Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.21 @ 04:19:39

Player: AlexBrymm

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (115)     575
Value Destroyed (3691)     3691
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (669)                669
              TOTAL SCORE: 10655

 Bonus
-------
High Alert Combat Kills    238
Follower Combat Kills      131
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     207/300
Energy                     96/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (8) ------
  Improved Heat Sink
  Advanced Heat Sink
  Advanced Terrain Scan Processor
           Core Analyzer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>              --- POWER ------------
               Angular Momentum Engine
         Micro Fission Core
>              --- PROPULSION -------
               Carbon-fiber Leg
      Improved Titanium Leg
               Flexi-carbon Leg
      Enhanced Flexi-carbon Leg
>              --- UTILITY ----------
      Advanced Heat Sink
         Large Storage Unit
      Advanced Terrain Scanner
      Advanced Terrain Scan Processor
      Advanced Targeting Computer
               Core Analyzer
  Experimental Thermal Shield
               Force Field
>              --- WEAPON -----------
               Proton Cannon
               Phase Cannon
               Coil Gun
>              --- INVENTORY --------
         Light Fission Core
               Carbon-fiber Leg
               Carbon-fiber Leg
      Improved Cryofiber Web
      Improved Heat Sink
      Advanced Heat Sink
      Improved Sensor Array
      Improved Shield Generator
               Coil Gun
               Coil Gun
      Advanced Assault Cannon
         Heavy Missile Launcher
[Rating: 85]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Gravmag Array
  Flight Unit              Makeshift Flight Unit
Utility                    Advanced Targeting Computer
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Plasma Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Fac 
Slots Evolved              12   | .   .   .   2   2   2   .   .   .   .   2   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   1   .   1   
  Propulsion               3    | .   .   .   1   1   .   .   .   .   .   .   .   1   
  Utility                  6    | .   .   .   1   1   2   .   .   .   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             142  | 6   2   9   17  12  17  3   7   .   5   39  15  10  
  Power                    15   | 1   .   .   1   1   2   .   .   .   1   6   2   1   
    Engine                 8    | 1   .   .   1   .   .   .   .   .   1   4   1   .   
    Core                   7    | .   .   .   .   1   2   .   .   .   .   2   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               42   | 2   .   3   8   4   4   1   1   .   .   13  4   2   
    Treads                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
    Leg                    28   | 2   .   3   3   3   .   .   .   .   .   12  4   1   
    Wheel                  5    | .   .   .   .   .   4   1   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Flight                 7    | .   .   .   5   .   .   .   1   .   .   .   .   1   
  Utility                  44   | 1   2   1   2   5   5   .   4   .   .   14  6   4   
    Device                 20   | .   .   .   2   2   1   .   1   .   .   7   4   3   
    Storage                4    | 1   .   .   .   1   1   .   1   .   .   .   .   .   
    Processor              9    | .   2   .   .   .   2   .   .   .   .   3   2   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Protection             10   | .   .   1   .   2   1   .   2   .   .   3   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   41   | 2   .   5   6   2   6   2   2   .   4   6   3   3   
    Energy Gun             11   | 2   .   2   3   .   3   .   1   .   .   .   .   .   
    Energy Cannon          9    | .   .   .   .   2   .   .   .   .   .   4   .   3   
    Ballistic Gun          9    | .   .   1   1   .   1   1   1   .   1   .   3   .   
    Ballistic Cannon       4    | .   .   .   .   .   1   .   .   .   1   2   .   .   
    Launcher               8    | .   .   2   2   .   1   1   .   .   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   2   .   1   .   .   .   .   2   .   .   
  Corrupted Parts          3    | .   .   .   .   1   .   .   .   .   .   1   1   .   
    System Corruption      12   | .   .   .   .   9   .   .   .   .   .   2   1   .   
Parts Lost                 46   | .   .   2   3   3   1   5   1   .   2   8   17  4   
  Power                    4    | .   .   .   1   .   .   .   .   .   1   .   2   .   
  Propulsion               19   | .   .   .   2   1   1   2   .   .   1   3   7   2   
  Utility                  14   | .   .   .   .   1   .   2   .   .   .   4   6   1   
  Weapon                   9    | .   .   2   .   1   .   1   1   .   .   1   2   1   
  Highest Loss Streak      14   | .   .   1   2   1   1   4   1   .   2   3   14  2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   96  99  90  90  99  94  76  100 97  97  97  20  
  Engine                   6    | .   14  14  10  1   .   .   .   .   1   10  2   .   
  Core                     3    | .   .   .   .   7   7   7   7   7   5   1   7   .   
  Treads                   1    | .   .   .   .   6   3   .   .   .   .   .   .   .   
  Leg                      16   | .   28  28  14  14  12  .   .   .   .   21  22  .   
  Wheel                    6    | .   .   .   .   .   12  28  23  23  20  2   .   .   
  Flight                   2    | .   .   .   16  9   .   .   6   7   7   .   .   2   
  Device                   12   | .   .   .   13  20  15  13  1   7   7   16  18  1   
  Storage                  7    | .   14  14  11  9   7   7   7   7   7   6   5   .   
  Processor                10   | .   10  7   .   .   15  15  15  15  15  10  17  10  
  Protection               5    | .   .   6   5   5   7   5   3   15  15  4   3   4   
  Energy Gun               5    | .   28  15  5   9   10  6   .   .   .   .   .   .   
  Energy Cannon            5    | .   .   .   .   6   3   .   .   .   .   11  8   .   
  Ballistic Gun            3    | .   .   11  11  .   .   6   8   15  12  .   6   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   .   1   7   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             78   | 12  12  18  20  34  42  43  45  45  50  78  71  12  
  Greatest Support         83   | 20  20  20  30  33  48  48  36  36  36  83  83  18  
  Greatest Overweight (x)  3    | 1   .   .   1   3   2   .   1   1   2   2   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   1   .   .   .   
Largest Inventory Capacity 35   | 8   8   8   8   10  15  15  35  15  15  15  15  5   
  Average Capacity         12   | 7   8   8   8   9   10  15  15  15  15  15  14  5   
  Most Carried             15   | 2   8   8   8   10  12  12  13  10  10  15  15  5   
  Average Carried          11   | .   5   7   7   8   9   11  11  10  9   14  13  4   
  Final Capacity           15   | 8   8   8   8   10  15  15  15  15  15  15  5   5   
  Final Carried            15   | 2   8   8   8   10  12  11  10  10  9   15  5   .   

 Class Distribution 
--------------------
 57% | Mutant
 15% | Scavenger-Gunner
  9% | Scavenger-Mutant
  7% | Gunner
  6% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
         Sprinter | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -5/Factory
           Mutant | -4/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   
-----------                Run  | Jun  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  
Matter Collected           2486 | 226  54   119  74   218  312  39   115  .    51   1026 249  3    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4315 | .    437  78   278  411  400  58   174  .    117  1478 731  153  
  Parts                    226  | .    23   9    25   21   15   4    7    .    4    70   45   3    
Haulers Intercepted        2    | .    .    .    1    .    .    .    .    .    .    .    1    .    
Recyclers Shooed           5    | .    2    .    .    .    .    .    .    .    .    2    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      11   | .    .    .    .    .    .    2    5    .    4    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Fac 
Combat Hostiles Destroyed  79   | .   8   5   10  4   7   3   3   .   6   24  9   .   
  Guns                     28   | .   8   1   4   .   4   1   3   .   .   .   7   .   
  Cannons                  30   | .   .   .   .   4   .   .   .   .   1   23  2   .   
  AOE                      20   | .   .   4   6   .   2   2   .   .   5   1   .   .   
Classes Destroyed          16   | .   5   2   4   1   .   .   .   .   .   3   1   .   
  Worker                   6    | .   2   .   .   1   1   .   .   .   .   1   1   .   
  Builder                  11   | .   .   .   2   1   1   .   .   .   .   2   5   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   1   .   .   .   .   .   .   .   1   .   
  Recycler                 7    | .   1   .   .   1   2   .   .   .   .   2   .   1   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   1   1   .   .   .   .   .   .   .   
  Watcher                  8    | .   1   .   1   3   .   .   .   .   .   3   .   .   
  Swarmer                  23   | .   2   3   7   .   3   2   .   .   4   2   .   .   
  Grunt                    33   | .   6   .   2   3   3   .   2   .   1   11  5   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   9    | .   .   .   1   1   1   1   1   .   1   3   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   5    | .   .   .   .   .   .   .   .   .   .   4   1   .   
  Programmer               5    | .   .   .   .   .   .   .   .   .   .   3   2   .   
  Assembled                2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | .   5   3   7   2   4   7   3   .   6   4   12  1   
  Combat Bots Only         6    | .   4   3   4   1   3   3   3   .   6   3   6   .   
Max Kills in Single Turn   5    | .   2   3   5   1   2   1   1   .   3   3   2   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   3   .   2   1   .   .   3   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   
--------                   Run  | Jun  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  
Damage Taken               9152 | .    279  162  240  468  565  1069 407  .    284  1579 2569 1530 
  Core                     2542 | .    72   12   48   157  64   234  112  .    6    134  548  1155 
  Absorbed by Shields      401  | .    .    .    .    .    .    .    .    .    .    .    401  .    
  Redirected to Shielding  47   | .    .    .    .    .    .    .    .    .    .    .    .    47   
  Regen/Repaired (Parts)   105  | .    .    .    .    .    .    .    .    .    .    105  .    .    
Core Remaining (%)         70   | 100  .    66   88   71   .    .    .    .    40   84   45   .    
Volleys Fired              290  | .    30   11   29   34   23   5    8    .    9    101  35   5    
  Largest                  3    | .    2    2    2    2    2    2    2    .    2    3    3    1    
  Hottest                  213  | .    80   80   76   113  148  108  91   .    72   213  190  85   
Shots Fired                543  | .    60   19   42   55   43   7    15   1    11   209  76   5    
  Gun                      256  | .    60   17   38   29   35   4    15   1    3    5    49   .    
  Cannon                   268  | .    .    .    .    26   5    .    .    .    1    204  27   5    
  Launcher                 19   | .    .    2    4    .    3    3    .    .    7    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  193  | .    .    4    27   .    .    2    9    1    4    97   49   .    
  Thermal                  283  | .    60   13   3    26   40   2    6    .    .    108  20   5    
  Explosive                19   | .    .    2    4    .    3    3    .    .    7    .    .    .    
  Electromagnetic          48   | .    .    .    8    29   .    .    .    .    .    4    7    .    
  Robot Hit Streak         27   | .    10   4    10   16   27   9    19   .    3    11   8    2    
  Robot Miss Streak        9    | .    3    9    4    2    4    2    1    .    3    3    4    3    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        2    | .    1    .    .    .    .    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    1    .    
Shots Hit Robots           323  | .    42   6    22   41   33   5    13   .    3    107  49   2    
  Core Hits                205  | .    22   6    19   13   27   7    7    .    13   61   28   2    
  Critical Kills           2    | .    .    .    .    .    .    .    .    .    .    .    2    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Critical Strikes         8    | .    .    .    .    1    1    .    .    .    .    3    3    .    
    Burn                   1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
    Destroy                3    | .    .    .    .    .    .    .    .    .    .    .    3    .    
    Blast                  3    | .    .    .    .    .    .    .    .    .    .    3    .    .    
    Corrupt                1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9748 | .    482  258  958  1003 953  294  233  .    481  3357 1668 61   
  Guns                     3424 | .    482  79   311  429  593  97   233  .    35   87   1078 .    
  Cannons                  3988 | .    .    .    .    370  82   .    .    .    21   2898 556  61   
  Explosions               2252 | .    .    179  647  204  246  197  .    .    425  354  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  84   | .    .    .    .    .    32   .    .    .    .    18   34   .    
  Kinetic                  2891 | .    .    42   183  .    .    40   132  .    56   1360 1078 .    
  Thermal                  4139 | .    482  37   15   574  675  57   101  .    .    1732 405  61   
  Explosive                1694 | .    .    179  647  .    246  197  .    .    425  .    .    .    
  Electromagnetic          940  | .    .    .    113  429  .    .    .    .    .    247  151  .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    9    .    1    1    1    1    5    6    .    
  Average Corruption       2    | .    .    .    .    9    .    1    1    1    1    2    4    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  40   | .    .    .    .    3    .    .    1    1    1    31   3    .    
    Message Errors         10   | .    .    .    .    .    .    .    1    .    .    8    1    .    
    Matter Fused           9    | .    .    .    .    2    .    .    .    .    .    7    .    .    
    Heat Flow Errors       5    | .    .    .    .    1    .    .    .    .    .    3    1    .    
    Energy Discharges      6    | .    .    .    .    .    .    .    .    .    1    4    1    .    
    Data Loss (minor)      5    | .    .    .    .    .    .    .    .    .    .    5    .    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    .    .    2    .    .    
    Misfires               3    | .    .    .    .    .    .    .    .    1    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            261  | .    .    64   29   39   51   .    .    .    2    73   3    .    
  Projectiles              96   | .    .    .    .    18   2    .    .    .    .    73   3    .    
  Explosions               165  | .    .    64   29   21   49   .    .    .    2    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 13   | .    .    .    .    .    .    .    .    .    .    13   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  12   | .    .    .    .    .    .    .    .    .    .    12   .    .    
  Secondary                1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
Self-Inflicted Damage      334  | .    .    57   14   130  96   37   .    .    .    .    .    .    
  Shots                    8    | .    .    1    1    3    2    1    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
Targets Rammed             8    | .    .    .    .    .    1    .    .    .    .    1    6    .    
  Kicked                   7    | .    .    .    .    .    .    .    .    .    .    1    6    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        415  | .    309  152  93   279  198  3    176  .    .    415  337  13   
  Average Temperature      113  | .    97   71   44   104  88   3    103  .    .    135  140  3    
  Received Heat Transfer   1989 | .    168  89   69   216  165  102  156  .    42   355  383  244  
  Effects                  6    | .    .    .    .    .    .    .    .    .    .    5    1    .    
    Shutdowns              2    | .    .    .    .    .    .    .    .    .    .    2    .    .    
    Energy Bleed           4    | .    .    .    .    .    .    .    .    .    .    3    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    1    1    .    .    .    .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Parts Melted             9    | .    .    .    .    1    4    .    .    .    .    4    .    .    
  Heat Transferred         7021 | .    1100 87   37   866  1554 125  222  .    .    2475 481  74   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    3    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Fac 
Peak Influence             642  | .   264 193 326 301 174 .   .   .   .   642 599 500 
  Initial                  291  | .   .   102 .   137 63  .   .   .   .   264 291 133 
  Average                  271  | .   122 128 174 173 100 .   .   .   .   403 361 264 
Maximum Alert Level        2    | .   1   .   1   1   .   .   .   .   .   2   2   2   
  Low Security (%)         38   | 100 75  100 37  65  100 .   .   .   .   .   .   38  
  Level 1                  42   | .   24  .   62  35  .   .   .   .   .   62  76  43  
  Level 2                  18   | .   .   .   .   .   .   .   .   .   .   37  23  17  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   1   .   .   1   1   .   .   .   .   9   5   1   
  Investigation            2    | .   .   .   .   .   .   .   .   .   .   1   .   1   
  Extermination            5    | .   .   .   .   .   1   .   .   .   .   3   1   .   
  Reinforcement            8    | .   1   .   .   1   .   .   .   .   .   2   4   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   1   1   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  
---------                  Run  | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Fac 
Distress Signals           8    | .   .   .   2   1   2   .   .   .   .   1   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              179  | .   11  6   14  12  14  14  3   .   7   35  30  33  
  Peak Tracking Total      18   | .   4   3   7   2   4   4   3   .   4   3   15  18  
  Tactical Retreats        13   | .   .   .   .   1   1   4   .   .   .   .   1   6   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Fac 
Traps Triggered            7    | .   .   .   .   .   1   .   .   .   .   5   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  
----------                 Run  | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Fac 
Machines Disabled          11   | .   .   .   .   1   .   .   .   .   .   9   1   .   
  Max in Single Turn       2    | .   .   .   .   1   .   .   .   .   .   2   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  
---------                  Run  | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Fac 
Machines Accessed          24   | .   1   .   .   2   4   .   1   4   1   8   .   3   
  Terminals                14   | .   1   .   .   2   3   .   .   .   1   5   .   2   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   1   .   1   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                72   | .   2   .   .   4   7   .   1   31  2   16  .   9   
  Successful               43   | .   1   .   .   .   2   .   1   31  2   4   .   2   
  Failed                   29   | .   1   .   .   4   5   .   .   .   .   12  .   7   
    Catastrophic           11   | .   .   .   .   2   2   .   .   .   .   4   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   12   | .   .   .   .   4   3   .   .   .   .   2   .   3   
  Terminals                24   | .   2   .   .   4   4   .   .   .   2   7   .   5   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   2   .   4   
  Repair Stations          7    | .   .   .   .   .   .   .   .   .   .   7   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   3   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             38   | .   1   .   .   .   1   .   1   31  2   1   .   1   
  Record                   14   | .   .   .   .   .   .   .   .   11  2   1   .   .   
  Part Schematic           12   | .   .   .   .   .   1   .   .   11  .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   6   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   .   .   3   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   1   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   1   .   .   2   4   .   .   .   1   8   .   3   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   6   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   1   .   .   11  .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Time                     38   | .   .   .   .   .   .   .   .   .   .   38  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  
------------               Run  | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  
--------                   Run  | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Fac 
Total Allies               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   1   1   .   .   
  Highest-Rated Group      96   | .   .   .   .   .   .   .   .   .   96  96  .   .   
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   .   96  96  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               37   | .   .   .   .   .   .   .   .   .   9   28  .   .   
  Total Damage             852  | .   .   .   .   .   .   .   .   .   235 617 .   .   
  Kills                    5    | .   .   .   .   .   .   .   .   .   2   3   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   .   1   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   
-------------              Run  | Jun  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  
Turns Passed               6658 | 61   320  440  211  680  851  326  294  86   309  2429 465  186  
Spaces Moved               4663 | 46   165  319  172  355  548  338  261  82   259  1508 264  346  
  Core                     159  | 9    .    .    .    .    .    .    .    .    .    .    7    143  
  Treads                   118  | .    .    .    .    118  .    .    .    .    .    .    .    .    
  Legs                     2472 | 37   165  319  51   173  235  .    .    .    .    1221 257  14   
  Wheels                   1540 | .    .    .    .    .    313  338  261  82   259  287  .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   374  | .    .    .    121  64   .    .    .    .    .    .    .    189  
  Fastest Speed            32   | 50   120  120  32   34   90   90   90   105  105  120  50   40   
  Average Speed            111  | 109  120  120  59   147  129  90   93   105  108  121  121  46   
  Slowest Speed            330  | 190  120  120  190  330  190  90   105  105  120  260  190  90   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 4    34   67   32   35   14   70   45   69   56   43   10   15   
  Regions Visited          12
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Known Exits Taken        3    | .    1    1    .    .    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    .    .    1    1    1    .    1    1    1    1    1    .    
Scrap Searched             4    | .    .    .    .    .    .    1    2    .    1    .    .    .    
Spaces Dug                 45   | .    .    9    8    .    6    .    .    .    .    20   2    .    
Terrain Destroyed          164  | .    .    18   42   10   8    20   .    .    15   41   7    3    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               38   | .    .    .    .    .    .    .    .    .    .    28   7    3    
  AOE                      126  | .    .    18   42   10   8    20   .    .    15   13   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   
---------                  Run  | Jun  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  
Total                      5614 | 53   226  357  239  460  637  351  295  81   274  1934 341  366  
  Wait                     366  | .    21   10   2    30   32   5    17   .    2    233  12   2    
  Move                     4649 | 45   164  318  171  354  547  337  260  81   258  1507 263  344  
  Hop                      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Pick Up                  73   | 2    8    4    8    15   8    .    2    .    .    23   3    .    
  Fast Attach              53   | 6    1    2    4    6    6    .    4    .    .    18   3    3    
  Attach                   39   | .    .    1    6    3    2    1    3    .    1    7    8    7    
  Detach                   7    | .    .    .    3    1    .    .    .    .    .    .    1    2    
  Swap                     50   | .    1    6    7    3    9    2    .    .    4    14   4    .    
  Drop                     73   | .    1    5    9    14   9    1    1    .    .    25   6    2    
  Fire                     290  | .    30   11   29   34   23   5    8    .    9    101  35   5    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kick                     7    | .    .    .    .    .    .    .    .    .    .    1    6    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    .    .    .    .    5    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: [*Sto] / [*Low])
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-5/Factory
-4/Factory (discovered 3 exits: *Upp x2 / Arm)

 History 
---------
 Turn | Location           | Event
   14 | -11/Junkyard       | Discovered new exit (range 14)
   62 | -11/Junkyard       | Entered Materials
   76 | -10/Materials      | Identified exit to Mines
  111 | -10/Materials      | Discovered new exit (range 14)
  218 | -10/Materials      | Identified exit to Materials
  318 | -10/Materials      | Build established: Mutant
  382 | -10/Materials      | Entered Mines
  388 | -10/Mines          | Assembled infested the area
  409 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  471 | -10/Mines          | Learned Materials stockpile data
  567 | -10/Mines          | Discovered exit to Materials (range 15)
  605 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  793 | -10/Mines          | Discovered exit to Materials (range 15)
  822 | -10/Mines          | Entered Materials
  822 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1029 | -9/Materials       | Discovered new exit (range 5)
 1033 | -9/Materials       | Entered another Materials area
 1033 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1113 | -8/Materials       | Discovered new exit (range 13)
 1713 | -8/Materials       | Entered Factory
 1713 | -7/Factory         | Evolved 2 slots: Utility x2
 2546 | -7/Factory         | Discovered new exit (range 15)
 2563 | -7/Factory         | Discovered new exit (range 16)
 2564 | -7/Factory         | Entered Lower Caves
 2582 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 2719 | -7/Lower Caves     | Identified exit to Lower Caves
 2737 | -7/Lower Caves     | Spotted B-75 Beast
 2878 | -7/Lower Caves     | Lost 4 parts (2n1u1w)
 2890 | -7/Lower Caves     | Entered another Lower Caves area
 2974 | -7/Lower Caves     | Encountered a Warlord checkpoint
 3104 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 3108 | -7/Lower Caves     | Core integrity fell below 50%
 3161 | -7/Lower Caves     | Discovered new exit (range 12)
 3184 | -7/Lower Caves     | Entered Data Miner
 3184 | -7/Data Miner      | Discovered new exit (range 6)
 3204 | -7/Data Miner      | Met Data Miner
 3228 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 3228 | -7/Data Miner      | Learned location of Section 7 (-2)
 3245 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 3270 | -7/Data Miner      | Entered Proximity Caves
 3303 | -6/Proximity Caves | Learned Factory stockpile data
 3471 | -6/Proximity Caves | Escorted by Enhanced Grunt
 3491 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3535 | -6/Proximity Caves | Spotter reported a threat
 3573 | -6/Proximity Caves | Discovered new exit (range 3)
 3579 | -6/Proximity Caves | Entered Factory
 3579 | -6/Factory         | Accompanied by 1 ally
 3579 | -6/Factory         | Evolved 2 slots: Power x1, Weapon x1
 3897 | -6/Factory         | Build established: Gunner
 4039 | -6/Factory         | Found Prototype Device
 4039 | -6/Factory         | Identified Exp. Thermal Shield
 4059 | -6/Factory         | Lost 3 parts (1n2u)
 4334 | -6/Factory         | Build established: Scavenger-Tank
 4675 | -6/Factory         | Incoming investigation squad redirected
 5615 | -6/Factory         | Garrison activated, responded to threat
 5774 | -6/Factory         | Repaired Carbon-fiber Leg
 5966 | -6/Factory         | Discovered new exit (range 7)
 6008 | -6/Factory         | Entered another Factory area
 6008 | -5/Factory         | Evolved 2 slots: Utility x2
 6374 | -5/Factory         | Lost 3 parts (1p1n1u)
 6449 | -5/Factory         | Discovered new exit (range 13)
 6473 | -5/Factory         | Entered another Factory area
 6473 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 6502 | -4/Factory         | Lost 14 parts (1p6n5u2w)
 6524 | -4/Factory         | Identified exit to Upper Caves
 6524 | -4/Factory         | Identified exit to Armory
 6604 | -4/Factory         | Spotted B-86 Titan
 6614 | -4/Factory         | Core integrity fell below 50%
 6645 | -4/Factory         | Core integrity fell below 20%
 6659 | -4/Factory         | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
06601_ Penetrated by Slug.
06605_ M-28 Smith repairs VTOL Module.
06606_ Slug penetrates Repair Station.
06610_ Penetrated by Slug.
06610_ Slug penetrates Wall.
06613_ Knocked back.
06613_ Slug penetrates G-67 Veteran.
06613_ Penetrated by Slug.
06613_ Acquired 3 matter.
06629_ Acquired Adv. VSS Leg.
06635_ Critical hit (Burn: +50).
06645_ Slug penetrates Wall.
06647_ Adv. VSS Leg destroyed.
06647_ Dropped Lgt. Fission Core.
06647_ Penetrated by Slug.
06648_ Dropped Imp. Utility Shielding.
06650_ Slug penetrates S-27 Virus.
06650_ S-27 Virus destroyed. <x2>
06651_ Imp. Sensor Array destroyed.
06657_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????#   ???????????# [ #???????? |
| ??????????????????????#   ???????????# *!#???????? |
| ??????????????????????+   ???????????#   +???????? |
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| ??????????????????????#   #??????????#   #???????? |
| ??????????????????????#   #??????????#   #???????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           76
Coolant Potential          50
Energy Generation          31
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       210
Additional Mass Support    6
Armor Coverage             375
Resistance: TH             30
Utility Shielding          66
Evasion (%)                63
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           1

 Item Schematics 
-----------------
         Lrg. Storage Unit | -7/Factory    | Hacked
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
     Thermal Defense Suite | -7/Data Miner | Free
          Gui. EMP Blaster | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
  Imp. Transmission Jammer | -7/Data Miner | Free
    Field Propulsion Drive | -7/Data Miner | Free
      Imp. Remote Datajack | -7/Data Miner | Free
         Enh. Gauss Cannon | -7/Data Miner | Free
  Hvy. Shock Bomb Launcher | -7/Data Miner | Free
           Hardcell Cannon | -7/Data Miner | Free

 Robot Schematics 
------------------
        H-66 Slayer | -7/Data Miner | Free
       M-14 Sweeper | -7/Data Miner | Free
 O-24 Administrator | -7/Data Miner | Free
      A-15 Conveyor | -7/Data Miner | Free
      Y-54 Guardian | -7/Data Miner | Free
       G-50 Soldier | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntigravPulseMantle
  Manual?         0
Play Time         01:10:36
  Cumulative      49.9 hours
  Start           2023.10.21 @ 03:08:57
  End             2023.10.21 @ 04:19:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          48
  Rogue           48
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          51
Achievement%      39
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fdedf3a7-278c-4776-a15e-6376cbc41005