Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 10:36:24

Player: Gingerlink

Result: Destroyed by 1C-UTU with 1C-UTU's Sword "Choppy"

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (75)      375
Value Destroyed (2633)     2633
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5708

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     265/300
Energy                     13/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Walking (130)
Location                   -7/Zion

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Titanium Leg
           Titanium Leg
           Titanium Leg
           Titanium Leg
>          --- UTILITY (4) ------
     Large Storage Unit
  Improved Sensor Array
           Authchip [Weapon]
>          --- WEAPON (4) -------
           Gatling Laser
>          --- INVENTORY (15) ---
           Titanium Leg
           Xenon Bombardment Thruster
  Improved Heat Sink
  Improved Heat Sink
     Small Storage Unit
  Improved Light Armor Plating
  Improved Medium Armor Plating
  Improved EM Pulse Cannon
  Improved EM Pulse Cannon

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
           Titanium Leg
           Titanium Leg
           Titanium Leg
           Titanium Leg
>          --- UTILITY ----------
           Coolant Injector
     Large Storage Unit
  Improved Sensor Array
    Medium Reactive Plating
>          --- WEAPON -----------
           Particle Gun
           Plasma Cannon
           Flak Gun
           Gauss Cannon
>          --- INVENTORY --------
           Deuterium Engine
     Light Nuclear Core
           Titanium Leg
           Titanium Leg
           Titanium Leg
           Titanium Leg
           VTOL Module
           VTOL Module
           Cesium-ion Thruster
           Xenon Bombardment Thruster
  Improved Heat Sink
     Small Storage Unit
  Improved Light Armor Plating
  Improved Medium Armor Plating
           Tractor Beam
[Rating: 46]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Cryofiber Web
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Authchip [Weapon]
  Protection               Medium Reactive Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low Zio 
Slots Evolved              6    | .   .   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   
  Utility                  2    | .   .   .   1   1   .   .   
  Weapon                   2    | .   .   2   .   .   .   .   
Parts Attached             102  | 6   9   19  10  52  .   6   
  Power                    12   | 1   .   3   2   4   .   2   
    Engine                 9    | 1   .   3   2   3   .   .   
    Core                   3    | .   .   .   .   1   .   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               29   | 2   1   4   3   16  .   3   
    Treads                 1    | .   .   .   .   1   .   .   
    Leg                    22   | 2   1   4   3   9   .   3   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 6    | .   .   .   .   6   .   .   
  Utility                  31   | 1   4   3   2   20  .   1   
    Device                 6    | .   1   .   1   4   .   .   
    Storage                10   | 1   3   1   .   5   .   .   
    Processor              2    | .   .   1   .   1   .   .   
    Hackware               1    | .   .   .   .   .   .   1   
    Protection             12   | .   .   1   1   10  .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   30   | 2   4   9   3   12  .   .   
    Energy Gun             5    | .   1   .   1   3   .   .   
    Energy Cannon          8    | .   .   5   .   3   .   .   
    Ballistic Gun          13   | 2   3   4   2   2   .   .   
    Ballistic Cannon       2    | .   .   .   .   2   .   .   
    Launcher               1    | .   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 42   | .   3   8   1   21  .   9   
  Power                    5    | .   .   1   .   1   .   3   
  Propulsion               11   | .   1   2   .   7   .   1   
  Utility                  7    | .   .   .   .   5   .   2   
  Weapon                   19   | .   2   5   1   8   .   3   
  Highest Loss Streak      9    | .   2   4   1   6   .   9   
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     94   | .   93  98  99  90  100 96  
  Engine                   8    | .   14  10  9   5   7   6   
  Treads                   1    | .   .   .   .   3   .   .   
  Leg                      24   | .   27  21  27  22  30  29  
  Device                   5    | .   8   .   4   7   15  14  
  Storage                  9    | .   14  11  9   6   7   7   
  Processor                4    | .   .   9   4   2   .   .   
  Protection               4    | .   .   .   9   8   7   6   
  Energy Gun               4    | .   7   .   3   6   15  15  
  Energy Cannon            7    | .   .   8   18  6   7   7   
  Ballistic Gun            17   | .   20  34  14  5   .   .   
  Ballistic Cannon         1    | .   .   .   .   3   7   6   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             80   | 12  20  41  54  80  73  73  
  Greatest Support         68   | 20  20  24  39  68  68  68  
  Greatest Overweight (x)  25   | .   .   2   1   25  1   1   
  Average Overweight (x)   .    | .   .   1   1   .   1   .   
Largest Inventory Capacity 25   | 8   25  15  15  15  15  15  
  Average Capacity         12   | 7   8   10  15  14  15  15  
  Most Carried             15   | 4   8   10  15  15  15  15  
  Average Carried          9    | 2   4   9   10  11  15  14  
  Final Capacity           15   | 8   10  15  15  15  15  15  
  Final Carried            15   | 4   7   9   15  15  15  9   

 Class Distribution 
--------------------
 30% | Tank
 28% | Gunner
 22% | Mutant
 13% | Scavenger-Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
   Tank | -8/Materials
   Tank | -7/Factory
   Tank | -7/Lower Caves
   Tank | -7/Zion

 Resources                      | -11  -10  -9   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Low  Zio  
Matter Collected           2427 | 260  184  530  208  1142 39   64   
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3095 | .    364  876  379  1405 .    71   
  Parts                    165  | .    19   65   21   59   .    1    
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    3    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low Zio 
Combat Hostiles Destroyed  63   | .   10  20  8   24  .   1   
  Guns                     35   | .   10  13  3   9   .   .   
  Cannons                  23   | .   .   5   5   12  .   1   
  AOE                      4    | .   .   2   .   2   .   .   
Classes Destroyed          11   | .   2   4   2   3   .   .   
  Builder                  3    | .   .   .   .   3   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   
  Recycler                 7    | .   .   .   1   6   .   .   
  Operator                 1    | .   .   1   .   .   .   .   
  Swarmer                  12   | .   3   4   3   2   .   .   
  Grunt                    32   | .   7   11  3   11  .   .   
  Brawler                  2    | .   .   1   .   1   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   
  Sentry                   8    | .   .   4   1   3   .   .   
  Hunter                   2    | .   .   .   1   1   .   .   
  Programmer               5    | .   .   .   .   5   .   .   
  Butcher                  1    | .   .   .   .   .   .   1   
Best Kill Streak           6    | .   3   4   3   6   .   1   
  Combat Bots Only         5    | .   3   4   3   5   .   1   
Max Kills in Single Turn   2    | .   1   2   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Zio  
Hostile Shots Fired        587  | .    54   127  34   336  .    36   
  Missed                   171  | .    14   38   9    106  .    4    
Damage Taken               6682 | .    498  1184 327  2832 .    1841 
  Core                     933  | .    67   120  46   212  .    488  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Ignored by Resistances   135  | .    .    .    .    135  .    .    
Core Remaining (%)         83   | 100  73   70   91   .    .    .    
Volleys Fired              166  | .    35   40   12   73   .    6    
  Largest                  4    | .    2    4    4    4    .    4    
  Hottest                  273  | .    70   196  236  241  .    273  
Shots Fired                462  | .    65   142  45   186  .    24   
  Gun                      292  | .    65   115  21   79   .    12   
  Cannon                   161  | .    .    27   24   98   .    12   
  Launcher                 9    | .    .    .    .    9    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  275  | .    46   115  14   96   .    4    
  Thermal                  142  | .    19   6    31   66   .    20   
  Explosive                9    | .    .    .    .    9    .    .    
  Electromagnetic          36   | .    .    21   .    15   .    .    
  Robot Hit Streak         19   | .    19   15   8    10   .    6    
  Robot Miss Streak        8    | .    2    6    2    8    .    5    
  Penetration Max          1    | .    .    .    .    1    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           289  | .    52   75   22   123  .    17   
  Core Hits                129  | .    19   29   13   63   .    5    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    2    .    .    
  Critical Strikes         8    | .    2    .    .    6    .    .    
    Burn                   2    | .    2    .    .    .    .    .    
    Destroy                2    | .    .    .    .    2    .    .    
    Blast                  4    | .    .    .    .    4    .    .    
Melee Attacks              1    | .    .    .    .    1    .    .    
  Impact                   1    | .    .    .    .    1    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6226 | .    632  1576 460  3145 .    413  
  Guns                     2890 | .    621  822  182  1116 .    149  
  Cannons                  2603 | .    .    532  275  1532 .    264  
  Explosions               665  | .    .    216  .    449  .    .    
  Melee                    48   | .    .    .    .    48   .    .    
  Ramming                  20   | .    11   6    3    .    .    .    
  Kinetic                  2799 | .    422  822  64   1408 .    83   
  Thermal                  2371 | .    199  291  393  1158 .    330  
  Explosive                331  | .    .    .    .    331  .    .    
  Electromagnetic          657  | .    .    457  .    200  .    .    
  Impact                   48   | .    .    .    .    48   .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    10   10   10   
  Average Corruption       6    | .    .    .    .    5    10   10   
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  55   | .    .    .    .    37   10   8    
    Message Errors         14   | .    .    .    .    12   2    .    
    Matter Fused           10   | .    .    .    .    4    5    1    
    Heat Flow Errors       4    | .    .    .    .    4    .    .    
    Energy Discharges      5    | .    .    .    .    4    .    1    
    Parts Fused            1    | .    .    .    .    1    .    .    
    Data Loss (minor)      12   | .    .    .    .    8    2    2    
    Data Loss (major)      5    | .    .    .    .    2    1    2    
    Misfires               3    | .    .    .    .    1    .    2    
    Alerts                 1    | .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            187  | .    .    58   .    126  .    3    
  Projectiles              37   | .    .    9    .    25   .    3    
  Explosions               122  | .    .    49   .    73   .    .    
  Melee                    28   | .    .    .    .    28   .    .    
Knockbacks                 13   | .    .    .    .    12   .    1    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  13   | .    .    .    .    12   .    1    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      359  | .    .    165  .    194  .    .    
  Shots                    8    | .    .    3    .    5    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             10   | .    5    4    1    .    .    .    
  Kicked                   10   | .    5    4    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        704  | .    38   361  592  704  .    333  
  Average Temperature      153  | .    14   95   210  177  .    131  
  Received Heat Transfer   1425 | .    246  300  135  744  .    .    
  Effects                  50   | .    .    2    13   35   .    .    
    Shutdowns              6    | .    .    .    3    3    .    .    
    Energy Bleed           4    | .    .    1    2    1    .    .    
    Interference           18   | .    .    .    2    16   .    .    
    Matter Decay           5    | .    .    1    1    3    .    .    
    Short Circuit          2    | .    .    .    1    1    .    .    
    Damage (minor)         2    | .    .    .    1    1    .    .    
    Damage (major)         13   | .    .    .    3    10   .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    .    4    .    .    
  Impact Corruptions       1    | .    .    .    .    1    .    .    
Robots Melted              1    | .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    
  Parts Melted             6    | .    2    .    1    3    .    .    
  Heat Transferred         3960 | .    740  361  666  1854 .    339  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    4    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low Zio 
Peak Influence             292  | .   145 266 292 211 .   .   
  Initial                  83   | .   .   5   83  58  .   .   
  Average                  111  | .   59  107 167 128 .   .   
Maximum Alert Level        1    | .   .   1   1   1   .   .   
  Low Security (%)         90   | 100 100 93  48  94  .   .   
  Level 1                  9    | .   .   6   51  5   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          18   | .   2   2   1   13  .   .   
  Investigation            2    | .   .   .   1   1   .   .   
  Extermination            4    | .   .   .   .   4   .   .   
  Reinforcement            7    | .   2   2   .   3   .   .   
  Assault                  1    | .   .   .   .   1   .   .   
  Garrison                 4    | .   .   .   .   4   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   2   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Low Zio 
Distress Signals           5    | .   1   3   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              87   | .   20  28  9   28  .   2   
  Peak Tracking Total      7    | .   4   7   4   5   .   2   
  Tactical Retreats        2    | .   .   1   .   1   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low Zio 
Traps Triggered            2    | .   1   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   4   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Low Zio 
Machines Disabled          7    | .   .   2   2   3   .   .   
  Max in Single Turn       2    | .   .   2   1   2   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Low Zio 
Machines Accessed          .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   .   .   
  Successful               .    | .   .   .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Low Zio 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   2   .   .   
  Machine Destruction      2    | .   .   .   .   2   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Low Zio 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low Zio 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Low  Zio  
Turns Passed               5578 | 96   920  1638 534  1963 254  173  
Spaces Moved               2837 | 75   618  749  235  963  128  69   
  Core                     17   | 9    .    .    .    8    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     2554 | 66   618  749  235  689  128  69   
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   266  | .    .    .    .    266  .    .    
  Fastest Speed            26   | 50   120  90   183  26   200  130  
  Average Speed            160  | 111  120  186  183  158  200  195  
  Slowest Speed            1300 | 120  120  270  183  1300 200  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       26   | 5    71   41   21   18   24   7    
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          115  | .    .    49   6    59   .    1    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               24   | .    .    1    6    16   .    1    
  AOE                      91   | .    .    48   .    43   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  Zio  
Total                      3495 | 84   730  899  310  1254 127  91   
  Wait                     253  | .    50   53   36   106  .    8    
  Move                     2831 | 74   617  748  234  962  127  69   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  75   | 4    10   20   11   29   .    1    
  Fast Attach              22   | 6    1    2    .    13   .    .    
  Attach                   50   | .    3    10   3    28   .    6    
  Detach                   14   | .    .    1    .    13   .    .    
  Swap                     30   | .    5    7    7    11   .    .    
  Drop                     43   | .    4    14   6    18   .    1    
  Fire                     166  | .    35   40   12   73   .    6    
  Melee                    1    | .    .    .    .    1    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     10   | .    5    4    1    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: [*Fac] / [*Low])
-7/Lower Caves
-7/Zion

 History 
---------
 Turn | Location       | Event
   11 | -11/Scrapyard  | Discovered new exit (range 15)
   97 | -11/Scrapyard  | Entered Materials
  198 | -10/Materials  | Discovered new exit (range 5)
  323 | -10/Materials  | Build established: Mutant
  329 | -10/Materials  | Discovered new exit (range 14)
  418 | -10/Materials  | Discovered new exit (range 16)
  746 | -10/Materials  | Discovered new exit (range 16)
 1017 | -10/Materials  | Entered another Materials area
 1017 | -9/Materials   | Evolved 2 slots: Weapon x2
 1500 | -9/Materials   | Build established: Gunner
 2025 | -9/Materials   | Lost 4 parts (1n3w)
 2287 | -9/Materials   | Build established: Scavenger-Gunner
 2479 | -9/Materials   | Discovered new exit (range 11)
 2565 | -9/Materials   | Lost 4 parts (1p1n2w)
 2655 | -9/Materials   | Entered another Materials area
 2655 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 2877 | -8/Materials   | Build established: Gunner
 3123 | -8/Materials   | Discovered new exit (range 3)
 3189 | -8/Materials   | Entered Factory
 3189 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3214 | -7/Factory     | Build established: Tank
 3545 | -7/Factory     | Lost 3 parts (1u2w)
 3940 | -7/Factory     | Garrison activated, responded to threat
 3975 | -7/Factory     | Build established: Gunner
 4128 | -7/Factory     | Lost 6 parts (1p2n3w)
 4244 | -7/Factory     | Garrison activated, responded to threat
 4315 | -7/Factory     | Lost 6 parts (3n3u)
 4429 | -7/Factory     | Discovered new exit (range 16)
 4763 | -7/Factory     | Build established: Tank
 4886 | -7/Factory     | System corruption reached 10%
 4980 | -7/Factory     | Cargo convoy interrupted
 5122 | -7/Factory     | Discovered new exit (range 15)
 5152 | -7/Factory     | Entered Lower Caves
 5399 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place
 5406 | -7/Lower Caves | Entered Zion
 5479 | -7/Zion        | Attacked by Zionites
 5548 | -7/Zion        | 1C-UTU came to Zion's defense
 5565 | -7/Zion        | Core integrity fell below 50%
 5575 | -7/Zion        | Core integrity fell below 20%
 5579 | -7/Zion        | Destroyed by 1C-UTU with 1C-UTU's Sword "Choppy"

 Last Messages 
---------------
Critical hit (Destroy).
Gauss Cannon destroyed.
1C-UTU follow-up attacks with Prototype Slashing Weapon. <x3>
Med. Reactive Plating destroyed.
Coolant Injector destroyed.
1C-UTU follow-up attacks with Prototype Slashing Weapon.
Titanium Leg severed.
1C-UTU follow-up attacks with Prototype Slashing Weapon. <x2>
Imp. Deuterium Engine destroyed.
1C-UTU follow-up attacks with Prototype Slashing Weapon.
System corrupted: Energy discharge (-18).
Lgt. Nuclear Core destroyed.
1C-UTU follow-up attacks with Prototype Slashing Weapon.
Titanium Leg destroyed.
Particle Gun destroyed.
1C-UTU follow-up attacks with Prototype Slashing Weapon.
Titanium Leg severed.
Mic. Nuclear Core destroyed.
1C-UTU follow-up attacks with Prototype Slashing Weapon.
Plasma Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Coolant Potential          65
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             600
Resistance: KI             30
Evasion (%)                64
Targeting Accuracy         6
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              BombInsulationWeb
  Manual?         0
Play Time         01:00:35
  Cumulative      7.2 hours
  Start           2024.04.03 @ 09:34:20
  End             2024.04.03 @ 10:36:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          12
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8ed501d5-4610-4144-89e7-eb6c4852ac3c