Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.17 @ 13:54:50

Player: User

Result: Destroyed by B-36 Bruiser with Hammer

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (19)      95
Value Destroyed (490)      490
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1485

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     236/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -9/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
     Large Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
           Ion Engine
           Heat Sink
  Improved Heat Sink
     Large Matter Pod (0)

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
     Light Armor Plating
           Hacking Suite
>          --- WEAPON -----------
           EM Pulse Gun
           Assault Rifle
>          --- INVENTORY --------
           Ion Engine
           Aluminum Leg
           Heat Sink
  Improved Heat Sink
     Large Matter Pod
     Small Laser
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             27   | 6   16  5   
  Power                    4    | 1   1   2   
    Engine                 4    | 1   1   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | 2   5   1   
    Treads                 .    | .   .   .   
    Leg                    8    | 2   5   1   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  9    | 1   7   1   
    Device                 .    | .   .   .   
    Storage                4    | 1   3   .   
    Processor              .    | .   .   .   
    Hackware               1    | .   .   1   
    Protection             4    | .   4   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   3   1   
    Energy Gun             3    | .   2   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 2   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 10   | .   .   10  
  Power                    2    | .   .   2   
  Propulsion               3    | .   .   3   
  Utility                  2    | .   .   2   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      10   | .   .   10  
Average Slot Usage (%)     89   | .   92  82  
  Engine                   15   | .   13  19  
  Leg                      24   | .   27  16  
  Storage                  13   | .   14  11  
  Hackware                 2    | .   .   10  
  Protection               9    | .   9   7   
  Energy Gun               3    | .   1   10  
  Ballistic Gun            19   | .   23  6   
Naked Turns                .    | .   .   .   
Heaviest Build             35   | 13  28  35  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  9    | 3   2   9   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 12   | 6   12  10  
  Average Capacity         6    | 5   9   10  
  Most Carried             10   | 5   10  6   
  Average Carried          2    | 2   6   4   
  Final Capacity           10   | 6   10  10  
  Final Carried            7    | 2   7   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           650  | 237 338 75  
  Remotely                 .    | .   .   .   
Salvage Created            600  | .   486 114 
  Parts                    43   | .   31  12  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           2    | .   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  13   | .   9   4   
  Guns                     11   | .   9   2   
  AOE                      2    | .   .   2   
Classes Destroyed          5    | .   3   2   
  Worker                   1    | .   .   1   
  Operator                 1    | .   1   .   
  Watcher                  4    | .   3   1   
  Swarmer                  3    | .   .   3   
  Grunt                    10   | .   9   1   
Best Kill Streak           5    | .   3   5   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   3    | .   1   3   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   .   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1527 | .    509  1018 
  Core                     477  | .    62   415  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         87   | 100  75   .    
Volleys Fired              66   | .    50   16   
  Largest                  2    | .    2    2    
  Hottest                  80   | .    60   80   
Shots Fired                129  | .    99   30   
  Gun                      129  | .    99   30   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  106  | .    97   9    
  Thermal                  7    | .    .    7    
  Explosive                .    | .    .    .    
  Electromagnetic          16   | .    2    14   
  Robot Hit Streak         10   | .    9    10   
  Robot Miss Streak        3    | .    3    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        4    | .    3    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           87   | .    63   24   
  Core Hits                32   | .    24   8    
  Critical Hits            1    | .    1    .    
  Critical Kills           1    | .    1    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1226 | .    801  425  
  Guns                     1087 | .    801  286  
  Cannons                  .    | .    .    .    
  Explosions               138  | .    .    138  
  Melee                    .    | .    .    .    
  Ramming                  1    | .    .    1    
  Kinetic                  854  | .    786  68   
  Thermal                  207  | .    .    207  
  Explosive                .    | .    .    .    
  Electromagnetic          164  | .    15   149  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            20   | .    .    20   
  Projectiles              .    | .    .    .    
  Explosions               20   | .    .    20   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   7    | .    .    7    
Targets Rammed             7    | .    .    7    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        244  | .    38   244  
  Average Temperature      67   | .    17   98   
  Received Heat Transfer   720  | .    282  438  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         250  | .    .    250  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    .    1    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             250  | .   250 146 
  Initial                  39   | .   .   39  
  Average                  26   | .   120 103 
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         96   | 100 80  100 
  Level 1                  3    | .   20  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           4    | .   2   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              30   | 1   16  13  
  Peak Tracking Total      7    | 1   4   7   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            4    | .   4   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          2    | .   2   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                4    | .   4   .   
  Successful               4    | .   4   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Robot Analysis           1    | .   1   .   
  Alert Level              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               2991 | 2312 505  174  
Spaces Moved               741  | 496  193  52   
  Core                     38   | 36   .    2    
  Treads                   .    | .    .    .    
  Legs                     703  | 460  193  50   
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  150  
  Average Speed            132  | 124  147  159  
  Slowest Speed            500  | 200  180  500  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       35   | 61   35   10   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          5    | .    .    5    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      5    | .    .    5    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Scr  Mat  Mat  
Total                      2600 | 2191 314  95   
  Wait                     1729 | 1682 33   14   
  Move                     739  | 495  192  52   
  Hop                      .    | .    .    .    
  Pick Up                  28   | 8    19   1    
  Fast Attach              .    | .    .    .    
  Attach                   23   | 6    13   4    
  Detach                   1    | .    1    .    
  Swap                     4    | .    3    1    
  Drop                     3    | .    3    .    
  Fire                     66   | .    50   16   
  Melee                    .    | .    .    .    
  Ram                      7    | .    .    7    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
 2257 | -11/Scrapyard | Assembled infested the area
 2313 | -11/Scrapyard | Entered Materials
 2314 | -10/Materials | Build established: Mutant
 2665 | -10/Materials | Repaired Lgt. Armor Plating
 2747 | -10/Materials | Discovered new exit (range 16)
 2818 | -10/Materials | Entered another Materials area
 2818 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 2983 | -9/Materials  | Core integrity fell below 50%
 2988 | -9/Materials  | Core integrity fell below 20%
 2992 | -9/Materials  | Destroyed by B-36 Bruiser with Hammer

 Last Messages 
---------------
U-05 Engineer lays Concrete.
R-06 Scavenger collects Particle Gun.
U-05 Engineer lays Concrete.
EM Pulse Gun destroyed.
Lgt. Armor Plating destroyed.
Aluminum Leg destroyed. <x2>
Sml. Laser destroyed.
Slammed into G-34 Mercenary.
Ion Engine destroyed.
Slammed into G-34 Mercenary. <x2>
Imp. Ion Engine destroyed.
Slammed into G-34 Mercenary.
Slammed into B-36 Bruiser.
G-34 Mercenary misfires.
Slammed into B-36 Bruiser.
K-01 Serf collects debris.
Hacking Suite destroyed.
K-01 Serf collects debris.
Slammed into G-34 Mercenary.
G-34 Mercenary misfires.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          17
Energy Capacity            415
Matter Stores              300
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Curiosity Killed The Cat

 Challenges 
------------
None

 Game 
------
Seed              TransmissionBombSink
  Manual?         0
Play Time         00:15:33
  Cumulative      12.4 hours
  Start           2021.07.17 @ 13:39:46
  End             2021.07.17 @ 13:54:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          20
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              20/Terminus
Map View          66x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fca20d2d-d58a-403d-bb10-9cdc6dbb210c