Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.31 @ 13:10:59

Player: Derk

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (32)      160
Value Destroyed (522)      522
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1122

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     283/300
Energy                     93/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                Assault Rifle
>               --- INVENTORY (20) ---
          Light Treads
                Aluminum Leg
                Wheel
                Wheel
                Heat Sink
       Improved Heat Sink
  High-capacity Matter Pod (142)
                Targeting Computer
                Assault Rifle
                Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Grenade Launcher
                Mining Laser
                Blade Trap
                Blade Trap
                Blade Trap

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
>               --- WEAPON -----------
                Assault Rifle
          Light Assault Rifle
>               --- INVENTORY --------
                Ion Engine
                Wheel
        Compact Wheel
          Large Matter Pod
                Seismic Detector
                EM Pulse Gun
                Assault Rifle
                Assault Rifle
                Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Grenade Launcher
                Mining Laser
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             50   | 7   37  6   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               17   | 2   15  .   
    Treads                 8    | 2   6   .   
    Leg                    .    | .   .   .   
    Wheel                  9    | .   9   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 2   4   1   
    Device                 4    | 1   2   1   
    Storage                2    | 1   1   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   24   | 2   17  5   
    Energy Gun             5    | 1   2   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          11   | 1   8   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         7    | .   7   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 13   | .   5   8   
  Power                    2    | .   1   1   
  Propulsion               3    | .   1   2   
  Utility                  2    | .   1   1   
  Weapon                   6    | .   2   4   
  Highest Loss Streak      8    | .   2   8   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   99  99  
  Engine                   13   | .   13  14  
  Treads                   1    | .   2   .   
  Wheel                    25   | .   25  27  
  Device                   8    | .   7   9   
  Storage                  14   | .   14  14  
  Processor                5    | .   6   4   
  Energy Gun               4    | .   2   7   
  Ballistic Gun            20   | .   21  20  
  Special Weapon           3    | .   4   .   
Peak Build Rating          10   | 7   10  9   
  Average Rating           8    | 6   8   8   
  On Entrance              5    | .   7   8   
Naked Turns                .    | .   .   .   
Heaviest Build             50   | 15  50  50  
  Greatest Support         40   | 40  40  26  
  Greatest Overweight (x)  1    | 1   1   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         18   | 7   19  20  
  Most Carried             20   | 5   15  20  
  Average Carried          13   | 3   13  18  
  Final Capacity           20   | 8   20  20  
  Final Carried            17   | 5   15  17  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           1146 | 357 505 284 
  Remotely                 .    | .   .   .   
Salvage Created            915  | 193 585 137 
  Parts                    61   | 13  35  13  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           2    | .   1   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  14   | .   11  3   
  Guns                     11   | .   11  .   
  AOE                      3    | .   .   3   
Classes Destroyed          8    | 2   5   1   
  Worker                   1    | .   1   .   
  Builder                  1    | .   .   1   
  Tunneler                 9    | 6   2   1   
  Recycler                 3    | 1   1   1   
  Operator                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  6    | .   3   3   
  Grunt                    8    | .   8   .   
Best Kill Streak           7    | 3   7   3   
  Combat Bots Only         6    | .   6   3   
Max Kills in Single Turn   2    | 1   2   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   .   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        107  | .   87  20  
  Missed                   25   | .   23  2   
Damage Taken               1324 | .   753 571 
  Core                     250  | .   78  172 
  Absorbed by Shields      .    | .   .   .   
  Regen/Repaired (Parts)   118  | .   118 .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              101  | 29  58  14  
  Largest                  2    | 2   2   2   
  Hottest                  100  | 60  100 60  
Shots Fired                159  | 31  103 25  
  Gun                      143  | 31  90  22  
  Cannon                   .    | .   .   .   
  Launcher                 3    | .   .   3   
  Special                  13   | .   13  .   
  Kinetic                  120  | 29  74  17  
  Thermal                  13   | .   13  .   
  Explosive                3    | .   .   3   
  Electromagnetic          23   | 2   16  5   
  Robot Hit Streak         14   | 7   14  5   
  Robot Miss Streak        6    | 2   6   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        5    | .   5   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           97   | 22  62  13  
  Core Hits                46   | 8   31  7   
  Critical Kills           1    | 1   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | 1   .   .   
    Destroy                1    | 1   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1390 | 275 786 329 
  Guns                     1160 | 275 718 167 
  Cannons                  .    | .   .   .   
  Explosions               206  | .   44  162 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  960  | 260 568 132 
  Thermal                  68   | .   68  .   
  Explosive                162  | .   .   162 
  Electromagnetic          200  | 15  150 35  
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            26   | .   .   26  
  Projectiles              .    | .   .   .   
  Explosions               26   | .   .   26  
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        64   | .   64  .   
  Average Temperature      23   | .   23  .   
  Received Heat Transfer   363  | .   363 .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             2    | .   2   .   
  Heat Transferred         100  | .   100 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      1    | .   1   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             186  | 35  186 103 
  Initial                  22   | .   22  .   
  Average                  50   | 15  64  28  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   5   .   
  Investigation            4    | .   4   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              24   | .   19  5   
  Peak Tracking Total      6    | .   6   3   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            6    | .   6   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   
Most Traps Carried         3    | .   .   3   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          8    | .   8   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                26   | .   26  .   
  Successful               16   | .   16  .   
  Failed                   10   | .   10  .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   16   | .   16  .   
  Terminals                24   | .   24  .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             7    | .   7   .   
  Robot Analysis           2    | .   2   .   
  Prototype ID Bank        1    | .   1   .   
  Unreport Threat          2    | .   2   .   
  Locate Traps             1    | .   1   .   
  Security Status          1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         7    | .   7   .   
  Terminals                7    | .   7   .   
    Botnet                 2    | .   2   .   
    Skim                   5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         8    | .   8   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               2215 | 262  1401 552  
Spaces Moved               1275 | 119  681  475  
  Core                     3    | 3    .    .    
  Treads                   140  | 116  24   .    
  Legs                     .    | .    .    .    
  Wheels                   1132 | .    657  475  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   105  105  
  Average Speed            111  | 157  107  105  
  Slowest Speed            240  | 160  240  105  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       60   | 4    99   78   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     2    | .    2    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 20   | .    12   8    
Terrain Destroyed          37   | .    18   19   
  Melee                    .    | .    .    .    
  Projectile               12   | .    12   .    
  AOE                      25   | .    6    19   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Min  
Total                      1876 | 159  1214 503  
  Wait                     420  | .    419  1    
  Move                     1273 | 118  680  475  
  Hop                      .    | .    .    .    
  Pick Up                  28   | 5    17   6    
  Fast Attach              10   | 7    3    .    
  Attach                   9    | .    5    4    
  Detach                   .    | .    .    .    
  Swap                     31   | .    29   2    
  Drop                     4    | .    3    1    
  Fire                     101  | 29   58   14   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub])
-10/Mines (discovered 2 exits: [*Mat] / [*Exi])

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
  263 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  510 | -10/Materials | Discovered new exit (range 3)
  852 | -10/Materials | Discovered new exit (range 10)
  860 | -10/Materials | Discovered new exit (range 7)
  911 | -10/Materials | Discovered new exit (range 16)
 1114 | -10/Materials | Discovered new exit (range 6)
 1179 | -10/Materials | Repaired Lgt. Treads
 1210 | -10/Materials | Discovered new exit (range 8)
 1361 | -10/Materials | Learned Storage emergency access door positions
 1473 | -10/Materials | Learned location of Mines (-9)
 1514 | -10/Materials | Learned Storage security intel
 1588 | -10/Materials | Learned location of Subcaves (-10)
 1642 | -10/Materials | Learned location of 1 exit from Storage
 1664 | -10/Materials | Entered Mines
 1673 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1673 | -10/Mines     | Discovered new exit (range 5)
 1705 | -10/Mines     | Found a hidden stash of uninstalled traps
 2076 | -10/Mines     | Learned Materials trap positions
 2091 | -10/Mines     | Discovered new exit (range 5)
 2118 | -10/Mines     | Learned Materials terminal intel
 2187 | -10/Mines     | Assembled infested the area
 2207 | -10/Mines     | Core integrity fell below 50%
 2215 | -10/Mines     | Core integrity fell below 20%
 2216 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
02091_ EXIT=FOUND
02101_ K-01 Serf collects debris.
02118_ Acquired derelict log, extracted data.
Data stored: Materials terminal intel.
02142_ Acquired 77 matter.
02149_ Acquired Assault Rifle.
02187_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
02201_ C-30 ARC bursts open, deploying its payload.
02201_ D-53 Grenadier unfolds itself. <x2>
02204_ Wheel destroyed.
02204_ Com. Wheel destroyed.
02206_ EM Pulse Gun destroyed.
02206_ Seismic Detector destroyed.
02210_ Assault Rifle destroyed.
02210_ EM Pulse Gun destroyed.
02212_ Ion Engine destroyed.
02214_ The unstable cave ceiling collapses.
02214_ Destroyed Shock Absorption System.
02216_ Lgt. Assault Rifle destroyed.

 Map 
-----
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| ?"" """ ###### ####??????????????????????????????? |
| ?"" """ #???##    ##?????????????????????????????? |
| ?       #???#      #?????????????????????????????? |
| #########???#      #?????????????????????????????? |
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| ????????????##     #????? ???????????????????????? |
| ?????????????##    #????? ???????????????????????? |
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| ???####????????## #?????? ???????????????????????? |
| ??##  ##????????# #?????? ???????????????????????? |
| ###    ###??????# #?????# #??????????????????????? |
|          ##?????# #?????# #??????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CarbideSurgeGuard
  Manual?         0
Play Time         00:19:42
  Cumulative      449.2 hours
  Start           2025.01.31 @ 12:54:24
  End             2025.01.31 @ 13:10:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          191
  Rogue           191
  Adventurer      0
  Explorer        0
Win Type          -
  Total           15
  Types           13/0/1/1/0/0/0/0/0
Lore%             78
Gallery%          82
Achievement%      70
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8e229eb7-a4c5-4467-a8cf-09d4c52060db