Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.17 @ 21:24:49

Player: ILikeVoltron

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (33)      165
Value Destroyed (554)      554
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (14)                 14
              TOTAL SCORE: 1873

 Bonus
-------
High Alert Combat Kills    14

 Cogmind 
---------
Core Integrity             0/400
Matter                     351/400
Energy                     350/350
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (800) Ox15
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (3) ------
  High-capacity Storage Unit
  High-capacity Battery
         Medium Matter Pod
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
                Ion Engine
       Improved Ion Engine
                Heat Sink
          Small Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Matter Pod (0)
  High-capacity Matter Pod (0)
  High-capacity Matter Pod (0)
                Terrain Scan Processor
                Seismic Detector
                Weapon Shielding
          Light Armor Plating
         Medium Laser
                Spread Laser
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
         Medium Matter Pod
   Experimental Sensor Array
>               --- WEAPON -----------
          Light Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY --------
                Ion Engine
        Armored Wheel
                Heat Sink
          Small Storage Unit
          Large Storage Unit
  High-capacity Battery
  High-capacity Matter Pod
                Seismic Detector
                Weapon Shielding
          Light Armor Plating
       Improved EM Shotgun
         Medium Laser
                EMP Blaster
           Mini Grenade Launcher
                Mining Laser
[Rating: 21]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Medium Matter Pod
  Device                   Experimental Sensor Array
  Storage                  Medium Matter Pod
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             20   | 1   5   5   9   
  Power                    1    | .   .   1   .   
    Engine                 1    | .   .   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | .   2   2   2   
    Treads                 3    | .   .   2   1   
    Leg                    2    | .   2   .   .   
    Wheel                  1    | .   .   .   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   1   1   4   
    Device                 2    | 1   .   .   1   
    Storage                4    | .   .   1   3   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | .   2   1   3   
    Energy Gun             2    | .   1   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   .   2   
    Special Weapon         1    | .   1   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   
Parts Lost                 13   | .   .   2   11  
  Power                    1    | .   .   .   1   
  Propulsion               5    | .   .   1   4   
  Utility                  2    | .   .   1   1   
  Weapon                   5    | .   .   .   5   
  Highest Loss Streak      7    | .   .   2   7   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     93   | .   100 99  88  
  Engine                   10   | .   14  14  7   
  Treads                   15   | .   .   21  23  
  Leg                      10   | .   28  5   .   
  Wheel                    1    | .   .   .   3   
  Device                   6    | .   8   .   7   
  Storage                  22   | .   14  27  25  
  Protection               2    | .   5   .   .   
  Energy Gun               6    | .   13  2   2   
  Ballistic Gun            15   | .   14  25  13  
  Launcher                 1    | .   .   .   3   
Peak Build Rating          21   | 7   7   10  21  
  Average Rating           11   | 6   7   8   16  
  On Entrance              7    | 6   7   7   10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             60   | 14  16  18  60  
  Greatest Support         60   | 20  20  40  60  
  Greatest Overweight (x)  15   | .   .   1   15  
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 20   | 8   8   8   20  
  Average Capacity         11   | 8   8   8   16  
  Most Carried             20   | 8   8   8   20  
  Average Carried          10   | 6   7   7   13  
  Final Capacity           20   | 8   8   8   20  
  Final Carried            16   | 8   8   8   16  

 Class Distribution 
--------------------
 54% | Mutant
 45% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           571  | 213 25  113 220 
  Remotely                 .    | .   .   .   .   
Salvage Created            915  | 77  43  113 682 
  Parts                    61   | 7   4   10  40  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  23   | .   3   2   18  
  Guns                     12   | .   3   2   7   
  AOE                      11   | .   .   .   11  
Classes Destroyed          8    | 2   1   1   4   
  Worker                   1    | .   .   .   1   
  Builder                  2    | .   .   .   2   
  Tunneler                 3    | 1   .   .   2   
  Recycler                 4    | 1   .   .   3   
  Swarmer                  15   | .   3   .   12  
  Grunt                    4    | .   .   .   4   
  Duelist                  1    | .   .   .   1   
  Sentry                   3    | .   .   2   1   
Best Kill Streak           19   | 2   3   2   19  
  Combat Bots Only         15   | .   3   2   15  
Max Kills in Single Turn   4    | 1   1   1   4   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   .   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        218  | .    30   28   160  
  Missed                   59   | .    5    4    50   
Damage Taken               1965 | .    200  364  1401 
  Core                     495  | .    39   45   411  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         83   | 100  .    66   .    
Volleys Fired              49   | 3    9    9    28   
  Largest                  2    | 2    2    2    2    
  Hottest                  100  | 70   100  70   78   
Shots Fired                89   | 6    16   18   49   
  Gun                      72   | 6    14   18   34   
  Cannon                   .    | .    .    .    .    
  Launcher                 15   | .    .    .    15   
  Special                  2    | .    2    .    .    
  Kinetic                  47   | 3    7    9    28   
  Thermal                  21   | 3    9    9    .    
  Explosive                9    | .    .    .    9    
  Electromagnetic          12   | .    .    .    12   
  Robot Hit Streak         12   | 4    1    9    12   
  Robot Miss Streak        4    | .    3    3    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        6    | .    .    .    6    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           53   | 4    4    13   32   
  Core Hits                46   | 3    3    4    36   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2018 | 43   60   133  1782 
  Guns                     498  | 43   60   133  262  
  Cannons                  .    | .    .    .    .    
  Explosions               1517 | .    .    .    1517 
  Melee                    .    | .    .    .    .    
  Ramming                  3    | .    .    .    3    
  Kinetic                  332  | 6    35   57   234  
  Thermal                  673  | 37   25   76   535  
  Explosive                780  | .    .    .    780  
  Electromagnetic          230  | .    .    .    230  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            94   | .    .    .    94   
  Projectiles              .    | .    .    .    .    
  Explosions               94   | .    .    .    94   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      277  | .    .    .    277  
  Shots                    7    | .    .    .    7    
  Rammed                   1    | .    .    .    1    
Targets Rammed             1    | .    .    .    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        242  | 70   110  242  26   
  Average Temperature      68   | 33   43   134  8    
  Received Heat Transfer   339  | .    .    117  222  
  Effects                  1    | .    .    1    .    
    Energy Bleed           1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    .    1    
  Heat Transferred         907  | 111  74   222  500  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      3    | .    .    .    3    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             496  | 10  113 78  496 
  Initial                  43   | .   6   43  29  
  Average                  110  | 7   50  74  173 
Maximum Alert Level        2    | .   .   .   2   
  Low Security (%)         81   | 100 100 100 60  
  Level 1                  14   | .   .   .   31  
  Level 2                  3    | .   .   .   8   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   1   .   2   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              33   | .   6   2   25  
  Peak Tracking Total      8    | .   4   2   8   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          4    | .   .   1   3   
  Max in Single Turn       2    | .   .   1   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          6    | .   2   .   4   
  Terminals                5    | .   2   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                7    | .   2   .   5   
  Successful               4    | .   1   .   3   
  Failed                   3    | .   1   .   2   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   .   .   1   
  Terminals                5    | .   2   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              2    | .   .   .   2   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   1   .   1   
  Unreport Threat          1    | .   .   .   1   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 2    | .   .   .   2   
  Insert Component         1    | .   .   .   1   
  Analyze                  1    | .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   1   .   4   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   1   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               1049 | 45  336 172 496 
Spaces Moved               599  | 23  248 86  242 
  Core                     3    | .   .   .   3   
  Treads                   243  | .   .   79  164 
  Legs                     278  | 23  248 7   .   
  Wheels                   75   | .   .   .   75  
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            120  | 120 120 120 135 
  Average Speed            143  | 120 120 159 163 
  Slowest Speed            800  | 120 120 190 800 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       23   | 3   42  22  25  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 11   | .   2   .   9   
Terrain Destroyed          83   | .   2   .   81  
  Melee                    .    | .   .   .   .   
  Projectile               2    | .   2   .   .   
  AOE                      81   | .   .   .   81  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      707  | 34  269 106 298 
  Wait                     7    | 6   1   .   .   
  Move                     596  | 22  247 85  242 
  Hop                      .    | .   .   .   .   
  Pick Up                  22   | 2   2   2   16  
  Fast Attach              5    | 1   1   3   .   
  Attach                   8    | .   .   1   7   
  Detach                   1    | .   .   1   .   
  Swap                     7    | .   4   1   2   
  Drop                     11   | .   5   4   2   
  Fire                     49   | 3   9   9   28  
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   .   .   1   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   46 | -11/Scrapyard | Entered Materials
  263 | -10/Materials | Discovered new exit (range 9)
  304 | -10/Materials | Build established: Mutant
  364 | -10/Materials | Discovered new exit (range 16)
  382 | -10/Materials | Entered Mines
  527 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  531 | -10/Mines     | Found Prototype Device
  543 | -10/Mines     | Discovered new exit (range 8)
  554 | -10/Mines     | Entered Materials
  554 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  555 | -9/Materials  | Identified Exp. Sensor Array
  692 | -9/Materials  | Build established: Scavenger-Mutant
  920 | -9/Materials  | Lost 7 parts (1p2n1u3w)
  937 | -9/Materials  | Destroyed 15 combat bots
  993 | -9/Materials  | Core integrity fell below 50%
 1016 | -9/Materials  | Discovered new exit (range 16)
 1028 | -9/Materials  | Core integrity fell below 20%
 1050 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
00988_ Destroyed Imp. EM Shotgun.
00988_ Destroyed Lgt. Ion Engine.
00989_ U-05 Engineer lays Concrete. <x2>
00992_ Fusion Modulator explodes.
00992_ Lgt. Ion Engine melted.
00992_ T-07 Excavator destroyed.
00992_ Recycling Unit disabled.
00992_ Sml. Laser tumbles out of recycling unit.
00992_ U-05 Engineer destroyed.
00992_ Destroyed Heat Sink.
00992_ Aluminum Leg tumbles out of recycling unit.
00992_ U-05 Engineer lays Concrete. <x4>
00997_ U-05 Engineer builds a Door.
01000_ R-06 Scavenger collects Lgt. Ion Engine.
01010_ Slammed into R-06 Scavenger.
01010_ Destabilizing: System interference.
01010_ Mni. Grenade Launcher temporarily disabled.
01016_ EXIT=FOUND
01027_ Arm. Wheel destroyed.
01041_ Mni. Grenade Launcher destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????#####???????????            |
| ???????????????????????#   #???????????            |
| ???????????????????????# < #???????????            |
| ???????????????????????#   #???????????            |
| ???????????????????????#   #???????????            |
| ???????????????????????#   #???????????            |
| ???????????????????????# @ #???????????            |
| ???????????????????????#   #???????????            |
| ???????????????????????#   #???????????            |
| ???????????????????????#   #???????????            |
| ???????????????????????#   #???????????            |
| ???????????????????????#   #???????????            |
| ???????????????????????#   #???????????            |
| ???????????????????????#   +???????????            |
| ???????????????????????#   #???????????            |
| ???????????????????????### #???????????            |
| ?????????????????????????# #???????????            |
| ?????????????????????????# #???????????            |
| ?????????????????????????# #???????????            |
| ?????????????????????????# ##### #?????            |
| ??????????????????######?#       #?????            |
| ??????????????????     #?#Y#######?????            |
| ??????????????????""   #?# #???????????            |
| ???????????"???????"   #?# #???????????            |
| ???????????"???????"   #?# #???????????            |
| ??????????? ????????   #?# #???????????            |
| ??????????? ????????   ### ###?????????            |
| ????????###+#########+##     #?????????            |
| ????????#                    ##+???????            |
| ????????+                 T        #???            |
| ????????#                    ##### #???            |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            515
Matter Stores              400
Matter Capacity            400
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
 Seismic Detector | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TerrainPhaseClaymores
  Manual?         0
Play Time         00:15:30
  Cumulative      145.9 hours
  Start           2024.08.17 @ 21:13:50
  End             2024.08.17 @ 21:24:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          261
  Rogue           257
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          44
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/Proggy
Map View          130x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 56e1f16e-3de3-4665-8e98-80cdaae303d9