Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.23 @ 18:31:14 Player: Michael Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (9) 1800 Robots Destroyed (58) 290 Value Destroyed (1464) 1464 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (8325) 8325 TOTAL SCORE: 15959 Bonus ------- Simple Hacker 8229 High Alert Combat Kills 96 Cogmind --------- Core Integrity 98/1450 Matter 183/300 Energy 28/100 System Corruption 8% Temperature Cool (0) Movement Hovering (60) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Improved Gyrokinetic Inverter Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (11) ----- Medium Storage Unit Advanced Signal Interpreter Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (8) ---- Field Propulsion Array Long-range Sensor Array Hardcell Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Linear Gravjet Improved Antigrav System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Antigrav Array > --- UTILITY ---------- Power Amplifier Advanced Cooling System Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Matter Filter Long-range Tractor Beam > --- WEAPON ----------- Assault Rifle Railgun Advanced Assault Cannon Hardcell Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Cooled Gravmag System Impulse Thruster Field Propulsion Array Helical Railgun Rocket Launcher [Rating: 103] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Impulse Thruster Array Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Weapon Shielding Weapon Advanced Assault Cannon Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 2 2 2 2 2 Power 1 | . . . . 1 . . . . . Propulsion 4 | . . 2 1 1 . . . . . Utility 9 | . . . 1 . 2 2 . 2 2 Weapon 2 | . . . . . . . 2 . . Parts Attached 141 | 5 23 11 15 30 15 12 7 6 17 Power 12 | 1 1 . 2 3 2 1 1 1 . Engine 10 | 1 1 . 2 3 2 . 1 . . Core 2 | . . . . . . 1 . 1 . Reactor . | . . . . . . . . . . Propulsion 55 | 2 13 5 4 9 7 4 3 1 7 Treads 2 | . 2 . . . . . . . . Leg 11 | 2 9 . . . . . . . . Wheel 15 | . 2 . 4 7 2 . . . . Hover 21 | . . 5 . 1 5 4 3 1 2 Flight 6 | . . . . 1 . . . . 5 Utility 40 | 1 2 3 5 8 3 5 2 2 9 Device 21 | . 1 2 . . 3 5 2 2 6 Storage 7 | 1 1 . 1 3 . . . . 1 Processor 3 | . . 1 . 2 . . . . . Hackware 2 | . . . . 1 . . . . 1 Protection 7 | . . . 4 2 . . . . 1 Artifact . | . . . . . . . . . . Weapon 34 | 1 7 3 4 10 3 2 1 2 1 Energy Gun 1 | . 1 . . . . . . . . Energy Cannon 5 | . 2 1 1 1 . . . . . Ballistic Gun 21 | 1 4 2 2 8 1 1 1 1 . Ballistic Cannon 5 | . . . . 1 1 1 . 1 1 Launcher 2 | . . . 1 . 1 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . . Parts Lost 36 | . 2 1 3 11 2 1 1 7 8 Power 2 | . . . . . . . . 1 1 Propulsion 20 | . . 1 3 8 2 . 1 1 4 Utility 7 | . . . . 1 . 1 . 3 2 Weapon 7 | . 2 . . 2 . . . 2 1 Highest Loss Streak 7 | . 1 1 2 4 1 1 1 7 3 Average Slot Usage (%) 79 | . 95 97 78 61 84 83 88 82 39 Engine 9 | . 14 11 9 6 11 9 5 . . Core 1 | . . . . . . 1 5 7 2 Leg 6 | . 24 . . . . . . . . Wheel 7 | . 1 . 17 18 10 . . . . Hover 10 | . . 40 6 . 14 25 25 22 8 Device 9 | . 11 10 . . 12 16 25 21 3 Storage 8 | . 14 11 9 6 6 5 5 4 4 Processor 4 | . . . 9 9 6 5 5 4 4 Protection 2 | . . . 9 3 6 5 . . 1 Energy Gun 1 | . 5 . . . . . . . . Energy Cannon 3 | . 8 8 2 2 . . . . . Ballistic Gun 9 | . 12 13 14 9 5 5 10 12 1 Ballistic Cannon 2 | . . . . . 5 5 5 4 2 Naked Turns . | . . . . . . . . . . Heaviest Build 59 | 10 20 21 59 59 35 36 41 51 32 Greatest Support 99 | 20 40 24 30 30 47 67 74 99 82 Greatest Overweight (x) 5 | . 1 . 5 4 1 . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 12 | 6 8 8 12 12 8 8 8 8 12 Average Capacity 8 | 4 7 8 10 9 8 8 8 8 8 Most Carried 12 | 3 8 8 12 12 8 8 8 8 8 Average Carried 7 | 2 6 7 8 8 7 7 7 7 6 Final Capacity 12 | 6 8 8 12 8 8 8 8 8 8 Final Carried 12 | 3 8 8 12 8 8 7 6 8 4 Class Distribution -------------------- 56% | Mutant 39% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Matter Collected 2255 | 210 280 107 382 371 201 220 258 189 37 Remotely 541 | . . . . . . 94 258 189 . Salvage Created 2245 | . 551 58 538 404 94 220 258 122 . Parts 131 | . 39 7 40 27 10 3 3 2 . Haulers Intercepted 2 | . 1 . . 1 . . . . . Recyclers Shooed 5 | . . . . . 1 1 2 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 37 | . 13 1 13 5 5 . . . . Guns 22 | . 10 . 5 5 2 . . . . Cannons 5 | . 3 1 1 . . . . . . AOE 10 | . . . 7 . 3 . . . . Classes Destroyed 11 | . 5 1 4 1 . . . . . Worker 6 | . 1 . . 5 . . . . . Builder 3 | . . . 2 . 1 . . . . Hauler 2 | . 1 . . 1 . . . . . Recycler 7 | . . . 1 1 . 2 2 1 . Operator 1 | . . 1 . . . . . . . Watcher 2 | . 2 . . . . . . . . Swarmer 13 | . 3 . 3 3 4 . . . . Grunt 16 | . 10 1 5 . . . . . . Sentry 4 | . . . 4 . . . . . . Hunter 1 | . . . 1 . . . . . . Programmer 3 | . . . . 2 1 . . . . Best Kill Streak 11 | . 3 1 11 3 5 1 1 1 . Combat Bots Only 8 | . 3 1 8 3 4 . . . . Max Kills in Single Turn 3 | . 1 1 3 1 3 1 1 1 . Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 2 . 2 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Damage Taken 6944 | . 698 145 644 953 472 295 48 1029 2660 Core 2138 | . 149 30 110 256 39 95 . 107 1352 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 83 | 100 40 92 80 63 95 90 100 91 . Volleys Fired 174 | . 46 3 31 34 20 6 24 6 4 Largest 4 | . 2 2 2 2 2 2 3 4 1 Hottest 133 | . 125 83 86 63 78 78 98 133 65 Shots Fired 303 | . 81 6 55 64 29 10 36 18 4 Gun 217 | . 56 5 41 62 15 4 22 12 . Cannon 74 | . 25 1 7 2 9 6 14 6 4 Launcher 12 | . . . 7 . 5 . . . . Special . | . . . . . . . . . . Kinetic 237 | . 37 5 41 62 24 10 36 18 4 Thermal 45 | . 44 1 . . . . . . . Explosive 12 | . . . 7 . 5 . . . . Electromagnetic 9 | . . . 7 2 . . . . . Robot Hit Streak 18 | . 11 13 18 7 9 7 12 5 1 Robot Miss Streak 4 | . 3 . 2 3 4 . 2 2 1 Penetration Max 2 | . . . . . . . . 2 . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 196 | . 54 4 43 46 16 7 16 9 1 Core Hits 100 | . 23 2 25 24 11 3 6 6 . Critical Hits 3 | . . . 1 1 . 1 . . . Critical Kills 2 | . . . 1 . . 1 . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4334 | . 740 55 1262 578 845 188 281 340 45 Guns 2187 | . 396 31 426 525 234 92 281 202 . Cannons 949 | . 336 17 153 53 194 75 . 78 43 Explosions 1091 | . . . 683 . 408 . . . . Melee . | . . . . . . . . . . Ramming 107 | . 8 7 . . 9 21 . 60 2 Kinetic 2355 | . 174 31 426 525 428 167 281 280 43 Thermal 773 | . 558 17 198 . . . . . . Explosive 893 | . . . 485 . 408 . . . . Electromagnetic 206 | . . . 153 53 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . 3 . 11 4 . . . 8 Average Corruption 5 | . . 3 . 9 2 . . . 3 Corruption Purged . | . . . . . . . . . . Effects 24 | . . 2 . 18 4 . . . . Message Errors 3 | . . . . 3 . . . . . Matter Fused 4 | . . 1 . 3 . . . . . Heat Flow Errors 5 | . . 1 . 2 2 . . . . Energy Discharges 3 | . . . . 3 . . . . . Data Loss (minor) 4 | . . . . 2 2 . . . . Data Loss (major) 1 | . . . . 1 . . . . . Misdirections 1 | . . . . 1 . . . . . Targeting Errors 3 | . . . . 3 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 56 | . . . 3 . 37 3 . . 13 Projectiles 27 | . . . . . 14 . . . 13 Explosions 26 | . . . 3 . 23 . . . . Melee 3 | . . . . . . 3 . . . Knockbacks 6 | . 1 . . . 2 . . 2 1 Impact 1 | . 1 . . . . . . . . Kinetic 5 | . . . . . 2 . . 2 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 92 | . . 3 46 . 4 10 . 28 1 Shots 2 | . . . 2 . . . . . . Rammed 18 | . 5 1 . . 2 3 . 6 1 Targets Rammed 18 | . 5 1 . . 2 3 . 6 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 280 | . 280 250 171 249 130 . 6 . 3 Average Temperature 67 | . 76 141 56 107 22 . 3 . 3 Received Heat Transfer 1188 | . 318 42 153 105 42 72 . 285 171 Effects 2 | . 1 1 . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . Interference 1 | . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . 2 . . 1 . . . Impact Corruptions 1 | . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . Heat Transferred 1408 | . 1221 37 150 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Peak Influence 659 | . 240 118 609 480 659 390 251 219 575 Initial 315 | . . 43 55 276 235 315 186 127 83 Average 236 | . 101 78 306 189 568 344 203 173 245 Maximum Alert Level 2 | . 1 . 2 2 2 1 1 1 2 Low Security (%) 57 | 100 96 100 49 59 . . 53 67 48 Level 1 26 | . 4 . 10 39 14 100 46 32 36 Level 2 16 | . . . 40 . 85 . . . 15 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . 3 2 1 3 2 . 1 3 3 Investigation 1 | . . 1 . . . . . . . Extermination 6 | . . . . 3 1 . 1 . 1 Reinforcement 10 | . 3 1 1 . 1 . . 3 1 Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Distress Signals 10 | . 4 . 3 . . . . . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 141 | . 24 11 19 9 10 5 5 16 42 Peak Tracking Total 26 | . 5 8 6 4 4 3 4 11 26 Tactical Retreats 18 | . 2 1 . 4 1 . 1 2 7 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Traps Triggered 9 | . . 2 . 1 1 1 2 . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 4 | . . . . . . . . 4 . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Machines Disabled 3 | . . . 2 . . . . . 1 Max in Single Turn 2 | . . . 2 . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 2 | . . . . 1 1 . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Machines Accessed 33 | . 2 2 3 6 4 4 1 1 10 Terminals 17 | . 2 1 2 3 . 2 . 1 6 Fabricators 6 | . . . . 2 2 1 1 . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 4 | . . 1 . . 1 1 . . 1 Scanalyzers 5 | . . . 1 1 . . . . 3 Garrison Access . | . . . . . . . . . . Total Hacks 80 | . 2 3 17 13 9 8 2 5 21 Successful 44 | . 1 1 12 7 5 4 2 3 9 Failed 36 | . 1 2 5 6 4 4 . 2 12 Catastrophic 10 | . . . . 4 2 2 . . 2 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 35 | . 2 2 6 5 . 2 . 5 13 Fabricators 16 | . . . . 4 6 4 2 . . Repair Stations 2 | . . . . . 2 . . . . Recycling Units 6 | . . 1 . . 1 2 . . 2 Scanalyzers 21 | . . . 11 4 . . . . 6 Garrison Access . | . . . . . . . . . . Terminal Hacks 15 | . 1 1 3 1 . . . 3 6 Level Access Points 2 | . . . 1 . . . . 1 . Emergency Access Points 2 | . . . 1 . . . . . 1 Terminal Index 1 | . . . . . . . . . 1 Locate Traps 4 | . . . 1 . . . . 1 2 Disarm Traps 1 | . . . . . . . . 1 . Patrol Status 2 | . . . . 1 . . . . 1 Recall Reinforcements 1 | . 1 . . . . . . . . Recall Assault 1 | . . . . . . . . . 1 Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks 11 | . . . . 2 4 3 2 . . Load Schematic 6 | . . . . 1 2 2 1 . . Build 5 | . . . . 1 2 1 1 . . Repair Station Hacks 1 | . . . . . 1 . . . . Scan Component 1 | . . . . . 1 . . . . Recycling Unit Hacks 2 | . . . . . . 1 . . 1 Process 2 | . . . . . . 1 . . 1 Scanalyzer 15 | . . . 9 4 . . . . 2 Insert Component 8 | . . . 4 2 . . . . 2 Analyze 7 | . . . 5 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 30 | . 1 1 3 6 3 4 1 1 10 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . . 4 2 . . . . . Parts Built 8 | . . . . 2 2 2 2 . . Matter 496 | . . . . 124 124 124 124 . . Time 144 | . . . . 20 31 62 31 . . Total Part Build Rating 16 | . . . . 4 4 4 4 . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 84 | . . . . . . 26 . . 58 Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 7 | . . . 4 2 . . . . 1 Part Schematics Acquired 6 | . . . 4 2 . . . . . Parts Damaged 1 | . . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Total Allies 1 | . . . . 1 . . . . . Largest Group 1 | . . . . 1 . . . . . Highest-Rated Group 16 | . . . . 16 . . . . . Highest-Rated Ally 16 | . . . . 16 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 3 | . . . . 3 . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Turns Passed 4675 | 63 1175 234 323 1005 679 307 344 229 316 Spaces Moved 4652 | 49 563 348 237 882 617 459 513 376 608 Core 8 | 8 . . . . . . . . . Treads 18 | . 18 . . . . . . . . Legs 486 | 41 445 . . . . . . . . Wheels 1298 | . 100 . 128 814 256 . . . . Hover 2296 | . . 348 109 . 361 459 513 376 130 Flight 546 | . . . . 68 . . . . 478 Fastest Speed 34 | 50 80 52 52 40 62 40 40 44 34 Average Speed 68 | 108 114 52 76 84 82 46 44 47 42 Slowest Speed 160 | 120 160 52 130 120 126 62 48 48 70 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 16 | . . . . . . . . . 16 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 26 | 3 89 34 28 26 17 14 10 13 27 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 8 | . . . . . . 1 6 . 1 Terrain Destroyed 99 | . . . 69 . 21 1 6 1 1 Melee . | . . . . . . . . . . Projectile 9 | . . . . . . 1 6 1 1 AOE 90 | . . . 69 . 21 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Total 5842 | 56 1022 392 322 1081 761 544 595 417 652 Wait 693 | . 356 22 28 80 96 53 32 12 14 Move 4617 | 48 562 347 236 881 616 458 512 375 582 Hop 10 | . . . . . . . . . 10 Pick Up 52 | 3 8 4 5 14 2 4 6 2 4 Fast Attach 61 | 5 8 4 5 12 7 7 2 4 7 Attach 35 | . 1 2 3 8 4 4 3 1 9 Detach 32 | . 4 . 4 4 4 2 1 5 8 Swap 45 | . 14 5 7 10 4 1 2 1 1 Drop 74 | . 18 4 3 16 6 6 7 5 9 Fire 174 | . 46 3 31 34 20 6 24 6 4 Melee . | . . . . . . . . . . Ram 13 | . . 1 . . 2 3 . 6 1 Kick . | . . . . . . . . . . Crush 5 | . 5 . . . . . . . . Escape Stasis 9 | . . . . . . . 6 . 3 Rewire 22 | . . . . 22 . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Sto) -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 1 exit: *Qua) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 15) 376 | -10/Materials | Discovered new exit (range 14) 589 | -10/Materials | Build established: Scavenger-Mutant 781 | -10/Materials | Core integrity fell below 50% 913 | -10/Materials | Discovered new exit (range 8) 1239 | -10/Materials | Entered another Materials area 1239 | -9/Materials | Evolved 2 slots: Propulsion x2 1387 | -9/Materials | Discovered new exit (range 16) 1457 | -9/Materials | Build established: Mutant 1460 | -9/Materials | Discovered new exit (range 9) 1473 | -9/Materials | Identified exit to Materials 1473 | -9/Materials | Entered another Materials area 1473 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1626 | -8/Materials | Identified exit to Factory 1700 | -8/Materials | Destroyed 8 combat bots 1796 | -8/Materials | Entered Factory 1796 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1876 | -7/Factory | Discovered new exit (range 16) 1990 | -7/Factory | Identified exit to Storage 2200 | -7/Factory | Lost 3 parts (2n1w) 2431 | -7/Factory | Lost 4 parts (2n1u1w) 2454 | -7/Factory | System corruption reached 10% 2528 | -7/Factory | Fabricated Imp. Ion Engine (x2) 2781 | -7/Factory | Discovered new exit (range 12) 2790 | -7/Factory | Identified exit to Factory 2797 | -7/Factory | Local fabrication network quarantined 2801 | -7/Factory | Entered another Factory area 2801 | -6/Factory | Evolved 2 slots: Utility x2 2902 | -6/Factory | Local fabrication network quarantined 2931 | -6/Factory | Fabricated Imp. Hover Unit (x2) 2941 | -6/Factory | Discovered new exit (range 11) 2952 | -6/Factory | Identified exit to Factory 3434 | -6/Factory | Discovered exit to Factory (range 15) 3480 | -6/Factory | Entered another Factory area 3480 | -5/Factory | Evolved 2 slots: Utility x2 3675 | -5/Factory | Fabricated Imp. Hover Unit (x2) 3698 | -5/Factory | Build established: Scavenger-Mutant 3704 | -5/Factory | Discovered new exit (range 15) 3711 | -5/Factory | Identified exit to Upper Caves 3781 | -5/Factory | Discovered new exit (range 14) 3786 | -5/Factory | Identified exit to Factory 3787 | -5/Factory | Entered another Factory area 3787 | -4/Factory | Evolved 2 slots: Weapon x2 3939 | -4/Factory | Discovered new exit (range 16) 3945 | -4/Factory | Identified exit to Research 4076 | -4/Factory | Fabricated Imp. Ion Engine (x2) 4131 | -4/Factory | Entered Research 4131 | -3/Research | Evolved 2 slots: Utility x2 4182 | -3/Research | Identified exit to Research 4360 | -3/Research | Entered another Research area 4360 | -2/Research | Evolved 2 slots: Utility x2 4390 | -2/Research | Lost 7 parts (1p1n3u2w) 4397 | -2/Research | Garrison activated, responded to threat 4434 | -2/Research | Discovered new exit (range 16) 4444 | -2/Research | Identified exit to Quarantine 4574 | -2/Research | Spotted B-90 Cyclops 4640 | -2/Research | Build established: Mutant 4641 | -2/Research | Lost 3 parts (1p1n1u) 4661 | -2/Research | Core integrity fell below 50% 4672 | -2/Research | Core integrity fell below 20% 4676 | -2/Research | Self-destructed Last Messages --------------- Downloaded coordinate data. >>Traps(Locate) Found 6 traps in 1 array: 6x Gamma Bomb Trap Map updated. >>Recall(Assault) Establishing remote squad link... No tasked assault squads found. 04651_ Dropped Adv. Sensor Array. 04655_ Acquired Cmb. Linear Gravjet. 04656_ Impulse Thruster Array destroyed. 04656_ Impulse Thruster destroyed. 04664_ Terminal disabled. 04666_ S-43 Plague destroyed. 04669_ Dropped Imp. System Backup Module. 04670_ Dropped Rocket Launcher. 04670_ P-80 Master resets S-43 Plague, system corruption cleaned. 04671_ Acquired 37 matter. 04674_ Slammed into S-43 Plague. 04675_ P-80 Master resets P-80 Master, system corruption cleaned. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????????????####+####??????????? | | ?????????????????????# #??????????? | | ?????????????????????# #??????????? | | ?????????????????????# ???????????? | | ?????????????????????# ????????????? | | ?????????????????????# ##############? | | ?????????????????????#^^ ^# pps #? | | ??????????????####+###^^ ^# s*! #? | | ########??????# s/ = #? | | ??????# @# ! #? | | ?????# # " " #? | | ??????# ##############? | | ?????# ####+#####???????????? | | #???????# #?? #???????????? | | #??######## # #???????????? | | #??# + #???????????? | | #??# # #???????????? | | ###+#### #! #???????????? | | # # #???????????? | | # ######## #???????????? | | # #??????# #???????????? | | !!! # #??????# #???????????? | | !! # +??????##########???????????? | | !! + #???????????????????????????? | | # #???????????????????????????? | | = # #???????????????????????????? | | # #???????????????????????????? | | # #???????????????????????????? | | # #???????????????????????????? | | # #???????????????????????????? | | #+###### #???????????????????????????? | | ???????# #???????????????????????????? | | ???????# #???????????????????????????? | | ???????# #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 36 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 150 Resistance: KI 20 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Imp. Hover Unit | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Imp. VTOL Module | -7/Factory | Scanalyzed Shotgun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Ion Engine | x2 | -7/Factory Imp. Hover Unit | x2 | -6/Factory Imp. Hover Unit | x2 | -5/Factory Imp. Ion Engine | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Simple Hacker Game ------ Seed ScatterImpulseNanosword Manual? 0 Play Time 01:29:52 Cumulative 286.3 hours Start 2020.11.23 @ 13:58:28 End 2020.11.23 @ 18:31:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 117 Rogue 81 Adventurer 36 Explorer 0 Win Type - Total 10 Types 10/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 56 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 642d79c1-b253-4704-a8dd-d2fc20809c3f