Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.08.02 @ 19:27:52 Player: Jordan Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (533) 2665 Value Destroyed (28303) 28303 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (9612) 9612 TOTAL SCORE: 49100 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 4980 Follower Combat Kills 1313 Entered Garrisons 600 Used RIF Installer 1500 Scanned by Researcher 500 Friendly Fire -281 Cogmind --------- Core Integrity 0/1600 Matter 442/550 Energy 100/100 System Corruption 35% Temperature Cool (0) Movement Core (100) Ox1 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Matter Compressor > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Particle Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Matter Compressor Experimental Signal Interpreter Advanced Terrain Scan Processor SHELL Armor Improved System Shield Relay Coupler [Grunt] > --- WEAPON ----------- Gamma Rifle KE Penetrator KE Penetrator KE Penetrator Advanced Remote Datajack > --- INVENTORY -------- Particle Reactor Light Quantum Reactor Advanced Medium Treads Advanced Medium Treads Biometal Medium Treads Biometal Medium Treads Advanced Signal Interpreter Light Regenerative Plating Medium Regenerative Plating Heavy Regenerative Plating Relay Coupler [Duelist] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Hunter] Phase Gun Heavy Quantum Rifle Compact HERF Cannon KE Penetrator KE Penetrator KE Penetrator Hypervelocity Mass Driver Fusion Bomb Launcher Advanced Datajack Force Lance [Rating: 187] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Reinforced Fission Core Reactor Particle Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Weapon Cycler Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Improved System Shield Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Gamma Rifle Energy Cannon Compact HERF Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Fusion Bomb Launcher Special Weapon Advanced Remote Datajack Piercing Weapon Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Gar Res Gar Res Res Tes Acc Gar Acc Slots Evolved 19 | . 1 2 . 2 2 2 2 2 . 2 . . 2 . 2 . . Power 1 | . . . . . . . . . . . . . 1 . . . . Propulsion 4 | . . . . 1 . 1 . . . 1 . . 1 . . . . Utility 11 | . 1 2 . 1 1 1 2 2 . . . . . . 1 . . Weapon 3 | . . . . . 1 . . . . 1 . . . . 1 . . Parts Attached 383 | 2 9 11 24 7 19 41 27 15 16 31 14 25 19 37 6 41 39 Power 33 | 1 . 3 5 1 2 4 1 . 3 1 1 . 3 2 . 2 4 Engine 17 | 1 . 3 5 1 1 4 1 . 1 . . . . . . . . Core 3 | . . . . . 1 . . . 2 . . . . . . . . Reactor 13 | . . . . . . . . . . 1 1 . 3 2 . 2 4 Propulsion 60 | . 2 2 5 1 4 16 5 4 . 4 . . 1 3 1 4 8 Treads 58 | . 2 2 4 1 4 16 5 4 . 4 . . 1 3 1 4 7 Leg 1 | . . . . . . . . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . . . . . . . . Utility 123 | . 5 4 2 4 4 5 11 8 7 10 7 11 5 14 4 13 9 Device 55 | . 2 . 2 2 1 1 4 2 4 6 5 6 2 8 2 5 3 Storage 6 | . 1 2 . 1 . . . . 1 . . . . . . 1 . Processor 12 | . 2 . . . 3 1 3 . . 1 . 1 . 1 . . . Hackware 17 | . . . . . . 1 2 1 1 1 1 2 1 1 . 3 3 Protection 33 | . . 2 . 1 . 2 2 5 1 2 1 2 2 4 2 4 3 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 167 | 1 2 2 12 1 9 16 10 3 6 16 6 14 10 18 1 22 18 Energy Gun 34 | 1 . . 2 . . . . . . 2 3 5 4 6 1 6 4 Energy Cannon 2 | . . . 1 . . . . . . . . . . . . . 1 Ballistic Gun 90 | . 2 2 6 1 8 15 9 3 6 9 2 3 2 7 . 10 5 Ballistic Cannon 10 | . . . 3 . . . 1 . . . 1 1 1 2 . . 1 Launcher 4 | . . . . . 1 1 . . . . . . . . . 1 1 Special Weapon 19 | . . . . . . . . . . 5 . 5 2 2 . 3 2 Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . 1 2 Special Melee Weapon 5 | . . . . . . . . . . . . . 1 1 . 1 2 Unidentified Prototypes 32 | . . 1 7 . 2 3 2 . . 3 . 4 . 7 2 1 . Parts Lost 101 | . . . 1 1 1 4 5 . 6 1 3 . 3 13 . 17 46 Power 8 | . . . . . . 1 . . . . . . . 2 . . 5 Propulsion 17 | . . . . . . 1 2 . . . . . . 3 . 3 8 Utility 45 | . . . 1 1 1 2 2 . 4 1 2 . 2 4 . 7 18 Weapon 31 | . . . . . . . 1 . 2 . 1 . 1 4 . 7 15 Highest Loss Streak 46 | . . . 1 1 1 2 2 . 2 1 3 . 3 8 . 6 46 Average Slot Usage (%) 92 | . 98 98 99 98 99 99 98 93 88 89 85 85 83 85 80 80 71 Engine 4 | . 12 10 9 6 7 5 5 5 . . . . . . . . . Reactor 1 | . . . . . . . . . . . 4 4 8 7 7 7 6 Treads 17 | . 13 19 19 25 20 24 21 13 10 13 13 13 12 11 11 13 12 Device 11 | . 8 10 9 16 13 11 11 14 16 13 10 10 10 16 15 4 6 Storage 13 | . 12 19 20 16 14 12 11 10 12 13 13 13 12 12 11 12 13 Processor 11 | . 14 10 10 8 14 18 16 15 14 9 6 4 4 5 7 7 4 Hackware 4 | . . . . . . . 5 10 10 12 12 11 9 7 3 4 4 Protection 7 | . . 9 10 7 7 5 10 9 4 4 3 8 9 5 3 7 3 Energy Gun 1 | . 6 . . . . . . . . . 3 2 2 5 7 3 5 Ballistic Gun 15 | . 18 19 17 15 21 17 15 15 14 12 13 13 10 9 11 12 7 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 206 | 17 44 88 92 93 98 98 107 113 130 143 152 152 170 170 179 206 198 Greatest Support 230 | 20 46 46 46 69 69 102 106 145 145 172 157 157 190 220 220 220 230 Greatest Overweight (x) 22 | . 1 1 1 1 1 3 1 1 . . . . . 1 . 1 22 Average Overweight (x) . | . . . 1 1 1 . . . . . . . . . . . . Largest Inventory Capacity 26 | 8 12 20 20 20 20 20 20 20 26 26 26 26 26 26 26 26 26 Average Capacity 22 | 8 9 19 20 20 20 20 20 20 23 26 26 26 26 26 26 26 22 Most Carried 26 | 7 8 13 20 18 20 20 20 20 22 26 26 26 26 26 22 26 26 Average Carried 19 | 7 5 11 16 16 18 19 19 19 20 24 25 25 25 20 19 20 19 Final Capacity 26 | 8 12 20 20 20 20 20 20 20 26 26 26 26 26 26 26 26 4 Final Carried 26 | 7 8 13 19 16 20 19 20 20 20 25 26 26 26 19 22 25 1 Class Distribution -------------------- 35% | Hacker-Skirmisher 20% | Hacker-Mutant 16% | Hacker-Tank 10% | Hacker-Gunner 5% | Scavenger-Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Tank | -5/Factory Hacker-Gunner | -4/Factory Hacker-Gunner | -4/Garrison Hacker-Skirmisher | -3/Research Hacker-Gunner | -3/Garrison Hacker-Tank | -3/Research Hacker-Tank | -2/Research Hacker-Tank | -2/Testing Scavenger-Skirmisher | -1/Access Scavenger-Gunner | -1/Garrison Bothacker-Gunner | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Gar Res Gar Res Res Tes Acc Gar Acc Matter Collected 18944 | 220 . 1033 912 220 1251 2101 1552 913 1132 2012 932 1472 896 1597 60 2088 553 Remotely 10 | . . . . . . . . . . . . 10 . . . . . Salvage Created 30995 | . 30 1707 1170 508 2043 3842 1932 1422 2087 3669 1407 2536 1672 2947 100 2217 1706 Parts 1471 | . 2 99 76 26 113 181 109 66 81 138 84 138 92 142 . 85 39 Haulers Intercepted 20 | . . 5 6 1 2 4 . . . 2 . . . . . . . Recyclers Shooed 24 | . 1 . . . 2 4 6 2 . 5 . 3 . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Gar Res Gar Res Res Tes Acc Gar Acc Combat Hostiles Destroyed 415 | . . 34 23 9 29 52 29 15 32 34 23 29 20 29 1 33 23 Melee 2 | . . . . . . . . . . . 1 . . . . . 1 Guns 389 | . . 34 22 9 28 52 28 15 32 34 22 27 19 23 1 30 13 Cannons 11 | . . . 1 . . . 1 . . . . . 1 5 . . 3 AOE 11 | . . . . . 1 . . . . . . 1 . . . 3 6 Classes Destroyed 19 | . 1 8 . 1 3 1 . . 1 1 1 . . 2 . . . Worker 22 | . . . . 2 4 4 1 2 . 2 . 1 2 4 . . . Builder 18 | . . 1 . . 4 2 3 3 . 3 . 1 . 1 . . . Tunneler 3 | . . . . . . 1 . . . . . . 2 . . . . Hauler 20 | . . 5 6 1 2 4 . . . 2 . . . . . . . Recycler 20 | . . 1 . . 5 2 3 1 . 4 . 3 . 1 . . . Mechanic 1 | . . . . . . . . . . 1 . . . . . . . Operator 9 | . . . . . 1 3 2 . . . . 1 . 1 . . 1 Watcher 21 | . 1 5 2 . 5 3 1 1 . . . 3 . . . . . Swarmer 66 | . . 12 6 2 3 6 3 . 10 . 10 6 1 . . 7 . Saboteur 1 | . . . . . . . . . . . 1 . . . . . . Grunt 187 | . . 13 13 5 18 24 7 7 13 23 8 8 11 11 1 11 14 Brawler 13 | . . 2 1 . . 3 . 1 1 . . . . . . 1 4 Duelist 8 | . . 1 1 . . 1 . 1 1 . . . . . . 1 2 Researcher 3 | . . . . . . . . . . . . . . 3 . . . Sentry 47 | . . 6 3 2 3 5 3 4 6 5 . 2 1 1 . 6 . Hunter 37 | . . . . . 2 7 6 . . 2 . 7 . 7 . 4 2 Programmer 53 | . . . . . 3 6 10 2 . 4 3 6 7 9 . 2 1 Q-Series 1 | . . . . . . . . . . . . . . 1 . . . Behemoth 3 | . . . . . . . . . 1 . 1 . . . . 1 . Best Kill Streak 15 | . 1 8 4 4 7 10 6 6 6 13 12 6 14 12 1 10 15 Combat Bots Only 15 | . . 5 4 3 4 7 3 4 6 7 12 6 12 10 1 10 15 Max Kills in Single Turn 4 | . 1 2 2 1 4 2 2 2 2 2 2 2 2 2 1 2 2 Gunslinging 1 | . . 1 1 . . 1 . . 1 1 1 1 . 1 . 1 1 Exploded 2 | . . . . . 1 . . . . . . 1 . . . 1 2 Melee 1 | . . . . . . . . . . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Gar Res Gar Res Res Tes Acc Gar Acc Damage Taken 33007 | . 2 611 582 460 628 2180 1481 756 2133 1800 1063 940 1834 3323 44 5665 9505 Core 2996 | . . 72 84 63 78 146 174 40 221 113 65 33 98 200 . 84 1525 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 4 | . . . . . . . . . . . 4 . . . . . . Core Remaining (%) 84 | 100 100 . 61 88 88 82 82 . 77 . . 83 . 79 . . . Volleys Fired 1228 | . 3 106 95 42 85 146 106 47 82 111 47 77 56 97 2 85 41 Largest 5 | . 2 2 2 2 3 3 3 3 3 4 4 4 4 4 5 5 5 Hottest 287 | . 70 46 62 62 84 84 106 101 101 188 185 185 215 241 248 248 287 Shots Fired 3651 | . 6 212 190 84 255 435 312 141 244 337 177 257 167 343 10 346 135 Gun 3500 | . 6 212 176 82 255 435 285 141 244 332 176 249 156 311 10 322 108 Cannon 95 | . . . 14 2 . . 27 . . . 1 . 5 26 . . 20 Launcher 23 | . . . . . . . . . . . . . . . . 20 3 Special 33 | . . . . . . . . . . 5 . 8 6 6 . 4 4 Kinetic 3232 | . 3 212 190 84 255 435 312 141 244 318 142 205 134 233 6 238 80 Thermal 34 | . 3 . . . . . . . . . . . . . . . 31 Explosive 23 | . . . . . . . . . . . . . . . . 20 3 Electromagnetic 329 | . . . . . . . . . . 14 35 44 27 104 4 84 17 Robot Hit Streak 75 | . 1 39 24 26 36 52 41 31 56 60 75 43 48 49 9 41 29 Robot Miss Streak 4 | . 4 2 2 1 1 3 2 2 1 2 1 2 1 2 . 1 2 Penetration Max 2 | . . . . . 1 1 1 2 1 2 . 2 1 2 . 1 1 Secondary Targets 100 | . . 8 2 . 5 10 2 2 11 10 9 4 9 11 . 11 6 Max Gunslinging Chain 2 | . . 1 1 . 1 1 1 1 1 1 1 2 1 1 . 2 1 Shots Hit Robots 2949 | . 1 179 128 68 205 365 249 117 204 287 134 214 143 270 8 248 129 Core Hits 1206 | . 1 65 42 21 89 163 84 54 85 115 58 95 60 94 3 105 72 Critical Hits 214 | . . 3 2 1 5 14 12 11 12 54 13 29 11 20 . 9 18 Critical Kills 75 | . . 2 1 1 2 3 4 4 3 21 3 9 2 10 . 5 5 Critical Parts Destroyed 127 | . . 1 1 . 3 11 8 7 8 30 7 19 9 10 . 2 11 Melee Attacks 12 | . . . . . . . . . . . . . . . . . 12 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 11 | . . . . . . . . . . . . . . . . . 11 Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 71674 | . 16 2505 1910 998 4732 8268 5699 3568 5445 6652 2892 4792 3806 6920 223 7972 5276 Guns 65373 | . 12 2505 1760 976 4280 8234 5190 3568 5445 6652 2892 4792 3719 6445 223 5692 2988 Cannons 1675 | . . . 150 22 . . 509 . . . . . 87 421 . . 486 Explosions 4189 | . . . . . 429 . . . . . . . . 54 . 2280 1426 Melee 376 | . . . . . . . . . . . . . . . . . 376 Ramming 61 | . 4 . . . 23 34 . . . . . . . . . . . Kinetic 59233 | . . 2505 1910 998 4280 8234 5699 3568 5445 6251 2259 3770 3260 4806 102 4121 2025 Thermal 1543 | . 12 . . . 429 . . . . . . . . 54 . 130 918 Explosive 3576 | . . . . . . . . . . . . . . . . 2150 1426 Electromagnetic 6885 | . . . . . . . . . . 401 633 1022 546 2060 121 1571 531 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 376 | . . . . . . . . . . . . . . . . . 376 Highest Corruption 34 | . 1 1 1 . 1 4 5 2 3 2 4 7 4 17 . 3 34 Average Corruption 3 | . 1 1 1 . 1 2 3 1 2 1 3 5 3 11 . 2 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 349 | . . 1 11 . 3 39 44 . 14 8 21 45 16 91 . 22 34 Message Errors 65 | . . . 8 . 2 8 10 . 3 . 3 10 2 12 . 5 2 Matter Fused 40 | . . . . . . 6 6 . . . 6 9 . 10 . . 3 Heat Flow Errors 32 | . . . . . . . 6 . 2 2 2 2 1 9 . 4 4 Energy Discharges 39 | . . . 2 . 1 6 6 . 2 1 5 2 2 9 . 2 1 Parts Rejected 1 | . . . . . . . 1 . . . . . . . . . . Data Loss (minor) 37 | . . 1 1 . . 7 5 . 1 2 . 5 2 4 . 7 2 Data Loss (major) 1 | . . . . . . . . . . . . 1 . . . . . Misfires 7 | . . . . . . . . . . . . 1 . 5 . . 1 Misdirections 3 | . . . . . . . . . . . . . . 2 . . 1 Targeting Errors 101 | . . . . . . 9 8 . 6 3 5 11 7 34 . 3 15 Weapon Failures 23 | . . . . . . 3 2 . . . . 4 2 6 . 1 5 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 133 | . . . . 2 45 . 45 . . . . . . 30 . . 11 Projectiles 47 | . . . . 2 . . 45 . . . . . . . . . . Explosions 86 | . . . . . 45 . . . . . . . . 30 . . 11 Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 18 | . . . . . . 1 7 . . . . . 1 5 . . 4 Impact 1 | . . . . . . 1 . . . . . . . . . . . Kinetic 16 | . . . . . . . 6 . . . . . 1 5 . . 4 Secondary 1 | . . . . . . . 1 . . . . . . . . . . Self-Inflicted Damage 344 | . 2 . . . . . . . . . . . . 54 . 177 111 Shots 6 | . . . . . . . . . . . . . . 1 . 3 2 Rammed 8 | . 2 . . . 2 3 . . . . . . . . . . 1 Targets Rammed 8 | . 2 . . . 2 3 . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 493 | . 60 242 102 75 212 372 360 271 356 287 199 274 493 403 18 406 339 Average Temperature 77 | . 27 27 17 20 42 37 82 79 95 60 80 98 218 101 12 128 137 Received Heat Transfer 5931 | . . 300 204 306 402 807 171 189 447 603 162 117 342 270 9 315 1287 Effects 23 | . . . . . . 1 4 . 2 . . . 6 4 . 5 1 Shutdowns 5 | . . . . . . . 1 . . . . . 2 . . 2 . Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 . Interference 15 | . . . . . . . 3 . 2 . . . 3 4 . 2 1 Short Circuit 1 | . . . . . . 1 . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . 1 . . . . Siege Activations 1 | . . . . . . . . . . . 1 . . . . . . Total Turns 13 | . . . . . . . . . . . 13 . . . . . . Longest Duration 13 | . . . . . . . . . . . 13 . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . 1 . 1 . . . Combat Hostiles 2 | . . . . . . . . . . . . 1 . 1 . . . Parts Fried 33 | . . . . . . . . . . 1 . 5 1 13 1 9 3 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . 2 . . . . . . 1 Heat Transferred 1285 | . 37 . . . 400 . . . . . . . . 50 . 100 698 Parts Sabotaged 5 | . . . . . . . . . . . . . . . . . 5 Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . 1 . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Gar Res Gar Res Res Tes Acc Gar Acc Peak Influence 1874 | . 7 327 266 446 583 601 210 359 1080 664 1064 736 1005 615 119 1449 1874 Average Influence 332 | . 6 122 92 199 190 145 63 104 660 381 835 580 614 325 97 815 1694 Maximum Alert Level 5 | . . 1 1 2 2 2 1 1 3 2 3 3 3 2 . 4 5 Low Security (%) 50 | 100 100 71 87 55 61 74 97 81 7 11 . . . 21 100 2 . Level 1 19 | . . 28 12 29 34 17 2 18 10 39 6 . 38 56 . 17 . Level 2 14 | . . . . 15 3 8 . . 37 49 17 90 13 22 . 5 . Level 3 11 | . . . . . . . . . 45 . 75 9 48 . . 52 . Level 4 1 | . . . . . . . . . . . . . . . . 22 . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . 99 Squads Dispatched 122 | . . 5 10 4 12 18 9 6 . 11 . 8 7 12 . . 20 Investigation 31 | . . 4 2 1 5 7 2 1 . 3 . 2 2 2 . . . Extermination 26 | . . . . . 3 5 4 2 . 2 . 3 3 4 . . . Reinforcement 27 | . . 1 2 . 4 5 3 . . 2 . 3 1 6 . . . Assault 21 | . . . . . . . . . . . . . 1 . . . 20 Garrison 17 | . . . 6 3 . 1 . 3 . 4 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . 1 1 1 . . 1 . 2 . . . . . Haulers Reinforced 6 | . . . . . 2 2 . . . 1 . . . 1 . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Gar Res Gar Res Res Tes Acc Gar Acc Distress Signals 20 | . . 2 . 2 1 1 . 2 . 3 . 3 1 4 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 628 | . 2 44 37 15 42 60 46 19 32 49 27 44 36 53 1 37 84 Peak Tracking Total 29 | . 1 6 4 4 4 4 4 4 5 7 7 6 9 10 2 7 29 Tactical Retreats 28 | . . . . 1 2 3 5 . . . 3 1 7 2 . 3 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Gar Res Gar Res Res Tes Acc Gar Acc Traps Triggered 26 | . . 2 10 . . 6 5 . . . . . . . . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts 10 | . . . . . . . . . . . . . . 3 . 7 . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . . . . . . . 1 . Reprogrammed 2 | . . . . . . . . . . . . . . 2 . . . Reused 1 | . . . . . . . . . . . . . . 1 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . 1 . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Gar Res Gar Res Res Tes Acc Gar Acc Machines Disabled 47 | . . 1 4 1 4 5 6 1 3 1 4 1 . 7 . 9 . Max in Single Turn 4 | . . 1 1 . 4 1 2 1 1 1 1 1 . 1 . 2 . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . Garrison Relay 11 | . . . . . . . . . 3 . 4 . . . . 4 . Phase Generator 1 | . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 3 | . . . . . 1 1 . . . . . . 1 . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Gar Res Gar Res Res Tes Acc Gar Acc Machines Accessed 78 | . 1 10 13 4 7 15 5 5 . 4 . 3 4 5 2 . . Terminals 34 | . . 6 10 1 1 4 2 1 . 2 . 2 2 3 . . . Fabricators 12 | . . . . . 3 6 . 1 . . . . 1 1 . . . Repair Stations 14 | . 1 2 2 1 2 1 2 1 . 1 . . . 1 . . . Recycling Units 2 | . . . . . . . . . . . . 1 1 . . . . Scanalyzers 10 | . . 2 . 1 1 3 1 1 . . . . . . 1 . . Garrison Access 6 | . . . 1 1 . 1 . 1 . 1 . . . . 1 . . Total Hacks 265 | . 2 31 36 16 22 57 19 14 . 14 . 11 17 19 7 . . Successful 179 | . 2 23 22 13 22 46 14 8 . 7 . 2 6 9 5 . . Failed 86 | . . 8 14 3 . 11 5 6 . 7 . 9 11 10 2 . . Catastrophic 9 | . . 1 2 . . 1 . . . . . 1 3 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 85 | . . 13 23 6 7 11 4 2 . . . 6 8 5 . . . Terminals 116 | . . 15 28 3 4 17 7 4 . 6 . 8 11 13 . . . Fabricators 36 | . . . . . 9 18 . 2 . . . . 3 4 . . . Repair Stations 58 | . 2 8 7 3 8 8 10 4 . 6 . . . 2 . . . Recycling Units 6 | . . . . . . . . . . . . 3 3 . . . . Scanalyzers 36 | . . 8 . 5 1 12 2 2 . . . . . . 6 . . Garrison Access 13 | . . . 1 5 . 2 . 2 . 2 . . . . 1 . . Terminal Hacks 39 | . . 2 9 1 4 12 3 1 . . . 1 2 4 . . . Record 1 | . . . . . . 1 . . . . . . . . . . . Part Schematic 15 | . . . 5 . 4 2 2 1 . . . 1 . . . . . Open Door 4 | . . . 3 . . . . . . . . . . 1 . . . Level Access Points 2 | . . . . . . 1 . . . . . . . 1 . . . Branch Access Points 3 | . . . . . . 1 . . . . . . 1 1 . . . Machine Index 2 | . . 1 . . . . . . . . . . 1 . . . . Terminal Index 1 | . . . . . . . . . . . . . . 1 . . . Alert Level 6 | . . 1 1 1 . 3 . . . . . . . . . . . Unreport Threat 3 | . . . . . . 3 . . . . . . . . . . . Investigation Status 1 | . . . . . . . 1 . . . . . . . . . . Extermination Status 1 | . . . . . . 1 . . . . . . . . . . . Fabricator Hacks 28 | . . . . . 7 15 . 1 . . . . 2 3 . . . Network Status 2 | . . . . . . 1 . . . . . . . 1 . . . Load Schematic 13 | . . . . . 3 8 . . . . . . 1 1 . . . Build 13 | . . . . . 4 6 . 1 . . . . 1 1 . . . Repair Station Hacks 52 | . 2 8 5 2 8 8 8 4 . 5 . . . 2 . . . Scan Component 27 | . 1 4 3 1 4 4 4 2 . 3 . . . 1 . . . Repair 25 | . 1 4 2 1 4 4 4 2 . 2 . . . 1 . . . Recycling Unit Hacks 3 | . . . . . . . . . . . . 1 2 . . . . Process 1 | . . . . . . . . . . . . . 1 . . . . Report Inventory 2 | . . . . . . . . . . . . 1 1 . . . . Scanalyzer 28 | . . 7 . 5 . 10 2 . . . . . . . 4 . . Insert Component 13 | . . 3 . 2 . 5 1 . . . . . . . 2 . . Analyze 15 | . . 4 . 3 . 5 1 . . . . . . . 2 . . Garrison Access Hacks 6 | . . . . 1 . 1 . 1 . 2 . . . . 1 . . Unlock Access 3 | . . . . . . . . 1 . 1 . . . . 1 . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . Coupler Status 2 | . . . . 1 . . . . . 1 . . . . . . . Unauthorized Hacks 23 | . . 6 8 4 3 . 1 1 . . . . . . . . . Terminals 15 | . . 5 7 1 . . 1 1 . . . . . . . . . Assimilate 3 | . . 1 2 . . . . . . . . . . . . . . Botnet 11 | . . 3 5 1 . . 1 1 . . . . . . . . . Operators 1 | . . 1 . . . . . . . . . . . . . . . Fabricators 2 | . . . . . 2 . . . . . . . . . . . . Prioritize 1 | . . . . . 1 . . . . . . . . . . . . Siphon 1 | . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . 1 . . . . . . . . . . . . Extract 2 | . . 1 . . 1 . . . . . . . . . . . . Garrison Access 4 | . . . 1 3 . . . . . . . . . . . . . Broadcast 1 | . . . . 1 . . . . . . . . . . . . . Reprogram 2 | . . . . 2 . . . . . . . . . . . . . Eject 1 | . . . 1 . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 66 | . . 9 10 4 6 13 5 4 . 4 . 3 4 4 . . . Full Trace Events 32 | . . 3 3 3 4 7 2 1 . 3 . 2 2 2 . . . Feedback Events 5 | . . . . . 1 1 . . . 1 . 1 1 . . . . Corruption 5 | . . . . . 1 1 . . . 1 . 1 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 37 | . . 6 5 2 10 7 3 1 . . . 1 . . 2 . . Parts Built 12 | . . . . . 6 3 . . . . . . 2 1 . . . Matter 1512 | . . . . . 672 292 . 256 . . . . 146 146 . . . Time 521 | . . . . . 224 109 . 128 . . . . 24 36 . . . Total Part Build Rating 42 | . . . . . 24 9 . . . . . . 6 3 . . . Parts Repaired 24 | . 1 4 2 1 4 4 4 2 . 2 . . . . . . . Time 757 | . 26 128 35 80 112 146 91 32 . 62 . . . 45 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter 1 | . . . . . . . . . . . . . 1 . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 13 | . . 3 . 2 . 5 1 . . . . . . . 2 . . Part Schematics Acquired 13 | . . 3 . 2 . 5 1 . . . . . . . 2 . . Parts Damaged 2 | . . . . 1 . 1 . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Gar Res Gar Res Res Tes Acc Gar Acc Used RIF Installer 3 | . . . . . . . . . 1 . 1 . . . . 1 . Robot Detection 1 | . . . . . . . . . . . 1 . . . . . . Patrol Navigation 1 | . . . . . . . . . . . . . . . . 1 . Robots Hacked 27 | . . . . . . . . . . 5 . 6 3 6 . 2 5 Non-combat 1 | . . . . . . . . . . . . . . 1 . . . Combat 26 | . . . . . . . . . . 5 . 6 3 5 . 2 5 Robot Hacks Applied 28 | . . . . . . . . . . 5 . 7 3 6 . 2 5 parse_system 2 | . . . . . . . . . . . . 2 . . . . . no_distress 1 | . . . . . . . . . . . . . . 1 . . . overload_power 2 | . . . . . . . . . . . . 1 . 1 . . . amplify_resonance 3 | . . . . . . . . . . . . . . 1 . . 2 formatsys_high 20 | . . . . . . . . . . 5 . 4 3 3 . 2 3 Relay Couplers Released 53 | . . . 7 . . . . . 12 . 18 . . . . 16 . Ejected 4 | . . . 4 . . . . . . . . . . . . . . Machine Destruction 46 | . . . . . . . . . 12 . 18 . . . . 16 . Programmers 3 | . . . 3 . . . . . . . . . . . . . . Attached 12 | . . . . . . . . . 1 1 1 1 1 1 . 3 3 Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 5 | . . . . . . . . . . 3 . 1 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Gar Res Gar Res Res Tes Acc Gar Acc Total Allies 34 | . . . 8 6 . . . . . 5 . 4 3 3 . 2 3 Largest Group 8 | . . . 8 5 1 . . . . 3 1 2 2 2 . 2 2 Highest-Rated Group 152 | . . . 72 58 16 . . . . 152 60 124 128 116 . 116 116 Highest-Rated Ally 64 | . . . 16 16 16 . . . . 64 60 64 64 58 . 58 58 Total Orders 4 | . . . . . . . . . . 2 . 2 . . . . . GUARD 2 | . . . . . . . . . . . . 2 . . . . . AID 2 | . . . . . . . . . . 2 . . . . . . . Ally Attacks 287 | . . . 93 60 7 . . . . 38 5 30 24 16 . 7 7 Total Damage 5505 | . . . 953 444 74 . . . . 1272 87 786 926 444 . 265 254 Kills 39 | . . . 13 4 2 . . . . 5 2 6 4 2 . 1 . Allies Corrupted 1 | . . . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Gar Res Gar Res Res Tes Acc Gar Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Gar Res Gar Res Res Tes Acc Gar Acc Turns Passed 23654 | 5 262 2021 2466 632 1678 3556 2228 1152 908 1469 1098 1198 850 1396 282 2022 431 Spaces Moved 9696 | 2 137 865 1110 232 591 1388 1038 418 407 588 547 571 393 379 172 736 122 Core 2 | . . . . . . . . . . . . . . . . . 2 Treads 9621 | . 66 865 1110 232 591 1388 1038 418 407 588 547 571 393 379 172 736 120 Legs 73 | 2 71 . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 100 | 120 120 160 180 180 175 156 160 160 160 161 161 161 161 155 150 148 100 Average Speed 166 | 120 140 179 180 180 179 161 169 165 160 164 161 161 161 162 152 148 157 Slowest Speed 1150 | 120 160 180 180 180 180 220 183 182 160 170 161 161 161 190 155 172 1150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 34 | 2 24 77 94 17 15 32 22 12 67 12 89 14 10 41 4 88 3 Regions Visited 17 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . . . . Known Exits Taken 14 | 1 1 1 1 1 1 1 1 1 . 1 . 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed 552 | . . . . . 12 10 15 28 15 31 9 16 3 11 . 366 36 Melee . | . . . . . . . . . . . . . . . . . . Projectile 168 | . . . . . 4 10 15 28 15 31 9 16 3 11 . 17 9 AOE 384 | . . . . . 8 . . . . . . . . . . 349 27 Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Gar Res Gar Res Res Tes Acc Gar Acc Total 14943 | 3 202 1166 1403 370 1019 2368 1339 810 531 920 665 733 528 997 187 1457 245 Wait 3205 | . 36 172 128 86 309 744 138 303 8 144 39 27 43 457 . 554 17 Move 9681 | 1 136 864 1109 231 590 1387 1037 418 406 587 546 570 392 378 172 735 122 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 180 | . 7 8 17 2 8 22 16 6 9 18 7 13 9 10 3 20 5 Fast Attach 102 | . 4 5 7 1 4 19 5 5 4 8 3 5 2 10 2 9 9 Attach 120 | . 2 2 4 4 4 8 8 2 7 5 5 3 6 15 4 17 24 Detach 22 | . . . 2 . . . 1 4 . 3 3 . . 2 3 3 1 Swap 161 | 2 3 4 13 2 11 14 14 8 5 18 6 17 11 12 . 15 6 Drop 194 | . 9 5 17 2 6 25 14 17 7 24 9 20 9 13 1 9 7 Fire 1228 | . 3 106 95 42 85 146 106 47 82 111 47 77 56 97 2 85 41 Melee 12 | . . . . . . . . . . . . . . . . . 12 Ram 1 | . . . . . . . . . . . . . . . . . 1 Kick 2 | . 2 . . . . . . . . . . . . . . . . Crush 5 | . . . . . 2 3 . . . . . . . . . . . Escape Stasis 10 | . . . 10 . . . . . . . . . . . . . . Rewire 10 | . . . 1 . . . . . 3 2 . 1 . . . 3 . Trap 10 | . . . . . . . . . . . . . . 3 . 7 . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -9/Storage -8/Materials -7/Factory -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/Garrison (discovered 2 exits: *Res x2) -3/Research -3/Garrison (discovered 3 exits: *Res x3) -3/Research (discovered 2 exits: *Res x2) -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access -1/Garrison (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 1) 6 | -11/Scrapyard | Entered Materials 6 | -10/Materials | Evolved 1 slot: Utility x1 174 | -10/Materials | Identified exit to Materials 174 | -10/Materials | Discovered exit to Materials (range 15) 259 | -10/Materials | Repaired Sensor Array 268 | -10/Materials | Entered another Materials area 268 | -9/Materials | Evolved 2 slots: Utility x2 304 | -9/Materials | Identified exit to Storage 304 | -9/Materials | Discovered exit to Storage (range 16) 318 | -9/Materials | Build established: Hacker-Mutant 800 | -9/Materials | Identified exit to Mines 800 | -9/Materials | Discovered exit to Mines (range 16) 1412 | -9/Materials | Repaired Autogun 1445 | -9/Materials | Repaired Autogun 1599 | -9/Materials | Repaired Imp. Terrain Scanner 1632 | -9/Materials | Repaired Imp. Treads 1702 | -9/Materials | Identified exit to Materials 1702 | -9/Materials | Discovered exit to Materials (range 7) 2289 | -9/Materials | Entered Storage 2424 | -9/Storage | Repaired Deuterium Engine 2498 | -9/Storage | Repaired Autogun 2885 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3182 | -9/Storage | Build established: Commander-Mutant 3370 | -9/Storage | Learned location of Armory (-4) 3560 | -9/Storage | Discovered exit to Materials (range 9) 3574 | -9/Storage | Build established: Hacker-Mutant 3598 | -9/Storage | Garrison activated, responded to threat 3930 | -9/Storage | Garrison activated, responded to threat 4755 | -9/Storage | Entered Materials 4755 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5010 | -8/Materials | Garrison activated, responded to threat 5039 | -8/Materials | Build established: Hacker-Skirmisher 5137 | -8/Materials | Repaired F-cell Engine 5221 | -8/Materials | Identified exit to Factory 5221 | -8/Materials | Discovered exit to Factory (range 16) 5387 | -8/Materials | Entered Factory 5387 | -7/Factory | Accompanied by 1 ally 5387 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5777 | -7/Factory | Fabricated Gauss Rifle (x2) 5811 | -7/Factory | Fabricated Gauss Rifle (x2) 5887 | -7/Factory | Repaired Imp. Sensor Array 6050 | -7/Factory | Repaired Imp. Treads 6084 | -7/Factory | Repaired Imp. Treads 6117 | -7/Factory | Repaired Imp. Treads 6511 | -7/Factory | Identified exit to Factory 6511 | -7/Factory | Discovered exit to Factory (range 15) 6985 | -7/Factory | Fabricated Gauss Rifle (x2) 7010 | -7/Factory | Local fabrication network quarantined 7065 | -7/Factory | Entered another Factory area 7065 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7355 | -6/Factory | Fabricated Adv. Sensor Array (x1) 8153 | -6/Factory | Local fabrication network quarantined 8193 | -6/Factory | Fabricated Adv. Signal Interpreter (x2) 8487 | -6/Factory | Destroyed 7 combat bots 8873 | -6/Factory | Repaired Adv. Treads 8906 | -6/Factory | Repaired Imp. Treads 8940 | -6/Factory | Repaired Imp. Treads 8985 | -6/Factory | Repaired Gauss Rifle 10181 | -6/Factory | Identified exit to Factory 10181 | -6/Factory | Identified exit to Lower Caves 10621 | -6/Factory | Entered another Factory area 10621 | -5/Factory | Evolved 2 slots: Utility x2 10752 | -5/Factory | Identified exit to Upper Caves 10752 | -5/Factory | Discovered exit to Upper Caves (range 13) 11131 | -5/Factory | Repaired Coil Gun 11151 | -5/Factory | Repaired Adv. Sensor Array 11751 | -5/Factory | Build established: Hacker-Tank 12451 | -5/Factory | Repaired Coil Gun 12476 | -5/Factory | Repaired Gauss Rifle 12521 | -5/Factory | Found Prototype Processor 12522 | -5/Factory | Identified Exp. Signal Interpreter 12539 | -5/Factory | Identified exit to Factory 12539 | -5/Factory | Discovered exit to Factory (range 9) 12799 | -5/Factory | Build established: Hacker-Gunner 12849 | -5/Factory | Entered another Factory area 12849 | -4/Factory | Evolved 2 slots: Utility x2 13549 | -4/Factory | Repaired KE Penetrator 13564 | -4/Factory | Repaired Kinecellerator 13587 | -4/Factory | Garrison activated, responded to threat 14001 | -4/Factory | Identified exit to Garrison 14001 | -4/Factory | Entered Garrison 14036 | -4/Garrison | Triggered checkpoint 14103 | -4/Garrison | Garrison Relay disabled 14154 | -4/Garrison | Spotted B-86 Titan 14232 | -4/Garrison | Triggered checkpoint 14271 | -4/Garrison | Destroyed B-86 Titan 14310 | -4/Garrison | Triggered checkpoint 14352 | -4/Garrison | Triggered checkpoint 14384 | -4/Garrison | Triggered checkpoint 14522 | -4/Garrison | Triggered checkpoint 14561 | -4/Garrison | Garrison Relay disabled 14590 | -4/Garrison | Triggered checkpoint 14633 | -4/Garrison | Identified exit to Research 14633 | -4/Garrison | Discovered exit to Research (range 13) 14796 | -4/Garrison | Triggered checkpoint 14839 | -4/Garrison | Garrison Relay disabled 14871 | -4/Garrison | Discovered exit to Research (range 15) 14892 | -4/Garrison | Build established: Hacker-Skirmisher 14902 | -4/Garrison | Installed Relay Interface Framework 14909 | -4/Garrison | Entered Research 14909 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 14998 | -3/Research | Spotted B-86 Titan 15845 | -3/Research | Garrison activated, responded to threat 16044 | -3/Research | Destroyed 7 combat bots 16154 | -3/Research | Found Prototype Device 16155 | -3/Research | Identified Adv. Kinecellerator 16160 | -3/Research | Found Adv. Kinecellerator 16214 | -3/Research | Repaired Hyp. Railgun 16244 | -3/Research | Repaired KE Penetrator 16283 | -3/Research | Garrison activated, responded to threat 16367 | -3/Research | Identified exit to Garrison 16378 | -3/Research | Entered Garrison 16378 | -3/Garrison | Accompanied by 1 ally 16428 | -3/Garrison | Triggered checkpoint 16452 | -3/Garrison | Garrison Relay disabled 16555 | -3/Garrison | Spotted B-86 Titan 16572 | -3/Garrison | Triggered checkpoint 16605 | -3/Garrison | Destroyed 12 combat bots 16612 | -3/Garrison | Destroyed B-86 Titan 16638 | -3/Garrison | Lost 3 parts (2u1w) 16648 | -3/Garrison | Triggered checkpoint 16730 | -3/Garrison | Triggered checkpoint 16756 | -3/Garrison | Garrison Relay disabled 16804 | -3/Garrison | Identified exit to Research 16804 | -3/Garrison | Discovered exit to Research (range 13) 16916 | -3/Garrison | Build established: Hacker-Tank 17022 | -3/Garrison | Discovered exit to Research (range 9) 17076 | -3/Garrison | Triggered checkpoint 17099 | -3/Garrison | Garrison Relay disabled 17236 | -3/Garrison | Triggered checkpoint 17317 | -3/Garrison | Build established: Hacker-Gunner 17350 | -3/Garrison | Triggered checkpoint 17389 | -3/Garrison | Garrison Relay disabled 17444 | -3/Garrison | Discovered exit to Research (range 10) 17469 | -3/Garrison | Expanded RIF knowledge: Robot Detection 17476 | -3/Garrison | Entered Research 17724 | -3/Research | Identified exit to Research 17724 | -3/Research | Discovered exit to Research (range 16) 17862 | -3/Research | Build established: Hacker-Tank 18527 | -3/Research | Found Prototype Processor 18527 | -3/Research | Identified Exp. Melee Analysis Suite 18602 | -3/Research | Discovered exit to Research (range 11) 18674 | -3/Research | Entered another Research area 18674 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 18816 | -2/Research | Fabricated Adv. Terrain Scanner (x2) 18836 | -2/Research | Identified exit to Testing 18836 | -2/Research | Discovered exit to Testing (range 10) 19083 | -2/Research | Local fabrication network quarantined 19247 | -2/Research | Lost 3 parts (2u1w) 19268 | -2/Research | Destroyed 12 combat bots 19449 | -2/Research | First assault squad dispatched 19524 | -2/Research | Entered Testing 19709 | -2/Testing | Fabricated Adv. Sensor Array (x1) 19898 | -2/Testing | Identified exit to Access 20085 | -2/Testing | System corruption reached 10% 20107 | -2/Testing | Destroyed 10 combat bots 20203 | -2/Testing | Scanned by Researcher 20220 | -2/Testing | Found Prototype Device 20221 | -2/Testing | Identified Thermal Barrier 20354 | -2/Testing | Lost 8 parts (1p1n2u4w) 20516 | -2/Testing | Build established: Scavenger-Skirmisher 20684 | -2/Testing | Found Prototype Protection 20687 | -2/Testing | Found Prototype Protection 20855 | -2/Testing | Identified SHELL Armor 20866 | -2/Testing | Found Prototype Device 20866 | -2/Testing | Identified Exp. Focal Shield 20883 | -2/Testing | Found Prototype Protection 20884 | -2/Testing | Identified Med. Regenerative Plating 20887 | -2/Testing | Found Prototype Protection 20920 | -2/Testing | Entered Access 20920 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 20921 | -1/Access | Identified Lgt. Regenerative Plating 20924 | -1/Access | Identified Hvy. Regenerative Plating 21123 | -1/Access | Found Fusion Bomb Launcher 21202 | -1/Access | Identified exit to Garrison 21202 | -1/Access | Entered Garrison 21244 | -1/Garrison | Spotted B-99 Colossus 21305 | -1/Garrison | Destroyed 8 combat bots 21324 | -1/Garrison | Lost 4 parts (3u1w) 21376 | -1/Garrison | Triggered checkpoint 21393 | -1/Garrison | Garrison Relay disabled 21574 | -1/Garrison | Spotted B-99 Colossus 21586 | -1/Garrison | Triggered checkpoint 21619 | -1/Garrison | Triggered checkpoint 21625 | -1/Garrison | Triggered checkpoint 21698 | -1/Garrison | Destroyed 10 combat bots 21704 | -1/Garrison | Lost 6 parts (1n3u2w) 21726 | -1/Garrison | Crushed by falling debris 21760 | -1/Garrison | Destroyed B-99 Colossus 21787 | -1/Garrison | Lost 3 parts (2n1w) 21871 | -1/Garrison | Identified exit to Access 21871 | -1/Garrison | Discovered exit to Access (range 14) 22007 | -1/Garrison | Build established: Scavenger-Tank 22035 | -1/Garrison | Garrison Relay disabled 22040 | -1/Garrison | Triggered checkpoint 22342 | -1/Garrison | Build established: Scavenger-Gunner 22777 | -1/Garrison | Phase Generator disabled 22908 | -1/Garrison | Discovered exit to Access (range 5) 22932 | -1/Garrison | Triggered checkpoint 22953 | -1/Garrison | Garrison Relay disabled 23008 | -1/Garrison | Triggered checkpoint 23100 | -1/Garrison | Triggered checkpoint 23134 | -1/Garrison | Garrison Relay disabled 23184 | -1/Garrison | Discovered exit to Access (range 13) 23216 | -1/Garrison | Expanded RIF knowledge: Patrol Navigation 23224 | -1/Garrison | Entered Access 23227 | -1/Access | Maximum security lockdown engaged 23482 | -1/Access | Spotted Striker 23497 | -1/Access | System corruption reached 10% 23593 | -1/Access | Destroyed 15 combat bots 23620 | -1/Access | Spotted Executioner 23625 | -1/Access | Spotted Executioner 23630 | -1/Access | Spotted Striker 23645 | -1/Access | Core integrity fell below 50% 23647 | -1/Access | Crushed by falling debris 23647 | -1/Access | System corruption reached 30% 23650 | -1/Access | Spotted Striker 23651 | -1/Access | Core integrity fell below 20% 23653 | -1/Access | Spotted Investigator 23655 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 23650_ P-80 Master unfolds itself. 23650_ Striker unfolds itself. 23650_ P-80 Master unfolds itself. 23650_ M-36 Artificer unfolds itself. 23650_ Knocked back. 23652_ C-30 ARC bursts open, deploying its payload. 23652_ L-61 Swordsman unfolds itself. 23652_ B-74 Champion unfolds itself. 23652_ L-61 Swordsman unfolds itself. 23652_ C-30 ARC bursts open, deploying its payload. 23652_ G-73 Enforcer unfolds itself. 23652_ Investigator unfolds itself. 23652_ Investigator: "PRIMARY THREAT IDENTIFIED. CONTAINMENT PROTOCOL APPLICABLE." 23653_ Penetrated by Slug. 23655_ G-73 Enforcer suffers critical hit. 23655_ G-73 Enforcer destroyed. [Achievement: 40k Club] [Achievement: Just Browsing] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ????????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? ???????????????? | | ?????????????????????????? #??????????????? | | ?????????????????????????? #??????????????? | | ??????????######+###??????# "%" #??????????????? | | ??????????? #??????# " "%#??????????????? | | ??????????? #????### %"#??????????????? | | ?????????? " #???? # #??????????????? | | ??????? """" #????# #??????????????? | | ??????# """"" #???## % #??????????????? | | ??????# """"" ##### % #??????????????? | | ??????# """" % # #??????????????? | | ??????# " % # = = #??????????????? | | ??????# g#!!! * ig! #??????????????? | | ??????# %g== *%!!= #??????######### | | ??????# """ "" cgg% [%pp%*= #??????# | | ??????? """T""" gl%l[K!=!==[* #??????# = | | ?????????######### #bm=%p%m!/* ######## | | ???????????###### #%pgEKl!%! # | | ???????????# %%%%=%@% = # | | ???????????# %*[=%! = # [ | | ???????????# !*%%=%!= + " | | ???????????# =![|*[ # """ | | ???????????# = # """ | | ???????????# # " | | ???????????##;;##; # ; ##;+;########## | | ????????????##??# ; #???# | | ???????????????# # #???######### | | ???????????????## " """"" #???????????? | | ???????????????# # #" ""T"" #???????????? | | ??????????????# # #?" #???????????? | | ??????????????# ?###?# #???????????? | | ?????????????? ?????# #???????????? | | ?????????????#### #?????# #???????????? | | ????????????????##??????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????##############???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 43 Energy Capacity 565 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Corruption Prevention 20 Armor Coverage 1650 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Weapon Cycling 20 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 6 Kinecelleration 50 Offensive Hacking 32 Defensive Hacking 12 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Extracted EM Shotgun | -9/Materials | Extracted Hcp. Battery | -9/Materials | Extracted Autogun | -9/Materials | Scanalyzed Imp. Terrain Scan Processor | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Storage | Hacked Imp. Sensor Array | -9/Storage | Hacked Hvy. Assault Rifle | -9/Storage | Hacked Hrd. Heavy Armor Plating | -9/Storage | Hacked Imp. Signal Interpreter | -9/Storage | Hacked F-cell Engine | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Adv. Assault Cannon | -7/Factory | Extracted Imp. Deuterium Engine | -7/Factory | Extracted Shock Bomb Launcher | -7/Factory | Extracted Core Analyzer | -7/Factory | Extracted Imp. Propulsion Shielding | -7/Factory | Extracted VTOL Module | -7/Factory | Extracted Gauss Rifle | -7/Factory | Hacked Adv. Sensor Array | -7/Factory | Hacked Adv. Signal Interpreter | -7/Factory | Hacked Adv. Terrain Scanner | -7/Factory | Hacked Adv. Terrain Scan Processor | -6/Factory | Scanalyzed Hyp. Coil Gun | -6/Factory | Hacked Cloaking Device | -6/Factory | Hacked Enh. Nuclear Core | -6/Factory | Scanalyzed Fission Core | -6/Factory | Scanalyzed Prc. Rocket Launcher | -6/Factory | Scanalyzed Med. Treads | -6/Factory | Scanalyzed Imp. Weapon Cycler | -5/Factory | Scanalyzed KE Penetrator | -5/Factory | Hacked Imp. Medium Treads | -5/Factory | Hacked Adv. Weapon Cycler | -4/Factory | Hacked Quantum Reactor | -3/Research | Hacked Railgun | -1/Access | Scanalyzed Biometal Heavy Treads | -1/Access | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Gauss Rifle | x2 | -7/Factory Gauss Rifle | x2 | -7/Factory Gauss Rifle | x2 | -7/Factory Adv. Sensor Array | x1 | -6/Factory Adv. Signal Interpreter | x2 | -6/Factory Adv. Terrain Scanner | x2 | -2/Research Adv. Sensor Array | x1 | -2/Testing Alien Tech Used ----------------- None Achievements -------------- 40k Club Achiever Assimilation Complete Dangerous Findings Denied? Error 47 Hehehe Hunted Just Browsing Let's See Who's Tougher Rockin' Loadout Tank Challenges ------------ None Game ------ Seed AntigravInsulationWings Manual? 0 Play Time 05:06:47 Cumulative 32.3 hours Start 2020.08.01 @ 20:40:55 End 2020.08.02 @ 19:27:52 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 17 Rogue 0 Adventurer 10 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 8 Gallery% 28 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: feebc841-cba5-4dc3-aec1-67763cb75f22