Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.16 @ 21:42:42 Player: SKIP Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (79) 395 Value Destroyed (3029) 3029 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (721) 721 TOTAL SCORE: 7745 Bonus ------- High Alert Combat Kills 421 Registered with UFD 300 Cogmind --------- Core Integrity 641/850 Matter 216/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Treading (250) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Treads > --- UTILITY (7) ------ Advanced Heat Sink Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Angular Momentum Engine Fission Core Fusion Compressor Matter Compressor (250) Improved Reaction Control System DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor > --- PROPULSION ------- Improved Treads Spiked Treads Spiked Treads Improved Medium Treads > --- UTILITY ---------- Scrap Suit Large Storage Unit 0b10 Decoder Chip [Scout] Advanced Targeting Computer Improved Propulsion Shielding Improved Medium Armor Plating > --- WEAPON ----------- Junk Cannon > --- INVENTORY -------- Light Angular Momentum Engine Fission Core Fusion Compressor Light Treads Armored Treads Advanced Heat Sink Energy Well Matter Compressor Improved Reaction Control System Improved Light Armor Plating Missile Launcher Axe DRS Beacon [Rating: 68] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Scrap Suit Storage Large Storage Unit Processor 0b10 Decoder Chip [Scout] Protection Scrap Shield Weapon Improved Assault Rifle Energy Gun Beam Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Slashing Weapon Axe Build | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Slots Evolved 8 | . . . . . 8 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 5 | . . . . . 5 Weapon . | . . . . . . Parts Attached 82 | 5 23 19 3 7 25 Power 5 | . 2 . . . 3 Engine 3 | . 2 . . . 1 Core . | . . . . . . Reactor 2 | . . . . . 2 Propulsion 18 | 2 7 3 1 . 5 Treads 14 | 2 4 2 1 . 5 Leg 2 | . 2 . . . . Wheel 2 | . 1 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 1 5 5 . 2 9 Device 11 | . 4 4 . . 3 Storage 4 | 1 1 . . 1 1 Processor 2 | . . . . 1 1 Hackware . | . . . . . . Protection 5 | . . 1 . . 4 Artifact . | . . . . . . Weapon 37 | 2 9 11 2 5 8 Energy Gun 4 | . 1 3 . . . Energy Cannon . | . . . . . . Ballistic Gun 14 | 2 7 3 1 1 . Ballistic Cannon 5 | . . . . 3 2 Launcher 2 | . . . . . 2 Special Weapon 8 | . 1 4 . 1 2 Impact Weapon 2 | . . 1 1 . . Slashing Weapon 2 | . . . . . 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . 2 . . 1 1 Parts Lost 19 | . 1 2 . . 16 Power 2 | . . . . . 2 Propulsion 7 | . 1 1 . . 5 Utility 7 | . . . . . 7 Weapon 3 | . . 1 . . 2 Highest Loss Streak 13 | . 1 1 . . 13 To Critical Strikes . | . . . . . . Average Slot Usage (%) 80 | . 85 93 83 68 90 Engine 12 | . 8 14 14 14 8 Treads 25 | . 18 22 28 28 25 Wheel 1 | . 4 5 . . . Device 4 | . 9 7 . . 10 Storage 7 | . 14 7 . 6 6 Processor 4 | . . . . 5 12 Protection 6 | . . 6 14 7 8 Energy Gun 2 | . 5 8 . . . Ballistic Gun 6 | . 20 12 17 . . Ballistic Cannon 4 | . . . . 5 9 Special Weapon 1 | . 1 5 . . 1 Peak Build Rating 68 | 5 16 16 16 25 68 Average Rating 22 | 3 12 13 15 14 57 On Entrance 11 | . 5 14 16 10 25 Naked Turns . | . . . . . . Heaviest Build 84 | 8 35 37 34 41 84 Greatest Support 93 | 40 40 40 40 40 93 Greatest Overweight (x) 8 | . 8 3 . 1 2 Average Overweight (x) . | . 1 1 . . . Largest Inventory Capacity 15 | 8 15 15 5 15 15 Average Capacity 11 | 6 14 10 5 9 15 Most Carried 15 | 5 15 15 5 15 15 Average Carried 10 | 2 13 10 5 8 12 Final Capacity 15 | 8 15 5 5 15 15 Final Carried 15 | 5 14 5 5 15 6 Class Distribution -------------------- 78% | Mutant 18% | Derelict-Mutant 3% | Subdweller-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -8/Scraptown Derelict-Mutant | -6/Factory Resources | -11 -10 -10 -8 -8 -6 ----------- Run | Yrd Mat Sub Rec Scr Fac Matter Collected 2288 | 166 534 304 55 193 1036 Remotely . | . . . . . . Salvage Created 2824 | . 599 344 48 . 1833 Parts 136 | . 41 21 5 . 69 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 13 | . . 13 . . . Prevented . | . . . . . . Kills | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Combat Hostiles Destroyed 65 | . 13 9 1 . 42 Melee 2 | . . . . . 2 Guns 23 | . 13 9 1 . . Cannons 29 | . . . . . 29 AOE 2 | . . . . . 2 Classes Destroyed 18 | . 6 1 1 . 10 Worker 3 | . . . . . 3 Builder 1 | . . . . . 1 Tunneler 2 | . 1 . . . 1 Hauler 2 | . 2 . . . . Recycler 2 | . 1 . . . 1 Mechanic 2 | . . . . . 2 Operator 1 | . 1 . . . . Watcher 1 | . . . . . 1 Swarmer 13 | . 6 . . . 7 Saboteur 1 | . . . . . 1 Grunt 29 | . 7 2 . . 20 Brawler 2 | . . . . . 2 Duelist 3 | . . . . . 3 Sentry 4 | . . . 1 . 3 Hunter 2 | . . . . . 2 Programmer 3 | . . . . . 3 Behemoth 1 | . . . . . 1 Subdweller 7 | . . 7 . . . Best Kill Streak 8 | . 3 4 1 . 8 Combat Bots Only 5 | . 3 4 1 . 5 Max Kills in Single Turn 2 | . 1 1 1 . 2 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -8 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Hostile Shots Fired 382 | . 62 49 2 . 269 Missed 122 | . 17 10 1 . 94 Damage Taken 4486 | . 444 760 15 . 3267 Core 458 | . 74 175 . . 209 Absorbed by Shields 396 | . . . . . 396 Redirected to Shielding 110 | . . . . . 110 Regen/Repaired (Parts) 62 | . 47 . . . 15 Core Remaining (%) 50 | 100 . . . . . Volleys Fired 228 | . 54 60 1 . 113 Largest 2 | . 2 2 2 . 2 Hottest 130 | . 100 130 60 . 97 Shots Fired 357 | . 104 83 2 . 168 Gun 170 | . 102 66 2 . . Cannon 118 | . . . . . 118 Launcher 6 | . . . . . 6 Special 63 | . 2 17 . . 44 Kinetic 245 | . 82 43 2 . 118 Thermal 62 | . 22 40 . . . Explosive 6 | . . . . . 6 Electromagnetic . | . . . . . . Impact 44 | . . . . . 44 Robot Hit Streak 42 | . 14 42 2 . 14 Robot Miss Streak 3 | . 3 1 . . 3 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 241 | . 66 50 1 . 124 Core Hits 113 | . 27 19 1 . 66 Critical Kills 4 | . 1 . . . 3 Critical Parts Destroyed 5 | . . . . . 5 Critical Strikes 15 | . 2 . . . 13 Burn 1 | . 1 . . . . Destroy 1 | . 1 . . . . Blast 5 | . . . . . 5 Smash 8 | . . . . . 8 Melee Attacks 10 | . . 4 1 . 5 Impact 5 | . . 4 1 . . Slashing 5 | . . . . . 5 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8313 | . 1024 868 24 . 6397 Guns 1894 | . 1002 868 24 . . Cannons 2280 | . . . . . 2280 Explosions 1311 | . . . . . 1311 Melee 29 | . . . . . 29 Ramming 56 | . 22 . . . 34 Kinetic 3688 | . 858 526 24 . 2280 Thermal 486 | . 144 342 . . . Explosive 1311 | . . . . . 1311 Electromagnetic . | . . . . . . Impact 2743 | . . . . . 2743 Slashing 29 | . . . . . 29 Piercing . | . . . . . . Highest Corruption 9 | . 4 4 4 . 9 Average Corruption 3 | . 2 4 4 . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 121 | . 26 30 20 . 45 Message Errors 46 | . 12 13 4 . 17 Matter Fused 21 | . 3 2 3 . 13 Heat Flow Errors 15 | . 2 5 3 . 5 Energy Discharges 15 | . . 4 6 . 5 Parts Fused 3 | . . 2 . . 1 Data Loss (minor) 10 | . 3 2 3 . 2 Data Loss (major) 5 | . 3 1 1 . . Misfires 2 | . 2 . . . . Alerts 2 | . 1 . . . 1 Weapon Failures 2 | . . 1 . . 1 Overload Shots . | . . . . . . Overflow Damage 1133 | . . . . . 1133 Projectiles 1076 | . . . . . 1076 Explosions 33 | . . . . . 33 Melee 24 | . . . . . 24 Knockbacks 40 | . . . . . 40 Impact 11 | . . . . . 11 Kinetic 24 | . . . . . 24 Secondary 5 | . . . . . 5 Self-Inflicted Damage 258 | . 4 . . . 254 Shots 6 | . . . . . 6 Rammed 10 | . 9 . . . 1 Targets Rammed 11 | . 9 . . . 2 Kicked . | . . . . . . Crushed 1 | . . . . . 1 Highest Temperature 339 | . 245 144 204 . 339 Average Temperature 96 | . 149 69 98 . 93 Received Heat Transfer 848 | . 120 174 9 . 545 Siege Activations . | . . . . . . Robots Corrupted 10 | . . . . . 10 Combat Hostiles 9 | . . . . . 9 Parts Fried 15 | . . . . . 15 Impact Corruptions 31 | . . . . . 31 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 1 . . . Heat Transferred 1088 | . 444 644 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Peak Influence 997 | . 205 . 22 . 997 Initial . | . . . . . . Average 153 | . 77 . 10 . 270 Maximum Alert Level 3 | . 1 . . . 3 Low Security (%) 79 | 100 92 . 100 . 59 Level 1 11 | . 7 . . . 18 Level 2 3 | . . . . . 7 Level 3 6 | . . . . . 14 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 2 . . . 10 Investigation 3 | . 1 . . . 2 Extermination 2 | . . . . . 2 Reinforcement 1 | . 1 . . . . Assault 3 | . . . . . 3 Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Distress Signals 5 | . 2 . . . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 114 | . 24 15 1 . 74 Peak Tracking Total 9 | . 4 5 1 . 9 Tactical Retreats 12 | . 1 . . . 11 Traps | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Traps Triggered 11 | . 10 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -8 -6 ---------- Run | Yrd Mat Sub Rec Scr Fac Machines Disabled 6 | . 1 . . . 5 Max in Single Turn 1 | . 1 . . . 1 Garrison Access 2 | . . . . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Machines Accessed 28 | . 8 1 2 8 9 Terminals 11 | . 7 . . . 4 Fabricators 2 | . . . . . 2 Repair Stations 3 | . 1 . . . 2 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 114 | . 24 1 24 51 14 Successful 94 | . 14 1 24 51 4 Failed 20 | . 10 . . . 10 Catastrophic 2 | . . . . . 2 Database Lockouts . | . . . . . . Manual 17 | . 12 . . . 5 Terminals 28 | . 21 . . . 7 Fabricators 2 | . . . . . 2 Repair Stations 6 | . 3 . . . 3 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 83 | . 7 1 24 51 . Record 75 | . 1 . 24 50 . Prototype ID Bank 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Investigation Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Derelict Proto ID Bank 2 | . . 1 . 1 . Fabricator Hacks 2 | . . . . . 2 Network Status 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 3 | . 2 . . . 1 Scan Component 2 | . 1 . . . 1 Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . 5 . . . 1 Terminals 6 | . 5 . . . 1 Botnet 6 | . 5 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 7 . . . 8 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 128 | . . . . . 128 Total Part Build Rating 16 | . . . . . 16 Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -8 -6 ------------ Run | Yrd Mat Sub Rec Scr Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 5 | . . . . . 5 Machine Destruction 5 | . . . . . 5 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -8 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . 1 . 3 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Decoded 0b10 Intel 26 | . . . . . 26 Traps 18 | . . . . . 18 Emergency Access 7 | . . . . . 7 Garrisons 1 | . . . . . 1 Exploration | -11 -10 -10 -8 -8 -6 ------------- Run | Yrd Mat Sub Rec Scr Fac Turns Passed 11928 | 112 1801 1844 802 5090 2279 Spaces Moved 6592 | 62 890 1057 492 2953 1138 Core 11 | 9 2 . . . . Treads 5687 | 53 483 568 492 2953 1138 Legs 22 | . 22 . . . . Wheels 872 | . 383 489 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 125 125 160 160 160 Average Speed 162 | 144 158 143 160 171 160 Slowest Speed 450 | 160 450 160 160 250 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 62 | 4 99 63 92 96 21 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 11 | . . 3 . 8 . Spaces Dug 7 | . 2 4 1 . . Terrain Destroyed 37 | . 2 4 2 . 29 Melee 5 | . . 4 1 . . Projectile 19 | . 2 . 1 . 16 AOE 13 | . . . . . 13 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Total 7405 | 85 1163 1258 504 2983 1412 Wait 344 | 9 146 82 5 2 100 Move 6587 | 61 889 1056 491 2952 1138 Hop . | . . . . . . Pick Up 82 | 10 27 17 . 15 13 Fast Attach 13 | . 7 1 . 3 2 Attach 34 | 5 5 3 . 4 17 Detach 1 | . . . . 1 . Swap 35 | . 11 15 3 . 6 Drop 56 | . 15 16 3 6 16 Fire 228 | . 54 60 1 . 113 Melee 10 | . . 4 1 . 5 Ram 3 | . 3 . . . . Kick . | . . . . . . Crush 8 | . 6 . . . 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 4 | . . 4 . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 508 | -10/Materials | Discovered new exit (range 16) 1017 | -10/Materials | Discovered new exit (range 6) 1255 | -10/Materials | Discovered new exit (range 7) 1422 | -10/Materials | Discovered new exit (range 15) 1584 | -10/Materials | Discovered new exit (range 16) 1711 | -10/Materials | Repaired Lgt. Treads 1914 | -10/Materials | Entered Subcaves 2101 | -10/Subcaves | Core integrity fell below 50% 2263 | -10/Subcaves | Visited 4L-MR0's lab 2425 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2701 | -10/Subcaves | Identified exit to Recycling 2765 | -10/Subcaves | Disturbed a concealed Subdweller 2846 | -10/Subcaves | Core integrity fell below 20% 3758 | -10/Subcaves | Entered Recycling 4274 | -8/Recycling | Discovered new exit (range 7) 4515 | -8/Recycling | Scanned before Scraplab entrance 4540 | -8/Recycling | Entered Scraplab 4556 | -8/Recycling | Discovered new exit (range 3) 4560 | -8/Recycling | Entered Scraptown 4560 | -8/Scraptown | System corruption cleaned by C-Scrubber 5028 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 5031 | -8/Scraptown | Learned location of Zion (-6) 5033 | -8/Scraptown | Learned Research stockpile data 5034 | -8/Scraptown | Learned location of Testing (-3) 5057 | -8/Scraptown | Discovered new exit (range 5) 5204 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 5210 | -8/Scraptown | Visited The Evicted 5270 | -8/Scraptown | Visited SPCMW 5748 | -8/Scraptown | Visited Bundlers 5799 | -8/Scraptown | Visited Cyclists 5857 | -8/Scraptown | Visited UFD Registry 5857 | -8/Scraptown | Registered with UFD as "Novatail" 5932 | -8/Scraptown | Entered Cyclist Reading Room 5996 | -8/Scraptown | Visited Awakened 6046 | -8/Scraptown | Visited Shadow of the Wyrm 6174 | -8/Scraptown | Visited TADAMA 6311 | -8/Scraptown | Visited Science Testing Area 6345 | -8/Scraptown | Visited Science Guys 6414 | -8/Scraptown | Visited Abandonware Association 6462 | -8/Scraptown | Learned abandonware demo "HACKBUD.EXE" 6462 | -8/Scraptown | Learned abandonware demo "REBOOT5.EXE" 6527 | -8/Scraptown | Discovered new exit (range 5) 6650 | -8/Scraptown | Visited LU-1G1's Boring Crew 6732 | -8/Scraptown | Visited DA-N13 Charitable Foundation 6769 | -8/Scraptown | Visited Infowarlord's Domain 6892 | -8/Scraptown | Visited Junk Cannon Lab 6938 | -8/Scraptown | Visited Chapter 10 7084 | -8/Scraptown | Visited Derelict Rescue Squad 7110 | -8/Scraptown | Found DRS Beacon 7142 | -8/Scraptown | Visited Curators Association 7265 | -8/Scraptown | Delivered Scrap Shield to a Scientist 7504 | -8/Scraptown | Found Prototype Special Weapon 7505 | -8/Scraptown | Identified Junk Cannon 7702 | -8/Scraptown | Found Scrap Suit 8672 | -8/Scraptown | Found DCF Scrap (30 items) 9650 | -8/Scraptown | Entered Factory 9650 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x5 9948 | -6/Factory | Build established: Derelict-Mutant 10689 | -6/Factory | Garrison activated, responded to threat 11159 | -6/Factory | Fabricated Particle Reactor (x2) 11593 | -6/Factory | Lost 3 parts (2n1u) 11670 | -6/Factory | Spotted B-75 Beast 11682 | -6/Factory | Destroyed B-75 Beast 11750 | -6/Factory | First assault squad dispatched 11929 | -6/Factory | Crushed by falling debris 11929 | -6/Factory | System corruption reached 10% 11929 | -6/Factory | Self-destructed Last Messages --------------- 11927_ Junk Cannon collects and crushes Axe (+1 shot). 11927_ Destroyed Hvy. Laser. 11927_ G-50 Soldier system corrupted by crushing effect. 11927_ G-50 Soldier knocked back. 11928_ G-50 Soldier system terminally corrupted. 11928_ Carbon-fiber Leg fried. 11928_ Adv. Heat Sink fried. 11928_ Lgt. Angular Momentum Engine fried. 11928_ The unstable cave ceiling collapses. 11929_ System corrupted: Matter fused (-9). 11929_ The unstable cave ceiling collapses. 11929_ Crushed by falling debris. 11929_ Energy Well destroyed. 11929_ System corrupted by crushing effect (+2). 11929_ Junk Cannon destroyed. 11929_ System corrupted by crushing effect (+4). 11929_ Particle Reactor destroyed. 11929_ System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | ############## # #?????# #?????????? | | !#????#######+#########?????# #?????????? | | #??????# % %% T #?????# #?????????? | | " #####??##% %! #?????# #?????????? | | " + #???# % #?????# #?????????? | | " ### #???# % #?????# #?????????? | | ###+##### "" #?????# #?????????? | | ## # "" #?????# #?????????? | | #### """# """ #?????######### #?????????? | | + """# """ ###########???# #?????????? | | #### """# """ # #??## #?????????? | | ???# # # "" #??# #?????????? | | ???# # # "" #??#T #?????????? | | ???####+### # """ #??## #?????????? | | ##### % ##/#####+###+# """ #??## ##????????? | | #% # """ " " #??# #????????? | | T # / "R" #??# #????????? | | * # # """ #??# #????????? | | =% # ####### ###########??#####????????? | | ### ###?????# ## #??????????????????? | | #?# #???????# ##?????????????????? | | #?# #???????# % #?????????????????? | | #? ???????# % #?????????????????? | | ##### #?????####### %% #?????????????????? | | +???????#### # # #######???????????? | | ##### #???????# """" @ * #???????????? | | ????? ????????# ""T"" g "" #???????????? | | ?????# ##???????# "" #???????????? | | ?????# #????????# i % " #???????????? | | ###??# #????????# #???????????? | | ! #??# #????????# #???????????? | | #??# #??????+?+ #???????????? | | " #??# #????????# % #???????????? | | " #??# ##################+##########???????????? | | " #### ^ % #??????????????? | | " +? ^ ###????????????? | | " #??# """" ^ """" " #????????????? | | ????# """" ^^ = ^"""" "G" #????????????? | | #+#### """" """" " ###????????????? | | # % ######?????????? | | # % % % % ??? | | % % #######????????? | | ########+#########+#########+######??????????????? | | ???# #???? ?????? ????????????^?????? | | ???# """% #???? ????""" """ ???????????????^?? | | ???# """"" #??? #?? """ """ ?????????^??????? | | #### """""% #???""" #?? ""? """ ??????????????? | | + #?? """ #????? ??????????????? | | # """ #?? """ #?????" """?? #?????????????? | | # """"" #?# "" #?????" ?????? ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 41 Energy Capacity 930 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 800 Propulsion Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Particle Reactor | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LaserAnalysisBox Manual? 0 Play Time 01:55:31 Cumulative 51.7 hours Start 2025.02.16 @ 16:52:56 End 2025.02.16 @ 21:42:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 32 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 087abf05-8d69-4312-9446-e48d14ec4b9b