Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.19 @ 21:22:50 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (125) 625 Value Destroyed (4597) 4597 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (29) 29 TOTAL SCORE: 10071 Bonus ------- High Alert Combat Kills 29 Cogmind --------- Core Integrity 726/1150 Matter 138/300 Energy 18/100 System Corruption 16% Temperature Cool (0) Movement Core (150) Ox2 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (5) ------- Heavy Wave Gun Plasma Sword > --- INVENTORY (4) ---- Hypervelocity Coil Gun Plasma Sword Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Micro Fission Core > --- PROPULSION ------- Improved Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Battery Long-range Sensor Array Advanced Signal Interpreter Improved Target Analyzer Layered Heavy Armor Plating Improved Thermal Defense Suite > --- WEAPON ----------- Heavy Wave Gun Heavy Machine Gun Plasma Sword Plasma Sword Plasma Sword > --- INVENTORY -------- Advanced Heavy Siege Treads Advanced Power Amplifier Cryofiber Web Long-range Sensor Array Coil Gun Coil Gun KE Penetrator Hypervelocity Coil Gun Plasma Sword Plasma Sword Plasma Sword [Rating: 114] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Fission Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Cooled Aerolev Unit Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Weapon Plasma Sword Energy Gun Heavy EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun KE Penetrator Launcher Smartbomb Launcher Special Weapon Improved Remote Datajack Slashing Weapon Plasma Sword Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 2 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . . . 2 . . Utility 6 | . . 1 . 1 1 . 1 2 Weapon 3 | . . 1 . 1 1 . . . Parts Attached 121 | 7 3 13 13 9 11 15 36 14 Power 8 | 1 . 2 . . 1 . 4 . Engine 7 | 1 . 2 . . 1 . 3 . Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 32 | 4 . 4 5 2 2 2 11 2 Treads 26 | 2 . 4 5 2 2 2 7 2 Leg 3 | . . . . . . . 3 . Wheel 2 | 2 . . . . . . . . Hover 1 | . . . . . . . 1 . Flight . | . . . . . . . . . Utility 32 | 1 3 1 1 3 2 7 11 3 Device 16 | . . . 1 3 1 3 6 2 Storage 6 | 1 3 . . . . 1 1 . Processor 3 | . . 1 . . . 1 1 . Hackware . | . . . . . . . . . Protection 7 | . . . . . 1 2 3 1 Artifact . | . . . . . . . . . Weapon 49 | 1 . 6 7 4 6 6 10 9 Energy Gun 20 | 1 . 2 4 2 2 4 . 5 Energy Cannon 4 | . . 2 . 1 . . 1 . Ballistic Gun 11 | . . 2 3 . . . 4 2 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . . 1 Special Weapon 1 | . . . . . . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon 10 | . . . . 1 2 2 4 1 Piercing Weapon 1 | . . . . . 1 . . . Special Melee Weapon 1 | . . . . . 1 . . . Unidentified Prototypes 11 | . . 3 . 1 . 1 5 1 Parts Lost 37 | . . 4 5 1 1 1 14 11 Power 4 | . . . . . . . 2 2 Propulsion 8 | . . 1 2 . . . 3 2 Utility 8 | . . . . . 1 . 5 2 Weapon 17 | . . 3 3 1 . 1 4 5 Highest Loss Streak 7 | . . 3 4 1 1 1 2 7 Average Slot Usage (%) 86 | . 79 78 93 91 96 92 85 75 Engine 7 | . 14 11 11 9 7 6 7 4 Core 1 | . . . . . . . 1 4 Treads 16 | . 28 21 21 18 15 20 12 8 Device 9 | . . . 10 17 15 11 7 10 Storage 14 | . 22 22 22 18 15 11 10 9 Processor 4 | . . 5 . . . 2 6 9 Protection 3 | . . . . . 6 6 5 3 Energy Gun 9 | . 14 12 11 22 16 18 2 2 Energy Cannon 1 | . . 2 . 1 5 . . . Ballistic Gun 4 | . . 3 15 . . . 5 6 Slashing Weapon 10 | . . . . 5 7 13 15 13 Naked Turns 74 | . . . . . . . . 74 Heaviest Build 99 | 11 43 55 57 66 78 77 91 99 Greatest Support 155 | 40 40 40 40 40 40 80 150 155 Greatest Overweight (x) 5 | . 1 2 2 1 1 1 5 2 Average Overweight (x) . | . . 1 1 1 1 . . . Largest Inventory Capacity 14 | 6 14 12 12 12 12 12 12 12 Average Capacity 11 | 5 11 12 12 12 12 12 12 11 Most Carried 12 | 5 6 8 10 12 12 12 12 12 Average Carried 10 | 3 5 6 8 9 11 11 11 11 Final Capacity 12 | 6 12 12 12 12 12 12 12 4 Final Carried 12 | 5 5 8 7 10 12 11 12 2 Class Distribution -------------------- 82% | Mutant 7% | Tank 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Matter Collected 2128 | 158 46 193 407 115 95 213 612 289 Remotely . | . . . . . . . . . Salvage Created 5986 | . 100 427 998 213 354 736 2451 707 Parts 295 | . 5 28 65 8 21 32 92 44 Haulers Intercepted 9 | . . 2 1 . . 1 5 . Recyclers Shooed 11 | . . 1 2 . . 5 2 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Combat Hostiles Destroyed 87 | . 2 6 22 4 5 8 25 15 Melee 25 | . . 1 . . 1 3 14 6 Guns 48 | . 2 3 20 3 1 4 7 8 Cannons 2 | . . 2 . . . . . . AOE 7 | . . . 2 1 2 . 1 1 Classes Destroyed 14 | . 1 3 5 . 2 . 3 . Worker 11 | . . . 2 . 1 1 6 1 Builder 1 | . . . 1 . . . . . Tunneler 2 | . . . . . . . 1 1 Hauler 9 | . . 2 1 . . 1 5 . Recycler 5 | . . . 1 . . 2 2 . Mechanic 1 | . . . . . . . 1 . Operator 2 | . . 1 . . 1 . . . Watcher 7 | . . . 1 . 1 2 3 . Swarmer 15 | . . . 4 . . 4 1 6 Grunt 37 | . 2 1 15 2 2 . 14 1 Brawler 1 | . . . . . 1 . . . Sentry 16 | . . 5 3 2 1 1 3 1 Hunter 3 | . . . . . . . 1 2 Programmer 15 | . . . . . 1 3 6 5 Best Kill Streak 7 | . 1 2 7 1 3 4 6 5 Combat Bots Only 7 | . 1 1 7 1 3 4 5 5 Max Kills in Single Turn 2 | . 1 1 2 1 2 2 2 1 Gunslinging 1 | . . . 1 . . 1 . . Exploded 2 | . . . 2 1 2 . 1 1 Melee 1 | . . 1 . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Damage Taken 9609 | . 96 792 840 137 303 756 3143 3542 Core 1146 | . . 153 149 . 36 106 278 424 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 82 | 100 100 . 24 100 94 87 72 . Volleys Fired 277 | 3 17 22 66 6 9 29 67 58 Largest 3 | 1 1 3 3 3 3 3 3 2 Hottest 258 | 40 40 144 105 174 164 170 184 258 Shots Fired 484 | 3 17 39 140 15 23 50 105 92 Gun 444 | 3 17 33 140 13 14 50 83 91 Cannon 37 | . . 6 . 2 9 . 20 . Launcher 1 | . . . . . . . . 1 Special 2 | . . . . . . . 2 . Kinetic 240 | . . 9 102 . . . 56 73 Thermal 65 | . . 17 25 8 . . . 15 Explosive 1 | . . . . . . . . 1 Electromagnetic 176 | 3 17 13 13 7 23 50 47 3 Robot Hit Streak 22 | 1 6 10 11 4 12 11 22 14 Robot Miss Streak 5 | 1 2 4 4 3 1 3 2 5 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 8 | . . . 6 . . 1 1 . Max Gunslinging Chain 1 | . . . 1 . . 1 1 . Shots Hit Robots 464 | 1 12 29 100 11 26 47 153 85 Core Hits 225 | . 4 23 60 10 14 19 65 30 Critical Hits 13 | . . 2 2 . . . 4 5 Critical Kills 4 | . . 1 1 . . . 2 . Critical Parts Destroyed 9 | . . 1 1 . . . 2 5 Melee Attacks 209 | . . . . 1 8 29 119 52 Impact . | . . . . . . . . . Slashing 208 | . . . . 1 7 29 119 52 Piercing 1 | . . . . . 1 . . . Sneak Attacks 21 | . . . . . 1 4 15 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 29 | . . . . . 1 3 19 6 Damage Inflicted 14865 | 13 161 530 1658 208 985 1564 6688 3058 Guns 6083 | 13 161 303 1502 147 234 793 1468 1462 Cannons 618 | . . 103 . . 154 . 361 . Explosions 1021 | . . 85 146 31 305 . 325 129 Melee 7094 | . . . . 30 292 771 4534 1467 Ramming 49 | . . 39 10 . . . . . Kinetic 3188 | . . 30 998 . . . 1042 1118 Thermal 1588 | . . 319 401 90 163 . 325 290 Explosive 417 | . . . 146 . 142 . . 129 Electromagnetic 2529 | 13 161 142 103 88 388 793 787 54 Impact . | . . . . . . . . . Slashing 7064 | . . . . 30 262 771 4534 1467 Piercing 30 | . . . . . 30 . . . Highest Corruption 16 | . . 6 8 . 3 2 9 16 Average Corruption 4 | . . 6 7 . 2 1 4 7 Corruption Purged . | . . . . . . . . . Effects 136 | . . 8 35 . 1 8 49 35 Message Errors 24 | . . 1 5 . . 2 13 3 Matter Fused 25 | . . 1 4 . . . 14 6 Heat Flow Errors 12 | . . 3 2 . 1 2 3 1 Energy Discharges 9 | . . 3 . . . . 5 1 Parts Rejected 2 | . . . 1 . . . 1 . Data Loss (minor) 18 | . . . 7 . . 1 4 6 Data Loss (major) 2 | . . . 2 . . . . . Misfires 5 | . . . 2 . . . 1 2 Misdirections 3 | . . . . . . . . 3 Targeting Errors 32 | . . . 11 . . 3 7 11 Weapon Failures 4 | . . . 1 . . . 1 2 Overload Shots 1 | . . . . . . . . 1 Overflow Damage 1037 | . . . . . 33 277 475 252 Projectiles 7 | . . . . . 1 . 6 . Explosions 31 | . . . . . 30 . . 1 Melee 999 | . . . . . 2 277 469 251 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 243 | . . 39 . 54 . . 45 105 Shots 6 | . . 1 . 1 . . 2 2 Rammed 15 | . . 12 3 . . . . . Targets Rammed 15 | . . 12 3 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 490 | . 42 446 262 30 122 490 311 339 Average Temperature 116 | . 17 108 141 23 51 125 75 161 Received Heat Transfer 1620 | . 54 135 231 36 51 36 906 171 Effects 19 | . . 5 1 . . 5 4 4 Shutdowns 2 | . . 1 . . . 1 . . Energy Bleed 3 | . . . 1 . . 1 . 1 Interference 10 | . . 3 . . . . 4 3 Matter Decay 1 | . . . . . . 1 . . Short Circuit 1 | . . . . . . 1 . . Damage (minor) 2 | . . 1 . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted 6 | . . . . . 1 2 3 . Combat Hostiles 5 | . . . . . 1 1 3 . Parts Fried 14 | . . . 1 . 1 9 3 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . 1 . . . 1 . . Heat Transferred 2017 | . . 518 530 160 150 . 350 309 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . 1 . 1 2 . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Peak Influence 462 | . 96 137 404 243 207 220 439 462 Initial 191 | . . 40 52 107 18 14 57 191 Average 158 | . 55 68 156 160 72 46 299 163 Maximum Alert Level 2 | . . . 2 1 1 1 2 2 Low Security (%) 65 | 100 100 100 65 66 93 94 14 77 Level 1 29 | . . . 31 33 6 5 67 19 Level 2 5 | . . . 3 . . . 17 2 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 24 | . 1 1 4 1 2 4 7 4 Investigation 2 | . . 1 . . . . 1 . Extermination 9 | . . . . . 2 2 3 2 Reinforcement 10 | . 1 . 3 1 . 2 3 . Assault . | . . . . . . . . . Garrison 3 | . . . 1 . . . . 2 Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 4 | . . . . . . 1 3 . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Distress Signals 9 | . 1 1 3 . . . 2 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 139 | . 6 10 33 4 7 11 40 28 Peak Tracking Total 9 | . 4 3 6 2 3 4 6 9 Tactical Retreats 15 | . . . . . . . 9 6 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Traps Triggered 9 | . . 1 4 . . 2 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Machines Disabled 16 | . . . 2 . 5 1 4 4 Max in Single Turn 4 | . . . 2 . 2 1 4 2 Garrison Access 2 | . . . 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Machines Accessed 30 | . 1 6 5 2 5 1 6 4 Terminals 17 | . 1 4 3 1 3 1 3 1 Fabricators 2 | . . . . . . . 1 1 Repair Stations 3 | . . 1 . . 1 . 1 . Recycling Units 5 | . . 1 1 1 1 . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 1 . . . . 2 Total Hacks 69 | . 7 11 9 3 18 3 11 7 Successful 34 | . 4 6 6 2 9 . 6 1 Failed 35 | . 3 5 3 1 9 3 5 6 Catastrophic 4 | . 1 2 . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 32 | . 7 5 3 1 12 . 2 2 Terminals 51 | . 7 9 7 2 16 3 5 2 Fabricators 4 | . . . . . . . 3 1 Repair Stations 4 | . . 1 . . 1 . 2 . Recycling Units 5 | . . 1 1 1 1 . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . 1 . . . . 4 Terminal Hacks 14 | . 1 3 3 1 4 . 2 . Open Door 2 | . . . 2 . . . . . Branch Access Points 1 | . . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . . Alert Level 2 | . . . . . . . 2 . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 1 | . . . . 1 . . . . Maintenance Status 1 | . . . . . 1 . . . Recall Investigation 1 | . . 1 . . . . . . Zone Layout 4 | . . 1 . . 3 . . . Fabricator Hacks 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 2 | . . . . . . . 2 . Scan Component 1 | . . . . . . . 1 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks 4 | . . 1 1 1 1 . . . Retrieve Components 4 | . . 1 1 1 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . 1 Seal Access 2 | . . . 1 . . . . 1 Unauthorized Hacks 11 | . 3 2 1 . 4 . 1 . Terminals 10 | . 3 2 1 . 4 . . . Track 4 | . 1 1 1 . 1 . . . Botnet 5 | . 1 1 . . 3 . . . Operators 1 | . 1 . . . . . . . Fabricators 1 | . . . . . . . 1 . Prioritize 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 24 | . 1 5 2 2 5 1 5 3 Full Trace Events 2 | . 1 . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . . . 2 . Matter 278 | . . . . . . . 278 . Time 139 | . . . . . . . 139 . Total Part Build Rating 18 | . . . . . . . 18 . Parts Repaired 1 | . . . . . . . 1 . Time 44 | . . . . . . . 44 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . 4 3 3 . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . Non-combat 1 | . . . . . . . 1 . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . parse_system 1 | . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Turns Passed 8254 | 93 387 629 812 405 1017 1288 2403 1220 Spaces Moved 3599 | 60 138 259 310 173 498 578 978 605 Core 148 | 4 . . . . . . . 144 Treads 3377 | 31 138 259 310 173 498 578 929 461 Legs 49 | . . . . . . . 49 . Wheels 25 | 25 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 180 180 180 167 150 50 Average Speed 168 | 123 164 180 180 180 186 187 164 134 Slowest Speed 270 | 160 180 200 200 180 190 190 270 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . Exploration Rate (%) 26 | 4 38 30 63 18 15 18 32 19 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . 1 . . . 1 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 35 | . . . . . 1 13 13 8 Terrain Destroyed 184 | . . 1 8 6 63 13 45 48 Melee 35 | . . . . . 1 13 13 8 Projectile 16 | . . . . . . . 6 10 AOE 133 | . . 1 8 6 62 . 26 30 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Total 5074 | 74 282 372 439 252 561 698 1534 862 Wait 777 | . 122 61 43 56 8 18 336 133 Move 3591 | 59 137 258 309 172 497 577 977 605 Hop . | . . . . . . . . . Pick Up 33 | 3 . . . 1 11 6 7 5 Fast Attach 79 | 7 2 8 10 7 8 3 29 5 Attach 19 | . . 2 2 . 1 3 4 7 Detach 26 | 2 1 4 3 3 3 1 8 1 Swap 23 | . 1 3 1 2 2 9 3 2 Drop 54 | . 2 2 2 4 15 9 15 5 Fire 277 | 3 17 22 66 6 9 29 67 58 Melee 160 | . . . . 1 7 23 88 41 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 15 | . . 12 3 . . . . . Escape Stasis . | . . . . . . . . . Rewire 20 | . . . . . . 20 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat / Min / *Sto x2) -9/Storage (discovered 2 exits: *Mat / [*Rec]) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 6) 481 | -10/Materials | Entered another Materials area 481 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 882 | -9/Materials | Crushed by falling debris 916 | -9/Materials | Lost 3 parts (1n2w) 955 | -9/Materials | Discovered new exit (range 9) 1030 | -9/Materials | Discovered new exit (range 18) 1105 | -9/Materials | Identified exit to Mines 1105 | -9/Materials | Identified exit to Storage 1110 | -9/Materials | Entered Storage 1471 | -9/Storage | Used back door to open Recycling access 1471 | -9/Storage | Discovered new exit (range 5) 1476 | -9/Storage | Garrison activated, responded to threat 1530 | -9/Storage | Build established: Gunner 1604 | -9/Storage | Core integrity fell below 50% 1660 | -9/Storage | Destroyed 7 combat bots 1765 | -9/Storage | Lost 4 parts (2n2w) 1901 | -9/Storage | Discovered new exit (range 6) 1922 | -9/Storage | Entered Materials 1922 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2008 | -8/Materials | Build established: Mutant 2292 | -8/Materials | Discovered new exit (range 3) 2327 | -8/Materials | Entered Factory 2327 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2945 | -7/Factory | Build established: Tank 3297 | -7/Factory | Build established: Mutant 3334 | -7/Factory | Discovered new exit (range 5) 3344 | -7/Factory | Entered another Factory area 3344 | -6/Factory | Evolved 2 slots: Propulsion x2 3762 | -6/Factory | Spotted B-75 Beast 4547 | -6/Factory | Discovered new exit (range 15) 4630 | -6/Factory | Identified exit to Factory 4632 | -6/Factory | Entered another Factory area 4632 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4868 | -5/Factory | Repaired Imp. EM Pulse Cannon 6035 | -5/Factory | Fabricated Adv. Heavy Siege Treads (x2) 6518 | -5/Factory | Discovered new exit (range 6) 6524 | -5/Factory | Identified exit to Upper Caves 7029 | -5/Factory | Discovered new exit (range 5) 7033 | -5/Factory | Identified exit to Factory 7035 | -5/Factory | Entered another Factory area 7035 | -4/Factory | Evolved 2 slots: Utility x2 7610 | -4/Factory | Garrison activated, responded to threat 8118 | -4/Factory | System corruption reached 10% 8162 | -4/Factory | Spotted B-86 Titan 8164 | -4/Factory | Released all parts (11) 8169 | -4/Factory | Lost 7 parts (2p2n1u2w) 8255 | -4/Factory | Self-destructed Last Messages --------------- 08164_ Released Lrn. Sensor Array. 08164_ Released Imp. Target Analyzer. 08165_ P-70 Sage resets K-01 Serf, system corruption cleaned. 08165_ K-01 Serf collects debris. 08166_ Penetrated by Slug. 08167_ Slug penetrates Wall. 08168_ 2L4V2 DG5 LZZVJJGIX 08172_ Slug penetrates Wall. 08196_ Acquired Smartbomb Launcher. 08199_ Nuclear Reactor explodes. 08199_ Terminal disabled. 08199_ P-70 Sage destroyed. 08199_ Smartbomb Launcher destroyed. 08199_ Destroyed Smartbomb Launcher. 08201_ The unstable cave ceiling collapses. 08205_ U-05 Engineer lays Concrete. 08212_ Connecting with Garrison Access... 08223_ System corrupted: Component data lost. 08245_ System corrupted: Hvy. Wave Gun targeting data glitched. 08251_ Slug penetrates Wall. 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"" ""# #????????????????????? | | + """ G# #????????????????????? | | ##### """ ""# """ """ !!#????????????????????? | | ????# """ ""# """ """ ! #????????????????????? | | ????# # """ """@ #????????????????????? | | ????#####################;#;#????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 33 Energy Capacity 735 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Power Amplification 30 Base Temperature (-) 100 Armor Coverage 600 Resistance: TH 25 Phase Shifting 5 Evasion (%) 50 Target Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Heavy Siege Treads | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShockTargetingScanner Manual? 0 Play Time 01:08:09 Cumulative 149.9 hours Start 2021.03.19 @ 15:48:18 End 2021.03.19 @ 21:22:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 253 Rogue 249 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 75 Achievement% 50 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b28d57e-eab7-429d-a852-6fb111fe7e04