Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.01 @ 17:10:03

Player: tartine

Result: Destroyed by X-57 Shotgunner with High-powered Shotgun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (33)      165
Value Destroyed (982)      982
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2967

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
           Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Nuclear Core
           Aluminum Leg
  Improved Sensor Array
           Grenade Launcher
           Grenade Launcher

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
>           --- PROPULSION -------
            Aluminum Leg
            Aluminum Leg
   Improved Aluminum Leg
            Carbon-fiber Leg
>           --- UTILITY ----------
            Cooling System
            Cooling System
      Small Storage Unit
            Signal Interpreter
>           --- WEAPON -----------
  Precision Beam Rifle
            Assault Cannon
>           --- INVENTORY --------
      Light Nuclear Core
            Aluminum Leg
            Aluminum Leg
            Structural Scanner
   Improved Sensor Array
            Assault Cannon
            Grenade Launcher
            Grenade Launcher
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     Precision Beam Rifle
  Energy Gun               Precision Beam Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  2    | .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             35   | 6   7   8   2   12  
  Power                    5    | 1   2   .   .   2   
    Engine                 4    | 1   2   .   .   1   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | 2   2   .   1   5   
    Treads                 .    | .   .   .   .   .   
    Leg                    10   | 2   2   .   1   5   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  13   | 1   3   4   1   4   
    Device                 8    | .   3   1   1   3   
    Storage                1    | 1   .   .   .   .   
    Processor              1    | .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   .   2   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   7    | 2   .   4   .   1   
    Energy Gun             5    | 2   .   3   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | .   .   1   .   .   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 20   | .   2   1   .   17  
  Power                    3    | .   1   .   .   2   
  Propulsion               8    | .   1   .   .   7   
  Utility                  5    | .   .   .   .   5   
  Weapon                   4    | .   .   1   .   3   
  Highest Loss Streak      10   | .   2   1   .   10  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   91  97  100 91  
  Engine                   9    | .   13  11  11  3   
  Core                     1    | .   .   .   .   4   
  Leg                      25   | .   27  22  22  31  
  Device                   15   | .   7   11  20  16  
  Storage                  10   | .   14  11  11  8   
  Processor                8    | .   .   11  11  9   
  Protection               2    | .   .   9   1   .   
  Energy Gun               19   | .   28  15  22  12  
  Ballistic Cannon         1    | .   .   .   .   4   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             22   | 12  15  22  22  22  
  Greatest Support         48   | 20  20  20  23  48  
  Greatest Overweight (x)  1    | 1   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   7   
  Most Carried             8    | 2   8   8   8   8   
  Average Carried          6    | .   4   6   7   7   
  Final Capacity           8    | 8   8   8   8   5   
  Final Carried            8    | 2   8   8   8   5   

 Class Distribution 
--------------------
 82% | Scavenger-Mutant
 17% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           577  | 212 113 79  70  103 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1204 | .   459 260 95  390 
  Parts                    61   | .   23  11  14  13  
Haulers Intercepted        1    | .   .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  22   | .   9   5   .   8   
  Guns                     17   | .   6   5   .   6   
  Cannons                  1    | .   .   .   .   1   
Classes Destroyed          7    | .   3   1   2   1   
  Worker                   3    | .   2   .   1   .   
  Builder                  1    | .   .   .   1   .   
  Tunneler                 4    | .   .   .   4   .   
  Hauler                   1    | .   .   1   .   .   
  Watcher                  2    | .   2   .   .   .   
  Grunt                    21   | .   9   5   .   7   
  Sentry                   1    | .   .   .   .   1   
Best Kill Streak           7    | .   7   4   2   3   
  Combat Bots Only         6    | .   6   3   .   3   
Max Kills in Single Turn   2    | .   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        219  | .    33   29   .    157  
  Missed                   52   | .    9    7    .    36   
Damage Taken               2727 | .    311  390  .    2026 
  Core                     739  | .    17   167  .    555  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         83   | 100  93   .    58   .    
Volleys Fired              98   | .    37   23   8    30   
  Largest                  2    | .    2    2    2    2    
  Hottest                  122  | .    100  100  122  122  
Shots Fired                192  | .    74   45   16   57   
  Gun                      186  | .    74   45   16   51   
  Cannon                   6    | .    .    .    .    6    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  24   | .    .    18   .    6    
  Thermal                  168  | .    74   27   16   51   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         19   | .    11   11   8    19   
  Robot Miss Streak        5    | .    5    2    1    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           137  | .    53   34   9    41   
  Core Hits                56   | .    21   12   6    17   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         15   | .    8    1    1    5    
    Burn                   15   | .    8    1    1    5    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2017 | .    667  431  204  715  
  Guns                     1967 | .    667  431  204  665  
  Cannons                  50   | .    .    .    .    50   
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  232  | .    .    182  .    50   
  Thermal                  1785 | .    667  249  204  665  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  2    | .    .    .    .    2    
    Message Errors         1    | .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            5    | .    .    .    .    5    
  Projectiles              5    | .    .    .    .    5    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        297  | .    297  43   27   219  
  Average Temperature      85   | .    123  25   11   57   
  Received Heat Transfer   846  | .    189  162  .    495  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              4    | .    3    .    .    1    
  Combat Hostiles          4    | .    3    .    .    1    
  Parts Melted             16   | .    7    2    2    5    
  Heat Transferred         5698 | .    2553 814  518  1813 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             270  | .   270 220 110 230 
  Initial                  113  | .   .   113 85  1   
  Average                  106  | .   107 170 76  116 
Maximum Alert Level        1    | .   1   1   .   1   
  Low Security (%)         85   | 100 71  58  100 91  
  Level 1                  14   | .   28  41  .   8   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   2   .   .   4   
  Investigation            3    | .   1   .   .   2   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           2    | .   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              42   | .   20  5   .   17  
  Peak Tracking Total      7    | .   7   3   .   6   
  Tactical Retreats        3    | .   1   .   .   2   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            2    | .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          2    | .   .   .   .   2   
  Max in Single Turn       2    | .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          1    | .   .   .   .   1   
  Terminals                1    | .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                3    | .   .   .   .   3   
  Successful               .    | .   .   .   .   .   
  Failed                   3    | .   .   .   .   3   
    Catastrophic           2    | .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                3    | .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   1   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          1    | .   .   .   .   1   
    Corruption             1    | .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Mat 
Turns Passed               1520 | 47  274 253 511 435 
Spaces Moved               885  | 32  122 112 382 237 
  Core                     4    | 4   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     881  | 28  122 112 382 237 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 
  Average Speed            124  | 115 120 136 126 120 
  Slowest Speed            190  | 120 120 190 190 190 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       31   | 3   27  15  93  21  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        2    | .   .   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   
Scrap Searched             3    | .   .   .   3   .   
Spaces Dug                 2    | .   .   .   .   2   
Terrain Destroyed          2    | .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   
  Projectile               2    | .   .   .   .   2   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      1103 | 39  174 167 396 327 
  Wait                     56   | .   1   18  .   37  
  Move                     881  | 31  121 111 381 237 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  19   | 2   6   3   1   7   
  Fast Attach              17   | 6   1   3   1   6   
  Attach                   10   | .   2   4   .   4   
  Detach                   1    | .   .   .   1   .   
  Swap                     8    | .   4   1   1   2   
  Drop                     13   | .   2   4   3   4   
  Fire                     98   | .   37  23  8   30  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   48 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Discovered new exit (range 4)
  322 | -10/Materials | Entered another Materials area
  322 | -9/Materials  | Evolved 2 slots: Utility x2
  546 | -9/Materials  | Discovered new exit (range 16)
  557 | -9/Materials  | Build established: Scavenger-Mutant
  573 | -9/Materials  | Identified exit to Mines
  575 | -9/Materials  | Entered Mines
  660 | -9/Mines      | Discovered new exit (range 12)
  668 | -9/Mines      | Identified exit to Materials
  827 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  938 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1086 | -9/Mines      | Entered Materials
 1086 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1328 | -8/Materials  | Lost 7 parts (1p3n2u1w)
 1509 | -8/Materials  | Core integrity fell below 50%
 1518 | -8/Materials  | Core integrity fell below 20%
 1521 | -8/Materials  | Destroyed by X-57 Shotgunner with High-powered Shotgun

 Last Messages 
---------------
01477_ System corrupted: Cooling System
  rejected.
01477_ Acquired Cooling System.
01482_ W-25 Informer sends out distress signal.
01486_ Acquired 4 matter.
01499_ Lgt. Nuclear Core destroyed.
01499_ Aluminum Leg destroyed. <x2>
01499_ Knocked back.
01501_ Assault Cannon destroyed.
01501_ Knocked back.
01503_ Imp. Aluminum Leg destroyed.
01505_ Prc. Beam Rifle destroyed.
01505_ Carbon-fiber Leg destroyed.
01508_ Penetrated by Slug.
01509_ Cooling System destroyed.
01511_ Purification Channel disabled.
01514_ Cooling System destroyed.
01517_ Sml. Storage Unit destroyed.
01517_ Knocked back.
01519_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TargetingEfficiencySaw
  Manual?         0
Play Time         00:12:29
  Cumulative      35.5 hours
  Start           2024.05.01 @ 16:58:46
  End             2024.05.01 @ 17:10:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          48
  Rogue           48
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          39
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8231e1fa-c778-47b5-a896-de925a6753a8