Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.16 @ 10:34:20

Player: Darcyisverycute

Result: Destroyed by MN-PF3(E) with Overtuned Barrage Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (139)     695
Value Destroyed (4770)     4770
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (278)                278
              TOTAL SCORE: 8383

 Bonus
-------
High Alert Combat Kills    68
Follower Combat Kills      281
Friendly Fire              -71

 Cogmind 
---------
Core Integrity             0/550
Matter                     38/300
Energy                     5/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Scraptown

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
           Tri-treads
>          --- UTILITY (4) ------
  Improved Heat Sink (fused)
  Advanced Visual Processing Unit
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Siege Cannon
     Heavy Rocket Launcher
           CPS Tube (1)

 Peak State 
------------
>              --- POWER ------------
         Light Deuterium Engine
>              --- PROPULSION -------
               Tri-treads
>              --- UTILITY ----------
      Improved Heat Sink
        Medium Storage Unit
      Advanced Visual Processing Unit
     Makeshift Medium Armor Plating
>              --- WEAPON -----------
               Siege Cannon
>              --- INVENTORY --------
         Light Nuclear Core
               Tri-treads
     Makeshift Medium Armor Plating
               Tech Extrapolator
  High-powered Tractor Beam
               Gauss Rifle
         Heavy Rocket Launcher
               CPS Tube
[Rating: 55]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Combat Airjet
  Flight Unit              Improved Flight Unit
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Overtuned Pulse Rifle
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Special Weapon           CPS Tube
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto Rec Scr 
Slots Evolved              4    | .   .   .   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   
  Utility                  2    | .   .   .   .   2   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   
Parts Attached             125  | 6   4   8   19  9   29  1   49  
  Power                    12   | 1   .   2   1   1   3   .   4   
    Engine                 7    | 1   .   2   1   1   1   .   1   
    Core                   5    | .   .   .   .   .   2   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               31   | 2   .   3   9   1   10  .   6   
    Treads                 13   | 2   .   .   .   .   6   .   5   
    Leg                    8    | .   .   .   4   1   2   .   1   
    Wheel                  4    | .   .   3   1   .   .   .   .   
    Hover                  4    | .   .   .   4   .   .   .   .   
    Flight                 2    | .   .   .   .   .   2   .   .   
  Utility                  42   | 1   1   1   3   3   6   1   26  
    Device                 16   | .   .   1   1   1   .   .   13  
    Storage                2    | 1   1   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   1   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             21   | .   .   .   2   2   5   1   11  
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   40   | 2   3   2   6   4   10  .   13  
    Energy Gun             11   | .   .   1   1   2   3   .   4   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          16   | 2   1   1   3   .   4   .   5   
    Ballistic Cannon       5    | .   1   .   .   1   .   .   3   
    Launcher               3    | .   .   .   .   1   2   .   .   
    Special Weapon         2    | .   1   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   2   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   .   7   .   1   
Parts Lost                 32   | .   .   2   7   2   5   .   16  
  Power                    3    | .   .   .   1   1   .   .   1   
  Propulsion               11   | .   .   1   2   .   3   .   5   
  Utility                  6    | .   .   .   .   .   1   .   5   
  Weapon                   12   | .   .   1   4   1   1   .   5   
  Highest Loss Streak      5    | .   .   2   4   1   5   .   3   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   
Average Slot Usage (%)     91   | .   85  96  84  87  98  100 89  
  Engine                   7    | .   14  13  9   8   6   9   6   
  Core                     1    | .   .   .   .   .   2   .   2   
  Treads                   18   | .   28  19  .   .   22  27  17  
  Leg                      2    | .   .   .   11  27  4   .   .   
  Wheel                    1    | .   .   7   9   .   .   .   .   
  Device                   6    | .   .   11  6   2   9   5   5   
  Storage                  9    | .   14  14  11  9   9   9   8   
  Processor                7    | .   .   .   .   .   8   9   9   
  Protection               10   | .   .   .   4   18  8   12  12  
  Energy Gun               4    | .   .   11  3   6   4   .   3   
  Ballistic Gun            16   | .   21  6   13  .   13  27  18  
  Ballistic Cannon         2    | .   5   9   .   2   .   .   1   
  Special Weapon           1    | .   1   .   .   .   .   .   1   
  Slashing Weapon          1    | .   .   .   5   9   4   .   .   
Peak Build Rating          55   | 6   7   19  26  23  26  24  55  
  Average Rating           29   | 5   6   15  17  20  21  22  36  
  On Entrance              13   | .   6   7   17  15  19  22  24  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             47   | 13  19  28  23  33  29  29  47  
  Greatest Support         66   | 40  40  40  33  33  66  63  63  
  Greatest Overweight (x)  4    | .   .   2   4   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  
  Average Capacity         9    | 6   8   10  10  10  10  10  9   
  Most Carried             10   | 6   10  10  10  10  10  10  10  
  Average Carried          9    | 3   8   9   8   9   9   10  9   
  Final Capacity           10   | 8   10  10  10  10  10  10  5   
  Final Carried            10   | 6   10  10  10  10  10  10  5   

 Class Distribution 
--------------------
 34% | Scavenger-Tank
 24% | Commander-Tank
 20% | Scavenger-Mutant
  6% | Mutant
  6% | Commander-Gunner
  6% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
 Commander-Gunner | -8/Recycling
   Scavenger-Tank | -8/Scraptown

 Resources                      | -11  -10  -10  -9   -8   -8   -8   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Sto  Rec  Scr  
Matter Collected           5164 | 264  239  423  221  184  422  .    3411 
  Remotely                 1783 | .    .    .    .    .    .    .    1783 
Salvage Created            6880 | 54   461  154  737  355  938  .    4181 
  Parts                    386  | 7    21   15   37   34   46   .    226  
Haulers Intercepted        3    | .    1    .    .    .    2    .    .    
Recyclers Shooed           4    | .    1    .    2    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto Rec Scr 
Combat Hostiles Destroyed  115  | .   9   4   12  9   14  .   67  
  Melee                    18   | .   .   .   4   4   10  .   .   
  Guns                     61   | .   8   2   8   .   2   .   41  
  Cannons                  29   | .   1   2   .   .   .   .   26  
  AOE                      7    | .   .   .   .   5   2   .   .   
Classes Destroyed          23   | 2   5   2   1   1   2   .   10  
  Worker                   6    | 1   .   1   1   .   1   .   2   
  Builder                  6    | .   .   2   .   4   .   .   .   
  Tunneler                 3    | 1   .   2   .   .   .   .   .   
  Hauler                   3    | .   1   .   .   .   2   .   .   
  Recycler                 4    | .   1   .   2   1   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   
  Watcher                  5    | .   1   .   2   .   2   .   .   
  Swarmer                  6    | .   3   .   .   3   .   .   .   
  Grunt                    31   | .   6   1   10  5   9   .   .   
  Duelist                  2    | .   .   .   2   .   .   .   .   
  Sentry                   5    | .   .   .   .   1   4   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   
  Bolteater                8    | .   .   .   .   .   .   .   8   
  Federalist               2    | .   .   .   .   .   .   .   2   
  Explorer                 8    | .   .   .   .   .   .   .   8   
  Ranger                   5    | .   .   .   .   .   .   .   5   
  Guru                     3    | .   .   .   .   .   .   .   3   
  Scientist                9    | .   .   .   .   .   .   .   9   
  Scrapper                 23   | .   .   .   .   .   .   .   23  
  Elite                    13   | .   .   .   .   .   .   .   13  
  Zionite                  2    | .   .   .   .   .   .   .   2   
  Tinkerer                 3    | .   .   .   .   .   .   .   3   
  Assembled                3    | .   .   3   .   .   .   .   .   
  Thug                     4    | .   .   .   .   .   .   .   4   
  Butcher                  1    | .   .   .   .   .   .   .   1   
Best Kill Streak           10   | 1   5   4   10  7   3   .   10  
  Combat Bots Only         8    | .   3   2   7   4   2   .   8   
Max Kills in Single Turn   5    | 1   2   2   1   5   3   .   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   2   .   .   
  Melee                    1    | .   .   .   1   1   1   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   1   
  Triborg (-8/Scraptown)

 Combat                          | -11  -10  -10  -9   -8   -8   -8   -8   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Sto  Rec  Scr  
Hostile Shots Fired        615   | .    48   24   74   53   86   .    330  
  Missed                   154   | .    12   4    11   11   25   .    91   
Damage Taken               7392  | .    416  331  985  627  968  .    4065 
  Core                     956   | .    42   77   281  23   152  .    381  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    254   | .    .    .    .    .    .    .    254  
Core Remaining (%)         60    | 100  .    52   29   .    .    .    .    
Volleys Fired              428   | 2    36   27   44   9    23   .    287  
  Largest                  3     | 2    2    2    3    2    3    .    3    
  Hottest                  170   | 40   100  110  115  84   112  .    170  
Shots Fired                854   | 4    71   54   109  11   40   .    565  
  Gun                      626   | 4    57   42   109  2    38   .    374  
  Cannon                   217   | .    13   12   .    2    .    .    190  
  Launcher                 9     | .    .    .    .    7    2    .    .    
  Special                  2     | .    1    .    .    .    .    .    1    
  Kinetic                  755   | 4    70   32   86   2    32   .    529  
  Thermal                  89    | .    1    22   23   2    6    .    35   
  Explosive                9     | .    .    .    .    7    2    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Robot Hit Streak         36    | 2    10   9    13   6    4    .    36   
  Robot Miss Streak        5     | .    5    5    3    2    3    .    5    
  Penetration Max          1     | .    .    .    .    .    1    .    1    
  Secondary Targets        5     | .    1    .    1    .    .    .    3    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    1    
Shots Hit Robots           582   | 2    49   23   88   17   54   .    349  
  Core Hits                264   | 2    23   13   33   30   26   .    137  
  Critical Kills           3     | .    .    .    .    .    .    .    3    
  Critical Parts Destroyed 5     | .    1    .    .    .    .    .    4    
  Critical Strikes         36    | .    3    2    3    1    5    .    22   
    Burn                   4     | .    .    2    .    .    1    .    1    
    Destroy                8     | .    1    .    .    .    .    .    7    
    Blast                  16    | .    2    .    .    .    .    .    14   
    Sever                  8     | .    .    .    3    1    4    .    .    
Melee Attacks              96    | .    .    .    22   20   54   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 96    | .    .    .    22   20   54   .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            9     | .    .    .    2    2    5    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           14937 | 28   539  429  1334 1189 1970 .    9448 
  Guns                     6566  | 28   414  298  780  10   237  .    4799 
  Cannons                  4964  | .    125  131  .    59   .    .    4649 
  Explosions               864   | .    .    .    .    664  200  .    .    
  Melee                    2543  | .    .    .    554  456  1533 .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  10519 | 28   539  220  470  59   201  .    9002 
  Thermal                  1011  | .    .    209  310  10   36   .    446  
  Explosive                864   | .    .    .    .    664  200  .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 2543  | .    .    .    554  456  1533 .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    .    .    .    .    4    
  Average Corruption       3     | .    .    .    .    .    .    .    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  82    | .    .    .    .    .    .    .    82   
    Message Errors         18    | .    .    .    .    .    .    .    18   
    Matter Fused           17    | .    .    .    .    .    .    .    17   
    Heat Flow Errors       6     | .    .    .    .    .    .    .    6    
    Energy Discharges      9     | .    .    .    .    .    .    .    9    
    Parts Fused            2     | .    .    .    .    .    .    .    2    
    Data Loss (minor)      10    | .    .    .    .    .    .    .    10   
    Data Loss (major)      6     | .    .    .    .    .    .    .    6    
    Misfires               5     | .    .    .    .    .    .    .    5    
    Alerts                 2     | .    .    .    .    .    .    .    2    
    Weapon Failures        7     | .    .    .    .    .    .    .    7    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            716   | .    .    10   92   21   120  .    473  
  Projectiles              483   | .    .    10   .    .    .    .    473  
  Explosions               21    | .    .    .    .    21   .    .    .    
  Melee                    212   | .    .    .    92   .    120  .    .    
Knockbacks                 5     | .    .    .    .    .    .    .    5    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  5     | .    .    .    .    .    .    .    5    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      26    | .    .    .    .    26   .    .    .    
  Shots                    1     | .    .    .    .    1    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        499   | .    96   109  218  105  133  .    499  
  Average Temperature      77    | .    30   37   99   35   40   .    88   
  Received Heat Transfer   2261  | .    222  126  381  270  432  .    830  
  Effects                  8     | .    .    .    .    .    .    .    8    
    Interference           7     | .    .    .    .    .    .    .    7    
    Short Circuit          1     | .    .    .    .    .    .    .    1    
Siege Activations          9     | .    .    .    .    .    .    .    9    
  Total Turns              1987  | .    .    .    .    .    .    .    1987 
  Longest Duration         783   | .    .    .    .    .    .    .    783  
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             10    | .    .    1    1    .    .    .    8    
  Heat Transferred         2352  | .    .    518  518  25   148  .    1143 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               1     | .    .    .    .    .    .    .    1    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto Rec Scr 
Peak Influence             476  | 10  336 97  361 476 469 129 .   
  Initial                  200  | .   6   58  .   67  200 115 .   
  Average                  171  | 3   151 36  177 192 324 66  .   
Maximum Alert Level        2    | .   1   .   1   2   2   .   .   
  Low Security (%)         56   | 100 61  100 57  52  .   100 .   
  Level 1                  38   | .   38  .   42  39  85  .   .   
  Level 2                  5    | .   .   .   .   7   14  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   3   .   1   2   1   .   .   
  Investigation            2    | .   1   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   2   .   1   1   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Sto Rec Scr 
Distress Signals           4    | .   .   .   2   1   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              178  | .   13  33  22  19  23  .   68  
  Peak Tracking Total      15   | .   3   15  9   6   4   .   7   
  Tactical Retreats        15   | .   .   5   3   1   2   .   4   

 Traps                          | -11 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto Rec Scr 
Traps Triggered            2    | .   1   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   1   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                3    | .   .   2   .   .   1   .   .   
  Triggered                1    | .   .   1   .   .   .   .   .   
Most Traps Carried         1    | .   .   1   1   1   1   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -8  -8  
----------                 Run  | Yrd Mat Min Mat Mat Sto Rec Scr 
Machines Disabled          10   | .   .   .   .   2   5   .   3   
  Max in Single Turn       1    | .   .   .   .   1   1   .   1   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Sto Rec Scr 
Machines Accessed          21   | .   3   .   4   2   5   7   .   
  Terminals                16   | .   3   .   3   1   4   5   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   1   1   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                45   | .   6   .   10  5   9   15  .   
  Successful               26   | .   2   .   3   4   6   11  .   
  Failed                   19   | .   4   .   7   1   3   4   .   
    Catastrophic           4    | .   2   .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   12   | .   3   .   1   3   1   4   .   
  Terminals                34   | .   6   .   7   2   7   12  .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   .   .   3   3   .   3   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   
Terminal Hacks             17   | .   2   .   2   1   5   7   .   
  Record                   1    | .   .   .   .   .   .   1   .   
  Robot Analysis           4    | .   2   .   1   .   1   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   3   .   
  Open Door                2    | .   .   .   .   .   2   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   
  Alert Level              3    | .   .   .   1   .   1   1   .   
  Zone Layout              2    | .   .   .   .   .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   1   1   .   2   .   
  Report Inventory         2    | .   .   .   .   .   .   2   .   
  Retrieve Components      2    | .   .   .   1   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         4    | .   .   .   .   2   .   2   .   
  Terminals                1    | .   .   .   .   .   .   1   .   
    Botnet                 1    | .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   2   .   1   .   
    Reject                 1    | .   .   .   .   1   .   .   .   
    Mask                   2    | .   .   .   .   1   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   3   .   4   2   3   4   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     13   | .   .   .   10  3   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  -8  
------------               Run  | Yrd Mat Min Mat Mat Sto Rec Scr 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Sto  Rec  Scr  
Total Allies               16   | .    .    6    .    .    10   .    .    
  Largest Group            10   | .    .    4    .    .    10   10   10   
  Highest-Rated Group      173  | .    .    71   .    .    173  173  173  
  Highest-Rated Ally       31   | .    .    31   .    .    29   29   29   
Total Orders               18   | .    .    .    .    .    .    2    16   
  STAY                     15   | .    .    .    .    .    .    1    14   
  FOLLOW                   3    | .    .    .    .    .    .    1    2    
Ally Attacks               124  | .    .    28   .    .    .    .    96   
  Total Damage             1372 | .    .    312  .    .    .    .    1060 
  Kills                    13   | .    .    4    .    .    .    .    9    
Allies Corrupted           1    | .    .    1    .    .    .    .    .    
Allies Melted              2    | .    .    1    .    .    .    .    1    

 Intel                          | -11 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto Rec Scr 
Robot Analysis Total       4    | .   2   .   1   .   1   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -8   -8   -8   
-------------              Run   | Yrd  Mat  Min  Mat  Mat  Sto  Rec  Scr  
Turns Passed               11031 | 107  475  931  423  293  1471 781  6550 
Spaces Moved               4802  | 58   220  606  216  172  760  486  2284 
  Core                     8     | 6    .    .    2    .    .    .    .    
  Treads                   4052  | 52   220  375  .    .    635  486  2284 
  Legs                     374   | .    .    .    77   172  125  .    .    
  Wheels                   313   | .    .    231  82   .    .    .    .    
  Hover                    55    | .    .    .    55   .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  95   66   120  120  160  120  
  Average Speed            145   | 148  160  135  98   120  154  160  147  
  Slowest Speed            250   | 160  160  240  250  120  240  160  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 4    44   82   27   26   85   68   59   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    2    .    .    .    .    .    
  Known Exits Taken        1     | .    .    .    .    1    .    .    .    
  Unknown Exits Taken      6     | 1    1    1    1    .    1    1    .    
Scrap Searched             9     | .    .    3    .    .    .    .    6    
Spaces Dug                 18    | .    1    .    2    12   3    .    .    
Terrain Destroyed          117   | .    1    2    2    50   15   .    47   
  Melee                    5     | .    .    .    2    1    2    .    .    
  Projectile               51    | .    1    2    .    .    1    .    47   
  AOE                      61    | .    .    .    .    49   12   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Sto  Rec  Scr  
Total                      8039 | 73   278  667  320  215  947  490  5049 
  Wait                     2416 | 1    6    3    3    .    42   3    2358 
  Move                     4795 | 57   219  605  215  171  759  485  2284 
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  77   | 7    7    10   10   3    13   .    27   
  Fast Attach              55   | 5    2    4    5    6    14   1    18   
  Attach                   23   | 1    .    1    7    1    3    .    10   
  Detach                   14   | .    1    1    1    .    2    .    9    
  Swap                     47   | .    2    3    7    2    12   .    21   
  Drop                     85   | .    5    11   6    3    24   1    35   
  Fire                     428  | 2    36   27   44   9    23   .    287  
  Melee                    96   | .    .    .    22   20   54   .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     3    | .    .    2    .    .    1    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-8/Materials
-8/Storage (discovered 2 exits: [*Fac] / *Rec)
-8/Recycling
-8/Scraptown (discovered 1 exit: [*Fac])

 History 
---------
  Turn | Location      | Event
     7 | -11/Scrapyard | Discovered new exit (range 14)
   108 | -11/Scrapyard | Entered Materials
   313 | -10/Materials | Build established: Mutant
   349 | -10/Materials | Discovered new exit (range 6)
   536 | -10/Materials | Discovered new exit (range 15)
   583 | -10/Materials | Entered Mines
   604 | -10/Mines     | Met a Derelict bent on vengeance
   721 | -10/Mines     | Learned location of Mines (-9)
   880 | -10/Mines     | Discovered new exit (range 9)
   977 | -10/Mines     | Escorted by a lone wolf Derelict
  1045 | -10/Mines     | Build established: Scavenger-Mutant
  1049 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  1155 | -10/Mines     | Assembled infested the area
  1186 | -10/Mines     | Found a hidden stash of uninstalled traps
  1214 | -10/Mines     | Lost 4 allies
  1382 | -10/Mines     | Learned location of Zion (-6)
  1514 | -10/Mines     | Entered Materials
  1514 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  1783 | -9/Materials  | Lost 3 parts (3w)
  1783 | -9/Materials  | Core integrity fell below 50%
  1826 | -9/Materials  | Destroyed 7 combat bots
  1834 | -9/Materials  | Lost 4 parts (1p2n1w)
  1853 | -9/Materials  | Discovered new exit (range 15)
  1937 | -9/Materials  | Entered another Materials area
  1937 | -8/Materials  | Evolved 2 slots: Utility x2
  2191 | -8/Materials  | Identified exit to Storage
  2230 | -8/Materials  | Entered Storage
  2470 | -8/Storage    | Lost 5 parts (3n1u1w)
  2654 | -8/Storage    | Discovered new exit (range 5)
  3387 | -8/Storage    | Build established: Scavenger-Gunner
  3543 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  3681 | -8/Storage    | Used back door to open Recycling access
  3681 | -8/Storage    | Discovered new exit (range 5)
  3701 | -8/Storage    | Entered Recycling
  3701 | -8/Recycling  | Accompanied by 10 allies
  3702 | -8/Recycling  | Met a Zionite searching for Scraptown
  3843 | -8/Recycling  | Build established: Commander-Gunner
  3897 | -8/Recycling  | Scanned before Scraplab entrance
  4436 | -8/Recycling  | Build established: Commander-Tank
  4446 | -8/Recycling  | Entered Scraplab
  4478 | -8/Recycling  | Discovered new exit (range 3)
  4482 | -8/Recycling  | Entered Scraptown
  4482 | -8/Scraptown  | Accompanied by 10 allies
  4510 | -8/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
  4904 | -8/Scraptown  | Discovered new exit (range 13)
  5000 | -8/Scraptown  | Visited Shadow of the Wyrm
  5017 | -8/Scraptown  | Visited Cyclists
  5051 | -8/Scraptown  | Visited Bundlers
  5692 | -8/Scraptown  | Visited Spacefarers
  5795 | -8/Scraptown  | Visited Assassins FH
  5833 | -8/Scraptown  | Visited CPS Storage
  5910 | -8/Scraptown  | Visited Junk Repository
  6886 | -8/Scraptown  | Attacked by Scraptown defenders
  6889 | -8/Scraptown  | Allies destroyed Triborg
  7058 | -8/Scraptown  | Lost 7 allies
  7320 | -8/Scraptown  | Build established: Scavenger-Tank
  7372 | -8/Scraptown  | Lost 3 parts (2u1w)
  7427 | -8/Scraptown  | Lost 3 parts (2u1w)
  7479 | -8/Scraptown  | Core integrity fell below 50%
  7896 | -8/Scraptown  | Found Tri-treads
 10570 | -8/Scraptown  | Found Prototype Ballistic Cannon
 10570 | -8/Scraptown  | Identified Siege Cannon
 10587 | -8/Scraptown  | Found Tri-treads
 11004 | -8/Scraptown  | Core integrity fell below 20%
 11012 | -8/Scraptown  | Destroyed 8 combat bots
 11032 | -8/Scraptown  | Destroyed by MN-PF3(E) with Overtuned Barrage Gun

 Last Messages 
---------------
10997_ Destroyed Gauss Rifle.
10999_ Siege Slug penetrates UFD HQ Gate. <x2>
11001_ Siege Slug penetrates BS-ABD(E).
11001_ BS-ABD(E) Ovr. Treads blasted off.
11002_ BS-ABD(E) heat short circuits Imp.
  Deuterium Engine.
11003_ Siege Slug penetrates UFD HQ Gate. <x3>
11006_ System corrupted: Energy discharge (-28).
11007_ Siege Cannon recoils violently, damaging
  core (-15).
11007_ Violent recoil rips off Lgt. Deuterium
  Engine.
11007_ Siege Slug penetrates UFD HQ Gate. <x2>
11008_ Tri-treads destroyed.
11010_ BS-ABD(E) heat damages Ovr. Treads.
11010_ Acquired 38 matter.
11022_ CKPRWNSRTFXQK D0 M3J
11029_ Dropped Med. Storage Unit.
11029_ Penetrated by Slug.
11031_ Dropped Mak. Medium Armor Plating.

 Map 
-----
+----------------------------------------------------+
|                                  #???????????????? |
| #######     ##########"" """"#####???????????????? |
| ##????##   ##????????#"     "#???????????????????? |
| "#####?#   #########?#"    ""#???????????????????? |
|      #?#   """"""""#?#"   """#???????????????????? |
| "### ###   "     ""#?#"   """#???????????????????? |
| "#"" """          "#?#"""""""#???????????????????? |
| "#"  """   "     ""#?#######?????????????????????? |
| ##"    "   """"""""#?????????????????????????????? |
| "#"        ##"""####?????????????????????????????? |
| ?#" "" "   ############??????##??????????????????? |
| "#"    "   #?#        #??????# """"#?????????????? |
| "#""""""   ###        ##?????# | | #?????????????? |
| "#######   ##"        "#?????# """"#?????????????? |
| ##?????#   ##""""""""""##????# ||| #?????????????? |
| ########   #"          "#????# """"#?????????????? |
|            #"          "#????# | | #?????????????? |
|            #"          "#????# """"#?????????????? |
| ########   #            #????#  || #?????????????? |
| ??????#    #            #??###     #?????????????? |
| ?????###   ### #############;##;; ####???????????? |
| ?????#                               #???????????? |
| ?????#                               #???????????? |
| ######                       =       #???????????? |
|      #                  !*[ !=  !    #???????????? |
|      #                  !@= !=** [   #???????????? |
|      #     ##############!x; !! =    #???????????? |
|      # ! * #????????????#!!&[!=[*!   #???????????? |
|      #     #???????????# [*; =[=[=   #???????????? |
|      #     #???????????# =[;= = [!   #???????????? |
|            #???????????# *=;  != =   #???????????? |
|      #     ######???#####![!!=!=![   #???????????? |
| ######%!   # """#??X "#?##=!![!=!=   ###?#???????? |
| ?????#     #    ##   "#??##!!!!=     ""#"#???????? |
| ######     #        X#????##=*=!*/   """"#???????? |
| """  #     #    ##   "#????#*!    E!! "###???????? |
| "%"  # *   #    #???""#????# !=    = ###?????????? |
| =/!  #%    #    #######????#=*!     !;####???????? |
|                 #""" "#???#" %    [=!!=  "???????? |
|      #     #    #"" ""#??# #      EEE[*  "???????? |
|      #  %! #    #"""""#??##"/!  ! ! !]** ""??????? |
|      #     # "X"#"""""###### * !*= !*[%= %"??????? |
|      #     ##########=!!!""! * *! !=!]%*%%"??????? |
|      #        &%!=!%!!%%!!=[   !  =!!! =%* "?????? |
|      #        [!%%[=!%!=!=!   ![  !!!%!=[=%"?????? |
| "    #        =%%%=!!%=!==!    != ==  ! !  %"????? |
| " "  #        [*!%%[%!%!  =!=    [*/=%  %"""%????? |
| ######        *=[!!!%*!!!%=![    ===     "??? ???? |
|                !*[=%!=%==*[!!     *     " "??? ??? |
|                 =!!!%%%/%!*!            "" ??????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Energy Generation          18
Energy Capacity            900
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             450
Resistance: EM             15
Utility Shielding          66
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SlugMasterArachnoskeleton
  Manual?         0
Play Time         02:21:58
  Cumulative      112.2 hours
  Start           2025.04.15 @ 21:17:40
  End             2025.04.16 @ 10:34:20
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          66
  Rogue           58
  Adventurer      8
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          57
Achievement%      47
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 54a20483-7935-4cd5-a9e9-fe4a510f8125