Cogmind - Beta 12 --- EXPLORER MODE // 2023.08.14 @ 06:00:17

Player: ZAC

Result: Destroyed by H-66 Slayer with Heavy Assault Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (96)      480
Value Destroyed (3112)     3112
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6872

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (4000) Ox79
Location                   -6/Factory

 Parts 
-------
>          --- POWER (4) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
           Huge Storage Unit
           Huge Storage Unit
           Huge Storage Unit
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (25) ---
           Carbon-fiber Leg
    Medium Battery (150)
           Sensor Array
  Improved Sensor Array
           Matter Filter
           Weapon Cycler
           Transmission Jammer
           Mining Laser

 Peak State 
------------
>            --- POWER ------------
             Ion Engine
    Improved Ion Engine
             Nuclear Core
       Light Nuclear Core
>            --- PROPULSION -------
             Carbon-fiber Leg
             Carbon-fiber Leg
             Carbon-fiber Leg
             Carbon-fiber Leg
>            --- UTILITY ----------
             Huge Storage Unit
             Huge Storage Unit
             Huge Storage Unit
             Huge Storage Unit
>            --- WEAPON -----------
             Shock Rifle
             Particle Gun
       Heavy Flak Cannon
  Long-range Missile Launcher
>            --- INVENTORY --------
    Improved Deuterium Engine
       Micro Nuclear Core
             Carbon-fiber Leg
             Carbon-fiber Leg
             Carbon-fiber Leg
             Carbon-fiber Leg
    Improved Carbon-fiber Leg
             Huge Storage Unit
      Medium Battery
             Sensor Array
    Improved Sensor Array
             Matter Filter
             Weapon Cycler
             Transmission Jammer
       Heavy EM Shotgun
             Plasma Cannon
       Light Assault Rifle
             Grenade Launcher
             Missile Launcher
             Mining Laser
             Katana
[Rating: 45]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Huge Storage Unit
  Device                   Transmission Jammer
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac 
Slots Evolved              9    | .   1   2   .   2   2   2   
  Power                    3    | .   1   .   .   1   .   1   
  Propulsion               2    | .   .   1   .   .   .   1   
  Utility                  2    | .   .   .   .   1   1   .   
  Weapon                   2    | .   .   1   .   .   1   .   
Parts Attached             93   | 7   5   3   9   17  32  20  
  Power                    22   | 1   1   .   2   6   9   3   
    Engine                 17   | 1   1   .   2   6   5   2   
    Core                   5    | .   .   .   .   .   4   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               21   | 2   2   1   1   5   5   5   
    Treads                 2    | 2   .   .   .   .   .   .   
    Leg                    19   | .   2   1   1   5   5   5   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  14   | 2   2   .   .   3   6   1   
    Device                 1    | .   .   .   .   .   1   .   
    Storage                9    | 1   2   .   .   1   4   1   
    Processor              2    | 1   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   36   | 2   .   2   6   3   12  11  
    Energy Gun             8    | .   .   1   .   .   3   4   
    Energy Cannon          2    | .   .   .   .   .   1   1   
    Ballistic Gun          15   | 2   .   1   3   3   5   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   
    Launcher               4    | .   .   .   .   .   1   3   
    Special Weapon         3    | .   .   .   2   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   1   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   1   
Parts Lost                 46   | .   .   .   2   8   11  25  
  Power                    17   | .   .   .   1   4   7   5   
  Propulsion               7    | .   .   .   .   1   .   6   
  Utility                  3    | .   .   .   .   1   .   2   
  Weapon                   19   | .   .   .   1   2   4   12  
  Highest Loss Streak      13   | .   .   .   2   4   2   13  
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     95   | .   100 98  94  95  96  89  
  Engine                   14   | .   25  20  15  24  9   8   
  Core                     5    | .   .   .   .   .   8   9   
  Treads                   1    | .   22  .   .   .   .   .   
  Leg                      21   | .   2   28  29  22  20  22  
  Storage                  23   | .   20  20  20  20  26  24  
  Energy Gun               6    | .   .   6   10  1   7   6   
  Ballistic Gun            17   | .   25  24  12  22  18  7   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             366  | 17  110 113 115 140 356 366 
  Greatest Support         63   | 40  40  33  33  35  45  63  
  Greatest Overweight (x)  109  | 4   5   5   5   11  11  109 
  Average Overweight (x)   4    | .   1   3   3   3   5   7   
Largest Inventory Capacity 25   | 10  25  25  25  25  25  25  
  Average Capacity         24   | 9   19  25  25  25  25  25  
  Most Carried             25   | 9   11  25  25  25  25  24  
  Average Carried          21   | 5   9   17  24  23  24  19  
  Final Capacity           25   | 10  25  25  25  25  25  25  
  Final Carried            25   | 9   10  25  24  24  24  8   

 Class Distribution 
--------------------
 36% | Hacker-Gunner
 35% | Scavenger-Gunner
 22% | Hacker-Mutant
  3% | Scavenger-Tank

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Gunner | -9/Materials
    Hacker-Gunner | -9/Mines
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
    Hacker-Gunner | -6/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -6   
-----------                Run  | Jun  Mat  Mat  Min  Mat  Fac  Fac  
Matter Collected           2830 | 288  152  264  157  615  897  457  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3769 | 65   217  574  337  944  1181 451  
  Parts                    217  | 4    13   43   11   59   68   19   
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    2    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac 
Combat Hostiles Destroyed  67   | .   5   9   2   19  23  9   
  Melee                    2    | .   .   .   .   .   .   2   
  Guns                     62   | .   5   9   2   19  23  4   
  Cannons                  1    | .   .   .   .   .   .   1   
  AOE                      1    | .   .   .   .   .   .   1   
Classes Destroyed          13   | 2   3   3   1   1   2   1   
  Worker                   7    | .   .   1   .   3   3   .   
  Builder                  1    | .   .   .   .   .   .   1   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Recycler                 8    | 1   .   2   3   .   1   1   
  Operator                 1    | .   .   1   .   .   .   .   
  Watcher                  11   | .   3   3   .   2   3   .   
  Swarmer                  14   | .   2   3   .   4   3   2   
  Grunt                    29   | .   3   4   1   10  7   4   
  Brawler                  2    | .   .   .   1   1   .   .   
  Duelist                  3    | .   .   .   .   .   2   1   
  Sentry                   7    | .   .   2   .   3   2   .   
  Hunter                   2    | .   .   .   .   1   1   .   
  Programmer               10   | .   .   .   .   .   8   2   
Best Kill Streak           6    | 2   3   4   2   6   4   4   
  Combat Bots Only         5    | .   3   4   2   5   3   2   
Max Kills in Single Turn   2    | 1   1   2   1   1   1   2   
  Gunslinging              1    | .   .   1   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   
--------                   Run  | Jun  Mat  Mat  Min  Mat  Fac  Fac  
Damage Taken               5886 | .    96   174  356  1186 1216 2858 
  Core                     1231 | .    10   15   67   148  134  857  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         85   | 100  96   .    79   73   80   .    
Volleys Fired              262  | 3    22   27   23   65   72   50   
  Largest                  4    | 2    2    3    3    3    4    4    
  Hottest                  256  | 40   40   96   256  96   188  223  
Shots Fired                697  | 6    44   81   48   179  246  93   
  Gun                      676  | 6    44   81   43   179  244  79   
  Cannon                   7    | .    .    .    .    .    .    7    
  Launcher                 9    | .    .    .    .    .    2    7    
  Special                  5    | .    .    .    5    .    .    .    
  Kinetic                  502  | 6    44   68   21   171  181  11   
  Thermal                  128  | .    .    13   27   8    63   17   
  Explosive                9    | .    .    .    .    .    2    7    
  Electromagnetic          58   | .    .    .    .    .    .    58   
  Robot Hit Streak         36   | 4    20   14   16   36   24   30   
  Robot Miss Streak        4    | .    1    3    1    4    2    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        15   | .    1    4    1    4    5    .    
    Max Gunslinging Chain  1    | .    1    1    1    1    1    .    
Shots Hit Robots           537  | 4    34   46   30   140  196  87   
  Core Hits                250  | 2    12   26   10   59   94   47   
  Critical Kills           2    | .    .    .    .    1    1    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    3    .    
  Critical Strikes         14   | .    .    1    .    1    9    3    
    Burn                   7    | .    .    1    .    .    5    1    
    Destroy                5    | .    .    .    .    1    4    .    
    Sever                  2    | .    .    .    .    .    .    2    
Melee Attacks              9    | .    .    .    .    .    .    9    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 9    | .    .    .    .    .    .    9    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           8084 | 54   444  605  414  1735 2790 2042 
  Guns                     6662 | 54   444  605  408  1714 2754 683  
  Cannons                  115  | .    .    .    .    .    .    115  
  Explosions               996  | .    .    .    .    .    36   960  
  Melee                    284  | .    .    .    .    .    .    284  
  Ramming                  27   | .    .    .    6    21   .    .    
  Kinetic                  4821 | 54   444  490  192  1613 1852 176  
  Thermal                  1562 | .    .    115  216  101  902  228  
  Explosive                996  | .    .    .    .    .    36   960  
  Electromagnetic          394  | .    .    .    .    .    .    394  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 284  | .    .    .    .    .    .    284  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    4    .    7    4    
  Average Corruption       5    | .    .    .    4    .    6    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  130  | .    .    .    16   .    109  5    
    Message Errors         29   | .    .    .    4    .    23   2    
    Matter Fused           33   | .    .    .    2    .    30   1    
    Heat Flow Errors       12   | .    .    .    3    .    9    .    
    Energy Discharges      16   | .    .    .    .    .    16   .    
    Parts Rejected         1    | .    .    .    .    .    1    .    
    Parts Fused            3    | .    .    .    .    .    3    .    
    Data Loss (minor)      10   | .    .    .    2    .    7    1    
    Data Loss (major)      8    | .    .    .    1    .    7    .    
    Misfires               8    | .    .    .    1    .    7    .    
    Alerts                 6    | .    .    .    2    .    4    .    
    Weapon Failures        4    | .    .    .    1    .    2    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            45   | .    .    .    .    .    .    45   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               45   | .    .    .    .    .    .    45   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             7    | .    .    .    2    5    .    .    
  Kicked                   7    | .    .    .    2    5    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        793  | .    20   192  279  471  679  793  
  Average Temperature      133  | .    13   41   52   160  123  283  
  Received Heat Transfer   2799 | .    66   117  24   963  492  1137 
  Effects                  101  | .    .    .    .    10   32   59   
    Shutdowns              36   | .    .    .    .    6    10   20   
    Energy Bleed           9    | .    .    .    .    .    4    5    
    Interference           19   | .    .    .    .    .    11   8    
    Matter Decay           6    | .    .    .    .    2    2    2    
    Short Circuit          10   | .    .    .    .    2    2    6    
    Damage (minor)         3    | .    .    .    .    .    1    2    
    Damage (major)         15   | .    .    .    .    .    2    13   
    Damage (core)          3    | .    .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Fried              6    | .    .    .    .    .    .    6    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             9    | .    .    2    .    .    6    1    
  Heat Transferred         4138 | .    .    370  555  259  2360 594  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac 
Peak Influence             249  | 10  168 208 65  249 222 104 
  Initial                  81   | .   4   1   7   .   81  .   
  Average                  44   | 2   46  72  14  85  43  15  
Maximum Alert Level        1    | .   .   1   .   1   1   .   
  Low Security (%)         98   | 100 100 98  100 88  99  100 
  Level 1                  1    | .   .   1   .   11  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          17   | .   1   .   .   1   10  5   
  Investigation            1    | .   1   .   .   .   .   .   
  Extermination            9    | .   .   .   .   .   6   3   
  Reinforcement            4    | .   .   .   .   1   1   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Jun Mat Mat Min Mat Fac Fac 
Distress Signals           4    | .   .   2   .   1   1   .   
Communications Jammed      2    | .   .   .   .   .   2   .   
  Distress Signals         2    | .   .   .   .   .   2   .   
Times Spotted              96   | .   10  16  2   23  29  16  
  Peak Tracking Total      5    | .   3   4   2   5   3   4   
  Tactical Retreats        1    | .   .   .   .   .   1   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac 
Traps Triggered            5    | .   .   .   .   .   4   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  
----------                 Run  | Jun Mat Mat Min Mat Fac Fac 
Machines Disabled          4    | .   .   .   .   1   .   3   
  Max in Single Turn       1    | .   .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Jun Mat Mat Min Mat Fac Fac 
Machines Accessed          4    | .   2   1   .   1   .   .   
  Terminals                4    | .   2   1   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                8    | .   4   3   .   1   .   .   
  Successful               8    | .   4   3   .   1   .   .   
  Failed                   .    | .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                8    | .   4   3   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             8    | .   4   3   .   1   .   .   
  Record                   5    | .   3   2   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   
  Alert Level              2    | .   1   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         2    | .   1   1   .   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  
------------               Run  | Jun Mat Mat Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  
--------                   Run  | Jun Mat Mat Min Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   
-------------              Run  | Jun  Mat  Mat  Min  Mat  Fac  Fac  
Turns Passed               9828 | 150  693  1054 1205 1154 4266 1306 
Spaces Moved               2121 | 82   250  271  323  225  785  185  
  Core                     17   | 16   .    .    .    .    .    1    
  Treads                   298  | 66   232  .    .    .    .    .    
  Legs                     1806 | .    18   271  323  225  785  184  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  330  330  330  330  470  
  Average Speed            415  | 145  246  350  337  397  505  631  
  Slowest Speed            5500 | 250  470  470  470  890  890  5500 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    .    .    .    
Exploration Rate (%)       23   | 6    25   22   57   24   21   9    
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        6    | 1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    1    .    .    .    
Spaces Dug                 5    | .    .    .    5    .    .    .    
Terrain Destroyed          56   | .    .    .    5    .    12   39   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               5    | .    .    .    5    .    .    .    
  AOE                      51   | .    .    .    .    .    12   39   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Jun Mat Mat Min Mat Fac Fac 
Total                      2661 | 107 290 318 379 341 955 271 
  Wait                     24   | .   .   .   18  3   3   .   
  Move                     2115 | 81  249 270 322 224 784 185 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  103  | 16  7   17  1   19  40  3   
  Fast Attach              2    | .   .   .   2   .   .   .   
  Attach                   70   | 7   5   3   2   15  20  18  
  Detach                   3    | .   2   1   .   .   .   .   
  Swap                     21   | .   .   .   5   2   12  2   
  Drop                     45   | .   5   .   4   8   24  4   
  Fire                     262  | 3   22  27  23  65  72  50  
  Melee                    9    | .   .   .   .   .   .   9   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     7    | .   .   .   2   5   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   21 | -11/Junkyard  | Identified exit to Materials
   21 | -11/Junkyard  | Discovered exit to Materials (range 15)
  151 | -11/Junkyard  | Entered Materials
  151 | -10/Materials | Evolved 1 slot: Power x1
  307 | -10/Materials | Build established: Hacker-Mutant
  653 | -10/Materials | Identified exit to Materials
  653 | -10/Materials | Discovered exit to Materials (range 16)
  844 | -10/Materials | Entered another Materials area
  844 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1154 | -9/Materials  | Build established: Hacker-Gunner
 1664 | -9/Materials  | Identified exit to Mines
 1664 | -9/Materials  | Discovered exit to Mines (range 9)
 1898 | -9/Materials  | Entered Mines
 1954 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 2158 | -9/Mines      | Learned 2 Materials zone layouts
 2474 | -9/Mines      | Crushed by falling debris
 2554 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2610 | -9/Mines      | Identified exit to Materials
 2610 | -9/Mines      | Discovered exit to Materials (range 14)
 2752 | -9/Mines      | Build established: Hacker-Mutant
 3103 | -9/Mines      | Entered Materials
 3103 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 3104 | -8/Materials  | Identified exit to Factory
 4016 | -8/Materials  | Build established: Scavenger-Gunner
 4017 | -8/Materials  | Lost 4 parts (2p2w)
 4257 | -8/Materials  | Entered Factory
 4257 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5079 | -7/Factory    | Garrison activated, responded to threat
 7628 | -7/Factory    | Build established: Hacker-Mutant
 7815 | -7/Factory    | Identified exit to Factory
 7815 | -7/Factory    | Discovered exit to Factory (range 10)
 7954 | -7/Factory    | Build established: Hacker-Gunner
 8523 | -7/Factory    | Entered another Factory area
 8523 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 9464 | -6/Factory    | Core integrity fell below 50%
 9540 | -6/Factory    | Lost 13 parts (4p2n1u6w)
 9624 | -6/Factory    | Build established: Hacker-Mutant
 9735 | -6/Factory    | Lost 4 parts (2n2w)
 9795 | -6/Factory    | Core integrity fell below 20%
 9829 | -6/Factory    | Destroyed by H-66 Slayer with Heavy Assault Rifle

 Last Messages 
---------------
09809_ R-10 Processor collects Unknown Device.
09814_ U-05 Engineer lays Concrete.
09815_ Penetrated by Slug.
09816_ Imp. Carbon-fiber Leg destroyed.
09818_ Slug penetrates R-10 Processor.
09818_ R-10 Processor destroyed.
09819_ Hvy. EM Shotgun destroyed.
09821_ R-10 Processor collects Lgt. Ion Engine.
09821_ Penetrated by Slug. <x2>
09821_ Critical hit (Destroy).
09821_ Mic. Nuclear Core destroyed.
09823_ Penetrated by Slug. <x2>
09823_ U-05 Engineer lays Concrete.
09824_ R-10 Processor collects Wheel.
09824_ U-05 Engineer lays Concrete.
09824_ Katana destroyed.
09825_ U-05 Engineer lays Concrete.
09825_ Huge Storage Unit destroyed.
09828_ R-10 Processor collects Terrain Scan Processor.
09829_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          35
Energy Capacity            615
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Utility Shielding          33
Evasion (%)                50
Targeting Accuracy         5
Target Analysis            5
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              soccermomflashbang
  Manual?         1
Play Time         00:59:11
  Cumulative      22.3 hours
  Start           2023.08.14 @ 04:27:13
  End             2023.08.14 @ 06:00:17
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          12
  Rogue           0
  Adventurer      0
  Explorer        12
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          20
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7d9fe938-d80e-439e-b08f-4a4a32378c73