Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.09 @ 01:41:55 Player: Owlsley Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (246) 1230 Value Destroyed (10680) 10680 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (7926) 7926 TOTAL SCORE: 31176 Bonus ------- High Alert Combat Kills 600 Follower Combat Kills 2795 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 30 Win 3000 Friendly Fire -99 Cogmind --------- Core Integrity 1432/1600 Matter 152/300 Energy 632/650 System Corruption 3% Temperature Cool (12) Movement Walking (190) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Micro Antimatter Reactor Reinforced Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION (6) --- Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY (13) ----- Advanced Cooling System Experimental Coolant Injector High-capacity Storage Unit Experimental Optical Array Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Layered Heavy Armor Plating Heavy Insulated Plating Graphene Brace Advanced Force Field > --- WEAPON (3) ------- Helical Railgun Multirail Hellfire Missile Launcher > --- INVENTORY (20) --- Light Quantum Reactor Biometal Leg Advanced Coolant Injector Experimental Core Analyzer Advanced Transmission Jammer Improved Core Shielding Improved Utility Shielding EM Disruption Field Advanced Shield Generator Improved Force Field Improved Force Field Long-range Tractor Beam Quantum Rifle HERF Cannon Helical Railgun Fusion Bomb Launcher Hellfire Missile Launcher Hellfire Missile Launcher CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Experimental Coolant Injector Advanced Signal Interpreter Experimental Targeting Computer Experimental Core Analyzer Advanced Shield Generator Wardrone Bay > --- WEAPON ----------- Quantum Rifle Quantum Rifle Enhanced Nova Cannon > --- INVENTORY -------- Centrium Leg Advanced Transmission Jammer Graphene Brace Fusion Bomb Launcher CR-A16's Behemoth Slayer [Rating: 230] Favorites ----------- Power Light Fission Core Engine Angular Momentum Engine Power Core Light Fission Core Reactor Particle Reactor Propulsion Flexi-carbon Leg Treads Medium Treads Leg Flexi-carbon Leg Wheel Compact Wheel Flight Unit Improved Diametric Drive Utility Experimental Targeting Computer Device Advanced Heat Sink Storage Medium Storage Unit Processor Experimental Targeting Computer Hackware Advanced System Shield Protection Improved Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Power Maul Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Arm Res Acc Slots Evolved 18 | . . . . . 4 2 . . . . . . 2 . . . . . 2 . . 2 . . . . 2 . 2 2 Power 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . Propulsion 4 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . 2 Utility 11 | . . . . . 4 2 . . . . . . . . . . . . 1 . . 1 . . . . 2 . 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 444 | 1 11 2 . 6 41 3 1 5 7 15 2 9 57 1 25 4 8 16 16 1 31 20 13 1 29 2 52 20 23 22 Power 47 | . 3 . . . 3 . . . . . . 1 8 . 2 1 . 1 3 . 5 2 3 . 2 . 5 2 2 4 Engine 17 | . 3 . . . 2 . . . . . . . 5 . 1 . . . 3 . 2 . 1 . . . . . . . Core 15 | . . . . . 1 . . . . . . 1 3 . 1 1 . 1 . . 3 2 1 . 1 . . . . . Reactor 15 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 5 2 2 4 Propulsion 73 | . 2 . . 1 6 . . . . 1 . . 9 . 3 . 1 4 2 . 11 3 2 . 5 . 13 6 . 4 Treads 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . Leg 65 | . 2 . . 1 6 . . . . 1 . . 7 . 3 . 1 3 2 . 10 3 1 . 4 . 11 6 . 4 Wheel 4 | . . . . . . . . . . . . . 2 . . . . . . . 1 . 1 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Utility 185 | 1 1 . . 2 19 3 . 4 . 4 . 8 24 1 8 3 4 6 7 1 10 11 1 . 18 2 22 7 14 4 Device 122 | 1 . . . 1 7 1 . 2 . . . 3 13 1 6 3 4 5 6 1 6 9 1 . 14 2 18 6 10 2 Storage 7 | . . . . . 1 . . . . . . . 1 . . . . . . . . 1 . . 2 . 1 . 1 . Processor 21 | . . . . . 5 1 . 1 . . . 2 2 . . . . . . . 3 . . . 1 . 2 1 3 . Hackware 5 | . . . . . . . . . . . . 1 1 . . . . . . . 1 1 . . 1 . . . . . Protection 30 | . 1 . . 1 6 1 . 1 . 4 . 2 7 . 2 . . 1 1 . . . . . . . 1 . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 139 | . 5 2 . 3 13 . 1 1 7 10 2 . 16 . 12 . 3 5 4 . 5 4 7 1 4 . 12 5 7 10 Energy Gun 50 | . . . . . 1 . . 1 2 3 1 . 9 . 4 . 1 . 4 . 5 2 4 . 2 . 6 3 1 1 Energy Cannon 24 | . . . . . 8 . . . 1 2 1 . . . 4 . . 1 . . . . . . . . 3 . 4 . Ballistic Gun 10 | . 2 . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . 1 4 Ballistic Cannon 8 | . 3 1 . 2 . . . . . . . . . . . . . . . . . . . . . . 2 . . . Launcher 18 | . . 1 . 1 3 . . . 2 2 . . . . 1 . . 1 . . . 1 1 . . . . 1 1 3 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 22 | . . . . . 1 . 1 . 2 3 . . 7 . 3 . 1 2 . . . 1 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 7 | . . . . . . . . . . . . . . . . . 1 1 . . . . 1 . . . 1 1 . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . . . 1 2 . . . . . . . 1 . . . . . 1 . . 1 . . 9 . 5 1 5 1 Corrupted Parts 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . System Corruption 3 | . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . Parts Lost 98 | . 2 . . . . . 1 . 1 4 . 5 4 . 6 . . 13 1 . 9 . 21 . . . 16 1 . 14 Power 22 | . 1 . . . . . . . . . . 2 . . 2 . . 3 . . 2 . 5 . . . 2 1 . 4 Propulsion 21 | . . . . . . . . . 1 . . 2 1 . 1 . . 4 . . 2 . 5 . . . 4 . . 1 Utility 32 | . . . . . . . 1 . . 2 . . 2 . 1 . . 5 . . 3 . 5 . . . 8 . . 5 Weapon 23 | . 1 . . . . . . . . 2 . 1 1 . 2 . . 1 1 . 2 . 6 . . . 2 . . 4 Highest Loss Streak 13 | . 1 . . . . . 1 . 1 3 . 4 2 . 3 . . 7 1 . 4 . 13 . . . 5 1 . 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 99 100 100 100 97 97 92 99 98 91 69 99 92 86 90 86 96 74 97 100 96 99 57 38 70 94 79 65 86 94 Engine 4 | . 13 14 14 14 8 7 7 7 7 7 7 . 7 . 4 . . . 10 11 9 . 2 . . . . . . . Core 2 | . . . . . . . . . . . . 6 3 13 7 10 13 3 . . 1 15 1 . 3 5 . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 5 6 13 12 11 Leg 17 | . 28 28 28 28 17 15 15 15 13 7 15 14 14 20 20 20 20 14 16 23 22 20 10 5 12 21 17 19 17 23 Device 18 | . 4 . . . 13 23 23 29 30 28 15 21 16 13 13 16 25 17 28 29 26 25 11 5 20 31 25 9 22 25 Storage 4 | . 14 14 14 14 3 . . . . . . . 3 6 6 6 6 6 5 5 5 4 5 5 3 5 2 . 2 4 Processor 15 | . . . . . 22 20 23 23 23 15 15 19 20 20 20 20 20 17 11 11 16 15 15 15 16 10 11 14 17 18 Hackware 1 | . . . . . . . . . . . . 6 . . . . . . . . . 5 5 5 2 5 2 . . . Protection 4 | . 9 14 14 14 12 15 7 7 7 14 15 12 7 6 5 2 . 2 5 5 . . . . . . . . . . Energy Gun 6 | . 6 . . . 6 7 7 14 12 8 . 7 12 . 4 . . . 5 11 10 9 4 . 1 10 5 8 4 . Energy Cannon 2 | . . . . . 11 7 . . 1 2 . 7 . . 3 6 6 5 4 . . . . . . . 1 . 7 9 Ballistic Cannon 2 | . 20 27 28 28 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 186 | 12 19 19 19 19 32 33 33 28 26 31 29 32 52 44 77 50 53 50 77 72 65 55 55 16 84 82 105 111 153 186 Greatest Support 180 | 20 20 20 20 20 36 36 36 36 36 31 31 31 60 48 59 59 55 55 82 82 82 100 100 30 115 115 115 120 120 180 Greatest Overweight (x) 6 | . . . . . 1 . . . 1 2 . 5 6 . 1 . . 1 1 . 1 . 3 . . . 2 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 10 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 20 20 Average Capacity 8 | 8 8 8 8 8 6 5 5 5 5 5 5 5 7 10 10 10 10 10 10 10 10 9 10 10 8 10 8 5 15 20 Most Carried 20 | 7 8 8 8 8 10 5 5 5 5 5 5 5 10 9 10 10 10 10 10 10 10 10 10 7 10 10 10 5 20 20 Average Carried 8 | 6 7 8 8 8 6 4 5 4 5 4 4 4 7 8 9 9 9 8 9 10 9 9 7 6 6 10 8 5 13 19 Final Capacity 20 | 8 8 8 8 8 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 20 20 Final Carried 20 | 7 8 8 8 8 5 5 5 5 5 4 4 5 9 9 10 10 10 9 10 10 10 10 6 6 10 10 5 5 20 19 Class Distribution -------------------- 30% | Mutant 21% | Scavenger-Mutant 12% | Skirmisher 12% | Generator-Mutant 6% | Scavenger-Skirmisher 5% | Assassin 3% | Generator-Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Assassin | -7/Waste Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Skirmisher | -6/Factory Assassin | -6/Waste Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Assassin | -6/Zion Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Skirmisher | -5/Factory Scavenger-Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Generator-Mutant | -4/Warlord Generator-Mutant | -3/Proximity Caves Generator-Mutant | -3/Research Scavenger-Mutant | -3/Armory Generator-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Arm Res Acc Matter Collected 6462 | 210 108 232 . 269 573 . . 29 130 237 . 246 474 . 529 38 53 328 154 . 354 130 186 . 353 . 1118 228 288 195 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11257 | 103 402 43 . 120 974 . . 29 132 313 . 222 1214 . 905 38 . 652 421 . 1156 524 583 . 13 62 1588 154 562 1047 Parts 499 | 3 29 10 . 6 55 . . 3 6 14 . 7 39 . 42 2 . 9 18 . 55 16 17 . 3 4 82 9 14 56 Haulers Intercepted 9 | . 2 . . . 2 . . . . . . . 2 . . . . . . . 1 1 . . . . . . 1 . Recyclers Shooed 9 | . . . . . . . . . . . . . 1 . 3 . . . 1 . 2 1 . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 127 | . . . . . . . . . 5 15 . 9 . . . 1 . 4 . . . . 17 . 72 4 . . . . Prevented 19 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . 16 . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Arm Res Acc Combat Hostiles Destroyed 181 | . 11 3 . 7 25 . . . 4 10 . 5 9 . 14 1 . 7 5 . 15 6 10 . 1 1 28 2 6 11 Melee 5 | . . . . . . . . . . . . . . . 2 . . 1 . . . . 1 . 1 . . . . . Guns 71 | . 7 . . . 4 . . . 2 4 . 3 5 . 3 . . 1 3 . 14 4 6 . . 1 8 2 3 1 Cannons 54 | . 4 . . 5 9 . . . . 2 . 1 . . 4 1 . 1 1 . . . . . . . 18 . 2 6 AOE 31 | . . 3 . 2 12 . . . 2 4 . . . . 2 . . 2 . . . 2 1 . . . . . . 1 Classes Destroyed 19 | 2 4 . . . 3 . . . . . . 2 2 . 1 . . 3 . . . . . . 1 . . . 1 . Worker 11 | . . . . . 2 . . . . . . . 2 . 2 . . . . . . . . . . . 1 . . 4 Builder 10 | . . . . . . . . . . . . . . . 3 . . . . . 6 . . . . . . . . 1 Tunneler 5 | 1 . 1 . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Hauler 9 | . 2 . . . 2 . . . . . . . 2 . . . . . . . 1 1 . . . . . . 1 . Recycler 13 | 1 . . . . 2 . . . . . . . 4 . 1 . . . 1 . 2 1 . . . . 1 . . . Minesweeper 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Operator 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Watcher 13 | . 2 . . . 1 . . 1 . . . . 2 . 2 . . . 1 . 1 . . . . . 3 . . . Swarmer 37 | . 6 3 . 3 14 . . . . 6 . 2 . . 3 . . . . . . . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Grunt 58 | . 5 . . 4 4 . . . 4 3 . . 5 . 7 . . 1 . . 11 3 6 . . . 3 1 1 . Brawler 3 | . . . . . 1 . . . . 1 . . . . . . . 1 . . . . . . . . . . . . Duelist 3 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . 1 . Sentry 17 | . . . . . 6 . . . . . . 1 . . . . . 1 2 . 1 1 1 . . . 3 . 1 . Hunter 25 | . . . . . . . . . . . . . 1 . 3 . . 2 1 . 2 . 2 . . . 6 . 2 6 Programmer 32 | . . . . . . . . . . . . 1 3 . 1 1 . . 2 . . 2 1 . . 1 16 1 . 3 Behemoth 4 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . 2 Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Samaritan 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 10 | 2 4 3 . 3 10 . . 1 4 3 . 2 6 . 5 1 . 2 2 . 7 4 3 . 1 1 5 1 2 8 Combat Bots Only 8 | . 4 3 . 3 8 . . . 4 3 . 2 3 . 5 1 . 2 2 . 5 3 3 . 1 1 5 1 2 6 Max Kills in Single Turn 5 | 1 1 2 . 2 3 . . 1 2 2 . 1 5 . 2 1 . 1 1 . 2 3 1 . 1 1 1 1 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . 2 . 2 2 . . . 1 2 . . . . 1 . . 1 . . . 2 1 . . . . . . 1 Melee 1 | . . . . . . . . . . . . . . . 1 . . 1 . . . . 1 . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Arm Res Acc Damage Taken 21567 | . 504 20 . 332 580 52 36 . 326 459 . 506 1586 . 2288 62 . 1373 349 . 1315 269 2699 . 153 24 3812 1240 448 3134 Core 2762 | . 145 . . 55 84 . . . 48 31 . 71 139 . 267 . . 288 33 . 115 28 732 . 28 . 405 63 62 168 Absorbed by Shields 3119 | . . . . . . . . . . . . . 24 . 191 . . 73 212 . 108 122 164 . 167 26 1183 . 160 689 Regen/Repaired (Parts) 797 | . . . . . 61 . . . . . . . . . 241 . . . . . . 371 . . . . 124 . . . Core Remaining (%) 66 | 100 . . . 20 84 . . . . . . 78 . . . . . 18 . . 85 . . . . 31 . 64 95 89 Volleys Fired 629 | 10 48 3 . 22 66 . 6 2 10 20 . 13 59 . 46 4 . 22 18 . 40 12 31 . 8 2 135 16 16 20 Largest 3 | 2 2 2 . 2 2 . 1 2 2 2 . 2 2 . 2 1 . 2 2 . 2 2 2 . 2 2 2 2 3 3 Hottest 360 | 90 90 70 . 70 129 . 61 141 129 148 . 148 155 . 165 90 . 170 200 . 200 180 180 . 146 146 188 188 360 360 Shots Fired 1181 | 20 97 7 . 43 120 . 6 4 21 35 . 23 113 . 74 4 . 31 35 1 80 23 51 . 16 4 248 27 48 50 Gun 690 | 20 54 . . . 29 . 6 4 12 22 . 13 113 . 35 . . 9 21 1 80 22 50 . 16 4 116 27 28 8 Cannon 449 | . 43 5 . 42 79 . . . 5 9 . 10 . . 33 4 . 16 14 . . . . . . . 132 . 20 37 Launcher 42 | . . 2 . 1 12 . . . 4 4 . . . . 6 . . 6 . . . 1 1 . . . . . . 5 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 174 | . 44 5 . 42 . . . . . . . . . . . . . . . . . . . . 4 . 79 . . . Thermal 965 | 20 53 . . . 108 . 6 4 17 31 . 23 113 . 68 4 . 25 35 1 80 22 50 . 12 4 169 27 48 45 Explosive 42 | . . 2 . 1 12 . . . 4 4 . . . . 6 . . 6 . . . 1 1 . . . . . . 5 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 24 | 3 6 2 . 4 10 . 7 8 7 11 . 14 12 . 8 4 . 9 13 . 24 15 24 . 9 13 24 9 11 11 Robot Miss Streak 5 | 2 5 1 . 5 3 . . 4 2 4 . 4 5 . 2 . . 3 1 . 4 3 3 . 1 . 4 2 1 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 1 . . . Shots Hit Robots 845 | 9 48 3 . 20 71 . 6 2 11 22 . 19 86 . 63 6 . 41 29 . 75 20 54 . 12 4 171 11 33 29 Core Hits 512 | 3 19 5 . 10 42 . . 2 8 18 . 11 50 . 24 1 . 18 16 . 75 24 51 . 5 3 80 8 18 21 Critical Kills 6 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . 2 . 1 1 Critical Parts Destroyed 8 | . . . . . . . . . . . . . . . 2 1 . 5 . . . . . . . . . . . . Critical Strikes 38 | . 5 . . 2 3 . . 1 . . . . 4 . 3 1 . 8 . . . . . . . 1 8 . 1 1 Burn 17 | . 4 . . . 3 . . 1 . . . . 4 . . . . . . . . . . . . 1 4 . . . Meltdown 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 Blast 5 | . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . 2 . . . Smash 10 | . . . . . . . . . . . . . . . 3 1 . 6 . . . . . . . . . . . . Impale 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Melee Attacks 79 | . . . . . 1 . . . 2 4 . . 9 1 30 2 . 17 . . . 1 6 . . . 3 1 . 2 Impact 66 | . . . . . 1 . . . 2 4 . . 9 1 30 2 . 11 . . . 1 5 . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 13 | . . . . . . . . . . . . . . . . . . 6 . . . . 1 . . . 3 1 . 2 Sneak Attacks 7 | . . . . . . . . . . . . . . . 3 . . 4 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 28772 | 107 655 150 . 510 2520 . 120 44 425 779 . 343 2744 . 2646 229 . 1895 905 . 2333 905 1901 . 317 98 5833 454 1156 1703 Guns 12921 | 107 364 . . . 362 . 120 44 160 323 . 216 2008 . 454 . . 197 551 . 2323 577 1560 . 317 98 2097 338 590 115 Cannons 9151 | . 291 38 . 351 1117 . . . 21 124 . 127 . . 758 156 . 455 354 . . . . . . . 3684 . 542 1133 Explosions 4134 | . . 112 . 156 1032 . . . 244 332 . . 628 . 432 . . 330 . . . 328 120 . . . . . . 420 Melee 2259 | . . . . . . . . . . . . . 108 . 989 73 . 913 . . . . 176 . . . . . . . Ramming 307 | . . . . 3 9 . . . . . . . . . 13 . . . . . 10 . 45 . . . 52 116 24 35 Kinetic 2927 | . 304 38 . 351 . . . . . . . . . . . . . . . . . . . . 91 . 2143 . . . Thermal 19707 | 107 351 . . . 1479 . 120 44 181 447 . 343 2570 . 1212 156 . 652 905 . 2323 577 1560 . 226 98 3638 338 1132 1248 Explosive 3506 | . . 112 . 156 1032 . . . 244 332 . . . . 432 . . 330 . . . 328 120 . . . . . . 420 Electromagnetic 66 | . . . . . . . . . . . . . 66 . . . . . . . . . . . . . . . . . Impact 1990 | . . . . . . . . . . . . . 108 . 989 73 . 674 . . . . 146 . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 269 | . . . . . . . . . . . . . . . . . . 239 . . . . 30 . . . . . . . Highest Corruption 24 | . 4 4 4 4 . . 17 17 17 24 24 24 2 2 5 7 7 4 5 13 14 . 5 5 5 . 16 11 . 3 Average Corruption 8 | . 2 4 4 4 . . 11 17 17 17 24 24 1 2 3 6 7 3 4 11 13 . 4 5 5 . 11 2 . 2 Corruption Purged 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 11 . . Corruption Blocked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Effects 394 | . 11 15 10 8 . . 4 13 34 53 5 28 3 . 35 3 3 18 6 4 29 . 11 7 . . 85 6 . 3 Message Errors 88 | . 4 5 1 1 . . 1 5 6 16 1 3 . . 7 . . 7 3 . 6 . 3 1 . . 16 1 . 1 Matter Fused 108 | . 1 3 1 4 . . 1 2 12 13 3 13 2 . 7 2 2 4 2 . 5 . 4 2 . . 21 3 . 1 Heat Flow Errors 44 | . 1 1 3 . . . . 2 5 3 . 3 . . 4 1 . 3 1 1 5 . 1 1 . . 8 1 . . Energy Discharges 51 | . 2 2 1 . . . 1 1 5 5 1 5 . . 8 . . 1 . 1 1 . 2 2 . . 12 1 . . Parts Rejected 8 | . . . . . . . . . . . . . . . 2 . . . . . 2 . . . . . 3 . . 1 Data Loss (minor) 39 | . 1 1 3 1 . . . 3 2 5 . 2 1 . 1 . . 3 . . 4 . 1 1 . . 10 . . . Data Loss (major) 15 | . . . 1 1 . . 1 . . 5 . . . . . . 1 . . . 1 . . . . . 5 . . . Misfires 19 | . 1 3 . 1 . . . . 3 2 . . . . 2 . . . . 1 3 . . . . . 3 . . . Alerts 7 | . 1 . . . . . . . . . . 1 . . 3 . . . . . 1 . . . . . 1 . . . Misdirections 6 | . . . . . . . . . 1 1 . . . . . . . . . 1 1 . . . . . 2 . . . Weapon Failures 9 | . . . . . . . . . . 3 . 1 . . 1 . . . . . . . . . . . 4 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1516 | . . . . 40 108 . . . . 9 . . 43 . 356 58 . 560 26 . . 7 23 . . . 128 2 53 103 Projectiles 243 | . . . . . 9 . . . . 9 . . . . . . . 21 26 . . . . . . . 125 . 53 . Explosions 320 | . . . . 40 99 . . . . . . . 43 . 28 . . . . . . 7 . . . . . . . 103 Melee 953 | . . . . . . . . . . . . . . . 328 58 . 539 . . . . 23 . . . 3 2 . . Knockbacks 52 | . 2 . . 13 . . . . . . . . . . 6 . . 3 . . . . 2 . . . 26 . . . Impact 11 | . . . . . . . . . . . . . . . 6 . . 3 . . . . 2 . . . . . . . Kinetic 35 | . 2 . . 9 . . . . . . . . . . . . . . . . . . . . . . 24 . . . Secondary 6 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . 2 . . . Self-Inflicted Damage 352 | . . 7 . 33 65 . . . 54 20 . . . . . . . 33 . . . . 48 . . . . . . 92 Shots 13 | . . 1 . 1 3 . . . 2 1 . . . . . . . 3 . . . . 1 . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 41 | . 1 . . 1 1 . . . . . . . . . 3 . . . . . 4 . 15 . . . 5 5 2 4 Kicked 41 | . 1 . . 1 1 . . . . . . . . . 3 . . . . . 4 . 15 . . . 5 5 2 4 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 501 | 154 252 85 255 207 69 . 24 185 314 250 . 180 368 . 280 131 . 203 195 102 277 246 225 241 189 150 290 501 213 199 Average Temperature 86 | 67 78 20 101 79 15 . 13 104 136 153 . 39 64 . 101 56 . 39 75 51 97 117 83 135 66 78 78 127 93 101 Received Heat Transfer 3229 | . 228 . . 162 153 . . . 153 171 . 42 555 . 552 . . 77 43 . 353 52 252 . 33 . 181 216 6 . Effects 11 | . 1 . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . 8 . . Shutdowns 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Energy Bleed 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Interference 5 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . 3 . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 11 | . . . . . . . . . . . . . . . 7 . . 3 . . . . . . . . 1 . . . Impact Corruptions 31 | . . . . . . . . . . . . . . . 11 2 . 15 . . . . 1 . . . 1 1 . . Robots Melted 14 | . . . . . . . . . . . . 1 5 . . . . . 1 . 1 . 2 . . . 2 . 1 1 Combat Hostiles 13 | . . . . . . . . . . . . 1 4 . . . . . 1 . 1 . 2 . . . 2 . 1 1 Parts Melted 105 | 1 2 . . . 1 . . 1 1 1 . 2 23 . 7 . . 2 6 . 9 3 5 . . 3 24 1 8 5 Heat Transferred 32819 | 285 1226 . . . 2775 . 222 161 333 907 . 697 5150 . 2200 200 . 1100 1472 . 3898 1050 3023 . 407 222 4717 406 1295 1073 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Arm Res Acc Peak Influence 1172 | 10 208 83 . 197 521 46 31 7 . . . . 202 54 494 . . . 111 83 500 240 . . . . 862 1172 755 634 Initial 599 | . 6 1 . . 76 46 16 . . . . . . 53 23 . . . 6 38 58 171 . . . . . 424 599 244 Average 232 | 4 75 55 . 123 185 46 9 1 . . . . 43 41 196 . . . 23 58 195 133 . . . . 330 773 560 356 Maximum Alert Level 4 | . 1 . . . 2 . . . . . . . 1 . 2 . . . . . 2 1 . . . . 3 4 3 2 Low Security (%) 58 | 100 88 100 . 100 46 100 100 100 . . . . 99 100 47 . . . 100 100 59 73 . . . . 39 . . . Level 1 16 | . 11 . . . 51 . . . . . . . . . 36 . . . . . 28 26 . . . . 16 . 5 62 Level 2 17 | . . . . . 1 . . . . . . . . . 16 . . . . . 11 . . . . . 30 42 73 37 Level 3 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 43 21 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 48 | . 3 . . . . . . . . . . . 7 . 7 . . . 4 . 3 2 . . . . 12 8 1 1 Investigation 8 | . 1 . . . . . . . . . . . 1 . 3 . . . . . 1 . . . . . 2 . . . Extermination 19 | . . . . . . . . . . . . . 4 . 1 . . . 1 . 1 2 . . . . 7 2 . 1 Reinforcement 16 | . 2 . . . . . . . . . . . 2 . 2 . . . 2 . 1 . . . . . 3 3 1 . Assault 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Garrison 2 | . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 6 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 2 2 . . Construction Impeded 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Arm Res Acc Distress Signals 30 | . 1 . . . 3 . . . . . . . 1 . 5 . . . . . 2 . . . . . 3 1 13 1 Communications Jammed 229 | . . . . . . . . . . . . . . . . . . . . . 66 . . . . . 76 54 . 33 Distress Signals 229 | . . . . . . . . . . . . . . . . . . . . . 66 . . . . . 76 54 . 33 Times Spotted 410 | . 17 3 . 7 38 . 6 1 3 11 . 10 31 6 40 1 . 10 10 5 27 5 15 . 30 1 58 50 10 15 Peak Tracking Total 11 | . 4 3 . 3 7 . 6 1 3 4 . 4 11 6 8 1 . 3 4 5 5 3 5 . 8 1 6 7 3 8 Tactical Retreats 17 | . 1 . . . . . . . . . . . . . 5 . . 3 . . 1 . 1 . . . 2 2 2 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Arm Res Acc Traps Triggered 17 | . 2 . . . 1 2 . . . . . . 2 . 2 . . . 3 . 3 . . . . . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 10 . 1 . . . Most Traps Carried 2 | . . . . . . . . . . . . . . . . . . 2 2 . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Arm Res Acc Machines Disabled 22 | . 1 . . . 1 . . . . . . . 4 . 2 . . . . . . 6 1 . . . . 3 1 3 Max in Single Turn 4 | . 1 . . . 1 . . . . . . . 4 . 1 . . . . . . 4 1 . . . . 1 1 1 Garrison Access 5 | . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Arm Res Acc Machines Accessed 69 | . 8 . . . 11 1 . . . 1 4 . 10 . 5 . . . 5 . 4 3 2 1 4 . 4 4 . 2 Terminals 39 | . 6 . . . 8 1 . . . . . . 6 . 2 . . . 4 . 4 1 . 1 . . 2 2 . 2 Fabricators 6 | . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . 1 2 . . Repair Stations 5 | . . . . . 2 . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . Recycling Units 4 | . 2 . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . . . . . 1 . 1 . . . . . . 1 . . . . . . . . Total Hacks 202 | . 19 . . . 41 2 . . . 1 31 . 24 . 11 . . . 13 . 12 12 7 1 12 . 6 7 . 3 Successful 114 | . 8 . . . 19 . . . . 1 31 . 11 . 6 . . . 5 . 1 7 7 1 12 . 2 3 . . Failed 87 | . 10 . . . 22 2 . . . . . . 13 . 5 . . . 8 . 11 5 . . . . 4 4 . 3 Catastrophic 25 | . 1 . . . 3 1 . . . . . . 5 . 2 . . . 5 . 3 2 . . . . 1 1 . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 72 | . 10 . . . 22 . . . . . . . 11 . 2 . . . 8 . 10 4 . . 1 . . 4 . . Terminals 103 | . 15 . . . 33 2 . . . . . . 11 . 4 . . . 10 . 12 4 . 1 . . 3 5 . 3 Fabricators 12 | . . . . . . . . . . . . . 6 . 2 . . . . . . . . . . . 2 2 . . Repair Stations 15 | . . . . . 7 . . . . . . . . . 2 . . . . . . 5 . . . . 1 . . . Recycling Units 12 | . 4 . . . . . . . . . . . 5 . . . . . 3 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . 1 . . . . . . . 2 . 3 . . . . . . 3 . . . . . . . . Terminal Hacks 75 | . 6 . . . 9 . . . . 1 31 . 1 . 1 . . . 2 . 1 2 7 1 12 . . 1 . . Record 30 | . . . . . . . . . . . 11 . . . . . . . . . . . 6 1 12 . . . . . Part Schematic 14 | . 2 . . . 1 . . . . . 11 . . . . . . . . . . . . . . . . . . . Robot Schematic 7 | . . . . . 1 . . . . . 6 . . . . . . . . . . . . . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . 1 . . . . . 3 . . . . . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . Branch Access Points 3 | . 1 . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Unreport Threat 7 | . 2 . . . 3 . . . . . . . . . . . . . 1 . . 1 . . . . . . . . Locate Traps 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Recall Extermination 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . Fabricator Hacks 10 | . . . . . . . . . . . . . 4 . 2 . . . . . . . . . . . 2 2 . . Load Schematic 4 | . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . 1 . . . Build 6 | . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . 1 2 . . Repair Station Hacks 11 | . . . . . 5 . . . . . . . . . 2 . . . . . . 4 . . . . . . . . Scan Component 6 | . . . . . 3 . . . . . . . . . 1 . . . . . . 2 . . . . . . . . Repair 5 | . . . . . 2 . . . . . . . . . 1 . . . . . . 2 . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Retrieve Components 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . Seal Access 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . Unauthorized Hacks 14 | . 1 . . . 4 . . . . . . . 5 . 1 . . . 3 . . . . . . . . . . . Terminals 8 | . 1 . . . 4 . . . . . . . 1 . . . . . 2 . . . . . . . . . . . Track 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . 1 . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . Disrupt 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . . . . . 3 . . . . . 1 . . . . . . . . . . . Reject 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Mask 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Jam 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 50 | . 7 . . . 9 1 . . . . . . 9 . 4 . . . 5 . 4 1 . . . . 4 4 . 2 Full Trace Events 6 | . 1 . . . . . . . . . . . 1 . 1 . . . . . 1 . . . . . 2 . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . 1 . . . . . 6 . . . . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 120 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 62 . . Total Robot Build Rating 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 7 . . Part Schematics Acquired 14 | . 2 . . . 1 . . . . . 11 . . . . . . . . . . . . . . . . . . . Parts Built 7 | . . . . . . . . . . . . . 3 . 2 . . . . . . . . . . . . 2 . . Authchips 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Time 325 | . . . . . . . . . . . . . 225 . 36 . . . . . . . . . . . . 64 . . Total Part Build Rating 33 | . . . . . . . . . . . . . 11 . 6 . . . . . . . . . . . . 16 . . Parts Repaired 5 | . . . . . 2 . . . . . . . . . 1 . . . . . . 2 . . . . . . . . Time 158 | . . . . . 70 . . . . . . . . . 50 . . . . . . 38 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . 3 . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Arm Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 4 . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Arm Res Acc Total Allies 12 | . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . 3 . 1 5 . . Largest Group 5 | . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . 3 . 1 5 . . Highest-Rated Group 317 | . . . . . . . 31 . . . . 96 . 31 . . . . . . . . . . 167 . 23 317 . . Highest-Rated Ally 108 | . . . . . . . 31 . . . . 96 . 31 . . . . . . . . . . 65 . 23 108 . . Total Orders 36 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 12 23 . . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . AID 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . COLLECT 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . RETURN 32 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 11 20 . . Ally Attacks 141 | . . . . . . . 10 . . . . 11 . 8 . . . . . . . . . . 13 . 31 68 . . Total Damage 14313 | . . . . . . . 186 . . . . 508 . 129 . . . . . . . . . . 644 . 4532 8314 . . Kills 60 | . . . . . . . . . . . . 2 . . . . . . . . . . . . 5 . 16 37 . . Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Allies Melted 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Arm Res Acc Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . 1 . . . . 1 1 . 2 . . . . 2 . . . . . 1 1 . . . . . . Drone Launches 32 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 11 20 . . Drone Recoveries 31 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 11 19 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Arm Res Acc Turns Passed 24400 | 55 1052 613 251 397 1773 94 136 278 709 1112 101 525 2505 157 1317 57 1031 1426 919 107 829 990 802 263 712 469 2600 1191 1377 552 Spaces Moved 15548 | 19 698 496 210 258 1007 85 117 233 469 425 92 422 1506 128 805 37 946 780 475 86 482 715 503 218 684 405 1519 685 679 364 Core 420 | . . . . . . . . . . . . 2 192 . . . . . . . . . 9 . 217 . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 14808 | 19 698 496 210 258 1007 85 117 233 469 425 92 420 1022 128 805 37 946 780 475 86 482 715 466 218 467 405 1519 685 679 364 Wheels 320 | . . . . . . . . . . . . . 292 . . . . . . . . . 28 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 105 105 105 105 105 105 105 105 50 113 100 100 100 110 122 122 120 120 110 120 50 110 110 117 120 116 Average Speed 125 | 120 120 120 120 120 131 105 105 105 118 171 105 109 119 113 108 100 106 156 169 122 122 120 121 120 90 110 123 127 184 119 Slowest Speed 350 | 120 120 120 120 120 190 105 105 105 180 270 105 300 350 113 186 100 110 200 195 122 190 120 200 120 120 110 260 187 190 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 3 92 82 60 74 70 4 86 4 66 48 72 67 36 78 27 12 85 79 13 94 19 15 76 55 79 64 26 39 21 15 Regions Visited 30 Branch Regions 15 Pre-discovered Areas 10 | . . . . . . . . . 1 . 1 . . . . . 4 . . . . . 1 1 2 . . . . . Known Exits Taken 18 | . 1 . . 1 1 . . 1 1 1 1 1 . . 1 1 1 . . . 1 1 1 1 . . 1 1 1 . Unknown Exits Taken 6 | 1 . 1 1 . . . . . . . . . . . . . . 1 . . . . . . 1 1 . . . . Scrap Searched 15 | . . 1 . 1 . . . . 2 1 . 5 . . . . 3 1 . . . . . . . 1 . . . . Spaces Dug 42 | . . . . . 1 . . . 3 4 . . 7 1 14 . . . . . . 1 . . . . 8 . . 3 Terrain Destroyed 519 | . . 4 . 9 110 . . . 31 39 . . 12 1 58 . . 101 3 . . 57 17 . . . 32 . 5 40 Melee 26 | . . . . . 1 . . . 2 4 . . 7 1 9 . . . . . . 1 . . . . 1 . . . Projectile 67 | . . . . . 3 . . . 1 . . . . . 9 . . 3 3 . . . . . . . 31 . 5 12 AOE 426 | . . 4 . 9 106 . . . 28 35 . . 5 . 40 . . 98 . . . 56 17 . . . . . . 28 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Res Arm Res Acc Total 19094 | 31 821 510 209 302 1330 90 123 260 597 758 96 456 2062 138 1111 49 965 915 559 86 627 816 620 219 759 424 1989 974 762 436 Wait 1858 | . 37 6 . 12 165 . . 19 108 286 . 5 367 8 183 . 2 72 15 . 43 48 47 . 2 14 223 188 4 4 Move 15519 | 18 697 495 209 257 1006 85 116 232 468 424 91 421 1506 127 804 36 943 779 475 85 481 714 502 217 683 404 1518 685 678 363 Hop 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Pick Up 197 | 2 11 2 . 1 18 1 . 1 1 2 1 2 26 1 12 . 3 9 15 . 16 9 4 1 8 . 11 1 24 15 Fast Attach 185 | . 5 . . 1 18 1 . 2 . 5 1 7 21 . 5 1 7 1 6 . 11 7 1 . 20 2 43 11 5 4 Attach 108 | 1 2 . . . 5 1 . 1 . 3 1 1 8 1 7 2 . 10 7 . 14 3 10 1 7 . . . 9 14 Detach 16 | . . . . . . . . . . 1 . 1 . . 2 2 . . 1 . . . 2 . 4 . . . 1 2 Swap 155 | . 4 2 . 5 18 1 1 2 7 7 . 1 28 . 13 1 2 5 4 1 6 10 2 . 2 . 11 9 9 4 Drop 245 | . 16 2 . 3 32 1 . 1 1 6 2 5 38 . 6 1 7 . 18 . 12 12 . . 14 2 40 17 5 4 Fire 629 | 10 48 3 . 22 66 . 6 2 10 20 . 13 59 . 46 4 . 22 18 . 40 12 31 . 8 2 135 16 16 20 Melee 79 | . . . . . 1 . . . 2 4 . . 9 1 30 2 . 17 . . . 1 6 . . . 3 1 . 2 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 41 | . 1 . . 1 1 . . . . . . . . . 3 . . . . . 4 . 15 . . . 5 5 2 4 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . Rewire 51 | . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . 31 9 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / [*Exi]) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Armory -2/Research -1/Access (discovered 2 exits: [*Sur] / Com) To Epsilon Eridani History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 56 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 12) 318 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 8) 600 | -10/Materials | Discovered new exit (range 16) 776 | -10/Materials | Discovered new exit (range 8) 780 | -10/Materials | Identified exit to Mines 927 | -10/Materials | Core integrity fell below 50% 961 | -10/Materials | Central database locked down 1108 | -10/Materials | Entered Mines 1160 | -10/Mines | Met a Derelict bent on vengeance 1333 | -10/Mines | Discovered new exit (range 7) 1571 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1581 | -10/Mines | Learned 4 Materials zone layouts 1617 | -10/Mines | Discovered new exit (range 8) 1619 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1715 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1715 | -10/Mines | Discovered new exit (range 5) 1721 | -10/Mines | Entered Exiles 1721 | -10/Exiles | Found Exiles lab abandoned 1959 | -10/Exiles | Discovered new exit (range 14) 1972 | -10/Exiles | Entered Mines 1996 | -9/Mines | Identified exit to Materials 2328 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2331 | -9/Mines | Found Prototype Device 2331 | -9/Mines | Identified Exp. Sensor Array 2369 | -9/Mines | Entered Materials 2369 | -8/Materials | Evolved 4 slots: Utility x4 2370 | -8/Materials | Identified exit to Factory 2699 | -8/Materials | Build established: Scavenger-Mutant 3135 | -8/Materials | Destroyed 8 combat bots 3534 | -8/Materials | Discovered exit to Factory (range 18) 3804 | -8/Materials | Build established: Mutant 3821 | -8/Materials | Repaired Cooling System 3906 | -8/Materials | Repaired VSS Leg 4142 | -8/Materials | Entered Factory 4142 | -7/Factory | Evolved 2 slots: Utility x2 4236 | -7/Factory | Sucked down chute 4236 | -7/Factory | Entered Waste 4237 | -7/Waste | Met a frightened Derelict 4251 | -7/Waste | EMP discharged 4251 | -7/Waste | System corruption reached 10% 4258 | -7/Waste | Spotted C-40 Crusher 4273 | -7/Waste | Spotted C-40 Crusher 4276 | -7/Waste | Spotted C-40 Crusher 4300 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4304 | -7/Waste | Spotted C-40 Crusher 4313 | -7/Waste | Spotted C-40 Crusher 4315 | -7/Waste | Spotted C-40 Crusher 4350 | -7/Waste | Discovered new exit (range 10) 4351 | -7/Waste | EMP discharged 4359 | -7/Waste | Identified exit to Factory 4372 | -7/Waste | Entered Factory 4427 | -7/Factory | Discovered new exit (range 6) 4432 | -7/Factory | Identified exit to Lower Caves 4650 | -7/Factory | Entered Lower Caves 4664 | -7/Lower Caves | Spotted B-75 Beast 4702 | -7/Lower Caves | Build established: Skirmisher 4746 | -7/Lower Caves | Encountered a Warlord checkpoint 4790 | -7/Lower Caves | Learned location of Zion (-6) 5310 | -7/Lower Caves | Discovered new exit (range 14) 5357 | -7/Lower Caves | Identified exit to Lower Caves 5359 | -7/Lower Caves | Entered another Lower Caves area 5478 | -7/Lower Caves | Discovered new exit (range 11) 5496 | -7/Lower Caves | Identified exit to Factory 5707 | -7/Lower Caves | Spotted B-75 Beast 5890 | -7/Lower Caves | Learned Factory interactive machine intel 6036 | -7/Lower Caves | Build established: Assassin 6427 | -7/Lower Caves | Lost 3 parts (2u1w) 6465 | -7/Lower Caves | Discovered new exit (range 6) 6469 | -7/Lower Caves | Identified exit to Data Miner 6471 | -7/Lower Caves | Entered Data Miner 6472 | -7/Data Miner | Discovered new exit (range 6) 6488 | -7/Data Miner | Met Data Miner 6510 | -7/Data Miner | Learned location of Section 7 (-3) 6510 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6528 | -7/Data Miner | Received God Mode back door access code from Data Miner 6568 | -7/Data Miner | Identified exit to Proximity Caves 6572 | -7/Data Miner | Entered Proximity Caves 6630 | -6/Proximity Caves | Escorted by Enhanced Grunt 6657 | -6/Proximity Caves | Spotted B-75 Beast 6684 | -6/Proximity Caves | Destroyed B-75 Beast 6714 | -6/Proximity Caves | Build established: Mutant 6770 | -6/Proximity Caves | Learned Factory garrison access intel 6909 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7084 | -6/Proximity Caves | Learned 8 Factory zone layouts 7086 | -6/Proximity Caves | Discovered exit to Factory (range 8) 7097 | -6/Proximity Caves | Entered Factory 7097 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7099 | -6/Factory | Loaded intel: 52 interactive machine locations 7100 | -6/Factory | Loaded intel: 4 garrison access locations 7125 | -6/Factory | Lost 4 parts (1p2n1w) 7636 | -6/Factory | Spotted B-75 Beast 7932 | -6/Factory | Build established: Scavenger-Skirmisher 8433 | -6/Factory | Fabricated Titanium Leg? 8730 | -6/Factory | Build established: Skirmisher 8909 | -6/Factory | Fabricated Exp. Targeting Computer? 9602 | -6/Factory | Sucked down chute 9602 | -6/Factory | Entered Waste 9603 | -6/Waste | Met a frightened Derelict 9640 | -6/Waste | Spotted C-40 Crusher 9641 | -6/Waste | Spotted C-40 Crusher 9641 | -6/Waste | Spotted C-40 Crusher 9648 | -6/Waste | Spotted C-40 Crusher 9658 | -6/Waste | Spotted C-40 Crusher 9664 | -6/Waste | Spotted C-40 Crusher 9742 | -6/Waste | Discovered new exit (range 11) 9752 | -6/Waste | Identified exit to Factory 9759 | -6/Waste | Entered Factory 9855 | -6/Factory | Build established: Assassin 10440 | -6/Factory | Repaired Imp. Heavy Armor Plating 10518 | -6/Factory | Build established: Skirmisher 10850 | -6/Factory | Garrison activated, responded to threat 10858 | -6/Factory | Build established: Mutant 10941 | -6/Factory | Lost 3 parts (1n1u1w) 10957 | -6/Factory | Identified exit to Lower Caves 10989 | -6/Factory | Incoming investigation squad redirected 10997 | -6/Factory | Fabricated Titanium Leg (x2) 11002 | -6/Factory | Incoming investigation squad redirected 11076 | -6/Factory | Entered Lower Caves 11128 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 11132 | -6/Lower Caves | Identified exit to Zion 11133 | -6/Lower Caves | Entered Zion 11195 | -6/Zion | System corruption cleaned by Quarantine Array 11345 | -6/Zion | Discovered new exit (range 13) 11396 | -6/Zion | Build established: Scavenger-Mutant 11432 | -6/Zion | Learned location of Quarantine (-3) 11449 | -6/Zion | Found CR-A16's Pointy Stick 11808 | -6/Zion | Learned Factory emergency access door positions 11814 | -6/Zion | Build established: Scavenger-Assassin 11826 | -6/Zion | Learned location of Warlord (-4) 12138 | -6/Zion | Found Relay Coupler [Programmer] 12163 | -6/Zion | Identified exit to Proximity Caves 12164 | -6/Zion | Entered Proximity Caves 12166 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12172 | -5/Proximity Caves | Core integrity fell below 50% 12413 | -5/Proximity Caves | Lost 7 parts (2p2n2u1w) 12624 | -5/Proximity Caves | Build established: Mutant 12993 | -5/Proximity Caves | Spotted B-75 Beast 13024 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 13028 | -5/Proximity Caves | Core integrity fell below 20% 13028 | -5/Proximity Caves | Destroyed B-75 Beast 13058 | -5/Proximity Caves | Lost 4 parts (1p1n2u) 13536 | -5/Proximity Caves | Discovered new exit (range 3) 13590 | -5/Proximity Caves | Entered Factory 13590 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13705 | -5/Factory | Build established: Scavenger-Mutant 14450 | -5/Factory | Garrison activated, responded to threat 14509 | -5/Factory | Sucked down chute 14509 | -5/Factory | Entered Waste 14520 | -5/Waste | Spotted C-40 Crusher 14524 | -5/Waste | EMP discharged 14524 | -5/Waste | System corruption reached 10% 14534 | -5/Waste | Spotted C-40 Crusher 14566 | -5/Waste | Spotted C-40 Crusher 14566 | -5/Waste | Spotted C-40 Crusher 14587 | -5/Waste | Spotted C-40 Crusher 14588 | -5/Waste | Spotted C-40 Crusher 14601 | -5/Waste | Discovered new exit (range 11) 14616 | -5/Waste | Entered Factory 14985 | -5/Factory | Build established: Scavenger-Skirmisher 15188 | -5/Factory | Discovered new exit (range 4) 15252 | -5/Factory | Lost 4 parts (2n1u1w) 15310 | -5/Factory | Identified exit to Factory 15410 | -5/Factory | Lost 3 parts (1p1u1w) 15445 | -5/Factory | Entered another Factory area 15445 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 15446 | -4/Factory | Identified exit to Extension 15483 | -4/Factory | Repaired Flexi-carbon Leg 15498 | -4/Factory | Repaired Med. Storage Unit 15519 | -4/Factory | Build established: Scavenger-Mutant 16232 | -4/Factory | Identified exit to Upper Caves 16435 | -4/Factory | Entered Upper Caves 16567 | -4/Upper Caves | Lost 3 parts (2p1u) 16798 | -4/Upper Caves | Core integrity fell below 50% 16822 | -4/Upper Caves | Lost 13 parts (1p4n2u6w) 16832 | -4/Upper Caves | Learned Research trap positions 16832 | -4/Upper Caves | Learned Armory stockpile data 16832 | -4/Upper Caves | Learned Extension security intel 16846 | -4/Upper Caves | Build established: Mutant 16992 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 17007 | -4/Upper Caves | Encountered a Warlord checkpoint 17222 | -4/Upper Caves | Discovered new exit (range 12) 17236 | -4/Upper Caves | Identified exit to Upper Caves 17237 | -4/Upper Caves | Entered another Upper Caves area 17481 | -4/Upper Caves | Discovered new exit (range 9) 17499 | -4/Upper Caves | Identified exit to Warlord 17500 | -4/Upper Caves | Entered Warlord 17546 | -4/Warlord | System corruption cleaned by Quarantine Array 17648 | -4/Warlord | Learned location of Testing (-2) 17648 | -4/Warlord | Learned location of Command (-1) 17648 | -4/Warlord | Learned Quarantine emergency access door positions 17648 | -4/Warlord | Learned Research stockpile data 17648 | -4/Warlord | Learned 4 Armory zone layouts 17649 | -4/Warlord | Learned Armory fabricator intel 17649 | -4/Warlord | Learned Research recycling unit intel 17649 | -4/Warlord | Learned Research scanalyzer intel 17649 | -4/Warlord | Learned Research garrison access intel 17723 | -4/Warlord | Met Warlord 17727 | -4/Warlord | Opened Warlord's prototype stash 17732 | -4/Warlord | Warlord's base attacked by MAIN.C 17739 | -4/Warlord | Found Prototype Reactor 17739 | -4/Warlord | Identified Vortex Chain Reactor 17748 | -4/Warlord | Found Prototype Processor 17748 | -4/Warlord | Identified Exp. Core Analyzer 17751 | -4/Warlord | Found Prototype Device 17751 | -4/Warlord | Identified Exp. Focal Shield 17756 | -4/Warlord | Found Prototype Device 17756 | -4/Warlord | Identified Exp. Phase Shifter 17769 | -4/Warlord | Found Prototype Hackware 18039 | -4/Warlord | Found Prototype Device 18039 | -4/Warlord | Identified Wardrone Bay 18070 | -4/Warlord | Identified System Mapper 18082 | -4/Warlord | Warlord forces counterattacked 18091 | -4/Warlord | Build established: Generator-Mutant 18108 | -4/Warlord | Spotted Striker 18109 | -4/Warlord | Spotted Executioner 18114 | -4/Warlord | Allies destroyed Striker 18151 | -4/Warlord | Spotted Executioner 18156 | -4/Warlord | Spotted Executioner 18159 | -4/Warlord | P-70 Sage assimilated allied Q8-JGW(M) 18162 | -4/Warlord | P-70 Sage assimilated allied AH-V7X(g) 18176 | -4/Warlord | P-70 Sage assimilated allied HE-U0Y(g) 18203 | -4/Warlord | Discovered new exit (range 9) 18212 | -4/Warlord | Entered Proximity Caves 18645 | -3/Proximity Caves | Discovered new exit (range 6) 18681 | -3/Proximity Caves | Entered Research 18681 | -3/Research | Evolved 2 slots: Utility x2 18682 | -3/Research | Loaded intel: 93 trap records 18684 | -3/Research | Loaded intel: 4 recycling unit locations 18685 | -3/Research | Loaded intel: 6 scanalyzer locations 18686 | -3/Research | Loaded intel: 4 garrison access locations 18935 | -3/Research | Incoming investigation squad redirected 19512 | -3/Research | System corruption reached 10% 19810 | -3/Research | Incoming investigation squad redirected 19851 | -3/Research | Fabricated M-28 Smith (x1) 19936 | -3/Research | Found Fusion Bomb Launcher 20305 | -3/Research | Lost 5 parts (1n3u1w) 20578 | -3/Research | Build established: Mutant 21197 | -3/Research | Discovered new exit (range 7) 21225 | -3/Research | Identified exit to Armory 21281 | -3/Research | Entered Armory 21284 | -3/Armory | Loaded intel: 5 fabricator locations 21356 | -3/Armory | Build established: Scavenger-Mutant 21519 | -3/Armory | Fabricated A-27 Freighter? 21740 | -3/Armory | Fabricated Hyp. Railgun? 21822 | -3/Armory | Found Prototype Launcher 21822 | -3/Armory | Identified Com. Tesla Bomb Launcher 22080 | -3/Armory | First assault squad dispatched 22096 | -3/Armory | Incoming assault squad redirected 22105 | -3/Armory | Incoming assault squad redirected 22424 | -3/Armory | Build established: Generator-Mutant 22448 | -3/Armory | Discovered new exit (range 13) 22471 | -3/Armory | Identified exit to Research 22472 | -3/Armory | Entered Research 22472 | -2/Research | Warlord forces began assault on 0b10 22472 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 22582 | -2/Research | Research machine network offline 22589 | -2/Research | Discovered new exit (range 16) 22622 | -2/Research | Identified exit to Access 22772 | -2/Research | Build established: Generator-Gunner 22927 | -2/Research | Borebot progress halted 22980 | -2/Research | Borebot progress halted 22981 | -2/Research | Spotted Executioner 22985 | -2/Research | Destroyed Executioner 23006 | -2/Research | Found Prototype Device 23007 | -2/Research | Identified Adv. Kinecellerator 23113 | -2/Research | Found Exp. Core Analyzer 23130 | -2/Research | Found Prototype Launcher 23131 | -2/Research | Identified Hellfire Missile Launcher 23151 | -2/Research | Borebot progress halted 23248 | -2/Research | Warlord destroyed during the assault 23293 | -2/Research | Found Hellfire Missile Launcher 23297 | -2/Research | Found Hellfire Missile Launcher 23466 | -2/Research | Found Exp. Targeting Computer 23696 | -2/Research | Build established: Scavenger-Gunner 23849 | -2/Research | Entered Access 23849 | -1/Access | Evolved 2 slots: Propulsion x2 23850 | -1/Access | Identified exit to Command 24236 | -1/Access | Lost 3 parts (1p1u1w) 24267 | -1/Access | Spotted B-99 Colossus 24279 | -1/Access | Spotted B-99 Colossus 24292 | -1/Access | Destroyed B-99 Colossus 24305 | -1/Access | Destroyed B-99 Colossus 24310 | -1/Access | Found Prototype Ballistic Gun 24311 | -1/Access | Identified Multirail 24333 | -1/Access | Lost 11 parts (3p1n4u3w) 24346 | -1/Access | Found Hvy. Insulated Plating 24359 | -1/Access | Discovered new exit (range 11) 24401 | *** | Escaped! Last Messages --------------- 24333_ Acquired Rnf. Quantum Reactor. 24333_ U-05 Engineer lays Concrete. 24338_ Acquired Rnf. Quantum Reactor. 24338_ U-05 Engineer lays Concrete. 24341_ Acquired Lyr. Heavy Armor Plating. 24341_ U-05 Engineer lays Concrete. 24346_ Acquired Hvy. Insulated Plating. 24346_ U-05 Engineer lays Concrete. 24347_ Acquired 112 matter. 24348_ U-05 Engineer lays Concrete. 24350_ Acquired Adv. Coolant Injector. 24352_ U-05 Engineer lays Concrete. 24359_ Main Access Shell breached. 24359_ EXIT=FOUND 24361_ U-05 Engineer lays Concrete. 24368_ Dropped Adv. Heat Sink. 24368_ Acquired Adv. Force Field. 24374_ Acquired Unknown Protection. 24377_ Acquired Imp. Core Shielding. [Achievement: Superachiever] Map ----- +----------------------------------------------------+ | ?????????##%#??############+### #?? | | ????????# # #??# # #?? | | ???????# ##%#??# # ] #? !! | | ????#######%#??# # #? ! | | ????# ! %#??# # # | | ????# #####[#### # # | | ????# ### #[#=## # ! + | | ????# # [#%#*# ##################+### # * | | ????# #####/# ###???????????????????# # | | ??###=##%[%[ ! #???????????????????# #? | | ??# [%+ % #???????????????????# #? | | ??# [ # #???????????????????# #?? | | ??# # ##???????????????????# #??####### | | ??# / #???????????????????# #????????? | | ??# %# ##???????????????????# #????????? | | ??# # #????????????????????# #????????? | | ### # #????????????????????# #????????? | | # #????????????????????# #????????? | | ##########????????????????????# #????????? | | #?????????????????????????????# #????????? | | !%= #?#########??#####?????"####### #????????? | | ### | %### !! !"??" ??????" #????????? | | ?## % # # % "??" ???????" #????????? | | ?## % %### = "??" """"""??" #????????? | | ?## % * """" "??" #????????? | | ??# % = " "@ "??" #????????? | | ??# u uu =u u "" "??" #????????? | | ??# = "??" #????????? | | ?#####+### """""??" #????????? | | ?# # " """" """ #????????? | | ?# %#%%% """" """"T""" #????????? | | ?#"" #########??##########"####### #????????? | | ?#"" #???????????????????????????# #????????? | | ?#"" #???????????????????????????# #????????? | | ?#S #???????????????????????????# #????????? | | ?#"" #???????????????????????????# #????????? | | ?#"" #???????????????????????????# #????????? | | ?#"" #???????????????????????????# #????????? | | ?# #??????????????????########## #????????? | | ?# #??????????????????# # #????????? | | ?# #??????????????????# # #????????? | | ?# #??????????????????# # #????????? | | ?# ???????????????????# # #????????? | | ?# ???????????????????# ![ + +????????? | | ?# ???????????????????# ![ # #????????? | | ?#! ???????????????????# ![ + #????????? | | ?########??????????????? !/ # #????????? | | ??????????????????? " # # #????????? | | ??????????????????# """ ??########## #????????? | | ??????????????????# """?????###?????# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Coolant Potential 120 Energy Generation 73 Energy Capacity 915 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 3 Power Amplification 40 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 30 Resistance: EX 25 Resistance: EM 30 Phase Shifting 20 Evasion (%) 75 Targeting Accuracy 24 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 1 Kinecelleration 50 Offensive Hacking 20 Defensive Hacking 28 Authchip Count 1 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Titanium Leg | -8/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Imp. Remote Shield | -7/Data Miner | Free Imp. Antigrav System | -7/Data Miner | Free Robot Schematics ------------------ H-55 Commando | -8/Materials | Hacked B-48 Gladiator | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free Fabricated ------------ Titanium Leg | x2 | -6/Factory | Authchip Exp. Targeting Computer | x1 | -6/Factory Titanium Leg | x2 | -6/Factory M-28 Smith | x1 | -3/Research A-27 Freighter | x1 | -3/Armory | Preloaded Hyp. Railgun | x2 | -3/Armory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Below Superachiever Challenges ------------ None Game ------ Seed FlyingArchitectAutocannon Manual? 0 Play Time 02:59:55 Cumulative 285.2 hours Start 2022.05.08 @ 14:53:37 End 2022.05.09 @ 01:41:55 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 209 Rogue 181 Adventurer 10 Explorer 18 Win Type 0 Total 35 Types 16/1/3/9/1/0/1/1/3 Lore% 76 Gallery% 85 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3cd0e4b5-66a0-43af-a4ff-387e102978b0