Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.12 @ 11:15:39 Player: eph7ra Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (31) 155 Value Destroyed (672) 672 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3047 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 276/300 Energy 100/100 System Corruption 0% Temperature Cool (1) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Flight Unit Faulty Improved Flight Unit Sensor Array Improved Signal Interpreter Improved Terrain Scanner Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Flight Unit > --- UTILITY ---------- Small Storage Unit > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Wheel Flight Unit Flight Unit Sensor Array Improved Terrain Scanner Assault Rifle Light Assault Rifle [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Small Storage Unit Storage Small Storage Unit Protection Backup Plating I Weapon Light Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Mace Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 2 | . . 1 1 . . Weapon 1 | . . . 1 . . Parts Attached 30 | 6 2 11 11 . . Power 7 | 1 . 3 3 . . Engine 6 | 1 . 3 2 . . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 11 | 2 . 5 4 . . Treads . | . . . . . . Leg 5 | 2 . 3 . . . Wheel 1 | . . . 1 . . Hover . | . . . . . . Flight 5 | . . 2 3 . . Utility 2 | 1 . 1 . . . Device . | . . . . . . Storage 1 | 1 . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 10 | 2 2 2 4 . . Energy Gun 1 | . . . 1 . . Energy Cannon . | . . . . . . Ballistic Gun 7 | 2 1 1 3 . . Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 26 | . . 12 9 4 1 Power 5 | . . 2 2 1 . Propulsion 10 | . . 5 2 2 1 Utility 3 | . . 2 1 . . Weapon 8 | . . 3 4 1 . Highest Loss Streak 7 | . . 6 7 4 5 To Critical Strikes 1 | . . 1 . . . Average Backups 5 | 4 6 7 5 5 5 Power . | . 1 . . . . Propulsion 2 | 2 3 2 1 2 2 Utility 1 | . . 2 2 3 3 Weapon 1 | . 1 1 . . . Tool/Special . | . . . . . . Unused Backups 6 | . 2 1 . . 3 Power . | . . . . . . Propulsion 3 | . 2 1 . . . Utility 3 | . . . . . 3 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 62 | . 97 65 32 39 9 Engine 8 | . 14 9 3 5 . Core 1 | . . . 4 . . Leg 14 | . 28 21 . . . Flight 2 | . . 1 2 20 9 Storage 10 | . 14 11 7 . . Protection 4 | . 11 4 . . . Ballistic Gun 15 | . 24 13 9 13 . Launcher 1 | . 3 . . . . Impact Weapon 1 | . . 3 1 . . Peak Build Rating 12 | 6 8 12 11 8 2 Average Rating 6 | 5 6 8 6 6 2 On Entrance 4 | . 6 8 4 8 2 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 23 | 11 13 23 19 7 . Greatest Support 30 | 20 20 30 12 12 4 Greatest Overweight (x) 6 | . . 1 6 . . Average Overweight (x) . | . . . 2 . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 Average Capacity 7 | 7 8 8 7 5 5 Most Carried 8 | 5 8 8 7 5 5 Average Carried 5 | 4 6 7 5 5 5 Final Capacity 8 | 8 8 8 5 5 5 Final Carried 8 | 5 8 5 5 5 5 Class Distribution -------------------- 91% | Mutant 4% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 815 | 180 82 438 115 . . Remotely . | . . . . . . Salvage Created 708 | . 105 436 167 . . Parts 57 | . 16 28 13 . . Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 28 | . 5 15 8 . . Melee 2 | . . 2 . . . Guns 14 | . 1 5 8 . . AOE 11 | . 4 7 . . . Classes Destroyed 6 | . 4 2 . . . Tunneler 1 | . 1 . . . . Recycler 1 | . . 1 . . . Operator 1 | . 1 . . . . Swarmer 17 | . 3 7 7 . . Grunt 8 | . 2 6 . . . Sentry 3 | . . 2 1 . . Best Kill Streak 6 | . 6 4 4 . . Combat Bots Only 5 | . 5 4 4 . . Max Kills in Single Turn 4 | . 2 4 1 . . Gunslinging . | . . . . . . Exploded 4 | . 2 4 . . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 384 | . 14 143 153 60 14 Missed 118 | . 8 33 43 28 6 Hits 266 | . 6 110 110 32 8 Melee 5 | . . . . 5 . Projectile 261 | . 6 110 110 27 8 AOE 1 | . . . . 1 . Critical Strikes 5 | . . 3 . 2 . Damage Taken 2822 | . 65 1337 995 352 73 Core 842 | . . 286 332 159 65 Absorbed by Shields . | . . . . . . Core Remaining (%) 76 | 100 100 28 . . . Volleys Fired 106 | . 17 60 29 . . Largest 3 | . 2 2 3 . . Hottest 90 | . 50 50 90 . . Shots Fired 156 | . 27 94 35 . . Gun 142 | . 21 86 35 . . Cannon . | . . . . . . Launcher 14 | . 6 8 . . . Special . | . . . . . . Kinetic 137 | . 21 86 30 . . Thermal . | . . . . . . Explosive 14 | . 6 8 . . . Electromagnetic 5 | . . . 5 . . Robot Hit Streak 13 | . 4 8 13 . . Robot Miss Streak 7 | . 2 7 1 . . Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 110 | . 14 70 26 . . Core Hits 54 | . 15 28 11 . . Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . 2 . . . Critical Strikes 3 | . . 3 . . . Destroy 1 | . . 1 . . . Smash 2 | . . 2 . . . Melee Attacks 26 | . . 26 . . . Impact 26 | . . 26 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2120 | . 316 1440 358 6 . Guns 1046 | . 115 575 356 . . Cannons . | . . . . . . Explosions 572 | . 200 372 . . . Melee 482 | . . 482 . . . Ramming 20 | . 1 11 2 6 . Kinetic 994 | . 115 575 304 . . Thermal . | . . . . . . Explosive 572 | . 200 372 . . . Electromagnetic 52 | . . . 52 . . Impact 482 | . . 482 . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 40 | . 23 17 . . . Projectiles . | . . . . . . Explosions 23 | . 23 . . . . Melee 17 | . . 17 . . . Knockbacks 2 | . . 2 . . . Impact 1 | . . 1 . . . Kinetic . | . . . . . . Secondary 1 | . . 1 . . . Self-Inflicted Damage 65 | . . 61 1 3 . Shots 3 | . . 3 . . . Rammed 4 | . . 2 1 1 . Targets Rammed 8 | . 2 4 1 1 . Kicked 4 | . 2 2 . . . Crushed . | . . . . . . Highest Temperature 42 | . 21 25 42 . . Average Temperature 9 | . 4 6 17 . . Received Heat Transfer 669 | . 21 522 90 36 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried . | . . . . . . Impact Corruptions 2 | . . 2 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Maximum Alert Level 1 | . . 1 . . . Low Security (%) 89 | 100 100 41 100 100 100 Level 1 10 | . . 58 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 272 | . 121 272 106 76 31 Initial 67 | . . 34 67 61 31 Average 45 | . 31 194 23 65 31 Influence Increases 964 | . 211 484 224 45 . Destroy 0b10 Robot/C 560 | . 100 300 160 . . Destroy 0b10 Robot/NC 15 | . 10 5 . . . Destroy Leader 120 | . 20 70 30 . . Successful Hack 13 | . 9 . 4 . . Disable Machine 60 | . 15 45 . . . Destroy Structure 76 | . 27 49 . . . Partial Spotted 15 | . . 15 . . . Lose Combat Pursuer 105 | . 30 . 30 45 . Influence Decreases 943 | . 129 406 290 73 45 Entered New Map 209 | . . 48 93 33 35 Time Decay 454 | . 99 238 117 . . Lost Part 250 | . . 120 80 40 10 Purge Threat 30 | . 30 . . . . Squads Dispatched 3 | . 1 2 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 62 | . 10 21 15 12 4 Peak Tracking Total 16 | . 5 5 7 16 4 Tactical Retreats 3 | . 1 . 1 1 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 2 | . . 1 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 4 | . 1 3 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 6 | . 4 1 1 . . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 15 | . 12 2 1 . . Successful 10 | . 8 1 1 . . Failed 5 | . 4 1 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 3 | . 3 . . . . Terminals 11 | . 11 . . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . . 2 . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 4 | . 4 . . . . Alert Level 1 | . 1 . . . . Unreport Threat 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Registered Prototypes 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . 1 . . . . Refit 1 | . 1 . . . . Recycling Unit Hacks 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 3 | . 3 . . . . Terminals 3 | . 3 . . . . Botnet 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 4 | . 3 1 . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 7 | . . 7 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 2836 | 1287 447 510 513 62 17 Spaces Moved 1311 | 327 325 217 236 165 41 Core 112 | 10 . . 102 . . Treads . | . . . . . . Legs 788 | 317 325 146 . . . Wheels 29 | . . . 29 . . Hover . | . . . . . . Flight 382 | . . 71 105 165 41 Fastest Speed 34 | 50 120 120 34 34 40 Average Speed 118 | 117 120 121 182 36 40 Slowest Speed 360 | 120 120 190 360 40 40 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 7 | . . . 1 6 . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 23 55 26 19 38 9 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 91 | . 28 63 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 91 | . 28 63 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 2392 | 1225 356 331 280 159 41 Wait 893 | 888 3 2 . . . Move 1294 | 326 324 216 233 154 41 Hop 5 | . . . 1 4 . Pick Up 15 | 5 5 2 3 . . Fast Attach 20 | 6 . 6 8 . . Attach 8 | . . 4 4 . . Detach 1 | . . 1 . . . Swap 9 | . 3 5 1 . . Drop 7 | . 2 5 . . . Fire 106 | . 17 60 29 . . Melee 26 | . . 26 . . . Ram 4 | . . 2 1 1 . Kick 4 | . 2 2 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 1288 | -11/Scrapyard | Entered Materials 1289 | -10/Materials | Build established: Mutant 1520 | -10/Materials | Discovered new exit (range 13) 1600 | -10/Materials | Discovered new exit (range 15) 1690 | -10/Materials | Discovered new exit (range 16) 1735 | -10/Materials | Entered another Materials area 1735 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1940 | -9/Materials | Lost 3 parts (2n1u) 2141 | -9/Materials | Lost 6 parts (1p2n1u2w) 2166 | -9/Materials | Core integrity fell below 50% 2238 | -9/Materials | Discovered new exit (range 7) 2245 | -9/Materials | Entered another Materials area 2245 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2699 | -8/Materials | Core integrity fell below 50% 2745 | -8/Materials | Lost 7 parts (2p1n1u3w) 2758 | -8/Materials | Identified exit to Garrison 2758 | -8/Materials | Entered Garrison 2766 | -8/Garrison | Triggered checkpoint 2769 | -8/Garrison | Spotted B-75 Beast 2794 | -8/Garrison | Triggered checkpoint 2806 | -8/Garrison | Triggered checkpoint 2812 | -8/Garrison | Core integrity fell below 20% 2816 | -8/Garrison | Discovered new exit (range 11) 2820 | -8/Garrison | Entered Materials 2837 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02794_ Beams of light sweep through the air. An alarm sounds. 02808_ Hvy. Assault Rifle destroyed. 02808_ Lgt. Assault Rifle severed. 02816_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE You have entered the same map type at the same depth as a previous visit, though this is a different location at that depth rather than "revisiting" the exact same area. 02821_ T-07 Excavator is excavating. 02827_ Penetrated by Slug. You are entering the active sensor range of a Heavy class robot, which gives away their position but also has a chance to call more squads to reinforce the local area while you are within range. 02831_ K-01 Serf collects debris. 02837_ Flight Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????######?????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????k ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????#+###+########### #??????????????????????? | | ###???# ss #??????????????????????? | | #???# @#??????????????????????? | | #???# s #??????????????????????? | | #???# ########## ?????????????????? | | #???# #????????# ???????????????? | | #???# #????????# ?????????????? | | #???# #????????#############??????????????? | | ##### #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | / ??????????????????????????????????? | | ######## # ?????????????????????????????????? | | #??????# # ""???????????????????????????????? | | #??????# #?S""???????????????????????????????? | | #??????# #??" ???????????????????????????????? | | #??????# #???????????????????????????????????? | | #??????# #???????????????????????????????????? | | #??????? #???????????????????????????????????? | | ???????? #???????????????????????????????????? | | ???????? #???????????????????????????????????? | | ????????? ????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Fitting Room Let Me Out Of Here Challenges ------------ None Game ------ Seed SalvagingSupersonicPower Manual? 0 Play Time 00:22:52 Cumulative 34.7 hours Start 2026.09.12 @ 08:19:33 End 2026.09.12 @ 11:15:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 48 Adventurer 1 Explorer 4 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 26 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f15b58fe-738c-45a6-94e4-bbecb65558f4