Cogmind - Beta 16 --- EXPLORER MODE // 2025.12.28 @ 11:44:05 Player: Compilatron Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (141) 705 Value Destroyed (7016) 7016 Prototype IDs (16) 320 Alien Tech Used (2) 400 Bonus (430) 430 TOTAL SCORE: 16571 Bonus ------- Follower Combat Kills 130 Met Zhirov 300 Cogmind --------- Core Integrity 0/1600 Matter 288/300 Energy 99/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (12) ----- Advanced Signal Interpreter Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Armored Medium Treads Biometal Medium Treads Actuator Array Advanced Concussive RPG (1) Enhanced Force Lance Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Armored Heavy Treads Field Propulsion Array Diametric Drive Diametric Drive Q-thruster Q-thruster > --- UTILITY ---------- Enhanced Optical Array Advanced Signal Interpreter Advanced Transmission Jammer Advanced ECM Suite Improved Light Armor Plating Graphene Brace Advanced System Shield > --- WEAPON ----------- Smartbomb Launcher Plasma Lance > --- INVENTORY -------- Biometal Medium Treads Actuator Array Advanced Concussive RPG [Rating: 143] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Carbon-fiber Leg Treads Advanced Medium Treads Leg Carbon-fiber Leg Flight Unit Diametric Drive Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Medium Reactive Plating Weapon Powered Hammer Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Launcher Smartbomb Launcher Impact Weapon Powered Hammer Slashing Weapon Greatsword Piercing Weapon Plasma Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Slots Evolved 19 | . 1 2 2 . 2 2 2 . . . . 2 2 2 . 2 Power 1 | . . . . . . . 1 . . . . . . . . . Propulsion 7 | . . 1 1 . . . . . . . . 2 1 1 . 1 Utility 10 | . 1 1 1 . 1 2 1 . . . . . 1 1 . 1 Weapon 1 | . . . . . 1 . . . . . . . . . . . Parts Attached 133 | . 5 13 7 5 9 9 13 2 2 3 1 19 19 14 2 10 Power 15 | . 1 1 . 1 1 . 3 . . 1 . 2 3 1 1 . Engine 3 | . . . . 1 1 . 1 . . . . . . . . . Core 4 | . 1 1 . . . . 2 . . . . . . . . . Reactor 8 | . . . . . . . . . . 1 . 2 3 1 1 . Propulsion 46 | . . 4 1 2 4 1 2 . . . . 11 8 7 1 5 Treads 10 | . . . . . . . . . . . . 4 3 3 . . Leg 25 | . . 4 1 2 4 1 2 . . . . 7 4 . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 11 | . . . . . . . . . . . . . 1 4 1 5 Utility 51 | . 4 2 4 2 4 7 7 2 1 2 . 6 4 3 . 3 Device 15 | . 1 1 . 1 . 2 2 1 . . . 4 2 . . 1 Storage 2 | . 1 . 1 . . . . . . . . . . . . . Processor 10 | . . 1 . . 1 2 2 1 . . . . 1 1 . 1 Hackware 10 | . . . 1 . 1 3 1 . 1 1 . . . 1 . 1 Protection 14 | . 2 . 2 1 2 . 2 . . 1 . 2 1 1 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 21 | . . 6 2 . . 1 1 . 1 . 1 . 4 3 . 2 Energy Gun 2 | . . 1 1 . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 4 | . . 4 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 4 | . . 1 . . . . . . . . . . 2 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . Slashing Weapon 3 | . . . 1 . . . . . 1 . 1 . . . . . Piercing Weapon 5 | . . . . . . . . . . . . . 1 2 . 2 Special Melee Weapon 2 | . . . . . . 1 . . . . . . 1 . . . Unidentified Prototypes 8 | . . . . 2 . . . . . 2 . . 2 2 . . Parts Lost 68 | . . . . . . 2 11 . . . . 6 26 . 1 22 Power 11 | . . . . . . . 2 . . . . 2 3 . 1 3 Propulsion 22 | . . . . . . . 4 . . . . . 8 . . 10 Utility 25 | . . . . . . 1 4 . . . . 3 9 . . 8 Weapon 10 | . . . . . . 1 1 . . . . 1 6 . . 1 Highest Loss Streak 11 | . . . . . . 1 7 . . . . 3 8 . 1 11 To Critical Strikes 1 | . . . . . . . . . . . . 1 . . . . Average Backups 11 | 7 5 9 9 14 14 13 12 7 10 11 14 14 10 4 4 4 Power . | 1 1 2 2 2 1 1 . . . . 2 1 . 1 . . Propulsion 2 | 2 2 3 2 1 1 2 3 . . . . 1 3 1 2 2 Utility 6 | 3 1 1 2 7 8 8 8 6 7 8 9 8 4 . 1 1 Weapon 1 | 1 1 2 3 2 2 2 1 1 1 1 1 1 . . . . Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 35 | . . 12 5 4 4 1 . . . . . 7 . . . 2 Power 9 | . . 5 . . 3 . . . . . . 1 . . . . Propulsion 10 | . . 3 2 2 . . . . . . . 2 . . . 1 Utility 7 | . . . 2 1 1 . . . . . . 3 . . . . Weapon 7 | . . 4 1 1 . 1 . . . . . . . . . . Tool/Special 2 | . . . . . . . . . . . . 1 . . . 1 Average Slot Usage (%) 82 | . 99 92 90 90 84 89 81 83 91 92 94 87 77 58 69 45 Engine 2 | . 9 . . 2 7 6 6 . . . . . . . . . Core 2 | . 2 10 8 5 . . 1 11 11 8 5 . 2 . . . Reactor 2 | . . . . . . . . . . 2 5 8 5 7 7 2 Treads 2 | . . . . . . . . . . . . 5 10 8 6 2 Leg 19 | . 25 28 33 33 27 25 20 22 22 22 22 14 9 . . . Flight 1 | . . . . . . . . . . . . . . 14 17 11 Device 8 | . . 4 8 8 7 10 7 5 5 5 5 8 13 13 12 10 Storage 5 | . 12 10 8 8 7 6 5 5 5 5 5 5 3 . . . Processor 14 | . . . 8 8 14 18 20 22 22 22 22 20 15 5 8 6 Hackware 5 | . . . 5 8 7 10 6 5 10 11 11 7 1 . 4 1 Protection 5 | . 24 19 8 7 7 1 4 5 5 3 5 4 4 3 4 . Ballistic Gun 1 | . 25 17 1 . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 3 5 5 5 5 4 3 . . . Slashing Weapon 4 | . . . 6 8 6 5 1 . 3 5 5 9 1 . . . Peak Build Rating 143 | 7 10 24 38 43 49 63 76 67 72 80 82 117 128 136 138 143 Average Rating 72 | 7 8 16 35 40 47 58 63 61 70 73 78 109 109 114 136 96 On Entrance 59 | 7 7 10 24 38 43 49 55 60 63 72 78 82 106 43 136 138 Avg Prop Armor Cover (%) 16 | . . . . . . . 8 . . . . 9 12 23 18 24 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 80 | 19 20 24 51 51 56 57 74 38 41 48 51 65 80 36 43 43 Greatest Support 128 | 20 20 45 60 60 65 65 69 57 57 57 57 123 128 37 45 60 Greatest Overweight (x) 2 | . . . . . . . 2 . . . . . 2 . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 10 10 10 15 15 15 15 15 15 15 15 15 15 15 5 5 5 Average Capacity 13 | 10 10 10 12 15 15 15 15 15 15 15 15 15 14 5 5 5 Most Carried 15 | 7 8 10 12 15 15 15 15 10 11 14 15 15 15 5 5 5 Average Carried 11 | 7 5 9 10 14 14 13 12 7 10 11 14 14 10 4 4 4 Final Capacity 15 | 10 10 10 15 15 15 15 15 15 15 15 15 15 5 5 5 5 Final Carried 15 | 7 7 10 12 15 15 15 7 9 10 14 14 15 5 5 4 5 Class Distribution -------------------- 50% | Hacker-Gladiator 34% | Hacker-Mutant 13% | Hacker-Assassin Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Gladiator | -7/Factory Hacker-Gladiator | -6/Factory Hacker-Assassin | -5/Factory Hacker-Assassin | -5/Upper Caves Hacker-Gladiator | -5/Upper Caves Hacker-Gladiator | -5/Zhirov Hacker-Gladiator | -4/Proximity Caves Hacker-Gladiator | -4/Factory Hacker-Gladiator | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -2/Testing Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Matter Collected 2566 | 200 104 226 117 70 117 169 320 30 48 71 33 232 430 107 82 210 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 6491 | . 183 249 271 841 396 275 943 39 85 316 89 1198 1568 . . 38 Parts 278 | . 9 13 17 46 28 8 32 . 2 4 3 39 75 . . 2 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Combat Hostiles Destroyed 122 | . 4 5 7 15 8 6 19 2 1 . 4 19 31 . . 1 Melee 88 | . . . 5 15 8 6 14 1 . . 4 17 17 . . 1 Guns 11 | . 4 5 2 . . . . . . . . . . . . . AOE 2 | . . . . . . . . . . . . . 2 . . . Classes Destroyed 13 | . 2 1 2 1 1 1 1 . 1 . . 1 2 . . . Worker 3 | . 1 . . . . . . . . . . . 2 . . . Builder 8 | . . . . . . . . . . . . . 8 . . . Tunneler 1 | . . . . . . . . . . . . . 1 . . . Mechanic 1 | . . . . . . . 1 . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . . . Watcher 5 | . . . 1 1 1 1 . . . . . . 1 . . . Swarmer 28 | . . . 2 . 2 3 3 2 . . 4 3 8 . . 1 Grunt 29 | . 4 2 2 9 3 2 1 . . . . 5 1 . . . Brawler 2 | . . . . . . 1 . . . . . 1 . . . . Sentry 20 | . . 3 3 6 1 . 3 . . . . 1 3 . . . Hunter 10 | . . . . . . . . . . . . 6 4 . . . Programmer 32 | . . . . . 2 . 12 . . . . 3 15 . . . Mutant 1 | . . . . . . . . . 1 . . . . . . . Best Kill Streak 13 | . 2 3 2 3 4 3 3 2 1 . 4 4 13 . . 1 Combat Bots Only 6 | . 1 3 2 3 4 3 3 2 1 . 4 4 6 . . 1 Max Kills in Single Turn 6 | . 2 1 1 1 1 1 1 1 1 . 1 1 6 . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . 1 . . . Melee 1 | . . . 1 1 1 1 1 1 . . 1 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Hostile Shots Fired 1706 | . 14 27 42 88 31 52 217 8 2 . 14 306 414 32 26 433 Missed 605 | . 2 6 10 33 12 18 56 1 . . 4 128 110 17 11 197 Hits 1101 | . 12 21 32 55 19 34 161 7 2 . 10 178 304 15 15 236 Melee 8 | . . . . . . 7 . . . . . 1 . . . . Projectile 1093 | . 12 21 32 55 19 27 161 7 2 . 10 177 304 15 15 236 AOE 2 | . . . . . . . 2 . . . . . . . . . Critical Strikes 51 | . . 1 . 1 . 2 9 . . . . 6 16 1 . 15 Actively Blocked 32 | . . . . . . . . . . . . . 16 1 . 15 Part Disruptions 8 | . . . . 1 . . 1 . . . . 2 3 . . 1 Damage Taken 15062 | . 98 207 225 565 159 439 1813 67 29 . 93 1780 5412 242 262 3671 Core 2912 | . 14 22 22 101 11 . 295 . . . 8 64 717 36 19 1603 Absorbed by Shields 136 | . . . . . . . . . . . . . 120 . . 16 Redirected to Shielding 59 | . 2 6 . . . . . . . . . . 51 . . . Ignored by Resistances 8880 | . 61 129 191 375 136 258 1375 44 21 . 57 1084 2704 143 151 2151 Regen/Repaired (Parts) 913 | . . . . 182 121 39 116 . . . . 135 320 . . . Core Remaining (%) 86 | 100 94 94 . 77 98 100 . . . . 65 94 44 . 96 . Volleys Fired 60 | . 16 19 9 . . . . . . . . . 16 . . . Largest 2 | . 2 2 2 . . . . . . . . . 1 . . . Hottest 88 | . 40 53 88 . . . . . . . . . 46 . . . Shots Fired 103 | . 32 38 18 . . . . . . . . . 15 . . . Gun 86 | . 32 36 18 . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . Launcher 17 | . . 2 . . . . . . . . . . 15 . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 77 | . 32 36 9 . . . . . . . . . . . . . Thermal 9 | . . . 9 . . . . . . . . . . . . . Explosive 17 | . . 2 . . . . . . . . . . 15 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 45 | . 12 42 45 . . . . . . . . . 25 . . . Robot Miss Streak 1 | . 1 . 1 . . . . . . . . . 1 . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . Shots Hit Robots 503 | . 27 32 26 37 18 19 79 2 2 9 5 94 148 1 . 4 Core Hits 177 | . 12 11 22 16 9 7 14 . 1 2 4 28 50 . . 1 Critical Kills 9 | . . 2 . . . . 4 . . . . 1 2 . . . Critical Parts Destroyed 49 | . . . . . . . 21 1 1 . . 4 22 . . . Critical Strikes 102 | . . 2 . 6 2 4 30 1 1 . . 24 32 . . . Destroy 2 | . . 2 . . . . . . . . . . . . . . Smash 57 | . . . . . . . 26 1 1 . . 5 24 . . . Sever 43 | . . . . 6 2 4 4 . . . . 19 8 . . . Melee Attacks 476 | . . . 12 43 22 23 80 2 3 9 8 102 165 1 1 5 Impact 199 | . . . . . . . 69 2 3 1 2 14 108 . . . Slashing 256 | . . . 12 43 22 21 11 . . 8 6 88 45 . . . Piercing 18 | . . . . . . . . . . . . . 11 1 1 5 Sneak Attacks 11 | . . . . 1 . 2 1 . . . . 3 4 . . . Combat Hostiles 4 | . . . . . . . . . . . . 3 1 . . . Follow-up Attacks 32 | . . . . . . . 3 . . 1 . 21 7 . . . Damage Inflicted 21591 | . 270 333 857 1961 927 802 3513 88 84 715 186 3762 7892 48 . 153 Guns 856 | . 270 333 253 . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . Explosions 2092 | . . . . . . . . . . . . . 2092 . . . Melee 18623 | . . . 604 1961 927 802 3513 88 84 715 186 3762 5780 48 . 153 Ramming 20 | . . . . . . . . . . . . . 20 . . . Kinetic 707 | . 270 333 104 . . . . . . . . . . . . . Thermal 149 | . . . 149 . . . . . . . . . . . . . Explosive 2092 | . . . . . . . . . . . . . 2092 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact 7785 | . . . . . . . 2942 88 84 82 . 523 4066 . . . Slashing 10637 | . . . 604 1961 927 802 571 . . 633 186 3239 1714 . . . Piercing 201 | . . . . . . . . . . . . . . 48 . 153 Highest Corruption 34 | . 1 . . . 2 5 8 8 8 8 8 3 34 . . 13 Average Corruption 6 | . 1 . . . 1 3 3 8 8 8 8 2 14 . . 6 Corruption Purged 3 | . . . . . . . . . . . . 3 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 183 | . 1 . . . 6 24 24 10 10 10 10 12 53 . . 23 Message Errors 36 | . . . . . 1 7 2 1 1 2 . 5 11 . . 6 Matter Fused 47 | . 1 . . . 2 5 10 1 2 2 3 2 13 . . 6 Heat Flow Errors 29 | . . . . . 1 3 4 3 2 2 3 1 7 . . 3 Energy Discharges 27 | . . . . . 1 3 6 1 2 3 1 1 6 . . 3 Parts Rejected 7 | . . . . . . . 2 1 . . . . 4 . . . Parts Fused 4 | . . . . . . 1 . . . . 1 1 1 . . . Data Loss (minor) 16 | . . . . . . 4 . 3 1 . 1 2 5 . . . Data Loss (major) 7 | . . . . . 1 1 . . 1 . 1 . 2 . . 1 Alerts 3 | . . . . . . . . . 1 1 . . 1 . . . Misdirections 6 | . . . . . . . . . . . . . 2 . . 4 Weapon Failures 1 | . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 3737 | . . . 44 118 45 57 1146 63 53 266 . 303 1639 . . 3 Projectiles 12 | . . . . . . . . . . . . . 12 . . . Explosions 138 | . . . . . . . . . . . . . 138 . . . Melee 3587 | . . . 44 118 45 57 1146 63 53 266 . 303 1489 . . 3 Knockbacks 44 | . . . . . . . 15 . . . . 6 23 . . . Impact 42 | . . . . . . . 14 . . . . 5 23 . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary 2 | . . . . . . . 1 . . . . 1 . . . . Self-Inflicted Damage 180 | . . 1 . . . . . . . . . . 179 . . . Shots 5 | . . 1 . . . . . . . . . . 4 . . . Rammed 4 | . . . . . . . . . . . . . 4 . . . Targets Rammed 5 | . . . . . . . . . . . . . 5 . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . 1 . . . Highest Temperature 378 | . 12 15 378 13 183 202 241 147 199 236 231 169 215 5 14 240 Average Temperature 96 | . 8 7 191 8 95 86 95 71 86 111 111 71 87 5 4 101 Received Heat Transfer 1942 | . 90 147 180 378 63 144 249 . 9 . . 133 324 72 63 90 Effects 1 | . . . 1 . . . . . . . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 21 | . . . . . . . 5 1 1 . . 2 12 . . . Combat Hostiles 20 | . . . . . . . 4 1 1 . . 2 12 . . . Parts Fried 20 | . . . . . . . 4 1 2 . . 3 10 . . . Impact Corruptions 120 | . . . . . . . 49 2 1 1 . 7 60 . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . 3 . . . . 1 . . . . Heat Transferred 190 | . . . 190 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Maximum Alert Level 1 | . . . . . . . . . . . . . . . . 1 Low Security (%) 99 | 100 100 100 100 100 100 100 100 . . . . 100 100 100 100 98 Level 1 . | . . . . . . . . . . . . . . . . 1 Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 231 | . 55 65 66 98 90 100 70 . . . . 100 196 50 15 231 Initial 50 | . . . . . 10 . . . . . . . . 50 . 1 Average 14 | . 11 9 14 36 9 12 6 . . . . 16 23 5 . 19 Influence Increases 4782 | . 135 196 203 550 348 390 525 80 . 15 120 650 1050 15 19 486 Destroy 0b10 Robot/C 2520 | . 80 100 140 300 160 220 380 40 . . 80 380 620 . . 20 Destroy 0b10 Robot/NC 115 | . 5 . 5 10 5 10 5 . . 15 . . 60 . . . Destroy Leader 702 | . 20 40 42 92 52 64 110 10 . . 10 100 162 . . . Allied During Kill 7 | . . . . . . 7 . . . . . . . . . . Successful Hack 294 | . . 9 16 29 38 55 . . . . . 57 18 . . 72 Select Force Hacks 60 | . . 30 . 30 . . . . . . . . . . . . Disable Machine 28 | . . . . 12 . . . . . . . . 8 . 4 4 Destroy Structure 216 | . . 17 . 2 3 4 . . . . . 8 182 . . . Partial Spotted 60 | . . . . 15 . . . . . . . . . 15 15 15 Lose Combat Pursuer 780 | . 30 . . 60 90 30 30 30 . . 30 105 . . . 375 Influence Decreases 4566 | . 135 196 203 518 380 390 525 80 . 15 120 650 931 134 15 274 Entered New Map 94 | . . . . . 22 . . . . . . . . 69 . 3 Time Decay 4090 | . 135 196 203 518 358 380 485 80 . 15 120 590 734 65 15 196 Lost Part 382 | . . . . . . 10 40 . . . . 60 197 . . 75 Squads Dispatched 36 | . . 2 . 2 5 4 4 . . . . 4 7 1 . 7 Investigation 4 | . . 2 . 1 1 . . . . . . . . . . . Extermination 22 | . . . . . 2 3 4 . . . . 3 5 1 . 4 Reinforcement 9 | . . . . 1 2 1 . . . . . 1 1 . . 3 Assault . | . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Distress Signals 17 | . . 1 . 2 1 . 1 . . . . 2 4 3 1 2 Communications Jammed 30 | . . . . . . . . . . . . . 1 . 1 28 Distress Signals 30 | . . . . . . . . . . . . . 1 . 1 28 Times Spotted 314 | . 7 7 15 19 18 15 30 4 1 . 6 35 65 12 12 68 Peak Tracking Total 17 | . 2 3 4 3 3 3 5 3 1 . 4 4 6 5 5 17 Tactical Retreats 59 | . 1 . . 3 5 1 4 1 . . 1 5 11 4 5 18 ECM-based Alert Blocks 69 | . . . . . . . 3 . . . . . 20 9 10 27 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Traps Triggered 12 | . 1 1 . 3 . 2 1 . . . . 1 1 . . 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts 47 | . . . . . . 17 . . . . . . 30 . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . . . . 1 . . . Reprogrammed 11 | . . . . . . 8 . . . . . . 3 . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted 6 | . . . . . . 6 . . . . . . . . . . Installed 5 | . . . . . . 5 . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Most Traps Carried 3 | . . . . . . 3 . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Machines Disabled 8 | . . . . 3 . . . . 1 . . . 2 . 1 1 Max in Single Turn 1 | . . . . 1 . . . . 1 . . . 1 . 1 1 Garrison Access 7 | . . . . 1 1 1 . . . . . . 1 . . 3 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Machines Accessed 77 | . 4 7 3 11 11 9 3 . . 6 1 7 4 1 2 8 Terminals 36 | . 2 5 3 7 4 3 . . . . 1 3 1 1 2 4 Fabricators 8 | . . . . . 3 3 1 . . . . 1 . . . . Repair Stations 10 | . 1 . . 1 2 1 1 . . . . 2 1 . . 1 Recycling Units 8 | . 1 1 . 2 1 1 1 . . . . 1 . . . . Scanalyzers 2 | . . 1 . . . . . . . . . . 1 . . . Garrison Access 7 | . . . . 1 1 1 . . . . . . 1 . . 3 Total Hacks 184 | . 9 28 9 22 27 25 5 . . 19 1 13 9 1 3 13 Successful 145 | . 8 21 6 18 19 20 5 . . 19 1 12 7 . . 9 Failed 39 | . 1 7 3 4 8 5 . . . . . 1 2 1 3 4 Catastrophic 1 | . . . . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 96 | . 7 17 8 15 13 18 2 . . . . 8 . . 3 5 Terminals 90 | . 5 20 9 14 10 11 . . . . 1 6 2 1 3 8 Fabricators 17 | . . . . . 8 6 2 . . . . 1 . . . . Repair Stations 21 | . 1 . . 2 4 3 2 . . . . 4 4 . . 1 Recycling Units 19 | . 3 1 . 5 3 4 1 . . . . 2 . . . . Scanalyzers 9 | . . 7 . . . . . . . . . . 2 . . . Garrison Access 9 | . . . . 1 2 1 . . . . . . 1 . . 4 Terminal Hacks 47 | . 2 5 1 7 2 3 . . . 19 1 2 2 . . 3 Record 12 | . . . . . . . . . . 7 1 1 2 . . 1 Part Schematic 4 | . . . . . . . . . . 4 . . . . . . Robot Analysis 6 | . 1 . 1 . . . . . . 4 . . . . . . Prototype ID Bank 4 | . . . . . . . . . . 4 . . . . . . Open Door 3 | . . . . 3 . . . . . . . . . . . . Level Access Points 5 | . . . . 2 1 1 . . . . . 1 . . . . Branch Access Points 2 | . . . . 1 . . . . . . . . . . . 1 Terminal Index 3 | . 1 1 . . . 1 . . . . . . . . . . Repair Station Index 1 | . . . . 1 . . . . . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . Zone Layout 5 | . . 2 . . 1 1 . . . . . . . . . 1 Fabricator Hacks 4 | . . . . . 2 2 . . . . . . . . . . Network Status 3 | . . . . . 2 1 . . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . . Repair Station Hacks 18 | . . . . 2 4 2 2 . . . . 4 3 . . 1 Scan Component 9 | . . . . 1 2 1 1 . . . . 2 2 . . . Repair 8 | . . . . 1 2 1 1 . . . . 2 1 . . . Refit 1 | . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks 5 | . 1 . . 1 2 . 1 . . . . . . . . . Report Inventory 4 | . 1 . . 1 1 . 1 . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . . Scanalyzer 8 | . . 7 . . . . . . . . . . 1 . . . Retrieve Study 8 | . . 7 . . . . . . . . . . 1 . . . Garrison Access Hacks 7 | . . . . 1 1 1 . . . . . . 1 . . 3 Seal Access 7 | . . . . 1 1 1 . . . . . . 1 . . 3 Unauthorized Hacks 56 | . 5 9 5 7 8 12 2 . . . . 6 . . . 2 Terminals 33 | . 2 8 5 3 4 6 . . . . . 3 . . . 2 Track 6 | . . 1 1 . 2 2 . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . . . . 1 Botnet 21 | . 2 5 3 3 2 3 . . . . . 2 . . . 1 Operators 4 | . . 1 1 . . 1 . . . . . 1 . . . . Search 1 | . . 1 . . . . . . . . . . . . . . Fabricators 11 | . . . . . 4 4 2 . . . . 1 . . . . Report 3 | . . . . . 1 1 1 . . . . . . . . . Liberate 8 | . . . . . 3 3 1 . . . . 1 . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . Mechanics 1 | . 1 . . . . . . . . . . . . . . . Recycling Units 11 | . 2 1 . 4 . 2 . . . . . 2 . . . . Monitor 4 | . 1 . . 1 . 1 . . . . . 1 . . . . Reject 1 | . . . . . . . . . . . . 1 . . . . Recyclers 3 | . 1 . . 1 . 1 . . . . . . . . . . Mask 1 | . . . . 1 . . . . . . . . . . . . Tunnel 2 | . . 1 . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 55 | . 3 6 3 7 9 6 2 . . . . 7 3 1 2 6 Full Trace Events 1 | . . . . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 134 | . . . . . . 134 . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired 8 | . . 7 . . . . . . . . . . 1 . . . Parts Repaired 8 | . . . . 1 2 1 1 . . . . 2 1 . . . Time 202 | . . . . 22 63 22 44 . . . . 26 25 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Total Allies 5 | . . . . . . 5 . . . . . . . . . . Largest Group 4 | . . . . . . 4 . . . . . . . . . . Highest-Rated Group 117 | . . . . . . 117 . . . . . . . . . . Highest-Rated Ally 32 | . . . . . . 32 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 29 | . . . . . . 29 . . . . . . . . . . Total Damage 921 | . . . . . . 921 . . . . . . . . . . Kills 7 | . . . . . . 7 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Active Infowar (turns) 12950 | . . 293 594 821 1520 1415 1956 322 384 269 312 1852 1989 417 211 595 Optics 9330 | . . . . . . 1415 1956 322 384 269 312 1852 1989 417 211 203 Sensors 9425 | . . . . 359 1520 1415 1895 322 384 269 312 1627 998 . . 324 Seismic 1349 | . . 293 594 462 . . . . . . . . . . . . Jamming 459 | . . . . . . . . . . . . . 132 . 152 175 ECM 3528 | . . . . . . . 379 . . . . . 1987 417 211 534 Robot Analysis Total 6 | . 1 . 1 . . . . . . 4 . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Turns Passed 13941 | 3 388 705 594 821 1520 1415 1956 322 384 269 312 1852 1989 417 211 783 Spaces Moved 9360 | 3 243 469 361 526 943 1054 678 271 332 210 263 1126 995 434 269 1183 Core 118 | . . . . . . . . . . . . . . . . 118 Treads 149 | . . . . . . . . . . . . . 148 . . 1 Legs 7326 | 3 243 469 361 526 943 1054 678 271 332 210 263 1126 847 . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 1767 | . . . . . . . . . . . . . . 434 269 1064 Fastest Speed 32 | 120 120 120 120 112 112 115 112 112 112 112 112 112 114 57 64 32 Average Speed 110 | 120 120 120 120 112 114 115 143 112 112 112 112 126 129 88 76 60 Slowest Speed 270 | 120 120 120 120 120 120 115 270 112 112 112 112 130 260 147 86 170 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 41 | . . . . . . . . . . . . . . 2 11 28 Potential Cave-ins 16 | . . . . . . . . . . . . . 16 . . . Cave-ins Triggered 4 | . . . . . . . . . . . . . 4 . . . Teleports 1 | . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 37 | 2 51 49 31 66 25 27 19 50 49 63 47 28 24 13 52 45 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 6 | . . 1 . 2 . . . . . 3 . . . . . . Known Exits Taken 16 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . Scrap Searched 7 | . . . . . . . . 3 3 . 1 . . . . . Spaces Dug 50 | . . 17 . 3 3 4 . . . . . 4 19 . . . Terrain Destroyed 159 | . . 17 . 3 3 4 . . . . . 4 128 . . . Melee 33 | . . . . 3 3 4 . . . . . 4 19 . . . Projectile . | . . . . . . . . . . . . . . . . . AOE 126 | . . 17 . . . . . . . . . . 109 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Total 12054 | 2 311 586 486 672 1346 1212 1521 286 339 229 270 1442 1415 461 260 1216 Wait 1794 | . 39 53 76 77 351 96 728 6 . . . 172 165 . . 31 Move 9267 | 2 242 468 360 525 942 1053 677 270 331 209 262 1125 993 429 248 1131 Hop 35 | . . . . . . . . . . . . . . 2 9 24 Pick Up 117 | . 5 14 11 7 9 7 11 4 3 6 1 19 12 7 . 1 Fast Attach 35 | . . 2 2 4 2 . 2 . . . . 4 1 9 . 9 Attach 81 | . 2 2 3 . 1 4 19 2 2 1 1 7 26 7 1 3 Detach 12 | . . . . . . . 1 1 . . . 1 3 2 . 4 Swap 64 | . 3 9 2 3 8 6 5 1 . 5 . 13 6 . 1 2 Drop 89 | . 4 19 11 8 11 1 1 . . . . 24 3 4 . 3 Fire 60 | . 16 19 9 . . . . . . . . . 16 . . . Melee 434 | . . . 12 43 22 23 77 2 3 8 6 77 154 1 1 5 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 5 | . . . . . . . . . . . . . 5 . . . Escape Stasis 9 | . . . . 5 . . . . . . . . 1 . . 3 Rewire . | . . . . . . . . . . . . . . . . . Trap 52 | . . . . . . 22 . . . . . . 30 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research -2/Testing -1/Access (discovered 1 exit: Com) History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 1) 4 | -11/Scrapyard | Entered Materials 4 | -10/Materials | Evolved 1 slot: Utility x1 301 | -10/Materials | Build established: Hacker-Mutant 357 | -10/Materials | Identified exit to Materials 357 | -10/Materials | Discovered exit to Materials (range 15) 392 | -10/Materials | Entered another Materials area 392 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 789 | -9/Materials | Identified exit to Materials 789 | -9/Materials | Discovered exit to Materials (range 16) 1016 | -9/Materials | Discovered exit to Materials (range 12) 1097 | -9/Materials | Entered another Materials area 1097 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1533 | -8/Materials | Identified exit to Factory 1533 | -8/Materials | Discovered exit to Factory (range 7) 1544 | -8/Materials | Identified exit to Storage 1544 | -8/Materials | Discovered exit to Storage (range 16) 1691 | -8/Materials | Entered Storage 1892 | -8/Storage | Learned location of Armory (-4) 1981 | -8/Storage | Repaired Med. Reactive Plating 2092 | -8/Storage | Found Prototype Protection 2092 | -8/Storage | Identified Lgt. Regenerative Plating 2332 | -8/Storage | Identified exit to Recycling 2512 | -8/Storage | Entered Factory 2512 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2805 | -7/Factory | Build established: Hacker-Gladiator 3058 | -7/Factory | Repaired Greatsword 3521 | -7/Factory | Repaired Carbon-fiber Leg 3833 | -7/Factory | Identified exit to Factory 4032 | -7/Factory | Entered another Factory area 4032 | -6/Factory | Evolved 2 slots: Utility x2 4281 | -6/Factory | Repaired Greatsword 5043 | -6/Factory | Identified exit to Factory 5207 | -6/Factory | Lost 3 allies 5447 | -6/Factory | Entered another Factory area 5447 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5566 | -5/Factory | Repaired Imp. Titanium Leg 6276 | -5/Factory | Build established: Hacker-Assassin 7140 | -5/Factory | Lost 7 parts (3n4u) 7381 | -5/Factory | Identified exit to Upper Caves 7381 | -5/Factory | Discovered exit to Upper Caves (range 12) 7403 | -5/Factory | Entered Upper Caves 7691 | -5/Upper Caves | Identified exit to Upper Caves 7691 | -5/Upper Caves | Discovered exit to Upper Caves (range 15) 7725 | -5/Upper Caves | Entered another Upper Caves area 7738 | -5/Upper Caves | Learned Factory emergency access door positions 7843 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 8049 | -5/Upper Caves | Entered a destroyed Warlord outpost 8104 | -5/Upper Caves | Identified exit to Zhirov 8104 | -5/Upper Caves | Discovered exit to Zhirov (range 6) 8109 | -5/Upper Caves | Entered Zhirov 8109 | -5/Zhirov | Identified exit to Proximity Caves 8109 | -5/Zhirov | Discovered exit to Proximity Caves (range 3) 8130 | -5/Zhirov | Met Zhirov 8151 | -5/Zhirov | Build established: Hacker-Gladiator 8151 | -5/Zhirov | Learned location of Quarantine (-3) 8151 | -5/Zhirov | Learned location of Testing (-2) 8151 | -5/Zhirov | Learned location of Command (-1) 8171 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8188 | -5/Zhirov | Found Alien Artifact 8189 | -5/Zhirov | Identified Transdimensional Reconstructor 8189 | -5/Zhirov | Warped through subspace 8326 | -5/Zhirov | Found Alien Artifact 8378 | -5/Zhirov | Entered Proximity Caves 8665 | -4/Proximity Caves | Identified exit to Factory 8665 | -4/Proximity Caves | Discovered exit to Factory (range 8) 8690 | -4/Proximity Caves | Entered Factory 8690 | -4/Factory | Evolved 2 slots: Propulsion x2 9253 | -4/Factory | Spotted B-86 Titan 9313 | -4/Factory | Repaired Powered Hammer 9767 | -4/Factory | Repaired Imp. Sensor Array 10400 | -4/Factory | Lost 3 parts (1p1u1w) 10436 | -4/Factory | Identified exit to Research 10542 | -4/Factory | Entered Research 10542 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10994 | -3/Research | Garrison activated, responded to threat 11135 | -3/Research | Repaired Lyr. Medium Armor Plating 11547 | -3/Research | System corruption reached 10% 11622 | -3/Research | Spotted B-86 Titan 11741 | -3/Research | Identified Integrated Reactor 11741 | -3/Research | Installed Integrated Reactor, increased core energy generation (+10) 11831 | -3/Research | Crushed by falling debris 11838 | -3/Research | Crushed by falling debris 11851 | -3/Research | Crushed by falling debris 11875 | -3/Research | Crushed by falling debris 11906 | -3/Research | Lost 6 parts (1p2n2u1w) 12084 | -3/Research | Lost 3 parts (2n1u) 12155 | -3/Research | Build established: Hacker-Mutant 12332 | -3/Research | System corruption reached 30% 12377 | -3/Research | Lost 8 parts (3n3u2w) 12464 | -3/Research | Identified exit to Research 12464 | -3/Research | Discovered exit to Research (range 18) 12499 | -3/Research | Core integrity fell below 50% 12531 | -3/Research | Entered another Research area 12531 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 12546 | -2/Research | Lost 4 parts (1p1n1u1w) 12898 | -2/Research | Spotted B-90 Cyclops 12911 | -2/Research | Identified exit to Testing 12911 | -2/Research | Discovered exit to Testing (range 19) 12948 | -2/Research | Entered Testing 13020 | -2/Testing | Spotted PX-98X90MORH8 13158 | -2/Testing | Identified exit to Access 13158 | -2/Testing | Discovered exit to Access (range 3) 13159 | -2/Testing | Entered Access 13159 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 13354 | -1/Access | Lost 3 parts (1p1u1w) 13408 | -1/Access | Lost 4 parts (2n2u) 13512 | -1/Access | Identified exit to Command 13714 | -1/Access | System corruption reached 10% 13767 | -1/Access | Core integrity fell below 50% 13794 | -1/Access | Lost 11 parts (2p5n4u) 13800 | -1/Access | Spotted B-99 Colossus 13801 | -1/Access | Spotted B-99 Colossus 13897 | -1/Access | Core integrity fell below 20% 13942 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 13891_ Penetrated by Slug. 13892_ Slug penetrates H-88 Terminator. 13895_ Penetrated by Slug. 13903_ W-44 Eye distress signal alerts nearby ally. 13907_ P-80 Master resets T-07 Excavator, system corruption cleaned. 13908_ UTM>F2DTWMFZH:BDZHR=W3KDN&U 13911_ K-01 Serf cleans the Wave Collapse Detector. 13914_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 1B. 13923_ Graphene Brace destroyed. 13924_ System corrupted: Energy discharge (-37). 13935_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 5D layout... Downloaded map data. 13940_ System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????############ | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????????????????????????????????? | | ?????????????????????????????????????????"" "" | | ?????????????????????????????????????????""R"" | | ????????????????????????????????????????? """" | | ???????????????????????????#####################/# | | ???????????????????????????# + | | ???????????????????????????# # | | ???????????????????????????# # | | ???????????????????????????# + | | ?????????????# ?????????# # | | ?????????????# ???????# # | | ?????????????# ??????# # | | ?????????????# ??????# # | | ?????????????# ?????# ! # | | ?????????????# !! "????################## | | ?????????????# !! ""###### ! + | | ?????????????# # # # ######## | | ?????????? " # # #??????# | | ??????????p @ # # #??????# | | ?????????????# #######k # # #??????# | | ????????????????????????## ######## #??????# | | ?????????????????????????# ########/######## | | ?????????????????????????# # # | | ?????????????????????????# # # | | ?????????????????????????# s# # | | ?????????????????????????# p # | | ?????????????????????????# # # | | ?????????????????????????# ## # | | ?????????????????????????# ## # | | ?????????????????????????# ## + | | ?????????????????????????# ## """"T"""" # | | ?????????????????????????# ## """"""""""" # | | ?????????????????????????# ################## | | ?????????????????????#####+#### | | ????????????????????? # | | ????????????????????? # | | ????????????????????? # | | ????????????????????? # | | ????????????????????? # | | ????????????????????? # | | ????????????????????? # ####### | | ????????????????????? # #?????# | | ????????????????????? # #?????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 49 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Armor Coverage 450 Resistance: KI 65 Resistance: TH 45 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 40 Utility Shielding 33 Evasion (%) 70 Melee Accuracy 8 Target Analysis 6 Recoil Reduction 4 Offensive Hacking 46 Defensive Hacking 14 Trap Extractor Capacity 4 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Reactive Plating | 36% | -8/Storage Greatsword | 38% | -7/Factory Carbon-fiber Leg | 68% | -7/Factory Greatsword | 72% | -6/Factory Imp. Titanium Leg | 29% | -5/Factory Powered Hammer | 12% | -4/Factory Imp. Sensor Array | 45% | -4/Factory Lyr. Medium Armor Plating | 3% | -3/Research Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Sml. Laser | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Chainsword | -3/Research | Hacked Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Reactor Achievements -------------- Fancy Inventory Melee Specialist Thread The Needle Around The Corner Challenges ------------ None Game ------ Seed RecyclingTerrorAutocannon Manual? 0 Play Time 02:21:42 Cumulative 72.9 hours Start 2025.12.28 @ 09:21:35 End 2025.12.28 @ 11:44:05 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 113 Rogue 90 Adventurer 20 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 41 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c837c1e-3538-4adb-bae3-ff8f95376865