Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.24 @ 13:52:21 Player: hoganstuff Result: Destroyed by BR-IM1(z) with Zionite Laser-S Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (112) 560 Value Destroyed (3865) 3865 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1517) 1517 TOTAL SCORE: 10502 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Friendly Fire -83 Cogmind --------- Core Integrity 0/850 Matter 35/300 Energy 85/700 System Corruption 0% Temperature Cool (9) Movement Treading (163) Location -6/Deep Caves Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (4) --- Armored Treads Medium Treads Improved Medium Treads > --- UTILITY (5) ------ Zionite Biocell Advanced Targeting Computer Armor Integrity Analyzer > --- WEAPON (5) ------- Improved Heavy Machine Gun > --- INVENTORY (5) ---- Advanced Heat Sink Experimental Heat Sink 0b10 Decoder Chip [Generic] Layered Medium Armor Plating Authchip [Weapon] Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Layered Medium Armor Plating Layered Medium Armor Plating Powered Armor > --- WEAPON ----------- Improved Heavy Machine Gun XL Autogun Subcomponent XL Autogun Subcomponent XL Autogun Subcomponent XL Autogun Subcomponent > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Armored Treads Medium Treads Medium Treads Medium Matter Pod Armor Integrity Analyzer Layered Medium Armor Plating Force Field Improved Heavy Machine Gun Antimatter Cannon Improved Proton Missile Launcher Heavy Missile Launcher Mining Laser Force Lance [Rating: 75] Favorites ----------- Power Fission Core Engine Light Angular Momentum Engine Power Core Fission Core Propulsion Medium Treads Treads Medium Treads Leg Improved VSS Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Layered Medium Armor Plating Weapon XL Autogun Subcomponent Energy Cannon EM Pulse Cannon Ballistic Gun XL Autogun Subcomponent Ballistic Cannon Antimatter Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Piercing Weapon Force Lance Build | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Dee Slots Evolved 8 | . . . . . 4 . 2 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 1 . . . . Utility 3 | . . . . . 2 . 1 . . . . . Weapon 3 | . . . . . 2 . . 1 . . . . Parts Attached 112 | 6 3 . . 1 26 16 14 29 3 . 1 13 Power 11 | 1 . . . . 2 2 1 3 . . . 2 Engine 3 | 1 . . . . . 1 1 . . . . . Core 8 | . . . . . 2 1 . 3 . . . 2 Reactor . | . . . . . . . . . . . . . Propulsion 28 | 2 1 . . . 1 4 8 9 . . . 3 Treads 25 | 2 1 . . . 1 4 8 6 . . . 3 Leg 1 | . . . . . . . . 1 . . . . Wheel 2 | . . . . . . . . 2 . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 22 | 1 2 . . . 5 2 4 5 . . 1 2 Device 3 | . . . . . 2 1 . . . . . . Storage 4 | 1 1 . . . 1 . . . . . . 1 Processor 3 | . 1 . . . 1 . . . . . . 1 Hackware . | . . . . . . . . . . . . . Protection 12 | . . . . . 1 1 4 5 . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 51 | 2 . . . 1 18 8 1 12 3 . . 6 Energy Gun . | . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . 1 . . . . Ballistic Gun 29 | 2 . . . 1 12 7 . 3 2 . . 2 Ballistic Cannon 6 | . . . . . . . . 4 . . . 2 Launcher 4 | . . . . . 3 . . . . . . 1 Special Weapon 5 | . . . . . 3 1 . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 6 | . . . . . . . 1 3 1 . . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 3 2 . 2 . . . 1 Parts Lost 20 | . . . . . . . . 1 . . . 19 Power 1 | . . . . . . . . . . . . 1 Propulsion 4 | . . . . . . . . . . . . 4 Utility 5 | . . . . . . . . 1 . . . 4 Weapon 10 | . . . . . . . . . . . . 10 Highest Loss Streak 19 | . . . . . . . . 1 . . . 19 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 92 100 100 100 72 74 94 96 100 100 100 80 Engine 3 | . 14 14 14 14 2 3 6 2 . . . . Core 3 | . . . . . 6 5 . 3 6 6 6 5 Treads 23 | . 27 28 28 28 18 18 23 24 26 26 26 21 Device 2 | . . . . . 8 8 2 . . . . . Storage 9 | . 14 14 14 14 16 16 7 6 6 6 6 5 Processor 7 | . 8 14 14 14 9 9 7 6 6 6 6 6 Protection 11 | . . . . . 1 1 15 17 20 20 20 14 Ballistic Gun 22 | . 28 28 28 28 9 11 25 25 24 26 26 20 Ballistic Cannon 3 | . . . . . . . . 5 6 6 6 4 Peak Build Rating 75 | 6 8 8 13 15 53 58 61 75 75 75 75 75 Average Rating 56 | 4 6 8 9 12 46 53 57 70 74 75 74 60 On Entrance 39 | . 6 8 8 11 15 53 46 61 75 75 75 75 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 80 | 14 29 29 29 31 47 46 69 80 80 77 77 77 Greatest Support 104 | 40 40 40 40 40 48 48 84 104 104 104 104 104 Greatest Overweight (x) 25 | 1 . . . . 1 1 1 25 . . . 4 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 15 15 15 15 12 Most Carried 15 | . 10 10 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | . 4 10 11 14 13 14 14 14 14 15 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | . 10 10 14 15 14 15 15 15 15 15 15 5 Class Distribution -------------------- 61% | Tank 21% | Skirmisher 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -8/Storage Tank | -7/Factory Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Tank | -6/Zion Tank | -6/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Dee Matter Collected 3622 | 217 153 38 2 54 463 789 355 821 287 183 17 243 Remotely . | . . . . . . . . . . . . . Salvage Created 4644 | . 213 38 . 44 441 1571 355 1228 249 311 . 194 Parts 237 | . 18 8 . 4 21 92 17 54 5 15 . 3 Haulers Intercepted 2 | . 1 . . . . 1 . . . . . . Recyclers Shooed 8 | . . . . . 1 2 . 5 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . 5 17 . . Prevented 5 | . . . . . . . . . . 5 . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Dee Combat Hostiles Destroyed 90 | . 5 3 . 3 10 29 6 14 5 6 . 9 Melee 2 | . . . . . . . 2 . . . . . Guns 77 | . 5 3 . 3 10 29 4 10 4 4 . 5 Cannons 11 | . . . . . . . . 4 1 2 . 4 Classes Destroyed 19 | . 4 . . . 4 3 1 3 2 . . 2 Worker 5 | . . . . . 1 2 . 2 . . . . Builder 4 | . . . . . 1 1 . 2 . . . . Hauler 2 | . 1 . . . . 1 . . . . . . Recycler 4 | . . . . . . 2 . 2 . . . . Operator 2 | . . . . . 1 . . 1 . . . . Watcher 11 | . 1 . . . 1 1 1 7 . . . . Swarmer 19 | . 3 3 . 3 6 4 . . . . . . Grunt 29 | . 2 . . . 3 10 3 6 2 3 . . Brawler 1 | . . . . . . . . 1 . . . . Duelist 3 | . . . . . . 1 . . 1 1 . . Sentry 17 | . . . . . . 13 2 2 . . . . Specialist 2 | . . . . . . . . 2 . . . . Hunter 2 | . . . . . 1 1 . . . . . . Programmer 4 | . . . . . . . 1 2 . 1 . . Heavy 1 | . . . . . . . . 1 . . . . Behemoth 2 | . . . . . . . . . 1 1 . . Z-Technician 5 | . . . . . . . . . . . . 5 Z-Light 2 | . . . . . . . . . . . . 2 Assembled 6 | . . . . . . . . . . . . 6 Mutant 1 | . . . . . . . . . 1 . . . Best Kill Streak 6 | . 3 3 . 2 5 6 4 5 3 4 . 5 Combat Bots Only 5 | . 3 3 . 2 4 5 3 3 3 4 . 3 Max Kills in Single Turn 5 | . 2 1 . 1 2 2 1 1 1 1 . 5 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . . . . . . . 1 . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Dee Hostile Shots Fired 507 | . 19 7 . 19 28 87 72 72 17 11 . 175 Missed 150 | . 4 2 . 7 11 33 20 27 3 3 . 40 Damage Taken 7254 | . 135 42 . 102 188 868 542 1002 241 99 . 4035 Core 1148 | . 28 . . . 36 149 74 163 . . . 698 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 12 | . . . . . . 7 5 . . . . . Regen/Repaired (Parts) 243 | . 63 . . . . 121 58 . . . 1 . Core Remaining (%) 85 | 100 . . . 88 . 66 89 . . . . . Volleys Fired 224 | . 15 5 . 7 30 52 15 39 12 9 . 40 Largest 5 | . 2 2 . 2 1 3 4 5 5 5 . 5 Hottest 148 | . 40 40 . 40 100 100 80 120 115 115 . 148 Shots Fired 573 | . 30 10 . 14 30 60 46 175 51 43 . 114 Gun 487 | . 30 10 . 14 27 59 46 144 39 34 . 84 Cannon 78 | . . . . . . . . 29 12 9 . 28 Launcher 2 | . . . . . . . . . . . . 2 Special 6 | . . . . . 3 1 . 2 . . . . Kinetic 565 | . 30 10 . 14 27 59 46 173 51 43 . 112 Thermal 6 | . . . . . 3 1 . 2 . . . . Explosive 2 | . . . . . . . . . . . . 2 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 21 | . 7 2 . 6 8 21 8 17 13 12 . 13 Robot Miss Streak 6 | . 2 2 . 6 6 3 5 4 1 2 . 3 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 5 | . 1 1 . 1 . 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . 1 1 . . . . . Shots Hit Robots 372 | . 20 5 . 7 26 57 26 110 32 29 . 60 Core Hits 198 | . 10 3 . 3 19 45 11 55 16 17 . 19 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 6 | . . . . . . . 2 2 . 1 . 1 Blast 4 | . . . . . . . . 2 . 1 . 1 Impale 2 | . . . . . . . 2 . . . . . Melee Attacks 16 | . . . . . . . 6 4 . . . 6 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 16 | . . . . . . . 6 4 . . . 6 Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13204 | . 252 65 . 86 1397 3176 729 3032 758 698 . 3011 Guns 9324 | . 252 65 . 86 1351 3101 442 2038 508 528 . 953 Cannons 1516 | . . . . . . . . 588 250 170 . 508 Explosions 1716 | . . . . . . . . 166 . . . 1550 Melee 357 | . . . . . . . 282 75 . . . . Ramming 291 | . . . . . 46 75 5 165 . . . . Kinetic 10840 | . 252 65 . 86 1351 3101 442 2626 758 698 . 1461 Thermal 1716 | . . . . . . . . 166 . . . 1550 Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 357 | . . . . . . . 282 75 . . . . Highest Corruption 1 | . . . . . . . . 1 1 1 1 . Average Corruption 1 | . . . . . . . . 1 1 1 1 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 22 | . . . . . . . . 8 9 3 2 . Message Errors 6 | . . . . . . . . 2 3 1 . . Matter Fused 3 | . . . . . . . . 1 1 . 1 . Heat Flow Errors 1 | . . . . . . . . 1 . . . . Energy Discharges 3 | . . . . . . . . 1 1 1 . . Parts Fused 1 | . . . . . . . . . 1 . . . Data Loss (minor) 2 | . . . . . . . . . 2 . . . Data Loss (major) 2 | . . . . . . . . . . 1 1 . Misfires 4 | . . . . . . . . 3 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 735 | . . . . . . 2 28 126 . . . 579 Projectiles 34 | . . . . . . . . 25 . . . 9 Explosions 651 | . . . . . . . . 81 . . . 570 Melee 50 | . . . . . . 2 28 20 . . . . Knockbacks 14 | . . . . . 1 . . 4 3 . . 6 Impact 3 | . . . . . 1 . . 2 . . . . Kinetic 10 | . . . . . . . . 1 3 . . 6 Secondary 1 | . . . . . . . . 1 . . . . Self-Inflicted Damage 287 | . . . . . . . . 287 . . . . Shots 4 | . . . . . . . . 4 . . . . Rammed 27 | . . . . . 6 8 1 12 . . . . Targets Rammed 33 | . . . . . 6 11 1 15 . . . . Kicked . | . . . . . . . . . . . . . Crushed 6 | . . . . . . 3 . 3 . . . . Highest Temperature 742 | . . . . . 256 327 199 365 473 367 . 742 Average Temperature 123 | . . . . . 63 66 75 105 162 157 . 201 Received Heat Transfer 1972 | . 42 . . . 54 306 171 144 72 27 . 1156 Effects 23 | . . . . . . 1 . 1 2 4 . 15 Shutdowns 4 | . . . . . . . . . 2 . . 2 Energy Bleed 7 | . . . . . . 1 . . . 2 . 4 Interference 5 | . . . . . . . . 1 . 2 . 2 Matter Decay 1 | . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . 1 Damage (major) 2 | . . . . . . . . . . . . 2 Damage (core) 2 | . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 100 | . . . . . . . . 100 . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Dee Peak Influence 320 | . 209 81 . 85 209 320 206 278 . . . . Initial 145 | . . 3 . . . . 145 100 . . . . Average 129 | . 118 52 . 52 71 166 102 169 . . . . Maximum Alert Level 1 | . 1 . . . 1 1 1 1 . . . . Low Security (%) 76 | 100 60 100 . 100 97 67 95 61 . . . . Level 1 23 | . 39 . . . 2 32 4 38 . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 17 | . 1 . . 1 . 4 4 7 . . . . Investigation 5 | . 1 . . 1 . 1 1 1 . . . . Extermination 4 | . . . . . . . 2 2 . . . . Reinforcement 5 | . . . . . . 2 1 2 . . . . Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . 1 . 2 . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Dee Distress Signals 6 | . 1 . . . . 3 1 1 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 122 | . 10 3 . 4 15 32 8 26 5 6 . 13 Peak Tracking Total 5 | . 4 3 . 3 4 5 4 4 3 4 . 5 Tactical Retreats 7 | . 2 . . 1 . . 1 3 . . . . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Dee Traps Triggered 7 | . . . . . . 3 1 3 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . 4 . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Dee Machines Disabled 9 | . . . . . 1 . 1 5 . . . 2 Max in Single Turn 4 | . . . . . 1 . 1 4 . . . 2 Garrison Access 2 | . . . . . . . . 2 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Dee Machines Accessed 37 | . 4 . . 1 3 9 9 10 . 1 . . Terminals 20 | . 2 . . . 2 5 5 5 . 1 . . Fabricators 2 | . . . . . . . 2 . . . . . Repair Stations 4 | . 1 . . . . 2 1 . . . . . Recycling Units 7 | . 1 . . . 1 2 1 2 . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . Garrison Access 2 | . . . . . . . . 2 . . . . Total Hacks 73 | . 7 . . 1 9 16 19 20 . 1 . . Successful 33 | . 3 . . 1 4 7 9 8 . 1 . . Failed 40 | . 4 . . . 5 9 10 12 . . . . Catastrophic 16 | . . . . . 1 5 5 5 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 42 | . 4 . 1 . 6 5 7 6 . . 13 . Terminals 37 | . 4 . . . 6 8 7 11 . 1 . . Fabricators 6 | . . . . . . . 6 . . . . . Repair Stations 8 | . 2 . . . . 4 2 . . . . . Recycling Units 15 | . 1 . . . 3 4 4 3 . . . . Scanalyzers 4 | . . . . . . . . 4 . . . . Garrison Access 2 | . . . . . . . . 2 . . . . Terminal Hacks 12 | . . . . 1 2 2 1 5 . 1 . . Record 4 | . . . . . . . . 3 . 1 . . Part Schematic 1 | . . . . . . . 1 . . . . . Open Door 2 | . . . . 1 . 1 . . . . . . Open DSF 1 | . . . . . . . . 1 . . . . Branch Access Points 2 | . . . . . 1 . . 1 . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . Fabricator Hacks 4 | . . . . . . . 4 . . . . . Network Status 1 | . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . Build 2 | . . . . . . . 2 . . . . . Repair Station Hacks 8 | . 2 . . . . 4 2 . . . . . Scan Component 4 | . 1 . . . . 2 1 . . . . . Repair 4 | . 1 . . . . 2 1 . . . . . Recycling Unit Hacks 6 | . 1 . . . 2 1 2 . . . . . Process 1 | . . . . . 1 . . . . . . . Report Inventory 3 | . 1 . . . . 1 1 . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . Scanalyzer 1 | . . . . . . . . 1 . . . . Insert Component 1 | . . . . . . . . 1 . . . . Garrison Access Hacks 2 | . . . . . . . . 2 . . . . Seal Access 2 | . . . . . . . . 2 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . 1 . . . . Used . | . . . . . . . . . . . . . Hacking Detections 29 | . 3 . . . 3 8 7 7 . 1 . . Full Trace Events 4 | . 1 . . . 1 . 1 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 1 . . . 2 . Parts Built 4 | . . . . . . . 4 . . . . . Authchips . | . . . . . . . . . . . . . Time 145 | . . . . . . . 145 . . . . . Total Part Build Rating 22 | . . . . . . . 22 . . . . . Parts Repaired 4 | . 1 . . . . 2 1 . . . . . Time 134 | . 26 . . . . 58 50 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 112 | . . . . . 112 . . . . . . . Retrieved Matter 167 | . . . . . 167 . . . . . . . Retrieved Components 1 | . . . . . . . 1 . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Dee Total Allies 2 | . . 2 . . . . . . . . . . Largest Group 2 | . . 2 2 . . . . . . . . . Highest-Rated Group 47 | . . 47 47 . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 3 | . . 3 . . . . . . . . . . Total Damage 22 | . . 22 . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . . . . 1 3 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Dee Turns Passed 10486 | 64 423 113 395 501 836 1520 1069 2070 931 565 1385 614 Spaces Moved 5689 | 37 201 58 243 298 450 827 479 1065 553 333 849 296 Core 25 | 3 . . . . . . . 3 . . . 19 Treads 5663 | 34 201 58 243 298 450 827 479 1061 553 333 849 277 Legs . | . . . . . . . . . . . . . Wheels 1 | . . . . . . . . 1 . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 152 152 160 130 162 162 162 50 Average Speed 162 | 152 160 160 160 160 162 159 166 165 162 162 162 160 Slowest Speed 1300 | 160 160 160 160 160 240 232 246 1300 162 162 162 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 45 | 4 32 14 62 63 34 88 11 27 77 53 84 45 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 2 | . . . . 1 . . . . . 1 . . Known Exits Taken 3 | . . . . . 1 1 . 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 . 1 1 1 . Scrap Searched 13 | . . . . 1 . . . . 6 3 3 . Spaces Dug 7 | . . . . . 3 1 . 2 1 . . . Terrain Destroyed 161 | . . . . . 25 30 . 46 5 4 . 51 Melee 2 | . . . . . . . . 2 . . . . Projectile 82 | . . . . . 25 30 . 10 5 4 . 8 AOE 77 | . . . . . . . . 34 . . . 43 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Dee Total 6730 | 42 271 68 251 309 549 1015 727 1336 572 350 860 380 Wait 492 | . 44 6 . . . 87 200 122 3 4 3 23 Move 5677 | 36 200 57 242 297 449 826 478 1064 552 332 848 296 Hop . | . . . . . . . . . . . . . Pick Up 75 | . 9 . 5 2 11 8 5 26 1 2 4 2 Fast Attach 40 | 6 2 . . . 9 7 2 7 . . . 7 Attach 29 | . . . . . 12 1 3 8 . . . 5 Detach 15 | . . . . . 8 2 . 5 . . . . Swap 43 | . 1 . . 1 5 8 9 14 3 . 1 1 Drop 85 | . . . 4 2 19 13 8 32 1 2 4 . Fire 224 | . 15 5 . 7 30 52 15 39 12 9 . 40 Melee 16 | . . . . . . . 6 4 . . . 6 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 33 | . . . . . 6 11 1 15 . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -7/Factory -6/Factory (discovered 3 exits: [*Fac] / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -6/Deep Caves History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 14) 65 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 409 | -10/Materials | Repaired Lgt. Treads 488 | -10/Materials | Entered Mines 512 | -10/Mines | Learned 8 Materials zone layouts 539 | -10/Mines | Discovered new exit (range 16) 589 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 591 | -10/Mines | Discovered new exit (range 5) 601 | -10/Mines | Entered Exiles 601 | -10/Exiles | Accompanied by 2 allies 631 | -10/Exiles | Led the pair of lost Derelicts to a safe place 638 | -10/Exiles | Met 8R-AWN 669 | -10/Exiles | Met EX-HEX 713 | -10/Exiles | Met EX-BIN 733 | -10/Exiles | Aligned with FarCom system 734 | -10/Exiles | Given EX-Vault access code 776 | -10/Exiles | Opened EX-Vault 782 | -10/Exiles | Found Prototype Ballistic Gun 786 | -10/Exiles | Found Prototype Device 838 | -10/Exiles | Warned to stay clear of 0b10 Research branches 887 | -10/Exiles | Met EX-DEC 976 | -10/Exiles | Discovered new exit (range 14) 996 | -10/Exiles | Left Exiles lab with XL Autogun Array 996 | -10/Exiles | Entered Mines 1036 | -9/Mines | Discovered new exit (range 6) 1165 | -9/Mines | Discovered new exit (range 8) 1257 | -9/Mines | Learned location of Zion (-6) 1260 | -9/Mines | Met a Derelict shopkeep closing up shop 1364 | -9/Mines | Found a hidden stash of uninstalled traps 1497 | -9/Mines | Entered Materials 1497 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 1497 | -8/Materials | Discovered new exit (range 7) 1498 | -8/Materials | Identified exit to Factory 1502 | -8/Materials | Identified XL Autogun Array 1557 | -8/Materials | Identified exit to Storage 1648 | -8/Materials | Found Prototype Launcher 1648 | -8/Materials | Identified Rocket Array 1856 | -8/Materials | Build established: Skirmisher 2333 | -8/Materials | Entered Storage 2434 | -8/Storage | Repaired Weight Redist. System 2442 | -8/Storage | Repaired Lgt. Treads 3024 | -8/Storage | Discovered exit to Factory (range 8) 3545 | -8/Storage | Garrison activated, responded to threat 3853 | -8/Storage | Entered Factory 3853 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4093 | -7/Factory | Fabricated Force Lance (x2) 4179 | -7/Factory | Build established: Tank 4221 | -7/Factory | Found Powered Armor 4231 | -7/Factory | Found Powered Armor 4515 | -7/Factory | Discovered new exit (range 9) 4669 | -7/Factory | Repaired Lgt. Angular Momentum Engine 4847 | -7/Factory | Fabricated Med. Treads? 4922 | -7/Factory | Entered another Factory area 4922 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6120 | -6/Factory | Discovered new exit (range 10) 6145 | -6/Factory | Identified exit to Lower Caves 6961 | -6/Factory | Garrison activated, responded to threat 6992 | -6/Factory | Entered Lower Caves 7013 | -6/Lower Caves | Spotted B-75 Beast 7017 | -6/Lower Caves | Destroyed B-75 Beast 7528 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 7827 | -6/Lower Caves | Encountered a Warlord checkpoint 7834 | -6/Lower Caves | Discovered new exit (range 9) 7923 | -6/Lower Caves | Entered another Lower Caves area 8265 | -6/Lower Caves | Spotted B-75 Beast 8272 | -6/Lower Caves | Destroyed B-75 Beast 8401 | -6/Lower Caves | Discovered new exit (range 3) 8488 | -6/Lower Caves | Entered Zion 8608 | -6/Zion | System corruption cleaned by Quarantine Array 8780 | -6/Zion | Given A8's code to call for help 8868 | -6/Zion | Learned Factory terminal intel 8971 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 9008 | -6/Zion | Learned Factory emergency access door positions 9161 | -6/Zion | Found GAL Module 9199 | -6/Zion | Learned location of 1 exit from Lower Caves 9316 | -6/Zion | Received a hallucinogenic algorithm 9643 | -6/Zion | Rebuked by Imprinter 9840 | -6/Zion | Opened final containment barrier to the Deep Caves 9865 | -6/Zion | Discovered new exit (range 5) 9868 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 9873 | -6/Zion | Entered Deep Caves 10232 | -6/Deep Caves | Z-Facility disabled 10252 | -6/Deep Caves | Attacked by Z-Imprinter 10306 | -6/Deep Caves | Destroyed Z-Imprinter 10336 | -6/Deep Caves | Core integrity fell below 50% 10377 | -6/Deep Caves | Core integrity fell below 20% 10423 | -6/Deep Caves | Lost 19 parts (1p4n4u10w) 10487 | -6/Deep Caves | Destroyed by BR-IM1(z) with Zionite Laser-S Last Messages --------------- 10390_ Acquired 5 matter. 10391_ Acquired 1 matter. 10392_ Adv. Assault Cannon destroyed. 10394_ Acquired Imp. Heavy Machine Gun. 10398_ Acquired 5 matter. 10399_ Destroyed Prototype Protection. 10401_ Acquired 6 matter. 10403_ S1-VSG(z) destroyed. 10405_ Acquired 40 matter. 10409_ Acquired Imp. Medium Treads. 10412_ Acquired Med. Treads. 10420_ Acquired Prototype Storage. 10420_ Identified Zio. Biocell. 10425_ Acquired Broken Fission Core. 10428_ Acquired Prototype Device. 10432_ Acquired 0b10 Decoder Chip [Generic]. 10438_ Acquired 49 matter. 10441_ Acquired 3 matter. 10448_ Acquired Armor Integrity Analyzer. 10451_ Acquired Arm. Treads. Map ----- +----------------------------------------------------+ | ????????????????????? # #?# ## ????????????????? | | ??????????????????# ## ???????????????? | | ???????????????? ??????????????? | | ?????????????? ?????????????? | | ?????????????? ??????????????? | | ????????????? ??????????????? | | ????????????? ""??????????????? | | ???????????? ""??????????????? | | ???????????? """?????????????? | | ???????????? """"""??????????? | | ??????????? z """""""?????????? | | ???????????# """""""????"""??? | | ???????????# """""""""""""" | | ??????????# """"""""""" "" | | ???????????# """"""" | | ???????????# """"" | | ???????????# | | ?????????? | | ?????????? | | ?????????? | | ?????????? | | ??????????# | | ??????????# | | ???????????# | | ???????????# | | ???????????## @ | | ????????????# | | ????????????# | | ????????????# | | ??????????? | | ???????????? | | ???????????? | | ???????????? | | ????????????? | | ????????????? | | ?????????????? | | ?????????????? | | ???????????????? | | ?????????????????? | | ????????????????????? | | ???????????????????????## ???? "" | | ?????????????????????????????????? "" | | ????????????????????????????????????? """"" | | ???????????????????????????????????????#"""" # | | ??????????????????????????????????????????? ##? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 700 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 1025 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 4 Authchip Count 1 Item Schematics ----------------- Med. Treads | -7/Factory | Hacked Adv. Transmission Jammer | -6/Zion | Archive System Guard | -6/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Force Lance | x2 | -7/Factory | Preloaded Med. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Adventurer Are We The Baddies? Signs Are For Wimps Challenges ------------ None Game ------ Seed XenonCannonScythe Manual? 0 Play Time 02:21:48 Cumulative 19.8 hours Start 2024.11.24 @ 01:38:09 End 2024.11.24 @ 13:52:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 7 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f27dcbba-5dc9-4840-a05f-df94473de7b0