Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.13 @ 16:14:39 Player: Barbarossa Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (262) 1310 Value Destroyed (9765) 9765 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1827) 1827 TOTAL SCORE: 17702 Bonus ------- High Alert Combat Kills 1827 Cogmind --------- Core Integrity 0/1150 Matter 163/300 Energy 310/310 System Corruption 16% Temperature Cool (55) Movement Treading (160) Location -4/Upper Caves Parts ------- > --- POWER (1) -------- Reinforced Fission Core > --- PROPULSION (6) --- Improved Heavy Treads Improved Heavy Treads Improved Heavy Treads > --- UTILITY (8) ------ Advanced Heat Sink Huge Storage Unit Experimental Optical Array Improved Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Improved Target Analyzer Advanced Transmission Jammer > --- WEAPON (4) ------- Plasma Rifle Enhanced Gauss Cannon (fused) > --- INVENTORY (25) --- Improved Fusion Compressor Compact Wheel Advanced Cryofiber Web Advanced Heat Sink Energy Well (350) Energy Well (350) Matter Compressor (182) Advanced Sensor Array Improved Field Recycling Unit (123) Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Huge Storage Unit Experimental Optical Array Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Improved Target Analyzer Advanced Transmission Jammer > --- WEAPON ----------- Heavy Plasma Cannon Enhanced Gauss Cannon Heavy Rocket Launcher > --- INVENTORY -------- Improved Fusion Compressor Compact Wheel Advanced Cryofiber Web Advanced Heat Sink Energy Well Energy Well Matter Compressor Improved Field Recycling Unit Plasma Rifle Improved Plasma Cutter [Rating: 105] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Reinforced Fission Core Reactor Quantum Reactor Propulsion Wheel Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Aerolev Unit Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Kinecellerator Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Layered Medium Armor Plating Weapon Hypervelocity Gauss Cannon Energy Gun Phase Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Slots Evolved 12 | . . 2 2 2 2 2 2 . Power . | . . . . . . . . . Propulsion 4 | . . 2 1 . . 1 . . Utility 6 | . . . 1 1 2 1 1 . Weapon 2 | . . . . 1 . . 1 . Parts Attached 246 | . 7 27 19 27 59 36 54 17 Power 19 | . 1 4 2 3 5 3 . 1 Engine 15 | . 1 4 2 3 4 1 . . Core 2 | . . . . . 1 . . 1 Reactor 2 | . . . . . . 2 . . Propulsion 78 | . 3 16 8 5 13 10 20 3 Treads 23 | . . 5 5 . 2 3 6 2 Leg 1 | . 1 . . . . . . . Wheel 52 | . 2 10 3 5 11 7 13 1 Hover 1 | . . . . . . . 1 . Flight 1 | . . 1 . . . . . . Utility 77 | . 2 3 3 12 20 11 22 4 Device 48 | . . 2 2 7 14 8 12 3 Storage 6 | . 1 1 . 2 . 1 1 . Processor 12 | . . . 1 2 3 1 4 1 Hackware . | . . . . . . . . . Protection 11 | . 1 . . 1 3 1 5 . Artifact . | . . . . . . . . . Weapon 72 | . 1 4 6 7 21 12 12 9 Energy Gun 18 | . 1 3 2 4 1 2 3 2 Energy Cannon 4 | . . 1 1 . . . 1 1 Ballistic Gun 23 | . . . 3 1 15 1 1 2 Ballistic Cannon 21 | . . . . 2 2 9 7 1 Launcher 6 | . . . . . 3 . . 3 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 10 | . . 3 1 . 3 . 3 . Parts Lost 88 | . 2 5 5 18 11 14 16 17 Power 9 | . 1 . 2 2 2 1 . 1 Propulsion 37 | . . 4 2 6 6 6 9 4 Utility 18 | . . 1 . 6 . 3 5 3 Weapon 24 | . 1 . 1 4 3 4 2 9 Highest Loss Streak 15 | . 2 1 2 15 4 5 3 10 To Critical Strikes 6 | . . . . . 1 1 1 3 Average Slot Usage (%) 87 | . 90 99 92 73 86 77 92 84 Engine 5 | . 13 11 9 6 5 4 . . Reactor 1 | . . . . . . . 5 . Treads 7 | . . 11 18 6 2 5 10 8 Leg 1 | . 23 . . . . . . . Wheel 18 | . 4 32 25 17 20 8 18 11 Device 7 | . . 9 10 6 10 2 9 9 Storage 6 | . 14 11 9 7 6 5 5 5 Processor 14 | . . . 4 8 15 28 17 25 Protection 3 | . 5 1 . 2 5 1 4 . Energy Gun 5 | . 14 14 1 5 . . 5 5 Energy Cannon 1 | . . 6 9 2 . . . 2 Ballistic Gun 5 | . 14 . 4 2 12 7 . 3 Ballistic Cannon 5 | . . . . 4 2 8 13 4 Naked Turns . | . . . . . . . . . Heaviest Build 170 | 12 89 98 99 113 133 129 170 132 Greatest Support 225 | 20 20 42 36 46 68 93 75 225 Greatest Overweight (x) 35 | . 4 4 4 35 4 12 16 8 Average Overweight (x) 2 | . . 2 2 3 1 4 4 4 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 Average Capacity 24 | 8 10 25 25 25 25 25 25 25 Most Carried 25 | 6 9 25 25 25 25 25 25 25 Average Carried 21 | 6 7 19 24 19 24 24 24 18 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 Final Carried 25 | 6 9 25 25 19 25 24 25 10 Class Distribution -------------------- 47% | Scavenger-Gunner 21% | Gunner 17% | Scavenger-Mutant 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Matter Collected 8717 | 200 195 659 213 711 1564 1345 3373 457 Remotely 237 | . . . . . . . 237 . Salvage Created 11885 | . 480 1351 808 941 2808 1246 3804 447 Parts 531 | . 23 80 37 51 127 64 132 17 Haulers Intercepted 12 | . 2 4 1 1 2 . 2 . Recyclers Shooed 17 | . 5 1 . 2 1 3 5 . Parts Field Recycled 42 | . . . . . 26 8 8 . Retrieved Matter 485 | . . . . . 308 110 67 . Parts Self-Destructed 13 | . . . . . . . . 13 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Combat Hostiles Destroyed 172 | . 6 20 15 16 38 19 46 12 Guns 62 | . 6 14 4 3 25 4 5 1 Cannons 99 | . . 6 11 12 9 14 40 7 AOE 9 | . . . . . 4 1 . 4 Classes Destroyed 19 | . 5 4 1 3 1 . 4 1 Worker 31 | . . 7 1 9 5 3 6 . Builder 12 | . . . 1 4 3 4 . . Tunneler 1 | . . . . . . . 1 . Hauler 12 | . 2 4 1 1 2 . 2 . Recycler 21 | . 2 1 1 3 6 3 5 . Carrier 2 | . . . . . . . 2 . Mechanic 1 | . . . . 1 . . . . Operator 3 | . . 2 . 1 . . . . Watcher 7 | . 1 1 . . 2 1 2 . Swarmer 26 | . 3 . 4 2 6 . 5 6 Saboteur 1 | . . . . . . . 1 . Grunt 76 | . 3 15 8 9 20 7 12 2 Brawler 6 | . . 1 . 1 . . 4 . Duelist 4 | . . . . 2 . 2 . . Protector 3 | . . . . . . . 3 . Sentry 18 | . . 4 3 . 4 3 3 1 Hunter 11 | . . . . . 2 1 6 2 Programmer 26 | . . . . 2 6 6 12 . Behemoth 1 | . . . . . . . . 1 Best Kill Streak 8 | . 3 6 8 8 7 5 7 5 Combat Bots Only 7 | . 2 4 7 5 4 4 5 5 Max Kills in Single Turn 7 | . 1 1 2 2 7 2 2 2 Gunslinging 1 | . . . . . 1 . . . Exploded 3 | . . . . . 3 1 . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Hostile Shots Fired 1349 | . 59 104 90 152 230 171 333 210 Missed 366 | . 10 24 22 25 78 44 91 72 Damage Taken 17783 | . 557 1052 954 2374 2539 2968 4630 2709 Core 2748 | . 149 144 103 577 233 387 465 690 Absorbed by Shields 324 | . . . . . . . 324 . Reduced by Siege Mode 15 | . . . . . . . . 15 Regen/Repaired (Parts) 45 | . . 45 . . . . . . Core Remaining (%) 62 | 100 40 64 81 17 72 61 . . Volleys Fired 672 | . 45 95 50 83 101 85 179 34 Largest 4 | . 2 2 2 3 3 3 4 4 Hottest 285 | . 70 124 124 204 140 199 271 285 Shots Fired 1440 | . 83 186 81 129 248 199 433 81 Gun 759 | . 83 157 31 57 213 77 107 34 Cannon 665 | . . 29 50 72 32 122 326 34 Launcher 16 | . . . . . 3 . . 13 Special . | . . . . . . . . . Kinetic 917 | . 45 3 26 72 233 177 327 34 Thermal 507 | . 38 183 55 57 12 22 106 34 Explosive 16 | . . . . . 3 . . 13 Electromagnetic . | . . . . . . . . . Robot Hit Streak 27 | . 8 15 9 17 15 27 25 9 Robot Miss Streak 6 | . 4 4 3 4 5 6 5 5 Penetration Max 2 | . . . . 1 1 2 1 1 Secondary Targets 4 | . 2 1 . . 1 . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . Shots Hit Robots 909 | . 52 123 55 90 159 131 248 51 Core Hits 458 | . 20 57 30 44 97 61 119 30 Critical Kills 61 | . . . . . 12 3 45 1 Critical Parts Destroyed 103 | . 1 . . . 14 12 76 . Critical Strikes 226 | . 1 . 1 10 28 41 134 11 Burn 22 | . . . 1 2 . 5 9 5 Meltdown 1 | . . . . . . . 1 . Destroy 170 | . 1 . . . 26 16 124 3 Blast 33 | . . . . 8 2 20 . 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 24232 | . 661 1615 1075 3423 5735 4117 5406 2200 Guns 8856 | . 661 1206 264 768 3121 687 1635 514 Cannons 12432 | . . 409 780 2572 1265 3023 3614 769 Explosions 2917 | . . . 31 83 1349 407 130 917 Melee . | . . . . . . . . . Ramming 27 | . . . . . . . 27 . Kinetic 14439 | . 389 28 221 2382 4106 3317 3443 553 Thermal 8204 | . 272 1587 823 1041 1015 800 1936 730 Explosive 1562 | . . . 31 . 614 . . 917 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 16 | . . . . 4 1 10 16 16 Average Corruption 8 | . . . . 3 1 4 7 16 Corruption Purged 7 | . . . . . 1 5 1 . Corruption Blocked . | . . . . . . . . . Effects 99 | . . . . 7 . 13 44 35 Message Errors 28 | . . . . 2 . 2 15 9 Matter Fused 24 | . . . . 2 . 3 8 11 Heat Flow Errors 11 | . . . . 2 . 2 3 4 Energy Discharges 14 | . . . . . . 2 10 2 Parts Rejected 2 | . . . . . . . 2 . Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 4 | . . . . 1 . 1 1 1 Data Loss (major) 2 | . . . . . . . . 2 Misfires 1 | . . . . . . 1 . . Alerts 5 | . . . . . . 1 1 3 Misdirections 2 | . . . . . . . 2 . Weapon Failures 5 | . . . . . . 1 2 2 Overload Shots . | . . . . . . . . . Overflow Damage 1004 | . . . . 310 364 244 17 69 Projectiles 542 | . . . . 227 87 176 17 35 Explosions 462 | . . . . 83 277 68 . 34 Melee . | . . . . . . . . . Knockbacks 96 | . . . . 16 6 26 46 2 Impact . | . . . . . . . . . Kinetic 88 | . . . . 14 6 25 41 2 Secondary 8 | . . . . 2 . 1 5 . Self-Inflicted Damage 563 | . . . . 119 153 . 191 100 Shots 11 | . . . . 3 2 . 3 3 Rammed 2 | . . . . . . 1 1 . Targets Rammed 2 | . . . . . . 1 1 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 540 | . 222 303 72 540 232 503 446 537 Average Temperature 117 | . 71 115 22 167 64 176 119 160 Received Heat Transfer 3847 | . 198 507 450 900 663 535 501 93 Effects 44 | . 1 4 . 17 . 13 5 4 Shutdowns 6 | . . . . 4 . . 1 1 Energy Bleed 4 | . 1 . . 1 . . 1 1 Interference 15 | . . 3 . 3 . 8 . 1 Matter Decay 3 | . . . . 1 . 2 . . Short Circuit 4 | . . 1 . 2 . . 1 . Damage (minor) 3 | . . . . 2 . . 1 . Damage (major) 8 | . . . . 4 . 3 1 . Damage (core) 1 | . . . . . . . . 1 Siege Activations 1 | . . . . . . . . 1 Total Turns 6 | . . . . . . . . 6 Longest Duration 6 | . . . . . . . . 6 Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . . Robots Melted 3 | . . . . 1 . 1 1 . Combat Hostiles 2 | . . . . 1 . . 1 . Parts Melted 29 | . . 5 4 6 1 5 6 2 Heat Transferred 15646 | . 708 3481 1591 2252 1125 1700 3171 1618 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Peak Influence 1539 | . 157 282 414 336 802 767 1539 . Initial 392 | . . 16 100 97 144 392 338 . Average 410 | . 65 187 197 167 377 482 773 . Maximum Alert Level 4 | . . 1 2 1 3 3 4 . Low Security (%) 30 | 100 100 49 58 61 30 . . . Level 1 28 | . . 50 37 38 27 33 13 . Level 2 23 | . . . 4 . 25 58 31 . Level 3 14 | . . . . . 16 8 36 . Level 4 4 | . . . . . . . 17 . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 46 | . . 3 1 7 11 7 17 . Investigation 8 | . . 1 1 1 2 2 1 . Extermination 16 | . . . . 2 4 3 7 . Reinforcement 9 | . . 2 . 1 2 1 3 . Assault 9 | . . . . . 2 1 6 . Garrison 4 | . . . . 3 1 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . 1 . 2 . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Distress Signals 3 | . . 3 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 254 | . 10 28 16 22 50 25 89 14 Peak Tracking Total 10 | . 5 7 4 6 5 5 10 5 Tactical Retreats 31 | . . 3 . 3 5 2 18 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Traps Triggered 6 | . 1 2 1 . 1 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Machines Disabled 34 | . . 1 1 6 14 5 7 . Max in Single Turn 9 | . . 1 1 4 9 3 6 . Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Machines Accessed 31 | . 3 7 3 2 9 5 2 . Terminals 15 | . 3 3 3 . 4 2 . . Fabricators 3 | . . . . . . 2 1 . Repair Stations 4 | . . 2 . . 1 1 . . Recycling Units 4 | . . . . 1 3 . . . Scanalyzers 4 | . . 2 . 1 . . 1 . Garrison Access 1 | . . . . . 1 . . . Total Hacks 106 | . 11 29 11 5 29 10 11 . Successful 52 | . 3 21 4 3 12 3 6 . Failed 54 | . 8 8 7 2 17 7 5 . Catastrophic 6 | . 2 . 1 . 1 2 . . Database Lockouts . | . . . . . . . . . Manual 39 | . 10 5 8 . 14 2 . . Terminals 49 | . 11 8 11 . 16 3 . . Fabricators 7 | . . . . . . 4 3 . Repair Stations 14 | . . 7 . . 4 3 . . Recycling Units 10 | . . . . 2 8 . . . Scanalyzers 25 | . . 14 . 3 . . 8 . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 8 | . 2 1 1 . 4 . . . Record 1 | . . 1 . . . . . . Unreport Threat 4 | . 1 . 1 . 2 . . . Locate Traps 3 | . 1 . . . 2 . . . Fabricator Hacks 2 | . . . . . . 2 . . Network Status 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 7 | . . 5 . . 1 1 . . Scan Component 5 | . . 3 . . 1 1 . . Repair 2 | . . 2 . . . . . . Recycling Unit Hacks 3 | . . . . . 3 . . . Process 1 | . . . . . 1 . . . Report Inventory 2 | . . . . . 2 . . . Scanalyzer 21 | . . 12 . 3 . . 6 . Insert Component 9 | . . 5 . 1 . . 3 . Analyze 12 | . . 7 . 2 . . 3 . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks 10 | . 1 3 3 . 3 . . . Terminals 10 | . 1 3 3 . 3 . . . Botnet 10 | . 1 3 3 . 3 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 29 | . 3 6 3 2 8 5 2 . Full Trace Events 9 | . . 2 1 1 2 2 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 8 | . . 5 . 1 . . 2 . Parts Built 2 | . . . . . . 2 . . Authchips . | . . . . . . . . . Time 46 | . . . . . . 46 . . Total Part Build Rating 18 | . . . . . . 18 . . Parts Repaired 2 | . . 2 . . . . . . Time 76 | . . 76 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 354 | . . . . . 354 . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 9 | . . 5 . 1 . . 3 . Part Schematics Acquired 8 | . . 5 . 1 . . 2 . Parts Damaged 1 | . . . . . . . 1 . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Turns Passed 10701 | 3 634 1469 451 925 2567 1487 2326 839 Spaces Moved 5225 | 3 395 677 214 393 1546 580 1062 355 Core 7 | . . . . 7 . . . . Treads 201 | . . . . . . 21 9 171 Legs 350 | 3 347 . . . . . . . Wheels 4667 | . 48 677 214 386 1546 559 1053 184 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 100 | 120 120 116 116 115 100 110 107 160 Average Speed 139 | 120 122 120 123 156 123 165 146 192 Slowest Speed 1800 | 120 140 140 140 1800 160 560 320 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . Exploration Rate (%) 29 | 2 49 55 22 13 33 15 23 50 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 3 | . . . . . 3 . . . Terrain Destroyed 571 | . . . 25 41 148 103 70 184 Melee . | . . . . . . . . . Projectile 138 | . . . . 15 49 52 6 16 AOE 428 | . . . 25 26 98 50 61 168 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Total 7348 | 2 462 1150 318 548 1994 939 1490 445 Wait 922 | . 4 300 17 26 196 197 149 33 Move 5217 | 2 394 676 213 392 1545 579 1061 355 Hop . | . . . . . . . . . Pick Up 151 | . 8 30 10 13 46 22 20 2 Fast Attach 64 | . 1 5 6 7 12 12 21 . Attach 84 | . 2 8 5 14 17 10 12 16 Detach 7 | . . . . . 2 1 1 3 Swap 98 | . 4 14 8 6 30 14 21 1 Drop 131 | . 4 22 9 7 45 18 25 1 Fire 672 | . 45 95 50 83 101 85 179 34 Melee . | . . . . . . . . . Ram 2 | . . . . . . 1 1 . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sto]) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -4/Factory -4/Upper Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Core integrity fell below 50% 216 | -10/Materials | Discovered new exit (range 11) 302 | -10/Materials | Build established: Mutant 638 | -10/Materials | Entered another Materials area 638 | -9/Materials | Evolved 2 slots: Propulsion x2 1141 | -9/Materials | Build established: Scavenger-Mutant 1163 | -9/Materials | Discovered new exit (range 5) 1178 | -9/Materials | Discovered new exit (range 14) 1588 | -9/Materials | Repaired Imp. Heat Sink 1659 | -9/Materials | Discovered new exit (range 10) 2029 | -9/Materials | Repaired Imp. Heat Sink 2064 | -9/Materials | Discovered new exit (range 10) 2107 | -9/Materials | Entered another Materials area 2107 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2438 | -8/Materials | Destroyed 7 combat bots 2543 | -8/Materials | Discovered new exit (range 10) 2557 | -8/Materials | Identified exit to Factory 2558 | -8/Materials | Entered Factory 2558 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2895 | -7/Factory | Garrison activated, responded to threat 2905 | -7/Factory | Build established: Scavenger-Tank 2965 | -7/Factory | Core integrity fell below 50% 3001 | -7/Factory | Lost 15 parts (2p5n4u4w) 3275 | -7/Factory | Core integrity fell below 20% 3472 | -7/Factory | Discovered new exit (range 10) 3483 | -7/Factory | Entered another Factory area 3483 | -6/Factory | Evolved 2 slots: Utility x2 3845 | -6/Factory | Found Prototype Launcher 3845 | -6/Factory | Identified Scatter Rocket Array 3854 | -6/Factory | Found Scatter Rocket Array 3858 | -6/Factory | Found Scatter Rocket Array 3861 | -6/Factory | Found Scatter Rocket Array 3964 | -6/Factory | Build established: Scavenger-Gunner 4079 | -6/Factory | Discovered new exit (range 21) 4083 | -6/Factory | Garrison activated, responded to threat 5149 | -6/Factory | Build established: Gunner 5169 | -6/Factory | Lost 4 parts (2n2w) 5933 | -6/Factory | First assault squad dispatched 6019 | -6/Factory | Discovered new exit (range 21) 6050 | -6/Factory | Entered another Factory area 6050 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6297 | -5/Factory | Fabricated Quantum Reactor (x2) 6350 | -5/Factory | First assault squad dispatched 6595 | -5/Factory | Lost 3 parts (1u2w) 7288 | -5/Factory | Build established: Scavenger-Gunner 7372 | -5/Factory | Lost 5 parts (1p3n1u) 7412 | -5/Factory | Crushed by falling debris 7412 | -5/Factory | System corruption reached 10% 7454 | -5/Factory | Discovered new exit (range 20) 7537 | -5/Factory | Entered another Factory area 7537 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7824 | -4/Factory | First assault squad dispatched 9433 | -4/Factory | System corruption reached 10% 9468 | -4/Factory | Lost 3 parts (1n1u1w) 9587 | -4/Factory | Lost 3 parts (1n1u1w) 9723 | -4/Factory | Discovered new exit (range 13) 9746 | -4/Factory | Lost 3 parts (1n2u) 9863 | -4/Factory | Entered Upper Caves 9865 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10315 | -4/Upper Caves | Core integrity fell below 50% 10343 | -4/Upper Caves | Lost 10 parts (3n3u4w) 10371 | -4/Upper Caves | Spotted B-86 Titan 10416 | -4/Upper Caves | Destroyed B-86 Titan 10443 | -4/Upper Caves | Lost 3 parts (1n2w) 10497 | -4/Upper Caves | Learned Research interactive machine intel 10686 | -4/Upper Caves | Core integrity fell below 20% 10702 | -4/Upper Caves | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 10692_ Slug penetrates Wall. 10692_ Penetrated by Slug. 10693_ H-77 Assassin heat short circuits Imp. Phase Shifter. 10693_ The unstable cave ceiling collapses. 10694_ H-77 Assassin suffers critical hit (Burn). 10695_ The unstable cave ceiling collapses. 10696_ H-77 Assassin heat damages Coil Gun. 10696_ Slug penetrates Wall. 10697_ H-77 Assassin heat short circuits Coil Gun. 10698_ H-77 Assassin heat short circuits Myomer Leg. 10698_ The unstable cave ceiling collapses. 10698_ Penetrated by Slug. 10698_ Slug penetrates Wall. 10699_ Hvy. Rocket Launcher destroyed. 10701_ Wall collapses. 10702_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????? ??????? | | ???????????????????????????????????????? ???? | | ???????????????????????????????????????# ????? | | ??????????????????????????????????????? ?????? | | ??????????????????????????????????????? #?????? | | ??????????????????????????????????????# #?????? | | ?????????????????????????????????????? ##????? | | ???????????????????????????#####?????? ?????? | | ??????????????????????????## #?????? ??????? | | ??????????????????????????# #?????# #???????? | | ??????????????????????????# ##??## #????????? | | ?????????????????????????## #?## #?????????? | | ???????????????????????### #?# ##????????? | | ?????###############???#; ??## ##???????? | | ???? $ ## #?### #???????? | | ??????? ### #?????????? | | ?????????????????## @ ! #??????????? | | ?????????????????# !% % ##?????????? | | ?????????????????# * % #?????????? | | ?????????????????# #### ;# % #??######## | | ?????????????????# ????## ; ##?## | | ?????????????????#??????? h # #### | | ???????????????????????? # | | ??????????????????????? # ## | | ???????????????????? # h ## ! ## | | ??????????????????# ??# # # ### | | ?????????????????????? ## ##?# | | ?????????????????????# # ### #####??# | | ?????????????????????## # ?####???# # | | ??????????????????????##### #???????# # | | ??????????????????????????### ???????## # | | ????????????????????????????? #???????# ## | | ?????????????????????????????## ##???????#####? | | ???????????????????????????????#####?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 25 Energy Capacity 500 Matter Stores 300 Matter Capacity 550 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 825 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 9 Recoil Reduction 7 Kinecelleration 30 Item Schematics ----------------- Hcp. Matter Pod | -9/Materials | Scanalyzed Hvy. Assault Cannon | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Adv. Targeting Computer | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Scanalyzed Hvy. Rocket Launcher | -7/Factory | Scanalyzed Hyp. Gauss Cannon | -4/Factory | Scanalyzed Lyr. Heavy Armor Plating | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Quantum Reactor | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Preemptive Strike Sniper Challenges ------------ None Game ------ Seed AlertLobotomyPlating Manual? 0 Play Time 02:02:12 Cumulative 167.1 hours Start 2024.05.13 @ 13:19:07 End 2024.05.13 @ 16:14:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 316 Rogue 316 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 52 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 864553d4-9962-47fc-a756-d1efe42a2a4e