Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.14 @ 17:19:38 Player: stixxx Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (22) 110 Value Destroyed (654) 654 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2804 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (18) Movement Core (100) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Small Storage Unit Visual Processing Unit Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (8) ---- (None) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Shock Bomb Launcher Shock Bomb Launcher Shock Bomb Launcher > --- INVENTORY -------- (None) [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Signal Interpreter Storage Small Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Light EM Pulse Cannon Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Shock Bomb Launcher Build | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Slots Evolved 4 | . . . 4 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon 2 | . . . 2 . Parts Attached 21 | 6 1 . 14 . Power 2 | 1 . . 1 . Engine 2 | 1 . . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 5 | 2 . . 3 . Treads 5 | 2 . . 3 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 1 1 . 3 . Device . | . . . . . Storage 1 | 1 . . . . Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 9 | 2 . . 7 . Energy Gun 1 | 1 . . . . Energy Cannon 4 | . . . 4 . Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher 3 | . . . 3 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 18 | . 1 2 13 2 Power 2 | . . . 2 . Propulsion 5 | . . 1 3 1 Utility 2 | . . . 1 1 Weapon 9 | . 1 1 7 . Highest Loss Streak 5 | . 1 2 5 2 To Critical Strikes . | . . . . . Average Backups 1 | 1 1 2 . . Power . | . 1 1 . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Tool/Special . | . . . . . Unused Backups . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 56 | . 93 43 50 33 Engine 6 | . 14 5 6 . Treads 11 | . 28 11 5 4 Storage 9 | . 14 5 8 9 Processor 13 | . 12 14 12 18 Protection 3 | . . . 6 2 Energy Gun 2 | . 9 . . . Energy Cannon 3 | . . . 8 . Ballistic Gun 3 | . 14 5 . . Launcher 1 | . . . 3 . Peak Build Rating 20 | 6 7 6 20 8 Average Rating 7 | 3 6 2 9 5 On Entrance 4 | . 6 6 1 8 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 31 | 12 12 10 31 8 Greatest Support 40 | 40 40 40 40 20 Greatest Overweight (x) 8 | . . . 8 1 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 6 7 8 Most Carried 5 | 2 2 5 4 . Average Carried 1 | 1 1 3 . . Final Capacity 8 | 8 8 5 8 8 Final Carried 5 | 1 1 5 . . Class Distribution -------------------- 89% | Mutant 5% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -8 -8 ----------- Run | Yrd Mat Sub Mat Gar Matter Collected 465 | 218 61 . 186 . Remotely . | . . . . . Salvage Created 867 | . 141 43 683 . Parts 50 | . 11 3 36 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 5 | . . 5 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Combat Hostiles Destroyed 19 | . 7 1 11 . Guns 7 | . 6 1 . . Cannons 2 | . . . 2 . AOE 9 | . 1 . 8 . Classes Destroyed 7 | . 2 . 5 . Recycler 2 | . . . 2 . Watcher 1 | . . . 1 . Swarmer 8 | . 6 . 2 . Grunt 7 | . 1 1 5 . Brawler 1 | . . . 1 . Sentry 2 | . . . 2 . Hunter 1 | . . . 1 . Best Kill Streak 5 | . 4 1 5 . Combat Bots Only 4 | . 4 1 4 . Max Kills in Single Turn 4 | . 1 1 4 . Gunslinging . | . . . . . Exploded 3 | . 1 . 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Hostile Shots Fired 318 | . 38 35 199 46 Missed 104 | . 13 13 65 13 Hits 214 | . 25 22 134 33 Projectile 214 | . 25 22 134 33 Critical Strikes 4 | . . 1 3 . Damage Taken 2913 | . 248 321 1898 446 Core 717 | . 16 137 339 225 Absorbed by Shields 31 | . . . . 31 Core Remaining (%) 69 | 100 . 38 . . Volleys Fired 63 | . 23 12 28 . Largest 3 | . 2 1 3 . Hottest 192 | . 60 20 192 . Shots Fired 81 | . 33 12 36 . Gun 45 | . 33 12 . . Cannon 32 | . . . 32 . Launcher 4 | . . . 4 . Special . | . . . . . Kinetic 35 | . 23 12 . . Thermal 5 | . . . 5 . Explosive . | . . . . . Electromagnetic 41 | . 10 . 31 . Robot Hit Streak 13 | . 5 9 13 . Robot Miss Streak 3 | . 3 3 2 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 55 | . 19 9 27 . Core Hits 28 | . 8 3 17 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . 1 . Corrupt 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1519 | . 292 109 1115 3 Guns 341 | . 232 109 . . Cannons 583 | . . . 583 . Explosions 589 | . 59 . 530 . Melee . | . . . . . Ramming 6 | . 1 . 2 3 Kinetic 269 | . 160 109 . . Thermal 505 | . 59 . 446 . Explosive . | . . . . . Electromagnetic 739 | . 72 . 667 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 6 | . . . 6 . Projectiles 3 | . . . 3 . Explosions 3 | . . . 3 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 105 | . 37 . 68 . Shots 5 | . 1 . 4 . Rammed 4 | . 1 . 1 2 Targets Rammed 4 | . 1 . 1 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 285 | . 12 . 285 . Average Temperature 69 | . 8 . 76 . Received Heat Transfer 1197 | . 24 159 774 240 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 3 | . . . 3 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 661 | . 100 . 561 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | . 1 . 5 . Alert | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 122 | . 122 . 118 67 Initial 57 | . . . . 57 Average 45 | . 63 . 42 47 Influence Increases 666 | . 202 30 404 30 Destroy 0b10 Robot/C 380 | . 140 20 220 . Destroy 0b10 Robot/NC 15 | . . . 15 . Destroy Leader 92 | . 20 10 62 . Successful Hack 10 | . 10 . . . Disable Machine 60 | . 30 . 30 . Destroy Structure 19 | . 2 . 17 . Lose Combat Pursuer 90 | . . . 60 30 Influence Decreases 599 | . 100 132 316 51 Entered New Map 81 | . . 50 . 31 Time Decay 370 | . 90 62 218 . Lost Part 148 | . 10 20 98 20 Squads Dispatched 8 | . 2 . 6 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 4 | . 2 . 2 . Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Distress Signals 3 | . 3 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 58 | . 14 8 25 11 Peak Tracking Total 6 | . 6 5 6 5 Tactical Retreats 5 | . . 1 3 1 Traps | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Traps Triggered 3 | . . . 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -8 ---------- Run | Yrd Mat Sub Mat Gar Machines Disabled 4 | . 2 . 2 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Machines Accessed 4 | . 2 . 2 . Terminals 3 | . 2 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 10 | . 6 . 4 . Successful 8 | . 4 . 4 . Failed 2 | . 2 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 3 | . 2 . 1 . Terminals 9 | . 6 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 7 | . 4 . 3 . Record 5 | . 2 . 3 . Prototype ID Bank 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 2 . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -8 ------------ Run | Yrd Mat Sub Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Active Infowar (turns) 301 | . . . 183 118 Optics 301 | . . . 183 118 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -8 ------------- Run | Yrd Mat Sub Mat Gar Turns Passed 1104 | 55 215 185 531 118 Spaces Moved 660 | 31 98 248 195 88 Core 343 | 7 . 220 52 64 Treads 317 | 24 98 28 143 24 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 50 160 100 Average Speed 136 | 135 160 62 226 119 Slowest Speed 450 | 160 160 160 450 170 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 19 | 4 24 17 29 24 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 19 | . 2 . 17 . Melee . | . . . . . Projectile 1 | . . . 1 . AOE 18 | . 2 . 16 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Total 779 | 42 123 267 247 100 Wait 7 | 3 . 4 . . Move 656 | 30 97 247 194 88 Hop . | . . . . . Pick Up 12 | 3 1 1 7 . Fast Attach 9 | 4 . . 5 . Attach 15 | 2 1 . 12 . Detach 3 | . . 3 . . Swap . | . . . . . Drop . | . . . . . Fire 63 | . 23 12 28 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 4 | . 1 . 1 2 Escape Stasis 10 | . . . . 10 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 56 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 13) 270 | -10/Materials | Identified exit to Subcaves 271 | -10/Materials | Entered Subcaves 272 | -10/Subcaves | Approached by a straggling Scientist 287 | -10/Subcaves | Learned Materials emergency access door positions 300 | -10/Subcaves | Build established: Mutant 410 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 421 | -10/Subcaves | Shifting Twisted Machinery released Mak. Power Source 427 | -10/Subcaves | Core integrity fell below 50% 436 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 447 | -10/Subcaves | Discovered new exit (range 11) 456 | -10/Subcaves | Identified exit to Materials 456 | -10/Subcaves | Entered Materials 456 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 523 | -8/Materials | Garrison activated, responded to threat 582 | -8/Materials | Lost 5 parts (2n3w) 838 | -8/Materials | Discovered new exit (range 16) 937 | -8/Materials | Core integrity fell below 50% 945 | -8/Materials | Lost 5 parts (1n1u3w) 985 | -8/Materials | Identified exit to Garrison 987 | -8/Materials | Entered Garrison 1011 | -8/Garrison | Triggered checkpoint 1037 | -8/Garrison | Core integrity fell below 20% 1095 | -8/Garrison | Triggered checkpoint 1103 | -8/Garrison | Triggered checkpoint 1105 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Field strength at 66. Field strength at 56. Field strength at 50. Field strength at 44. Field strength at 34. Field strength at 28. Field strength at 18. Field strength at 7. Stasis field depleted. Beams of light sweep through the air. An alarm sounds. C-45 Heavy ARC bursts open, deploying its payload. S-10 Pest unfolds itself. Beams of light sweep through the air. An alarm sounds. C-45 Heavy ARC bursts open, deploying its payload. B-36 Bruiser unfolds itself. G-47 Trooper unfolds itself. Map ----- +----------------------------------------------------+ | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #?????????????????? ???????????????????????? | | ??# #?????????????????? #??????????????????????? | | ??# #?????????????????? #??????????????????????? | | ??# #?????????????????? #??????????????????????? | | ??# #?????????????????# #??????????????????????? | | ??# #?????????????????# #??????????????????????? | | ??# #?????????????????# #??????????????????????? | | ??# #??????######""""## ##?????????????????????? | | ??# ######## #######???????????????? | | ??# ??????????????? | | ??# ??????????????? | | ??########### ## ## #?????????????????????? | | ??????????### ## ss ## ###???????????????????? | | ??????????# ss C#???????????????????? | | ??????????# C#???????????????????? | | ??????????# gg#???????????????????? | | ??????????# %C#???????????????????? | | ??????????### ## ## b ###???????????????????? | | ????????????# ## ## @ #?????????????????????? | | ??????????? ??????????????????? | | ?????????? ??????????????? | | ?????????#### #??????????? | | ????????????## ##""""############# #??????????? | | ?????????????# #???????????????????? #??????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????? #????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Power Corrupts Spot Them First Troublemaker Challenges ------------ None Game ------ Seed PortableMediumInitializer Manual? 0 Play Time 00:19:34 Cumulative 5.3 hours Start 2026.09.14 @ 17:00:34 End 2026.09.14 @ 17:19:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fb9ba169-3218-4eb0-82db-4a335803a803