Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.26 @ 01:23:37 Player: jumpy Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (44) 220 Value Destroyed (1202) 1202 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (5334) 5334 TOTAL SCORE: 14336 Bonus ------- Follower Combat Kills 366 Win 3000 Win Speed 1989 Friendly Fire -21 Cogmind --------- Core Integrity 1084/1600 Matter 18/300 Energy 100/100 System Corruption 4% Temperature Cool (1) Movement Flying (35) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Electron Diverter > --- UTILITY (11) ----- Spectral Analyzer Advanced Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Matter Neutralizer Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Nuclear Pulse Array Field Propulsion Array Diametric Drive > --- UTILITY ---------- Medium Storage Unit Spectral Analyzer Long-range Sensor Array Core Analyzer Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Rocket Array > --- INVENTORY -------- Light Quantum Reactor Matter Neutralizer Improved Plasma Cutter [Rating: 83] Favorites ----------- Power Enhanced Nuclear Core Engine Deuterium Engine Power Core Enhanced Nuclear Core Reactor Light Quantum Reactor Propulsion Aerolev Unit Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility Advanced Hacking Suite Device Seismic Detector Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Hardened Medium Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Matter Neutralizer Ballistic Gun Heavy Assault Rifle Ballistic Cannon Linear Accelerator Launcher Rocket Array Special Weapon Improved Plasma Cutter Impact Weapon Impact Mace Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Fac Res Tes Res Acc Slots Evolved 18 | . . 2 . 2 2 2 2 . . 2 2 . 2 2 Power 1 | . . . . . . . 1 . . . . . . . Propulsion 6 | . . 1 . 1 1 . 1 . . 1 1 . . . Utility 9 | . . 1 . 1 1 1 . . . 1 1 . 1 2 Weapon 2 | . . . . . . 1 . . . . . . 1 . Parts Attached 91 | 7 . . 2 10 23 9 4 . 9 2 6 7 9 3 Power 13 | 1 . . 1 1 2 . 2 . 2 . 1 . 1 2 Engine 4 | 1 . . 1 . 1 . 1 . . . . . . . Core 5 | . . . . 1 1 . 1 . 2 . . . . . Reactor 4 | . . . . . . . . . . . 1 . 1 2 Propulsion 25 | 2 . . 1 3 6 . 1 . 1 . 1 5 4 1 Treads . | . . . . . . . . . . . . . . . Leg 7 | 2 . . 1 3 . . . . . . . 1 . . Wheel . | . . . . . . . . . . . . . . . Hover 8 | . . . . . 6 . 1 . 1 . . . . . Flight 10 | . . . . . . . . . . . 1 4 4 1 Utility 32 | 2 . . . 3 8 7 . . 4 . 3 2 3 . Device 10 | 1 . . . 2 1 2 . . 1 . 2 1 . . Storage 4 | 1 . . . . . 1 . . . . . . 2 . Processor 7 | . . . . . 3 1 . . 1 . 1 1 . . Hackware 6 | . . . . . 1 2 . . 2 . . . 1 . Protection 5 | . . . . 1 3 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 21 | 2 . . . 3 7 2 1 . 2 2 1 . 1 . Energy Gun 4 | 2 . . . 1 . . . . . 1 . . . . Energy Cannon 2 | . . . . . 1 . . . . 1 . . . . Ballistic Gun 2 | . . . . 2 . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . 1 . . . Launcher 3 | . . . . . 1 . . . 1 . . . 1 . Special Weapon 2 | . . . . . . . 1 . 1 . . . . . Impact Weapon 4 | . . . . . 2 2 . . . . . . . . Slashing Weapon 2 | . . . . . 2 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . Unidentified Prototypes 11 | . . . . . 4 1 . . . . . 3 2 1 Parts Lost 32 | . . . 1 . 2 . 1 7 4 1 1 5 1 9 Power 5 | . . . 1 . . . . 1 . . . . 1 2 Propulsion 11 | . . . . . . . 1 3 1 . . 2 . 4 Utility 11 | . . . . . 1 . . 1 3 . . 3 . 3 Weapon 5 | . . . . . 1 . . 2 . 1 1 . . . Highest Loss Streak 7 | . . . 1 . 1 . 1 7 3 1 1 3 1 7 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 5 | 3 7 7 7 7 4 6 8 9 4 4 4 4 3 3 Power . | . 1 1 1 1 1 1 . . . 1 1 . . . Propulsion . | 1 2 2 2 3 . . . . . . . . . . Utility 1 | . 2 2 2 1 1 2 5 6 1 1 . . . . Weapon 2 | . 2 2 2 1 2 2 3 3 2 1 2 2 1 1 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 19 | . . . . 5 7 . 1 3 1 1 . . . 1 Power 6 | . . . . 1 4 . . . . 1 . . . . Propulsion 4 | . . . . 2 2 . . . . . . . . . Utility 6 | . . . . . 1 . 1 3 . . . . . 1 Weapon 3 | . . . . 2 . . . . 1 . . . . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 66 | . 100 77 85 85 90 85 87 79 34 16 31 21 40 30 Engine 3 | . 14 11 10 . 4 . 1 4 . . . . . . Core 2 | . . . . 8 2 6 8 4 3 . 3 . . . Leg 8 | . 28 22 30 34 . . . . . . . . . . Hover 11 | . . . . . 30 26 27 19 4 . . . . . Flight 1 | . . . . . . . . . . . 3 2 14 10 Device 6 | . 14 11 11 10 8 6 5 4 4 . 3 1 4 2 Storage 3 | . 14 11 11 9 . 2 5 4 . . . . 2 1 Processor 5 | . . . . . 11 6 5 5 3 5 7 8 8 5 Hackware 5 | . . . . . 1 12 11 11 10 10 9 7 4 6 Protection 4 | . . . . 5 13 9 5 4 . . . . . . Energy Gun 4 | . 28 22 22 6 . . . . . . . . . . Ballistic Gun 1 | . . . . 12 2 . . . . . . . . . Impact Weapon 2 | . . . . . 6 6 5 4 4 1 . . . . Slashing Weapon 1 | . . . . . 2 5 5 4 . . . . . . Peak Build Rating 83 | 7 7 8 9 25 46 63 75 75 44 24 51 51 83 80 Average Rating 34 | 5 7 7 8 18 39 54 72 66 32 18 41 28 67 58 On Entrance 30 | . 7 7 7 9 25 46 58 75 17 22 17 43 51 78 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 44 | 11 11 11 13 30 30 33 44 44 9 7 19 16 34 29 Greatest Support 55 | 20 20 20 30 44 42 33 55 47 10 3 8 19 41 41 Greatest Overweight (x) 4 | . . . . . . . 1 4 2 2 2 2 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 10 10 5 5 5 5 10 10 Average Capacity 6 | 7 8 8 8 8 5 7 10 9 5 5 5 5 9 7 Most Carried 10 | 7 7 8 8 8 8 10 10 10 5 5 5 5 5 4 Average Carried 5 | 3 7 7 7 7 4 6 8 9 4 4 4 4 3 3 Final Capacity 10 | 8 8 8 8 8 5 10 10 5 5 5 5 5 10 5 Final Carried 10 | 7 7 7 8 8 5 10 10 5 5 5 5 3 2 3 Class Distribution -------------------- 39% | Hacker-Mutant 34% | Mutant 12% | Scout 9% | Scavenger-Mutant 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scout | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Mutant | -3/Testing Sprinter | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Fac Res Tes Res Acc Matter Collected 1411 | 270 . . 20 233 320 111 53 . 137 . 14 116 137 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 1497 | 113 . 89 129 215 368 132 89 . 234 106 22 . . . Parts 65 | 10 . 10 3 13 10 3 2 . 8 6 . . . . Haulers Intercepted 5 | . . 1 . 1 2 . . . 1 . . . . . Recyclers Shooed 3 | 1 . . . . . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Fac Res Tes Res Acc Combat Hostiles Destroyed 20 | . . 3 3 2 2 . 2 . 4 2 1 . 1 . Melee 4 | . . . . . 2 . 2 . . . . . . . Guns 8 | . . 3 3 2 . . . . . . . . . . Cannons 1 | . . . . . . . . . . . 1 . . . AOE 7 | . . . . . . . . . 4 2 . . 1 . Classes Destroyed 13 | 2 . 2 1 3 4 . . . . 1 . . . . Worker 3 | . . . . 1 . . . . 1 1 . . . . Builder 3 | . . . . . 1 . . . 1 1 . . . . Tunneler 4 | 3 . . . . 1 . . . . . . . . . Hauler 5 | . . 1 . 1 2 . . . 1 . . . . . Recycler 3 | 1 . . . . 1 1 . . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . Operator 2 | . . . . . 1 . . . . 1 . . . . Watcher 3 | . . . . . 1 . 1 . 1 . . . . . Swarmer 7 | . . 3 . . . . . . 4 . . . . . Grunt 4 | . . . 3 1 . . . . . . . . . . Sentry 2 | . . . . 1 1 . . . . . . . . . Hunter 2 | . . . . . . . . . . 2 . . . . Programmer 5 | . . . . . 1 . 2 . . . 1 . 1 . Best Kill Streak 5 | 2 . 4 3 2 2 1 2 . 5 4 1 . 1 . Combat Bots Only 4 | . . 3 3 1 1 . 2 . 4 2 1 . 1 . Max Kills in Single Turn 4 | 1 . 2 1 1 1 1 1 . 4 3 1 . 1 . Gunslinging 1 | . . 1 . . . . . . . . . . . . Exploded 3 | . . . . . . . . . 3 1 . . 1 . Melee 1 | . . . . . 1 . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Fac Res Tes Res Acc Hostile Shots Fired 504 | . 1 11 16 34 65 . 13 5 80 38 23 77 26 115 Missed 229 | . 1 2 4 11 33 . 5 1 31 16 4 39 10 72 Hits 275 | . . 9 12 23 32 . 8 4 49 22 19 38 16 43 Melee 4 | . . . . . . . . 4 . . . . . . Projectile 271 | . . 9 12 23 32 . 8 . 49 22 19 38 16 43 AOE 4 | . . . . . . . 3 . . . . . . 1 Critical Strikes 13 | . . . . 1 1 . . . . 2 2 2 3 2 Actively Blocked 1 | . . . . . 1 . . . . . . . . . Part Disruptions 1 | . . . . . . . . . . . . . . 1 Damage Taken 5795 | . . 67 147 335 565 . 383 180 861 459 469 872 376 1081 Core 2527 | . . . 34 14 30 . 20 56 511 406 182 712 46 516 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 48 | . . . . . 48 . . . . . . . . . Ignored by Resistances 18 | . . . . 13 5 . . . . . . . . . Core Remaining (%) 80 | 100 100 . 91 97 95 100 . . 41 64 . 31 96 67 Volleys Fired 71 | 10 5 7 8 24 2 . . . 2 2 8 . 3 . Largest 2 | 2 2 2 2 2 2 . . . 1 1 1 . 1 . Hottest 105 | 80 80 80 80 80 46 . . . 45 45 105 . 45 . Shots Fired 127 | 20 10 14 16 48 4 . . . 2 2 8 . 3 . Gun 112 | 20 10 14 16 48 4 . . . . . . . . . Cannon 8 | . . . . . . . . . . . 8 . . . Launcher 7 | . . . . . . . . . 2 2 . . 3 . Special . | . . . . . . . . . . . . . . . Kinetic 52 | . . . . 41 4 . . . . . 7 . . . Thermal 68 | 20 10 14 16 7 . . . . . . 1 . . . Explosive 7 | . . . . . . . . . 2 2 . . 3 . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 12 | 3 3 5 12 8 5 . . . 1 4 7 . 3 . Robot Miss Streak 5 | 3 2 1 1 2 . . . . 4 4 2 . 5 . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . . 1 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . Shots Hit Robots 137 | 11 6 9 14 33 24 8 12 . 4 6 7 . 3 . Core Hits 78 | 5 2 5 7 11 6 2 3 . 12 8 2 . 15 . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 6 | . . . . . 2 . 2 . 1 1 . . . . Critical Strikes 12 | . . . . . 3 2 4 . 1 1 1 . . . Blast 1 | . . . . . . . . . . . 1 . . . Smash 6 | . . . . . 2 . 2 . 1 1 . . . . Sever 5 | . . . . . 1 2 2 . . . . . . . Melee Attacks 84 | . . . . . 33 15 13 . 18 5 . . . . Impact 46 | . . . . . 19 2 2 . 18 5 . . . . Slashing 38 | . . . . . 14 13 11 . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . 6 4 . . 3 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . Follow-up Attacks 3 | . . . . . . 1 2 . . . . . . . Damage Inflicted 4920 | 119 66 98 159 503 1069 412 466 . 729 455 369 . 475 . Guns 1010 | 119 66 98 159 503 65 . . . . . . . . . Cannons 364 | . . . . . . . . . . . 364 . . . Explosions 1055 | . . . . . . . . . 301 279 . . 475 . Melee 2462 | . . . . . 1004 412 466 . 404 176 . . . . Ramming 29 | . . . . . . . . . 24 . 5 . . . Kinetic 803 | . . . . 421 65 . . . . . 317 . . . Thermal 571 | 119 66 98 159 82 . . . . . . 47 . . . Explosive 1055 | . . . . . . . . . 301 279 . . 475 . Electromagnetic . | . . . . . . . . . . . . . . . Impact 1472 | . . . . . 717 68 107 . 404 176 . . . . Slashing 990 | . . . . . 287 344 359 . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 19 | . . . . . 6 3 3 17 19 1 1 3 3 4 Average Corruption 7 | . . . . . 4 2 2 11 18 1 1 1 2 2 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 59 | . . . . . 22 3 . 6 23 . . 3 . 2 Message Errors 14 | . . . . . 5 . . 1 6 . . 1 . 1 Matter Fused 16 | . . . . . 6 1 . 1 6 . . 1 . 1 Heat Flow Errors 3 | . . . . . 1 . . 1 1 . . . . . Energy Discharges 6 | . . . . . 4 1 . . 1 . . . . . Data Loss (minor) 10 | . . . . . 4 1 . 1 3 . . 1 . . Data Loss (major) 4 | . . . . . 2 . . . 2 . . . . . Alerts 2 | . . . . . . . . . 2 . . . . . Misdirections 4 | . . . . . . . . 2 2 . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 918 | . . . . . 291 67 107 . 370 59 24 . . . Projectiles 129 | . . . . . . . . . 105 . 24 . . . Explosions 1 | . . . . . . . . . . 1 . . . . Melee 788 | . . . . . 291 67 107 . 265 58 . . . . Knockbacks 14 | . . . . . 2 1 1 . 2 2 6 . . . Impact 7 | . . . . . 2 1 1 . 1 2 . . . . Kinetic 6 | . . . . . . . . . . . 6 . . . Secondary 1 | . . . . . . . . . 1 . . . . . Self-Inflicted Damage 63 | . . . . . . . . . 40 21 2 . . . Shots 2 | . . . . . . . . . 1 1 . . . . Rammed 7 | . . . . . . . . . 6 . 1 . . . Targets Rammed 7 | . . . . . . . . . 6 . 1 . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 285 | 72 54 45 105 30 207 . 12 285 78 . 34 211 . . Average Temperature 33 | 28 26 19 62 13 89 . 5 171 47 . 25 90 . . Received Heat Transfer 726 | . . . 87 162 48 . . . 144 . 9 174 . 102 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . 3 . . . 2 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 9 | . . . . . 4 . . . 2 3 . . . . Impact Corruptions 28 | . . . . . 10 1 4 . 9 4 . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 7 | 1 . 1 3 1 1 . . . . . . . . . Heat Transferred 1247 | 275 150 225 350 210 . . . . . . 37 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Fac Res Tes Res Acc Maximum Alert Level 1 | . . . . . . . . . . . . 1 1 1 Low Security (%) 95 | 100 100 100 100 100 100 100 100 100 100 100 100 45 89 70 Level 1 4 | . . . . . . . . . . . . 54 10 29 Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 355 | 10 30 67 65 101 75 24 45 15 159 178 64 266 206 355 Initial 126 | . . 8 10 . 45 24 . 15 . 19 64 8 126 120 Average 46 | 1 1 32 9 39 23 3 7 2 82 114 29 162 131 152 Influence Increases 2415 | 20 30 77 85 275 339 14 82 . 305 205 47 366 135 435 Destroy 0b10 Robot/C 620 | . . 60 60 160 40 . 40 . 80 40 20 100 20 . Destroy 0b10 Robot/NC 120 | 20 . 5 . 15 35 5 5 . 20 15 . . . . Destroy Leader 176 | . . 12 10 52 26 . 22 . 14 10 10 10 10 . Allied During Kill 67 | . . . . 40 . . . . . . . 27 . . Trap Triggered on 0b10 10 | . . . . . 10 . . . . . . . . . Successful Hack 84 | . . . . 4 11 6 . . 17 16 . 18 12 . Disable Machine 105 | . . . . . 15 . 15 . . 60 . . . 15 Destroy Structure 243 | . . . . 4 7 3 . . 84 64 2 16 63 . Partial Spotted 150 | . . . . . 75 . . . 15 . . . 30 30 Lose Combat Pursuer 840 | . 30 . 15 . 120 . . . 75 . 15 195 . 390 Influence Decreases 2070 | 20 10 70 112 174 390 64 37 45 264 122 156 155 160 291 Entered New Map 411 | . . 12 17 . 56 26 . 30 . 22 60 7 100 81 Time Decay 1356 | 20 10 58 85 134 324 38 27 10 224 90 86 80 50 120 Lost Part 238 | . . . 10 . 10 . 10 . 40 10 10 48 10 90 Lost Ally 65 | . . . . 40 . . . 5 . . . 20 . . Squads Dispatched 27 | . 1 . 1 2 4 2 1 . 4 3 . 5 2 2 Investigation 8 | . . . . 1 1 2 . . 1 2 . 1 . . Extermination 7 | . . . . . 2 . 1 . 1 . . . 1 2 Reinforcement 8 | . 1 . . 1 1 . . . 2 1 . 2 . . Assault 3 | . . . 1 . . . . . . . . 2 . . Garrison 1 | . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Fac Res Tes Res Acc Distress Signals 6 | . 1 . . 2 . . . . 1 . 1 1 . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 171 | . 5 5 4 13 15 1 4 5 38 7 6 23 5 40 Peak Tracking Total 21 | . 4 3 3 3 4 1 3 5 21 4 8 10 4 15 Tactical Retreats 20 | . 1 . 1 . 6 . . . 3 . 1 4 . 4 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Fac Res Tes Res Acc Traps Triggered 6 | . . . . . . 1 2 . 2 . . 1 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts 39 | . . . . . 39 . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 2 | . . . . . 2 . . . . . . . . . Reused 1 | . . . . . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Fac Res Tes Res Acc Machines Disabled 7 | . . . . . 1 . 1 . . 4 . . . 1 Max in Single Turn 3 | . . . . . 1 . 1 . . 3 . . . 1 Garrison Access 2 | . . . . . . . . . 1 . . 1 . . Energy Cycler 2 | . . . . . . . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . 1 . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Fac Res Tes Res Acc Machines Accessed 22 | . 1 . . 3 4 2 2 . 4 2 2 1 1 . Terminals 12 | . 1 . . 3 1 . 1 . 2 2 . 1 1 . Fabricators 4 | . . . . . 1 1 . . 1 . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . 1 1 1 . . . 1 . . . Garrison Access 2 | . . . . . 1 . . . 1 . . . . . Total Hacks 63 | . 3 . . 8 12 9 3 . 11 11 2 2 2 . Successful 33 | . . . . 4 7 6 1 . 8 4 1 1 1 . Failed 30 | . 3 . . 4 5 3 2 . 3 7 1 1 1 . Catastrophic 5 | . . . . . . . 2 . . 2 . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 21 | . 3 . . 3 . . . . 3 10 . 2 . . Terminals 37 | . 3 . . 8 2 . 1 . 8 11 . 2 2 . Fabricators 10 | . . . . . 2 5 . . 2 . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 12 | . . . . . 5 4 2 . . . 1 . . . Garrison Access 4 | . . . . . 3 . . . 1 . . . . . Terminal Hacks 11 | . . . . 2 . . . . 4 4 . . 1 . Robot Analysis 2 | . . . . . . . . . . 2 . . . . Prototype ID Bank 1 | . . . . . . . . . . . . . 1 . Level Access Points 1 | . . . . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . Locate Traps 1 | . . . . . . . . . 1 . . . . . Registered Components 2 | . . . . . . . . . 1 1 . . . . Zone Layout 3 | . . . . 1 . . . . 1 1 . . . . Fabricator Hacks 6 | . . . . . 1 2 . . 2 . 1 . . . Load Schematic 3 | . . . . . . 1 . . 1 . 1 . . . Build 3 | . . . . . 1 1 . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 10 | . . . . . 5 4 1 . . . . . . . Insert Component 4 | . . . . . 2 2 . . . . . . . . Analyze 5 | . . . . . 3 2 . . . . . . . . Retrieve Study 1 | . . . . . . . 1 . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . 1 . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . Unauthorized Hacks 4 | . . . . 2 . . . . 1 . . 1 . . Terminals 4 | . . . . 2 . . . . 1 . . 1 . . Assimilate 1 | . . . . . . . . . . . . 1 . . Skim 3 | . . . . 2 . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 18 | . 1 . . 2 3 2 2 . 3 2 1 1 1 . Full Trace Events 7 | . . . . . 1 2 . . 1 2 . 1 . . Feedback Events 2 | . . . . . . 1 . . . 1 . . . . Corruption 2 | . . . . . . 1 . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 2 2 . . . . . . . . Parts Built 3 | . . . . . 1 1 . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . Time 212 | . . . . . 106 53 . . 53 . . . . . Total Part Build Rating 18 | . . . . . 6 6 . . 6 . . . . . Part Studies Acquired 1 | . . . . . . . 1 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 2 2 . . . . . . . . Part Schematics Acquired 4 | . . . . . 2 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Fac Res Tes Res Acc Total Allies 6 | . . . 4 . . . . 1 . . . 1 . . Largest Group 4 | . . . 4 4 . . . 1 . . . 1 . . Highest-Rated Group 159 | . . . 71 71 . . . 31 . . . 159 . . Highest-Rated Ally 159 | . . . 31 31 . . . 31 . . . 159 . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 75 | . . . . 54 . . . 11 . . . 10 . . Total Damage 1457 | . . . . 540 . . . 146 . . . 771 . . Kills 11 | . . . . 6 . . . . . . . 5 . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Fac Res Tes Res Acc Active Infowar (turns) 3881 | 31 140 147 469 357 909 300 234 121 519 . 179 111 118 246 Optics 434 | . . . . . . 9 . . . . . 61 118 246 Sensors 2408 | . . . . . 712 300 234 121 519 . 179 65 118 160 Terrain 253 | . . . . 61 192 . . . . . . . . . Seismic 1342 | 31 140 147 469 357 198 . . . . . . . . . T.N.C. 480 | . . . . . 480 . . . . . . . . . Robot Analysis Total 2 | . . . . . . . . . . 2 . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Fac Res Tes Res Acc Turns Passed 4291 | 133 140 147 469 357 909 300 234 138 556 186 192 166 118 246 Spaces Moved 6007 | 74 105 103 364 233 1450 462 398 200 773 258 353 306 297 631 Core 630 | 4 . . . . . . . 32 155 258 22 159 . . Treads . | . . . . . . . . . . . . . . . Legs 875 | 70 105 103 364 233 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 3096 | . . . . . 1450 462 398 168 618 . . . . . Flight 1406 | . . . . . . . . . . . 331 147 297 631 Fastest Speed 26 | 50 120 120 120 105 36 40 38 43 50 50 40 37 26 28 Average Speed 53 | 116 120 120 120 108 39 40 38 46 58 50 43 45 29 32 Slowest Speed 250 | 120 120 120 120 120 40 40 101 250 150 150 200 150 37 117 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 24 | . . . . . . . . . . . 4 5 4 11 Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . . . Exploration Rate (%) 26 | 5 22 18 60 24 35 11 13 72 26 6 12 56 10 24 Regions Visited 14 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . 1 1 . . 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . . . . 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . . . . . . . . . Spaces Dug 25 | . . . . . 9 3 . . 13 . . . . . Terrain Destroyed 141 | . . . . . 9 3 . . 65 29 1 . 34 . Melee 25 | . . . . . 9 3 . . 13 . . . . . Projectile 1 | . . . . . . . . . . . 1 . . . AOE 115 | . . . . . . . . . 52 29 . . 34 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Fac Res Tes Res Acc Total 6793 | 97 109 113 379 291 1737 556 451 244 840 303 375 326 315 657 Wait 374 | . . 2 5 7 143 55 23 44 23 28 6 13 5 20 Move 5946 | 73 104 102 363 232 1449 461 398 199 773 257 344 295 288 608 Hop 24 | . . . . . . . . . . . 4 5 4 11 Pick Up 55 | 7 . 1 1 7 16 7 4 . 3 2 1 . 2 4 Fast Attach 57 | 7 . . 2 2 8 6 5 1 7 2 5 6 6 . Attach 32 | . . . . 2 9 2 2 . 4 1 3 2 3 4 Detach 8 | . . . . . . . . . 2 2 2 . . 2 Swap 24 | . . . . 7 13 3 1 . . . . . . . Drop 64 | . . 1 . 10 26 9 1 . 3 4 1 3 4 2 Fire 71 | 10 5 7 8 24 2 . . . 2 2 8 . 3 . Melee 79 | . . . . . 32 13 11 . 18 5 . . . . Ram 6 | . . . . . . . . . 5 . 1 . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . . . 2 . . Trap 39 | . . . . . 39 . . . . . . . . . Miscellaneous 12 | . . . . . . . 6 . . . . . . 6 Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -6/Factory -5/Factory -5/Waste -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research -3/Testing -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 134 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 3) 274 | -10/Materials | Entered another Materials area 274 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 306 | -9/Materials | Build established: Mutant 378 | -9/Materials | Discovered new exit (range 7) 421 | -9/Materials | Entered Mines 718 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 768 | -9/Mines | Met a Derelict testing a Signal Generator 872 | -9/Mines | Discovered new exit (range 13) 890 | -9/Mines | Entered Materials 890 | -8/Materials | Accompanied by 4 allies 890 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1245 | -8/Materials | Discovered new exit (range 3) 1247 | -8/Materials | Entered Factory 1247 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1303 | -7/Factory | Build established: Scavenger-Mutant 1323 | -7/Factory | Found Prototype Launcher 1323 | -7/Factory | Identified Rocket Array 1325 | -7/Factory | Found Rocket Array 1330 | -7/Factory | Found Rocket Array 1342 | -7/Factory | Identified exit to Garrison 1368 | -7/Factory | Crushed by falling debris 1783 | -7/Factory | Build established: Scout 1829 | -7/Factory | Fabricated Adv. Hacking Suite? 2148 | -7/Factory | Discovered new exit (range 11) 2153 | -7/Factory | Identified exit to Factory 2156 | -7/Factory | Entered another Factory area 2156 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2284 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 2452 | -6/Factory | Discovered new exit (range 4) 2453 | -6/Factory | Identified exit to Factory 2456 | -6/Factory | Entered another Factory area 2456 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2478 | -5/Factory | Build established: Hacker-Mutant 2690 | -5/Factory | Sucked down chute 2690 | -5/Factory | Entered Waste 2691 | -5/Waste | Met a frightened Derelict 2696 | -5/Waste | Spotted C-40 Crusher 2705 | -5/Waste | EMP discharged 2705 | -5/Waste | System corruption reached 10% 2706 | -5/Waste | Spotted C-40 Crusher 2706 | -5/Waste | Spotted C-40 Crusher 2747 | -5/Waste | Spotted C-40 Crusher 2757 | -5/Waste | Spotted C-40 Crusher 2759 | -5/Waste | Spotted C-40 Crusher 2804 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2805 | -5/Waste | EMP discharged 2805 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2808 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2811 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2821 | -5/Waste | Discovered new exit (range 13) 2827 | -5/Waste | Identified exit to Factory 2828 | -5/Waste | Entered Factory 2842 | -5/Factory | Lost 7 parts (1p3n1u2w) 2932 | -5/Factory | Identified exit to Factory 3067 | -5/Factory | Spotted B-75 Beast 3352 | -5/Factory | Fabricated Adv. Hacking Suite? 3382 | -5/Factory | Core integrity fell below 50% 3384 | -5/Factory | Entered another Factory area 3384 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3413 | -4/Factory | Lost 3 parts (1n2u) 3477 | -4/Factory | Discovered new exit (range 5) 3570 | -4/Factory | Entered Research 3570 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3652 | -3/Research | Discovered new exit (range 15) 3762 | -3/Research | Entered Testing 3810 | -3/Testing | Rewired PX-7KAP7TY5JX 3863 | -3/Testing | Core integrity fell below 50% 3867 | -3/Testing | Found Prototype Processor 3867 | -3/Testing | Identified Spectral Analyzer 3905 | -3/Testing | Lost 3 parts (1n2u) 3923 | -3/Testing | Discovered new exit (range 14) 3928 | -3/Testing | Entered Research 3928 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 4026 | -2/Research | Garrison activated, responded to threat 4041 | -2/Research | Discovered new exit (range 17) 4046 | -2/Research | Entered Access 4046 | -1/Access | Evolved 2 slots: Utility x2 4125 | -1/Access | Spotted B-99 Colossus 4146 | -1/Access | Energy Cycler disabled 4183 | -1/Access | Spotted B-99 Colossus 4280 | -1/Access | Lost 7 parts (2p3n2u) 4287 | -1/Access | Discovered new exit (range 6) 4292 | *** | Escaped! Last Messages --------------- 04146_ ALERT: Power surge detected, dispatching additional patrols. 04158_ Door malfunctions. 04158_ Diametric Drive destroyed. 04159_ Dropped Med. Storage Unit. 04160_ Identified Electron Diverter. 04178_ Xenon Bombardment Thruster destroyed. 04194_ Hacking Suite destroyed. 04199_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 1M. 04206_ Lrn. Sensor Array destroyed. 04216_ Acquired Lgt. Quantum Reactor. 04224_ Lgt. Quantum Reactor destroyed. 04234_ Y3E>TQTQUZ2QZ IHFLKVBTE/K5DWT4