Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.14 @ 17:13:01 Player: Khunlaan Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (136) 680 Value Destroyed (3666) 3666 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8666 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 44/300 Energy 99/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- Katana > --- INVENTORY (5) ---- Seismic Detector Advanced Targeting Computer Cooled Pulse Rifle Proton Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Salvage Targeting Computer Advanced Targeting Computer Hardened Light Armor Plating Improved Hardlight Generator > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Light Nuclear Core Armored Huge Wheel Armored Huge Wheel Improved Heat Sink Disposable Heat Sink Seismic Detector Advanced Targeting Computer Advanced ECM Suite Improved Weapon Shielding Hardened Heavy Armor Plating EM Shield Hacking Suite Cooled Pulse Rifle Proton Cannon Heavy Missile Launcher Heavy Missile Launcher Katana [Rating: 63] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 . . . 2 2 . . 2 Power 1 | . . . . . . . . . . . 1 Propulsion 2 | . . . . . . . . 2 . . . Utility 4 | . . . 1 . . . 2 . . . 1 Weapon 1 | . . . 1 . . . . . . . . Parts Attached 87 | 7 4 5 15 . . 9 19 12 5 . 11 Power 9 | 1 . . 2 . . . 2 1 1 . 2 Engine 8 | 1 . . 2 . . . 2 1 1 . 1 Core 1 | . . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 25 | 2 2 3 2 . . 7 4 1 2 . 2 Treads 2 | . . . . . . . 2 . . . . Leg 2 | 2 . . . . . . . . . . . Wheel 21 | . 2 3 2 . . 7 2 1 2 . 2 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 29 | 2 1 1 5 . . . 6 8 1 . 5 Device 15 | 1 . 1 4 . . . 3 2 . . 4 Storage 3 | 1 1 . . . . . 1 . . . . Processor 3 | . . . 1 . . . . 2 . . . Hackware 1 | . . . . . . . . 1 . . . Protection 7 | . . . . . . . 2 3 1 . 1 Artifact . | . . . . . . . . . . . . Weapon 24 | 2 1 1 6 . . 2 7 2 1 . 2 Energy Gun 12 | 1 1 1 5 . . . 3 1 . . . Energy Cannon 4 | . . . . . . . 4 . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 4 | . . . . . . 2 . . . . 2 Special Weapon 2 | . . . 1 . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 18 | . . 4 1 1 . 2 . 3 . . 7 Power 5 | . . . . . . 1 . 1 . . 3 Propulsion 5 | . . 2 . 1 . . . . . . 2 Utility 5 | . . 1 . . . . . 2 . . 2 Weapon 3 | . . 1 1 . . 1 . . . . . Highest Loss Streak 5 | . . 2 1 1 . 2 . 1 . . 5 To Critical Strikes . | . . . . . . . . . . . . Average Backups 14 | 2 8 13 14 14 14 14 14 16 17 18 16 Power . | . . . 1 1 1 . 1 1 1 1 . Propulsion 3 | 2 2 4 5 4 4 5 4 2 2 2 1 Utility 4 | . 2 5 3 2 2 2 3 5 7 8 8 Weapon 5 | . 2 3 5 7 7 6 5 7 7 7 5 Tool/Special . | . . . . . . . . . . . . Unused Backups 20 | 2 1 4 4 . . . 4 . . . 5 Power 2 | . . . 1 . . . 1 . . . . Propulsion 7 | 2 . 2 . . . . 3 . . . . Utility 10 | . 1 2 3 . . . . . . . 4 Weapon 1 | . . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 91 | . 98 98 98 98 100 99 97 83 76 76 81 Engine 9 | . 14 14 11 11 11 10 9 7 7 7 9 Wheel 18 | . 14 27 22 20 22 22 15 15 15 15 12 Device 12 | . 14 14 16 11 11 11 17 13 . . 12 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 5 Processor 8 | . . . 4 11 11 11 9 7 15 15 12 Protection 3 | . . . . . . . 9 7 7 7 4 Energy Gun 21 | . 12 13 27 33 31 28 3 22 18 22 18 Energy Cannon 2 | . . . . . . . 22 . . . . Ballistic Gun 2 | . 14 14 3 . . . . . . . . Peak Build Rating 63 | 7 9 10 19 19 19 19 40 52 57 57 63 Average Rating 31 | 5 8 9 16 18 18 17 24 49 55 56 58 On Entrance 25 | . 7 9 8 19 19 19 18 40 51 55 57 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . Naked Turns 11 | . . . . . . . . . . . 11 Heaviest Build 88 | 15 31 32 38 37 37 39 72 72 82 82 88 Greatest Support 56 | 20 20 20 20 20 20 32 28 56 56 56 56 Greatest Overweight (x) 5 | 2 5 3 1 1 1 1 2 1 1 1 2 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 1 1 . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 20 20 20 20 20 Average Capacity 16 | 7 11 15 15 15 15 15 15 20 20 20 19 Most Carried 20 | 5 13 15 15 15 15 15 20 20 20 20 20 Average Carried 15 | 2 8 13 14 14 14 14 15 19 19 20 18 Final Capacity 20 | 8 15 15 15 15 15 15 20 20 20 20 5 Final Carried 20 | 3 13 15 15 14 14 15 20 20 20 20 4 Class Distribution -------------------- 51% | Gunner 17% | Mutant 16% | Scavenger-Gunner 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Matter Collected 2389 | 256 15 466 361 25 . 397 230 346 85 56 152 Remotely . | . . . . . . . . . . . . Salvage Created 5059 | 71 15 589 697 58 . 652 665 921 108 428 855 Parts 259 | 10 2 31 49 6 . 36 28 38 9 7 43 Haulers Intercepted 8 | . . . 4 . . . 2 . . . 2 Recyclers Shooed 2 | . . . . . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . 9 9 . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Combat Hostiles Destroyed 80 | . . 7 10 3 . 14 7 18 4 3 14 Melee 2 | . . . . . . . . . . . 2 Guns 49 | . . 6 8 3 . 6 . 14 4 3 5 Cannons 7 | . . . . . . . 7 . . . . AOE 16 | . . 1 1 . . 7 . . . . 7 Classes Destroyed 15 | 1 1 4 2 . . 3 . 3 . . 1 Worker 18 | . . 3 1 . . 8 . 2 . . 4 Builder 6 | . . . . . . 2 . . . . 4 Tunneler 8 | 4 . 1 . . . 3 . . . . . Hauler 8 | . . . 4 . . . 2 . . . 2 Recycler 6 | . . 3 . . . 1 2 . . . . Mechanic 1 | . . . . . . . . . . . 1 Operator 1 | . . . . . . . . 1 . . . Watcher 8 | . 1 . 3 . . . 1 1 . . 2 Swarmer 22 | . . 3 3 3 . 4 . 3 4 . 2 Grunt 32 | . . 4 2 . . 7 2 7 . 3 7 Duelist 2 | . . . . . . 2 . . . . . Sentry 12 | . . . 5 . . . 4 2 . . 1 Hunter 6 | . . . . . . 1 1 2 . . 2 Programmer 5 | . . . . . . . . 3 . . 2 Heavy 1 | . . . . . . . . 1 . . . Packrat 3 | . . . . . . . . . . 3 . Best Kill Streak 18 | 3 1 3 4 3 . 7 3 5 4 3 18 Combat Bots Only 9 | . . 3 4 3 . 3 2 3 4 3 9 Max Kills in Single Turn 4 | 1 1 1 1 1 . 4 1 2 2 1 3 Gunslinging 1 | . . . . . . . . 1 1 . . Exploded 2 | . . 1 1 . . 2 . . . . 2 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Hostile Shots Fired 758 | . . 57 37 12 . 36 27 121 50 18 400 Missed 277 | . . 13 12 1 . 10 12 41 24 2 162 Hits 481 | . . 44 25 11 . 26 15 80 26 16 238 Melee 3 | . . . . . . 3 . . . . . Projectile 478 | . . 44 25 11 . 23 15 80 26 16 238 Critical Strikes 9 | . . 1 . . . 1 . 2 . 1 4 Damage Taken 5218 | . . 458 346 88 . 472 196 1010 255 284 2109 Core 1393 | . . 110 79 7 . 142 43 89 29 36 858 Absorbed by Shields 1030 | . . 130 . . . . . . . . 900 Redirected to Shielding 192 | . . . . . . . 48 43 . . 101 Ignored by Resistances 17 | . . . . . . . . . . . 17 Core Remaining (%) 73 | 100 . 56 . . . 43 92 . . 78 . Volleys Fired 276 | 6 3 40 45 6 9 45 28 47 3 12 32 Largest 3 | 2 2 2 3 3 1 3 3 3 3 3 3 Hottest 180 | 70 65 65 168 168 100 168 180 60 60 60 98 Shots Fired 659 | 12 6 65 115 18 9 99 67 134 9 35 90 Gun 543 | 12 6 65 107 18 . 82 . 131 9 35 78 Cannon 61 | . . . . . . . 61 . . . . Launcher 29 | . . . . . . 17 . . . . 12 Special 26 | . . . 8 . 9 . 6 3 . . . Kinetic 60 | 6 3 40 11 . . . . . . . . Thermal 538 | 6 . . 100 18 9 82 67 134 9 35 78 Explosive 29 | . . . . . . 17 . . . . 12 Electromagnetic 32 | . 3 25 4 . . . . . . . . Robot Hit Streak 44 | 3 3 16 13 4 . 12 16 19 6 33 44 Robot Miss Streak 4 | 1 1 4 3 4 . 4 2 2 2 . 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 5 | . . . . . . 1 . 2 1 1 . Max Gunslinging Chain 1 | . . . . . . 1 . 1 1 1 . Shots Hit Robots 423 | 6 4 44 64 7 . 60 40 102 6 27 63 Core Hits 224 | 4 1 24 23 3 . 37 14 38 4 13 63 Critical Kills 1 | . . . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 23 | . . . 7 1 . 6 1 5 . . 3 Burn 22 | . . . 7 1 . 6 . 5 . . 3 Meltdown 1 | . . . . . . . 1 . . . . Melee Attacks 8 | . . . . . . . . . 2 2 4 Impact . | . . . . . . . . . . . . Slashing 8 | . . . . . . . . . 2 2 4 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11535 | 79 69 729 995 118 . 2190 941 2002 112 556 3744 Guns 6465 | 79 69 595 965 118 . 846 . 2002 112 556 1123 Cannons 941 | . . . . . . . 941 . . . . Explosions 4063 | . . 134 30 . . 1344 . . . . 2555 Melee 66 | . . . . . . . . . . . 66 Ramming . | . . . . . . . . . . . . Kinetic 471 | 53 14 302 102 . . . . . . . . Thermal 7286 | 26 . 134 846 118 . 846 941 2002 112 556 1705 Explosive 3317 | . . . . . . 1344 . . . . 1973 Electromagnetic 395 | . 55 293 47 . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 66 | . . . . . . . . . . . 66 Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . 3 3 3 3 Average Corruption 2 | . . . . . . . . 1 3 3 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 33 | . . . . . . . . 10 9 6 8 Message Errors 7 | . . . . . . . . 2 . 2 3 Matter Fused 8 | . . . . . . . . 2 3 1 2 Heat Flow Errors 3 | . . . . . . . . 1 1 1 . Energy Discharges 4 | . . . . . . . . 2 2 . . Parts Rejected 1 | . . . . . . . . . 1 . . Data Loss (minor) 5 | . . . . . . . . 2 . 1 2 Data Loss (major) 1 | . . . . . . . . . . . 1 Misfires 2 | . . . . . . . . 1 1 . . Alerts 1 | . . . . . . . . . 1 . . Weapon Failures 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 96 | . . . . . . 17 15 . . . 64 Projectiles 15 | . . . . . . . 15 . . . . Explosions 81 | . . . . . . 17 . . . . 64 Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 303 | . . 17 . . . 86 . . . . 200 Shots 9 | . . 1 . . . 4 . . . . 4 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 453 | 18 6 109 453 400 . 216 330 164 116 170 2 Average Temperature 80 | 9 3 27 103 208 . 68 97 49 37 75 1 Received Heat Transfer 1217 | . . 214 87 . . 117 9 222 12 162 394 Effects 6 | . . . 6 . . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . Interference 3 | . . . 3 . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 8 | . . . 1 . . 1 1 4 . . 1 Combat Hostiles 6 | . . . 1 . . 1 . 4 . . . Parts Melted 39 | . . . 8 1 . 3 1 13 . 1 12 Heat Transferred 14760 | 74 . 150 2359 333 . 2294 1517 4107 222 1073 2631 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . 2 1 . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Maximum Alert Level 1 | . . . . . . 1 . . . . 1 Low Security (%) 92 | 100 100 100 100 100 . 41 100 100 . . 91 Level 1 7 | . . . . . . 58 . . . . 8 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 353 | 10 7 82 182 133 . 304 136 105 . . 353 Initial 104 | . . . . 63 . . 104 30 . . . Average 60 | 1 . 31 41 109 . 175 88 48 . . 36 Influence Increases 2984 | 20 12 242 495 100 . 570 266 519 105 70 585 Destroy 0b10 Robot/C 1600 | . . 140 200 60 . 280 140 360 80 60 280 Destroy 0b10 Robot/NC 280 | 20 5 35 40 . . 70 25 20 . . 65 Destroy Leader 462 | . 2 30 84 10 . 60 56 112 10 10 88 Successful Hack 66 | . 5 . 7 . . . 18 24 . . 12 Disable Machine 60 | . . . 15 . . . 15 . . . 30 Destroy Structure 201 | . . 7 14 . . 70 12 3 . . 95 Partial Spotted 15 | . . . . 15 . . . . . . . Lose Combat Pursuer 300 | . . 30 135 15 . 90 . . 15 . 15 Influence Decreases 2631 | 20 12 242 331 151 113 302 466 499 193 70 232 Entered New Map 450 | . . . . 101 113 . 164 38 34 . . Time Decay 2009 | 20 12 210 321 40 . 282 302 431 159 70 162 Lost Part 172 | . . 32 10 10 . 20 . 30 . . 70 Squads Dispatched 17 | . 2 . 2 . . . . 9 . . 4 Investigation 4 | . 1 . . . . . . 3 . . . Extermination 4 | . . . . . . . . 3 . . 1 Reinforcement 8 | . 1 . 2 . . . . 3 . . 2 Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Distress Signals 6 | . . . 4 . . . . 2 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 127 | . 2 10 23 4 . 20 6 28 5 3 26 Peak Tracking Total 11 | . 1 4 5 4 . 6 2 3 4 3 11 Tactical Retreats 19 | . . 1 6 1 . 5 . 3 1 . 2 ECM-based Alert Blocks 4 | . . . . . . . . 3 . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Traps Triggered 5 | . . . 2 . . . . 3 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Machines Disabled 4 | . . . 1 . . . 1 . . . 2 Max in Single Turn 2 | . . . 1 . . . 1 . . . 2 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Machines Accessed 27 | . 3 . 5 . 4 . 4 7 . . 4 Terminals 19 | . 3 . 5 . . . 4 5 . . 2 Fabricators 2 | . . . . . . . . 1 . . 1 Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 1 . . 1 Garrison Access . | . . . . . . . . . . . . Total Hacks 99 | . 9 . 9 . 49 . 10 14 . . 8 Successful 71 | . 7 . 1 . 49 . 6 6 . . 2 Failed 28 | . 2 . 8 . . . 4 8 . . 6 Catastrophic 7 | . . . 3 . . . 1 2 . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 12 | . 4 . 3 . . . 3 1 . . 1 Terminals 40 | . 9 . 9 . . . 10 9 . . 3 Fabricators 3 | . . . . . . . . 1 . . 2 Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . . 4 . . 3 Garrison Access . | . . . . . . . . . . . . Terminal Hacks 63 | . 6 . 1 . 49 . 4 3 . . . Record 51 | . . . . . 49 . . 2 . . . Prototype ID Bank 3 | . 1 . . . . . 2 . . . . Branch Access Points 1 | . . . 1 . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . Locate Traps 3 | . 1 . . . . . 1 1 . . . Investigation Status 1 | . 1 . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 1 . . 1 Network Status 2 | . . . . . . . . 1 . . 1 Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . 2 . . 1 Retrieve Study 3 | . . . . . . . . 2 . . 1 Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 3 | . 1 . . . . . 2 . . . . Terminals 3 | . 1 . . . . . 2 . . . . Botnet 3 | . 1 . . . . . 2 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 20 | . 1 . 5 . . . 3 7 . . 4 Full Trace Events 2 | . . . 1 . . . . 1 . . . Feedback Events 1 | . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 3 | . . . . . . . . 2 . . 1 Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Active Infowar (turns) 4152 | 62 398 112 872 9 26 385 593 1199 . . 496 Sensors 220 | . . . 220 . . . . . . . . Terrain 7 | . . . 7 . . . . . . . . Seismic 4093 | 62 398 112 872 9 26 385 593 1140 . . 496 ECM 495 | . . . . . . . . 373 . . 122 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Turns Passed 7220 | 111 398 506 1050 91 753 664 660 1502 499 245 741 Spaces Moved 4784 | 53 314 394 598 67 685 418 335 900 433 175 412 Core 30 | 7 1 . . . . . . . . . 22 Treads 3 | . . . . . . . 3 . . . . Legs 177 | 46 131 . . . . . . . . . . Wheels 4574 | . 182 394 598 67 685 418 332 900 433 175 390 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 95 95 95 95 95 105 105 105 50 Average Speed 101 | 118 105 95 95 95 95 101 113 107 105 105 102 Slowest Speed 320 | 150 300 125 95 95 95 115 320 115 105 105 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 44 | 4 43 78 53 12 93 73 30 31 79 16 17 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 1 | . . . . . 1 . . . . . . Known Exits Taken 2 | . . . 1 . . . . . 1 . . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 1 . 1 . Scrap Searched 2 | . . . . . . 1 . . 1 . . Spaces Dug 15 | . . . 6 . 1 . 4 . 2 2 . Terrain Destroyed 235 | . . 7 9 . 4 105 14 . 2 2 92 Melee 4 | . . . . . . . . . 2 2 . Projectile 25 | . . . 7 . 4 . 14 . . . . AOE 206 | . . 7 2 . . 105 . . . . 92 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Total 6511 | 88 377 460 973 80 759 569 554 1326 467 204 654 Wait 1117 | 10 39 6 278 6 61 79 121 324 17 13 163 Move 4773 | 52 313 393 597 66 684 417 334 899 432 174 412 Hop . | . . . . . . . . . . . . Pick Up 78 | 7 12 9 9 . . 3 19 10 2 . 7 Fast Attach 28 | 7 2 . 5 . . . 6 3 4 . 1 Attach 37 | 2 1 3 6 1 1 2 3 7 1 . 10 Detach 11 | . 1 . 3 . 1 . . 4 . . 2 Swap 103 | . 1 4 17 1 2 17 17 25 1 3 15 Drop 78 | 4 5 5 13 . . 5 26 7 5 . 8 Fire 276 | 6 3 40 45 6 9 45 28 47 3 12 32 Melee 8 | . . . . . . . . . 2 2 4 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 2 | . . . . . 1 1 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac / [*Sto x2]) -7/Factory (discovered 2 exits: [*Low x2]) -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 12) 316 | -10/Materials | Discovered new exit (range 4) 343 | -10/Materials | Build established: Mutant 510 | -10/Materials | Entered Mines 767 | -10/Mines | Discovered new exit (range 8) 775 | -10/Mines | Assembled infested the area 822 | -10/Mines | Learned Materials emergency access door positions 1016 | -10/Mines | Entered Materials 1016 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1463 | -9/Materials | Discovered new exit (range 9) 1853 | -9/Materials | Build established: Gunner 1975 | -9/Materials | Discovered new exit (range 5) 1986 | -9/Materials | Identified exit to Mines 2066 | -9/Materials | Entered Mines 2073 | -9/Mines | Discovered new exit (range 6) 2122 | -9/Mines | Met a Derelict bent on vengeance 2152 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2153 | -9/Mines | Discovered new exit (range 5) 2157 | -9/Mines | Entered Exiles 2157 | -9/Exiles | Found Exiles lab destroyed 2170 | -9/Exiles | Discovered new exit (range 15) 2446 | -9/Exiles | Learned location of Zion (-7) 2852 | -9/Exiles | Discovered new exit (range 10) 2910 | -9/Exiles | Entered Mines 3178 | -8/Mines | Core integrity fell below 50% 3559 | -8/Mines | Discovered new exit (range 11) 3574 | -8/Mines | Entered Materials 3574 | -8/Materials | Evolved 2 slots: Utility x2 3721 | -8/Materials | Discovered new exit (range 15) 4065 | -8/Materials | Discovered new exit (range 7) 4091 | -8/Materials | Build established: Scavenger-Gunner 4128 | -8/Materials | Discovered new exit (range 16) 4234 | -8/Materials | Entered Factory 4234 | -7/Factory | Evolved 2 slots: Propulsion x2 4409 | -7/Factory | Build established: Gunner 5187 | -7/Factory | Cargo convoy interrupted 5244 | -7/Factory | Discovered new exit (range 6) 5708 | -7/Factory | Discovered new exit (range 10) 5736 | -7/Factory | Entered Lower Caves 5744 | -7/Lower Caves | Found DCF Scrap (17 items) 5837 | -7/Lower Caves | Learned Factory emergency access door positions 5927 | -7/Lower Caves | Spotted B-75 Beast 6092 | -7/Lower Caves | Identified exit to Lower Caves 6235 | -7/Lower Caves | Entered another Lower Caves area 6260 | -7/Lower Caves | Discovered new exit (range 7) 6308 | -7/Lower Caves | Spotted B-75 Beast 6480 | -7/Lower Caves | Entered Factory 6480 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6712 | -6/Factory | Spotted B-75 Beast 7135 | -6/Factory | Garrison activated, responded to threat 7197 | -6/Factory | Released all parts (10) 7203 | -6/Factory | Destroyed 9 combat bots 7206 | -6/Factory | Core integrity fell below 50% 7218 | -6/Factory | Core integrity fell below 20% 7221 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 07200_ Acquired Katana. 07200_ K-01 Serf collects debris. 07200_ U-05 Engineer builds a Wall. 07201_ U-05 Engineer lays Concrete. 07201_ K-01 Serf collects debris. 07202_ U-05 Engineer lays Concrete. 07203_ G-50 Soldier heat spikes uncontrollably. 07203_ The unstable cave ceiling collapses. 07204_ K-01 Serf collects debris. 07205_ Penetrated by Slug. 07205_ Slug penetrates H-66 Slayer. 07206_ T-07 Excavator suffers critical hit (Destroy). 07207_ Acquired 7 matter. 07213_ S-27 Virus destroyed. 07215_ Slug penetrates Wall. 07218_ S-27 Virus destroyed. 07219_ ALERT: Cargo convoy en route, clear transfer corridor. 07220_ Penetrated by Slug. 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""#??????????????????????? | | # # ### ""#??????????????????????? | | ####### ####?# ""#??????????????????????? | | ??????##?????# H T"#??????????????????????? | | ?????????????# ""#??????????????????????? | | ?????????????# ""???????????????????????? | | ?????????????# ""???????????????????????? | | ?????????????# ""???????????????????????? | | ?????????????# "???????????????????????? | | ?????????????# ???????????????????????? | | ?????????????# """" ???????????????????????? | | ?????????????# """" ????????????????????????? | | ?????????????? "???? ??????????????????????????? | | ?????????????? ???????????????????????????????? | | ?????????????? ????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 25 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 600 Resistance: EM 20 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Arm. Huge Wheel | -7/Factory | Hacked Hvy. Missile Launcher | -7/Factory | Hacked Proton Cannon | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Deductive Reasoning It's Just You Jackpot Remodeling Troublemaker Challenges ------------ None Game ------ Seed NodeCommStabilizer Manual? 0 Play Time 03:28:31 Cumulative 13.6 hours Start 2026.08.13 @ 18:51:25 End 2026.08.14 @ 17:13:01 Sessions 16 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 9 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 32/Tamsyn Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 31301445-8e86-4ee3-88ce-923bd0615929