Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.13 @ 05:07:57

Player: Chloroform

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (62)      310
Value Destroyed (1193)     1193
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (704)                704
              TOTAL SCORE: 5147

 Bonus
-------
High Alert Combat Kills    4
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/700
Matter                     271/300
Energy                     82/100
System Corruption          5%
Temperature                Cool (18)
Movement                   Rolling (80)
Location                   -7/Factory

 Parts 
-------
>   --- POWER (3) --------
        (None)
>   --- PROPULSION (4) ---
    Wheel
>   --- UTILITY (4) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (4) ----
        (None)

 Peak State 
------------
>            --- POWER ------------
       Light Ion Engine
       Light Ion Engine
             Nuclear Core
>            --- PROPULSION -------
             Flight Unit
             Flight Unit
             Flight Unit
             Xenon Bombardment Thruster
>            --- UTILITY ----------
       Small Battery
    Advanced Sensor Array
  Long-range Sensor Array
>            --- WEAPON -----------
             Greatsword
>            --- INVENTORY --------
    Improved Datajack
             Katana
[Rating: 28]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Flight Unit
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Mace
  Slashing Weapon          Greatsword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Gar Fac 
Slots Evolved              6    | .   .   .   2   2   2   .   .   
  Power                    2    | .   .   .   .   1   1   .   .   
  Propulsion               2    | .   .   .   .   1   1   .   .   
  Utility                  2    | .   .   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             68   | 7   1   1   10  28  8   .   13  
  Power                    16   | 1   .   .   1   11  1   .   2   
    Engine                 15   | 1   .   .   1   11  1   .   1   
    Core                   1    | .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   .   .   2   11  3   .   4   
    Treads                 2    | 2   .   .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   1   .   .   1   
    Wheel                  3    | .   .   .   2   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 15   | .   .   .   .   10  3   .   2   
  Utility                  11   | 1   1   .   3   1   2   .   3   
    Device                 4    | .   .   .   1   1   1   .   1   
    Storage                6    | 1   1   .   1   .   1   .   2   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   19   | 3   .   1   4   5   2   .   4   
    Energy Gun             2    | 2   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | 1   .   .   3   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   1   1   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   1   
    Impact Weapon          2    | .   .   .   .   2   .   .   .   
    Slashing Weapon        5    | .   .   .   .   2   1   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   1   .   1   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 32   | .   .   .   4   8   .   .   20  
  Power                    8    | .   .   .   1   2   .   .   5   
  Propulsion               13   | .   .   .   1   5   .   .   7   
  Utility                  5    | .   .   .   1   .   .   .   4   
  Weapon                   6    | .   .   .   1   1   .   .   4   
  Highest Loss Streak      6    | .   .   .   3   3   .   .   6   
Average Slot Usage (%)     70   | .   95  100 89  38  77  84  49  
  Engine                   11   | .   14  14  10  12  23  23  4   
  Core                     1    | .   .   .   .   .   .   .   4   
  Treads                   10   | .   28  28  17  .   .   .   .   
  Wheel                    1    | .   .   .   3   .   .   .   .   
  Flight                   10   | .   .   .   .   13  27  30  19  
  Device                   3    | .   .   .   2   .   12  15  6   
  Storage                  15   | .   23  28  28  .   4   7   6   
  Protection               1    | .   .   .   3   .   .   .   .   
  Energy Gun               1    | .   14  7   .   .   .   .   .   
  Ballistic Gun            7    | .   14  14  16  .   .   .   .   
  Launcher                 2    | .   .   7   5   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   6   7   7   4   
Naked Turns                52   | .   .   .   .   2   .   .   50  
Heaviest Build             26   | 11  13  14  26  24  18  18  18  
  Greatest Support         40   | 40  40  40  40  20  19  19  19  
  Greatest Overweight (x)  5    | .   .   .   2   5   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   6   6   10  10  4   4   4   
  Average Capacity         5    | 5   6   6   8   4   4   4   4   
  Most Carried             10   | 6   6   6   10  10  4   2   4   
  Average Carried          4    | 4   5   5   7   3   2   2   2   
  Final Capacity           10   | 6   6   6   10  4   4   4   4   
  Final Carried            10   | 6   6   6   10  4   2   2   .   

 Class Distribution 
--------------------
 71% | Mutant
 19% | Scavenger-Sprinter
  8% | Scavenger-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
             Mutant | -8/Materials
 Scavenger-Sprinter | -7/Factory
 Scavenger-Sprinter | -7/Garrison
 Scavenger-Sprinter | -7/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -7  
-----------                Run  | Scr Mat Min Mat Mat Fac Gar Fac 
Matter Collected           1215 | 253 .   21  597 193 .   .   151 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1701 | .   .   22  820 535 .   .   324 
  Parts                    125  | .   .   7   67  32  .   .   19  
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   
Recyclers Shooed           2    | .   .   .   2   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Gar Fac 
Combat Hostiles Destroyed  40   | .   .   3   19  13  .   .   5   
  Melee                    18   | .   .   .   .   13  .   .   5   
  Guns                     15   | .   .   .   15  .   .   .   .   
  AOE                      7    | .   .   3   4   .   .   .   .   
Classes Destroyed          11   | .   .   1   8   1   .   .   1   
  Worker                   7    | .   .   .   2   5   .   .   .   
  Builder                  8    | .   .   .   7   .   .   .   1   
  Hauler                   1    | .   .   .   1   .   .   .   .   
  Recycler                 3    | .   .   .   2   .   .   .   1   
  Operator                 1    | .   .   .   1   .   .   .   .   
  Watcher                  2    | .   .   .   1   .   .   .   1   
  Swarmer                  21   | .   .   3   9   7   .   .   2   
  Grunt                    12   | .   .   .   8   2   .   .   2   
  Duelist                  1    | .   .   .   .   1   .   .   .   
  Sentry                   5    | .   .   .   2   3   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   1   
Best Kill Streak           7    | .   .   3   7   7   .   .   4   
  Combat Bots Only         6    | .   .   3   6   4   .   .   3   
Max Kills in Single Turn   5    | .   .   3   5   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   1   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Gar  Fac  
Damage Taken               3441 | .    .    79   762  965  .    79   1556 
  Core                     1373 | .    .    17   122  529  .    12   693  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         66   | 100  .    93   69   3    .    .    .    
Volleys Fired              58   | .    .    1    57   .    .    .    .    
  Largest                  2    | .    .    2    2    .    .    .    .    
  Hottest                  53   | .    .    50   53   .    .    .    .    
Shots Fired                100  | .    .    2    98   .    .    .    .    
  Gun                      90   | .    .    1    89   .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 10   | .    .    1    9    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  90   | .    .    1    89   .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                10   | .    .    1    9    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         18   | .    .    .    18   .    .    .    .    
  Robot Miss Streak        4    | .    .    1    4    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    
Shots Hit Robots           131  | .    .    .    73   40   .    .    18   
  Core Hits                82   | .    .    4    49   19   .    .    10   
  Critical Hits            1    | .    .    .    1    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
Melee Attacks              85   | .    .    .    .    56   .    .    29   
  Impact                   1    | .    .    .    .    1    .    .    .    
  Slashing                 82   | .    .    .    .    55   .    .    27   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            9    | .    .    .    .    6    .    .    3    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4105 | .    .    134  1393 1639 .    .    939  
  Guns                     969  | .    .    .    969  .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               530  | .    .    134  396  .    .    .    .    
  Melee                    2547 | .    .    .    .    1618 .    .    929  
  Ramming                  59   | .    .    .    28   21   .    .    10   
  Kinetic                  969  | .    .    .    969  .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                530  | .    .    134  396  .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   98   | .    .    .    .    98   .    .    .    
  Slashing                 2449 | .    .    .    .    1520 .    .    929  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    2    2    .    .    .    .    5    
  Average Corruption       2    | .    2    2    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  14   | .    2    5    .    .    .    .    7    
    Message Errors         5    | .    1    2    .    .    .    .    2    
    Matter Fused           1    | .    .    .    .    .    .    .    1    
    Heat Flow Errors       4    | .    1    2    .    .    .    .    1    
    Energy Discharges      2    | .    .    1    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    
    Targeting Errors       1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            470  | .    .    .    2    248  .    .    220  
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               2    | .    .    .    2    .    .    .    .    
  Melee                    468  | .    .    .    .    248  .    .    220  
Knockbacks                 3    | .    .    .    1    1    .    .    1    
  Impact                   3    | .    .    .    1    1    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      122  | .    .    27   80   10   .    .    5    
  Shots                    3    | .    .    1    2    .    .    .    .    
  Rammed                   9    | .    .    .    5    2    .    .    2    
Targets Rammed             10   | .    .    .    6    2    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    1    .    .    .    .    
Highest Temperature        190  | .    156  189  3    .    2    2    190  
  Average Temperature      33   | .    81   81   2    .    2    2    34   
  Received Heat Transfer   960  | .    .    .    249  135  .    .    576  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    .    .    .    
  Impact Corruptions       2    | .    .    .    .    2    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Gar Fac 
Peak Influence             448  | .   .   70  379 448 188 206 212 
  Initial                  171  | .   .   .   27  143 171 131 107 
  Average                  146  | .   .   34  150 290 173 142 126 
Maximum Alert Level        2    | .   .   .   1   2   .   1   1   
  Low Security (%)         76   | 100 100 100 65  30  100 98  97  
  Level 1                  21   | .   .   .   34  59  .   1   2   
  Level 2                  1    | .   .   .   .   10  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   1   .   2   1   .   .   3   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   1   
  Reinforcement            6    | .   1   .   2   1   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Gar Fac 
Distress Signals           8    | .   .   .   4   4   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              102  | .   .   3   36  30  .   5   28  
  Peak Tracking Total      12   | .   .   3   6   12  1   6   6   
  Tactical Retreats        11   | .   .   .   1   3   .   2   5   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Gar Fac 
Traps Triggered            2    | .   1   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Mat Fac Gar Fac 
Machines Disabled          2    | .   .   .   2   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Gar Fac 
Machines Accessed          7    | .   1   .   3   .   3   .   .   
  Terminals                4    | .   1   .   3   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                10   | .   2   .   4   .   4   .   .   
  Successful               9    | .   1   .   4   .   4   .   .   
  Failed                   1    | .   1   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                6    | .   2   .   4   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Terminal Hacks             5    | .   1   .   4   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   1   .   2   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   
  Time                     26   | .   .   .   .   .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Mat Fac Gar Fac 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   
Robots Hacked              1    | .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Mat Fac Gar Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Gar Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Gar  Fac  
Turns Passed               3140 | 108  237  222  986  538  264  82   703  
Spaces Moved               3304 | 59   145  136  548  426  516  192  1282 
  Core                     195  | 8    .    .    .    25   .    .    162  
  Treads                   731  | 51   145  136  399  .    .    .    .    
  Legs                     121  | .    .    .    .    73   .    .    48   
  Wheels                   153  | .    .    .    149  1    .    .    3    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   2104 | .    .    .    .    327  516  192  1069 
  Fastest Speed            31   | 50   160  160  90   34   31   31   31   
  Average Speed            71   | 145  160  160  141  80   32   31   39   
  Slowest Speed            300  | 160  160  160  180  300  34   31   200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            9    | .    .    .    .    2    .    .    7    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       26   | 4    43   26   44   30   10   34   21   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          31   | .    .    4    27   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      31   | .    .    4    27   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Gar  Fac  
Total                      3816 | 79   151  139  659  531  613  213  1431 
  Wait                     231  | 5    .    .    12   .    84   23   107  
  Move                     3280 | 58   144  135  547  421  515  190  1270 
  Hop                      7    | .    .    .    .    2    .    .    5    
  Pick Up                  41   | 9    3    1    16   9    1    .    2    
  Fast Attach              35   | 3    1    .    4    15   5    .    7    
  Attach                   21   | 3    .    .    2    7    3    .    6    
  Detach                   8    | .    .    .    .    4    2    .    2    
  Swap                     12   | 1    .    1    4    6    .    .    .    
  Drop                     28   | .    3    1    11   9    3    .    1    
  Fire                     58   | .    .    1    57   .    .    .    .    
  Melee                    85   | .    .    .    .    56   .    .    29   
  Ram                      5    | .    .    .    1    2    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    5    | .    .    .    5    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: [*Mat] / *Min)
-8/Materials
-7/Factory
-7/Garrison
-7/Factory

 History 
---------
 Turn | Location      | Event
   58 | -11/Scrapyard | Discovered new exit (range 16)
  109 | -11/Scrapyard | Entered Materials
  219 | -10/Materials | Met 8R-AWN
  307 | -10/Materials | Discovered new exit (range 16)
  308 | -10/Materials | Build established: Mutant
  346 | -10/Materials | Entered Mines
  348 | -10/Mines     | Followed 8R-AWN into the Mines
  392 | -10/Mines     | Met a Derelict bent on vengeance
  398 | -10/Mines     | Discovered new exit (range 8)
  426 | -10/Mines     | Learned Materials emergency access door positions
  568 | -10/Mines     | Entered Materials
  568 | -9/Materials  | Evolved 2 slots: Utility x2
  840 | -9/Materials  | Discovered new exit (range 13)
 1142 | -9/Materials  | Identified exit to Mines
 1371 | -9/Materials  | Lost 3 parts (1p1n1u)
 1549 | -9/Materials  | Discovered new exit (range 7)
 1554 | -9/Materials  | Entered another Materials area
 1554 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1560 | -8/Materials  | Released all parts (11)
 1775 | -8/Materials  | Lost 3 parts (1p2n)
 1776 | -8/Materials  | Core integrity fell below 50%
 1873 | -8/Materials  | Discovered new exit (range 7)
 1965 | -8/Materials  | Core integrity fell below 20%
 2092 | -8/Materials  | Entered Factory
 2092 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 2154 | -7/Factory    | Repaired Flight Unit
 2352 | -7/Factory    | Identified exit to Garrison
 2356 | -7/Factory    | Entered Garrison
 2358 | -7/Garrison   | Installed Relay Interface Framework
 2418 | -7/Garrison   | Triggered checkpoint
 2434 | -7/Garrison   | Discovered new exit (range 13)
 2438 | -7/Garrison   | Entered Factory
 2483 | -7/Factory    | Build established: Scavenger-Sprinter
 2941 | -7/Factory    | Lost 4 parts (3n1w)
 2997 | -7/Factory    | Core integrity fell below 50%
 3030 | -7/Factory    | Lost 6 parts (1p2n2u1w)
 3110 | -7/Factory    | Build established: Mutant
 3132 | -7/Factory    | Core integrity fell below 20%
 3141 | -7/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
03100_ System corrupted: Energy discharge (-46).
03103_ U-05 Engineer repairs door.
03106_ C-30 ARC bursts open, deploying its payload.
03106_ G-50 Soldier unfolds itself.
03106_ G-47 Trooper unfolds itself. <x2>
03111_ Imp. Carbon-fiber Leg destroyed.
03112_ U-05 Engineer lays Concrete.
03116_ Detecting nearby Garrison Access.
03126_ System corrupted: Matter fused (-7).
03130_ Slammed into T-07 Excavator.
03130_ T-07 Excavator knocked back.
03131_ T-07 Excavator destroyed.
03132_ Acquired Unknown Engine.
03132_ Identified Lgt. Ion Engine.
03134_ Sml. Battery destroyed.
03135_ Acquired 14 matter.
03135_ Lgt. Ion Engine destroyed.
03136_ Acquired Wheel.
03139_ Acquired Mining Laser.
03141_ Mining Laser destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          20
Energy Capacity            565
Matter Stores              400
Matter Capacity            400
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             150
Melee Speed Boost          20
Evasion (%)                63
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardlightIntegrationStorm
  Manual?         0
Play Time         00:45:12
  Cumulative      5.7 hours
  Start           2021.02.13 @ 04:29:28
  End             2021.02.13 @ 05:07:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          15
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: e112c43f-028f-4e00-b2c9-6ffb12e3d8d8