 Crusher. 07546_ Cld. Pulse Rifle crushed. 07547_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##########????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????# CC #????????????????? | | ???????????????????????# CC #????????????????? | | ???????????????????????#%CCCC #????????????????? | | ???????????????????????#*CCCC #????????????????? | | ???????????????????????# @CC #????????????????? | | ???????????????????????###CC ###????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ???????????????????????### #??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????### #??????????????????? | | ???????????############??# #??????????????????? | | ???????????# #??# #??????????????????? | | ???????????# #??# #????????? ???????? | | ???????????# #### ######## #??????? | | ???????????# ??????? | | ???????????# ?????? | | ???????????# ?????? | | ???????????# ?????? | | ???????????# #### ######## ???????? | | ???????????# #??# #??????????????????? | | ???????????# #??# #??????????????????? | | ???????????############??# #??????????????????? | | ???????????????????????### #??????????????????? | | ???????????????????????# #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 26 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Power Shielding 66 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 11 Target Analysis 7 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hardlight Generator | 10% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- It's Just You System Compromised Challenges ------------ None Game ------ Seed FlightDirtyFemtoactuators Manual? 0 Play Time 01:02:55 Cumulative 5.8 hours Start 2025.06.01 @ 12:26:26 End 2025.06.01 @ 13:29:42 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 63136c39-db6a-47cd-bb16-2bedfc7949a5